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41
Fantasy Craft / Re: Unborn regeneration, kindly help me find the feat.
« Last post by Slashes-With-Claws on October 15, 2017, 01:21:14 PM »
I do not know of one that gives them Regeneration.  Living Metal (Part of the Special Construction Feat) removes the penalty for them healing Vitality, but does not give Regeneration.
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Fantasy Craft / Unborn regeneration, kindly help me find the feat.
« Last post by Searcher on October 15, 2017, 12:54:18 PM »
I seem to remember a feat for Unborn to have regeneration but I cannot find it.
I think that I read it somewhere on this forum and that it were under special construct but I am not certain.
If it is an official feat can someone kindly tell me where to find it or at least which book or if it were on this forum can someone kindly either post exactly how it worked or link me to it? If there isn't one can someone kindly help me design it?
I think I saw it under self made special construct or custom construction but once again I am not certain.
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Fantasy Craft / Re: Questions
« Last post by Searcher on October 15, 2017, 12:48:13 PM »
I have a question.
I seem to remember reading somewhere about an unborn feat that gave them regeneration but cannot find it, am I imagining remembering it or is there one?
I think it were special made.
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Fantasy Craft / Re: Why don't Large+ sizes cost XP?
« Last post by Searcher on October 15, 2017, 12:47:05 PM »
Hmm as a side question does it cost anything to reduce your size?
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Fantasy Craft / Re: Elevated Paths?
« Last post by Searcher on October 15, 2017, 12:46:21 PM »
I am currently playing a self created class of bloodmaster whom have his own path of blood, instead of the normal 5 so does it go all the way to 10.
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Fantasy Craft / Re: New Character Sheet (WIP)
« Last post by Searcher on October 15, 2017, 12:44:52 PM »
Well done
47
Fantasy Craft / Re: How do you use Followers?
« Last post by Searcher on October 15, 2017, 12:43:11 PM »
I tend to mainly use them as servants and similar, overall so are they mainly there for dedicated servants that goes the extra mile.
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Fantasy Craft / Re: Questions
« Last post by TKDB on October 14, 2017, 02:01:15 PM »
Well, exploit vulnerability does a different thing, adding Keen 10 is different than doing full damage.
In this case the npc in question is STILL considered having no armor; so, no problem.
I was thinking less on the basis of a head to head comparison of the two tricks, more just a thought as to the broader implications of considering NPCs with natural DR to be wearing armor. Only considering it to be "armor" for the purposes of Called Shot, but still not armor for Exploit Vulnerability is a fine solution, just a little more fiddly than the usual Crafty standard is all.
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Fantasy Craft / Re: Questions
« Last post by TheVastator on October 14, 2017, 07:08:23 AM »
Well, exploit vulnerability does a different thing, adding Keen 10 is different than doing full damage.
In this case the npc in question is STILL considered having no armor; so, no problem.
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Fantasy Craft / Re: Questions
« Last post by TKDB on October 14, 2017, 06:10:05 AM »
Yeah, my idea was that (penalty to hit considering the amount of dr; a dragon surely is considered to have full armor for example). I was just wondering if using the trick this way would make it a bit too powerful.
Given how steep the penalty is for anything more than partial armor, if you're gauging the armor coverage on a case by case basis I can't see it getting too out of hand. Even a full-BAB character is really going to feel that -6 to bypass moderate "armor", and the -9 for full is a daunting penalty indeed. Especially if they have other effects they might otherwise want to drop attack bonus on (multi-attack feats, Elusive, All-Out Attack) or have additional penalties from shaken, fatigue, or the like (which are not uncommon).

If anything, I would be more concerned about making the Exploit Vulnerability trick too weak, if you're considering natural DR as armor. The main use of Exploit Vulnerability seems to me to be against nonhumanoid adversaries, since humanoids will nearly always be wearing at least some armor. But if you're treating NPC DR as armor, that significantly restricts the utility of Exploit Vulnerability, to the point that I'd question whether it's ever worth spending a proficiency slot on. It's mostly only worthwhile against special NPCs, but how many challenging special NPCs have no DR at all?
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