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 on: April 13, 2014, 11:55:37 AM 
Started by Jaracove - Last post by Ares
A question about ghosts:

Incorporeal characters can only be harmed by force effects or other non-physical attacks.

1. Is this a one-way street, or has an incorporeal character a similar restriction with his own attacks?
2. What would you count as non-physical attacks? Fire? Sonic? Divine? Electrical? Explosive?

 on: April 13, 2014, 11:15:32 AM 
Started by foproy - Last post by Krensky
I liked the Star Trek game too Morg.

I also missed the Age of Sail vibe in new Trek with patronage being a major deal until you mentioned it.

 on: April 13, 2014, 10:18:27 AM 
Started by foproy - Last post by Morgenstern
Its been my experience I'm looking for different things from a game than the critics are (I found Web of Shadows and most of the Activision Spiderman games #*(&$! Brilliant, but I've heard every kind of complaint about them...). Its quite likely that the gameplay in Star Trek is entirely too slow and too common for a shooting game aficionado. I'm not one - I'm much more interested in the story and environment than a revolution in gameplay in a category I don't do all that often (I'm more fussy about fight games, since I play damn near ALL of those that come out Wink). That its much like every other shooter ever doesn't bother me. I'm looking for things like level design that tries to slightly mask that its a linear path rather than a real place. I like a well dressed set and I think that the aforementioned space station and the Vulcan colony world were both well done sci-fi 'places'.

Tastes will vary Smiley.

 on: April 13, 2014, 10:16:26 AM 
Started by Mister Andersen - Last post by Mister Andersen
I'd forgotten just how good In The Heat Of The Night was. There's some real sharp writing and direction going on here, helped on by absolutely top notch acting from Poitier and Steiger

 on: April 13, 2014, 09:53:26 AM 
Started by Mister Andersen - Last post by TheAuldGrump
Ten days left in a Kickstarter to produce a new edition of The City State of the Invincible Overlord.

The City State and the Wilderlands of High Fantasy were the first published RPG setting. (Gygax and TSR had decided that there was no way players or GM would be interested in settings... Judges Guild had other ideas... Judges Guild was right.)

I have the Necromancer Games edition of The City State - and once upon a time I had the ancient Judges Guild setting. Necromancer Games had the misfortune of printing a 3e setting just after 3.5 was announced - excellent material, but sales did poorly. (But the copies that show up on eBay go for a small fortune.)

The City State is not a nice place, and has some of the best city maps for gaming, even to this day. (Far closer to Lankhmar than any of the published Lankhmar settings have been.) Twisting alleyways, a tyrannical despot, and a wraith haunted undercity.

Perhaps we will see the Wilderlands rise anew as well. ($150,000 stretch goal.)

The Auld Grump

 on: April 13, 2014, 09:51:34 AM 
Started by foproy - Last post by RusVal
I don't suppose there's a PC version?

It's on Steam.  Though it might be buggy, just as warning.  Actually, that's like one of the few positive reviews of the Star Trek game I've seen since it came out.  Though don't get me wrong, I'm all for finding positive things about games that weren't necessarily scored high, since I've more than my share of games I've enjoyed that only got meh reviews (RE 6, anyone?).  I just know the Star Trek game has a 43 metacritic score, is all.

It turns out Firaxis picked the wrong music for their trailer. Here's a much better version:
True Story.   Grin

Ha, true dat.

 on: April 13, 2014, 07:40:06 AM 
Started by foproy - Last post by MilitiaJim
It turns out Firaxis picked the wrong music for their trailer. Here's a much better version:
True Story.   Grin

 on: April 13, 2014, 06:24:29 AM 
Started by foproy - Last post by Mister Andersen
I don't suppose there's a PC version?

 on: April 13, 2014, 05:33:48 AM 
Started by foproy - Last post by Morgenstern
I've been playing the Star Trek console game. It is surprisingly good (so far).

The opening scenario on a disintegrating semi-clandestine solar power research station built and operated by Vulcans hits a lot of good notes. Gameplay is simple and fluid. Its well voiced by the movie actors in nearly all major bridge-crew roles. The banter in solid if not perfect (a few weak spots but the highlights are very bright indeed). Its made good use of politics in the Federation and continues to reinforce the notion that many high ranking officers of Star Fleet are analogous to independent warlords with a common credo but quite individual ideas how to use their budgets in the Federation's best interest. And some of them think Kirk's position is a bunch of homeworld cronyism. Kind of fun to watch Kirk get dressed down for holding a command he really does have no right to beyond having friends in high places Wink. I feel like the writers of this game have watched some of those "everything wrong with the new Trek movie" videos and saw some valid criticisms that could be used in-setting.

The weapons I've discovered far have been a nice shooter take on the Star Trek universe with primary and secondary modes at are sometimes obvious and right (hand phasers with kill/stun settings) and sometimes surprising and still right (Gorn bio-rifle can cough out a large caliber blob good for knocking down shielded targets when your usual hissing spray of bullets isn't enough). With two distinct cultures in play, the Federation Weapons and Gorn Weapons have actual character both in appearance and behavior. The Federation assault longarm's secondary function reinforces you personal shield, while the Gorn Sniper riffle also double as a beaming beacon allowing you to summon/direct a hover-drone escort.

The Gorn have also been very nicely embellished with various castes, roles, and body types. I've only scratched the surface and I'm looking forward to seeing more.

More later, but for now I am wildly satisfied for a disk I picked up for $20. Excellent production values all around.

 on: April 13, 2014, 05:20:05 AM 
Started by foproy - Last post by Wolverine
It turns out Firaxis picked the wrong music for their trailer. Here's a much better version:

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