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 91 
 on: November 17, 2014, 12:48:52 PM 
Started by Paladin - Last post by Crafty_Alex
I don't know what to tell you. I downloaded them for the first time, and got the PDF, not the zip file.

My recommendation is to contact customer service at DTRPG and ask them why you can't get the new version.

 92 
 on: November 17, 2014, 05:54:02 AM 
Started by TheAuldGrump - Last post by OverNinja
D&D Achievements

 93 
 on: November 17, 2014, 05:44:54 AM 
Started by Nuaurpy - Last post by Nuaurpy
Why Lumbering and a Gore I attack at all times?

Honestly, it's just a holdover from the fact that this started as a Minotaur species before I realized that it made more sense as a more generic beast race that could splinter into a Minotaur. I think that I should drop the lumbering for something else, but I don't mind the gore attack since a lot of the monstrous beasts are going to have it and a lot of generic "Beast men" architypes have horns (See also warhammer chaos beastmen). This opinion may change as I work on this.

Cave Stalker feels weird; getting a Squeeze for a 'bear-hug' makes sense, but I think a Grapple Trick that insta-kills standard characters with less (Con? Str? Something...) would be better fitting.

I don't love the idea of an insta kill trick for this since there's a lot fiction for bear wrestling where it's not immediately fatal and is more something that a character battles with over time. Also I feel like that muscles in on the neck snapper trick. Why bother taking 3 covert feats to get it when you could take two species feats.

Labyrinth is just plain strange. For one, new BSM pairs are usually granted at the first 'tier' of feat rather than the second tier. For two, +STR -CHA is really limiting considering that Beastmen already get +STR -CHA. And finally, "Immunity to the Maze spell" smells way too much like TOG racial design, with a fiddly little 'bonus' that absolutely no one is going to remember or care about. Maybe always counting as having a compass/sextant and Darkvision I? Actually, Darkvision I would be a good thing to have for the baseline species, with Darkvision II being a nice bonus for certain splinters (for instance, the minotaur lived in a lightless labyrinth for decades; sounds like Darkvision II to me).

Labyrinth will probably be reworked. As I said this started as a minotaur race this feat was originally building on a theme rather than setting a trend. I think that immunity to the Maze spell is a neat touch, it's not really meant to be a big part of the feat, it'll probably stay, but those feats are already the first thing I want to rework.

I like Mountain Dweller, but I think you mean something a little more like "You gain the Improved Stability NPC quality". Much clearer than merely increasing your footprint (which doesn't actually do anything).

The improved stability language is actually straight out of Many-Legged and Special Construction: Granite. Also This actually decreases your footprint to a 1x1 from a 2x2. It does affect quite a bit actually. Places you can stand the area that you threaten and honestly just becomes important for things like being in or out of an area effect.

Plains is effective, but it's also boring. It doesn't bring anything new to the table, and it doesn't show anything except "more speed and more dexterity". What if you add something neat to the idea that this is a fast little bugger? Instead of outright boosting their Dexterity, perhaps granting bonuses to Initiative and Athletics checks would be more well-rounded and showcasing that they're not just 'manipulating in the physical sense' but 'speedy in the GOTTA GO FAST sense'.

For this I was thinking of adding an effect to the Dweller feat similar to the Hart Nations "The DCs of Tracking checks to follow your trail increase by 10" something small but I feel like the dex boost is something that they need, the fairly likely cha bonus allows the deer splinter to work as a social class since it also lost reviled. While is seems like just a flat numbers boost at a glance I made the choices that I did here to try to create a splinter that can be a burglar or a talker if wanted.

 94 
 on: November 17, 2014, 05:06:10 AM 
Started by Nuaurpy - Last post by Mutt
So, some first impressions.

Why Lumbering and a Gore I attack at all times? Most animal-folk in fiction are pretty spry, and a horn or set of them doesn't fit all types. I understand from a mechanical standpoint for the Gore (easier to work splinter feats in), but they're both a bit odd for choices.

Cave Stalker feels weird; getting a Squeeze for a 'bear-hug' makes sense, but I think a Grapple Trick that insta-kills standard characters with less (Con? Str? Something...) would be better fitting.

