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I know I have seen this question on the forum before, but I can't find it again. Does immunity to subdual damage also extend to damage types that instantly convert to subdual like for example cold damage?
Like, if you start with 90 Init and the other guy has 80 Init, you go first, you take an action that costs, say, 30 points, so you drop to 60, the queue ticks down to 80 and the other guys does his thing, then it ticks on down to 60 and you get to go again. Anybody can get to a 100 if they're patient, but faster soldiers refill their Initiative faster so yeah, they do statistically get to do more stuff. I imagine a savvy player will adjust tactics accordingly.Ah. Righto. That does sound workable and neat. Not a great tabletop mechanic, but a computer could track all of that pretty well.