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Play-by-Post / Re: [IC] The Secret of Kung's Island
« Last post by Ares on February 20, 2017, 12:46:20 AM »
Spoiler: show

If you want to calm her down, you'll have to succeed on a calming check vs. DC 22 (Medicine)


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Play-by-Post / Re: [IC] The Secret of Kung's Island
« Last post by MikeS on February 19, 2017, 09:02:42 PM »
Megaros had the patience of a piece of furniture. While the others looked at the map and speculated as to the roots of the elf's undeath, he said with the undead woman and listened to her stream of curses in a sealed room, prepared to sit there for hours while she vented, to see if she would become rational enough to reason with at some point.
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Off-Topic / Re: [Theorycrafting] Let's talk squad tactics game
« Last post by Valentina on February 19, 2017, 07:44:01 PM »
Been variously depressed and preparing to move to a new residence. Will scrape up some feedback this week.

  That is eerily familiar. I thought I was reading my own post somehow.

We are a bit alike. :]
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Fantasy Craft / Re: Questions
« Last post by Takeru on February 19, 2017, 07:39:18 PM »
I'd say that depends on your style of game and whether or not your scenes last a long period of time or a relatively short one.
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Off-Topic / Re: [Theorycrafting] Let's talk squad tactics game
« Last post by Morgenstern on February 19, 2017, 07:29:41 PM »
Been variously depressed and preparing to move to a new residence. Will scrape up some feedback this week.

  That is eerily familiar. I thought I was reading my own post somehow.
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Off-Topic / Re: [Theorycrafting] Let's talk squad tactics game
« Last post by Valentina on February 19, 2017, 07:10:55 PM »
Been variously depressed and preparing to move to a new residence. Will scrape up some feedback this week.
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License to Improvise / Re: Need help with some NPCs
« Last post by Morgenstern on February 19, 2017, 07:02:10 PM »
Hmm. Highest Value +10 is probably the most resistant to abuse for what's already a pretty strong design tool.
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Fantasy Craft / Re: Questions
« Last post by TKDB on February 19, 2017, 03:23:42 PM »
With the rationale for Disposition settling to the neutral end of the Attitude band at a new scene being that strong feelings fade given time, would it be reasonable to keep precise Disposition values over a scene break if the NPC is with the PCs the whole time (instead letting Disposition settle only after the NPC has been away from the party for awhile)?
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Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Mister Andersen on February 19, 2017, 02:39:12 PM »
Janus looks over the assembled frog things. She's never eaten amphibian before, and wonders what they'd taste like. Probably muddy.

"That is the one the name given we were," she tells Lars in her imperfect infernal, not wanting to risk the con to any of the creatures having even a basic awareness of the common human tongue. A tentacle waves in the direction of the staff bearer. "Divine Father he worships."

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License to Improvise / Re: Need help with some NPCs
« Last post by Saizhan on February 19, 2017, 01:38:42 PM »
  Philosophically, 'Tough' and 'there's another one exactly like it hidden in hammer space that steps onto the field when you down the first one' are exactly the same thing. And if they're the same thing, they have the same XP cost. In my mind there's a parallel version of Tough I call 'endless ranks' that says "Yup, you beat him. And another one coalesces into play out of the quantum horde of them all around you." It's a useful way of not obliterating your players when you throw 40 critters at the group... but only have 8 of them active in any given round :). Eight low base XP critters with 4 grades of endless ranks can make for some lively workouts :).

  To me there's also very little difference in terms of reward between a creature worth 90 xp that then has two grades of tough added (so you have to 'kill it' three times) and having a single creature that has three forms, each worth 90 points and that cycles to the second, then third form as you defeat it repeatedly. Well there is a difference - the multi-phase boss is more interesting :). But both are still 100XP of challenge/reward. Conversely three different 90 xp critters at the same time is a whole different' level of danger :). Tough (and it's philosophical variants) really are a fairly powerful tool in the scenario designer's kit. Powerful enough to make Mastercrafty paragons of whupass rock back on their heels. They test a group's endurance, the depth of their resources, rather than their burst/surge potential.
I see this multi-phase thing working for standards but how do you do this for specials? Ive been working on my endboss encounter and the endboss will have 3 phases, each with different xp value and different tactics. I was just gonna add all the xp together. Is it better to work with 1 health score and add 2 tough levels to the highest xp?
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