Slow-Mo Camera (25 XP): If the character ever does anything that succeeds by five or more, or is a threat, they must spend at least a number of seconds equal to the roll describing in detail how their character looks while doing it (the folding of their clothing while doing a snap kick, which way the wind is blowing their hair, etc). or the action automatically fails. If they do so, they gain a +2 boredom bonus on their result roll or the next time they attempt a similar action. Each time they describe themselves, they must emphasize other irrelevant details.
GC BS(-100 XP): Any agent may drop an action die at any time to cut into the GC's description or role-playing efforts and force an immediate die roll of appropriate type to resolve the situation. Also known as "Just the Facts, Maam".
Dramatic Western (25 XP): Any time a PC and a special NPC are involved in combat, they may spend a round 'eyeballing each other'. Both of them gain a +1 aim bonus to hit and damage. This bonus is cumulative, but never more than doubles the result. Can also be applied to samurai swordfights. (Actually, this one blows, just use Standoff. I've actually read the rules and it's hideously useful.)
Dance to the Music (50 XP): The GC puts a bunch of random CDs in the music player, and sets it to randomly select tracks. Any time an action happens that is thematically appropriate to the background music, they gain a +2 unnamed bonus to the roll.
Tagline (-100 XP): Each of the characters has a set, unchanging phrase. Once per game session, they may say the phrase and gain the effect of an action die. They must repeat the phrase a number of times per session equal to the mission's calibur or the positive effects are lost next game session. XP penalty is doubled if the GC needs therapy to recover from usage of the tagline.
Yeah, we take the towels, too (-50 XP): Unless the GC expends an action die, the players ignore encumbrance, and may pick up and carry any item whose weight is less than their carry total. They do not need to worry about containers or other means of conveyance. When the GC expends the action die, players must decide which items to keep, and drop the others. PCs may not pick up items they drop, but may acquire more items of exactly the same type later in the mission.
My appologies if any of these are actually already in the rules.