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 21 
 on: September 30, 2014, 11:50:08 PM 
Started by foproy - Last post by RusVal
Peek at CoD: AW Elite Gear

I have to say, some of this stuff looks sweet.  I particularly like 0:09's and 1:20's body armor, and 1:15's and 1:30's helmet designs.  Not necessarily the colors, though.  To bad I keep wishing that they didn't have those bare bones exo-suits.

 22 
 on: September 30, 2014, 10:11:07 PM 
Started by Wolverine - Last post by Crafty_Pat
You can hang on my lawn, Wolvie. My initial reply was, "I'm stunned it took this long for the last of those shows to go."

It's not like they've been any good for the last couple decades...

 23 
 on: September 30, 2014, 08:07:13 PM 
Started by meatwadf - Last post by meatwadf
Like Liefeld! Lol

 24 
 on: September 30, 2014, 08:02:06 PM 
Started by meatwadf - Last post by MilitiaJim
Also, Rifts is the Liefeld of RPGs. Kernal of a good idea in there, but surrounded by useless and poorly thought out garbage.
Fairly gruesome power creep in each new book too.

 25 
 on: September 30, 2014, 07:26:16 PM 
Started by meatwadf - Last post by DW
Sorry about not using quotes and stuff to respond. Using my phone here at gym. Lol

No problem. I peekog my mama at the gym all the time. Wink

 26 
 on: September 30, 2014, 07:19:37 PM 
Started by DW - Last post by DW
Rewording the A (and seeing how my name suggestion looks):

Chi Focus: At Level 1, you learn all spells listed in the Chi Focus Spells sidebar. These spells may only be cast using this ability and and the range of these spells become a range of Personal (and only Personal) when cast with this ability. Chi Focus spells are cast using your Resolve (Con) instead of the Spellcasting (Int) skill, and when Resolve casting these spells you are always considered to have a Mage's Pouch and you use Edge in place of Spell Points.  You may Resolve cast any of these spells with a level equal to half your class level (rounded up).

Still not overly keen on the name change,  but this is much cleaner working. I'm gonna implement it.

 27 
 on: September 30, 2014, 07:17:52 PM 
Started by Wolverine - Last post by tracker7
Yeah, Wolverine, go find someone's lawn to get off of.

 28 
 on: September 30, 2014, 07:16:35 PM 
Started by DW - Last post by DW
Another round of updates. Let's see if I can tackle everything in one go real quick...

TKBD (Part One):

Quote
Mobility Basics in the prereqs is actually not a bad idea, here, provided that you keep the stuff that's actually truly required for the class to function (ie, Resolve and Combat Focus) in there too.

Good call, I think. Changing it over. Works with the Core nicely as well.

Quote
Incidentally, what's the deal with "can't have a caster level" prereq?

I see your point on this, especially since the idea of a priest who turned away from magic could be a neat take on how this person ended up as they currently are. It was a balance issue, initially, but also a flavour deal. I really wanted them to be the sort of push away from magic, only to realize that they couldn't deny it in the end. The wording you suggested sounds a little wonky, but I can't at all put my finger on why. Going to implement it for now.

Gatac:

Quote
I think that the class should focus on one feat chain.

The problem is that there are so many neat options for people to grab out there. The mobility tree is nice, but it's also the only one of the coverts that fit. Charging fits them, but I didn't really want to take that choice out of the player's hand. If I give them Charging Basics and make them take Mobility Basics, then they get to choose their progression past that. I wanted more flexibility in the class to let people sort of customize it in their own way while still giving them the abilities that I felt were key to things. This is two people with this problem though, so I'll take a look at changing it when I play around with my builds tonight.

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On the jumping thing, have you considered the Martial Artist's (there I go again) Wuxia?

I gave it some serious though, but putting that in place means that this class would get Wuxia II before the Martial Artist could, and I didn't want to basically go "Hey! HEY YOU! WUXIA HERE!" over the Martial Artist.

TKDB (Part Two):

Quote
Moving the feat tree crossover effect to the core ability is a good call. However, it's quite narrow, and honestly probably a bit underpowered for a core ability.

Wow! I was worried it was actually going to be overpowered instead, since it makes your Edge gathering much more fluid, especially since careful class design might have someone coming into the class with the ability to use it five or six times during a single combat.

Quote
...for fulfilling prerequisites and requirements or determining the effects of any ability.

I was really wary of this because of just how many things key off of that. I don't want them to really be a Parry Monster on top of all the Defense increasing spells that they have.

Quote
E slot (level 4) is alright I guess. I'm a little leery about the idea of a flawless Acrobatics/Athletics pair, since autowinning bull rushes, grapples, and trips all with one ability kind of rubs me the wrong way, but I won't get too worked up over it at the moment.

