Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
June 19, 2013, 02:48:33 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Spycraft 2.0
| | |-+  Classic Races Questions?
« previous next »
Pages: [1] 2 Go Down Print
Author Topic: Classic Races Questions?  (Read 6378 times)
Medwyn
Operative
****
Posts: 264




View Profile
« on: January 31, 2008, 02:20:49 AM »

YES!

I have the lovely pdf!

but.....

Dwarfs seem a bit confused, under the description it states:
• +4 to lowest of Dexterity or Charisma, –2 Wisdom
but in the table it says:
+4 Con, –2 Dex

Which is correct? (The Table?)

Also I thought that the Dwarves would of had Thermal Vision or such to reflect the seeing in total darkness thing...

I'm only a few pages in but all looks good
Logged
Medwyn
Operative
****
Posts: 264




View Profile
« Reply #1 on: January 31, 2008, 02:28:30 AM »

In the Print version it appears to be +4 Con -2 Dex so I'd take it that is the correct one Smiley
Logged
Morgenstern
Control
******
Posts: 4427



View Profile
« Reply #2 on: January 31, 2008, 03:05:10 AM »

That is positively bizzare. I'd guess a cut and paste error (as Satyrs have that modifier).

It's +4 Con, -2 Dex.

Some of them see in perfect darkness, but most of them use light sources Wink.
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9114


I do it for you.


View Profile WWW
« Reply #3 on: January 31, 2008, 05:40:37 AM »

Not sure how that happened, but I'll chalk it up for a future update/errata.
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Golden Dragon
Handler
*****
Posts: 836



View Profile
« Reply #4 on: January 31, 2008, 06:39:26 AM »

For the feat "Make me a Stone", it reads "...a number of times per session equal to your action dice." That struck me as a little screwy, and want to confirm that it should read "...starting action dice."
Logged

Gregory the Golden Dragon
-I'm a child progeny.
-Most children are.
      Calvin & Hobbes
Toccata
Operative
****
Posts: 384



View Profile
« Reply #5 on: January 31, 2008, 02:44:25 PM »

Also, Table 7: Feats by Species mistakenly lists Advocate and Intruder as the initial Favored Classes for dwarves.

And the Elven Archer/Scout Character seed states that Hart Nation adds Pointman as a favored class instead of Captain.
« Last Edit: January 31, 2008, 09:03:15 PM by Toccata » Logged

Fnord.
Agent 333
Control
******
Posts: 1985



View Profile
« Reply #6 on: January 31, 2008, 11:44:39 PM »

Is there any particular reason Vanguard requires a Nonhuman talent? Seems fairly generic to me...
Logged

When all your problems are nails, all your tools start looking like hammers.
Morgenstern
Control
******
Posts: 4427



View Profile
« Reply #7 on: February 01, 2008, 12:40:33 AM »

Is there any particular reason Vanguard requires a Nonhuman talent? Seems fairly generic to me...

Read the entire Specialty again and speculate Smiley.
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Agent 333
Control
******
Posts: 1985



View Profile
« Reply #8 on: February 01, 2008, 12:51:53 AM »

Would you believe I read it through two or three times and still missed the last chunk of the third bullet?

Still, I can imagine someone being a Vanguard for Brainy people everywhere...
Logged

When all your problems are nails, all your tools start looking like hammers.
Number Three
Handler
*****
Posts: 792


I have become Deathbus, destoyer of threads.


View Profile WWW
« Reply #9 on: February 01, 2008, 02:03:56 AM »

Is there any particular reason Vanguard requires a Nonhuman talent? Seems fairly generic to me...

Read the entire Specialty again and speculate Smiley.

It's nifty, but I've been looking at the non-human talents and the specialties they play off of the Allegiance talents, and they are interchangeable in my mind.  Dwarven Champions and Pitfall Vanguards are all good in my book.  Smiley
Logged

Number Three
Handler
*****
Posts: 792


I have become Deathbus, destoyer of threads.


View Profile WWW
« Reply #10 on: February 01, 2008, 02:18:23 AM »

I've got two questions.

1) How do the "*** Blood" feats interact with the Level 1 Only 'subspecies' feats that grant additional favored classes?  Does the half-blooded character ignore those additions, or does he suddenly have a favored class he has to build around?

2) I don't understand the point of second tier subspecies feats giving out favored classes.  Are you trying to discourage those races picking up certain core abilities?
Logged

Toccata
Operative
****
Posts: 384



View Profile
« Reply #11 on: February 01, 2008, 02:33:39 AM »

On number 1, I'd say in the case of a race that doesn't have favored classes as having every class as a favored class, and thus it's just a redundant benefit.
In the case of a race that does have favored classes, I'd let them pick up the new one through the feat still.
Logged

Fnord.
Morgenstern
Control
******
Posts: 4427



View Profile
« Reply #12 on: February 01, 2008, 03:27:58 AM »

Is there any particular reason Vanguard requires a Nonhuman talent? Seems fairly generic to me...

It's nifty, but I've been looking at the non-human talents and the specialties they play off of the Allegiance talents, and they are interchangeable in my mind.  Dwarven Champions and Pitfall Vanguards are all good in my book.  Smiley

An earlier incarnation of Vanguard did key to species or allegiance. However, this book does not have allegiance rules in it, so I seperated that concept out for use in a proposed "Honor Guard" specialty to appear in a product that does include an explination of allegiances.

Race qualifying as an allegiance is rather a broad proposition, and one that would logically extend to making being a human count also, which sort of negates the point. Plus the alligiance-linked specialties like champion actually draw from a slightly different pool of benefits that can cause mismatch/failures if opened up to any talent pairing.
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
Number Three
Handler
*****
Posts: 792


I have become Deathbus, destoyer of threads.


View Profile WWW
« Reply #13 on: February 02, 2008, 02:22:38 AM »

Race qualifying as an allegiance is rather a broad proposition, and one that would logically extend to making being a human count also, which sort of negates the point.

Yeah, that's the bit my brain keeps tripping over.  While elves, dwarves, et. all*  have been shown as a homogeneous culture that could have represntative heroes, our experience with real humans lends these roles to the culture and not the race.

Quote
Plus the allegiance-linked specialties like champion actually draw from a slightly different pool of benefits that can cause mismatch/failures if opened up to any talent pairing.

A-ha.  So they are not necessarily built with the same interchangeable parts.  I'll keep that in mind.

*No, I'm not sure if I did that in proper english.  Tongue
Logged

Aragathor
Handler
*****
Posts: 707


The Black Mouse


View Profile
« Reply #14 on: February 02, 2008, 02:09:50 PM »

I have a problem with the prereq's for the "Nation" Feats.
Scorpion Nation - the feat description does not even mention whips (The Noble version does), so why a prerequisite for a Blunt (exotic) proficiency and forte?
Spider Nation - the same but with Exotic (Hurled), and it's even worse because the Noble version does not mention anything.
Wolf Nation - the same but with Edged prof and forte.
Surprisingly Northern Horde is another victim of a prerequisite that makes no technical sense.

Why are those feats tied to weapon proficiencies when it makes no sense in most cases?
Logged

Proud member of the Crafty Freelancer Posse®.

True nobility can not be inherited, it must be achieved.

"Endure and thrive."
Pages: [1] 2 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!