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91
License to Improvise / Magocrat
« Last post by Kadrok on July 19, 2016, 09:29:42 PM »
A while back I suggested that it would be cool to have a Mage version of the Gallant, a kind of Mage+Courtier instead of the Gallant's Mage+Warrior. It was suggested that I try and make a homebrew, but I know very little about balancing in this game. I've seen build points talked about in this forum, but I don't know the rules regarding them, and thus can't really develop this idea fully, so your feedback would be very much appreciated.

The Gallant's Courtier abilities are obvious inclusions, so the two Powerplay options at 4 and 8, and Gifts and Favours 1 at 6 are all in.

I'd also put a reworked "War, by other Means"  at 8 (reworked such that it uses Style and Spellcasting rather than Style and Melee Combat). Let's give it the working title "Power! Unlimited Power!" (https://youtu.be/i29dInj73Bc?t=1)

Let's also grab the Alchemist's Casting Progression.

So that's:

Core: ???
 1: ???
 2: ???
 3: Circle of Power
 4: ???; Power play
 5: Circle of Power
 6: Gifts and Favours I
 7: ???; Circle of Power
 8: Power play; Power! Unlimited Power!
 9: Circle of Power
10: ???

Looking good so far, although I have no idea about balancing. Is a Circle of Power equivalent to the Gallant's "Worldly"? Because that's the slot it seems to be taking.

All that's left is to find replacements for Practical Nobility (Core), Famed Blade (1), Victory Flourish (2 and 7), and No More Games (4 and 10).


EDIT: Other ideas...

Given that one of my inspirations for this is the Evil Overlord Wizard with their trusted lieutenant, warrior henchman, or an evil apprentice, and given how well it would fit with the other abilities here, perhaps the Core Ability should be something similar to the Captain's "Right-Hand Man" ability, granting "Personal Lieutenant" as a bonus feat?
Of course the second half of "Right-Hand Man" is redundant to "Power! Unlimited Power!" so maybe not.

An ability granting a discount to Noble Renown, or some bonus Noble Renown points would be good. Hero of the Court also seems like a good inclusion, either as a Prerequisite or a Bonus Feat.


EDIT 2: Or do we go the other way, and have an army of minions (Followers, and having Spellcasting count as Gear) rather than a bonus lieutenant? Something like:

Fly my pretties, fly!: You gain the Followers feat (see page 98). Your Spellcasting feats count as Gear feats when determining the XP value of your followers.

Although I am worried that this is redundant to the Lord background, the Entourage Power play, and the Regent Master Class.


EDIT 3: Got to find a way to work in Xayide's “My will can control anything that’s empty.” from the Neverending Story as an ability name.
92
Fantasy Craft / Re: Magocract
« Last post by Kadrok on July 19, 2016, 09:29:01 PM »
This should be in LtI not the general Fantsy Craft area.
Bugger. And now there's going to be an annoying "this was moved" thread here. "How do you use our products" isn't the most descriptive tagline for that part of the forum.

I reposted it there and tried to use the "Remove" button on the first post in this one, and it didn't work, so now I've made an even bigger mess.
93
Fantasy Craft / Re: Magocract
« Last post by Big_Jim on July 19, 2016, 09:23:52 PM »
This should be in LtI not the general Fantsy Craft area.
94
Fantasy Craft / Magocrat
« Last post by Kadrok on July 19, 2016, 08:29:41 PM »
A while back I suggested that it would be cool to have a Mage version of the Gallant, a kind of Mage+Courtier instead of the Gallant's Mage+Warrior. It was suggested that I try and make a homebrew, but I know very little about balancing in this game. I've seen build points talked about in this forum, but I don't know the rules regarding them, and thus can't really develop this idea fully, so your feedback would be very much appreciated.

The Gallant's Courtier abilities are obvious inclusions, so the two Powerplay options at 4 and 8, and Gifts and Favours 1 at 6 are all in.

I'd also put a reworked "War, by other Means"  at 8 (reworked such that it uses Style and Spellcasting rather than Style and Melee Combat). Let's give it the working title "Power! Unlimited Power!" (https://youtu.be/i29dInj73Bc?t=1)

Let's also grab the Alchemist's Casting Progression.

So that's:

Core: ???
 1: ???
 2: ???
 3: Circle of Power
 4: ???; Power play
 5: Circle of Power
 6: Gifts and Favours I
 7: ???; Circle of Power
 8: Power play; Power! Unlimited Power!
 9: Circle of Power
10: ???

Looking good so far, although I have no idea about balancing. Is a Circle of Power equivalent to the Gallant's "Worldly"? Because that's the slot it seems to be taking.

All that's left is to find replacements for Practical Nobility (Core), Famed Blade (1), Victory Flourish (2 and 7), and No More Games (4 and 10).


