« Last post by Ares on December 01, 2016, 02:20:47 PM »
Since it's a sphere you should be able to get all of them
You meet a nine, don't fight them on the battlefield because the GM just told you "**** off and die" on that front. Assassinate them or something .That's our plan, generally. Our Burglar is going to go in, assassinate him, and then we'll probably have to deal with a more reasonable Tactics 5 or 6.
With fronts the narrative utility depends on the scenario. As a defender, taking out one front might create an avenue to escape, while as an attacker in may mean the battlefield portion of the show is over because now special characters can slip into the castle/camp and achieve whatever goal the battle is being fought for. The GM might set up separate rewards for each front for a very complex fight but on average winning one front can be winning the whole battle, which is why its so important to contest as many fronts as the attacker choose to open up (or cover all available fronts if the defender is just looking to bug out).We're looking to wipe out as much of the force as possible and capture the castle, so it can't be a held fort at our back front in the final actual battle.
The predictable penalty is a tool to promote party-play. Its not the new roller is "fresh". The idea is that the party (and their NPC counterparts that have a pool to rotate through) are all around the command tent table together cooperating and it lets you~What do you mean by point b? The way it's worded it looks like just Tactics v Tactics, is there some other skill combo you can use?
a) simulate new ideas from the variety of minds ("Tunnel under?" the Elf High General asked. "Hmmm..." The Dwarven warchief who had joined the fight offered a bizarre idea that just might work...)
b) get more skills involved than tactics vs tactics over and over.
c) keep the rest of the players from being bored off their asses by a long sequence that shines a spotlight on exactly one character .
When NPCs have the option, it tells you they've got a team too, and thinking you've taken the enemy general's measure is dangerous hubris because just like your side there may be a cavalry commander whose daring flank attack would be totally out of character from the patterns the main general utilizes.
Attrition Warfare. Win or lose, disperse an unspent unit in your command. Each opposing army must disperse spent or unspent units with a total force at least equal to the force of the unit you dispersed -1 (minimum 1 unit). All commanders and leaders may each use this trick once per battle.This is super good, I like this a lot and it helps visualize a lot of grinding losses or unit trades/exhausting your forces to wipe theirs out or push them away from the battle and break their morale. It lets us do cool things like have our mage act as a nuclear option for "blowing all his magic" to wipe out mass forces and then needing to retreat from battle, or it can represent our cavalry running down impressive fortifications and then having to flee, or just grinding warfare that leaves two or more sets of infantry units exhausted and useless from sheer hard fighting.