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 91 
 on: July 28, 2014, 08:58:56 PM 
Started by Outis - Last post by Kadrok
Thankyou Grammar Gargoyle.

I should say that my suggestion was serious. It seems (I must confess I've skimmed or skipped some of these posts) that we've been limiting our thinking to speed's ability to enhance an attack that is one strike, when Steel lends itself better to an attack that is several small strikes. It came to me when I was thinking about Karate and how I always get steamrolled by sensei because I focus on one powerful strike at a time, and he bruises me to death with dozens of lightning quick blows coming at me from everywhere and oh gosh make the hurting stop!

Kurk, I don't see the point in talking any more on this subject. I've made my case, you've made yours, and it's for Crafty to decide. I think this is another case like where you and I were discussing aging and feruchemical gold; you don't understand the underlying principle well enough, and you're arguing on a faulty premise. I'm clearly never going to convince you, and you're clearly never going to convince me, we'll just both think that we're right and the other person is being unreasonable.
Outis/Mac, before you close up shop, can I ask what you think of my suggestion of a speed enhanced machine gun flurry of quick blows?

 92 
 on: July 28, 2014, 08:57:47 PM 
Started by Outis - Last post by Outis
Kurk, I don't see the point in talking any more on this subject. I've made my case, you've made yours, and it's for Crafty to decide. I think this is another case like where you and I were discussing aging and feruchemical gold; you don't understand the underlying principle well enough, and you're arguing on a faulty premise. I'm clearly never going to convince you, and you're clearly never going to convince me, we'll just both think that we're right and the other person is being unreasonable.

 93 
 on: July 28, 2014, 08:39:41 PM 
Started by rafter613 - Last post by Kurkistan_
Um... Maybe I have an old version of the rules, but I thought you had to re-figure your AD when you changed actions.

Pg 180, PDF, V2: (Emphasis in Original)
Quote
2. DECLARE A NEW ACTION
Alternately, the player may declare a new action instead (the action declared
in Step 1 doesn’t happen). This is dangerous, as it costs the character precious
moments
and dramatically impacts his or her performance.

The character’s Action
Dice are immediately refigured for the new action
and halved (rounding up), and the character now goes at the very end of
the round (as if he or she has only 1 Action Die).
Defense Dice are what remains after this new action is taken, per the rules
described earlier in this section.


Each character may do this only once per round, and no character may do
this if their new action produces only 2 Action Dice
(as they would only have 1
die after their new total is halved, and that’s not enough to form a pool).

Example: Rather than go through with his attack on Carrow, Thorrow might
choose to help Koel take out the running guard, throwing his spear through
the wall (it’s only wood and he’s a Pewterarm). As this would be a new action,
Thorrow’s
Action Dice would be refigured — also to 12, as all the same factors
are in play for this alternate attack — and then halved, rounding up (to 6). The
throw would also occur at the end of the round.

EDIT: So if you, say, switch from using Pewter to have a pool of 10 to using Steel and having an initial pool of 4 in your new action, it seems that we might run into some problems.

EDIT 2: Clarified my initial EDIT to show that the Steel pool was new and before being halved.

 94 
 on: July 28, 2014, 08:35:08 PM 
Started by rafter613 - Last post by Crafty_Alex
New question that came up in a match: What's with defense dice if you change your action after defending (or your previous declaration becomes impossible)?

So the scenario is that you have, say, 8 Action Dice ready to go to attack someone. In the meantime, that guy attacks you and then takes a step away, making it so that you can't follow through on your action.

When you're defending against his attack, your old action is still technically possible: he hasn't taken the step yet. But once he moves away, it is impossible and you have to re-declare and take half dice.

Correct. This also would happen when you're attacked by multiple attackers, and defended multiple times. So Order of operations:

* You have 8 dice. You will act on 8.
* Guy attacks you, you spend 4 to defend (4 left). You will now act on 4.
* He moves away, making your action impossible.
* Your turn comes up, you declare a new action. You halve your Action Dice (4 to 2), and you will act last.
* At the end of the conflict round, you act with 2 dice.

Point is, there is no reason to worry about the new pool, or what you spent prior. You halve the size of your *action* dice pool, whatever it may be. IIRC there is no clause that you have to halve your size based upon your initial pool. Easy-peasy.

