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Author Topic: SRD?  (Read 7793 times)
Nagisawa
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« on: January 18, 2008, 12:03:01 AM »

I'm really stoked about Fantasy Craft, but all I have is the original Spycraft, somewhere...

I was wondering if there's a legal SRD for Spycraft 2.0 available that I can look at to see how the system works?
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spinningdice
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« Reply #1 on: January 18, 2008, 08:12:17 AM »

No, other than WotC & Mongoose's Runequest I can't think of any company that has a free SRD of their product...
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Salsa
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« Reply #2 on: January 18, 2008, 09:43:28 AM »

A company creates a concept as SRD and slowly it becomes a vice Tongue
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« Reply #3 on: January 18, 2008, 09:59:31 AM »

Guardians of Order had a Anime d20 (BSM d20) SRD, and I think there's a True20 SRD, but I'm not sure.
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« Reply #4 on: January 18, 2008, 11:56:23 AM »

Guardians of Order had a Anime d20 (BSM d20) SRD, and I think there's a True20 SRD, but I'm not sure.

I'm sad. GOO has gone the way of the dodo, their last gasp was the beautiful, 'A Game of Thrones' RPG.

IMO, an SRD is only useful if you're the industry leader. Everyone I've ever met who uses the SRD has at least one copy of a core rulebook. Even so, the new D&D SRD will be aimed squarely at other serious game developers. It'll be interesting to see the impact it has.
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Psion
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« Reply #5 on: January 18, 2008, 12:42:08 PM »

No, other than WotC & Mongoose's Runequest I can't think of any company that has a free SRD of their product...

Evil Hat has a SRD for Spirit of the Century.
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« Reply #6 on: January 18, 2008, 03:17:53 PM »

Still... the SRD concept was created by Wizards and in my humble opinion, yeah the guy who came up with that is a genius and yeah the best way to use it is if you're the market leader, cause your sales will triplicate. And after that everyone will just copy you, cause it's easier to get yourself into the market or back into the market using something that everyone is familiar with. I've seen so many fail on that approach... "Call of Cthulhu d20", "Deadlands d20" just to name two of them.

Anime d20 [ D20 ] True20 [D20], that thing haunts every one... geez... I'm gonna tell you, I never liked the D20, the only thing that makes me play it with spycraft is the fact that I don't need a friggin' board to play it, because there's no attack of opportunity, "no CR and welcome threat level" thing which owns every other concept to Hell and back and for last but not the least Action Dice (cause I always loved hero points, fate points, brownie points, force points and such).

Everyone was fine with the whole "imagine and play it" for years... now you NEED miniatures, playmats and stuff to properly play it. No wonder I still like better the old school stuff (and no wonder I like spycraft cause it has so much of it)
« Last Edit: January 18, 2008, 03:43:09 PM by Salsa » Logged

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« Reply #7 on: January 18, 2008, 03:23:32 PM »

I was quite intrigued when I joined a group made up of people who play 1e/2e to find that they've always used miniatures.
It never even struck me to use them until D&D3 came out, despite playing Warhammer and having the figures available.
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« Reply #8 on: January 18, 2008, 04:49:42 PM »

I've always used miniatures (and always will - I've got far too many not too Wink). That includes in games like Top Secret/S.I., AD&D (first and second edition), WFRP (both editions), Savage Worlds, and Star Wars (the d6 WEG version) (not including Spycraft of course Wink)
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« Reply #9 on: January 18, 2008, 04:56:53 PM »

I don't think I've ever used minis. Well, in other people's games I may have used paper ones with a crude and hastily sketched map.
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Nagisawa
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« Reply #10 on: January 18, 2008, 05:06:43 PM »

So there isn't?  Well, damn.  Guess I'm SOL.  No copy of SC 2.0 and being poor means no buying it if I did find it.

Oh well.
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« Reply #11 on: January 18, 2008, 05:48:25 PM »

If you have a local game shop they can order the Core book now and if not online retailers should have it now.

Definately worth saving for if you are looking for a Modern game system that really can cover just about anything.

Don't give up on it yet, and there is a smaller version of the ruleset coming out in the future that will be like an introductory set to get you enough of what you need to get started.
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« Reply #12 on: January 22, 2008, 04:14:02 PM »

Minis have always been there, since RPGs came out of historical miniatures wargaming. You don't necessarily need them. I simply use skittles, or jelly-beans, or M&M's or....

Man, I must be hungry.  Roll Eyes Grin


d20 and derived products are much more tactically-minded than Old Skool 1E AD&D, back in the day.
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TheAuldGrump
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« Reply #13 on: January 22, 2008, 08:55:34 PM »

Minis have always been there, since RPGs came out of historical miniatures wargaming. You don't necessarily need them. I simply use skittles, or jelly-beans, or M&M's or....

Man, I must be hungry.  Roll Eyes Grin


d20 and derived products are much more tactically-minded than Old Skool 1E AD&D, back in the day.
Hmmm, I disagree to a certain extent - miniatures are better integrated, I will grant you, but the different spell ranges for inside and outside was a holdover from miniatures rules, as was referring to measurements in inches rather than feet.

For that matter, the much hated 1 minute melee rounds were a hold-over. But in the old miniatures game a minute was long enough to find out whether a figure lived or died.

2nd ed. had largely moved away from miniatures though.

Then again, I got into RPGs through miniature wargaming, so I have a different perspective.

The Auld Grump
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« Reply #14 on: February 01, 2008, 11:19:43 PM »

Minis have always been there, since RPGs came out of historical miniatures wargaming. You don't necessarily need them. I simply use skittles, or jelly-beans, or M&M's or....

Man, I must be hungry.  Roll Eyes Grin


d20 and derived products are much more tactically-minded than Old Skool 1E AD&D, back in the day.
Hmmm, I disagree to a certain extent - miniatures are better integrated, I will grant you, but the different spell ranges for inside and outside was a holdover from miniatures rules, as was referring to measurements in inches rather than feet.

For that matter, the much hated 1 minute melee rounds were a hold-over. But in the old miniatures game a minute was long enough to find out whether a figure lived or died.

2nd ed. had largely moved away from miniatures though.

Then again, I got into RPGs through miniature wargaming, so I have a different perspective.

The Auld Grump

Old wargames rules (like WRG) used the PACE (=2.5') for measurement. I'm surprised this didn't carry over into early D&D (at least I don't remember the pace described in the old books thusly). It's simple, IMHO, and a pace-based RPG wouldn't be too out-of-line. Hm? The only problem is that now, the popular conception of the pace is more like 3' than 2.5'.

Just my 2 shillings-worth. Cheesy
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