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Classic Topics / Re: [Humor] Campaign Qualities to Avoid?
« Last post by Morgenstern on Today at 11:26:42 AM »
Moral Guardians (Fantasy Craft, Permanent until movie): There is no such thing as "lethal" damage, it's all just scenery destruction and knocks on the head.  All injury-related mechanics are renamed to avoid offending someone: Vitality becomes "Luck", Wounds become "Knockout", Bleeding becomes "Dizziness", Critical Injuries are "Ouchies", and Subdual is forgotten about because it's too weird for children to understand.  Characters are automatically "defeated" at 0 "Knockout" and their opponent gets to determine what happens to them.  Cheating Death allows the character controller to determine: no voting or rolling necessary (though you may do so if you wish).  Replace Grave Wound on Table of Ouch with "Reroll twice and apply both results."  Because children have short attention spans Special characters heal all "Luck" at the end of every scene, 1 "Knockout" per hour of rest, and heal "Ouchies" at the end of the scene unless they're "Battered Limbs" or worse in which case they heal in 1d4 days.


SilvercatMoonpaw, who points out you can actually use this as an actual functioning rule

  Wow. It's suspiciously similar to the default rules in my own game. Enough so I might appropriate some of those mechanic names as being better :).
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Searcher on Today at 10:59:51 AM »
Yes I am, I have looked that up and I find that magic quality utterly useless.
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Edits and Questions for Deral:

Folded Compartment: I like this one.  Just wanted to let you know.

Unseeing Teleport: “....you may spend a spell point to return he target to its point of origin unharmed.”

Weather, Control Weather: “.... the change happens 1 grade change per category per round....” Should probably have an “of” in there.

Weather, Wind: “In addition to extinguishing unprotected flames, winds of this magnitude to dance wildly and have a 50% chance of being extinguished.”

Wind Lord: “....at the center of the area if you so desire and may choose any of the following patters for the wind....”


Changes to my version so far:

Added to following to the Telekinesis description: “For every 1 size category an object is below your maximum size multiply the number of objects you can carry by 2 (i.e. 1 size smaller = 2 objects, 2 sizes smaller = 4 objects, etc).  You must still control all objects as a single group.”

Took out the need to spend a spell point to use the Read Magic lexicon.

Changed Create Water to only cost a spell point when using it with another ability.

Moved Greater Communication, Project Thoughts, Read Mind, and Read Thoughts to Mind.


So that’s going to be it for me and this document for a while: I’m not interested in the rituals rights now.  I’ll try to remember to do them another time.

Dropbox link:
https://www.dropbox.com/s/3tqzqngvkamx5bp/FK%20Book%203%20-%20Part%201%20-%20Spells%20copy.docx?dl=0
PDF link:
https://drive.google.com/open?id=0B6nyodgFSHbHZWxIZjBKa2ZROGc
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License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by SilvercatMoonpaw on October 17, 2017, 03:46:18 PM »
Okay, these are done with the newest version.

Age: Unwilling shouldn't be capitalized.  Also there is no table of age categories.

Totem of Stability: I think the names of combat maneuvers are always capitalized.
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License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by Deral on October 17, 2017, 03:18:11 PM »
Hey Deral, sorry but you sent me the dropbox link, not the invitation to share the folder :) I can only visualize the file.
Check this out, might help you:
https://www.dropbox.com/help/files-folders/share-with-others

I was looking for this functionality but couldn't find it earlier- turns out it only works on Folders not Files- sure I'll move it into a folder and share that...
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License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by TheVastator on October 17, 2017, 03:02:55 PM »
Hey Deral, sorry but you sent me the dropbox link, not the invitation to share the folder :) I can only visualize the file.
Check this out, might help you:
https://www.dropbox.com/help/files-folders/share-with-others
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License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by SilvercatMoonpaw on October 17, 2017, 01:33:18 PM »
https://www.dropbox.com/s/4woldg7l19gp68o/FK%20Book%203%20-%20Part%201%20-%20Spells%20copy.docx?dl=0
EDIT: New PDF link just in case.

