So I like MovieBob, the movie reviewer for The Escapist, and one of his apparent criteria for if there's something genuinely quality in a movie is if the viewer can remember anything about it later without being prompted.
That might be trickier than you think. According to Extra Credits
and the Idea Channel
, it's actually a lot tougher to remember moments in video games, particularly story, unless it was some "awesome" thing that happened during the course of play. So we might need a different measuring stick when scoring the quality of a game's writing, such as how it interacts with the mechanics of the game itself.
Sort of like how games that get rather meta tend to be remembered more than games that try to play their genres straight. We remember them because the game is talking directly to the player, instead of having the player be an outside observer to what's happening.
For my record I do remember this scene from Summoner 2
with considerable clarity.
Upon reflection I get the point. Kinda.
Like FF7 -I remember Aeris dying, but that's a "cinema" moment not a gaming one.
I do also remember the scene right before that where Cloud is struggling not to kill her because of Sephiroth's influence, and that had mechanical elements.
I remember the empty City of the Ancients and Gold Saucer and Mount Wutai and Nibelheim, but I don't remember the ending because it was so ...forgettable.