Another round of updates. Let's see if I can tackle everything in one go real quick...
TKBD (Part One):
Mobility Basics in the prereqs is actually not a bad idea, here, provided that you keep the stuff that's actually truly required for the class to function (ie, Resolve and Combat Focus) in there too.
Good call, I think. Changing it over. Works with the Core nicely as well.
Incidentally, what's the deal with "can't have a caster level" prereq?
I see your point on this, especially since the idea of a priest who turned away from magic could be a neat take on how this person ended up as they currently are. It was a balance issue, initially, but also a flavour deal. I really wanted them to be the sort of push away from magic, only to realize that they couldn't deny it in the end. The wording you suggested sounds a little wonky, but I can't at all put my finger on why. Going to implement it for now.
I think that the class should focus on one feat chain.
The problem is that there are so many neat options for people to grab out there. The mobility tree is nice, but it's also the only one of the coverts that fit. Charging fits them, but I didn't really want to take that choice out of the player's hand. If I give them Charging Basics and make them take Mobility Basics, then they get to choose their progression past that. I wanted more flexibility in the class to let people sort of customize it in their own way while still giving them the abilities that I felt were key to things. This is two people with this problem though, so I'll take a look at changing it when I play around with my builds tonight.
On the jumping thing, have you considered the Martial Artist's (there I go again) Wuxia?
I gave it some serious though, but putting that in place means that this class would get Wuxia II before the Martial Artist could, and I didn't want to basically go "Hey! HEY YOU! WUXIA HERE!" over the Martial Artist.
TKDB (Part Two):
Moving the feat tree crossover effect to the core ability is a good call. However, it's quite narrow, and honestly probably a bit underpowered for a core ability.
Wow! I was worried it was actually going to be overpowered instead, since it makes your Edge gathering much more fluid, especially since careful class design might have someone coming into the class with the ability to use it five or six times during a single combat.
...for fulfilling prerequisites and requirements or determining the effects of any ability.
I was really wary of this because of just how many things key off of that. I don't want them to really be a Parry Monster on top of all the Defense increasing spells that they have.
E slot (level 4) is alright I guess. I'm a little leery about the idea of a flawless Acrobatics/Athletics pair, since autowinning bull rushes, grapples, and trips all with one ability kind of rubs me the wrong way, but I won't get too worked up over it at the moment.
Big_Jim covered what I was going to say on this one. Note that by the time they get it, they should already be pretty decent at it (unless the player just jumped into this class without even thinking), so it'll end up being more of a net than a catapult, I think.
Some sort of bonus Edge in Dramatic scenes is a great fit (I'm a bit leery of just giving a free point of Edge every round, but for now I'll just note that as something worth taking a closer look at in the future), but it should definitely be packaged with Charging Mastery as a direct followup to Combat Harrier.
I was really going for the feeling of the dramatic combat scene at the end of all the martial arts films with this ability. Big_Jim pointed out the problem in wording that I need to change below, but I kind of want to keep the feat selection. That said, it looks like two people aren't digging the fact that they aren't connected... Hmm... Would giving players a selection of feats to pick from be out of the question?
Yeah, it's not strictly redundant, but you don't necessarily need a class to directly give you every last thing you could possibly want for a certain style of combat.
Really? But I love that...
Mobility feats + Charge Attack would be cool, but Charging feats + Charge Attack just feels kind of excessive.
Let me play around with it tonight. I've built about five possible builds of this to test it and see how things go. I'll flip it around and see how it feels.
How about "Pierce the Heavens" rather than "Over 9000!" for the gamebreaker?
That's always been a placeholder name. This is a good replacement, I think. Changed. Also, I think Big_Jim caught what I was going for in his post (and you agreed with him on the next page), so I'm just gonna roll on ahead.
I'd change the name to Chi Focus, though.
Not a bad idea. This was meant to be crazy kungfu style class, so this might drive home that point. On the other hand, I didn't want to push people away who don't like the idea of eastern mystic and just wanted to make a spell knight or something. Going to hold off on changing it for now.
Also, I see you cribbed half of my Flit Knight ability for the Legendary Wingling class.
Also, yes. I totally did.
Check and make sure that this doesn't bounce his own spells too, though. That would suck.
The book doesn't say it doesn't. I might add that Spells Cast using the class's Arcane Focus aren't subject to this, but I don't know how to word it. Suggestions from anyone?
Also, updated the wording on Adrenaline is Power and moved things around as noted.
It probably needs to be changed to Regeneration (Current Edge).
As to name, I was reading at the fluff and thought I might be looking at a "wildling". A common name for a sort of spontaneous, perhaps slightly stunted or malformed magical talent.
Now, Crafty already has a Monk, and while it is a different beast than this it is still a Monk in its own way. As such, we can't call this class a Monk... so, what can we call this class? The Ascetic (because it is fairly self-propelled and self-focused), or maybe the Wardancer. Just some suggestions!
How about Chi Focuser? Inner Maestro? or for a more free-wheeling feel, Adrenaline Junkie?
Lots of suggestions here. I like Wildling, Asectic, and... Hmm... Adrenaline Junkie is a little too rough, but I like the Adrenaline inclusion. Adrenalist? Since they're casting using their Adrenaline? Something like that. What does everyone else think?
Anndd... I think I got everything, but I don't doubt that I missed someone/something in there.Edit
: Something weird happened with the first two sections there. Corrected spacing.