Author Topic: [Humor] Campaign Qualities to Avoid?  (Read 48186 times)

Agent 333

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #90 on: February 03, 2008, 02:36:48 PM »
That one actually sounds fun! Especially if the MgGuffin is what's causing the time loops (see Window of Opportunity episode of Stargate SG-1).
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TheAuldGrump

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #91 on: February 04, 2008, 06:33:21 PM »
After School Special (+10 XP, Characters Learn an Important Lesson, Mission Only):
Not only was the bad guy defeated, but you all learned an important moral lesson. Whether the lesson is to always look both ways when crossing the street, to always chew your food, or never to lie to your Control, there is always something to be learned, and you can enjoy the warm glow of improved self-worth.

The Auld Grump
« Last Edit: February 04, 2008, 08:33:47 PM by TheAuldGrump »
I don't know how the story ends...
But I do know what happens next.

TheAuldGrump

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #92 on: February 05, 2008, 08:34:01 PM »
Pointy Haired Control (+25XP, Seasons Only):
Your agency has recently been assimilated by another, larger agency. This is your new Control:

You expect your boss to be dishonest, he's a spymaster for cripe's sake! But incompetent?!

The Auld Grump
« Last Edit: February 05, 2008, 11:26:30 PM by TheAuldGrump »
I don't know how the story ends...
But I do know what happens next.

Bill Whitmore

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #93 on: February 05, 2008, 09:43:42 PM »
Unannounced flashbacks (variable XP):  Sometimes things just don't make sense.  I mean they really don't make sense and it isn't until the very end that things start to become clearer...or does it?  Immediately following the Intel phase for the current mission, the GC should choose at random which of the scenes to run first.  After the first scene is complete, and after each subsequent scene is completed, the GC should choose one random scene from those not yet played.  After all of the scenes have been played, the mission is considered complete.  In addition to the normal XP that is awarded for the mission, if the PCs can correctly reorder the scenes into their proper format, they earn an additional 25xp per scene.  At the GCs discretion, a player may earn an additional 25xp per scene if he had the foresight to plan for an Unannounced Flashback (i.e. A player voluntarily removing himself from the mission when you are playing scene 3 because he knew that he was going to die when you ran through scene 2 later, would merit this bonus xp).
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Foghorn

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #94 on: February 05, 2008, 11:24:17 PM »
I had to after seeing The Auld Grump's post...



TheAuldGrump

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #95 on: February 05, 2008, 11:41:46 PM »
And Bob Was There Too. (+0XP, Season Only):
Who is he? Why is he there? Why is he in every scene in every mission? You do not know, and you may never find out.

The Auld Grump
*EDIT* Sad to say, I may paint up a mini of the guy, just to see if any of my players even notice....

*EDIT* Grrr, I swear he waited for me to link to his site before rebuilding it....
« Last Edit: February 22, 2008, 10:46:59 PM by TheAuldGrump »
I don't know how the story ends...
But I do know what happens next.

Gentry

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #96 on: February 15, 2008, 06:24:00 PM »
Hentai (0 xp):  All Agents must be female, and all receive +3 to their appearance modifier.  All villain NPCs, standard or special, gain the use of a single Natural Attack in the form of a prehensile (and suggestively shaped) tentacle sprouting from any unnatural (but easily hidden) area of their anatomy.  This Natural Attack grants the villain NPC a +4 Icky Bonus to all checks made as part of a grapple, and to all checks that would be opposed by an Agent's Resolve skill.

This quality may be applied multiple times.  Each time it is applied, villain NPCs gain an additional tentacle.

And just to help fill your "Egads!" tank:  http://rpg.drivethrustuff.com/product_info.php?products_id=54698&src=FrontPage
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Gentry

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #97 on: February 20, 2008, 01:44:36 PM »
This topic's about wound to a halt.  Time for Classic status, says I.  :)
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Crafty_Pat

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #98 on: February 20, 2008, 03:00:46 PM »
This topic's about wound to a halt.  Time for Classic status, says I.  :)

Done and done!
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TheOpSecTreeFloof

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #99 on: February 20, 2008, 04:19:02 PM »
This topic's about wound to a halt.  Time for Classic status, says I.  :)

Done and done!
Classic (+1,000XP, Mission Only) :  Your mission is destined for greatness.  Stories will be told of your mission (or this thread) for decades to come.  All skill caps are lifted.  Threat ranges are tripled.  Failure ranges are halved.  The GC loses half his Action Dice every scene.  Finally, during the Intel Phase, all requisitions are successful, and if possible, the quantity of items gained is 1.5x the requested amount.

TheAuldGrump

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #100 on: February 22, 2008, 02:27:42 PM »
It Was A Laundry List (-20XP, Mission Only): Something is 'off' about the mission - no minions of evil, no mastermind, heck, at this point you'd like to see somebody littering! Somehow the Agency has managed to misinterpret something completely innocuous - and you have been following someones shopping list, recommended reading list, or other useless piece of paper.... There is no Mission.

The Auld Grump, who rewatched D'Artagnan's  Daughter a few nights ago....
I don't know how the story ends...
But I do know what happens next.

TheAuldGrump

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #101 on: February 22, 2008, 10:46:14 PM »
Spycraft is a Cinematic game, eh? Time for...

Hollywood Spycraft (+10XP Season only):
As everyone knows that Hollywood is a bed of intrigue and espionage. What everyone does not know is that all the most famous faces in cinema are really agents, double agents, moles, and Controls! Every Agent must have an alternate identity as an actor who's name has actually appeared in the credits, and play the character accordingly.

Holding to Schedule (Prerequisite Hollywood Spycraft, +15XP):
 Not only must you complete the mission, but you must bring out the movie on time and under budget!

These might go well with the Product Endorsement quality, right Mr. Spielberg?

The Auld Grump
« Last Edit: February 22, 2008, 10:48:00 PM by TheAuldGrump »
I don't know how the story ends...
But I do know what happens next.

Crafty_Pat

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #102 on: February 23, 2008, 07:58:40 PM »
In keeping with the weekend...

Oscar Performance (Missions Only, +0 XP): Once per scene, each character may submit his next action for Academy consideration. In addition to any rolls and determinations required for the action, the character makes an Impress (Cha) check. At the end of the mission, the character with the highest Impress check result wins Best Performance in a Spycraft Session and the coveted Bondie...



Optionally, this campaign quality may be applied to an entire season, in which case the best performance from each mission earns the character a nomination and a special seat at a grand gala to follow the climax of the story*.

* Grand gala may be substituted for pizza and a six pack of Jolt at the Game Control's house. Live action portrayals of the nominations are discouraged. Crafty Games accepts no liability for personal or property damage that may occur as a result of this gala. All secrets withheld.
Patrick Kapera
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TheAuldGrump

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #103 on: February 23, 2008, 08:38:58 PM »
Heh, you winkled out my motivation.... :P

The Auld Grump
I don't know how the story ends...
But I do know what happens next.

itinerant

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Re: [Humor] Campaign Qualities to Avoid?
« Reply #104 on: March 31, 2008, 08:26:01 AM »
Strict Purity (-1000xp, -5 GC Action Dice, Seasons Only)

No references, depictions or descriptions of guns, explosions, violence, gore, anger, race relations, theft, dishonesty or deception are allowed under any circumstances from either the PCs or the GC.