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Off-Topic / Re: Going to the Movies 2017
« Last post by Valentina on December 09, 2017, 07:06:32 PM »
Alita: Battle Angel

Whelp, it was about time someone tried to pull off the anime girl look for real.

How many pointless thousands was that effect out of their budget?

Yeah, that wooooooorries me just a little.

Like, the first bad sign from the live action GitS was a line about Kusanagi grousing about not know who she really was. Put that in a GitS story and you're basically signalling that you have no idea what you're doing.

I'm kind of wondering if the artifically large Gally Eyes aren't a similar kind of warning. Potentially they're meant to be distractingly artificial. If so, that's probably a positive sign. If they're a concious imitation of Kishiro's art style that's a bad indicator as it suggests an unthinking focus on the superficial and not nature of the story itself.

Kinda like this movie should be bloody. It doesn't have to be, but imo part of how Alita works is emphasizing frailty and cruelty and imbalances in personal power and this is done with gore. So if BAA is simultaneously sanitized and obsessed with giving Alita cgi googly eyes those are probably indicators of something likely to be a big fat dud.
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License to Improvise / Re: New Base Class: The Performer
« Last post by TKDB on December 09, 2017, 03:04:31 PM »
Overall impressions: I can't help but compare this to the Entertainer, since they fit such similar conceptual territory that it would be problematic to try to include both classes as options in the same campaign. Mechanically, though, there's certainly a clear distinction in that the Performer here has a strong backer focus, as opposed to the Entertainer's emphasis on skill specialization. I'm partial to backer roles for this sort of class, myself, but I think this is mechanically distinct enough to be a reasonable addition to a GM's toolbox for deciding what sort of options to present players. Those who prefer something more akin to TOG's bard can use this class, while those aiming for a more down-to-earth representation of the "entertainer/performer" job would like DW's Entertainer.

As to the particulars:

Oral Tradition: I really like this ability. It's not really a direct port of the "bardic knowledge" concept from TOG (that would be better represented with Depth of Study -- a broad range of knowledge picked up from extensive travels and hearing lots of stories)...but that actually works in its favor. Perfect Memory is a flavor slam-dunk for the concept of the keeper of an "Oral Tradition", and that's exactly what a performer (particularly of the bard/skald/storyteller variety) would be in a more historically-minded milieu. Circumventing the Int prerequisite is also a rather nice perk, appropriate for a core ability.

Opening Act: Pretty underwhelming. It's a nice little bonus, but nowhere near enough for the slot. A level 1 ability should be the foundation stone of the class: Big, significant, and immediately defining your role. They typically run at about 1 times the value of a feat; this, I'd be hard-pressed to call even half a feat. Even if it didn't have the "once per opponent per scene" limit, it would still be a bit subpar. A flawless skill pair would be the easy go-to option for this slot, or if you want to more emphasize the backer role something along the lines of what you currently have would be ok, just...it needs to be bigger.

Inspiring Performance: Saga of Efficacy is way beefier than the other two. A +3 or more bonus to all skill checks is huge, and way more broadly applicable than the more circumstantial condition counteractors of the other two options. If I were playing a Performer, Saga of Efficacy would be my first pick every single time.

Also, it should probably refer to "teammates" rather than "party members". And just as a flavor note, I think the attributes for Tale of Valor and Saga of Efficacy should be flipped. While Cha does influence Lifestyle and Wis is used for Will saves to resist effects like those the Tale of Valor wards against, the concept of guiding teammates to be more effective in their skills seems like a much better fit for Wis, and inspiring them to greater valor seems like much more of a Cha thing.

Muse's Path: While I'm generally not a fan of giving Path Steps (except for those with little/no explicitly magical content, like Fortune or Strength) to classes that aren't clearly spiritually- or magically-oriented (I rather dislike the Jack of All Trades for that reason), I love love love the whole notion of music-magic so much that in this case it gets a pass from me. The wording could use some cleanup, though:
     At levels 3, 5, 7, 9, 11, 13, 15, 17, and 19, you take a Step along the Path of Beauty, Deceit, Heroism, or Knowledge. If your campaign features neither the miracles nor the sorcery campaign quality, you instead gain an additional Chance or Style feat.

