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 on: April 17, 2014, 12:39:38 PM 
Started by TheAuldGrump - Last post by MilitiaJim
This guy I know has a page where you can download printable cards for spells.  Filled in and blank. 

(Facebook page is here, for those into that sort of thing.)

 on: April 17, 2014, 12:32:33 PM 
Started by Slashes-With-Claws - Last post by Slashes-With-Claws
Page 71-72: Blend (CHA)
Okay, this Skill I see a lot of debate about, and our own group sometimes talks about it.  From the description this is basically used to see if you are spotted by someone looking for you when you are casually walking down the street.  Higher Blend means you are more likely to not be noticed while a low Blend means you tend to stick out.  Also it seems this is not necessarily if the enemy can physically see you, but mentally recognize you as being who they are looking for.

Knowledge: You know typical styles and patters, like how people act, walk, etc.

Stealth (1 Free Action)
Blend is NOT about hiding in shadows and sneaking along quietly, it is about fitting in, looking like you belong, being a needle in a stack of needle.  You are walking about, minding your own business, while Evil Bad Guy Number six is out looking for you.  You do not know you are being sought, or at least the character does not, and is not actively hiding, that would be Sneak if you were.  So, does EBG#6 see you?  He rolls his Search, but what is the DC for his check to find you?  Well, that is what you roll for Blend.  If his Search or Notice is higher than your Blend, then you are spotted, otherwise, you are Hidden.  Blend is used strictly as a passive defense against being spotted by someone when you are not actually trying to be sneaky.  The result of your roll varies by conditions such as lighting, noise, scenery, who else is around you if you are in a crowd (A drake would stick out among pechs), and what you are doing at the time.  Your Blend Check result then becomes the DC for someone to Notice you passively or to actively Search and find you.  With a Critical Success people trying to find you have a higher Error Range, and with a Critical Failure... well, you get Marcus Brody in Indiana Jones and the Last Crusade and auto-fail every Blend check until the situation changes sufficiently.  Since players do not actively engage Blend, it is up to the GM to call for a Blend Check.  Also, the effects of being Hidden are further discussed in the section on Combat.

Page 72: Bluff (CHA)
Using your words and body language for deception.  If you want to deceive people other ways then look into Disguise and Crafting: Counterfeit.

Knowledge: What people want to hear, common tells, famous deceptions, etc

Lie (1 Full Action)
I cannot tell a lie, wait, I can, because I just did, and so can you with this ability.  Like the name says, you lie.  This is opposed with Sense Motive and your result becomes the DC for the Sense Motive check.  How believable your lie is affects the result of the Check, a reasonable lie, or something people suspected might be true already, gives you a bonus to your Lie Check, while something that is highly suspicious gives you a penalty.  Also the GM could probably declare a lie simply impossible, such as how the Bald Faced Lie ability does not work on obvious falsehoods.  If you get a Critical Success you can give people an Error Range penalty to use Sense Motive.  And a Critical Failure causes you to auto-fail all lies for the rest of the Scene or the situation changes.

I should mention that it is important to consider the consequences of your lies.  In our game we had a plan for finding possible infiltrators among the crew of a ship we were on.  The plan involved half-truths and deception, but it was believable.  Naturally we work everything out in secret, away from the crew, and have our most skilled liar ready to put the plan into motion.  Our skilled liar in the party though goes off plan and comes up with his own idea and tells his own ridiculous, but not unbelievable, lie that has nothing to do with the plan.  He passes the check, but he did not think about what the results might be and ended up screwing things up.  My character, who has a single rank in Bluff and a +0 Charisma Modifier (He is a murderer, but he hates lying and stealing), had to try and get things back on our original plan.  Luckily when I spoke I was able to make the whole original plan work without telling a single direct lie; lots of half-truths and incomplete truths though, but the GM felt that it was all readily believable and did not call for a Lie Check.  Hmm, I might make a good politician.

 on: April 17, 2014, 12:19:29 PM 
Started by Morgenstern - Last post by Morgenstern
Ideally, putting the species info into the feat will allow Talents to represent regional or cultural differences in a way more like humans enjoy, and allow non-humans to take non-species Talents while still gaining the defining features of their line.

As an examples of different branches of the Leonin...

