Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
Off-Topic / Re: Computer Gaming 2017
« Last post by Valentina on July 16, 2017, 11:19:23 AM »
To be fair the Arsenal had the twin flaws of being boring and of being over powered. It's weapons and powers were divided into the rest of the other frames efficiently enough in my opinion.

Also, Blizzard? A new FPS that's not Overwatch?
32
License to Improvise / Re: FC Tome of Battle Conversions
« Last post by TKDB on July 16, 2017, 09:52:20 AM »
The modifications look good.

One small quibble: Fist of the Land's level 7 ability seems to have a lot of limits on when it applies. Perhaps it could be opened up a little more with "once per round when you hit a sprawled adversary with a melee attack, you may gain 1 Edge", or even  "sprawled or prone".
I was keeping it in keeping with the weapon styles compatible with the Stone-Breaker B/M/S feats, whose tricks apply to unarmed and 2-handed melee attacks. Making it just "melee attack" wouldn't really make it any broader -- it would open up 1-handed melee weapons, but exclude unarmed. Unless you meant "melee" as it's used in other games, which in FC would be phrased "unarmed or melee"?


Also, focusing in on the proposed core ability: Do you think the 1/round restriction is necessary, or is the fact that it costs an action die adequate to keep it in line? My main concern was with the fact that it can keep you from getting forced out of stances, which is potentially quite powerful.
33
License to Improvise / Re: FC Tome of Battle Conversions
« Last post by paddyfool on July 15, 2017, 11:35:35 PM »
The modifications look good.

One small quibble: Fist of the Land's level 7 ability seems to have a lot of limits on when it applies. Perhaps it could be opened up a little more with "once per round when you hit a sprawled adversary with a melee attack, you may gain 1 Edge", or even  "sprawled or prone".
34
License to Improvise / Re: FC Tome of Battle Conversions
« Last post by TKDB on July 15, 2017, 10:34:07 PM »
Given the nature of the ability, I'd have a list, followed by "other GM approved effect" rather than an 'etc.' (especially given some of the people I've played with in the past), but I really like the concept and the way it works. Bringing up a wall and giving cover or opening up a series of dangerous pits seems like exactly what you wanted the class to do, and Narrative Control lets you cut all that red tape instantly.

Good call. I've also broadened the wording to apply to earthy stuff besides strictly the ground. Potentially, that by itself could allow for some tunneling, if the GM thinks it reasonable.

As for the core ability, how does this look?

Roots of the Mountain: You gain improved stability. Also, once per round while you are standing firmly on the ground, you may spend 1 action die to avoid being sprawled or forced from your current square by an opponent.
35
Off-Topic / Re: Computer Gaming 2017
« Last post by RusVal on July 15, 2017, 03:18:01 PM »
Firefall shuts down.

Yeah, that ones a shame, particularly now that I have a comp that could run it reasonably well.  Then again, when I briefly considered jumping back in, I learned that the Arsenal frame (the one with the LMG, assault shotgun, laser cannon, and missile rack backpack) had been removed, so I decided against it.

Here's hoping that rumored new Blizzard FPS is a thing.
36
Off-Topic / Re: Computer Gaming 2017
« Last post by Valentina on July 14, 2017, 01:17:58 PM »
37
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by RusVal on July 14, 2017, 10:48:58 AM »
Probably the main reason why you only take on them one at a time.  Except if some are alive during the final assault, at which point you take them all on at once (at max strength no less).

So, y'know, might be a good idea to take 'em out.
38
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by OverNinja on July 14, 2017, 06:33:31 AM »
SPOILERS: Chosen Elites Hate Each Other - XCOM 2: War of the Chosen Cutscene

The Ethereal audio is a bit bad (most likely on purpose), but seems that the Chosen are not too fond of each other.
39
Fantasy Craft / Re: Questions
« Last post by Slashes-With-Claws on July 14, 2017, 05:23:22 AM »
does the Armor Basic feat reduce the DP and ACP of heavy fittings?

Fittings modify the base value of armor, effectively turning it into one suit with a combined DP and ACP of the armor plus fittings.  It is this resulting total that gets modified.  So, essentially yes.
40
Fantasy Craft / Re: Questions
« Last post by TheVastator on July 14, 2017, 04:27:09 AM »
does the Armor Basic feat reduce the DP and ACP of heavy fittings?
Pages: 1 2 3 [4] 5 6 ... 10