« Last post by Mister Andersen on Today at 04:57:33 AM »
I think something honest and simple such as "The release of Shadows of Self and Bands of Mourning has given us new insights into how certain powers work. Players may wish to use the following updated rules in their games..." would suffice just fine.And, being as the majority of MAG players are
BoM spoilerI actually made a character once that was a True Body craftsman disguised as a Hazekiller... none of the players ever found out I was a Kandra... was great!SpoilerWe ought to have some additional bone props and modifications available to Kandra. Specifically, MeLaan's metal skeleton is pretty awesome. I'm inclined to model the whole thing after Gunsmithing, letting Kandra modify True Bodies with things like crafting them out of metal/stone (built in armor ratings), hidden weapons, and the little metal box that MeLaan keeps her mental faculties tucked away in.
"A character of Medium or larger Size may use a 2-handed
weapon with one hand, but suffers a –4 penalty with his attack
check. Conversely, a character may hold a 1-handed weapon
with both hands, in which case his Strength score increases by 2
when determining damage."
Suppose I'm wielding a halberd in one hand at -4 and a claymore in the other at no penalty from Monkey Grip. Could I switch at will which one is penalized? As a GM I would rule that it's a Handle Item action.
I don't know why I'm asking since I don't think any player would ever do this, but hey I'm bored and I'm imagining a large unborn with six arms and six hurl battering rams.