Author Topic: [Humor] Campaign Qualities to Avoid?  (Read 57206 times)

Krensky

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #135 on: December 08, 2010, 04:16:08 PM »
GURPS Campaign Generation
Randomly select two books from your shelves, combine them (somehow) to make your campaign setting.

Great fun if you happen to have a stack of Gurps sourcebooks.  Hmmm, Arabian Nights meets Black Ops? or Cyberpunk meets Bunnies & Burrows!?

IOU and anything.
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Golden Dragon

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #136 on: December 08, 2010, 05:23:24 PM »
GURPS Campaign Generation
Randomly select two books from your shelves, combine them (somehow) to make your campaign setting.

Great fun if you happen to have a stack of Gurps sourcebooks.  Hmmm, Arabian Nights meets Black Ops? or Cyberpunk meets Bunnies & Burrows!?

I think SJ Games ran an event like this, but they had two sourcebooks + 1 adventure that the GM had to combine.
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Arakor

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #137 on: December 09, 2010, 05:27:48 AM »
Qualities to avoid?  This is my group's go-to quality! ;)  We often have unironic fantasy type characters and missions in modern spy games [vice versa too], which makes me chuckle inside.
But have the entire settings been using tropes from another genre?  I'm not talking about playing one or two fantasy characters in an otherwise usual Spycraft game, I mean playing the entire setting of a Modern Spycraft game the same way you would play a "standard" fantasy game.

Isn't this "Wraith Recon"?
http://www.mongoosepublishing.com/home/detail.php?qsID=1883&qsSeries=RuneQuest%20II

SilvercatMoonpaw

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #138 on: December 09, 2010, 07:57:00 AM »
Isn't this "Wraith Recon"?
http://www.mongoosepublishing.com/home/detail.php?qsID=1883&qsSeries=RuneQuest%20II
Yeah, that's a good example.  (Though personally I prefer mixtures that seem less plausible, such as playing in a modern setting like it's D&D.)

Krensky

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #139 on: December 09, 2010, 08:26:46 AM »
Like Dragonstar or, if I recall correctly, X-Crawl.
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
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Desertpuma

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #140 on: December 09, 2010, 03:40:52 PM »
Both solid examples. Although, you could easily add on the Fragile Minds from SC2.0 to get shows X-Files and sounds like Fringe too.


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MilitiaJim

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #141 on: December 09, 2010, 05:11:48 PM »
Like Dragonstar or, if I recall correctly, X-Crawl.
X-Crawl sounds like the sort of thing you would get if the Variance Analysis Office called it quits in the 60's, took the information, and set up a few colleges...
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SilvercatMoonpaw

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #142 on: February 23, 2017, 10:04:21 AM »
Moral Guardians (Fantasy Craft, Permanent until movie): There is no such thing as "lethal" damage, it's all just scenery destruction and knocks on the head.  All injury-related mechanics are renamed to avoid offending someone: Vitality becomes "Luck", Wounds become "Knockout", Bleeding becomes "Dizziness", Critical Injuries are "Ouchies", and Subdual is forgotten about because it's too weird for children to understand.  Characters are automatically "defeated" at 0 "Knockout" and their opponent gets to determine what happens to them.  Cheating Death allows the character controller to determine: no voting or rolling necessary (though you may do so if you wish).  Replace Grave Wound on Table of Ouch with "Reroll twice and apply both results."  Because children have short attention spans Special characters heal all "Luck" at the end of every scene, 1 "Knockout" per hour of rest, and heal "Ouchies" at the end of the scene unless they're "Battered Limbs" or worse in which case they heal in 1d4 days.


SilvercatMoonpaw, who points out you can actually use this as an actual functioning rule

TheAuldGrump

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #143 on: May 28, 2017, 12:23:34 PM »
Rodents of Unusual Size? I Don't Think They Exist (FantasyCraft)

Any time a character, either PC or trusted guide/companion/local mentions a creature, and then follows with why it is unlikely that the PCs will encounter that creature, said creature immediately appears and attacks the party, starting with the character that was explaining why they would not encounter the creature.

The Auld Grump - vermiscous knids? I don't think we get them this far nAAAArrrrggghhh!
I don't know how the story ends...
But I do know what happens next.

SilvercatMoonpaw

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #144 on: October 17, 2017, 08:50:12 AM »
Soap Opera Death (Fantasy Craft, Permanent): Named characters never really die: who knows when you're going to need them to come back for more pointless drama?  The dead condition is changed to comatose, or missing if the body is never found.  Comatose/missing characters are out of the game for 1dX months (with X being an arbitrary limit decided by the GM).  Furthermore, at the end of this time, the character must roll on the Cheating Death table, with a "coma fantasy" substituted for "how I survived" for those who have been in a coma.  Actually spending AD on Cheating Death results in an automatic petty fate.

It is acceptable for the player of the comatose/missing to play the exact same PC, mechanically, but they must be some sort of ridiculous duplicate such as a twin, disguised enemy, clone, mirror universe counterpart, etc, with a tragic secret that will ruin their life if it gets out.  Additionally, once the original PC wakes up, either the original or the duplicate (player's choice) immediately becomes an NPC under the GM's control who then sets out to drive away the other so they can "have the life all to themselves": the PC character immediately gains a subplot.

Morgenstern

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #145 on: October 18, 2017, 11:26:42 AM »
Moral Guardians (Fantasy Craft, Permanent until movie): There is no such thing as "lethal" damage, it's all just scenery destruction and knocks on the head.  All injury-related mechanics are renamed to avoid offending someone: Vitality becomes "Luck", Wounds become "Knockout", Bleeding becomes "Dizziness", Critical Injuries are "Ouchies", and Subdual is forgotten about because it's too weird for children to understand.  Characters are automatically "defeated" at 0 "Knockout" and their opponent gets to determine what happens to them.  Cheating Death allows the character controller to determine: no voting or rolling necessary (though you may do so if you wish).  Replace Grave Wound on Table of Ouch with "Reroll twice and apply both results."  Because children have short attention spans Special characters heal all "Luck" at the end of every scene, 1 "Knockout" per hour of rest, and heal "Ouchies" at the end of the scene unless they're "Battered Limbs" or worse in which case they heal in 1d4 days.


SilvercatMoonpaw, who points out you can actually use this as an actual functioning rule

  Wow. It's suspiciously similar to the default rules in my own game. Enough so I might appropriate some of those mechanic names as being better :).
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Making some Cyberpunk and Sci-fi :)

SilvercatMoonpaw

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #146 on: October 18, 2017, 12:45:04 PM »
It's suspiciously similar to the default rules in my own game. Enough so I might appropriate some of those mechanic names as being better :).
Let me know what you've got for Critical Injuries, if different: I was being deliberately silly there, but you're right that the other three might be good terms, so it's just that and Subdual.

Morgenstern

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #147 on: October 20, 2017, 12:00:53 AM »
  Crit hits do different things based on the damage type that inflicted them.

  Lethal -> wounded
  Subdual -> exhausted
  Stress  -> in despair

  I ended up dropping the table of ouch.

  I appreciate luck (though I went with morale). Dizzy is intriguing as causing you to lose buffer over time (rather than bleed out) and fits the cartoon paradigm very well. Replacing Wounds has been an ongoing bugaboo for me. While I'm rolling with Body presently, Knockout wasn't far off from the intent since all roads lead to 'defeated'.
At your own pace: Do. It. Now.
Making some Cyberpunk and Sci-fi :)