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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Slashes-With-Claws on April 14, 2017, 11:04:29 AM »
Treacherous lets special characters activate Crits for free, which is its main use here since a Knight of the Crone should be Special.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by TKDB on April 14, 2017, 10:27:55 AM »
Why do knights of the crone from adventure companion have treacherous and dramatic entrance? Treacherous seems to me redundant.

Per the RAW of Dramatic Entrance, it is when they arrive on the scene it becomes Dramatic. But if they are already there, it stays standard. Treacherous permits them to activate crits when it is not a Dramatic scene.

Now the GM could choose to extrapolate the idea of using the Special NPC aspect of Treacherous in a Dramatic Scene by allowing them to activate crits for 1 less AD.

Not to mention that if the Knight in question is a special character, treacherous and dramatic entrance do entirely different things. Which seems to me like the way the Knights are generally intended to be used, given that they're a pretty unique, elite group in the setting.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Desertpuma on April 14, 2017, 08:19:26 AM »
Why do knights of the crone from adventure companion have treacherous and dramatic entrance? Treacherous seems to me redundant.

Per the RAW of Dramatic Entrance, it is when they arrive on the scene it becomes Dramatic. But if they are already there, it stays standard. Treacherous permits them to activate crits when it is not a Dramatic scene.

Now the GM could choose to extrapolate the idea of using the Special NPC aspect of Treacherous in a Dramatic Scene by allowing them to activate crits for 1 less AD.
44
Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Saizhan on April 14, 2017, 07:55:06 AM »
Why do knights of the crone from adventure companion have treacherous and dramatic entrance? Treacherous seems to me redundant.
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Fantasy Craft / Re: Questions
« Last post by Aryxbez on April 14, 2017, 04:15:59 AM »
Yes, opposed check.
What I do is impress vs resolve to increase the disposition modifier. Then use impress + the new disposition modifier + table modifier vs resolve to get the npc to see things my way. Does that answer your question?
Most Definitely, I was  assuming that's how it's supposed to be done, or otherwise RAW. That makes sense as a tactic, and I appreciate taking the time to answer, it was bugging me.
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Fantasy Craft / Re: Questions
« Last post by Mister Andersen 2.0 on April 13, 2017, 07:53:50 PM »
While on the topic of ritual weapons, my friend brought up a question about them. Are abilities that are granted to you via the class only supposed to apply to the specific ritual weapon gained by your class ability?

This here is your problem: there is no weapon-granting class ability. All that acolyte and its corresponding abilities do is ensure that you will always have access to a particular type of weapon as specified by your alignment. In the case of your crusader below, they will always have a dagger to hand in most cases; should they lose it in a fight, a new one will always present itself to them in a manner for which they will not have to expend resources. The flip side of this skewing of fate is that they cannot part themselves from that weapon for profit. (It would seem reasonable that if they acquire multiple such weapons, they could sell all but one of them).

Quote
Say you have a crusader at level 9 who has a dagger as his alignment's ritual weapon and the knife feat chain who picks up Sword of Faith I and II. If he then were to buy a whole bunch of daggers, surely only his class-given respawning ritual weapon would gain the essence? If not there are some very broken combinations like picking edge surge for your lesser essence to gain 2 edge per knife and even worse if you were to pick up spell effects as your lesser charm and have a level 5 spell per knife.

Don't have books to hand, but my gut feeling is that the effects would be treated more as an effect the character can call on to the limit described in the character option granting it, but are usable only while in possession of an appropriate type.

Quote
Obviously a wise DM wouldn't let his players pick up such a broken combo but the question remains. Do all the ritual weapon specific class abilities apply to all ritual weapons or just the class-given one?

See above answer
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Fantasy Craft / Re: Questions
« Last post by Big_Jim on April 13, 2017, 07:39:07 PM »
While on the topic of ritual weapons, my friend brought up a question about them. Are abilities that are granted to you via the class only supposed to apply to the specific ritual weapon gained by your class ability? Say you have a crusader at level 9 who has a dagger as his alignment's ritual weapon and the knife feat chain who picks up Sword of Faith I and II. If he then were to buy a whole bunch of daggers, surely only his class-given respawning ritual weapon would gain the essence? If not there are some very broken combinations like picking edge surge for your lesser essence to gain 2 edge per knife and even worse if you were to pick up spell effects as your lesser charm and have a level 5 spell per knife.

Obviously a wise DM wouldn't let his players pick up such a broken combo but the question remains. Do all the ritual weapon specific class abilities apply to all ritual weapons or just the class-given one.

As stated in Alex's post (like 5 or 6 posts before yours), all weapons of the same type as the ritual weapon are treated as ritual weapons by character options that affect ritual weapons.

tldr Yes. All those knives are ritual weapons for sword of faith, etc.
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Off-Topic / Re: Computer Gaming 2017
« Last post by RusVal on April 13, 2017, 07:23:09 PM »
By the way, yes I got CoD: IW.  Unfortunately, despite apparently having a comp that can handle it, mine is just the right combo to not run it well. :P  Fortunately, MW Remastered still runs ok.

But one thing I can look at without issue: concept art!

Spoiler: show





...

WHY didn't we get those rifle designs?!!  Why did we get stuck with Space M4, the most skeletal looking thing out there?!  Ugh, who wants to bet that it was a last minute change due to negative trailer reaction?  :P
49
Fantasy Craft / Re: Questions
« Last post by Saizhan on April 13, 2017, 05:25:48 PM »
Perhaps I am missing something here, but it doesn't seem to explicitly state what I am rolling against when making an Bluff/Impress check. It states "with success against a Character's Resolve", but is that an opposed check then? Alternatively, is it actually just their Skill Bonus +Disposition + Table 2.12 "Persuasion & Coercion" Modifiers (in case of Impress skill), or is it actually their Skill Bonus + DC Base 10?

It's been rather frustrating to see RAW here is unclear, checking Index for "Resolve Checks" just points to pg 74-76, which is the Skill section for Haggle/Impress/Intimidate/Investigate respectively (which having read points to "against a character's Resolve").
Yes, opposed check.
What I do is impress vs resolve to increase the disposition modifier. Then use impress + the new disposition modifier + table modifier vs resolve to get the npc to see things my way. Does that answer your question?
50
Fantasy Craft / Re: Questions
« Last post by aralich on April 13, 2017, 05:01:21 PM »
While on the topic of ritual weapons, my friend brought up a question about them. Are abilities that are granted to you via the class only supposed to apply to the specific ritual weapon gained by your class ability? Say you have a crusader at level 9 who has a dagger as his alignment's ritual weapon and the knife feat chain who picks up Sword of Faith I and II. If he then were to buy a whole bunch of daggers, surely only his class-given respawning ritual weapon would gain the essence? If not there are some very broken combinations like picking edge surge for your lesser essence to gain 2 edge per knife and even worse if you were to pick up spell effects as your lesser charm and have a level 5 spell per knife.

Obviously a wise DM wouldn't let his players pick up such a broken combo but the question remains. Do all the ritual weapon specific class abilities apply to all ritual weapons or just the class-given one?
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