Okay, that link should work.  Can't preview, but you should be able to download and open it that way.  PM me your e-mail if nothing works.

Also I made changes.  I’ve recorded them here:

Revised Nature base sphere to grant a choice of three from former package abilities (except Fire).  Adjusted some wording of abilities to make them more “element-neutral”.

Added prerequisites to Nature talents to stand in for needing different base packages.

Combined base Fire and Move Fire.  Moved combined talent (called Control Fire) and Fire Wielder to Destruction.

Changed natural weapons table in Alteration to reflect my biases (i.e. I don think Claw/Kick/Slam/Talon is worth it and instead combine them with other natural weapon stats).  Adjusted Claw/Slam/Talon trait to grade I to compensate.

Gave Animalistic Transformation free choice on Natural Attack the form grants.

Created the Familiar talent to let players have a cheaper summoning option.

Deleted “Instill Binding/Infusion”.

Replaced most instances of “concentration” with “half-concentration”, except for past the spheres, down in the rituals where I wasn’t sure if it was the same “half-action concentration”.

Removed the special materials from the Creation table.

Reduced the number of types that can’t be affected by Death Touch.

Reworked Reanimate to work like Conjuration.  Reworked a few talents to fall in line.

Deleted the Foreign Biology talent (since it isn’t needed in my version).

Changed Curse extension to be 1 day per Casting Level.

Altered Moon Light.


To do:

Rest of document.

Expand list of Elemental Transformation elements.
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License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by SilvercatMoonpaw on October 17, 2017, 09:32:48 AM »
Unfortunately the Dropbox docx is too sphisticated for my dinosaur work computer, so I'm still reading off the 2nd Edition document.  If you've already caught something just ignore me:

Protection, Ward: "....though it can be made so mall as to only cover yourself."

Armored Magic: "....either DR 3 or a +1 Guard bonus, neither stack with armor...."  It's understandable, but pedantery and my own sense of style are telling me that comma should probably be a period.

Breathless: Consider revising to this: "The creature becomes immune to effects that require breathing (such as inhaled poisons) and can survive underwater or even in a vacuum.  This does not give immunity to gas attacks that do not require breathing."  Feels less awkward.

Energy Resistance: Probably does need the "side" part of "side effects".

Obstruction: No "Unarmed"?  Or is that covered under "Natural"?  I'm still somewhat confused on that issue.

Flair: The space should go before the talent header (or just delete the one after).

Friction Field: Last sentence should probably read "You may spend a spell point at any time...."

Orbit: Telekinesis doesn't say how to combine items.  Of course, this is a problem from back in the original PF version.  But it still needs to be addressed.
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Classic Topics / Re: [Humor] Campaign Qualities to Avoid?
« Last post by SilvercatMoonpaw on October 17, 2017, 08:50:12 AM »
Soap Opera Death (Fantasy Craft, Permanent): Named characters never really die: who knows when you're going to need them to come back for more pointless drama?  The dead condition is changed to comatose, or missing if the body is never found.  Comatose/missing characters are out of the game for 1dX months (with X being an arbitrary limit decided by the GM).  Furthermore, at the end of this time, the character must roll on the Cheating Death table, with a "coma fantasy" substituted for "how I survived" for those who have been in a coma.  Actually spending AD on Cheating Death results in an automatic petty fate.

It is acceptable for the player of the comatose/missing to play the exact same PC, mechanically, but they must be some sort of ridiculous duplicate such as a twin, disguised enemy, clone, mirror universe counterpart, etc, with a tragic secret that will ruin their life if it gets out.  Additionally, once the original PC wakes up, either the original or the duplicate (player's choice) immediately becomes an NPC under the GM's control who then sets out to drive away the other so they can "have the life all to themselves": the PC character immediately gains a subplot.
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License to Improvise / Re: Spheres of Power: FC conversion [thanks to Deral]
« Last post by SilvercatMoonpaw on October 17, 2017, 08:03:58 AM »
Again, Dropbox is free. You only pay if you want more space.
The impression I got was that the free part was only good for 30 days.

I'll give it a shot later.
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