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 31 
 on: August 26, 2015, 02:05:28 PM 
Started by foproy - Last post by RusVal
Official LawBreakers Announce Trailer

LawBreakers is a F2P 5v5 FPS revolving around gravity manipulation combat.  You play on one of two factions, The Law and The Breakers (get it?).  Brought to you by Cliffy B's new bestest buddies.

 32 
 on: August 26, 2015, 01:04:57 PM 
Started by TheTSKoala - Last post by TheTSKoala
Thanks mate!  The series spun up on my Audible account and I was just curious.

 33 
 on: August 26, 2015, 11:45:30 AM 
Started by SilvercatMoonpaw - Last post by SilvercatMoonpaw
Small Mammals

Armadillo (Tiny Animal Walker/Burrower 34 XP): Str 8, Dex 12, Con 12, Int 2, Wis 12, Cha 9; SZ T (11, Reach 1); Spd 30 ft. ground, 10 ft. burrow; Init IV; Atk I; Def V; Resilience IV; Health I; Comp None; Skills: Athletics IV, Notice IV; Qualities: damage reduction 1, improved sense (smell).
Treasure: None

Otter (Tiny Animal Walker/Swimmer 35 XP): Str 8, Dex 13, Con 10, Int 4, Wis 12, Cha 5; SZ T (11, Reach 1); Spd 30 ft. ground, 30 ft. swim; Init IV; Atk V; Def III; Resilience IV; Health I; Comp None; Skills: Athletics VI; Qualities: aquatic I, darkvision I.
Attacks/Weapons: Bite I (dmg 1d4-1 lethal; threat 18-20)
Treasure: None

Porcupine (Tiny Animal Walker 38 XP): Str 11, Dex 12, Con 12, Int 2, Wis 9, Cha 5; SZ T (11, Reach 1); Spd 30 ft. ground; Init IV; Atk III; Def III; Resilience IV; Health I; Comp None; Skills: Athletics III, Sneak V; Qualities: darkvision I, feat (Lightening Reflexes), natural defense (lethal).
Attacks/Weapons: Bite I (dmg 1d4 lethal; threat 18-20)
Treasure: None

Rabbit (Tiny Animal Walker 44 XP): Str 8, Dex 13, Con 10, Int 2, Wis 12, Cha 5; SZ T (11, Reach 1); Spd 50 ft. ground; Init V; Atk I; Def IV; Resilience IV; Health I; Comp None; Skills: Notice VI, Sneak VI; Qualities: darkvision I, improved sense (hearing), superior runner IV.
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades: finesse)
Treasure: None

Raccoon (Tiny Animal Walker 51 XP): Str 10, Dex 13, Con 11, Int 4, Wis 13, Cha 5; SZ T (11, Reach 1); Spd 20 ft. ground; Init IV; Atk III; Def IV; Resilience IV; Health I; Comp None; Skills: Athletics V, Notice V, Search V, Sneak V; Qualities: darkvision I, superior climber III.
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades: finesse)
Treasure: None

--Rats
Rat (Diminuative Animal Walker 45 XP): Str 6, Dex 13, Con 11, Int 2, Wis 13, Cha 2; SZ D (11, Reach 1); Spd 20 ft. ground; Init IV; Atk III; Def IV; Resilience IV; Health I; Comp None; Skills: Athletics V, Notice V, Sneak V; Qualities: darkvision I, superior climber III, superior swimmer III.
Treasure: None

Giant Rat (Small Animal Walker 53 XP): Str 10, Dex 13, Con 13, Int 2, Wis 13, Cha 4; SZ S (11, Reach 1); Spd 40 ft. ground; Init IV; Atk III; Def IV; Resilience IV; Health II; Comp None; Skills: Athletics V, Notice V, Sneak V; Qualities: darkvision I, superior climber II, superior swimmer II.
Attacks/Weapons: Bite II (dmg 1d6 lethal; threat 17-20; upgrades: finesse)
Treasure: 1T

Skunk (Tiny Animal Walker 36 XP): Str 8, Dex 13, Con 10, Int 3, Wis 13, Cha 2; SZ T (11, Reach 1); Spd 30 ft. ground; Init III; Atk I; Def II; Resilience IV; Health I; Comp None; Skills: Intimidate V, Notice V, Sneak V; Qualities: darkvision I.
Attacks/Weapons: Musk (sickening attack I: beam 10ft. range; Fortitude DC 10 or be sickened for 1d6 rounds)
Treasure: None

Squirrel (Diminuative Animal Walker 31 XP): Str 6, Dex 14, Con 9, Int 2, Wis 12, Cha 8; SZ D (11, Reach 1); Spd 30 ft. ground; Init VI; Atk I; Def V; Resilience III; Health I; Comp None; Skills: Acrobatics V; Qualities: darkvision I, superior climber III.
Treasure: None

