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 31 
 on: August 29, 2014, 09:26:26 PM 
Started by JMobius - Last post by bigbobbiek2
"The outcome range of a contest is fairly narrow (0-5, as no negative outcome is possible)"

I don't think it's saying that no complications are placed on the losing side, I think it's talking strictly about the numeric result of the die roll. When you make a die roll against a set difficulty, a negative outcome is when you roll below the difficulty. So if you had a Difficulty 5 check, but had no successes at all, you're outcome is -5 (very bad for you), where as if you have a Difficulty 1 check and you rolled success with a 5, than your outcome is +5.

In a Contest, you're not rolling against a set Difficulty, you're rolling against another character. So if you roll a success with a 4, and they roll a success with a 2, your outcome is +2. Even if they roll a 0, you're outcome is still a +4. If they beat you, their outcome is +X. You always take it as the winner gets a positive outcome, which may negatively impact the loser (granting them a complication).

On Page 146, under "What's the Outcome", they give the range of possible outcomes as being from -6 to +6, a range of 13 possible outcomes. In a Contest, the outcome is always the difference, so it can only be 0 to +5. The winner gets to decide what the complications set on the loser are.

 32 
 on: August 29, 2014, 09:18:39 PM 
Started by Herowannabe - Last post by bigbobbiek2
It is my opinion that Atium is pretty amazing. I don't think it's game breaking, even when you try to do so, because it burns quickly and it's hard to come buy. Even purchasing a single nugget for the current session reduces your chances of getting more, and if you follow a standard rpg time frame with one combat beat lasting 6 seconds, you only get 5 beats out of it.

Of course, as a Narrator looking to control it, you can always set combat to a 10 second Beat, and then you get 3 beats. I think that's more than enough to use Atium to get the advantage on your enemies and having a blast with it while at the same time preventing you from being an unstoppable beast. You can either use it to set your enemies on the defense very fast, to pull yourself out of a bad pinch, or to finish the fight in a spectacular way.


Just don't give more than one or two beads out at a time, lol

As for how it compares to the books, there is always a difficulty in getting something with story flavor to translate well into game mechanics. IMO, they did a very good job in giving it the book feel: sure, you can only select one person a beat to know and force them to commit to an action next beat (which in the books happens to everyone you can see), but you DO get to declare last, so you know what everyone is going to do THIS beat, and THEN you get to act first. That's pretty intense, and i think it's about as true to the books as your'e going to get in a game system.

 33 
 on: August 29, 2014, 08:55:54 PM 
Started by RusVal - Last post by Valentina
The hinterlands of Afghanistan maybe?
Local stringers and ELINT.  Sorry.

Nah, good to know. Information -> Power. I'd rather expose my ignorance and be thought a fool then keep my mouth shut and actually be one. (with apologies to Confucious.)

So you'd need total barriers.
No shared languages, no cultural connections, zero tolerance for outsiders, and uh... semaphore?
And, most difficulty imo, a seamless control of physical access.
All that's possible, if not entirely plausible, on something like a space station for example.

 34 
 on: August 29, 2014, 08:49:33 PM 
Started by foproy - Last post by Valentina
So, you can get Link in Mario Kart 8 in a new DLC.  Bound to happen sooner or later, really.
Super Smash Brothers Racing?

PG-13 Twisted Metal?

 35 
 on: August 29, 2014, 08:42:26 PM 
Started by RusVal - Last post by MilitiaJim
The hinterlands of Afghanistan maybe?
Local stringers and ELINT.  Sorry.

 36 
 on: August 29, 2014, 08:41:28 PM 
Started by foproy - Last post by MilitiaJim
So, you can get Link in Mario Kart 8 in a new DLC.  Bound to happen sooner or later, really.
Super Smash Brothers Racing?

 37 
 on: August 29, 2014, 08:38:57 PM 
Started by Crafty_Pat - Last post by MilitiaJim
  Also rather... infamous for some things.  Oh, John Ringo, no...
I read that book.  It isn't badly done, but um, it is some serious porn.  IIRC Mr. Ringo replied on the LJ thread basically saying it was a writing wank that his publisher wanted.  (In his publisher's defense I think it sold pretty well.)  I vastly preferred his Council Wars.  The Legacy of the Aldentata got a bit odd.

Has anyone else heard of Brad R. Torgersen?  He wrote a collection of good short stories, lots of "after the end stuff."

 38 
 on: August 29, 2014, 08:09:56 PM 
Started by Crafty_Pat - Last post by RusVal
Larry Correia, between Monster Hunter International and the Grimnoir Chronicles, he's demonstrated the chops to do everything needed for some good world-wide zombie, with a USA focus, madness.

Big +1 on Correia, though he's already got game hooks in the HERO system.

Under the same publishing roof, John Ringo, a guy known for his military SF chops.  Also currently doing his own zombie apocalypse story where humanity isn't completely wiped out.  Also rather... infamous for some things.  Oh, John Ringo, no...

 39 
 on: August 29, 2014, 05:40:36 PM 
Started by Crafty_Pat - Last post by Viperion
I don't think I saw this before:

American Psycho with Huey Lewis and Weird Al
That is amazing. Two VERY big thumbs up!

 40 
 on: August 29, 2014, 04:46:09 PM 
Started by Crafty_Pat - Last post by Krensky
I don't think I saw this before:

American Psycho with Huey Lewis and Weird Al

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