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February 27, 2015, 04:15:25 PM
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 1 
 on: Today at 04:09:30 PM 
Started by TheTSKoala - Last post by Krensky
In my experience it's often because the player sees that he has a number of buffs that crop up during a dramatic scene and wants them all he time or when he wants,rather then one the GM wants. They don't really grasp that they get those buffs because a Dramatic Scene is the GM Death Blossom.

As for what your player wants Koala, well you know my initial suggestion. After that the battery's dead though, what he probably wants is the Captain's Battle Plans or the Crusader's Battle Chants.

 2 
 on: Today at 04:06:47 PM 
Started by TheTSKoala - Last post by TheTSKoala
Got my wits about me after reading that text, gave it some thought.. and Natural Spell seems to work a lot better.  And he's not throwing away 8 XP to give me easy to kill party. 


 3 
 on: Today at 03:55:19 PM 
Started by TheTSKoala - Last post by TheTSKoala
Pretty much.
Your GM will save a lot on AD, but your fellow players might have a problem with the guy - especially since he'll make the game much more deadly.

But: Why do you want a PL that steels the show of your PC?

I'm the GM.  Lucky me on this one.. oye.  He's going for Speaker Character with a Strong Man Lt.  Specific inspiration?  Paul Bearer and the Undertaker...  <-- Which, I see where he's going.  Everyone remembers the early 90s, the bells that toll for the dead man and a stadium would have a giant pop.. that said.. RPG mechanically.. I'm not sure having the dramatics BE dramatic is a good thing.  

And he said he's trying to actively not meta-game it, and going with style.  So he left the call up to me.  Once again, lucky me.

 4 
 on: Today at 03:53:33 PM 
Started by spinningdice - Last post by Ares
"You are right Lars, magic is a mighty tool, but there are limits on what we should use it for. As my university mentor used to say: Don't throw with diamonds if pebbles will do. We "magicky types" have to watch how we spend our power, or there might be performance problems at inopportune moments."

 5 
 on: Today at 03:45:55 PM 
Started by TheTSKoala - Last post by Ares
Pretty much.
Your GM will save a lot on AD, but your fellow players might have a problem with the guy - especially since he'll make the game much more deadly.

But: Why do you want a PL that steels the show of your PC?

 6 
 on: Today at 03:40:03 PM 
Started by TheTSKoala - Last post by TheTSKoala
Build an Original NPC.  Yep.  Okay.  Great.  'I want to take Dramatic Entrance.'  ...?!   *opens book*  *reads Dramatic Entrance for NPCs*  *reads Dramatic Scene*   Huh?  "Why?"  'Because it fits my idea.'.  Right.  Uh huh...

...anyone ever have a player take DE with a PL?  Does that basically just turn every scene into a Dramatic Scene? 

 7 
 on: Today at 03:31:16 PM 
Started by Outis - Last post by Herowannabe
One other way of doing it is allowing all of the players 10 AP or so when creating their characters. Then, if one player wants to spend 8 or 10 AP to gain a hemalurgic spike, it's not a big deal, because everyone else will have a couple extra stunts/ratings to balance it out.

 8 
 on: Today at 03:10:50 PM 
Started by RusVal - Last post by TheAuldGrump
Leonard Nimoy - the original Spock - dead at 83. Sad

And there goes a big chunk of my childhood.

The Auld Grump

 9 
 on: Today at 03:07:25 PM 
Started by RusVal - Last post by TheAuldGrump
Sorry to hear that, Rus. Sad

My condolences.

The Auld Grump

 10 
 on: Today at 01:24:23 PM 
Started by RusVal - Last post by Krensky
Crap...

Also, why do I have a suspicion that Ricardo Montalbán's ghost is responsible...

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