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 11 
 on: November 22, 2014, 04:49:18 PM 
Started by foproy - Last post by Morgenstern
I remember playing through the Old Repbulic as about the blackest hearted Jedi imaginable (I pretty much based all decisions on what would result in the highest death toll in the long run... disturbing how that netted me light side points on occasion...).

(click to show/hide)

 12 
 on: November 22, 2014, 04:38:00 PM 
Started by Valentina - Last post by Valentina

The "standout stat" for Kentucky is nonsense. 1 bar per ... whatever. We have more barrels of bourbon than citizens here in the Commonwealth. All else pales in comparison.

So how many locals are actually tapping those barrels isn't so important..?

 13 
 on: November 22, 2014, 04:24:43 PM 
Started by foproy - Last post by Valentina
So I like MovieBob, the movie reviewer for The Escapist, and one of his apparent criteria for if there's something genuinely quality in a movie is if the viewer can remember anything about it later without being prompted.

That might be trickier than you think.  According to Extra Credits and the Idea Channel, it's actually a lot tougher to remember moments in video games, particularly story, unless it was some "awesome" thing that happened during the course of play.  So we might need a different measuring stick when scoring the quality of a game's writing, such as how it interacts with the mechanics of the game itself.

Sort of like how games that get rather meta tend to be remembered more than games that try to play their genres straight.  We remember them because the game is talking directly to the player, instead of having the player be an outside observer to what's happening.

For my record I do remember this scene from Summoner 2 with considerable clarity.

Upon reflection I get the point. Kinda.
Like FF7 -I remember Aeris dying, but that's a "cinema" moment not a gaming one.
I do also remember the scene right before that where Cloud is struggling not to kill her because of Sephiroth's influence, and that had mechanical elements.
I remember the empty City of the Ancients and Gold Saucer and Mount Wutai and Nibelheim, but I don't remember the ending because it was so ...forgettable. Tongue

 14 
 on: November 22, 2014, 04:05:27 PM 
Started by Valentina - Last post by Valentina
Curiously I live in a very wet state, and am a teetotaler myself.
Oh well. Always missing out on the fun. Cool

Someone needs to be the sober driver Wink

And sometimes I am, though parties concerned should be aware that the designated driver does not automatically know where I they live. Tongue
You probably wouldn't be surprised by how poor drunk people are at giving directions at 0300.

Edit: I just realized that because I live in Oregon I am actually A Sobriety Hipster.
 Lips Sealed

 15 
 on: November 22, 2014, 03:36:09 PM 
Started by Antilles - Last post by Mister Andersen
Well, now we know where to look someone needs to see if there's any incriminating evidence of the affair to be found.

 16 
 on: November 22, 2014, 02:18:35 PM 
Started by Antilles - Last post by Antilles
Here we go, full map of Balentyne. Also, the dwarves' map doesn't actually contain the secret passage. To make heads or tails of the annotations you'll need to succeed with an Investigate or Craft (Stonecutting) check.

(click to show/hide)

 17 
 on: November 22, 2014, 10:57:50 AM 
Started by foproy - Last post by RusVal
So I like MovieBob, the movie reviewer for The Escapist, and one of his apparent criteria for if there's something genuinely quality in a movie is if the viewer can remember anything about it later without being prompted.

That might be trickier than you think.  According to Extra Credits and the Idea Channel, it's actually a lot tougher to remember moments in video games, particularly story, unless it was some "awesome" thing that happened during the course of play.  So we might need a different measuring stick when scoring the quality of a game's writing, such as how it interacts with the mechanics of the game itself.

Sort of like how games that get rather meta tend to be remembered more than games that try to play their genres straight.  We remember them because the game is talking directly to the player, instead of having the player be an outside observer to what's happening.

 18 
 on: November 22, 2014, 09:08:44 AM 
Started by Valentina - Last post by tracker7

The "standout stat" for Kentucky is nonsense. 1 bar per ... whatever. We have more barrels of bourbon than citizens here in the Commonwealth. All else pales in comparison.

 19 
 on: November 22, 2014, 09:07:06 AM 
Started by Valentina - Last post by Wolverine
Curiously I live in a very wet state, and am a teetotaler myself.
Oh well. Always missing out on the fun. Cool

Someone needs to be the sober driver Wink

 20 
 on: November 22, 2014, 07:29:21 AM 
Started by Valentina - Last post by Valentina
On a somewhat lighter note: The United States of Booze: Who Drinks How Much And Where.

Curiously I live in a very wet state, and am a teetotaler myself.
Oh well. Always missing out on the fun. Cool

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