Recent Posts

Pages: 1 ... 8 9 [10]
91
Fantasy Craft / Re: Talking about Spellbound/FC magic in general.
« Last post by TKDB on March 19, 2017, 10:29:15 AM »
The simplest alt is to have a version of Disguise Self (perhaps a Spell Level 2 "Disguise Self II") that bypasses Species and Size restrictions on Disguise (the same way the Fire Brave ability does).
I'd always assumed that was how the regular Disguise Self worked to begin with. It simply grants a Disguise result equal to your Spellcasting result -- and since it's a Spellcasting check rather than Disguise, the Disguise check modifiers are irrelevant.
92
Off-Topic / Re: Idiot Box: TV 2017
« Last post by Morgenstern on March 19, 2017, 09:46:01 AM »
  Well, to be fair, I found the last episode pretty much terrible. Really, egregiously terrible. Scream at the screen its so bad on occasion.

Spoiler: show
  In what *#&*%ing UNIVERSE of POOPSTAIN WRITING does Danny pounce on Herold, kick the gun away... then run off so Herold can leisurely pick up the gun again? You just won the fight, dumbass. Are you the Iron Fist or the piss-stained rabbit?

  And it pains me - it physically pains me - to listen to Claire blather on about 'oh no, no one must ever kill. No no no.' Her writing is merry-go-round of passionate motivations with no outlets. "I HATE THE HAND SO MUCH... for about 3 seconds."

  Leaving us with Ward as the only one who will step up. Pathetic.

  Then for a stinger, I found his friend's change of heart and Joy's change of heart both incredibly forced.


  But I liked the rest enough to forgive it. The series as a whole is good. Just probably the weakest of the Marvel-Netflix offerings. In that context... eh?
93
Fantasy Craft / Re: Talking about Spellbound/FC magic in general.
« Last post by TheOpSecTreeFloof on March 19, 2017, 09:09:07 AM »
This is whimsical, but I'm hoping for an NPC of a FantasyCraft version of the Crafty Pat's mental image of himself as he crafted this project.  Because that NPC will be my Librarian / Book Store / Crazed Plot NPC for all of eternity no matter what system.

::snort::

Maybe as an excerpt. After the project is done. Not immediately after.   :D

If we get a Crafty Alex NPC to go with it...



Crafty Statler and Wardof for life!

You folks are awesome.

I mean.. c'mon.  Who doesn't want something like "Alistair and Patariki", the Russian and Maori tag team of NPC knowledge and Plot devices!  (Alex has a lot more plays on name than Patrick does.  Sorry Pat!  It was either that, or Patricio! lol)

Seriously people.. just think.. Crafty Pat doing a Haka with a set of Crafty books... while Craft Alex wears a Ushanka with full fur long coat offering you great deals at very reasonable prices as his hand shows you the butt of the AK-47 under that fur long coat.  ;)
94
Fantasy Craft / Re: Talking about Spellbound/FC magic in general.
« Last post by SilvercatMoonpaw on March 19, 2017, 08:29:36 AM »
I'm reading through the spells preview and Detect Undead is definitely a spell that can be modified: Detect Constructs (Artifice), Detect Plants and Animals (Nature), Detect Elementals (Creation), Detect Outsiders (Calling), Detect Horror (Secrets*).

*Because Man was not meant to know them.  :P

  Dude! That last one's excellent. Take a cool point. A shiny one, not just one of the spares from the bottom of the sock drawer.

  ...Damn, making that connection is inspiring.
Thanks.  I have my moments.
95
Fantasy Craft / Re: Talking about Spellbound/FC magic in general.
« Last post by SilvercatMoonpaw on March 19, 2017, 07:18:22 AM »
Our argument is and has always been that many "fundamental parts of [fantasy] magic" are in fact broken as all hell. They so dramatically limit the stories you can tell, the settings in which you can adventure, and the characters you can build that they really need to be reined in.
I can see your logic and agree with it most times.  However I think it's possible to take thinks too far the other way.  This isn't necessarily a problem of Polymorph itself (being a "anything goes" spell") but a question of if there shouldn't be some kinds of lesser or more-limited spells that allow for some kinds of fantasy-inspired transformations.

The simplest alt is to have a version of Disguise Self (perhaps a Spell Level 2 "Disguise Self II") that bypasses Species and Size restrictions on Disguise (the same way the Fire Brave ability does).  (Or just changes the "Impossible" line to "-20", I don't know.)  Spellcasters can change into all the forms them want, but it doesn't change their statistics at all.

Then have some minor spells like Wild Side that grant other bonuses: "Form of the Stalker" would grant a four-footed animal appearance, improved sense (smell), a +5 gear bonus on Survival checks made to follow tracks by scent, and maybe darkvision I.  Just simple, flavorful spells that don't grant powerful bonuses but let players have their characters change into animals.

