Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
April 23, 2014, 09:29:32 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Recent Posts
Pages: 1 ... 8 9 [10]

 91 
 on: April 20, 2014, 01:41:04 PM 
Started by LordKruelos - Last post by Ares
As mentioned, we need the intel from our dragon friend, before we can make further plans. We sure as hell won't start a sortie now and beside the ongoing work there is not much else to do, or am I missing something?

 92 
 on: April 20, 2014, 12:26:55 PM 
Started by The_Grand_User - Last post by Morgenstern

"The world is made up of characters, objects, and scenery"
The Entity primitive is what makes the characters and objects, and any scenery that has mechanics. I should note that this is all purely about the mechanics of rpgs, no fluff or story.

Cool. Why I mention "Character, Objects, and Scenery" is they form an exclusive list of categories - if a thing isn't one of those three _it doesn't exist_.

I'm more used to breaking the universe down into manageable chunks rather than building up to them Smiley. As an item becomes more defined by progressive layers of categorization it picks up hooks that guide interactions.

"ALL Characters can be further subdivided into Allies, Bystanders, Enemies."
"ALL Characters are either Standard or Special."

I thought that maybe this was what you were describing with tags? I'm just looking at the importance of exclusives sets of tags rather than free-standing identifiers.

Quote
"All characters have 6 attributes"
"The six character attributes are an ordered list of Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma"
That would be defined first by making an Entity template that has six stats for those attributes, and second by rules that would make use of them and thus differentiate them from other stats (though I have yet to make a way to express that part).

With the ordered list its a tool for presentation - if Intelligence and Strength ever appear together as equals, its always listed Strength first, then Intelligence - is a situation where the order supersedes the default of presentation in alphabetical order.

Quote
"Initial attributes are purchased by spending a pool of character points according to the following table..."
I currently don't have a way to express that, but it would be in a rule section.

I find your definition of pool curious. To me a "pool" as a mechanical term refers to a "resource pool" - a body of currency that enables choices. Compare: 5 dice that must be spent together is a value, 5 dice that may be spent in multiple ways is a pool. And a critical question about pools is how often do they refill. your character point pool never refills. Your action dice pool refills at the beginning of each session. Your spell point pool refills at the beginning of each scene. Your Edge (pool) refills only when you take actions that fill it.

Hopefully this sparks some evolution Smiley.

 93 
 on: April 20, 2014, 12:11:55 PM 
Started by The_Grand_User - Last post by The_Grand_User

"The world is made up of characters, objects, and scenery"
The Entity primitive is what makes the characters and objects, and any scenery that has mechanics. I should note that this is all purely about the mechanics of rpgs, no fluff or story.

"All characters have 6 attributes"
"The six character attributes are an ordered list of Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma"
That would be defined first by making an Entity template that has six stats for those attributes, and second by rules that would make use of them and thus differentiate them from other stats (though I have yet to make a way to express that part).

"Initial attributes are purchased by spending a pool of character points according to the following table..."
I currently don't have a way to express that, but it would be in a rule section.

 94 
 on: April 20, 2014, 11:31:02 AM 
Started by The_Grand_User - Last post by Morgenstern
It interesting, but also a bit of a foreign language for me Smiley.

Within that system, how are you describing~

"The world is made up of characters, objects, and scenery"
"All characters have 6 attributes"
"The six character attributes are an ordered list of Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma"
"Initial attributes are purchased by spending a pool of character points according to the following table..."

 95 
 on: April 20, 2014, 11:23:37 AM 
Started by spinningdice - Last post by paddyfool
"I, for my part, was denied power, denied knowledge, by Talingarde, and all that it was.  The people there live in chains they do not see.  And, furthermore, they did sentence me to death first, so it seems only fitting that I return the judgement."

