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91
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on August 23, 2016, 02:18:34 AM »
Hm, that sounds like we'd have to find some kind of secure shelter for our horse and mule.
How about once we secured the top, we haul them all up with levitation (getting them back down is just one or two Featherfall casts)
Up there should make a good and easily defended base camp to explore the Horn.
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License to Improvise / Re: New Expert Class: Field Medic
« Last post by DW on August 23, 2016, 01:35:03 AM »
What's the prereq feat?

Good catch. I had it down as Encouraging Words, when it's actually Courageous Words, from the Book of Holding, pg 59. My bad there. And just so it's on hand for people who don't want to look it up:

Courageous Words
Your encouragement gives others the strength to press on!
Benefit: As a full action, you may encourage an ally able to see and hear you, restoring vitality equal to twice that character's Career Level (or removing accumulated damage equal to the character's Threat Level, if a standard character). You may not encourage yourself. A character may only benefit from this feat once per scene, even if encouraged by multiple characters.

I will quietly note that the work Encourage is used four times in that text as a method of excusing my error. >_>
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Mister Andersen on August 23, 2016, 01:14:33 AM »
Well, if it is a full-on delve style situation, then I suppose Janus had better come. However, given the reputation of the Bryr it seems unlikely that Timeon would be both present and alive if left on his own near both a site of power and a conveniently large food source. Especially after largely being forced to sit around twiddling his thumbs with Grumblejack for a month.

I think it needs to be a case of one in all in, and we either take a chance on the horses being here when we get back or else scout around for a more secure location to leave them.
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License to Improvise / Re: New Expert Class: Field Medic
« Last post by Mister Andersen on August 23, 2016, 12:59:01 AM »
What's the prereq feat?
95
Sorry - crossed my wires there on "Licensed to Improvise" vs. "Powered by Fantasy Craft".  One should really get his facts straight when grousing.  It happens with age.  I certainly agree that it's not going to be a big factor - most people can't seem to get past "Stage I: Steal Underpants". 

Print on demand is cool and all, but it doesn't make brick-and-mortar store owners any money.  That problem is certainly not indigenous to Fantasy Craft - it's a changing world, whether we like it or not.  My contention is that the best way for Fantasy Craft to get a foothold is by grassroots word of mouth, and store owners have the biggest mouths.  When I decided to start playing again a few years ago following several years of hiatus, I asked my local store owner what system I should use, and he said "well, you could do Pathfinder, but this new game is a much better system."  But when he can't sell me a copy, he's not going to be as enthusiastic about it.   I guess what I'm really whining about here (that's my job description, after all) is that there is no distribution method that lets local stores get a piece of the action.  Again, that's an industry problem, not a Crafty one.

I really wish it were different for this line but it's sadly not. Fantasy Craft is just not in a position where we can push more products into stores right now.

I mean, haven't you considered that Fantasy Craft is in that position /because/ expansions keep getting shelved and delayed for other projects?
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by paddyfool on August 23, 2016, 12:22:45 AM »
I think Drin might prefer to ride a Nightmare of his own summoning.
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on August 23, 2016, 12:09:34 AM »
Two mediums are able to be carried by one larger character. My owls carry them in their claws  ;)
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by paddyfool on August 22, 2016, 11:58:25 PM »
What the hell, let's bring the ogre along :-)

I'm away from book at the moment - can we fit two medium people on a large mount, or just one? (Thinking spellpoint economy here).
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Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Ares on August 22, 2016, 11:47:42 PM »
"My apologies, I misunderstood you then. Levitation is slower, but at the given height quite feasible - provided we aren't attacked while we work our way up. And although I haven't seen anything to indicate such an event, we have to be prepared for the possibility.
The other option would be another harness like the one we employed at Balentyne.
For the protection of our camp I'd suggest Timeon. He is a fair hand with his bow and I am confident that he will oversee this duty with utmost care and diligence."
Creamor inclined his head at these words towards the squire.
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on August 22, 2016, 11:38:06 PM »
Never split the group - It's a credo that's too often ignored.
I'd rather have Janus at our side for those situations where we could make a new ally with the right words.

@Antilles understood.

At 400ft. Levitate would take 20 rounds (2 minutes) to get Grumblejack into position. Lateral movement can be provided by Creamor pushing. That's well inside the six minutes of duration for Drin as well as the duration of the Nature's Ally spell. The only problem would be an attack while the two are occupied like this (The spell has a distance of close, so Drin would need to stay withing reach the whole time)

But now I imagine Grumblejack to be of a similar disposition as B.A. from the A-Team where flying is concerned, so some convincing might be needed  ;D

That said: The ogre is a strong fighter and a dungeon setting would probably suit him where his lack of ranged weaponry isn't an issue.
Timeon would be therefore the better camp guard.
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