Okay, here's the scenario: They're currently on a small ship sailing the southern ocean, and I want to have them encounter a storm. I imagine that the storms would be something fierce- hurricane level surely- since the ocean is further south and closer to the extreme heat of the equatorial regions of Scadrial.
I'd like to run it as sort of an extended-contest, except obviously they're not competing with anyone, just the effects of the storm. If any of you have read the Justice, Like Ash adventure (and if you have, please don't spoil anything in here for those that haven't), I have in mind a structure something like the extended contest outlined on pg 179. If you haven't read JLA, basically, I want an outline of around 6+ different rounds, calling upon different attributes/standings/powers/etc depending on the situation, with various consequences for failure and possible rewards for success.
Anyway, I created a google spreadsheet with a rough outline of what I have in my head right now. I'd love for anyone to help me fill in the blanks, especially if you have any sort of knowledge of sailing terminologies and procedures. Or just have any ideas that might be epic and exciting. I should note that one way or the other, this is going to end with the crew shipwrecked, the scenario is all about playing through the experience of braving the storm.
EDIT: So after I posted this I kept working on the scenario and one step led naturally to the next and I think I have a fairly decent scenario planned out, and was even able to work out some semblance of "success" if the crew rolls well. I'd still love it if anyone wanted to look it over and offer suggestions though. Thanks!
And if anyone ever wants to run a similar scenario, feel free to steal any/all of the ideas I laid out. I wrote it in such a way that it could be adapted to other crews.