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 on: July 29, 2014, 09:58:36 PM 
Started by Mister Andersen - Last post by RusVal
Test footage of a Deadpool movie


 on: July 29, 2014, 09:40:22 PM 
Started by RusVal - Last post by RusVal
Y'know, I'll admit that I am a bit afraid that the real TALOS will not look as cool as stuff I've seen in pop culture.  Turns out one of the top pop culture designers is actually helping out.]]Turns out one of the top pop culture designers is actually helping out.  I'm still a little leery, considering this is a real life military project, and those have such an awesome track record.  Gotta keep the hope alive, though.

 on: July 29, 2014, 08:03:17 PM 
Started by rafter613 - Last post by Kurkistan_
One last point of clarification, then (and thanks for being so helpful so far Smiley ): Is "your new pool after changing actions" before or after you halve it?

 on: July 29, 2014, 07:51:17 PM 
Started by Morgenstern - Last post by Morgenstern
Primarily guidelines/rminders to myself to make sure those attributes connect to actions like Taunt or Threaten.

 on: July 29, 2014, 07:07:05 PM 
Started by Crafty_Pat - Last post by Valentina
Possibly. I fail ink blot tests all the time.

"It looks like you put a glob of ink on the page and folded it in half. Ink blot. Another ink blot. OOooh, yeah that's an inkblot."

I wasn't aware that one could fail an inkblot test if one were capable of perceiving it.

Does say interesting if shallow things about us all, of course.

MilitiaJim found a threat.
Mr. A found beauty.
You're a utilitarian. It doesn't do anything, so you don't care.
RusVal's reaction was exploratory.
I had two reactions; first emotionally then intellectually. I can see, or at least think I can see, all the angles.
Pat would probably listen to it and think, "THERE ARE STILL DEADLINES IN SPACE!" Grin Wink
Morg would stop and consider if these signals had possible implications for a setting.

 on: July 29, 2014, 07:03:37 PM 
Started by Herowannabe - Last post by Herowannabe
I included these in my Article about Atium in another thread, but seeing as the Crafty-guys either missed or ignored them, I'm going to try again.

If you use Atium's ability to see what another character is going to do next beat, and then the next beat comes, the book says that they HAVE to take that action if able. Does that mean they have to declare that action AND take it (meaning they cannot choose to 1. Not take the action or 2. change their action to something else at the cost of half their dice pool)? Or does it mean they are locked into declaring that action, but still have the usual choice to take the action, not take it, or change it, as per usual?

How does this affect a Feruchemist's decision to tap any charges? Does he have to decide how many charges to tap when the Atium-user peeks into their future? Or are they still allowed to tap them at the time they take their action? (this is important because some powers- notably fSteel- can change what the action actually does. There is a big difference between running 2 steps away and running 5 steps away. Also it's helpful to know if that Keeper is going to be attacking you with his measly 3 Physique or with a Feruchemically inflated 10 Physique score with +2 Outcome and +4 nudges).

Also, at what point during the beat does someone using Atium use that ability? During declaration? Before or after the Seer acts? Before or after the target character acts? At the end of the beat? There are some odd interactions depending on what is decided by the above questions.

Thanks in advance!

 on: July 29, 2014, 06:47:23 PM 
Started by rafter613 - Last post by Kadrok
Having a board full of Munchkins must be useful for this sort of bug fixing... Smiley

 on: July 29, 2014, 06:17:24 PM 
Started by rafter613 - Last post by Crafty_Alex
  Out of curiosity, do these scenarios require anything stronger than "Changing actions cannot increase the number of dice in your pool" to take them all out behind the woodshed and work them over with a fine piece of hickory?

Not really. In fact, I might further clarify that to say "Your new pool after changing actions cannot be larger than your current pool." Thus, if you're that guy who takes a physical action with 10 dice, throws all 10 at defense, then tries to change your action, you have no dice (thus you cannot change actions). That would prevent all the abuse I can see from where I sit at the moment.

 on: July 29, 2014, 06:12:33 PM 
Started by Crafty_Alex - Last post by Kadrok
How about a Stunt that gives Lurchers/Coinshots the ability to manipulate finely enough to, say, move specks of metal dust?

Sorry guys, the book has long since sailed (at the printers now...should be done in a few days!). Too late Smiley
Believe it or not, I don't even care that I'm too late if it gives me the AoL supplement sooner. But I suspect you know that Smiley

 on: July 29, 2014, 05:41:23 PM 
Started by rafter613 - Last post by Morgenstern
  Out of curiosity, do these scenarios require anything stronger than "Changing actions cannot increase the number of dice in your pool" to take them all out behind the woodshed and work them over with a fine piece of hickory?

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