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Rhishisikk
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« on: January 19, 2008, 08:57:53 AM »

Was thinking about waterproofing and numerous things we'd cobbled together to fit Spycraft to a Fantasy environment.

What's the trickiest thing you've had to prybar into the rules?  For me, it has to be a haunted house, Amityville Horror style.  I had a revelation (epiphany) when I realized it WASN'T a creature.  It was a set of environmental circumsatances and mental traps. 

I'd still like Dramatic Conflict rules for exorcism (which could possibly be expanded into Mystic Ritual), but every time I look at this it keeps falling back into a complex skill check with the spirit having time to do its own actions.  The power of Dice compels you!
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« Reply #1 on: January 19, 2008, 09:38:49 AM »

I think you're much better off with a complex check for something like this.  It allows you to custom design your haunting, such that specific actions have specific effects (and may provide bonuses to future actions).

It would be interesting to see a dramatic conflict for a personal exorcism, however (a la The Exorcist).  That seems to be such a direct battle of wills that it could become such a conflict easily.  Of course, you could make it a re-flavored Brainwash, I reckon, and then you're good to go.
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