 96 
 on: April 20, 2014, 10:59:29 AM 
Started by Jaracove - Last post by Soulcatcher
1. Minimum TL is 1.
2. Unless an NPC has the veteran quality, their TL equals the adventure's TL.  The exception is things like Personal Lieutenants, which have their own rules for determining TL.  Also, remember you have dials other than TL to tweak to boost tension (individual grades, power of attacks, etc.).
3. My guess is the intent was "These scenes are dramatic if Menace is high enough."  You ruling would be fine, however.
4. Correct.
5. Definitely a misprint.

 97 
 on: April 20, 2014, 08:49:32 AM 
Started by Jaracove - Last post by bits

Having played for awhile, I'm readying myself for a first-time GM stint using Reality Blurs' Old School Fantasy Series (until I can get my own campaign world details worked out).  Since I've played and not DM'd I'm running into a lot of confusion about how to interpret NPCs and their spell-casting abilities…   I know there's been lots posted on the forums about this subject and I've read what I could find.  I think my DnD background is constantly hurting me   Tongue

I'm trying to figure out how Menace, adventure Threat Level, and NPC (standard & special) Threat Level translate into Casting Level and Spell Points.  AND, more importantly, how to interpret the spells provided to the NPCs to understand whether they are available or not. 

There may be some slight spoilers here, so beware.

First, the party is all first level, literally just starting.  We want to progress from the beginning and get all the enjoyment out of that progression.  So, as I understand it, this translates into an adventure Threat Level of 1.  With a  menace of I or II (what the adventure recommends), that's adjusted to -1 or 1.  Since the characters are just starting, a Menace of I seems reasonable, but I'm having a hard time understanding the ramifications of the decision.

So, first example/question: a -1 TL?  Huh?  Is that really possible or is it minimum 0?  Since adventure TL is used to calculate final experience can it even go below 1?  If a TL can go to 0, does that mean NPCs can't cast spells that require spell points (unless they have, for example, arcane wellspring I)?  I just don't comprehend how Menace I can work at all unless [N]PCs are higher level, so that the -2 leaves a positive result.  After reviewing this question and rules some more, I also wonder if the GM loses action dice with a negative TL?

Second question:  How is adventure TL related to the TL of each NPC?  Maybe they are supposed to be the same, but it seems like NPCs (especially the villains) could be 1 TL higher then some of the others for more tension.

Another example to this is that a Menace of I indicates no dramatics scenes, but the adventure as written has two of them?  Not sure how to interpret that either.  If the characters are having an easy time of it, I'll probably just throw that out and make them dramatic regardless.

On to the next question.  In one adventure, there is a NPC Villain who has a level 7 spell listed.  So, he knows this spell, but unless he's TL 4, he can't cast it, correct? (because he doesn't have the spell points necessary and arcane wellspring I isn't going to help him)

Finally, a side question I'm tacking on: The character has a signature skill of Sleight of Hand III.  Is this supposed to be Prestidigitation?  I thought, well obviously, but then on page 244 of the second printing rulebook there it is in a Rogues Gallery character!  Is this something that should be errata'd?  I think this must be a mis-print in both places...

Thanks, folks, for the help given, it's much appreciated!

 98 
 on: April 20, 2014, 05:18:12 AM 
Started by TheAuldGrump - Last post by OverNinja
Easter Bunnies Are Hobbyist And Reservists

 99 
 on: April 20, 2014, 04:23:20 AM 
Started by Crafty_Pat - Last post by Krensky
Since it applies to all Special characters, that wording is there so the  GM doesn't have to kill you just because he rolled a crit.

 100 
 on: April 20, 2014, 03:58:26 AM 
Started by Crafty_Pat - Last post by Valentina
There's a SC2.0 campaign quality that's like that, too.
Made sense to me, but eh.

I think it's most important for characters who have difficulty consistently causing Subdual damage.
I mean, the impact is when you really don't want to kill someone (a nosy allied guard) and have to ration AD for the possibility.
It's a kind of tragedy mechanic -everyone strikes to kill, all the time. Most of the time that's advantageous. Except for when circumstances muddy targeting, then auto-criting a bystander or ally causes more then hard feelings and suddenly deciding whether you want to buy-off that kill is an issue.

Pages: 1 ... 8 9 [10]


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!