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31
Fantasy Craft / Re: Questions for Scott about the Sunchaser setting.
« Last post by The_Grand_User on March 27, 2017, 09:54:09 AM »
An idea I had
Spoiler: show
While the Crone wields her whip it's almost like an extra long arm. She gains reach 20 (or something)and improved grappling capability. It gives her easy access to "Screaming clubs" ;) So if they take it away from her that'll be a sizeable loss of combat ability.

I'm wondering what other ways there are to weaken her directly, though.
32
Fantasy Craft / Re: Talking about Spellbound/FC magic in general.
« Last post by SilvercatMoonpaw on March 27, 2017, 08:54:34 AM »
On the subject of "sacred cows", once that I personally would like to see represented (in some form) is the "Prismatic" spell family (Prismatic Spray, Prismatic Wall, etc). Mostly because these were the original inspiration for my current character in the campaign I'm in as a player (said character idea having been originally conceived back in the days before I discovered FC), and would be ideal thematic picks for those higher-level known spells. Plus they're also very well suited, thematically, to several major NPCs in the campaign I'm running, being spells that are chaotic, even whimsical, yet potent.
Some variety in chaotic effects would be interesting.  Don't think those exact spells would make it, though: they seem more powerful than FC likes.  (I'm not thinking you wanted those exact spells.)  Maybe something like them could exist in a Spell-Mix-Master master class.

33
Mistborn Adventure Game / Re: Stunts for solo monsters (or bosses)
« Last post by rafter613 on March 27, 2017, 07:43:24 AM »
Quote
Well for melee bosses you could use the Multi-Attack Koloss-blooded stunt. If you're really wanting to dish out piles of multi-target melee damage, make the boss a Pewter Savant as well for the Automatic +2 Nudges.
I...actually have never heard of that stunt. Is it from Alloy of Law?

Quote
For a ranged boss, you could go aSteel, and have the Multiple Targets stunt. Stack it with increased velocity to make up for the lack of nudge-damage
The issue with that is that even with increased velocity, they can only do a max of 3 damage, which does nothing to characters with DR from armor or Denser Tissues. Spending your turn to do 1/10th of max health to the party, at best, is not a very powerful attack....

Also, I was thinking more about "natural" creatures, rather than Inquisitors or Mistborn. Like dire bears, or mistwraiths, or Koloss (although they're a little better due to Hemalurgy granting extra dice per attack/defense.)

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I have found that a better method is to set up multiple challenges (not necessarily villains, though they can be) that the crew has to deal with simultaneously, forcing them to split their efforts
Yeah, that's a good tactic, but, especially since I have a larger Crew, it's nice to be able to not have every difficult fight be 5-on-5. And I would just like the option for a single difficult solo challenge, you know? Another tool available to Narrators.
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Fantasy Craft / Re: Questions
« Last post by Slashes-With-Claws on March 27, 2017, 07:18:17 AM »
Be careful about deals.  In the game I play Sheskar in on Fridays in the Sunchaser setting one of the players made a deal with a Lyss (Basically contract demons).  The player, of course, did their best to try and swing the deal in their favor, and eventually both parties made a Haggle Check.  The player rolled a 20, the lyss rolled a 1.  The player had the luck feats so had lots of AD and spent everything to activate both the Crit Success and the Crit Fail.  Basically the deal was the player got everything they had asked for and the lyss gets to live.

So even if they do accept the deal, they might still manage to keep their souls, and get everything they want too.

And if you try to force their hand, they might prefer to try to fight their way out if they cannot avoid making a deal.
35
Fantasy Craft / Re: Questions
« Last post by Saizhan on March 27, 2017, 06:36:35 AM »
I'm looking for some ideas concerning making a deal with the devil. The standard setup is that you get your heart's desire in exchange for your soul.
Knowing my party, they'll refuse. I have the possibility to turn the deal into a gridlock, where at least one party member has to give up his/her soul, but that doesn't seem fair. (Am I wrong in thinking this?)
I don't want a clear cut "Hell no" nor do I want to completely take away their choice. So any ideas on making the deal with the devil more tempting? Also, what is the value of a soul?
36
Mistborn Adventure Game / Re: Stunts for solo monsters (or bosses)
« Last post by Herowannabe on March 26, 2017, 10:10:07 PM »
Kadrok beat me to the punch. I was also going to mention the Iron and Steel Multi-Target stunts and the Koloss-blooded Multi-attack stunt.

