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Fantasy Craft / Re: Cheating death stories
« Last post by TheVastator on Today at 12:05:54 AM »
ok, that must have been weird and funny at the same time :D

Also, the xenocamel queen is an horrible thought.
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License to Improvise / Re: New Base Class: Entertainer
« Last post by Morgenstern on May 24, 2017, 06:21:57 PM »
Hey, guys. Another drive-by class posting here. Sorry.

  Never be sorry for a burst of creativity :).

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The idea behind the Entertainer comes out of FantasyCraft's lack of a 'bard' class (just that specialty!); however, it is not a 'copy/paste' of the ideas that push a D&D or Pathfinder bard. This is an attempt to get all the way down to the root concept behind what the bard's role and purpose in a party is, then translate those ideas into FC. With that in mind, the ideas that I ended up settling on were concepts like "improving the party", "being the center of attention", and most importantly--"being the most likable person around."

With these things in mind, I cornered my GM, and we worked together to come up with the following class.

  Huh. I just made a bard seed class for one of my own projects so it'll be interesting to see other takes.

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Core Ability: Rousing Audience: Your threats on your non-attack skill checks can be activated by Allies within close quarters.

Everybody Loves a Star: At Level 1, when you activate a threat on an Acrobatics, Bluff, Impress, or Prestidigitation check, you also improve the Disposition of each character within line of sight by 5 for this scene. You may target each character no more than twice per scene with this ability.

Benefit Performance: At Level 2, once per adventure per ally, you may give one of your action dice to that ally. Whenever you use this ability, you immediately gain one Rep. At Level 11, you may now use this ability once per session per ally, and the Rep gained rises to three. At Level 19, you may now use this ability once per scene per ally, and the Rep gained rises to five.

  Some good/fun ideas right off the bat, but the potential for gaining massive quantities of Reputation that would completely overshadow any character's Legend stat worry me. The Disposition shifts are also strong enough to really blow normal skill mechanics out of the water. I generally prefer action dice mechanics to work 1/session so they line up with the rate you get them. You also want the core ability to be action die oriented (when possible) and the thing you can most live without (always).

  So, a little shuffling...

Core Ability
Benefit Performance: Once per session per teammate, you may give that character one of your action dice to immediately gain 1 Reputation.

Class Abilities
Audience Participation: At Level 1, You gain +1 Legend and allies able to see and hear you may spend their action dice to activate your threats on non-attack skill checks.

Everybody Loves a Star: At Level 2, each time you critically succeed on an Acrobatics, Bluff, Impress, or Prestidigitation check you also improve the Disposition of every NPC within line of sight by 1 until the end of the current scene (to a maximum disposition improvement of 10).
At Level 11, you improve their disposition by 2 each time you critically succeed.
At Level 19 you improve their disposition by 3 each time you critically succeed.

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Expanding Repertoire: At Levels 3, 7, 11, 15, and 19, choose one of your class skills. Your maximum rank in the chosen skill increases by 2. This bonus stacks with itself if you choose the same skill more than once. Otherwise, only the highest bonus to maximum rank, including any enlightened skill bonuses, may apply to each skill. Also, you immediately gain 1 skill point. You must spend this skill point in the chosen skill.

Skillful Performance: At Level 5, 9, 13, and 17, choose Acrobatics, Bluff, Impress, or Prestidigitation. Your threat range with the chosen skill increases by 1.

Bonus Feat: Silver of palm, silver of tongue. At Levels 4, 8, 12, 16, and 20, you gain an additional Skill or Style feat.

  Even for a specialist, these sort of step on each other, since skill feats tend to be your main skill bonuses and threat range improvements. Plus max skill caps are set up throughout the system to not stack.

  Bonus Feat: Silver of palm, silver of tongue. At Levels 3, 5, 7, 9, 11, 13, 15,17, and 19, you gain an additional Skill or Style feat.