EDIT: Other ideas...

Given that one of my inspirations for this is the Evil Overlord Wizard with their trusted lieutenant, warrior henchman, or an evil apprentice, and given how well it would fit with the other abilities here, perhaps the Core Ability should be something similar to the Captain's "Right-Hand Man" ability, granting "Personal Lieutenant" as a bonus feat?
Of course the second half of "Right-Hand Man" is redundant to "Power! Unlimited Power!" so maybe not.

An ability granting a discount to Noble Renown, or some bonus Noble Renown points would be good. Hero of the Court also seems like a good inclusion, either as a Prerequisite or a Bonus Feat.


EDIT 2: Or do we go the other way, and have an army of minions (Followers, and having Spellcasting count as Gear) rather than a bonus lieutenant? Something like:

Fly my pretties, fly!: You gain the Followers feat (see page 98). Your Spellcasting feats count as Gear feats when determining the XP value of your followers.

Although I am worried that this is redundant to the Lord background, the Entourage Power play, and the Regent Master Class.


EDIT 3: Got to find a way to work in Xayide's “My will can control anything that’s empty.” from the Neverending Story as an ability name.
95
Off-Topic / Re: Movie Reviews, Reactions, and Rumors 2016.
« Last post by Krensky on July 19, 2016, 08:29:17 PM »
I figure probably about one third to half of Spycraft tables looked like xXx.

Why?
96
Off-Topic / Re: Movie Reviews, Reactions, and Rumors 2016.
« Last post by RusVal on July 19, 2016, 07:22:12 PM »
xXx: The Return of Xander Cage Official Trailer

Well, it's nice to know that Vin Diesel's still getting work.

...Actually, where on the scale of spy fiction does this fall under, now that I think about it?  I'm sure I'll think of it tomorrow, but I can't get my brain to work today for some reason. :P
97
Mistborn Adventure Game / Re: Mistborn House War is now on Kickstarter!
« Last post by bits on July 19, 2016, 07:02:50 PM »
Wow, just checked into your kickstarter project with less than 22 hours to go.  Congratulations to say the least!  You guys are in rare company to have a game hit that high.  Well deserved and hope you keep it up!

I backed by the way...   ;D

Now, back to work!   :D
98
License to Improvise / Re: [WIP] Fantasy Craft: Bronze and Steel
« Last post by Slashes-With-Claws on July 19, 2016, 05:57:01 PM »
Okay, got some Feats to have a look at, see what work and balancing they need.

Sidearm Basics
Your nerves of steel are always ready and waiting for someone to shout “Draw!”
Prerequisites: Black Powder Forte
Benefit: All sidearms on your person are considered armed at all times. Also, you gain a stance.
Showdown (Stance): While armed with a ranged weapon, when an opponent draws/readies a weapon within close quarters you may make a Free Attack against them at a -4 penalty.  You may not move while in this stance (though you may still take 5-ft. Bonus Steps as normal).

Sidearm Mastery
You didn't miss, you just wanted to show you could have killed them if you wanted to.
Prerequisites: Sidearm Basics
Benefit: When you miss an attack with a sidearm your target still takes 2 Stress Damage.  Also, you gain a trick.
Out of Their Hands (Ranged Sidearm Disarm Trick): Your sidearm is considered two Size categories larger for this Check.

Sidearm Supremacy
It takes a lot of patience to get that fast with a gun.
Prerequisites: Sidearm Mastery
Benefit: When you Delay your Initiative Count next round increases by half the amount you delayed (Rounding Down); your Initiative Count resets the following round (You must Delay before taking any other actions on your Initiative Count to get this bonus).  Also, you gain a trick.
Fast Draw (Sidearm Attack Trick): If the target is a standard character with a lower Initiative Count than yours, he immediately fails his Damage save (damage isn’t rolled). You may use this trick once per round.

Repeating Arms Basics
Fast and deadly, the way you like your weapons.
Prerequisites: Black Powder Forte
Benefit: When you hit with 2 or more attacks with weapons with the Repeating Quality in one round you gain 1 Edge.  Also, you gain a stance.
Quickshot (Stance): Once per round while armed with a ranged weapon, when an opponent attacks you within Close Quarters you may spend 1 Edge to make a Free Attack against them before their attack.  If the opponent dies or is otherwise rendered unable to attack then their attack is canceled.

Repeating Arms Mastery
You are so fast you might as well be holding two guns.
Prerequisites: Repeating Arms Basics
Benefit: Once per combat you may spend 3 Edge to double the Repeating Quality of any weapon you use until the end of the current combat.  (The number of currently loaded shots doubles as well; the ammo comes out of your inventory and returns there if unused by the end of combat.)  Also, you gain a trick.
Fan the Hammer (Repeating Weapon Attack Trick): Using this trick requires and fires 3 shots. If you hit by 4 or more, you inflict your weapon's damage an additional time. If you hit by 10 or more, you inflict your weapon’s damage two additional times. In both cases, roll separately each time you inflict damage.