Labyrinth is just plain strange. For one, new BSM pairs are usually granted at the first 'tier' of feat rather than the second tier. For two, +STR -CHA is really limiting considering that Beastmen already get +STR -CHA. And finally, "Immunity to the Maze spell" smells way too much like TOG racial design, with a fiddly little 'bonus' that absolutely no one is going to remember or care about. Maybe always counting as having a compass/sextant and Darkvision I? Actually, Darkvision I would be a good thing to have for the baseline species, with Darkvision II being a nice bonus for certain splinters (for instance, the minotaur lived in a lightless labyrinth for decades; sounds like Darkvision II to me).

I like Mountain Dweller, but I think you mean something a little more like "You gain the Improved Stability NPC quality". Much clearer than merely increasing your footprint (which doesn't actually do anything).

Plains is effective, but it's also boring. It doesn't bring anything new to the table, and it doesn't show anything except "more speed and more dexterity". What if you add something neat to the idea that this is a fast little bugger? Instead of outright boosting their Dexterity, perhaps granting bonuses to Initiative and Athletics checks would be more well-rounded and showcasing that they're not just 'manipulating in the physical sense' but 'speedy in the GOTTA GO FAST sense'.

 95 
 on: November 17, 2014, 04:36:54 AM 
Started by Nuaurpy - Last post by Nuaurpy
I imagine that this has been done before but when I looked it up I noticed that most Minotaur races were handled as an splinter race of the Ogre, but I feel that making every monstrous humanoid just an Ogre offshoot doesn't work so well especially when there are so many Animal style characters like goatmen and minotaurs. So I made a Beastman race that I feel better fits these archetypes. Other splinter race feats that could come from the Beastman could be Yetis and Leonin.

Beastman
Common Personality Traits: Proud, Savage, Solitary, Tenacious, Quiet
Common Physical Traits: Shaggy, muscular, Large powerful limbs, dark coloured fur.
Example Names: Agatha, Grull, Korinna, Nikoth, Thas
Splinter Race Feats: Cave Dweller (Ursine), Labyrinth Dweller (Minotaur), Mountain Dweller (Ibixian), Plains Dweller (Deerfolk) Unless you choose one of these, you’re a Wild Beastman.
Type: Large (2×2) biped folk with a Reach of 1 (1) Your maximum wounds equal your Constitution score × 1.5 (rounded down).
  • Attributes: +2 Str +2 Wis -2 Cha (3)
  • Base Speed: Speed 40 (1)
  • Crunch!: Your Strength-based damage rolls inflict 1 additional damage. (+1)
  • Natural Attack: You gain the Gore I natural attacks (see page 235). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V). (1)
  • Thick Hide 3: You’re considered to be wearing partial armour that provides Damage Reduction 3. This DR does not stack with other armour (only the best protection applies). If you gain thick hide from multiple sources, your hide offers the highest single DR value + 1 per additional hide benefit (e.g. thick hide 4, thick hide 3, and thick hide 1 offer DR 6).
  • Lumbering: You suffer a –2 penalty with all Reflex saves and become flanked any time two opponents are adjacent to you. (-1)
  • Reviled: The Disposition of non-Beastman decrease by 10. (-1)

Splinter feats

Cave Dweller
Prerequisites: Beastman, Level 1 only
Benefit: You gain Dark Vision I also you gain a +2 to intimidate. Also you lose your Gore natural attack and instead gain a Grade I Bite attack

Cave Stalker
Prerequisites: Cave Dweller
Benefit: You gain a Grade I Squeeze attack. Also you gain a trick:
Terrifying Roar (Threaten Trick): One Special character or one mob of standard characters must make a morale check DC 20

Labyrinth Dweller
Prerequisites: Beastman, Level 1 only
Benefit: You gain Dark Vision II and a +2 bonus to survival. However, you also gain light sensitive.

Labyrinth Stalker
Prerequisites: Labyrinth Dweller
Benefit: Your Strength score rises by 2 but your Charisma score drops by 2. You are immune to the Maze spell and when taking the Basic Skill Mastery feat you have access to a new skill pair: Maze denizen (Athletics & Survival)

Mountain Dweller
Prerequisites: Beastman, Level 1 only
Benefit: Your footprint changes to Large (1x1) you gain +2 to climb and jump and gain improved stability
You also gain falling resistance 5

Mountain Stalker
Prerequisites: Mountain Dweller
Benefit: Your dexterity increases by 2 and your Gore attack increases by 1 grade.