  Polished Performance: At Level 4, 8, 12, 16, and 20, choose Acrobatics, Bluff, Impress, or Prestidigitation. Your lowest attribute rises by 1 and your threat range with the chosen skill increases by 1. You may choose the same skill more than once.

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Worldwide Renown: At Level 10, all NPCs gain a bonus to their Knowledge checks to recognize you (FC, pg 187) equal to your Legend. Also, you gain a bonus to your Appearance equal to your highest Renown track against all NPCs who recognize you.

At Level 20, all NPCs instantly know your name and titles. Also, your Appearance Bonus increases by your total Renown instead.

Something, somewhere is going to explode sense tingling :). +10 to anything is scary. A potential +30? Kerblewie ;).

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Receptive Audience: A good audience makes for a good performance. At Level 14, whenever you are awarded an Action Die by the GM, you may instead have it awarded to an Ally in close quarters. At Level 14, when an ally that can see or hear you scores a threat, you may spend your action dice to activate their critical success. Also, your action dice have a minimum result of your Legend. This cannot cause an action die to explode.

  Huh. That might solve the previous slot's issues.

  Eternal Fame: At Level 10, you gain a +2 bonus to your Appearance and Legend and all NPCs who recognize you instantly know your full stage name and titles.
  At level 20, this bonus increases to +4.

  Ensemble Cast: The greatest stars share the stage. At level 14, at the beginning of each session you gain a number of action dice equal to one-half of your Class Level (rounded down). These dice may only be spent to activate the critical successes of your allies who can see and hear you.
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Fantasy Craft / Re: Questions
« Last post by Big_Jim on May 24, 2017, 05:18:39 PM »
Yeah... with Health V it'll be 25 x Threat. Threat 3? 75 Vit.
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Fantasy Craft / Re: Cheating death stories
« Last post by TheOpSecTreeFloof on May 24, 2017, 04:11:47 PM »
Had to go back to the notebook for this one...

Rootwalker Mage going for Alchemist.  Purewood and is the party's healer / support character.  Big fight.  Monster Hunter is down, Martial Artist is down, Scout is down.  The boss is a cross between the Xenomorph Queen and a Camel Spider.  Big.  Scary.  Hairy.  I forget exactly what happens, but the other two parties end up stunned, delayed, something.  And it leaves the boss and the healer as the two active players.  Knowing the other two have the best shot to defeat the boss and thus save the party, she tries to distract the boss and at the same time "I drink everything I have tied on my satchel."  Now, there were potions they hadn't identified.  And at least ONE was giving off an 'unclean' aura.   So, she drops to something like -12 in a succession of blows.  But it gave enough time for the other 2 members to shake off their status and finish the fight. 

So.. cheating death time.  For a story, it's a swing in a miss.  "I.. umm.. had an acorn that fell off of me and planted itself near town!"  Everyone votes 1.  Some with a groan. lol.  D20 roles a 19.  I'm laughing.  She's eyeing me like she wants to kill me.  We come to a compromise.  I always thought 19-1 should be a little more.. interesting.  I let her pick her classes, but she couldn't choose straight mage, as long as _I_ got to reassign her race.  (Totally new person, indeed!)

So... the description went something like... "As you check on your fallen tree, the life seemingly gone from her eyes, you notice a rainbow-hued flow of transparent liquid trailing out of her mouth, eyes, ears and nose.  Not only that, but it's starting to crackle.. and pop... and ARC! with electricity!"  Everyone at this point backs up "AS FAR AS I CAN" from the body.  "In a bright explosion of light and what you could swear was a choir of horns and trumpets, the room before you disappears behind an all encompassing glimmer.  As your eye sight returns slowly from the blinding experience, you no longer see your friend, the healing tree.  Yet you DO see a wizened looking Saurian starring at you.  Starring at you with a look of familiarity....."

