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 31 
 on: March 02, 2015, 05:34:22 PM 
Started by Slashes-With-Claws - Last post by Krensky
They may well have been forgotten since they were part of the Origin of the Species series.

 32 
 on: March 02, 2015, 05:28:04 PM 
Started by bits - Last post by Shasjas
Can I humbly request a black and white version? My group is finding the current colour scheme a tad hard on the eyes.
Other than that good job and thanks for your work.

 33 
 on: March 02, 2015, 04:37:53 PM 
Started by Slashes-With-Claws - Last post by Slashes-With-Claws
Interesting note, but another "Let's Read" I saw over on a different forum (RPGeek, maybe? I can't remember) also mentioned that centaurs were a very obvious thing missing, and did both a straight-across conversion and a "spirit of the law" new creation, with the feeling being that the latter was both easier and more fulfilling than a pure conversion.

I did not know that.  I had not thought to look for other Let's Reads.  I guess the absence of centaurs really sticks out for a lot of people.

Well, I need some way to cover the OGL conversion guide, and since I mentioned centaurs are missing that is the most obvious choice.  I hope you do not mind me doing it as well.  And hey, you can check my work against his and see if I did it right.

Edit: Now that I know about it I am looking back on my early posts and comparing.  Luckily, we both cover different aspects.

 34 
 on: March 02, 2015, 04:22:29 PM 
Started by Slashes-With-Claws - Last post by Mutt
Interesting note, but another "Let's Read" I saw over on a different forum (RPGeek, maybe? I can't remember) also mentioned that centaurs were a very obvious thing missing, and did both a straight-across conversion and a "spirit of the law" new creation, with the feeling being that the latter was both easier and more fulfilling than a pure conversion.

 35 
 on: March 02, 2015, 04:18:30 PM 
Started by Crafty_Pat - Last post by Mutt
By RAW, you can add the Veteran quality to your PLs and ACs. As-intended it's a no-no, since it cheapens the effect of abilities like the Captain's Gamebreaker, or the Infernalist's imp-ally. You should always ask your GM, but I think that no more than 1 level of Veteran would be considered fair; any more and you're getting way more bargain for your buck.

Templates are difficult to work with, because a lot of templates in D&D come with the assumption that you, the player, can have access to them. It's interesting that you mentioned werewolves, because the transformation of PCs in Fantasy Craft is something that's been something of a regular question over at License to Improvise. A rather interesting technique to do so is in the form of a feat, as Sletchman created a while back:
Quote
SHAZAM! [Chance Feat]
By the Power of Greyskull!
Prerequisites: Player character only
Benefit: You gain the ability to transform into an NPC with an XP value no greater than 50 + 5 the permanent Chance feats you have. You may choose your alternate form from the Bestiary or build one with GM approval.
Your alternate form is a special character with a Threat Level equal to your Career Level. It gains no action dice of it's own, but you may spend your action dice in it's form as normal.  Your alternate form loses access to any class abilities, feats, or other abilities you have that it does not also possess.
If your alternate form dies, you die too.

A potential way to go about a Werewolf would be to make it a Species or Basic Combat feat (and thus basing the XP value on that), with the same general rules. The 'benefit' of being just as strong as you is countered by the fact that there's no replacements if it/you die.

Ares' idea also works, assuming that your GM is open to mixing species feats like that. Given a bit of extra time it could be even better!

 36 
 on: March 02, 2015, 04:11:26 PM 
Started by Crafty_Pat - Last post by Ares
You could, but you probably shouldn't. Imho Veteran is a quality that screws the balance of the whole system.

If you want to emulate a werewolf have a look at p.388.
Cheating Death #20 gives you a pretty good base how a lycanthropy curse could work.

If you want something more elaborate, I'd use feats to emulate the transformation:

Rage Basics+Living Weapon: Shearing Jaw+Stone Brave (Just exchange light sensitive for Achilles Heel: Silver)

could be easily renamed into Lycanthropy B/M/S

 37 
 on: March 02, 2015, 04:02:59 PM 
Started by Crafty_Pat - Last post by Slashes-With-Claws
Can you give the Veteran quality to a personal lieutenant or animal partner?

Yes.  As long as the GM approves.

Can you thus increase the threat level of your companion beyond your own career level with Veteran V or more?

Yes.  As long as the GM approves.

Someone else will have to help with your other questions, sorry.  I am not familiar enough with D&D to help with conversions.

 38 
 on: March 02, 2015, 03:51:25 PM 
Started by Crafty_Pat - Last post by Saizhan
Hello,

My group is converting a D&D campaign to FC and here are some questions.

Can you give the Veteran quality to a personal lieutenant or animal partner?
Can you thus increase the threat level of your companion beyond your own career level with Veteran V or more?

What would the best way to convert a template in a manageable and balanced way, like D&D has level adjustments?
Let's assume one of the PC's is a werewolf.
Should I use Magic Item creation rules as they are based on reputation and therefore easily compares to other PC's without the template?
How about a feat called Werewolf that works like the animal partner feat?

Thanks in advance for your insights.

 39 
 on: March 02, 2015, 03:32:44 PM 
Started by saiyanslayer - Last post by saiyanslayer
Thanks, I found the issue and corrected it.

 40 
 on: March 02, 2015, 01:31:45 PM 
Started by spinningdice - Last post by Ares
"Excellent. That will give us enough time to fetch Grumblejack and Timeon. I'll leave this place some time tomorrow after midnight and catch up with you on the road. Time for Balentyne to lose another captain..."

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