(Also, by all means feel free to add my Path of Music to the options if you would like!)

Fame and Fortune: Giving +1 Panache and a rank of Renown is a bit much for this slot. Some small, circumstantial bonus alongside the Renown is appropriate (see the Assassin's "Unspoken Name"), but emphasis on small and circumstantial.

Crowd Pleaser: Most of these look ok, though I am a bit leery about Goad. Enraged is a pretty nasty condition to be able to inflict, and I'm not sure conditioning it on failure of the stress damage save is quite enough to offset it. At a minimum, it should waive the usual unconsciousness when the condition ends, and it could perhaps use some additional restrictions (such as perhaps a limited duration).

(Incidentally, with respect to Triumph, I actually have some material planned in a very similar vein in my Tome of Battle-inspired project -- a whole feat chain based around expanding on Triumphant Swing, in fact, and a Master class further elaborating on the theme.)

Solo: This seems a bit limited for an F slot ability. Class abilities in this slot are the strongest you'll get short of a gamebreaker. Compare this to flat-out immunity to baffled, fixated, and frightened from the Crusader's "Divine Virtue", or the substantial healing from Take Heart! (not precisely the same slot, but Eeven is a very comparable power level to F). Make it a full action instead of 1 minute, and remove two grades of each condition, and that'd be more on the right level. Maybe also have it heal subdual damage in addition to stress.

Also, the name is a little bland. Maybe "Rousing Solo"?

Crescendo: I like the general idea, but the execution is a bit unimpressive for a gamebreaker. Mostly the fact that it's 1/adventure, and doesn't last very long. A better approach might be to make it 1/session, and let the bonus persist longer (but still capping it based on Cha). Making it 1/session may necessitate reining the bonus in a hair, but it would be easier to balance a reasonable bonus for a 1/session ability of this sort than a 1/adventure. So it would be worded like so:
     At level 14, once per session during your Initiative Count you may declare a Crescendo. All allies who can see and hear you gain +1 to attack and damage rolls. At the beginning of each of your Initiative Counts during the Crescendo, this bonus increases by 1, to a maximum of 1 + your Charisma modifier (minimum +4). When the bonus reaches +3, the threat range for affected allies' attack checks increases by 1, and the action die cost to activate their critical hits is reduced by 1. The benefits of the Crescendo last for 1 minute after the attack and damage bonus reaches its maximum.
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Off-Topic / Re: Going to the Movies 2017
« Last post by Morgenstern on December 09, 2017, 01:40:12 PM »
That's some uncanny valley stuff going on there. The fact that she seems to be the only one in the movie like that makes it all the more weird.

Probably because she's the only one in a doll's body.
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License to Improvise / Re: New Expert Class: Cantor
« Last post by Nuaurpy on December 09, 2017, 11:44:47 AM »
The only concern I have is giving both Battle chants and Battle planning in a single class. A defensive focused Cantor could give +4 to saves or defense, +5 if the base class was Captain. The Captain gets the ability to enact 2 different battle plans as half of his game breaker but here a similar, possibly more potent effect is achieved by level 10.
That pairing is actually the main reason I made the class. Those two abilities are the most evocative of "bardic music", and I wanted to make it easier to acquire both.

However, I don't think it's actually that overpowered. Note that the Battle Chants only apply to the Cantor unless you pick up another grade elsewhere -- either starting as a Crusader, or as a Sage and cross-training it. And it's worth noting that a straight Crusader can already get Battle Planning I and Battle Chants II if he has Path of Heroism, which is quite comparable to what a Cantor can do with them. A Crusader 4/Cantor 8 has two more possible Battle Plans than a Heroism Crusader 12, but the size of the bonus is the same, so they're on equal footing as far as concerns about exorbitant bonuses. Comparing it to doubling up on Battle Planning isn't really appropriate because you still can only give the Battle Chant benefit to a single ally.

