Author Topic: New Guns  (Read 88581 times)

Catodon

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Re: New Guns
« Reply #345 on: August 08, 2012, 01:04:45 PM »
Very cool. A while back we were running a time travel campaign this would have made a great start to a 'what if'.
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RusVal

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Re: New Guns
« Reply #346 on: September 30, 2012, 07:36:19 PM »
So these Russians look at the Halo Assault rifle and said...



"Yeah, we could do that."

tfwfh

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Re: New Guns
« Reply #347 on: September 30, 2012, 08:52:42 PM »
^ Saritech 308.  Thought I'd save everyone else the reverse image search.
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MilitiaJim

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Re: New Guns
« Reply #348 on: October 01, 2012, 03:50:34 AM »
^ Saritech 308.  Thought I'd save everyone else the reverse image search.
Saritch 308

A pity it seems to still be vaporware.  In the meantime, you can think about the vismods you can apply to a Kel Tek RFB.
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

RusVal

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Re: New Guns
« Reply #349 on: October 01, 2012, 12:43:55 PM »
^ Saritech 308.  Thought I'd save everyone else the reverse image search.
Saritch 308

A pity it seems to still be vaporware.  In the meantime, you can think about the vismods you can apply to a Kel Tek RFB.



CoD: BlOp II's got you covered there.

Tegyrius

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Re: New Guns
« Reply #350 on: October 07, 2012, 04:40:46 AM »
Love child of the XM8 and the F2000?

- C.
Clayton A. Oliver Writer of Fortune

And in this moment/I will not run, it is my place to stand
We few shall carry hope/Within our bloodied hands

- The Cruxshadows, Winter Born

MilitiaJim

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Re: New Guns
« Reply #351 on: October 08, 2012, 05:25:38 AM »
Love child of the XM8 and the F2000?
SCAR-H & FAMAS?

We can play this game for a while.  :)
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

gaghiel42

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Re: New Guns
« Reply #352 on: January 27, 2013, 06:24:00 AM »
Did anyone ever get around to coming up with some stats for the MAG-7?  I'm curious because I want to have them handy for one of my players as a reward.

http://www.imfdb.org/wiki/MAG-7

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Morgenstern

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Re: New Guns
« Reply #353 on: January 27, 2013, 07:01:57 AM »
I'm not seeing an easy reference for the ammo it uses - other than that it's a 25% smaller than normal 12 gague round, and a very short barrel so the muzzle velocity/damage code has got to be suffering. OTOH that may help keep the recoil managable.

A 5 round magazine just seems insane for its proposed tactical role, though.
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gaghiel42

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Re: New Guns
« Reply #354 on: January 27, 2013, 07:18:19 AM »
the character they are working with wants to use them like someone from an anime and dual wield them with wrist mounted holsters, so chaos/insanity shall probably ensue  regardless.

Until this morning, I had never heard of these things before.
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Morgenstern

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Re: New Guns
« Reply #355 on: January 27, 2013, 07:24:42 AM »
Yeah, purely by eyeball I'm thinking 3d4+2/15 ft increments shot, 4d4/20 ft. increments slug with 0 recoil. The anime fudges the semi-automatic rather than pump action, so the real thing does not lend itself to dual weilding.
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Mister Andersen

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Re: New Guns
« Reply #356 on: January 27, 2013, 09:19:39 AM »
Just give them dual Taurus Judges
« Last Edit: January 27, 2013, 09:22:25 AM by Mister Andersen »

Tegyrius

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Re: New Guns
« Reply #357 on: January 28, 2013, 04:56:26 PM »
Just give them dual Taurus Judges

Oh dear sweet John Moses Browning no.  The .410 revolver is possibly the worst firearm concept of the new millennium.

- C.
Clayton A. Oliver Writer of Fortune

And in this moment/I will not run, it is my place to stand
We few shall carry hope/Within our bloodied hands

- The Cruxshadows, Winter Born

gaghiel42

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Re: New Guns
« Reply #358 on: January 28, 2013, 08:58:18 PM »
So are there rules somewhere for generic this caliber bullet does X damage, and has these other stats or anything?  I've always been curious to figure that out.

My cousin and I are working on a random firearm generator for Borderlands style loot, and we've basically just had to freeform everything, but if there is a general convention at play we could totally make it legit.

The idea right now is that the weapons are broken down via proficiency slot, and then you roll on a table.  So for instance, you roll on the Pistol table and you can receive either a handgun or revolver.  Then it rolls caliber of ammo, number of shots in the magazine, extra tweaks to the firing mechanisms (like upgrades and stuff), then appearance and accessories.  And at the end it gives you your weapon's stats and if there are any special features like fire damage, or extra gadgets and the like.

Oh, and since he's a programer, he's making a flash program that will do it at the press of a button along with the option to reroll each individual option as needed.
« Last Edit: January 28, 2013, 09:00:18 PM by gaghiel42 »
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MilitiaJim

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Re: New Guns
« Reply #359 on: January 29, 2013, 08:38:25 AM »
So are there rules somewhere for generic this caliber bullet does X damage, and has these other stats or anything?  I've always been curious to figure that out.
The short answer is no, the long answer is sorta.  Going down the weapons table in the SC 2.0 book does yield some fairly consistent answers to your query.
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)