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 on: Today at 11:28:23 AM 
Started by Antilles - Last post by Ares
Btw: I didn't mean Barden to give me his picks but explicitly Drin, since he has masterwork tools.

If Drin gives them to Creamor he will sneak back into Balentyne shortly after the forge closes down for the day. Hopefully Captain Barhold will be out at the time, since he seems to have the day shift.

 on: Today at 10:52:26 AM 
Started by TheTSKoala - Last post by Slashes-With-Claws
Action Dice isn't a bad idea.  If your pool = max 0, you become a nameless nobody?  Mix that with +TL = Stolen Action Dice and you might be on to something....

And it fits well with existing mechanics.  The Soul Drain Extraordinary Attack works (Against the PCs) by taking away current AD and max Vitality.  But, a special thing that works by reducing Starting AD and/or shrinking the AD, could work.  Also, losing Starting AD affects other things, like how often abilities can be used or how powerful some are, so it would have broad effects on the character beyond just having fewer AD.

 on: Today at 10:49:22 AM 
Started by Kadrok - Last post by SilvercatMoonpaw
From what I've seen from previews and reviews D&D5 sounds at least a bit less complicated than Fantasy Craft can get.  That's one mechanical reason to play it.

 on: Today at 10:44:38 AM 
Started by Crafty_Pat - Last post by Slashes-With-Claws
On the topic of critical injuries, can a Medicine/Treatment check completely remove an injury? For example, if a character got a broken arm and rolled 1 month for it to heal, would a Treatment check to reduce the healing time by 1 month therefore completely heal the arm just in the 2 hours it takes for Treatment?

Also, can you stack multiple Treatment checks across several days? For instance, suppose a patient had an injury slated to take 3 months to heal; could you give Treatment on one day to reduce it to 2 months, then again on the next day (since you can only give Treatment to a character once per day) to bring it down to 1 month? (And then potentially a third Treatment check on the third day to eliminate it entirely?)

By RAW, yes to both.  But stacking the treatments means the character will have the Sickened Condition longer, so it is a tradeoff.

Also, as with everything, the GM is the final decider and may rule a minimum of a month, or no stacking, but by RAW there is no minimum and they do stack.

 on: Today at 10:41:09 AM 
Started by Morgenstern - Last post by TKDB
Would there be a possibility for some kind of "root" quality (preventing enemy movement)? Perhaps something like "Root N -- the opponent cannot move from their current space for N rounds unless they make a Ref save" for 2+N points?

I've been thinking about a feat chain for a character from Symphogear (an anime, not a fighting game, but I think the power moves feats would work well to represent the named attacks in it), and one of her moves is to pin the enemy's shadow to the ground with a knife or sword. In the show, this seems to be more of a full-blown paralysis, but I think a simple root would be fine to model it in this system (given that paralysis would be well on the overpowered side).

 on: Today at 10:34:12 AM 
Started by Kadrok - Last post by Desertpuma
Lots of packages in Mechwarrior 3.

It is interesting that no one has done a 5th Ed vs FC version of that article. It would be an interesting read.

 on: Today at 10:00:45 AM 
Started by TheAuldGrump - Last post by TheAuldGrump
Say what you will of Peter Jackson - but the man is a geek (and I mean that in a good way).

He has gotten in contact with Perry Miniatures to build a Great War museum in New Zealand.

Now they are looking for Kiwis to help paint the thousands of 54mm figures needed for the displays.

Just a heads up for the folks in that hemisphere.

The Auld Grump

 on: Today at 09:51:27 AM 
Started by TheAuldGrump - Last post by Krensky
So... Koala...

Have you ever played with Mr Taylor? Because this seems like your table's sorta thing.

 on: Today at 09:08:38 AM 
Started by Mister Andersen - Last post by Mister Andersen
(click to show/hide)

 on: Today at 09:01:33 AM 
Started by spinningdice - Last post by Antilles
"Settle down Barden, I'll inform Janus. Now, if I understood Lars' vision correctly, we need to cause Mott to confront the lovebirds to get the worst possible outcome? We should keep the Mott residence under observation so we know immediately when Eddarly comes visiting next time. And if no one has a better use for me, I'll keep studing the blueprints of Balentyne, see if I can spot where we can and should strike."

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