Plains Dweller
Prerequisites: Beastman, Level 1 only
Benefit: Your speed increases by 5 and your Dexterity increases by 2 However your strength drops by 2. Also you lose reviled.

Plains Stalker
Prerequisites: Plains Dweller
Benefit: Your speed increases by another 5 and the lower of you dexterity and charisma rises by 2.

 96 
 on: November 17, 2014, 04:13:17 AM 
Started by Valentina - Last post by Valentina
Alright, bombs away. Angry

I was viewing a BBC documentary on the United States defeat in Vietnam. I didn't really learn much I didn't already know (though viewed materially the Tet Offensive was nearly a Pyhrric Victory for the North Vietnamese was news to me) and in the comments section was the usual internet rager about how the U.S. Public cost the military the war by undermining support for it.
I stopped to chew the idea for a change, and from this came my thesis when I realized how that argument was wrong.

The military doesn't, and shouldn't, make policy for war. I feel for the losses and sacrifices (though I won't for a second suggest that indeed "I feel their pain") but that's not the deal. When the public turned against the war, or any war, that meant that war was over.

As has been amply demonstrated when a military starts picking it's conflicts it has consumed the most function on it's former government and isn't far off from choosing the priorities of the rest.

At that point the general staff has become a political oligarchy that can maintain power through intimidation and the initiation of conscripts -Josef Koney's militias make for an excellent example. They worked by (largely though not solely) kidnapping children from target villages and forcing them to be initiated either by corporal punishment or by complicity in some other kind of brutality. Survivors and deserters reported feeling so degraded by what they were forced to do that they found that they came to identify with their tormentors and gradually took them as peers and allies if not friends.

It's Stockholm Syndrome meets street gang initiation ritual.

But that's not the point.

Love the Warrior, Hate the War.

There are two facets to this:
The first is that however unfair and demoralizing the citizenry -up to and including political elites from any party or philosophy, legally own the power to start and end wars and the second is that they don't have a choice in recognition of that responsibility.

However admired or despised the underlying nature of a soldier (here used as a stand-in term for any members of formal military structure) is that of a government worker. They fight for We The People. We decide when, how, why where and against whom. And they stop when we demand it.

(That's some of, btw, the reasons why veterans deciding to recommit to returning to hunt ISIL as civilians is a super bad idea.)

And we have an equal duty to recognize that we own everything they do. For example the assumed wisdom is that "war crimes" are as inevitable as rain. But with that jaded expectation has to come recognition that without civilian sanction those soldiers wouldn't be in those situations with that training and those weapons. That applies to everything that occurs from unheralded acts of valor and sacrifice to horrors like the My Lai Massacre.

And I think this is where we fall down.

The shame and disgrace that greeted Viet Nam veterans upon return was utterly unfair. Not just wrong, but misplaced -they didn't start that war and they largely had no impact on how it's prosecution was implemented. They didn't decide who to attack or where or by what means and while individual crimes demand impartial justice with that condemnation has to come with the understanding that we the civilians have one hand on every weapon fired and bomb dropped.

I wonder if it's telling that we apparently have such a crap record for prosecution and conviction of war crimes -if we don't acknowledge it we can't be made to feel it. No harm, no foul -and fuck those dead brown people. It's their fault for living in a country we were invading.

The military is not, and has never been, a thing that occurs separate from the rest of society. When I hear some AM radio bloviator discharging about how unmotivated and worthless "the kids" are I spit. That windbag is also shit-talking all the vets of my generation. I'm 100% sure he doesn't mean it like that, but cast a net that's the width of an entire generation and you'll end up catching people you admire as well as those you scorn. It's not that simple; it's never been that simple.

So we've got to get wise. We've got to separate the warrior from the war. We've got face the cost military buccaneering because if we don't we'll eventually face disaster in the form of all-consuming military spending that drains the rest of the nation or covert wars that never seem to end and that inflict greater opportunity costs on future actually worthwhile engagements to even a possible military coup -it's not hard to find a place on the planet where the military leadership woke up one morning to realize that they held all the guns and grunts, and decided "fuck Mr. 'President For Life,' I'm in charge now."

(Let's not scoff too loudly about that last point.)

(Our borderline Ancestor Worship of the Founding Fathers and the Constitution only has value in so far as we honestly follow their advice and cleave to the lessons of history. We have the spectacular advantages of resources and geography, but they aren't infinitely forgiving of our delusions about Right Making Might. There's also another crucial upside and that's this: we relieve the soldier of at least some of his or her burden of duty.)

