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Author Topic: Big Score Question  (Read 2958 times)
Crafty_Pat
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« Reply #15 on: January 25, 2008, 05:32:51 AM »

Well, I really like the system in Spycraft for gear, but it's not suitable for all types of campaigns. I like to have options. For example, I ran a campaign some years ago, a d20 Modern version of Fantasy Flight Games' Nocturnum (I love that story, but I really don't like d20 Modern). My take on that story was that the characters were criminals on the run from a botched bank robbery, but it was their former partners, the mob in LA who were after them. They had an old American car, guns and a suitcase full of money. Think Tarantino meets HP Lovecraft. Anyway, the campaign became one long narrative, and they had to save every piece of equipment and every 9mm bullet. So in campaigns like that, with no supporting Agency or similar, a cash and carry system is better in my opinion.

Most GCs and players we've met tend to agree. I could see such a game being run as "pure cinema," where you only ever see what the audience sees and the details are unimportant, in which case the Spycraft system would work fine. A lot of folks balk at the idea, though, so it's a tough sell.

Cool concept, BTW. Sounds like fun.

Quote
But again, I like to have options,

We agree with you. That's why it's so important for us to release this product.
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Patrick Kapera
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Crafty_Pat
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« Reply #16 on: January 25, 2008, 05:36:45 AM »

But does that sound about right to everyone else? Did I grant the money to easily?
Should the rep have been attached to the agnecy, and therefore lost when they left?

It's not technically the way it's supposed to work (per the rules, if you're a Faction character, your Rep is linked to your organization), buuuut if you and your group felt it was plausible and (more importantly) fun, then it's all good. Personally, I could roll with your call if I were one of your players. The story and the process sound like a great set-up for cool missions.
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NezMaster
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« Reply #17 on: January 25, 2008, 05:53:52 AM »

Yes. Amongst their goals is "counter" where they have named the ongoing terrorist group they've been fighting, and their former agency as the groups they exist to counter.
They have requested:
Recruiting missions, Racing against their former group to accomplish things, and defensive missions.

After I finish Gentlemen's Agreement, my planned missions are:

1> Assist with underwater salvage, and get the goodies before their nemisis groups do.

2> Convince a scientist and nobel prize winner they are the group to work for, and protect him from assasins.

3> Survive being kidnapped by an enemy, and hunted down by a sportsman.

4> Take down a casino that's being used to generate funding.

5> Something with skis. I really need to do something with skis.
« Last Edit: January 25, 2008, 08:22:29 AM by NezMaster » Logged

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« Reply #18 on: January 25, 2008, 08:11:08 AM »

Rule No. 1) If the GC thinks a player does something cool enough the rules don't matter.
And personally I'd either run Ferretz as one loooong mission, with multiple escalating objectives. Or Run it like a TV show, some time passed since last episode, the characters have different gear - a quick way of representing what the characters are doing in their off-screen time.
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