Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
September 20, 2014, 05:02:49 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Recent Posts
Pages: 1 2 3 [4] 5 6 ... 10

 on: September 18, 2014, 09:07:39 PM 
Started by Zodack - Last post by Mister Andersen
Only in as much as the line in chapter 6 reads "When an NPC has 3 or more natural attacks, he may spend 1 full action to flurry, attacking once with each of his natural attacks." but there's no actual restriction on PCs being able to flurry and every indication, from their being able to access natural attacks, that it's intended they should be able to.

 on: September 18, 2014, 08:59:24 PM 
Started by Slashes-With-Claws - Last post by Big_Jim
Umm, no. Armor Table 4.17, page 174,

* These values assume armor for a Medium character. For smaller characters they drop by 50% per Size (rounded down), and for larger characters they increase by 300% per Size.

 on: September 18, 2014, 08:47:30 PM 
Started by Slashes-With-Claws - Last post by Namewithheld
Actually, large PCs can wield weapons their size or smaller - so, they'll hit the same as medium compatriots, but they have those weapons...and while the book says that a PC can only wear armor of their exact size, there's no actual "scale" on the table like there is in the weapons section., actually, large NPCs don't actually cost more to outfit, unless you want them to roll larger dice for damage.

 on: September 18, 2014, 08:15:45 PM 
Started by Zodack - Last post by Krensky
I thought flurry was NPCs only?

 on: September 18, 2014, 06:56:11 PM 
Started by Zodack - Last post by Mister Andersen
If it was me, I'd be removing flurry as such an easily accessible player option and requiring a (probably second tier) feat to access it

 on: September 18, 2014, 06:51:52 PM 
Started by Morgenstern - Last post by Mister Andersen
I think I'm going to have redesign some stuff

 on: September 18, 2014, 06:49:45 PM 
Started by Mister Andersen - Last post by Mister Andersen
In related news, Assassin's Creed has been bumped off the schedule with the Fantastic Four reboot taking over its vacated August 7 2015 date.

 on: September 18, 2014, 06:14:37 PM 
Started by pkitty - Last post by Kadrok
@Kurk: It might have been my Lord Ruler example that confused things, because I have him at 10 rating everything, and have him buying 22 vials of Pewter so he can bypass the Physique cap on storing youth. So he was storing 10 per hour.

@pkitty: If it helps, as someone who's play(ed/ing) quite a few games, I was worried a while before the supplement came out that I'd "have" to play a compounder, but Crafty balanced it very well and I'm certainly not feeling that now. That's not to say that compounding is weak, but it's safely out of the "auto-pick" zone, which is fantastic.

A compounder also has things to worry about, like the possibility of their metalminds running out (necessitating the buying of more). A non compounder just installs their metalminds and lets them do their job without having to bother replacing them (though both have to replace vials).

If you're stuck in a wilderness without further access to metals, a Compounder might as well be a Ferring.

But that's just how I feel about it.

EDIT: Actually Kurk, I'm pretty sure you (correctly) pointed that rule out to me when we first got the supplement, and we had a big discussion about it. Kurk... are you an Archivist Ferring?! EVERYONE, KURK's A FERUCHEMIST!

 on: September 18, 2014, 05:43:26 PM 
Started by Mister Andersen - Last post by RusVal
Wow. Why is that movie not made yet?

Four words...
Wolverine: Origins
Green Lantern

We all want a Ryan Reynolds Deadpool movie, but after the confusing mess of Origins and the failure of Lantern, I don't think anyone's in a hurry to give it a green light.

Fair point.   Cry

Oh hey look, Fox confirms that they are planning a Deadpool movie.  What ya know, what ya know.

 on: September 18, 2014, 11:33:44 AM 
Started by Morgenstern - Last post by Morgenstern
  I'd like to see artillery as more of a "field condition" than an attack. Something to demoralize troops and drive them into cover rather than attack rolls and damaging directly. Long range, huge AoE, very small chance of direct hit, and crazy variability of damage if you do. Like 1d20-5 maybe.

  I do like WMDs as a strategic option/mission objective.

  I've added an experimental category for very small mecha, think Iron Monger from the first Iron Man movie or most Heavy WarJacks from Warmachine.

Pages: 1 2 3 [4] 5 6 ... 10

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!