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You've seen the setting document they made of Innistrad for D&D 5th? Probably not any new information in there, and it's 5th edition so the mechanics are pretty eh, but it could be helpful nonetheless.
Play-by-Post / Re: [OOC] The Secrets of Kung's Island
« Last post by casdragon on Today at 04:26:15 AM »
Oh, sweet. I'll mix some things up then.
  The problem you're raising is chiefly with the concept of holding rather than an Aspect that excels with them.

I'd be inclined to say with the miracle of modern communications your holding will still likely be of immediate use anywhere in the system, so there's certainly some campaign types where it'll thrive. But I think another way to make them of use even on star-hopping campaigns is to focus on the kinds of money and resources they continuously make available to you off camera. If you're not tapping it directly, they could still be feeding you cash and even reputation from afar.

That's more the benefit of being an established landholder, not a frontiersman/settler who's looking to carve that holding out.

Quote from: Frontier
  As waves of colonization continue to push outward into the fringes of explored space, the need for hardy settlers to tame new worlds has never been greater. Willing to leave the comforts of established worlds behind and hew a new future from the untamed wilderness, pioneers of all backgrounds share a bond of sweat and spirit.

There's less of that in the actual talent than I'd like. Give them some sort of bonus interest, and maybe something that lets them operate better in a group?

I'll tweak it a little, as the concern of over committing to a single thing is fair, but if holdings aren't worth having, it's holdings where the fix needs to occur :).

You said it yourself that a ship was trivial compared to a set of ancestral armour because without the ship the game just wouldn't happen so there's always going to be one available but not so much with the armour. It's just the nature of a group game.
Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Ares on Today at 01:34:49 AM »
"Inherently so.
There are few problems that can't be solved with hoards of disposable minions."
"And, it would appear, disposable."

Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Ares on August 27, 2016, 11:42:18 PM »
"That sounds like a good compromise. Although we can just have it walk the stairs up afterwards to find traps. Those little devils are quite observant."
Replied Creamor
Play-by-Post / Re: [IC] The Secret of Kung's Island
« Last post by Fiendbasher on August 27, 2016, 11:37:34 PM »
"Yes, we should be cautious, the jungle is very enclosed. The noise and foliage can hide many threats. I could only see what appears to be the furnace from above, and even that is very overgrown," Vashkar replied. "This path here leads to it."
Play-by-Post / Re: [IC] The Secret of Kung's Island
« Last post by MikeS on August 27, 2016, 11:25:09 PM »
"Vashkar, you have seen the buildings from above", the Magos rasped mechanically.

"Where do we go from here? The jungle may be even more dangerous right around the manufacture. There are even more opportunities to hide traps or guardians here."

Much time had passed since they had left the port in the morning. Megaros neither ate nor slept, but his organic companions doubtlessly would want a break soon, and their concentrations might lapse.
Play-by-Post / Re: [OOC] The Secrets of Kung's Island
« Last post by Ares on August 27, 2016, 11:03:29 PM »
Jupp, this first encounter was a test run for all of us. So customize away. :)
Spycraft Third Edition / Re: [OPINIONS] Spook-y ability ideas?
« Last post by Equinox on August 27, 2016, 08:27:25 PM »
So could you target yourself with that ability to backtrace any phone taps, computer hacks, or physical tails?

Otherwise, it's intriguing.
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