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Fantasy Craft / Re: Cheating death stories
« Last post by Desertpuma on May 24, 2017, 07:09:54 AM »
LMAO
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Fantasy Craft / Re: Cheating death stories
« Last post by TheOpSecTreeFloof on May 24, 2017, 07:04:48 AM »
That's pretty awesome!

His masked name was "The Iron Patriot" ...and he stole Hulk Hogan's Real American music. lol
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Fantasy Craft / Re: Cheating death stories
« Last post by Desertpuma on May 24, 2017, 06:57:01 AM »
That's pretty awesome!
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Fantasy Craft / Re: Cheating death stories
« Last post by TheOpSecTreeFloof on May 24, 2017, 06:25:00 AM »
Thanks, that's what I had in mind, no xp penalties.
If somebody has more cheating death stories, I'd love to hear them!

Because you asked so nicely... and because I love Cheating Death so much that I use it in literally everything I DM... this goes to our Spycraft 2.0 vs. Fantasycraft Fragile Minds & The Kitchen Sink campaign.

I actually designed this session with the Cheating Death return in mind.  (I feel like I need to disclose that.)  So, our One Man Army falls in order to save the entire team.  And by falls, I mean swan dive, guns blazing, throwing hand grenades screaming "AHHAHHHGHAHAHHAHARRGGGHHHH!" at the wave of bad guys that are coming for them.  Works long enough to buy them enough time to GTFO.  But of course, 20 on 1 with a 10 foot fall.. not good odds.

He comes up with "I was left for dead.  The commotion had the police responding, and the bad guys fled before they arrived, leaving me a broken, bloody mess."  That earned an everage of a 3.  Not great.  Not awful.  So Tragic.  He rolls a 12 secretly.  (We don't let players see Cheating Death results until they're revealed.  We find it fun.)  And gets this HUGE grin.  So, he's out for the rest of the adventure but he's okay with that.  Grabs some food and helps roll some NPCs.

So, next adventure.. as the players try to stop the end of the world while dealing with no one in the world believing anything they've uncovered so far.  ...not even their agency. lol.  (I keep telling them STOP KILLING EVERYTHING.)  ...but.. hey.. they're heavy on the triggers.  Not my fault. lol.  So, the next plot they uncover leads them to a professional wrestling event.  They're pretty sure the bad guys are going to attack the crowd.  (You may see where this is going...)  They get through the story parts, they get through the chump fights and get to the first mini-boss.  Some fun, pro-wrestling style banter, and it ends with the boss asking "Is this really all you brought?"

AND QUEUE CHEATING DEATH'S CHARACTER'S THEME MUSIC!  Because yes... he cheated death by becoming a pro-wrestling celebrity!  The mix of laughs, groans and oh ffs... was hilarious as it was.  And yes, now the one man army talks kinda like a mix between the Rock and Steve Austin.  He's still kickin' too.


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Fantasy Craft / Re: Questions
« Last post by Slashes-With-Claws on May 24, 2017, 05:49:56 AM »
Appreciate the clarification. New line of questioning;

I am creating a contact as per the Extra Contact feat by modifying and adding bits and  bobs  to  the farmer  rogue to create a fisherman who has Health V.

 The rules  state  that vitality calculation for special character NPCs is the Health grade x the campaign threat level x 5. As I am ball parking this for a campaign of 3 players I am getting a vitality of 90 for my contact...

That can't be right.
Yeah, even without knowing the TL I can tell you did the math wrong somewhere.  What is the Threat Level?
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Fantasy Craft / Re: Cheating death stories
« Last post by SilvercatMoonpaw on May 24, 2017, 04:06:04 AM »
A couple more agree with me, another one said that he could get a little xp penalty (something like 10% or skipping the xp given in the scene in which he cheated death), I still have to get info from the interested player and another one.
What do you think?
Sounds like 2 "penalty" vs 2 "none" for players and you've voted no (2 vs 3).  Unless the two left side with "penalty" democracy has spoken.
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