I expect this approach won't change for Fantasy Craft, though there are perhaps a few cases in which the game balance could be achieved differently. I'm reading, and will continue to consider leading up to my final run.
I can't ask any more of you.
96
Play-by-Post / Re: [IC] The Secret of Kung's Island
« Last post by Ares on March 19, 2017, 02:49:27 AM »
Jick took out again the primitive map, wiping sweat from his eyes. A minute ago he had been certain that they were on the right path. Now he looked around and the path was gone - and the jungle once again had become silent.

An acrid, sour stench suddenly filled the air and between the roots of a might tree green slime began to pour forward, moving surprisingly fast and purposefully towards the group.

Spoiler: Knowledge test DC 22 (Oozes or related) • show

Hunter slime (Large Animal Ooze Plant Walker/Burrower 135 XP): TL: 8
Str: 18/+4; Dex: 10/+0; Con: 18/+4; Int: 1/-5; Wis: 12/+1; Cha: 1/-5;
Init: +2=2+0(dex)                       Melee: +12=8+4(str)   Fort: +10=6+4(con)
Health: +11=5+4(con)+2(size) ~ 160/27   Ranged: +8=8+0(dex)   Ref: +6=6+0(dex)
Def: 17=10+8+0(dex)-1(size)             Comp: None            Will: +7=6+1(wis)
Size: Large (22); Reach: 2; Speed: 40 ft. ground, 20 ft. burrow;
Skills: Athletics V (Str) +17 = 13+4; Notice III (Wis) +10 = 9+1; Sneak I (Dex) +6 = 6+0; Survival I (Wis) +7 = 6+1
Qualities: achilles heel (cold, fire), blindsight, chameleon (forest/jungle I), cold-blooded, condition immunity (held), damage reduction 5, regeneration 2, stench, tough II.
Attacks: Tentacle slap III 4 [2d10/19-20] (damage type: acid; grab), Swallow III [2d12/-] (damage type: acid)


Spoiler: Ini • show


17
97
Off-Topic / Re: Idiot Box: TV 2017
« Last post by Wolverine on March 19, 2017, 02:38:35 AM »
What reviews am I supposed to be ignoring?

The early reviews (of the first six episodes) that contributed to the show's 11% rating on Rotten Tomatoes.

Yes, RT takes a very hard line approach to their rating and many of the reviews were 50/50 on the show, but there was a lazy sameness about the reviews. Like the first couple of reviews were published and most everyone else just copied them.
98
Fantasy Craft / Re: Talking about Spellbound/FC magic in general.
« Last post by Morgenstern on March 18, 2017, 10:53:52 PM »
I'm reading through the spells preview and Detect Undead is definitely a spell that can be modified: Detect Constructs (Artifice), Detect Plants and Animals (Nature), Detect Elementals (Creation), Detect Outsiders (Calling), Detect Horror (Secrets*).

*Because Man was not meant to know them.  :P

  Dude! That last one's excellent. Take a cool point. A shiny one, not just one of the spares from the bottom of the sock drawer.

  ...Damn, making that connection is inspiring.
99
Play-by-Post / Re: [IC] The Secret of Kung's Island
« Last post by jarvvoitlus on March 18, 2017, 10:53:21 PM »
Spoiler: show
Survival

Uh oh.
Fort Save vs. subdual

Oh boy. Fatigued 1 for Jick.

Quag barely escapes it.


Spoiler: show

Jick: Fatigued I
Quag: 3 subdual damage


"Perhaps this new armor is a bit... thick. I'm sweating like a stuck pig. Hopefully it isn't affecting my pathfinding..."
100
Off-Topic / Re: Idiot Box: TV 2017
« Last post by Morgenstern on March 18, 2017, 10:49:55 PM »
What reviews am I supposed to be ignoring?

Its not without faults, but I'm having a very good time. If I had to point at three things wrong with it...
Spoiler: show
  • There are WAY too many characters that get to have a fight scene with Danny that lasts longer than 4 seconds. I should be seeing Bruce Lee levels of total overmatching.
  • While I adore Madame Gao, she is criminally under represented with screen time. The Netflix Marvel shows I've enjoyed the most give their villains time to unfold every episode, and Iron Fist is THE most deficient of all of them in this area.
  • I didn't enjoy Danny being handed the idiot ball when faced with a drunken master. Ok, I get it I'm probably overly genre savvy, but when they showed us Madame Gao knew the drunk on the doorstep's name, you knew everything about that character's prowess right there. I guess 15 years of martial arts training in Kun'Lun sort of missed a bird watcher's guide to other martial arts you might face as Guardian of one of the Seven Capitals of Heaven.

Pages: 1 ... 8 9 [10]