It's also worth mentioning allomantic Atium, which works on ALL action rolls and (as I interpret it) all defense rolls, as well as feruchemical Zinc, which boosts all defense rolls for the battle.

Now, while it is possible to create a single villain that can challenge an entire crew, you might have to get a little ridiculous with how powerful the villain is.

I have found that a better method is to set up multiple challenges (not necessarily villains, though they can be) that the crew has to deal with simultaneously, forcing them to split their efforts. So instead of a single evil house-lord that the crew has to take down, add in a few other allomancers on the house lord's side, to balance out the crew's own strengths. Or while one crew member confronts the villainous house lord, keep some of the other crew members occupied rescuing the lord's prisoners from a burning building while the rest of the crew keeps the lord's hazekiller reinforcements distracted. And so on.

It's a difficult mentality to get into as a Narrator, and it requires a good amount of planning ahead and setting the stage just right as well as a good amount of effort to juggle all those pieces once they are in place, but well worth it when you pull it off. :)

For inspiration, think of movies with multiple main characters- Typically at the climax you see them each splitting up to do different tasks, each of which is crucial to the overall success of the team. The example that springs to my mind is the climax of Star Wars: Return of the Jedi. While Leia, Han, and Chewie lead the assault on the shield generator, Lando leads the rebel fighters in their assault on the second Death Star and Luke goes to face Darth Vader and the Emperor, by himself.
37
Off-Topic / Re: Computer Gaming 2017
« Last post by RusVal on March 26, 2017, 09:34:56 PM »
StarCraft Remastered Announced

Fanboy squee in 3... 2... 1...

EEEEEEEEEEEEEEEEEEEEEEH!! ;D

Easiest money Blizzard has ever made?

I'm hoping that there's a discount if you own an original copy.  Got mine right over here. ;D
38
Off-Topic / Re: Computer Gaming 2017
« Last post by Agent 333 on March 26, 2017, 07:46:25 PM »
StarCraft Remastered Announced

Fanboy squee in 3... 2... 1...

EEEEEEEEEEEEEEEEEEEEEEH!! ;D

Easiest money Blizzard has ever made?
39
Mistborn Adventure Game / Re: Stunts for solo monsters (or bosses)
« Last post by Kadrok on March 26, 2017, 06:50:45 PM »
Well for melee bosses you could use the Multi-Attack Koloss-blooded stunt. If you're really wanting to dish out piles of multi-target melee damage, make the boss a Pewter Savant as well for the Automatic +2 Nudges.

For a ranged boss, you could go aSteel, and have the Multiple Targets stunt. Stack it with increased velocity to make up for the lack of nudge-damage, and evade melee heroes with Steelrunning.

If this is in the Alloy of Law, you could use Dual Wielding, or a Rotary Gun.
40
Off-Topic / Re: Mass Effect: Andromeda discussion thread
« Last post by Viperion on March 26, 2017, 06:04:05 PM »
So I'm about 2 1/2 hours in; I'm really enjoying it so far although holy crap at the info dump after the intro missions  :o

The facial graphics aren't awful but they're certainly not ground breaking either (especially the hair, which is simultaneously made out of one piece of plastic, and somehow translucent)

I'm recording it and will put the first episode up tonight - will link it here for anyone interested. My last video which I recorded last night (Ep 5) is over an hour long and is overwhelmingly dialog, which I'm hoping is not something that gets repeated very often.

Love the little side quests you can pick up just by walking by some random passer-by; adds hugely to the immersion.

Also loving the - stated - scale of the thing - if you can actually do all the things that are alluded to, this is going to be one very long game (which is a very good thing, IMO)

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