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May 19, 2013, 08:36:04 PM
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 1 
 on: Today at 05:55:15 PM 
Started by foproy - Last post by MilitiaJim
Trucker Parking Simulator

Really.  This exists.

As someone who drove semi-trucks for a living for a time, that actually makes 100% sense.
Poor turns, particularly while backing up, are a consistent source of damage to the truck, obstacles encountered, and freight.
While there's no real substitute for feeling the vehicle and the terrain through actually being in the cab, virtually leaning vehicle control is a great idea.
I would pay good money for a well done simulator that let me fly around the local streets and highways without having to worry about damage when I bugger it up and crash because I was doing something stupid like flying up the BQE* at 140mph.

*Interstate 278 through Brooklyn and Queens is called the BQE.  One must look diligently to find a worse highway.

 2 
 on: Today at 05:46:39 PM 
Started by Stroess - Last post by MilitiaJim
I read about an Army test on some Spec Ops guys (an entire team of Special NPCs):  They let them get their Army minimum four hours of sleep per night, and ran tests and such during the day.  After three days they lost about 10% of their muscle memory, but almost 70% of cognitive capacity.  When they got dropped in a simulator, they couldn't tell the innocent villagers from the bad guys shooting at them, so they waxed the whole village.

 3 
 on: Today at 04:48:20 PM 
Started by JMobius - Last post by Woorloog
Ah, thanks for the replies and clarification.
I'll add a note to the page for myself.

 4 
 on: Today at 04:12:04 PM 
Started by foproy - Last post by Valentina
Trucker Parking Simulator

Really.  This exists.

As someone who drove semi-trucks for a living for a time, that actually makes 100% sense.
Poor turns, particularly while backing up, are a consistent source of damage to the truck, obstacles encountered, and freight.
While there's no real substitute for feeling the vehicle and the terrain through actually being in the cab, virtually leaning vehicle control is a great idea.

 5 
 on: Today at 03:38:50 PM 
Started by Crafty_Pat - Last post by ThunderMonkey
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 6 
 on: Today at 10:14:27 AM 
Started by Illithar - Last post by SilvercatMoonpaw
(so folk, plant, construct, or fey)
You forgot Beast.

 7 
 on: Today at 09:44:35 AM 
Started by Crafty_Pat - Last post by Aldus Vertten
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Wow. That makes sense Cheesy

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The season has been strange... and the last few episodes were full of great amazing moments in stories that always seemed lacking somehow... but the end has been epic.

 8 
 on: Today at 08:00:47 AM 
Started by JMobius - Last post by lord Claincy Ffnord
I think this is working well how it is. The mistborn and keepers are very powerful already anyway =) Regardless it makes it interesting for the players, having to choose when to spend a long breather improving. Because thus far I have found that while some characters often have little enough other useage for breathers, my mistborn are almost always desperately trying to remove burdens (they should be learning something about avoiding combat on occasion by now one would think) and the keepers are always refilling metalminds. So for both of them, taking a breather to improve instead is something that requires thought on priorities at that moment.

 9 
 on: Today at 07:12:12 AM 
Started by TheAuldGrump - Last post by Mister Andersen

 10 
 on: Today at 06:49:53 AM 
Started by Crafty_Pat - Last post by Mister Andersen
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