New Talents

  You are one of the leopard-like catfolk of the jungles of Naya.
  Species/Size/Type: Your Species is ‘Leonin’. You have the Medium Folk size and type. Your maximum Wounds equal your Constitution score.
  Native Culture: Marisi
  Native Language (suggested): Old Nacatl

•   +1 Strength & +1 Dexterity
•   Base Speed: 30 ft.
•   Fast Climber: Your climb speed is 20 ft. and you have a minimum Climb check result of 15. Climbing occupies one of your hands at all times, but you may cling to a position without using any hands.
•   Heat Acclimation: You gain heat protection I.
•   Leonin: You gain the Leonin species feat.

  You are one of the wild catfolk of the icy wastes.
  Species/Size/Type: Your Species is ‘Leonin’. You have the Medium Folk size and type. Your maximum Wounds equal your Constitution score.
  Native Culture: Ronom
  Native Language (suggested): Terisare

•   +2 Strength or +2 Constitution
•   Base Speed: 30 ft.
•   Improved Stability: You’re considered 1 Size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts so long as you are standing firmly on the ground and not climbing, flying, or riding.
•   Language Barrier: You must spend 2 interests per language to learn any additional languages.
•   Leonin: You gain the Leonin species feat.
•   Natural Attacks: You gain the bite I & Trample I natural attacks (see page 235).

 on: April 17, 2014, 12:08:16 PM 
Started by LordKruelos - Last post by paddyfool
I stand corrected - I had thought it was the same with this as for all the other healing spells (the Cure Wounds line, Heal and Regenerate).

Ah well, looks like Cenirith can sort himself out... let's fluff it as getting out of the line of fire for a couple of minutes and meditating to channel some revitalising energy inwards.  And either Thanos or Clarice can help out the wounded archer.

 on: April 17, 2014, 11:33:49 AM 
Started by Morgenstern - Last post by Morgenstern
I've been enjoying the Greek Mythology-themed Magic the Gathering Setting and wanting to test out some tech to make species a function of feats so that non-humans can mix and match origins more effectively. So here's a little of both!

New Talents

  You are one of the catfolk of Oreskos, a kingdom that controlled much of Theros before humans rose to prominence.
  Species/Size/Type: Your Species is ‘Leonin’. You have the Medium Folk size and type. Your maximum Wounds equal your Constitution score.
  Native Culture: Oreskos
  Native language (suggested): Theroan

•   +2 Strength or +2 Dexterity
•   Base Speed: 30 ft.
•   A Friend Indeed: You may keep two additional contacts without them counting against the maximum number of Prizes you may keep (see page 187).
•   Leonin: You gain the Leonin species feat.


  Your people are a mighty warrior catfolk, lithe and muscular with faces like the great cats.
  Prerequisites: Level 1 only.
  Species/Size/Type: Your Species is ‘Leonin’. You have the Medium Folk size and type.
  Benefit: Add the following benefits to your Species or Talent:

•   Cat Fall: You take 1 less die of damage from falling (see page 215).
•   Dauntless: You gain a +1 bonus to all saves (see page 216).
•   Natural Attack: You gain the Claws I attack (see page 235).

 on: April 17, 2014, 11:26:12 AM 
Started by LordKruelos - Last post by Ares
I think you are mistaken. Touch of light has personal. Thanos can give you a bandage against bleed.

 on: April 17, 2014, 10:59:29 AM 
Started by foproy - Last post by MilitiaJim
I am very interested in the many many choices that seem to open up for starting the game.

 on: April 17, 2014, 09:37:05 AM 
Started by LordKruelos - Last post by Mister Andersen
Anyone have any medicine skill who might be able to patch up Cenirith and the archer?  (Touch of Light has a range of Close, not Close/personal, so can't be used on Cenirith himself, and it wouldn't do anything about bleeding either).

Clarice has flawless medicine and a kit

 on: April 17, 2014, 09:30:17 AM 
Started by LordKruelos - Last post by paddyfool
Anyone have any medicine skill who might be able to patch up Cenirith and the archer?  (Touch of Light has a range of Close, not Close/personal, so can't be used on Cenirith himself, and it wouldn't do anything about bleeding either).

 on: April 17, 2014, 04:48:37 AM 
Started by Mister Andersen - Last post by Mister Andersen
Opening minute of Days of Future Past

Blink's power is pretty.

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