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 41 
 on: January 26, 2015, 12:36:17 AM 
Started by Mister Andersen - Last post by Mister Andersen
If you can think of anything else from the blog that might be worthwhile reading for us Craftyites, present and future, want to stick it up in the thread?

 42 
 on: January 26, 2015, 12:13:01 AM 
Started by Morgenstern - Last post by Morgenstern
  I've added an additional paragraph of introduction at the beginning.
  Remove the last paragraph in the #-hit chain quality. Unique combos have their own section now rather than being "chains". Similarly the text describing unique combos in feats and on the table should not refer to chains.

  I'm going to be performing some surgery on my computer tonight, so if I disappear for a bit it went poorly Wink.

 43 
 on: January 25, 2015, 11:43:34 PM 
Started by foproy - Last post by Krensky
Gearbox has prettied up two of the best RTS games ever.

The Mothership is standing by.

 44 
 on: January 25, 2015, 11:16:04 PM 
Started by Morgenstern - Last post by Big_Jim
https://drive.google.com/file/d/0B8FCrAZcFJJDbFgzRmpTRUZjdTg/view?usp=sharing

I know there's a ton of work to be done. Anybody want to write up some of the bios or style recaps, please do so. I'll edit for length, tone and style. See King in the SNK chapter for what I'm looking for in those regards.

If some thing is in black - it's final as of now. If you find an error in black TELL ME. It means I screwed up.
If something is in red - It needs to be done.
If something is in purple - it's in flux. The creator hasn't finalized yet.
If it's in any other color - It means I haven't finished my work on it, or it's in a really outdated form such as updating the Astral Wings moves table or the entire Insert Coin chapter.

You may notice that I'm using Capcom (and Street Fighter in particular) as the shakedown chapter. I also added a new entry - Base Style. I envision this to be helpful in various ways. Like making a fantasy craft version of the SC 2.0 sidebar that detailed how to build Martial Arts with the various Basics/Moves/Supremacy feats. Also, if you are using the the contact or prize options to allow access, a Karate Master contact would allow access to all the power move styles that have Karate as the Base Style. That kinda thing.

Anyway, that's where I am.

 45 
 on: January 25, 2015, 10:16:51 PM 
Started by foproy - Last post by RusVal
Was checking out Steam storefront the other day, and this interesting game was recommended for me: Halfway

Best way to describe it?  16-bit XCOM Event Horizon.  Might give it a look.

 46 
 on: January 25, 2015, 10:14:17 PM 
Started by Crafty_Alex - Last post by Salvatos
It's there on page 9: called to arms I; battle chants I; bonus feat; and path of the crusader.

 47 
 on: January 25, 2015, 09:43:06 PM 
Started by Mister Andersen - Last post by Crafty_Pat
Dreamy - Outraged (Original Mix)

 48 
 on: January 25, 2015, 09:40:50 PM 
Started by Mister Andersen - Last post by Crafty_Pat
That blog's been a joy to read. It will be a shame to lose it.

 49 
 on: January 25, 2015, 09:35:47 PM 
Started by Kadrok - Last post by Kadrok
Do the backgrounds in TOG version 5 look suspiciously similar to FC's Specialties to anyone else? Or is there some background I'm missing.

I've just been reading this article*, and I'm all like: Fantasy Craft does that. Fantasy Craft does that too. Why did you never play Fantasy Craft?!

*=
http://www.toplessrobot.com/2014/08/8_reasons_dungeons_and_dragons_5th_edition_is_better_than_pathfinder.php

 50 
 on: January 25, 2015, 08:43:30 PM 
Started by Crafty_Alex - Last post by SilvercatMoonpaw
I just noticed the Crusader doesn't list what abilities the Sage can cross-train from them.  May seem odd to mention that here, but just in case the Crafty folk have let Cross-Training slip their minds this is a reminder that it's a possibility for the classes in Spellbound.

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