Ya okay, that allays my concerns. I forgot that Battle chants was self only
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License to Improvise / Re: New Expert Class: Cantor
« Last post by TKDB on December 09, 2017, 11:26:27 AM »
The only concern I have is giving both Battle chants and Battle planning in a single class. A defensive focused Cantor could give +4 to saves or defense, +5 if the base class was Captain. The Captain gets the ability to enact 2 different battle plans as half of his game breaker but here a similar, possibly more potent effect is achieved by level 10.
That pairing is actually the main reason I made the class. Those two abilities are the most evocative of "bardic music", and I wanted to make it easier to acquire both.

However, I don't think it's actually that overpowered. Note that the Battle Chants only apply to the Cantor unless you pick up another grade elsewhere -- either starting as a Crusader, or as a Sage and cross-training it. And it's worth noting that a straight Crusader can already get Battle Planning I and Battle Chants II if he has Path of Heroism, which is quite comparable to what a Cantor can do with them. A Crusader 4/Cantor 8 has two more possible Battle Plans than a Heroism Crusader 12, but the size of the bonus is the same, so they're on equal footing as far as concerns about exorbitant bonuses. Comparing it to doubling up on Battle Planning isn't really appropriate because you still can only give the Battle Chant benefit to a single ally.
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Off-Topic / Re: Going to the Movies 2017
« Last post by Illithar on December 09, 2017, 10:22:53 AM »
Alita: Battle Angel

Whelp, it was about time someone tried to pull off the anime girl look for real.

That's some uncanny valley stuff going on there. The fact that she seems to be the only one in the movie like that makes it all the more weird.
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Off-Topic / Re: Computer Gaming 2017
« Last post by Morganti on December 09, 2017, 09:26:13 AM »
wait a sec, I just fell in love with Sea of Thieves... and it's just for Xbox? tell me they're going to do a pc version...
Windows 10 at least, I just clicked on the app store on my pc and you can pre-order it
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Off-Topic / Re: Computer Gaming 2017
« Last post by TheVastator on December 09, 2017, 08:42:06 AM »
wait a sec, I just fell in love with Sea of Thieves... and it's just for Xbox? tell me they're going to do a pc version...
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Off-Topic / Re: Going to the Movies 2017
« Last post by Mister Andersen 2.0 on December 09, 2017, 08:36:56 AM »
Alita: Battle Angel

Whelp, it was about time someone tried to pull off the anime girl look for real.

How many pointless thousands was that effect out of their budget?
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License to Improvise / Re: New Base Class: The Performer
« Last post by Nuaurpy on December 08, 2017, 10:15:20 PM »
This could also be switched out for the Talented feat for the Basic Skill Mastery (Actor) feat instead of Perfect Memory and, instead of the bonus, giving them 2 additional Studies.
I wanted to give them something to represent Bardic Knowledge. Because this is a base class there's no way to be sure that they'll have BSM(Actor) though so I can't use talented there.

Epic of Alacrity seems weak compared to the other two.

Removing any condition means it has to be currently active. So what about not only removing the Slowed condition but also granting Immunity to it as well. Along with that, instead of the reposition, how about a bonus to their Initiative equal to the Performer's starting Action Dice for a number of rounds equal to the Performer's Dex modifier. I think that makes it stronger because, as currently written, it would easily drop to the bottom of the list of choices.
Whoops, it was supposed to grant slow immunity as well, I've added that. I think I like re-position better than an initiative boost as even if the initiative boost bumps up initiative mid combat (which I imagine was the idea) that only really matters if you have a lot of people that role awful and you don't so that you can boost them up on the first turn. Free repositioning means jumping back up after a trip or a sprawling special move for free and also allows ranged characters to duck in and out of cover (prone behind a tree trunk at the end of their turn and then back up again next turn)

I would also add "..or when making a Resolve (Relax) check" as this means they can also accelerate healing themselves from Stress Damage if they want.
This is exactly the kind of thing I felt like this was missing, perfect, thank you.
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