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91
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on February 04, 2016, 12:56:20 PM »
Sounds about right.

I guess it's either for Aiden or Lars a good fit. ;)
92
Fantasy Craft / Re: Table of ouch considerations
« Last post by jarvvoitlus on February 04, 2016, 12:36:02 PM »
It's maybe a little poorly explained, but Damage Conversion is a general rule, which follows the same pattern (-4 to hit, 1/2 damage) unless overridden by a specific rule (like Elemental Heritage negating the to hit penalty). The text only mention lethal and subdual because that's the only two people normally have access to.

So Elemental Heritage (Lightning) means you convert your unarmed damage to electrical with no hit penalty but do half damage?
Don't worry, I was just as disappointing as you. The "Force of Nature" class can eventually do full elemental damage though, as well as being sick as hell in general.
93
Fantasy Craft / Re: Table of ouch considerations
« Last post by Nuaurpy on February 04, 2016, 12:33:34 PM »
It's maybe a little poorly explained, but Damage Conversion is a general rule, which follows the same pattern (-4 to hit, 1/2 damage) unless overridden by a specific rule (like Elemental Heritage negating the to hit penalty). The text only mention lethal and subdual because that's the only two people normally have access to.

So Elemental Heritage (Lightning) means you convert your unarmed damage to electrical with no hit penalty but do half damage?

Yup, this is a great option for fighting heavily armoured targets, targets with damage defiance lethal, or Achilles heal electric, but isn't designed to just replace your normal damage.
94
Fantasy Craft / Re: Table of ouch considerations
« Last post by jasom on February 04, 2016, 12:31:40 PM »
It's maybe a little poorly explained, but Damage Conversion is a general rule, which follows the same pattern (-4 to hit, 1/2 damage) unless overridden by a specific rule (like Elemental Heritage negating the to hit penalty). The text only mention lethal and subdual because that's the only two people normally have access to.

So Elemental Heritage (Lightning) means you convert your unarmed damage to electrical with no hit penalty but do half damage?
95
License to Improvise / Re: New Race: Formian
« Last post by pawsplay on February 04, 2016, 12:17:10 PM »
I don't think standing next to a formian is going to disturb my mind. Even if it one of ....

THEM!!!!!!!!!!!!!!!

I wouldn't think so of Umber Hulks either and yet the large insect like race were aberrations in D&D and the burrowing behemoth is a horror here. I think that Formians have a solid claim to horror.

Those are subterranean weirdoes that are half Godzilla and half beetle with hypnotic eyes.

These are anthropomorphic ants.
96
Fantasy Craft / Re: Table of ouch considerations
« Last post by Antilles on February 04, 2016, 12:05:19 PM »
It's maybe a little poorly explained, but Damage Conversion is a general rule, which follows the same pattern (-4 to hit, 1/2 damage) unless overridden by a specific rule (like Elemental Heritage negating the to hit penalty). The text only mention lethal and subdual because that's the only two people normally have access to.
97
Fantasy Craft / Re: Table of ouch considerations
« Last post by jasom on February 04, 2016, 11:38:19 AM »
An unarmed combat specialist with Elemental Heritage (Lightning) will ignore all DR on the unarmed attacks.  If your opponent is in full-plate you can easily top damage from the sword tree.
The damage conversion also gives you a -4 to hit and halves your damage, unfortunately.

Speaking of unarmed, Martial Arts/Masters Art + Guillotine Kick + Natural Ferocity + some hard hitting natural attack can be nuts.

I only see the 1/2 damage rule for converting between lethal and subdual, and the Elemental Heritage feat specifically negates the -4 to hit.
98
That would work in some situations, but social burdens only work if people are around to talk about it. If a Kandra gets stabbed by a guard, then the Kandra's buddies kill the guard and nobody else was around to see then a social burden makes no sense. But if there are witnesses, then yes social damage and burdens are perfectly reasonable if the Kandra retains that form and those bones (oh and now looking back I see that you did specifically mention that it applies if they're keeping the same form ::) ).

Again, the more I think about it the more I like tying physical burdens to the bones themselves, and damage to Health can represent temporary wounds to the Kandra's flesh. Simple, accurate enough to the books, not broken, and most importantly, it doesn't involve a lot of monkeying around with the rules.

Also, along those same lines:

BoM spoiler
Spoiler
We ought to have some additional bone props and modifications available to Kandra. Specifically, MeLaan's metal skeleton is pretty awesome. I'm inclined to model the whole thing after Gunsmithing, letting Kandra modify True Bodies with things like crafting them out of metal/stone (built in armor ratings), hidden weapons, and the little metal box that MeLaan keeps her mental faculties tucked away in.
99
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Antilles on February 04, 2016, 11:07:07 AM »
Tried a couple different VPN's, but it needed to download some more data and the speeds I got were utter shit, so I guess I'm waiting for the local unlock time. Only 4 more hours...
100
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Bill Whitmore on February 04, 2016, 10:28:40 AM »
Yeah, finished the pre-load yesterday. And when I get home today I'm gonna look into VPN solutions so I can use Australia's unlock time.

I did this for Fallout 4 but it'll unlock at 9PM PST and I don't get home from work until between 7 and 8 anyways, so it seemed like more work than it was worth in this case.
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