Well, I really like the system in Spycraft for gear, but it's not suitable for all types of campaigns. I like to have options. For example, I ran a campaign some years ago, a d20 Modern version of Fantasy Flight Games' Nocturnum (I love that story, but I really don't like d20 Modern). My take on that story was that the characters were criminals on the run from a botched bank robbery, but it was their former partners, the mob in LA who were after them. They had an old American car, guns and a suitcase full of money. Think Tarantino meets HP Lovecraft. Anyway, the campaign became one long narrative, and they had to save every piece of equipment and every 9mm bullet. So in campaigns like that, with no supporting Agency or similar, a cash and carry system is better in my opinion.
Most GCs and players we've met tend to agree. I could see such a game being run as "pure cinema," where you only ever see what the audience sees and the details are unimportant, in which case the Spycraft system would work fine. A lot of folks balk at the idea, though, so it's a tough sell.
Cool concept, BTW. Sounds like fun.
But again, I like to have options,
We agree with you. That's why it's so important for us to release this product.