Big_Jim covered what I was going to say on this one. Note that by the time they get it, they should already be pretty decent at it (unless the player just jumped into this class without even thinking), so it'll end up being more of a net than a catapult, I think.

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Some sort of bonus Edge in Dramatic scenes is a great fit (I'm a bit leery of just giving a free point of Edge every round, but for now I'll just note that as something worth taking a closer look at in the future), but it should definitely be packaged with Charging Mastery as a direct followup to Combat Harrier.

I was really going for the feeling of the dramatic combat scene at the end of all the martial arts films with this ability. Big_Jim pointed out the problem in wording that I need to change below, but I kind of want to keep the feat selection. That said, it looks like two people aren't digging the fact that they aren't connected... Hmm... Would giving players a selection of feats to pick from be out of the question?

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Yeah, it's not strictly redundant, but you don't necessarily need a class to directly give you every last thing you could possibly want for a certain style of combat.

Really? But I love that... Wink

Quote
Mobility feats + Charge Attack would be cool, but Charging feats + Charge Attack just feels kind of excessive.

Let me play around with it tonight. I've built about five possible builds of this to test it and see how things go. I'll flip it around and see how it feels.

Quote
How about "Pierce the Heavens" rather than "Over 9000!" for the gamebreaker?

That's always been a placeholder name. This is a good replacement, I think. Changed. Also, I think Big_Jim caught what I was going for in his post (and you agreed with him on the next page), so I'm just gonna roll on ahead.

Big_Jim:

Quote
I'd change the name to Chi Focus, though.

Not a bad idea. This was meant to be crazy kungfu style class, so this might drive home that point. On the other hand, I didn't want to push people away who don't like the idea of eastern mystic and just wanted to make a spell knight or something. Going to hold off on changing it for now.

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Also, I see you cribbed half of my Flit Knight ability for the Legendary Wingling class.

Uh-oh...

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I'm flattered.

Yay!

Also, yes. I totally did.

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Check and make sure that this doesn't bounce his own spells too, though. That would suck.

The book doesn't say it doesn't. I might add that Spells Cast using the class's Arcane Focus aren't subject to this, but I don't know how to word it. Suggestions from anyone?

Also, updated the wording on Adrenaline is Power and moved things around as noted.

Quote
It probably needs to be changed to Regeneration (Current Edge).

Done.

Quote from: Morgenstern
As to name, I was reading at the fluff and thought I might be looking at a "wildling". A common name for a sort of spontaneous, perhaps slightly stunted or malformed magical talent.

Quote from: Mutt
Now, Crafty already has a Monk, and while it is a different beast than this it is still a Monk in its own way. As such, we can't call this class a Monk... so, what can we call this class? The Ascetic (because it is fairly self-propelled and self-focused), or maybe the Wardancer. Just some suggestions!

Quote from: BigJim
How about Chi Focuser? Inner Maestro? or for a more free-wheeling feel, Adrenaline Junkie?

Lots of suggestions here. I like Wildling, Asectic, and... Hmm... Adrenaline Junkie is a little too rough, but I like the Adrenaline inclusion. Adrenalist? Since they're casting using their Adrenaline? Something like that. What does everyone else think?

Anndd... I think I got everything, but I don't doubt that I missed someone/something in there.

Edit: Something weird happened with the first two sections there. Corrected spacing.

 29 
 on: September 30, 2014, 07:10:46 PM 
Started by DW - Last post by Big_Jim
Rewording the A (and seeing how my name suggestion looks):

Chi Focus: At Level 1, you learn all spells listed in the Chi Focus Spells sidebar. These spells may only be cast using this ability and and the range of these spells become a range of Personal (and only Personal) when cast with this ability. Chi Focus spells are cast using your Resolve (Con) instead of the Spellcasting (Int) skill, and when Resolve casting these spells you are always considered to have a Mage's Pouch and you use Edge in place of Spell Points.  You may Resolve cast any of these spells with a level equal to half your class level (rounded up).

 30 
 on: September 30, 2014, 05:57:01 PM 
Started by meatwadf - Last post by meatwadf
Oh crap. That is my bad. The wording is supposed to be 10+die result. That one is one me. Lol

I've considered the spell point approach to Mama Burn, but keep going back and forth. As a GM, I wouldn't see the peekog being too much of a game breaker, but that may just be due to how I run games, of course.

I like the idea for "Suffer not," and may see how that works out.

As for the inspiration, that's simply one of the takes a player could go away with it, yah. I could easily see it simply believing in cold steel over unpredictable magic. Totally Conan that! Heh

Also, Rifts is the Liefeld of RPGs. Kernal of a good idea in there, but surrounded by useless and poorly thought out garbage.

Thanks for the ideas. Have to see how some of them work in the game itself!

Sorry about not using quotes and stuff to respond. Using my phone here at gym. Lol

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