Repeating Arms Supremacy
Dakka!  Dakka!  Dakka!  Dakka!  Dakka!  Dakka!  Dakka!  Dakka!  Dakka!  Dakka!
Prerequisites: Repeating Arms Mastery
Benefit: Whenever one of your attacks with a weapon with the Repeating Quality kills or knocks out an opponent you gain 1 Edge.  Also, you gain a trick.
Hail Storm (Repeating Weapon Attack Trick): When you make an attack with a weapon with the Repeating Quality you may spend up to 5 Edge to make a single attack check against a number of characters equal to twice the Edge spent. Roll damage for each opponent hit separately.  This attack requires and expends as many shots as twice the Edge spent.
99
Fantasy Craft / Re: Let's Read: The Fantasy Craft Book of Holding - Volume 1
« Last post by Big_Jim on July 19, 2016, 05:17:06 PM »
you, sir, are awesome.
And the Book of Holding is great, but if I must find something that I really dislike... is the flat out "get +1 to a stat" feats. Those I really don't like, the rest is great and actually it has one of my own custom campaign qualities (or better, a campaign quality that I've inserted in my campaign without knowing about its "official" wording!): the one that switches the action die price for critical hits on wounds.

Those are Morgenstern's work, and he originally postulated that they'd be used instead of the level 4, 8, etc stat bump. That way, you couldn't keep hammering a single stat like you can now - since each feat could only be taken once.
100
Fantasy Craft / Re: Let's Read: The Fantasy Craft Book of Holding - Volume 1
« Last post by Big_Jim on July 19, 2016, 05:13:22 PM »
As I said yesterday, I found another book to read, and here it is!  The Book of Holding!  What?  did you think I meant the Spellbound Preview?  I wish!  But, alas, I do not own that.

This will be a bit different than the previous Let's Reads for a few reasons.  First of all, The Book of Holding is unofficial, it is a compilation of things created by users on this very forum and put together into a book by Big Jim.

Second of all, this book is free!  So anyone out there can get it from a link in this forum post: http://www.crafty-games.com/forum/index.php?topic=6677.msg118698#msg118698

Thanks for the pointer!

Third, being unofficial be sure to read over anything before allowing it in your game to make sure it fits both the setting and gameplay you are going for, but GMs should do that anyway even with the official books, so nothing unusual there.

I must say, props to Big Jim for making this, for the most part, have the format of an official book on zero budget.  My only nitpick is the art is highly variable; some of it is really good, some of it sucks, and a lot is in the middle.  But, when you have a zero dollar budget and are using what you can scrounge up on the Internet there are going to be some concessions.  Also could use a bit of editing as I have come across a few typos, but I did in the official books too so... meh.

Thanks for the props! I might be able to have a real artist lined up at some point for future projects...

Also one major complaint, it is not a searchable PDF and I cannot copy the text from it.  But I am sure that could be fixed easily.

I don't know why it now (almost always) flattens the PDF out so the text can't be grabbed. Sorry.

Art aside, the format is very close to an actual Crafty book (I would love to know if he has templates or something that he would be willing to supply for others to use) and I have already started using things from it in my own game.

So, again, before we get started, thank you very much Big Jim!  I love some of the stuff in the book and you made me and my players very happy.

Thanks again. But I no longer give out my templates and what not due to some... problems with people not on this board. I love this stuff too, which is why I made it.

**snip**
Page 4: New species
We get ten brand new species added to the game here.  We initially get a summary of them all, but I am just going to jump ahead to the details and talk about them in their own sections.  Also, no playable gnolls... darn.

Sorry, but my Gnolls work needs to be reworked some. Wargs stole the species feat naming scheme (and it fits there better anyway), so it all got bumped back for a future project.

Avians

**snip**

There is also apparently a wide variety of Species Feats that give you traits of different birds ranging from ravens to owls and... ducks?  Seems an example name is missing, specifically "Howard".  Silliness aside, it looks like there will be a nice variety of options when we get to the Species Feats.

Duck is really there for any Runequest player to play a Durulz (duck-man).

Overall a nice species with a variety of bonuses and penalties.  Most of the abilities seems logical and fit the concept.  The only problem I have is with the Achilles Heel (Blast) as if it means attacks with a Blast Increment that makes no sense as that would make a Flash Bomb do extra lethal damage.  If they meant bombs then it should be "Explosive" as that is the damage type of bombs.

Wow. I can't believe nobody (most of all me) noticed that before. It should be Explosive. Good catch. Wish it happened back in January... Oh well, I'll do another update after your Let's read... and correct all the stuff you catch!
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