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 41 
 on: September 15, 2014, 12:14:49 AM 
Started by Valentina - Last post by ludomastro
Damn, that's depressing.  It does mean that I'll pay more attention if anyone mentions that type of story to me.  I won't just shrug it off as someone being dramatic.

 42 
 on: September 14, 2014, 11:41:50 PM 
Started by Mister Andersen - Last post by Mister Andersen
Courtesy of Fantasy Flight Games' The End of the World




Have to say that their write up of their product doesn't grab me in the slightest -- their concept of character generation seems intensely problematic.

 43 
 on: September 14, 2014, 11:30:14 PM 
Started by Antilles - Last post by ludomastro
I'm on a business trip that has me tied up pretty bad.  I should be writting a report right now.  At any rate, I'm reading the action and enjoying it.

 44 
 on: September 14, 2014, 06:33:45 PM 
Started by Valentina - Last post by Valentina
This thread exists as a place to specifically talk about news and ideas, the human condition and the state of the world.
We all know the basic rules of engagement, and they're no different here: be polite, be respectful, and as much as you can be accurate.
If you don't know say so; nobody who's opinion is worth heeding will shame honesty about ignorance. We can always learn and teaching is a blessed cause.


 Scotland and Independence.

I really feel like I wish I knew more. It seems to me like all the money and political interests are against the move, and those are unquestionably details of significance, but basic national liberty is an important human desire.
I'd love to hear from any Scots, Scot-ish folk, or whoever has a stake in this.

"5 Things I Learned as a Sex Slave in Modern America."
Hi, I'm Valentina. I've come to bring you down for at least a little while. Tongue

George Zimmerman's back in the news, but I don't really care. Someone else is welcome to tackle this if they want.

Brain Damage in the NFL.
Thoughts?

 45 
 on: September 14, 2014, 05:19:53 PM 
Started by foproy - Last post by Goodlun
This game looks fantastic and should appeal to most of the Crafty Game fan base.

http://www.darkestdungeon.com/

I highly suggest you guys check it out.

unfortunately its not quite out yet but should be soon.

Their are a few game play videos. 


 46 
 on: September 14, 2014, 03:06:17 PM 
Started by pkitty - Last post by Kurkistan_
First of all, I think you underestimate the cost in metalminds that this entails.

Second, you are missing something. We have this at the end of the "storing compounded charges" paragraph:

Quote from: AoL Supplement pg 179
You canít store more
charges per action or roll than your Feruchemy rating, nor can you store more
charges per hour than the normal limit of your metal.

So the most you can store in an hour for a vanilla Compounder (with appropriately high base stats to support full-efficiency storing) is 40. If you start out with 1 charge, you go:

Burn 1, store 2: 2 in storage
Burn 2 store 4: 4  in storage
Burn 4 store 8: 8  in storage
-At this point you're actually burning 2 and storing 4 each action, since you're limited by your Feruchemy rating, but let's just compress it down for sake of brevity. I stop at 4 because that's also the limit for your Allomancy
Burn 4 store 8: 12 in storage
Burn 4 store 8: 16 in storage
Burn 4 store 8: 20 in storage
Burn 4 store 8: 24 in storage
-38 charges stored in an hour, 2 left to use.
Burn 1 store 2: 25 in storage.

At this point you've stored 40 charges (actually walking away with only 24 of them) and burned off 20 charges worth of metalmind over the course of 13 actions. Now you get to wait an hour in-game before storing anymore.

---

As I've come to realize myself (and as Kadrok more succinctly put it), if your character is a Compounder than really the only viable way to do it is treat his Feruchemy like an Allomantic power: it's simply not worth it to store Compounded charges the majority of the time. Just burning off that first charge nets you half the power you got after all that hullabaloo. If you're a Compounder, you're best off just taking your Breather-acquired charges and relying on them until the next Breather: 120 charges becomes 1200 that way.

 47 
 on: September 14, 2014, 03:00:51 PM 
Started by pkitty - Last post by Tellingdwar
Yep. Twinborn are the new Mistborn, except they only do two things instead of sixteen. So they do those two things INCREDIBLY well.

Look at Miles in the book, he had effectively infinite health stored in his goldminds.

 48 
 on: September 14, 2014, 02:37:25 PM 
Started by pkitty - Last post by pkitty
We're about to start an Alloy of Law game, and there's something about compounding that confuses me.

Per the rules, you can burn a stored feruchemical charge to turn it into 10 charges (at the cost of permanently reducing your metalmind's capacity by 1). You can then save those charges at a 5:1 ratio, which means you could save two charges back into the same or a different metalmind.

As far as I can tell, this means that if you don't mind wasting a metalmind or two, you can start with a few charges and end up with full metalminds with just a handful of actions! And "wasting a metalmind" isn't that big a deal if you take them as props, because you automatically replenish them during a long breather.

Am I missing or misinterpreting something? I realize compounding is supposed to be good, but I figured the 1:10 burn rules covered that -- is it really intended to give you infinite charges as well?

 49 
 on: September 14, 2014, 02:36:13 PM 
Started by Dreamstreamer - Last post by pkitty
Highest level of Earthshaker: To correct, lower the current 70 to 60, the current 100 to 80, and the current 130 to 100
Highest leve of Ironrend: To correct, lower the current 60 to 50, the current 100 to 70, and the current 150 to 100.

Okay, that makes more sense. Thanks!

 50 
 on: September 14, 2014, 02:29:30 PM 
Started by Outis - Last post by pkitty
Near as I can tell, Nicrosil is just straight up useless to a normal Ferring . . . it only achieves a teeny bit of utility if you Compound it.

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