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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by paddyfool on Today at 02:28:11 AM »
Aiden has the best prudence in the group, and Drin is the best haggler. Also getting the better end of a business deal is the kind of thing he enjoys (in another life, he could have been quite successful in a legitimate way).
License to Improvise / Re: Spell game
« Last post by paddyfool on Today at 12:52:15 AM »
Level: 4 Weather
Casting: 1 half action
Duration: 1 round / caster level (dismissible)
Distance: Close
Save: Negates (partial)
Area: 20' penetrating sphere
Effect: All the air in an area you target rushes out and remains outside of it for the duration.  Any PC or NPC within the Area that needs to breathe takes 2d6 lethal damage with the Excruciating quality when this spell is cast.  Also, any fires within the area are immediately extinguished, targets within the area may not be set on fire for the spell's duration, any PC or NPC that begins their round within the area takes 1d6 lethal damage with the Excruciating quality at the beginning of their round.  Any characters staying aloft by means of winged flight within the area when the spell is cast or subsequently entering the area by means of winged flight must make a Reflex save or become sprawled.  No sound may pass into, out of, or within the area, and no Bang damage may be dealt to those within it. 

[Lot to model there.  In damage terms, it's quite a crude way to model both the effects of explosive decompression in the initial casting and the slower suffocation etc. from remaining within a vacuum for further rounds, but it'll do].

Name: Jack in the Box
Concept: Trap spell for containers
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on Today at 12:43:42 AM »
We should elect a treasurer - preferably someone with high prudence.

Selling off our surplus is good, but we should wait with our shopping tour until we know what we need - or at least until we know what we can get from the Baron.

Obviously, Creamor won't leave the boat before we go to the Baron, since he still has to conserve his Disguise Self spell points.

For the stuff we already know we'll need, we should compile a shopping list and have the one with the best haggle check do the shopping.

This looks good already. I'll be eagerly waiting for more information, and for the kickstarter. Last time I couldn't participate on the dice kickstarter because money. Will int. shipping be less expensive this time?
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Antilles on May 29, 2016, 09:42:59 PM »
Well, there is always the mod pack that basically adds the classes from Long War, they've had (in theory, at least) years of tweaking as well.
Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Mister Andersen on May 29, 2016, 08:23:44 PM »
"Or someone..."
Fantasy Craft / Re: Kingdoms Lost, Kingdoms Found
« Last post by Viperion on May 29, 2016, 03:21:14 PM »
Must be fine, hehe
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Antilles on May 29, 2016, 12:06:21 PM »
Right then, we've got a little over a day in Farholde before our meeting with the Baron. Fancy attire is recommended by Tiadora, so some shopping seems prudent.

So, do we stay on the boat, or get some rooms at a local inn? And what do we do about Grumblejack? We can rig up a 'wall' of the empty provisions barrels/crates for him to hide behind, tucked under a blanket, but it's hardly a long-term solution.

And finally, prudence. Since we've the opportunity to go shopping fairly freely, and they've actually got a market worth speaking of, it's taking effect. What would be best, us selling off everything we want to sell then splitting the cash equally, or we keep the cash in a knot 'fond' and subtract when necessary but everyone subtracts cash (and the prudence hit) for the items they're buying (even if someone else does the actual Haggle check).
Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Antilles on May 29, 2016, 11:52:54 AM »
The Cardinal nods, satisfied, and hands the Knot another clay seal marked with the unholy symbol of Asmodeus. "Excellent. If you recover the Tears or need to report anything to me, break this seal. I will send Tiadora to wherever you break it within an hour or two. Now go with the blessings of the Prince of Hell and see this mission done!"

As the group leaves the cabin, Tiadora enters and shuts the door. There is a low murmur of a quick conversation, then all is quiet. Presumably Cardinal Thorn left the same way he arrived, for the next morning Tiadora exits the cabin again, alone. The barge docks at Farholde a little after noon, and Tiadora gives everyone instructions. She has arranged for a meeting with the Baron tomorrow night. "Best to find something presentable to wear", she says with a sneer.
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by RusVal on May 29, 2016, 11:15:47 AM »
My main issue with mod classes is that they might not necessarily be balanced.  Not to say that the modders won't have a good judge of the balance, but Firaxis is always tweaking what classes they already have, and mods is always on a case-by-case basis.
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