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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Antilles on April 28, 2017, 10:48:30 AM »
Ah, sorry, I should've been clearer about what I was going for there. For these social-turned-combat situations I'm envisioning it more like a mutual ambush, where everyone gets one action to prep for violence. Basically shortening the "ready item(s), enter stance, activate buff(s)" portion of the fight.
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on April 28, 2017, 06:49:43 AM »
In case I managed to beat the frog's ini, I'll try to trip him:

Trip:
Rolled 1d20+11 : 10 + 11, total 21

Depending on if he went down, I'll either trip him again or cast polar ray on him in the hope that he has the cold blooded trait
Rolled 1d20 : 18, total 18

+11 (for trip)
or
+17 (Spell casting)
Rolled 1d6 : 4, total 4
cold damage, Reflex Save DC 9 for half, +1 if he has cold blooded, also he might get sickened for a number of rounds equal to half the received damage (rounded down)
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Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Ares on April 28, 2017, 06:37:07 AM »
Creamor didn't have to wait for Janus' translation to realize that the frogman would start attacking any second. While he improved his shield with a little bit of magic he whispered to his comrades: "We have to trip him up so he loses concentration on his beserker trance. He'll be weakened afterwards."
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Fantasy Craft / Re: Questions
« Last post by Desertpuma on April 28, 2017, 06:35:30 AM »
I know I have seen this question on the forum before, but I can't find it again. Does immunity to subdual damage also extend to damage types that instantly convert to subdual like for example cold damage?

Well, the Damage Immunity NPC quality lists it as being immune to damage of a single type or from a single source such as a weapon category, NPC type, etc.

Considering that only Constructs, Elementals and Undead are listed as being immune to subdual damage, you could state that it does not extend to damage types that cause subdual or you could apply it situationally if you chose to but I believe the former is correct.
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on April 28, 2017, 06:34:11 AM »
Oh right, we've got a dice roller now  ;D
Ini:
Rolled 1d20+10 : 18 + 10, total 28



Getting ready for the fight:
Casting Magic Vestment, readying leather shield

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Fantasy Craft / Re: Questions
« Last post by Saizhan on April 28, 2017, 06:22:55 AM »
I know I have seen this question on the forum before, but I can't find it again. Does immunity to subdual damage also extend to damage types that instantly convert to subdual like for example cold damage?
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Off-Topic / Re: [Theorycrafting] Let's talk squad tactics game
« Last post by MilitiaJim on April 28, 2017, 05:59:23 AM »
Like, if you start with 90 Init and the other guy has 80 Init, you go first, you take an action that costs, say, 30 points, so you drop to 60, the queue ticks down to 80 and the other guys does his thing, then it ticks on down to 60 and you get to go again. Anybody can get to a 100 if they're patient, but faster soldiers refill their Initiative faster so yeah, they do statistically get to do more stuff. I imagine a savvy player will adjust tactics accordingly.
Ah.  Righto.  That does sound workable and neat.  Not a great tabletop mechanic, but a computer could track all of that pretty well.
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Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Mister Andersen 2.0 on April 28, 2017, 02:41:36 AM »
Init:
Rolled 1d20+4 : 6 + 4, total 10
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Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Antilles on April 28, 2017, 02:22:39 AM »
There's a small moment where Kumanda doesn't reply, and Zikomo begins formulating a reply while side-eyeing the chieftan with with a concerned look. Then you notice he's slightly vibrating and there's the beginning of froth around his mouth. You now have a good idea of what an utterly livid frogman looks like, just as Kumanda finally snaps and roars a challenge at Janus.

Spoiler: show

Kumanda starts combat by entering Berserk Stance. Since it's not exactly a surprise, everyone can do a similar 'entering stance/ready weapon' thing in response.
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License to Improvise / Re: New Base Class: Entertainer
« Last post by Mister Andersen 2.0 on April 28, 2017, 12:26:23 AM »
That's far more interesting
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