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Author Topic: Staff combat in SC2.0  (Read 9381 times)
Mister Andersen
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« Reply #30 on: January 12, 2008, 09:58:11 PM »

Like heavier material in the staff, or ridged/knobbed ends?

Never make that suggestion for a combat weapon near anyone who's seen Lock, Stick & 2 Smoking Barrels or anything derived from a certain memorable discussion arising there from.
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Ezram
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« Reply #31 on: January 14, 2008, 12:07:14 PM »

I haven't seen that one, but I do like Snatch.
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« Reply #32 on: January 14, 2008, 02:34:07 PM »

Like heavier material in the staff, or ridged/knobbed ends?

Never make that suggestion for a combat weapon near anyone who's seen Lock, Stick & 2 Smoking Barrels or anything derived from a certain memorable discussion arising there from.

Best. Improvised weapon. EVAR.
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DaleKaleD
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« Reply #33 on: January 14, 2008, 02:51:21 PM »

All I know is that a Wizards staff has a knob on the end.

And thats all I need to know.

hehe, had to throw out the random Discworld quote.
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Crafty_Alex
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« Reply #34 on: January 14, 2008, 06:22:19 PM »

That warms my heart to know you "uncloaked" to squeeze in a Discworld quote. Bravo  Grin
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« Reply #35 on: January 22, 2008, 04:06:40 PM »

If I were to have a staff with some modification to the ends, say, ironshod, would this be manifested in game-terms as lethal-only DAM and an increase to AP? How much would not be considered excessive for such an "upgrade" to an ordinary wooden staff?


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« Reply #36 on: January 22, 2008, 10:08:01 PM »

If I were to have a staff with some modification to the ends, say, ironshod, would this be manifested in game-terms as lethal-only DAM and an increase to AP? How much would not be considered excessive for such an "upgrade" to an ordinary wooden staff?

Convention suggests a +1 gear bonus unless you can find a weapon upgrade that covers it.
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Crafty_Alex
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« Reply #37 on: January 22, 2008, 10:18:45 PM »

If I were to have a staff with some modification to the ends, say, ironshod, would this be manifested in game-terms as lethal-only DAM and an increase to AP? How much would not be considered excessive for such an "upgrade" to an ordinary wooden staff?


Agent Richard Ashenden,
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I'm tooling with this very thing for a mastercrafting section of FantasyCraft Smiley In game terms, I would look at that as probably 2 seperate upgrades: a "deadly" upgrade, which converts its damage to lethal, and an Armor Piercing upgrade which would grant it AP (1). Neither seems particularly broken to me.

It's worth noting, however, that heavy clubs (metal baseball bats) and mauls (giant hammers) both strike with metal but inflict subdual damage. An iron-shod staff wouldn't necessarily need to inflict lethal damage - and you may find it not as effective if you did. In some early playtests, an Ogre Scout has been using an oversized maul to absolutely horrifying effect...and has never tried swining for lethal damage yet.
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Mister Andersen
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« Reply #38 on: January 25, 2008, 03:36:12 AM »

The upgrades you're looking for are
  • Deadly precision. Free crits are not to be sneezed at. In a game with the qualities granting free crits, this quality would be giving a free roll on the Tableo fo Ouch.
  • Razor sharp. Despite the name this simply adds (or amps up) a keen value to the weapon.
  • Rugged. Not breaking is cool.
  • Wicked. This I think is more what you may be looking for. I believe the quality specifies lethal damage, though inflicting  point of subdual per round of movement does have a certain sadistic appeal.

    I'd also have no trouble allowing reworked action upgrade for non-firearms.
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Mister Andersen
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« Reply #39 on: January 25, 2008, 03:38:11 AM »

All I know is that a Wizards staff has a knob on the end.

Would that be the end pointing at someone or the end being held?

Also, hail a fellow Who fan.
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Mister Andersen
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« Reply #40 on: January 27, 2008, 11:45:32 PM »

Is it meant to be Staff Mastery or Staff Moves?
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Crafty_Alex
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« Reply #41 on: January 28, 2008, 01:28:51 AM »

Staff Moves. That's the one typo we truly just plain missed.
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« Reply #42 on: February 01, 2008, 03:44:24 PM »

A character with the unarmed proficiency typically inflicts 1d4 lethal. He may accept a -4 to his attack check to inflict 1d4 subdual (unlikely, but doable). He may still inflict 1d3 subdual (without penalty).

A character with the Martial Arts feat typically inflicts 1d6 lethal. He may accept a -4 to his attack check to inflict 1d6 subdual. He may still inflict 1d3 subdual (without penalty).

A character with the Masters Arts feat typically inflicts 2d6 lethal. He may accept a -4 to his attack check to inflict 2d6 subdual. He may still inflict 1d3 subdual (without penalty).

The other option which is not worded quite as clearly as I would like is the Pummel action, letting you take a full action to beat the snot out of someone at no penalty and inflicting double your normal damage AS subdual damage (i.e. d3x2/d4x2/d6x2/2d6x2 following the progression above). Pummel is bassically THE way to thrash someone if you can afford to spend a whole round doing it.



This is incorrect, consult pages 329 for unarmed damage (proficiency lets you deal 1d6 lethal)
Martial arts lets you add 1d6 to that previous d6 for a total of 2d6
Master arts improves it further to 3d6.
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« Reply #43 on: February 01, 2008, 03:47:52 PM »

This is incorrect, consult pages 329 for unarmed damage (proficiency lets you deal 1d6 lethal)
Martial arts lets you add 1d6 to that previous d6 for a total of 2d6
Master arts improves it further to 3d6.

Sorry Salsa but you must be looking at the first printing there, this was changed for SP.

no proficiency - 1d3 subdual
proficiency - 1d4 lethal
martial arts - 1d6 lethal
master's art - 2d6 lethal
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« Reply #44 on: February 01, 2008, 04:06:52 PM »

This is incorrect, consult pages 329 for unarmed damage (proficiency lets you deal 1d6 lethal)
Martial arts lets you add 1d6 to that previous d6 for a total of 2d6
Master arts improves it further to 3d6.

Sorry Salsa but you must be looking at the first printing there, this was changed for SP.

no proficiency - 1d3 subdual
proficiency - 1d4 lethal
martial arts - 1d6 lethal
master's art - 2d6 lethal

It's in the First Printing errata document available for download here  page 18 in the Spycraft_2.0_FP_Errata-v3.pdf under Chapter 5: Combat   Attacks
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