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License to Improvise / Re: Mythic Heroes in Fantasy Craft
« Last post by Takeru on Today at 03:35:32 PM »
I'll be working it basically as if the PCs had "bought" the items and she's spending a small amount of downtime to craft the item. Downtime related to the level of the artifact. If it's nothing but Lesser qualities, she could make it on the D scale. If it's got a greater in there, it needs the W scale. If it's an Artifact she may need to put it on the M scale if it's really really good or do W scale and I throw a subplot in there for gathering rare and powerful reagents or completing the necessary magical preparations and rituals.

Crafting in PF is just saving time and money, especially mythic crafting. So why not let the PCs, if they're still spending the Rep, get access to whatever shiny magic toy they want? It's golarion, they're always just a teleport away, so it's just more fun if the PC is 'crafting' them instead of just spending X spellpoints on a teleport and then going to Y magic item shoppe and etc. etc. etc.
License to Improvise / Claw improvement?
« Last post by SilvercatMoonpaw on Today at 02:22:25 PM »
I think I remember someone once making the point that the Claw natural weapon wasn't that great a thing to grant alongside Bite because Bite was just plain better than Claw and the only reason to have Claw in that situation was if you had three Natural Weapons and could flurry.

Did anyone ever create a balance for Claw?  Or am I better off never giving Species Claw + anything else?

EDIT: It occurs to me it might improve Claw a little to let it have a choice of AP, Bleed, Finesse, Grab, or Trip.  The choice offsets only getting one, vs Gore getting both Bleed and increased threat.
Off-Topic / Re: Happy Thanksgiving!
« Last post by Morgenstern on Today at 12:39:06 PM »
  Alone here today but lots of phone calls to friends/family.

  I've got a bread-stuffing stuffed pork loin I've covered with cinnamon applesauce and surrounded with orange juice and garlic in the oven right now. After it's out I'm making a cornbread loaded with shredded crab meat and little nuggets of horseradish-cheddar. Then I'm baking chocolate chip cookies.

  Not traditional this year but OMG does my place smell fantastic!

  Good health, good food, and good cheer. For this and many, many other blessings, I am thankful.
Off-Topic / Happy Thanksgiving!
« Last post by TheTSKoala on Today at 12:29:16 PM »
From my family and friends (of which there are 24 people crammed into my home right now) to your's!  (We're even going to do some RPGing once the kids and wives are retired for the night.)  And for the non-US crowd, happy Thursday!  It's almost friday!   ;D
  Alex :)? A quick preview request for you to consider: there's no foresight spells in the core book and I just put together a new class for spooky Pech witch-doctor types (sort of an evil gelfling Dark Crystal take ;D) that focuses on necromancy and foresight. Could you preview a single foresight spell from the level range 0-3? The class can wait for Spellbound to arrive to really hit its stride, but just one would be a huge help :).

Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by MezzoCatorce on Today at 12:01:08 PM »
Stupid question:
if a character is proficient in unarmed damage, the damage die rises and the damage becomes lethal.
From that point on, there is no way but using the Pummel action for that character to do subdual damage with Unarmed attacks?
Also (this is the stupid part of the question :D ), if said character is armed with two weapons or has his hands full, he's still able to use Unarmed attacks I suppose. Right?

By RAW, I think you can't use Subdual, but I houserule it as:

Not proficient: 1d3 Subdual
Proficient: 1d4 Lethal
Forte: 1d4 Lethal or Subdual
License to Improvise / NPC Requests
« Last post by Morgenstern on Today at 11:57:56 AM »
  Hey gang. I'm looking at doing up some 1-2 scene mini-adventures to populate a Sunchaser-themed quest hub and was hoping to get some alternate takes on a few threats in the regions.

  I need stat blocks for a progression of four types of spiders to make up a colony~

  Spider Younglings (Small sized animal, mildly poisonous. Appearing at roughly 2:1 ratio to special character heroes. Overall not a challenge)
  Westvale Hunting Spiders (Medium sized beast, mildly poisonous, use webs, not stealthy, strong face-to-face combatants. Appearing at roughly 1:2 ratio to special character heroes. Stats chosen so it can easily be upgraded to veteran. Not to be taken lightly)
  Handmaidens of the Westvale Princess (Large sized beast, mildly poisonous, use strong webs, not stealthy, heavily armored and able to take hits for nearby spiders. Appears alone or with some younglings. Stats chosen so it can easily be upgraded to special. Serious encounter.)
  The Westvale Princess (Large sized beast, mildly poisonous, use strong webs, not stealthy. May have Courtier class abilities. Special character. Typically found with a Handmaiden and several Hunters. Dramatic encounter requiring planning/resources to overcome.)

  Ideally I'd like to see a couple of different takes both to see how people approach it and to hybridize the final stat-blocks for the scene.

  Thanks! :)
License to Improvise / Re: [Sunchaser] Seeds and Allies
« Last post by Morgenstern on Today at 09:58:09 AM »
So what's been presented so far is along these lines?

Cat's Eye: Anmai region seed
Ironbound: Dwarven race seed
Scaleguard: Vessa race seed or Gron'Ver region seed
Dragon-Herald: Black Peaks region seed or Dragon Kings alignment seed or Matha "race" seed?

I hadn't really set/chosen a framework at the outset but I'd like one 'heroic' seed for each culture - the 4 human kingdoms, the dwarves, the Pech, Elves (and possibly half-elves as Anmai is sort of the assumed starting ground for lowbies), Vessa, Drakes, and Ogres. I'd also kind of like one 'dark' seed for each of those. The Sahgrinii would be the dark seed of the Pech.

The Pech have been sort of solving some of my flavor problems. I think their heroic practices will be the root of the animal shapechangers of the totemic warrior sort. I may import the Red Viper of Dorn inspired seed to be the northern humans seed -- its a good fit for the bladeweavers and descendants of Longtooth.
Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015
« Last post by Krensky on Today at 06:49:34 AM »
Crossbones is supposedly in the background of the scene with the police running around the corner.

Also, apparently Sakovia was the incident based on the document Cap was handed.
License to Improvise / Re: [Sunchaser] Seeds and Allies
« Last post by Antilles on Today at 04:40:27 AM »
Damn but that is a a nice, thematic class, I love it :).
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