One typo/errata I forgot to mention, Cliff-Born mentions that you gain "...the Ride (Water Vehicles) focus and forte..." but there is no such thing as Forte with Skills, so the errata says ignore that bit.
Now, on with the Species Feats!
Time for things to get bloody! Well, time to talk about half-breeds anyway. One thing that should be obvious about all the Blood Feats is that they can only be taken by someone who is not already that species, but there are also some common factors such as the character must be a Folk Type (So if you want to be a half elf you have to be another species and take Elf Blood), and it must be taken at chargen. Also they all allow you to reduce an Attribute by 2 to take another Species Feat so you can take advantage of your new Blood Feat since the Blood Feats also allow you to select feats for the matching blood.
Now all that general stuff is out of the way, talking about half-dwarves! You gain some Con and Thick-Hide, but being shorter you lose a little speed.
Turn your drake into a hydra! You cannot fly but you gain additional Bite attacks giving you three of them. Now you might wonder what the point of having three separate Bite I attacks is, so I reference a note in the Core Book that if a character has three or more Natural Attacks they may spend a Full Action to attack with all of them. So if you want you can spend a Full Action to make three attacks instead of two Half Actions for two attacks. But wait, there is more! being a hydra you also get Regeneration which lets you heal 2 points of damage every Round and Critical Injuries go away very quickly. And finally because you have three heads at least three characters are required to flank you.
As I mentioned, since all the Blood Feats have a requirement that you be a Folk, this is the only way to do a half-elf. No penalties for this, you gain Wisdom, Speed, and Appearance. Apparently an early version of this accidentally said it reduces your speed as the errata corrects that and mentions it is supposed to be an increase. The PDF I am reading from is correct, not sure about my physical book.
Enhanced Natural Attack
You need a Natural Attack to be able to take this of course. This Feat lets you add weapon Qualities to your Natural Attacks such as AP, Bleed, Finesse, Keen, etc. Note that this applies to ALL your Natural Attacks at once, no need to pick one if you have more than one. Also you can take this Feat multiple times and pick different upgrades. I do however feel that this Feat is slightly under powered considering that Kicking Mastery gives you AP 2 (The same as this can) but also gives you a Trick; here you would just get the AP 2. Maybe if it was a case where you could pick two, and it let you stack the AP or Keen, it would be good.
Take your legally different enough from a hobbit to not be sued and turn them into a Fey. Also get a nice boost to Speed and a Melee Bonus to attack bigger enemies. But, others tend not to like you.
I find myself wondering about the mechanics of some of these combinations, then regretting thinking about it. You become a Size larger to a max of Large or gain Reach if you are already Large. Also weapons with Keen are less keen against you.
Dwarves that have carved out their home from permafrost and, as I would guess from the name, glaciers. You do not need as much food, gain two Terrain Feats, and resist Cold. However you can no longer see in the dark.
You get a Threat Range boost when Attacking or making Notice, Sense Motive, or Survival checks against Animals and Beasts. The logic being you are good at hunting ice critters. After all, hard to farm in the ice.
You are smaller but gain a bonus to Vitality and can see in the dark. Also one thing I should point out is that these Blood Feats include a nice bit of fluff to help you imagine what a character like this looks like; for example this mentions a "...hunched, twisted form...". Glad they do that as it really helps.
You become like an Asian style dragon, a flying noodle. You lose your wings, instead flying by just floating and noodling through the air but fly faster than the winged drakes (60 instead of 40). Also you gain a free Alignment and become Outsider Type.
For elves that ride. You get the Riding Mounts Focus for free and a discount when buying mounts and gear for them. Also you and the mount gain Electrical Resistance when mounted (No idea why) and Improved Stability, again, only while mounted.
More resistance to Electricity (Again, no idea why other than metaphorical reasons) and while mounted you can, if you want, do Electrical Damage at no penalty (I am guessing it means both the Attack and Damage penalties) with melee weapons. And a real money saver, mounts you buy are automatically Special instead of Standard, for free. Seems they took the fluff text of "...sweeping across the plains like a gathering storm" a bit too literally.
For dwarves who RELALY like the shinies. You gain Panache and Charisma, but lose Strength.
You gain Prudence and are good at finding more shinies so Treasure Rolls get a bonus.
Larger Than Life
For those that are Large or above. You gain a point of DR against attacks by smaller foes, lose the Size penalty to Defense, and get a boost to Legend.
For rootwalkers and unborn. You also need the Unarmed Forte, but this can be taken at any Level. What this Feat does is let you pick from a list of various combat related upgrades, however each also comes with a penalty; for example you can have big mallets for hands giving you the Slam III Natural Attack, but you now have big mallets instead of hands so cannot do anything that would require hands, like pick things up, use weapons, etc. You can take this Feat multiple times to get more than one of these if you want.
For goblins and orcs that travel a lot. You get more Languages and Proficiencies.
I thought the default dwarf was a Mountain Dwarf (Checking... the Core Book does call the default dwarf a "Mountain Dwarf" but refers to them as Stone-Born). For this you gain a free point of Unarmed Proficiency and can kick without penalty. Not only that but you can stomp on those smaller than you (And since you have Improved Stability because dwarf you can do it to goblins, pech, and other Small Size enemies.)
You can jump without penalty (Assuming you have Acrobatics trained), your Trample gets better, and you take less Attribute damage.
Nasty Little Git
A Feat for the little guy. You do bonus Sneak Attack against anything Medium Size or larger and can do Cheap Shot without penalty against those same enemies, assuming you have Cheap Shot, this does not actually give it to you, just removes the penalty.
Next time, more Species Feats. There sure are a lot to go through, but that means more character options so I do not see a problem with that.