Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
October 01, 2014, 09:36:32 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Recent Posts
Pages: 1 2 3 [4] 5 6 ... 10

 31 
 on: September 30, 2014, 10:01:51 AM 
Started by Mahatatain - Last post by Mahatatain
My apologies if this is a dumb question or if it has been answered elsewhere but can the Spellbound supplements for Spycraft be used for Fantasy Craft and do they include additional spells that aren't covered in Fantasy Craft?

Thanks for any help/guidance.

 32 
 on: September 30, 2014, 09:38:17 AM 
Started by Shpjokk - Last post by Shpjokk
Are you familiar with the 17th Shard fansite? There are a few discussions about the Atium-Lerasium alloy; most of them seem to use the term 'Sazedium' rather than Sazium, though those who speak on such matters tend to agree with you that burning an Atium-Lerasium alloy would make one a Feruchemist.

I have a completely different theory about how one would gain Feruchemy, however, that I will now inflict upon you:
http://www.17thshard.com/forum/topic/14917-theory-the-origin-of-feruchemy-and-by-theory-i-mean-hunch/?p=168705

Also, why is Hoid's Feruchemy a SA spoiler? I don't recall anything in SA about Hoid's Feruchemy, or even Hoid using Feruchemy on screen (other than a non specific 'it's how he knows where to be').

EDIT: Goodness gracious, this is my 250th post! I'm an Operative! Hooray!
First of all, congrats to your Operative status! Second, I just thought it could be an arguable spoiler - will chage so that it's just "spoiler" :p

Second, I was thinking more that it wouldn't actually be an Atium-Lerasium alloy, but rather a new metal made from blending the powers of Ruin and Preservation before actually giving it form. I believe that a Lerasium-Atium alloy grants the powers of a Seer, nothing else - The powers need to mix before they are turned into a metal, I think.

 33 
 on: September 30, 2014, 09:21:37 AM 
Started by DW - Last post by Mutt
As an aside, this class feels almost like a 'fix' to TOG's Monk class; a lot of the abilities, the focus on mobility, and especially the specific choices of spells, it feels like a Monk.

Now, Crafty already has a Monk, and while it is a different beast than this it is still a Monk in its own way. As such, we can't call this class a Monk... so, what can we call this class? The Ascetic (because it is fairly self-propelled and self-focused), or maybe the Wardancer. Just some suggestions!

 34 
 on: September 30, 2014, 09:14:08 AM 
Started by Kadrok - Last post by Mutt
In regards to any classes that mix well with the Mage: Unlike in The Other Game (which is how, well, the original d20 Open Game License tabletop game is referred to on these forums, shortened to TOG) getting those 7-9 spells isn't strictly necessary in order to be considered a good or even on-par spellcaster. Because you choose what spells you know at the first level of Mage (and then add to that slowly whenever you boost your Wisdom or put more ranks into Spellcasting), you can easily choose to only learn spells up to 1st level and multiclass out of there at level 3 to diversify.
Mage and Courtier actually works really well together, especially if you take levels in Mage first; both classes focus on Intelligence and Charisma, with a minor focus on Wisdom (which can be circumvented if you take Mage first, since their core ability will save you 4 points of Wisdom). Choosing spells in the Healing and Charm disciplines, with a splash from Blessing, can easily get you the kind of spell list that a dedicated faceman loves; of course you'll heal the assassin's daughter from near-death after a botched job... if the assassin tells you who hired him to kill you. And then you get the cutthroat as your own Contact, make him loyal through legitimate means, and cast your spells to rise to the top of the world. Courtier is awesome, because it shows that a 'passive' and 'non-combat' character can still rock in an RPG, and even hold his own in a fight if one needs to happen.

 35 
 on: September 30, 2014, 08:57:38 AM 
Started by TheAuldGrump - Last post by Krensky
All the good ones do...

For Science!

 36 
 on: September 30, 2014, 08:45:53 AM 
Started by Kadrok - Last post by Krensky
It really needs to be an early buy to make sense....
Why? Huh? Things are retroactive in Fantasy Craft: no matter what level you gain the feat at you gain all the extra skill ranks you would be entitled to had you taken it from Level 1.
Really?! So if I have 10 points in one paired skill and 0 in the other, and I grab Talented which lets me buy Skill Ranks in two skills using one point, I get the 10 points in the other skill?!

Does this apply to Intelligence as well? Like, if my Int bonus goes up, do I retroactively get all those skill points I would have had? Do I also get the 4 points I would have had at level one as well?

Talented is one of the few places where things aren't retroactive under a strict reading since it triggers at your choice when spending skill points. It also is not paired skills since that's it's own circumstance and it works differently. As to your question about being able to use Talented to bypass not having one of the skills on your list, by strict reading it will.

As for retroactive skill points, yes you get your bonus skill points, although I believe Pat or Alex have said you do not get the extra three from first level.

 37 
 on: September 30, 2014, 07:58:17 AM 
Started by Kadrok - Last post by Kadrok
It really needs to be an early buy to make sense....
Why? Huh? Things are retroactive in Fantasy Craft: no matter what level you gain the feat at you gain all the extra skill ranks you would be entitled to had you taken it from Level 1.
Really?! So if I have 10 points in one paired skill and 0 in the other, and I grab Talented which lets me buy Skill Ranks in two skills using one point, I get the 10 points in the other skill?!

Does this apply to Intelligence as well? Like, if my Int bonus goes up, do I retroactively get all those skill points I would have had? Do I also get the 4 points I would have had at level one as well?

 38 
 on: September 30, 2014, 07:53:29 AM 
Started by Wolverine - Last post by Krensky
Saturday Morning.

 39 
 on: September 30, 2014, 05:55:53 AM 
Started by Kadrok - Last post by SilvercatMoonpaw
It really needs to be an early buy to make sense....
Why? Huh? Things are retroactive in Fantasy Craft: no matter what level you gain the feat at you gain all the extra skill ranks you would be entitled to had you taken it from Level 1.

 40 
 on: September 30, 2014, 05:49:10 AM 
Started by Crafty_Pat - Last post by Kadrok
I'm gonna be working on a number of research-heavy projects across a wide variety of topics over the next while and I'm gonna need help. If any of you feel qualified to speak with authority on anything - specific periods of history, certain agencies in government, economics, space exploration, the chemical content of 1960s toothpaste - post to this thread. No topic is too niche, too bizarre, or too obscure.
I'm currently working on my PhD. My field is kind of a mesh of Theatre, Literature and History. Think Shakespeare, and you've got my kind of time frame. I've dabbled in some other stuff, Philosophy and Studies of Religion, but that's the big one.

Not sure if I'm too late on this...

Pages: 1 2 3 [4] 5 6 ... 10


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!