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License to Improvise / Re: Feats for the fey
« Last post by SilvercatMoonpaw on February 19, 2018, 05:38:51 AM »
Improved Glamer is intended to be available to anyone with such an ability, not just building on Faerie Glamer.
Ah, missed that part.
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License to Improvise / Re: Feats for the fey
« Last post by TKDB on February 19, 2018, 05:19:48 AM »
It occurs to me you could offer Glamer/Improved Glamer a choice of two categories to ignore each.  I'm not sure there's any reason age and gender should need a deeper feat than species and size.
Mainly because there are other options that specifically exempt Species and Size penalties (Fire Brave being the notable example from official content, don't recall at the moment if there are other official options but I've definitely used it a number of times in homebrew Species). Improved Glamer is intended to be available to anyone with such an ability, not just building on Faerie Glamer. The prerequisite is clunky enough as it is; it would be clunkier still if I were to try to frame it to account for a more flexible Faerie Glamer.
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License to Improvise / Re: Feats for the fey
« Last post by SilvercatMoonpaw on February 19, 2018, 04:18:28 AM »
FAERIE GLAMER
A face for every occasion...
  Prerequisite: Fey type
  Benefit: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5. Additionally, you may ignore Species and Size penalties with Disguise checks, and you are always considered to have actor's props.

FAERIE GUILE
  ...and all the right words to get them wrapped around your finger.
  Prerequisite: Faerie Guile
  Benefit: You gain beguiling.

IMPROVED GLAMER
  Prerequisite: Ability to ignore Species and size penalties to Disguise
  Benefit: You may also ignore age and gender penalties to Disguise. Also, at this Career Level and each additional Career Level, you gain 1 rank in your choice of Blend or Disguise. The skill chosen does not have to be a class or origin skill.
It occurs to me you could offer Glamer/Improved Glamer a choice of two categories to ignore each.  I'm not sure there's any reason age and gender should need a deeper feat than species and size.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by SilvercatMoonpaw on February 19, 2018, 03:52:37 AM »
Ah, thank you.

UPDATE: I see the problem now: my PDF has the right line on the Charms table, but table 4.39 on p 199 still starts with spell levels 1-3.
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Big_Jim on February 18, 2018, 08:45:13 PM »
I just noticed: the Spell Effects Charm for Magic Items doesn't list 0-level spells as ones that can be added to items.  Why is that?

It's in the errata - same cost as 1st level.
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License to Improvise / Re: Basic Skill Mastery
« Last post by Mister Andersen 2.0 on February 18, 2018, 07:43:05 PM »
Snow Blindness is a thing
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Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by SilvercatMoonpaw on February 18, 2018, 06:26:42 PM »
I just noticed: the Spell Effects Charm for Magic Items doesn't list 0-level spells as ones that can be added to items.  Why is that?
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Fantasy Craft / Re: Threaten vs. Standard Characters
« Last post by Viperion on February 18, 2018, 02:00:40 PM »
Mechanically, that sounds like a bonus to Resolve checks (amount of the bonus flavoured to taste) as long as the Standard mob can see and hear the leader. I'm sure there's an ability somewhere (maybe in Captain?) that does something like this.
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Fantasy Craft / Re: Threaten vs. Standard Characters
« Last post by Simus on February 18, 2018, 09:11:43 AM »
There may be a softer option to explore, though I believe Desertpuma has already alluded to it.

Leadership plays an important role in situations like this where the rank and file are dealing with a known perpetrator who has built a reputation on intimidation. The way I would respond is that as long as the opposition has a special character coordinating a team of subordinates against the player characters, the Threaten action must be successful against the leader before the group's moral begins to visibly suffer.

Go ahead and threaten one of the subordinates. They'll look over their shoulder at their boss, who will give them a stern look of reproach and think, 'well, that guy is scary, but my boss is here and I can't let him down/disappoint him/give him a reason to want to kill me'.

And in that case, you make the Special NPC leader have some defenses against the Threaten ability.

For you Liches out there, pair your human minions with an undead leader almost as scary as you are. That will solve your leadership problems in a snap.
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License to Improvise / Re: Basic Skill Mastery
« Last post by SilvercatMoonpaw on February 18, 2018, 05:03:10 AM »
You gain Cold Resistance 5 and Flash Resistance 5....
Oh, I like this. 8)
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