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 41 
 on: October 21, 2014, 03:54:26 AM 
Started by foproy - Last post by Valentina
Oh man.
That Civ: BE trailer actually chokes me up. Cry

Ugh. My hopes are high. I really wish it weren't so, but I do hope for great things out of this game.
First thing I've pre-ordered since Dark Souls 2.

 42 
 on: October 21, 2014, 12:17:01 AM 
Started by foproy - Last post by RusVal
Call of Duty: AW Launch Trailer

And to counter it:

Civ: BE's Intro Cinematic "The Chosen"

Oooooh, and this just in, some panels from Firaxicon are up on the Civ: BE youtube channel.

Designing the Soldiers in XCOM

Interestingly, a lot of the current class choices were designed around the fact that the game was already almost done, and had to fit in with the already done maps.  Also, Prestige Classes were a thing, but were canceled.

The Art of XCOM

A lot of this is stuff we've heard before if you've been following XCOM from the Game Informer announcement, but it's interesting to see regardless.

There's also some stuff about Civ, of course, like what The Great Mistake might be in Beyond Earth.  "NOT CANON, internet, NOT CANON!"

 43 
 on: October 20, 2014, 11:49:31 PM 
Started by foproy - Last post by Valentina
Hmm, I might actually be in a similar position.
I played quite a few hours, 200+ on one character, of the original Phantasy Star Online and there is a second one.
There has been for a while, but Sega's been recalcitrant to release it to western markets. It was just released to the SE Asian, Chinese, and Indonesian markets so I doubt the translation effort's the problem.
This is cause for much rancor from myself and other fans.
I am playing it on a proxy server using a fan translation patch, but the patch covers only a fraction of the dialogue and most of the menus.
So yeah. Fuck Sega. 'Til they get this done.

 44 
 on: October 20, 2014, 11:38:46 PM 
Started by Kadrok - Last post by Kadrok
Sorry about the double post, but I have a new set of questions and I thought they deserved a new post...

The topic is... Essence and Charm Binding.

Firstly, the third feat in both chains has the wording of "After completing 1 Subplot of the GM’s choice, you may create 1 artifact with up to 3 Charms (and up to 3 Essences if you have the appropriate Essence Binding feats)." Does that mean that if I take both feat chains to the end I get two artifacts (one for me and one for a favoured servant *ahem* I mean party member since each character can only have one artifact)? Furthermore, with the wording of the second bit... if I have Essence Basics and take Charm Supremacy, does that mean my artifact can have 3 Essences and 3 Charms, or do I need the Supremacy for both to make a 3/3 artifact?

Secondly, we have to randomly roll for half the Charms/Essences we can make, as per the rules on the Charm/Essence B/M/S feats, and it says to roll on the table. But there are two tables, Greater and Lesser Charms/Essences. Should I assume we flip to see if each random Charm/Essence is Greater or lesser, and then roll the D20 to determine which it is?

Thirdly, which Charms/Essences stand out to you? I only get 8 of each in total, and only get to freely choose 4 or them, so I'm trying to decide which 4 for each type to take. Thus far, these are my leanings... (I've tried to go for Charms/Essences with the greatest possibilities)

Essences
Feat
Class Ability
NPC Quality, Greater
NPC Quality, Lesser
(and 4 randoms, obviously)

Charms
Spell Effect (Level 0-5)
Spell Effect (Level 6-9)
Attribute Bonus, Greater
Storage, Greater
(and 4 randoms, obviously)

Fourthly, what kind of classing do you recommend for a Mage-Smith? I've toyed with taking 10 levels of Alchemist, and being a one stop magic item supplier (with Charm Binding B/M/S, Essence Binding B/M/S and Alchemy B/M/S) but 9 feats feels very very specialized, and I'd like to be able to do more than just make things. I'm aware of Conjuror, but without Bonus feats it seems quite a tight build. Mage (20) gives enough feats to have B/M/S for both Enchanting lines while still having room for Casting B/M/S, Spell Conversion: Time, Hidden Spell, Double Cast, and Draconic Blood.

EDIT: Forget the Spell Conversion, I'll take Spell Library instead and put the Spell Conversion feats on Magic Rings (Can't enchant something with Spell Library apparently).

 45 
 on: October 20, 2014, 08:13:17 PM 
Started by TKDB - Last post by TKDB
This is something I've been tinkering with for awhile, and conveniently enough I happened to get it pretty much finished just in time for Halloween!

This species is essentially a general-purpose "spooky fey" race, intended to encompass all the various sorts of unsettling and dangerous fey creatures from folklore. The base species is meant to be a general sort of bogeyman, while the splinter race feats provide alps (or similar nightmare-causing spirits), banshees, dullahan, nixies (or similar things that ambush or lure in people at the water's edge), and will-o'-the-wisps.

