Recent Posts

Pages: 1 [2] 3 4 ... 10
Fantasy Craft / Re: Population Modifiers in Settings with Large Populations
« Last post by TheVastator on August 22, 2017, 07:42:38 AM »
Slashes, am I the only one that's not able to see your profile or signature picture because they're not hosted anymore?

This said, I agree with TKDB. The table is a guideline and so far it has worked fairly well for me (not considering that in small villages who's asking questions around might be considered an annoying stranger or even a troublemaker, hence the raised time)
License to Improvise / Re: Ambush feats
« Last post by Desertpuma on August 22, 2017, 05:31:47 AM »
Good stuff, TKDB
solution: quicker time = noticeably greater error range
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by RusVal on August 21, 2017, 09:43:16 PM »
Well, I don't claim to be a master artist, but I think I did okay with these.

Spoiler: show

Fantasy Craft / Re: Population Modifiers in Settings with Large Populations
« Last post by TKDB on August 21, 2017, 09:05:04 PM »
I would say the key to both the OP question and Viperion's is the same: A Canvass or Availability check represents the amount of legwork necessary to get a comprehensive survey of the population's knowledge/thoughts on a topic (for the former) or the offerings available on the market (for the latter). Keeping that in mind makes the issues raised here a bit more understandable.

So in the case of extremely large cities, SilvercatMoonpaw is basically on the right track, though I think the reason is a bit different. In a metropolis of such a scale, there's so much redundancy that it's neither necessary nor really beneficial to survey the *entire* city; just combing over a pertinent district is fine, which puts you basically on the same scale as a more typical large city.

As for Viperion's point about searching for rumors more quickly, the time required is what it takes to *comprehensively* survey the populace for info. In the case of the lower population tiers, you're looking at not only fewer people, but also more spread out people, and that's going to seriously slow down your investigation. However, if you don't care about getting such a comprehensive overview of the local rumor mill, there's always the option of simple roleplaying to get whatever random rumours a much more limited selection of immediately-available folks might know. The caveat being that these rumours will almost certainly be of much lower actual informational value, since you're just briefly skimming for the most readily-discussed topics.
Fantasy Craft / Re: Population Modifiers in Settings with Large Populations
« Last post by Viperion on August 21, 2017, 07:00:03 PM »
(Vaguely on-topic, feel free to move/delete if it's not)

I have the opposite problem. My players (who come from TOG or TOOG) roll into a small town and want to make Canvass checks to see what the rumours are. Does that really take <x> hours? Is there a faster way, by the book, to gather random rumours?
Fantasy Craft / Re: Population Modifiers in Settings with Large Populations
« Last post by SilvercatMoonpaw on August 21, 2017, 06:19:49 PM »
Personally I'd just consider 25,000 an upper limit beyond which there's no meaningful difference.  I mean in Real Life, even with modern communication technology to disseminate information, people in big cities sometimes just don't know stuff that's going on even nearby.  The chart's probably unrealistic as it is.
Fantasy Craft / Population Modifiers in Settings with Large Populations
« Last post by Slashes-With-Claws on August 21, 2017, 05:23:45 PM »
One thing that I find mildly annoying about the population modifiers for Canvassing and Availability is that it stops after 25,000.  The setting I run is full of large, powerful nations that all have several cities that are many times this number making the charts for a large part useless.  So what do you do in these cases?  Would the simple answer to basically just add a 0 to all the numbers on the chart so that it caps at 250,000 instead?
License to Improvise / Re: Paranormal-Romance-Craft?
« Last post by TheAuldGrump on August 21, 2017, 02:57:06 PM »
Wrapped the first season week before last.

Working on the second season, with only vague ideas....

The Auld Grump
License to Improvise / Re: My Fake Hasbro Universe Campaign Deep Lore
« Last post by mathey on August 21, 2017, 06:11:05 AM »
Cool, thanks!
Pages: 1 [2] 3 4 ... 10