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 on: Today at 07:28:19 AM 
Started by GreenDragon - Last post by GreenDragon
So Ive been replaying LoZ: Oracle of Seasons and thought it would be cool to run a FC game based on it. So far I'm thinking that a Eco-terrorist Druid/witch wants to control the Realm by messing with the seasons to control the realms agriculture in order to have the realm bend to his/her/it's will. I would make it similar to the temple of elemental evil dungeon but the 4 seasons instead of elements.

Anyone have any good season-themed ideas for a dungeon/lair?

 on: Today at 06:51:29 AM 
Started by Antilles - Last post by Antilles
Point. That was the re-type after losing the better but longer post. Basically he wants to charge the "heart" for use as a bonus against the priest or the Archon later. Hence, my request of not letting it turn to munchkinism. Perhaps a temporary nullification of priestly abilities.

Sorry, completely forgot to reply to this. In short, these guys are pretty much a bunch of nobodies in the grand scheme of things. At best you'll get a couple difficult checks to create a fairly weak one-time item (on the tune of +1 to a save against Mitran magic).

Priests, Paladins, Angels and other powerful beings are much more useful in this manner, though they'll already give Reputation rewards (and in the case of angels/supernatural beings, crafting materials), though they're also a good place/way to invoke some divinely fuelled Narrative Control...

So, we ready to move on? Anyone got some business in town or should we move out? And what is the gameplan for the assault?

 on: Today at 04:00:45 AM 
Started by Mister Andersen - Last post by OverNinja
38 reasons you should never visit Finland

 on: Today at 02:30:41 AM 
Started by Krensky - Last post by Mister Andersen
And on the tail of the previous post:

Harrison Ford plane crash leaves actor injured

 on: Today at 02:29:25 AM 
Started by TheAuldGrump - Last post by Mister Andersen
In the dead of night, two men steal through the streets of Quito armed with spray cans and a zeal for reform. They are not political activists or revolutionaries: they are radical grammar pedants on a mission to correctly punctuate Ecuadorís graffiti.

 on: Today at 01:59:06 AM 
Started by Mister Andersen - Last post by Mister Andersen
While I disagree about where the fault lies with that incident, I'm pretty sure you'll like 2x11.

 on: Today at 01:54:56 AM 
Started by Mister Andersen - Last post by Morgenstern
  Ended up watching Agents of Shield season 2 episodes 1-10 in a single gargantuan sitting (I had the flu - the show goes well with chicken soup). The combat is still ridiculously prissy and gunfights absent in places where there's no question one side or the other would be shooting rather than indulging in ballet or maybe rhythmic gymnastics (like I said, it ain't combat) but for the most part I had a good time.

I guess what I'd really like to see going forward is...

(click to show/hide)

 on: March 05, 2015, 09:16:37 PM 
Started by TheAuldGrump - Last post by Mister Andersen
You are a kitten in a catnip forest

 on: March 05, 2015, 08:39:49 PM 
Started by saiyanslayer - Last post by MilitiaJim
Worry less about the guy with six guns than the guy with one gun.   Wink

 on: March 05, 2015, 07:09:23 PM 
Started by Crafty_Pat - Last post by TKDB
Good tips, thanks from those.
I am not "newbie" GM...something around 21 years behind of playing and GMing RPGs.  Wink .... even my questions from new system might be pretty odd.
I just wondered why lock picking was left out of skill selection, or why it wasn't even clearly mentioned in the book.

It's just one of those things that got kind of tucked away in odd places; it's there, but you have to read really thoroughly to find it. (There's a good reason the layout of the core book is pretty much Fantasy Craft's most notorious flaw.) It is explicitly called out in the description for the Prestidigitation/Disable action, though ("This check disables an item, deactivating and/or neutralizing it. Itís commonly used to open locks and bypass traps."), as well as in the intro to the section on locks & traps in the equipment chapter ("An armed lock or trap is Disabled with the Prestidigitation skill (see page 79).")

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