Part of why we get so gooey-eyed about WW2 was the shared sense of commitment and sacrifice. Everyone saw the need to fight, and everyone had some part to play. Yes, to be sure the vote on the declaration of war was close -51/49 IIRC, but that's the wacky thing about Democracy: it works regardless of the margin as long as everyone agrees to abide by the result.

And now we look back on it, and Desert Storm (also a formally declared war), as American Military Triumphs.

Yeah it helped that we won, but whatever the linkage between formal civilian commitment to a war and it's outcome not having armies of demonstrators making headlines about how some schmuck politico is trying to achieve some materially nebulous goal at the cost of a billion dollars a week corresponds to fighting and winning.

The waste of lives is on us. The destabilization of nations is our fault. With that recognition comes some really ennui about war and that's a damn good thing.

Were the goals ambiguous and the methods contradictory? The tools unreliable and the preparation slipshod? That's not the soldier's burden. That's on us. They did because we commanded as we commanded and we owe them an honest reckoning. Careers need to end and leaders need to be shamed, but our veterans deserve -at the absolute minimum, honest compensation and honest respect that isn't "better you then me" because, motherfucker, they ARE us.

We must mourn the tragic losses so that we can own the hard-won glory, and when we own our wars no one dies in vain because they died for our shared will to fight.

The end.

 97 
 on: November 17, 2014, 02:09:12 AM 
Started by Paladin - Last post by Mister Andersen
Heroes checks out, but Transmechs is still the originals with Pat credited for layout.

Negatory. I have triple checked that, and actually downloaded the file for the first time through the DTRPG system today. The problem must be on your end.



This is what I get every time I download.

 98 
 on: November 17, 2014, 01:58:49 AM 
Started by Mutt - Last post by Mutt
Thank you for taking the time to look over this, Jim. I really appreciate the feedback.

I was actually annoyed at myself for not knowing what sort of kicker effect to give. I was thinking of granting both Mastery and Supremacy, but realized that would make it too good for dipping to get two feats and a Path.

PotB is much better, thank you very much. I like how much simpler it is to understand.

I keep forgetting that Refresh is so easy to interrupt.

Corruptive Weapon is actually something I have issue with when it comes to your changes. Yes, it's been clarified, but the intention is that someone can take it multiple times and still be not Unborn or Rootwalker. So, I've modified it to be perfectly crystal-clear on the question of 'well, I already have it but I don't meet the prerequisites, can I get it again?' The answer is yes.

Love the Gamebreaker change. Simple, but effective.


Now the only thing is to decide the XP costs for the abilities. Well, let me think... Souleater I feels like a 3, and Souleater II seems to be more around 4 (3 for the actual effect, 1 for the trick). The Gamebreaker doesn't actually have a cost, since it just adds a different effect to the attack. Would that cost any XP beyond the cost of Supernatural Attack (Soul Draining), or would it be a new cost?

Thanks ahead of time. Love the PDF.

 99 
 on: November 17, 2014, 01:21:30 AM 
Started by Paladin - Last post by Crafty_Alex
Heroes checks out, but Transmechs is still the originals with Pat credited for layout.

Negatory. I have triple checked that, and actually downloaded the file for the first time through the DTRPG system today. The problem must be on your end.

 100 
 on: November 16, 2014, 11:46:06 PM 
Started by Mister Andersen - Last post by Mister Andersen

Holy Andurian snail-snot (no, really, you can get that stuff sanctified), I want to give these people my money NOW!

I'm gonna say it: space is fundamentally better with music. Not faux Gregorian chanting (though that can be fun). Just plain old music. With lyrics. And maybe a nice 100-110 bpm for the fight scenes.

And so much of the cool in that trailer was absent from the final cut. I know that trailers get put together before the final cut of a film, and that occasionally they'll put together something just for the trailer, but that degree of omission is kinda criminal.

Indeed, while not a terrible film, to me it's certainly one of the MCU's lesser outings (Cap 1 & 2, Iron Man > Avengers, IM3, Thor 2 > IM2, Thor 1, IncHulk, GotG) when it had the potential to be so much more. While containing a few nice setpieces, it suffered from a number of tired storybeats and missed opportunities -- the most obvious of which to me was Nebula could so easily have been replaced by Moondragon

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