Recent Posts

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21
Fantasy Craft / Re: Let's Read: Fantasy Craft: Adventure Companion & Call to Arms
« Last post by Big_Jim on June 30, 2016, 04:38:33 PM »
Wishing doesn't make it true, Mr. A.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by The_Grand_User on June 30, 2016, 04:34:02 PM »
Sounds like the Threaten action
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Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Valentina on June 30, 2016, 04:33:25 PM »
I like how, in that trailer, every time it makes a melee attack it misses. :P

Oh well, still good to know.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Viperion on June 30, 2016, 04:33:09 PM »
We were brainstorming about my game-to-be last night and one of the guys wants to run with a character that doesn't use weapons (Priest whose alignment is "Pleasure"); I thought I recalled a combat action that inflicts Stress damage but couldn't find it; is there such a thing? Tire is almost what he's looking for, but it's only for opponents within reach. I was under the possibly mistaken impression there was a ranged Stress inflictor. Is it a trick, maybe? Or am I just flat out remembering wrong?
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As I mentioned, since all the Blood Feats have a requirement that you be a Folk, this is the only way to do a half-elf.
Don't see why: Fey doesn't give you much more than a minor defense against natural animals and a flavor defense against aging.

Fun fact: Elves are technically folk
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Well, they definitively have been running an austerity program since 2010. Maybe, just maybe, austerity isn't a magical economic cure-all after all?
It looks like they didn't cut overall spending and designed their cuts for the least "bang for the buck" while also not unscrewing the tax code.  That is sort of a textbook "how to do it wrong."   :(
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Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by RusVal on June 30, 2016, 01:36:16 PM »
Whelp, didn't take my own advice.  Nope, had to go and get the Ski Infantry achievement in Civ V.  Now I've got an incomplete Hunters campaign.

And Johnny-Five is very, very much alive.  Oh well, robots make everything better. ;)
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License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft
« Last post by Big_Jim on June 30, 2016, 01:23:53 PM »
I figured out a much better way of explaining weapon coded (W) power move purchasing. Rather than go through the rigamarole of differentiating tier 1s as either (5 points) or (weapon +2 points), I'm just pricing them as W in damage, threat, and range at 1 point each. The math is the same, but you can easily count up your build points without mental gymnastics. It's easier for me and my players, at least.

I also plan on expanding the weapons section of chapter 1 to break down and explain how using weapons in power moves breaks the "power moves don't worry about other game or character options".  Stuff like things that increase the threat range of a weapon that you are using for a Threat=W power move gets it's Threat increased, or the soldier's Most Deadly ability should work with a Threat=W coded power move. Otherwise, W coded are often a build tax for stuff. That and almost any broken combo is gonna be a magic item that the GM should have never allowed the character to get his grubby little paws on in the first place.
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Hi all.

I'm relatively new to the Mistborn Adventure Game as well, though not new to Mistborn, and I'm in the same boat as EnjinSosei. I'm in Utah, but unfortunately, I'm in southern Utah, which is a little removed from the game up north.

Anybody down in St. George or the surrounding area that would be interested in playing? Where are you at EnjinSosei?
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License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft
« Last post by Big_Jim on June 30, 2016, 12:29:14 PM »
I think larger should be half (rounded up).
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