Wallaby (Small Animal Walker 31 XP): Str 12, Dex 12, Con 11, Int 2, Wis 10, Cha 4; SZ S (11, Reach 1); Spd 40 ft. ground; Init IV; Atk I; Def III; Resilience III; Health II; Comp None; Skills: Acrobatics III, Notice III; Qualities: darkvision I, superior jumper I.
Attacks/Weapons: Kick I (dmg 1d4+1 lethal; threat 20; upgrades: finesse)
Treasure: None

--Weasels
Weasel (Tiny Animal Walker 47 XP): Str 8, Dex 12, Con 10, Int 4, Wis 12, Cha 5; SZ T (11, Reach 1); Spd 20 ft. ground; Init IV; Atk V; Def V; Resilience I; Health I; Comp None; Skills: Acrobatics V, Athletics V, Search IV, Sneak VI; Qualities: darkvision I.
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades: finesse, grab)
Treasure: None

Giant Weasel (Large Animal Walker 57 XP): Str 15, Dex 13, Con 12, Int 4, Wis 13, Cha 7; SZ L (12, Reach 1); Spd 40 ft. ground; Init IV; Atk V; Def V; Resilience IV; Health IV; Comp None; Skills: Athletics V, Search IV, Sneak V; Qualities: darkvision I.
Attacks/Weapons: Bite I (dmg 1d10+2 lethal; threat 18-20; upgrades: finesse, grab)
Treasure: 1T

 34 
 on: August 26, 2015, 10:20:12 AM 
Started by SilvercatMoonpaw - Last post by SilvercatMoonpaw
Doing up Save Attacks for bestiary entries I ran a bit afoul of it non-scaling nature.  That kind of made me wonder if there was an alternative.  It occurred to me that if Saves increase in certain patterns then Save Attacks could use similar patterns.  Since Saves for NPCs are modeled by the Resilience grades, and Resilience contains sequences that match Low, Medium, and High saves, maybe Save Attacks could use their grade as a Resilience grade to find out their Difficulty Bonus per TL.

Is this a bad idea?  What have other people done?

 35 
 on: August 26, 2015, 09:47:30 AM 
Started by SilvercatMoonpaw - Last post by SilvercatMoonpaw
Fliers

--Bats
Bat (Diminuative Animal Flyer/Walker 39 XP): Str 10, Dex 12, Con 10, Int 3, Wis 12, Cha 5; SZ D (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk V; Def V; Resilience I; Health I; Comp None; Skills: Acrobatics V, Notice IV; Qualities: blindsight, improved sense (hearing), superior climber III.
Treasure: None

Giant Bat (Large Animal Flyer/Walker 57 XP): Str 13, Dex 12, Con 13, Int 3, Wis 12, Cha 8; SZ L (22, Reach 1); Spd 40 ft. flight, 20 ft. ground; Init IV; Atk V; Def V; Resilience III; Health IV; Comp None; Skills: Acrobatics V, Notice IV, Sneak II; Qualities: blindsight, improved sense (hearing), superior climber III.
Attacks/Weapons: Bite I (dmg 1d10+1 lethal; threat 18-20; upgrades: bleed)
Treasure: None

--Owls
Owl (Tiny Animal Flyer/Walker 60 XP): Str 10, Dex 13, Con 11, Int 3, Wis 12, Cha 6; SZ T (11, Reach 1); Spd 10 ft. ground, 60 ft. flight; Init V; Atk V; Def V; Resilience IV; Health II; Comp None; Skills: Acrobatics V, Notice V, Sneak VII; Qualities: darkvision I, improved sense (hearing).
Attacks/Weapons: Talon II 2 (dmg 1d3+1 lethal; threat 19-20; upgrades: finesse)
Treasure: None

Giant Owl (Huge Animal Flyer/Walker 77 XP): Str 14, Dex 13, Con 14, Int 3, Wis 13, Cha 9; SZ H (33, Reach 1); Spd 10 ft. ground, 60 ft. flight; Init IV; Atk V; Def V; Resilience V; Health V; Comp None; Skills: Acrobatics V, Athletics IV, Notice V, Sneak VII; Qualities: darkvision I, feat (Charging Basics), improved sense (hearing).
Attacks/Weapons: Talon II 2 (dmg 1d10+2 lethal; threat 19-20; upgrades: grab)
Treasure: 1T

Parrot (Tiny Animal Flyer/Walker 39 XP): Str 8, Dex 12, Con 12, Int 6, Wis 12, Cha 7; SZ T (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk IV; Def IV; Resilience IV; Health I; Comp None; Skills: Acrobatics IV, Notice IV
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades AP 2, finesse)
Treasure: None

--Pterosaurs
Rhamphorhyncus (Tiny Animal Flyer/Walker 38 XP): Str 8, Dex 13, Con 11, Int 3, Wis 12, Cha 7; SZ T (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init V; Atk I; Def IV; Resilience III; Health I; Comp None; Skills: Acrobatics V, Notice III, Sneak V; Qualities: darkvision I, feat (Lightening Reflexes).
Treasure: None

