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 on: February 26, 2015, 10:14:37 PM 
Started by Krensky - Last post by Mister Andersen
If you look at Alien, Aliens, and Alien 3 you get a sci-fi version of Beowulf.

Nice comparison; Alien Cubed is a terribly underrated film. While I look forward to Blomkamp's project with intrigue, I don't think the franchise would be hurt by moving on from Ripley and introducing a new heroine.

 on: February 26, 2015, 09:59:56 PM 
Started by Valentina - Last post by MilitiaJim
The same company that bitterly fought the answering machine.  No thank you.  That was a very poor trade for giving them a monopoly.

 on: February 26, 2015, 09:10:42 PM 
Started by Krensky - Last post by Krensky
If you look at Alien, Aliens, and Alien 3 you get a sci-fi version of Beowulf.

As for Resurrection, I don't want to hear it Morg.

I payed to see The Beast of Yucca Flats.

 on: February 26, 2015, 09:04:53 PM 
Started by Krensky - Last post by Morgenstern
3 was ok - it got back to being a horror story. No shame in that.

Resurrection is possibly the worst movie I've ever seen. It is unquestionably the worst movie I've ever paid money to see.

 on: February 26, 2015, 08:29:10 PM 
Started by foproy - Last post by RusVal
Earthlight demo brings the International Space Station to VR

 on: February 26, 2015, 08:26:19 PM 
Started by Krensky - Last post by RusVal
Blomkamp Confirms His Alien Film Is A Direct Sequel To Aliens

Yes, this is going to be an official retcon of 3 and Resurrection.  I am sure there is no tears shed over that.

 on: February 26, 2015, 08:10:05 PM 
Started by Outis - Last post by Crafty_Alex
Quick question.

In the section on building Villains and Extras, it gives a ton of options unavailable to regular players. Is there a reason these options are not initially allowed?

Yes. You should never make a game of the complexity to a RPG without considering very carefully whether an option *needs* to exist in the core game - everything needs to justify its existence or GTFO. My reasons for this particular decision:

1) Simplicity. You give people many more options than we did for Powers and it gets to be way too hard to pick a matrix of powers. Combine that with the literally hundreds of others configurations when building a character (gear x Traits x Attributes x Standings x Powers) and you run the risk of creating option paralysis.
2) Game Balance. Already people are inherently (some might say maniacally  Evil) drawn to Mistborn's Powers, to the point that one of the top 3 questions people have about the game is 'Can you play a regular human, and if so, are you an idiot for doing so?' Tipping the game/world even more toward Powers would basically mean the effective extinction of non-Powered characters in all but purely "fluff" games. That does not fit with the narrative of Mistborn, which has really important characters who are not Mistborn affecting the story profoundly and often.
3) Character Balance. I made the conscious decision that having good Powers meant sacrifices beyond allocating Strengths. While I didn't want tell people they simply can't play Mistborn, I make players with Powers work for cool combinations via Advancements; a starting character with lots of Powers is not particularly good at anything, until he or she commits most if not all of their Advancements to getting stunts and improving their ratings. Mistings are good with their one power - the rating of 5 and a starting Stunt is a BIG deal mathematically - and normal humans' "power" is flexibility, both from Traits and freedom to spend Advancements however they feel is best.

NPCs don't follow those limitations, because they don't get the opportunity to grow through Advancements, and most only live for 1 adventure anyway! Thus, they needed a lot more options to represent the spectrum of abilities seen in the books. 

Would there be any balance issues if a player were to take "A Rating 4 spike and an Average Power" as a Strong power?

I agree with everyone else that it's your game, and you get to decide what's right for your group. I don't think this is particularly overpowered as a Strong power choice.

 on: February 26, 2015, 08:01:48 PM 
Started by Valentina - Last post by Krensky
Sarcasm, Militia Jim?
If not, what's your thinking?
Devil's advocate.  We have Comcast, TWC, Charter and Cox communications leading the way for ISPs.  I'm not sure we were getting much innovation to begin with.
Remember all the innovation AT&T put into telephony between 1930 and 1980?  I'm generally on board with the idea of ISPs being common carriers, but I don't trust the politicians pushing hardest for Net Neutrality to run a hot dog cart, nevermind craft legislation that will preserve the best parts of the current internet while allowing innovation going forward.

Yep. There was a metric ton of it and general advancement of science and technology because of AT&T having to dump billions of dollars into Bell Labs every year to keep their profits down.

 on: February 26, 2015, 07:55:39 PM 
Started by Valentina - Last post by Agent 333
The only thing Comcast was interested in innovating was how to get more money for less service.

 on: February 26, 2015, 07:43:27 PM 
Started by RusVal - Last post by Krensky
You're not the first and will not be the last to post a personal obituary Rus.

My deepest condolences.

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