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 on: Today at 12:03:36 PM 
Started by Crafty_Alex - Last post by Mister Andersen
Because Blend is the "Shit, please don't see me" skill (Sneak being the "Hah you can't see me!" one), so it strikes me that the guardian spirit looking out for you might nudge someone at just the right moment to occlude your face from the gaze of the goons sent to find you or otherwise provide that minor impetus to keep you safe that you would not otherwise benefit from.

 on: Today at 10:20:04 AM 
Started by Valentina - Last post by MilitiaJim
...  It will not help the economy.
You mean replacing broken windows doesn't stimulate a local economy?   Shocked

 on: Today at 08:17:51 AM 
Started by Crafty_Alex - Last post by paddyfool
I can see Notice, but why Blend? (Did you mean Notice vs Blend?)

Possibly the level 0 spell could specifically be a long-lasting +1 to Notice and to defensive Tactics rolls (to represent the Guardian looking out for your character). Limiting it to +1 seems in line with other level 0 spells, such as Know Direction or Magic Vestment (harder to compare this to the rather potent Polar Ray, Whispers, or Water Walking).

The level 3 spell could then offer a slow-scaling bonus to the same, plus being possible to end the spell to add d6 to your DR as a response to an incoming attack.

And the level 6 spell could give bonuses to the same skills, plus a single other skill of choice, plus a higher degree of sacrificial protection (2d6?) and also being difficult to flank. Alternatively, a Mass version of the level 3 spell that summons guardians for a few of your allies might be tempting.

 on: Today at 07:06:11 AM 
Started by Crafty_Alex - Last post by Mister Andersen
(click to show/hide)

Well, there's your baseline. Useless in a direct fight and utterly defenceless but it will buttle along happily for hours. Comparatively, Polar Ray does 1d6 points worth of damage.

I think the 1st iteration could safely allow you to roll twice on (failed) notice/blend checks while active, or at least offer you a synergy bonus to said checks.

 on: Today at 06:25:53 AM 
Started by Mutt - Last post by paddyfool
There are some very fun and evocative abilities here. I particularly like Sorcerer's Apprentice, and the sheer versatility of Path of Summoning. Path of Partnership is interesting, but I think the final step could give more. And I was looking into how this class might not work with two very different types of minion, but I can't see anywhere it doesn't. You could potentially even have a third option, Path of Leadership, focusing on the Followers feats and party buffs.

Not quite sold on the core ability or game breaker, though. The latter in particular could give more.

 on: Today at 06:11:15 AM 
Started by TheAuldGrump - Last post by Mister Andersen
The Swindler, The Cyanide Pill and the Underwater Ballroom: The story behind Britain's most bizarre folly

Related: A Secret Ballroom Built In The 1800s Lies Under A Lake, Guarded By Neptune

 on: Today at 05:46:09 AM 
Started by Valentina - Last post by Desertpuma
Take this for what you will:

If true, makes you wonder why how the US government is continuously trying to put us into another war. It will not help the economy.

 on: Today at 04:58:09 AM 
Started by Crafty_Alex - Last post by paddyfool
Would it be too much if the higher level versions allowed you to treat a single skill in which you aren't trained as trained? (For one focus only for Crafting and Ride?)

As for the damage prevention aspect, what if these had a long initial casting time, but also: "as a free action, you may cancel this spell to gain (X short-lived temp vitality)." Not sure how to balance the amount given, though.

And for flanking prevention, how about taking a leaf out of the Two Heads feat and saying "you cannot be flanked unless you are adjacent to at least three opponents".

 on: Today at 04:03:03 AM 
Started by Valentina - Last post by OverNinja
I know the first three.  Who and / or how does Anita Sarkeesian fit with the furor of the political & religious satire?


Anita Sarkeesian

 on: Today at 03:56:37 AM 
Started by Valentina - Last post by Desertpuma
Quote from: Valentina
My ongoing question about the cultural resilience of the Confederate South remains "why does this endure?"
I think I have my answers, but I don't think I've ever heard it directly from a ground-level believer.

Can't speak for the "movement" as it were as I don't think the South should succeed. However I grew up there, left for work and subsequently returned for work. There's not really a monolithic reason. Some just want to "put the brown guy in his proper place," some really believe the South would be better off, some just are tired of Washington DC politics and think they'd have it better with Montgomery or Austin or wherever politics. What really tends to blow people's minds is the white guy in the pickup with the Confederate flag hanging out with his black friends and nobody in the parking lot cares. (Granted, that's the exception; however, I've seen it.)

Personally, I think the bulk is politics. Folks see the "Left Coast" ideologies creeping into their politics and the first thought is amputation. We've gone from what's best for the country to what's best for my party and compromise is capitulation. It's hard to work with those constraints.

Absolutely agreed ... someone in some news article theorized that the "change" in hope & change was the increased racial tension. While I do not subscribe to it, the tension has certainly increased even where it is not warranted. What we do have is the overmilitarization of police who seem to prefer pulling the trigger first and then hiding behind the "blue wall". I think the 1550 program needs to be adjusted to remove weapons as a benefit from it.

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