Give it a look over and let me know what you think! I'd particularly like analysis and feedback on the Headless Court/Liege feats for dullahan, as the whole headlessness thing is a bit of a foray into unexplored mechanical territory, and I'm not 100% certain on whether the instakill trick for Threaten should be valued higher than weapon-based instakill tricks or not. The tricks for Keening Liege are also something I'm not totally certain on, so some extra attention there would be appreciated.

Spook
You are a spook, a frightful spirit of mischief and danger. You are the thing that goes bump in the night, the kind of creature invoked in tales to frighten children into behaving properly. You are fear given form, the embodiment of man's terror of the dark and unknown.

Or so goes the reputation of your kind, at any rate. Certainly, there are no small number of spooks who really are as dreadful as the stories say, malicious sorts who delight in cruel, even deadly pranks. But just as many are merely tricksters, mischievous to be sure, but ultimately harmless. However, whether in the form of sadistic glee or merely harmless tomfoolery, all spooks delight in frightening others, and this is something they're quite good at.

No two spooks look quite alike; in fact, most spooks possess a natural glamer that allows them to readily change their appearance in fairly drastic fashion – an ability that they use extensively in their mischief. The natural form of most spooks is usually fairly unsettling, falling just enough off from the norm to make other species feel ill at ease if it isn't outright monstrous. However, some spooks are preternaturally beautiful, using their wiles to lure unwary victims into embarassing pranks...or worse.

Common Personality Traits: Wily, mischievous, spiteful, alluring, bizarre, cruel
Common Physical Traits: Glowing pupils, grotesque features, unsettling grin, spindly limbs, gleeful cackle
Example Names: Old Red-Eyes, Finger-Gnawer, Snatcher, Puck, Babau, Gryla
Splinter Race Feats: Faerie-Lamp Court (will-o'-the-wisp), Headless Court (dullahan), Keening Court (banshee), Nightmare Court (alp), Watery Court (nixie). Unless you select one of these, you are a "bogeyman".

Type: Medium biped fey with a Reach of 1. Your maximum wounds equal your Constitution score. [0 pts]
  • Attributes: +2 to Wis or Cha [2.5 pts]
  • Base speed: 30 ft. [0 pts]
  • Darkvision II: You ignore the effects of dim, faint, and no light. [1.5 pts]
  • Glamer: You ignore Species and Size penalties to Disguise checks. [0.5 pts]
  • Glint of Madness: You gain the Glint of Madness feat. [3 pts]
  • Light Sleeper: Sleeping is never considered a Terminal Situation for you. [0.5 pts]
  • Reviled: The Dispositions of non-spooks decrease by 10. [-1 pt]

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 46 
 on: October 20, 2014, 06:09:10 PM 
Started by Wolverine - Last post by Mister Andersen
Former Australian Prime Minister Gough Whitlam dead at 98

 47 
 on: October 20, 2014, 03:25:53 PM 
Started by TheTSKoala - Last post by TheTSKoala
Fragile Minds is such a vicious, wonderful mistress.  Especially if you have people who can role play.  New player.  Advocate.  Priestly type.  His first encounter with things not of this reality, he started to become unhinged.  Cool points in.. 3... 2... 1...

To the point where he believes he's a Ophanim (Had to google that one) and is sent down to impose God's will on those which do not belong and in doing so, is writing the third book of the bible.  Except he's writing in in Mandarin Chinese using tattoos and his skin as ink and paper... because.. and I quote "Why does everyone think god speaks English?"

I can't guess which way the character will go next, so it keeps me on my toes.

 48 
 on: October 20, 2014, 04:58:40 AM 
Started by foproy - Last post by RusVal
Time for some brain damage (subtype:fun)! Grin
So every League of Legends character has a /dance animation.
I don't know if any share dances, but there's apparently around 120 LoL characters.
Here's 72 of them.

Note that some of those dances are actually multiples of the same character with either 1.) different skins, or 2.) upgraded skins.  Can definitely see why Ahri got a Pop Star skin now.

Oh, and now I get what Tychus's /dance was supposed to be now.  Now I just gotta figure out the other ones.

Guess I'm prompted to ask, "hey aren't we over Half Life yet?"

Not until we get the third episode we were SUPPOSED to get, no.

 49 
 on: October 20, 2014, 04:39:56 AM 
Started by Antilles - Last post by Mister Andersen
Yup

 50 
 on: October 20, 2014, 04:36:37 AM 
Started by Antilles - Last post by TheVastator
back from being abroad!
Do you still think that checking the dwarves' room again would be useful?

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