Dimorphadon (Medium Animal Flyer/Walker 43 XP): Str 12, Dex 13, Con 12, Int 3, Wis 12, Cha 8; SZ M (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init V; Atk IV; Def IV; Resilience III; Health III; Comp None; Skills: Acrobatics V, Notice III; Qualities: darkvision I, feat (Charging Basics).
Attacks/Weapons: Bite I (dmg 1d8+1 lethal; threat 18-20)
Treasure: None

Pteranodon (Large Animal Flyer/Walker 47 XP): Str 12, Dex 14, Con 13, Int 3, Wis 12, Cha 9; SZ L (22, Reach 1); Spd 50 ft. flight, 10 ft. ground; Init V; Atk IV; Def IV; Resilience IV; Health IV; Comp None; Skills: Notice VI; Qualities: darkvision I, improved sense (sight).
Attacks/Weapons: Bite II (dmg 1d10+1 lethal; threat 17-20)
Treasure: None

Quetzalcoatlus (Huge Animal Flyer/Walker 65 XP): Str 15, Dex 13, Con 14, Int 3, Wis 12, Cha 10; SZ H (33, Reach 2); Spd 50 ft. flight, 30 ft. ground; Init V; Atk IV; Def IV; Resilience V; Health V; Comp None; Skills: Notice VI; Qualities: damage reduction 1, darkvision I, feat (Charging Basics, Lightening Reflexes), improved sense (sight, smell).
Attacks/Weapons: Bite II (dmg 1d12+2 lethal; threat 17-20; upgrades: keen 4)
Treasure: None

--Ravens
Raven (Tiny Animal Flyer/Walker 30 XP): Str 8, Dex 12, Con 10, Int 6, Wis 12, Cha 7; SZ T (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk IV; Def IV; Resilience III; Health I; Comp None; Skills: Acrobatics IV, Notice IV
Treasure: None

Giant Raven (Large Animal Flyer/Walker 40 XP): Str 12, Dex 12, Con 12, Int 6, Wis 12, Cha 7; SZ L (22, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk IV; Def IV; Resilience IV; Health IV; Comp None; Skills: Acrobatics IV, Notice IV;
Attacks/Weapons: Bite I (dmg 1d10+1 lethal; threat 18-20)
Treasure: None

Tiny Bird (Diminuative Animal Flyer/Walker 31 XP): Str 6, Dex 14, Con 8, Int 2, Wis 12, Cha 6; SZ D (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk I; Def IV; Resilience III; Health I; Comp None; Skills: Acrobatics VII, Notice III
Treasure: None

Swan (Small Animal Flyer/Walker 49 XP): Str 10, Dex 13, Con 12, Int 2, Wis 13, Cha 8; SZ S (11, Reach 1); Spd 100 ft. flight, 10 ft. ground; Init IV; Atk V; Def V; Resilience IV; Health II; Comp None; Skills: Intimidate III, Notice V; Qualities: superior swimmer I.
Attacks/Weapons: Bite I (dmg 1d6+1 lethal; threat 18-20; upgrades finesse)
Treasure: 1T

 36 
 on: August 26, 2015, 08:06:17 AM 
Started by SilvercatMoonpaw - Last post by SilvercatMoonpaw
Okay, I made the recommended changes, plus a few extra.  The "Dire Cat" became a "wildcat" because domestication makes animals softies.

 37 
 on: August 26, 2015, 06:54:46 AM 
Started by TheTSKoala - Last post by Andy-C
Not at this time.

 38 
 on: August 26, 2015, 06:50:47 AM 
Started by SilvercatMoonpaw - Last post by SilvercatMoonpaw
On the boa and giant snake: Does Wrestling Basics really work if you have no hands to keep free? (I kid, I kid -- though that'll certainly be one heck of a nasty surprise the first time a player encounters one!)
I based the stat block off the Revus Constrictor from the Adventure Companion, but I neglected to actually read the feat.  I don't think it's a good fit for an "ordinary" snake.

It amuses me that the housecat remains, true to its D&D reputation, frighteningly dangerous for the average commoner. Perhaps even moreso, due to the damage save mechanics! (This is not a suggestion to tone it down, I think it's just fine, even if -- or rather, precisely because -- it's a little silly.)
Having once been seriously bitten on the ankle by one I can say they do some damage.  However cat claws may not be serious enough to warrant the type of damage Fantasy Craft gives out.

Also they maybe don't need superior jumper when they have such high Acrobatics.

The fox should probably have improved sense (smell), given that it is a canine (and if even housecats get the improved sense of smell, foxes certainly should).
I actually looked this up some time ago and they don't have as good a sense of smell as dogs and rely more on their hearing.

 39 
 on: August 26, 2015, 01:40:13 AM 
Started by SilvercatMoonpaw - Last post by Krensky
Well, a familiar or an animal companion cat is a different thing.

 40 
 on: August 26, 2015, 12:34:21 AM 
Started by SilvercatMoonpaw - Last post by Mutt
Funny how TKDB's housecat has a better STR, DEX, and CHA compared to Silvercat's, but the latter's version is still more dangerous to an adventurer. Grin

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