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 31 
 on: November 22, 2014, 07:29:21 AM 
Started by Valentina - Last post by Valentina
On a somewhat lighter note: The United States of Booze: Who Drinks How Much And Where.

Curiously I live in a very wet state, and am a teetotaler myself.
Oh well. Always missing out on the fun. Cool

 32 
 on: November 22, 2014, 07:12:43 AM 
Started by Chris - Last post by Kadrok
What feats would you recommend for a Cloak and Dagger Runeknight?

To further clarify, here's what I'm looking at at the moment:

Human/Thesterian/Fighter
Thesterian: The Gift
Fighter: Armour Basics
1:
3: Favoured Weapon
Mage 4: Hidden Spells
6:
Signature Weapon
9:
12: Casting Basics
Trademark Weapon
15: Combat Focus
18: Casting Mastery
Mage 8: Casting Supremacy

Originally I was going to have the Axe B/M/S in the empty slots, but it doesn't seem to fit the setting and neither of the setting fitting weapons (Spear, Sword) seem very good on their own (both have the "you can use the tricks from other weapons with this weapon at Mastery, which is useless to me because I don't have enough feats to get the other weapon feats).

Most other feats in the build are pretty non-negotiable so this is all the space I have. Perhaps I should fill out my Armor feats or grab Shield B/M/S? Or drop Combat focus and grab Sword BM and Spear BM?

I don't know I'm at a loss. Is Edged Mastery any good? I could do Edged Mastery (Sword) and the other two Armor feats...

 33 
 on: November 22, 2014, 06:17:05 AM 
Started by foproy - Last post by Valentina
Anyone got news on Dragon Age: Inquisition?

General critical buzz seems positive along the lines of "Bioware, duh!"

Game play solid.  Story... very generic.

While I've enjoyed every Bioware RPG, I've also long stated that the reason they have such a rep for writing isn't because they're great at it, its that the majority of game writing is so bad.

Inquisition is a solid game, but from the story side I wish there was more of a middle part between the Templars and Mages and between alliance and conscription. Plus the companions all have the same skill trees, so they don't feel as mechanically unique as they did in Origins and II.

So I like MovieBob, the movie reviewer for The Escapist, and one of his apparent criteria for if there's something genuinely quality in a movie is if the viewer can remember anything about it later without being prompted.
How's that idea sync with what you think about Bioware's writing?
And/or what's a better example of some other company's writing in gaming?

 34 
 on: November 22, 2014, 06:14:30 AM 
Started by foproy - Last post by Valentina
Not news, but here's my reaction of it.

(click to show/hide)

And that's my two cents.

Thanks for weighing in.
Mind elaborating on your opinion of Mass Effect 3?

 35 
 on: November 22, 2014, 06:13:37 AM 
Started by Mister Andersen - Last post by Valentina
 Cheesy
Huh.
Not only have I never seen any substantial criticism of Homeland, I'm actually intrigued that it would fair so poorly with a core Crafty-ite such as yourself Morg.
Fascinating. Cool

 36 
 on: November 22, 2014, 04:26:35 AM 
Started by Mister Andersen - Last post by Morgenstern
  Just watched the first season of Homeland in pretty much 3 sittings.

  Wow, that was painfully dull.

  I was pretty sure from the pilot on they were needlessly stacking the deck against the protagonist with her being seriously mentally unstable... But the full-blown ludicrous ways (plural) they have her sabotage herself are just silly.

  An entire season to accomplish basically nothing. The show is almost exactly where it started on day one. I seriously walked away thinking the entire plot including a resolution Homeland didn't deliver would have been 2 episodes on NCIS Wink.

  Oh, and I HATE the music in the show.

  In other news, I also finished season 5 of White Collar. If you haven't yet, watch seasons 1-4... and then stop. It officially jumped the shark about 2 episodes in so badly that killing it became a mercy. Given the way they shorted season 5 (only 17 episodes), I'm pretty sure the so called season 6 airing now is nothing more than the last of last years episodes held over. Maybe they got 2-4 more in after knowing they were done, and wrap-up gracefully. One hopes.

 37 
 on: November 21, 2014, 04:11:18 PM 
Started by Valentina - Last post by TheTSKoala
Was reading a New York Times article today. 

In American Health Care, this is a re-occurring problem.  You have an emergency.  You have an in-network Primary Care doctor.  You go to an in-network Hospital.  You make sure if you need a specialist, it gets approved first.  You then find out, the in-network hospital uses out-network emergency physicians and you get tackled with a giant bill. 


 38 
 on: November 21, 2014, 03:32:28 PM 
Started by spinningdice - Last post by ludomastro
Lars threw up his hands as Drin walked out.  Turning to Barden he added quietly, "Spellcasters."  With a smile he continued, "Let's get the map back to the Dwarves before they notice it's gone."

 39 
 on: November 21, 2014, 03:16:28 PM 
Started by ludomastro - Last post by ludomastro
So some 2 years later, how'd all this work out?

Sadly, poorly.  I started this crazy thought process just before we moved (work) and the wife and I became distracted by the day to day of real life.  Finding a 6-month rental, then buying a house.  Dealing with new schools, settling into the job, etc.

By the time that I was able to get back to it, the wife had lost interest in playing a duet-style campaign.  (Which doesn't really work for Shadowrun anyway but, I digress.)  Thus it more or less died on the vine so to speak.  Which made me sad.

Interestingly, I was thinking about picking it up again while I'm off for the Thanksgiving Holiday.  Imagine my surprise when I log in and find that someone had posted in the very thread that I was thinking about.

As I see it, the problem is one of cyberware and adepts.  The FC magic system, while not ideal for the fiction, works well enough that a first pass wouldn't need to make any changes*.  However, trying to figure out the balance between cyberware and adept powers is what has me stumped.  Cyberware is basically purchasable gear that grant super powers while adept powers are more or less a physical form of magic ... for the most part, anyway.  However, there is a certain degree of overlap between the two.  I kicked around developing "powers" as highly specific prizes and then flavoring to taste with a handful reserved for each side but that felt ... flat somehow.  And, cyberware doesn't feel like gear under that set up.  Still probably the best approach; I just haven't done much with it.

* And in changes lie the greatest danger to this process for me.  I've never been a master of the nuts and bolts that hold systems together.  If I start tinkering too much I inevitably head toward the source material - often to the detriment of what I am trying to accomplish.  

So, that's my update.

 40 
 on: November 21, 2014, 01:59:50 PM 
Started by TheTSKoala - Last post by TheTSKoala

Ex-Mounty Lawman/Grunt?
"I've seen some weird stuff there man..."

Close.  Former X-Games California Keanu Reeves-esque from Bill & Ted turned EMT.  Wheelman / Medic.  First question I got asked "Bikes are vehicles, right?"  "Harleys?"  "No. Schwin."  *flip* "Yep.  Cal 1."  "SWEET!"   Huh?

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