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 31 
 on: July 25, 2014, 03:53:48 AM 
Started by Antilles - Last post by Antilles
ludo: Captain Varning is the scout captain, so he doesn't have a quarter of the men with him. Exactly how many we'll probably find out later, but given that they all ride and the stable in Balentyne isn't that big, the group should be of a doable size just us + Grumblejack and Timeon.

Mr. A: The Rookery is at the top of the tower. You can tell from the birdshit-stained funny-shaped windows and perches that are only present there.

Ares: Don't forget Mad Martin. He apparently spends all his time in the Rookery, so if there's any funny business he'd notice right away. Plus, they say he talks to the birds, so he's possibly a druid?

Also, for the dwarves, one possibility is sleeping gas during the night to ensure they're well asleep, then send Barden in to slit their throats. We cover it up by starting a fire in the inn that will burn everything down while we sneak through the hidden passage to the watch tower. Would be hard to combine that with poisoning the stew, if we take the maximum carnage option there.

Val: She's under suspicion of having lied about who she is, not for anything criminal. And her getting arrested would also make life difficult for her travelling companions, so I think it's a case of too many downsides and not enough upsides for something like that.

 32 
 on: July 25, 2014, 12:19:29 AM 
Started by Antilles - Last post by Valentina
I might have an idea: frame Leona.

As long as she doesn't know she's helping she can function as an effective scapegoat.
She's already under suspicion, what with being a miserable liar, so play off that and leave poison remnants or whatever in her gear. Barden could make the Sleight of Hand in his sleep.
Possibly literally.
Regardless of her lily-white liver if you put her in a position where she has to fight she will. A mob of angry soldiers and/or the torches/pitchforks brigade would do it.

 33 
 on: July 25, 2014, 12:14:54 AM 
Started by spinningdice - Last post by Ares
Creamor nodded a bit defeated: "I see. That is unfortunate. Every day I wait will make my mission that much more difficult. Are you sure, there is no place where I could meet up with Captain Varning? Surely, he has to visit certain places of interest like caves and lakes, or maybe there is a fort where he stops by to make camp?
You see, it all depends on what I find on the other side if I can make Aldencross my base camp, or if I have to move farther east or west for my investigations. Besides, if I could meet the Captain in the wild, I might have an escort to bring me back here. I'm sure you see the appeal in this solution - after all, you are absolutely right: It is very dangerous out there. Alas, everything worth learning and having is never easy to obtain."


(click to show/hide)

 34 
 on: July 25, 2014, 12:00:38 AM 
Started by Antilles - Last post by Ares
Yeah, the ravens can be taken out by a small devil and some poisonous incense.
Let's be realistic: As soon as there are unusual deaths, we will draw suspicion. The siege weapons and other weapons can be sabotaged subtly, the captains can be taken out beforehand, but the ravens' death will be the starting salvo of the war.
Ideally we'd start on stew night, send a devil to poison the ravens, poison the stew, poison the dwarves, kill the commander in his room, lay fire in the wizards chambers. 

Therefore we should focus on the forbidden love plot. I'd still like to blame Barhold for the leak, so he'd have a realistic reason to be found hanged in his room with a good bye note, detailing his depression over the death of his brother and his guilt about having destroyed the lives of three other people.
Finding Varning and killing him in the wild will be the other secure act for now.


 35 
 on: July 24, 2014, 11:37:40 PM 
Started by Antilles - Last post by Mister Andersen
Presumably the ravens should be easy enough to do in as they're likely to be somewhere high and isolated

 36 
 on: July 24, 2014, 09:49:34 PM 
Started by Antilles - Last post by ludomastro
Well, it does have a certain finality to it.  Though, I fear it would rouse suspicions and cause them to send for reinforcements in addition to more ravens.  Could we pick the ravens off?

 37 
 on: July 24, 2014, 09:23:16 PM 
Started by Antilles - Last post by Mister Andersen
Well, if we're not going to worry about disguising the action, I do have 6 doses of potent necrotic incense on hand...

 38 
 on: July 24, 2014, 08:40:39 PM 
Started by Mister Andersen - Last post by ludomastro

Much truth.  Much sadness.

 39 
 on: July 24, 2014, 08:34:44 PM 
Started by Antilles - Last post by ludomastro
Wow!  You guys did a lot while I slept and went to work.  Um, I can't really add a lot to the planning stage right now.  I can however, give my opinion.

If we use enraging potion as the opening salvo and release some devils, it should help tremendously.

Taking out the roving captain is a great idea but unless we borrow a mass of bugbears, we won't be able to take out the whole column which may prove problematic as they would know they were under attack.  Even using the bugbears is problematic for the same reasons.

The ravens seem to be the worst of it.  That's the nut I think we should be trying to crack.

 40 
 on: July 24, 2014, 08:13:03 PM 
Started by Mister Andersen - Last post by Mister Andersen
Gaza is on fire...

This Land Is Mine

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