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91
Off-Topic / Re: Movie Reviews, Reactions, and Rumors 2016.
« Last post by Morgenstern on September 23, 2016, 07:35:38 PM »
  I still think she's great physical casting - her jaw line is right out of anime.
92
License to Improvise / Re: (Fantasy Craft) Action Dice for Tricks
« Last post by Morgenstern on September 23, 2016, 07:30:34 PM »
  Ah, sorry. I'd packed it while rethinking some things.

Spoiler: show
  Can of Whupass
  Don't make me open this...
  Benefit: At the beginning of your initiative count you may spend an action die to roll a d6. If you spend your last action die activating this ability, you may pick a result instead of rolling.

1: Bull Rush an adjacent opponent
2: Feint
3: Taunt
4: Threaten or Tire
5: Trip
6: Standard Attack

  You may take the indicated action once during your initiative count as a free action. You gain a +4 bonus on any attack or skill check required as part of this action.

  Six Pack of Whupass
  ...'Cause I've got plenty to go around!
  Prerequisite: Can of Whupass
  Benefit: You may use your Can of Whupass feat up to 5 times per scene without spending an action die.


  By making it a roll table you get some interesting non-optimal-but-still-desirable outcomes and have a lot smaller pool of processes/mechanics the player needs to be familiar with. It's more of a "buy a magic box with a cool thing in it, unwrap it, then figure out what to do with it" instead of shopping from an enormous list. Shopping mechanics -- any shopping --  turned out to be the utter BANE of SC2.0. Also because it has a character option cost, the player willingly enters the contract, knowing there's a couple actions they'll need to bone up on, as opposed to every player having their action dice looking up at the whispering 'pick me, pick me!" :D.

  You could maybe structure a feat as giving you your choice of 5 tricks that you can use for 1 edge (since the feat slot itself is largely worth 3 permanent trick choices). You might also do something where you pick 5 tricks at the beginning of each mission or something similar. Ultimately these are both shopping mechanics, but shop once during level-up or only shop at the beginning of an adventure are way less likely to cause a hard freeze mid-scene as a player is certain there's just the right trick for this moment, if they could remember where they saw it...
93
License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by SilvercatMoonpaw on September 23, 2016, 05:59:36 PM »
Here's a better-formatted and more complete version, but Deral mentions that it shows some of their setting and that they split off a Word sphere.
94
License to Improvise / Re: (Fantasy Craft) Action Dice for Tricks
« Last post by TKDB on September 23, 2016, 05:56:22 PM »
  I'll mention Can of Whupass as an approach to the feel without the option paralysis.

Care to elaborate? Searching that phrase isn't turning up anything useful here.
95
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Mister Andersen on September 23, 2016, 05:44:41 PM »
As a head's up since at this moment only Aiden is ahead of them in the init order, the 2nd daemon will be returning this round (3). It will not be happy.
96
Off-Topic / Re: Movie Reviews, Reactions, and Rumors 2016.
« Last post by Mister Andersen on September 23, 2016, 05:37:31 PM »
Ignoring that I've never been a great fan of Scarlet Johansson from what I've seen her in -- she's typically been competent but never really outstanding -- compared to these shots, I've seen better looking fan-film-on-a-shoe-string projects from the 80s and 90s.
97
License to Improvise / Re: (Fantasy Craft) Action Dice for Tricks
« Last post by Morgenstern on September 23, 2016, 03:19:56 PM »
  There are good reasons to think players may not want to feel like they have to know every stand-alone trick ever published in order to take the optimal action each round.

  I'll mention Can of Whupass as an approach to the feel without the option paralysis.
98
License to Improvise / Re: (Fantasy Craft) Action Dice for Tricks
« Last post by Big_Jim on September 23, 2016, 01:53:39 PM »
Something like this?

TRICKSTER
For my next trick...
Prerequisites: Special character only
Benefit: Once per round, you gain 1 Edge when you successfully use a non-temporary trick.
You may spend 3 Edge to gain an Advanced Action or Trick (see Fantasy Craft, pages 221-223) you qualify for as a temporary trick or advanced action until the beginning of your next Initiative Count.
99
Off-Topic / Re: Movie Reviews, Reactions, and Rumors 2016.
« Last post by ludomastro on September 23, 2016, 10:35:17 AM »
I think they are serious - or at least trying to be.

I enjoyed the GITS film and the GITS:SAC anime.  I'm on the fence on this one; however, given that the creator has said he doesn't see any problem with a western actress playing the major, I'm less concerned about that aspect.  Nonetheless, I'm not sold on this one just yet.  Mostly because only time will tell if Hollywood can do anything respectful or meaningful with the IP.
100
Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by ludomastro on September 23, 2016, 10:05:50 AM »
Lars steps closer, careful to maintain himself out of reach of the devil.  He looks toward the other members of the Knot and waits.
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