 95 
 on: July 28, 2014, 08:33:37 PM 
Started by Outis - Last post by Gargoyle
NARRATOR: I like your thinking Kadrok. And your sexy face.

KADROK: Thanks beautiful.
Do I even want to know?
Also, you forgot a comma.
Quote from: Kadrok, only right.
NARRATOR: I like your thinking Kadrok. And your sexy face.

KADROK: Thanks, beautiful.

 96 
 on: July 28, 2014, 08:28:28 PM 
Started by Outis - Last post by Kadrok
NARRATOR: What will your attack be this beat Kadrok?

KADROK: I'll tap speed, 7 to bring me to 10 dice, 10 for an extra outcome and 10 for 2 free nudges.

NARRATOR: So you're making a really fast strike? That impact is going to...

KADROK: Actually my attack is going to be several small lightning fast strikes rather than one big and precise one. I'm going to deliver a lightning fast flurry of strikes, my dagger/cane/sword darting in and out quickly, striking at multiple targets on my opponent's body. The extra outcome represents the difficulty for him to dodge or deflect so many blows, and the nudges are the extra damage from striking so many places...

NARRATOR: I see what you're doing, cool! And you don't really need to think that hard about where to strike, you just go for a bunch of statistically probable weakpoints and some are bound to connect.

KADROK: Right! Like an FSteel machine gun, rather than an FPewter rifle.

NARRATOR: I like your thinking Kadrok. And your sexy face.

KADROK: Thanks beautiful.

 97 
 on: July 28, 2014, 08:25:59 PM 
Started by Outis - Last post by Gargoyle
Kurkistan seems to be thinking more in the realm of mental speed. I can definitely see physical speed coming into play the way you're describing it, but I'd say that that would end up having more to do with accuracy of blows, which goes back to what I said about mental speed.
The damage you would receive would happen no matter what weapon you used. If you want to know why, go punch the nearest wall. Then, punch ten times faster. Get it now? The damage all comes from the resistance stopping your fist very quickly, the same/opposite reason airbags and diving pools work.
People are tough. Putting a knife through a person is easier than putting a fist through a wall, but it's still harder than a knife through butter.
Try knifing a steak sometime. Aim for the bony part. That's what people are like. Ribcages are great shields, so you'd have to aim for certain spots using your enhanced speed, both physical and mental.
So... shouldn't you be able to do more damage by using mental speed?
If you want to know why "by and large, hitting people where it hurts with sticks of various sizes and sharpness is an involved and precise art" you should read the Book of Five Rings or a book on pressure points.

 98 
 on: July 28, 2014, 08:21:02 PM 
Started by rafter613 - Last post by Kurkistan_
New question that came up in a match: What's with defense dice if you change your action after defending (or your previous declaration becomes impossible)?

So the scenario is that you have, say, 8 Action Dice ready to go to attack someone. In the meantime, that guy attacks you and then takes a step away, making it so that you can't follow through on your action.

When you're defending against his attack, your old action is still technically possible: he hasn't taken the step yet. But once he moves away, it is impossible and you have to re-declare and take half dice.

The question is, then, what happens if I put 4 of my Action Dice into defense initially? Do I lose those dice when I re-jigger my Action Dice after changing my action? If so, do I lose them before or after you divide your new pool by half? What happens if you spend more defense dice than the size of your new pool? So if the new pool is only 5 dice (even before halving) while I spent 6 dice on defense just now?

 99 
 on: July 28, 2014, 08:00:48 PM 
Started by rafter613 - Last post by Gargoyle
Actually, if you have good enough resources, just hire NPCs. Hourly rates work wonders.
One question: Why did the hazekiller go for the bodyguard anyway?
Forget I asked. With Kadrok, I can see the situation becoming like this:
Hazekiller declares he is going to strike Jastes's bodyguard this beat. Jastes gleefully declares that he too will strike his bodyguard himself and with his superior action dice gets to kill the bodyguard himself first! Jastes cackles with glee as his foe is forced to take a half dice action, letting both his other bodyguards easily steamroll the Hazekiller.
Jastes was never particularly good dead awful at metastrategy...

 100 
 on: July 28, 2014, 06:49:51 PM 
Started by foproy - Last post by Valentina
Rus: si si, I understand how to get the perks, but not the points with which I buy ze perkiness.

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