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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by TKDB on September 24, 2017, 07:57:13 AM »
I tend to allow Grapple in Berserk stance in general, and change Rage Mastery to open up Bull Rush, Climb, Swim, and Jump. The general idea of being in too much of a frothing frenzy to think about doing much of anything remotely fancy makes sense, but grabbing hold of someone is such a basic, instinctual thing for humans wanting to hurt somebody that it's just too weird for it to be excluded.

On the other hand, I would rule that Concentrate checks (unlike most reactive/defensive types of skill checks) are still precluded by Berserk stance's prohibition on skill use, which would make a raging grappler very easy to dislodge.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Desertpuma on September 24, 2017, 07:29:25 AM »
I think it makes perfect sense as you are not thinking just raging and reacting to everything around you.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by TheVastator on September 24, 2017, 05:35:02 AM »
I'd rule that you can do Athletics and generally phisical checks.
Otherwise while raging it means you cannot jump, or initiate a grapple (why?), or climb. Doesn't make much sense.
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Off-Topic / Re: Computer Gaming 2017
« Last post by RusVal on September 23, 2017, 03:48:31 PM »
So I was a bit bored, and decided to check out a video about "Top 10 Nintendo Sequels we NEED".  An okay list, though I am in agreement about the number 1 pick: Advance Wars.  I mean, natch, some of us are excited about Tiny Metal because of the connection.  As I'm watching, it brings up an article talking about why Nintendo hasn't pulled the trigger, as it were, and to my surprise the main reason seems to be "it's harder to create relationships between characters compared to Fire Emblem".

...Wait, what?!  THAT's the main hangup?!

 :o

I am literally at a lose for words about how this is a problem.  I mean, ok, I shouldn't put down how someone might struggle with certain aspects of creating a setting, but from my angle, I see a number of examples of how this shouldn't be a problem:

XCOM - Surprise surprise, moving past my obvious love of the game, XCOM is a prime example about how you don't need many set characters to create meaningful relationships and stories.  Even more so with WOTC adding the Bonding system, which essentially has caused people to call it "Fire Emblem with guns", as silly as that may be.  How could that be the case with a game about mass warfare?  Well...

Squad leaders - It's almost an excessively easy solution.  Basically, we have the Commanding Officers, now we just need to add character to the rest of the command chain.  Each unit will have a leader, and each of those leaders answer to a leader, and that leader answers to the Commanding Officer.  It would also be a terrific evolution of the two different CO systems from the original and the gritty reboot.  The CO provides army wide benefits just like the original, while Lieutenants are assigned to units to provide additional benefits on top of it.  And each of the basic units have a Sergeant who put a face to that mob you keep throwing into the grinder.

StarCraft- And if that's all to complicated, just do what Blizzard does.  Make each unit a character in it's own right.  How many of us who've played these games can remember how Marines were gruff Aliens references, Siege Tanks were shouting their indoor voices, or how Thors sounded like The Aaaaarnald.  Tiny Metal is taking a somewhat similar approach with their game, with each unit having their own voiceovers depending on their type.  Cute Humvees ("Hai!" :D) and gruff Future Tanks ("EXPLOSION!!"), oh my!

Then again, I'm just some random Joe who plays to many games and posts about them on a forum, so what do I know?
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Off-Topic / Re: Idiot Box: TV 2017
« Last post by Desertpuma on September 23, 2017, 10:49:35 AM »
That Manga version .. ouch ...

Castle did actually try to bribe some cops to let him go once and told them where he had stashed some of his war chest. They get to the storage shed and he gives them the code then stands off to the side. They rip it open only to get gunned down by internal tripwire attached to a .50 cal machinegun. Castle's response: "Probably should have told you about raising it up more than a foot but then you got what you deserved."
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Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by RusVal on September 23, 2017, 07:56:54 AM »
Most metal name for a mission to take out the Chosen Assassin?

Operation Dying Corpse

As Bradford said afterwards, "I remember seeing that on an album cover many years ago."
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Off-Topic / Re: Idiot Box: TV 2017
« Last post by RusVal on September 23, 2017, 07:55:08 AM »
I think the more key difference is that Capt America is willing to just knock people out or down and then make sure they are restrained but he will kill in a war.

That, and there's that whole shield throwing thing.  As has been pointed out before, for some reason in superhero stories "actually being effective with tactical gear" is considered a power.

With the Punisher, criminals are criminals and deserve to be punished, especially crooked cops. He does not believe the gloves should ever have been put on and there is no reason for restraint.

Not entirely true, since the Punisher does give some people a chance.  One comic had him let a guy that was at a buy go because they hadn't actually gotten anything, albeit with a verbal warning and saying "get a haircut, hippy."  Castle only then killed the guy when he called up a friend and told him to get over there to take all the now-abandoned merchandise.

Then again there was that time a former dealer helped Castle gun down a gang that was holding the dealer hostage, and afterward the dealer is going on and on about how he was going to turn over a new leaf.  Castle then thinks "probably shouldn't risk it," and shoots the dealer.

He's just really really violent in the more morally squeaky clean universe, is what I'm saying.
At the very least, we should be glad they didn't adapt the manga version.  Who's a geisha that spanks people.  I am being serious.
Did I mention I was a fan once?
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by TKDB on September 22, 2017, 05:43:54 PM »
Great answers thanks Takeru and TKDB.

Re: Concentrate checks; that's something I hadn't thought of and makes some sense - although the aforementioned PC who has +11 to Grappling gets there in part because he has Rage Basics and Mastery which precludes him from making Concentrate checks - and I have just realised as I type this that that would also exclude him from making Athletics checks, right? Even though it's buried inside the "Grapple" action, which is a Melee Attack Action, it does explicitly say "makes an opposed Athletics check" inside that action. So, no grappling while raging?
Correct, you need Rage Supremacy to initiate Grapple in Berserk stance.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Viperion on September 22, 2017, 04:41:45 PM »
Great answers thanks Takeru and TKDB.

Re: Concentrate checks; that's something I hadn't thought of and makes some sense - although the aforementioned PC who has +11 to Grappling gets there in part because he has Rage Basics and Mastery which precludes him from making Concentrate checks - and I have just realised as I type this that that would also exclude him from making Athletics checks, right? Even though it's buried inside the "Grapple" action, which is a Melee Attack Action, it does explicitly say "makes an opposed Athletics check" inside that action. So, no grappling while raging?
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by paddyfool on September 22, 2017, 03:25:36 PM »
I like the "automatically loses the athletics check on the character's round" ruling. In that vein, I'd rule that the grapple itself would still be maintained if the opponent was pinned - they'd simply switch status to held.
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