« Last post by lord Claincy Ffnord on November 23, 2016, 09:01:40 PM »
First I have a rioter who tried to riot fear in an enemy during a physical conflict, but if someone attacked him, like shot arrows at him, does he use his dice pool from the mental conflict to defend against the physical attack? Should there be separate dice pools, one for the physical one, one for the mental one, and you can only use one? Something that I haven't thought of?He would use his existing mental dice pool. You can flavour it as him using his rioting to distract the person attacking him at a critical moment or anything along those lines.
cond, my group are playing thieves, and when they stole something, they sold it so I increased their resource score by 1, but my understanding is that goes away after a long breather if they don't spend it, which doesn't feel very satisfying. Any suggestions on how to handle an influx of resources, without having them hoard it or just lose it?There are a few ways of handling something like this.
-A temporary resource boost as you did is one way, I generally use that for fairly small amounts of increased money but I agree it would be unsatisfying for the result of a job.
-The crew could invest it in various ways; improving their safehouse, acquiring new contacts, learning especially valuable secrets
-You could consider the spoils a separate item that doesn't disappear over a long breather and use something similar to Herowannabe's atium selling rules: "Unlike other loot, these beads do not “vanish” after the next Long Breather as normal, and the Heroes may keep these beads until they use them or sell them. Any Hero may sell a bead to increase his Resources by 1 die, or may trade it for any number of items with a total Difficulty of 5 or less (e.g. five items with a Difficulty of 1; an item with a Difficulty of 2 and another with a Difficulty of 3; etc.); both these benefits last until the next Long Breather as normal."
-If it was a big enough raid you could allow 1 of the players to gain a permanent +1 boost to resources, but you want to be careful with that.
-You could house rule it as "crew funds" that is a permanent 1 point of resources that anyone in the crew can use in a roll, expending it, and it returns in a short or long breather.
I'm sure there are other ways too, these are just some suggestions.