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41
Fantasy Craft / Re: Questions
« Last post by Desertpuma on June 25, 2017, 08:39:36 AM »
Alternately, you could allow someone to have 2 Animal Partner feats but I would be very careful in doing so and would certainly not apply it to any feat beyond this one.


42
Fantasy Craft / Re: Questions
« Last post by Slashes-With-Claws on June 25, 2017, 08:31:44 AM »
no feat stacks with another one; if you get a duplicate, you get to choose another feat from the same family (in this case, what was it, terrain?)

This. If you want to see the specific rule about this, Page 84 says the following:

Quote
When a character gains a specific feat, that featís prerequisites
are waived. If the character already has the feat, he instead
chooses 1 feat from the same feat tree as described above.

In this case since Animal Partner is a Terrain Feat you get to pick any other Terrain Feat that you meet the prerequisites for.
43
License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by TheVastator on June 25, 2017, 07:35:25 AM »
Yeah it's just a pity that divine casters don't get to use the spheres.

About the spell points:
do you think that the ones that the mage class give are too many under the spheres usage? Considering that the spellcasting feats still apply, I think that it should be good as it is.
44
Fantasy Craft / Re: Questions
« Last post by TheVastator on June 25, 2017, 06:36:28 AM »
no feat stacks with another one; if you get a duplicate, you get to choose another feat from the same family (in this case, what was it, terrain?)
45
Mistborn Adventure Game / Re: Alloy of Law: Masks of the Past
« Last post by Crafty_Pat on June 25, 2017, 04:56:45 AM »
You guys got a release date yet? Its been "soon" for quite awhile now. Just so i can stop checking the website daily :P

The book finally went to press week before last. We've already signed off on the proofs and copies are being printed as I type this (or they will continue to be, come Monday, as I'm writing this early on a Sunday morning).

Apologies for the quiet. It's been an insanely busy summer with two new board & card games and an RPG product in late production and manufacturing at the same time. As for news...

More sensibly, one could sign up for the newsletter. That tends to be the best way to get immediate notice of new releases.

Riiiight, Crafty? *nudge, nudge*  >:D

Yes indeed. We're very careful not to spam the newsletter, though, so you shouldn't expect to get new emails from us all that often... at least not yet. We try not to email until we have big news to report, which means you'll see more formal news about this book, Mistborn: House War, and Nosh pretty darn soon. :)
46
Fantasy Craft / Re: Questions
« Last post by Majormeme on June 25, 2017, 02:00:41 AM »
Does the animal partner feat from the Druid Specialty stack with the animal partner feat gained from the path of beasts alignment path?
47
License to Improvise / Re: [Notebook] Secret Spells!
« Last post by TKDB on June 23, 2017, 09:08:52 PM »
Well... Shit. Can do. Removing this one. Is there a good list of these somewhere? Or can the Channeler supplement still be found/bought?
Pretty sure it and the Seer are both still available on DriveThru RPG. The new spells in those supplements do need a little conversion here and there to work properly with Fantasy Craft, but pretty trivially so for the most part, so they're great additions for a Fantasy Craft player looking for some new spells to play with until Spellbound is done. (Though there are a select few -- the Fog Cloud line in the Channeler springs to mind -- that I wonder whether they quite fit with the full-fledged FC approach to magic, the Spycraft Spellbound line being a more "primitive" iteration of the Mastercraft magic system.)
50
Off-Topic / Re: The Repeat List
« Last post by TheAuldGrump on June 23, 2017, 03:59:31 PM »
The Old Chruchyard, by the Decemberists.

The Auld Grump
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