Recent Posts

Pages: [1] 2 3 ... 10
1
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by MilitiaJim on Today at 11:47:21 AM »
I hadn't thought of the alien rulers like that...  That does make things a bit better, actually.
2
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Antilles on Today at 08:31:54 AM »
Ludo: You're not gonna find anything Asmodean on the open market, grey market and even the black market (since even rumors of owning anything like that will prompt a visit from the Mitran Inquisition, which tend to be as pleasant as visits from the spanish inquisition. You gotta dig deep to find someone willing to do trade in Asmodean items, and even then it's not like there's a lot of stock lying around (not exactly in-demand items, plus the inquisition was very thorough in scouring Talingarde of such texts. Barring stumbling upon a forgotten and untouched shrine to Asmodeus, other worshipers are your best bet for getting a hold of such materials.

Ares: I'm fine with not giving Barden his share, even though he technically should. Maybe just subtract a hundred silver for 'expenses' to represent him getting fancy clothes and other supplies.

So about 4k silver... Before Prudence, ofc.
3
Play-by-Post / Re: (IC) Way of the Wicked II: Call Forth Darkness
« Last post by Ares on Today at 08:17:40 AM »
"Well, you can always look out for a pretty prostitute - those vanish all the time and are later found half eaten in the river - or so I am told."
murmuring a few words of power, Creamor transformed once again into the shape of the harmless looking, half elvish professor - looking just as he had a year before he had started his research with the help of devils.
Taking the new walking stick into his right hand, he gave it a little whirl, making the intricate carvings sing.
"I'm ready if you are."
4
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on Today at 07:51:55 AM »
We have 12.201 liquid funds and 7.400 in easily converted valuables + a small silver mermaid statue without a determined price.
So all in all about 20.000s divided by 5 (or six if Barden still gets his share)

So between 3 and 4k for each of us to blow through.
5
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by ludomastro on Today at 07:39:28 AM »
Been out of pocket for the weekend.  Giving the thread a quick read suggests that we're all about to go shopping.  Did we decide how to divide the funds?  If so, how much is available for each of us to use?  Also, I'm going to go out on a short limb and assume that the Baron might have some hidden Asmodean texts - which may or may not include commentaries.  Otherwise, it sounds as if this city is not going to be OK with Lars requesting Asmodean things.  And, frankly, I'm not sure he's got the Bluff to pull off the WHY if confronted.  (Especially since all the dice rollers seem to hate me at present.   :'()
6
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Antilles on Today at 03:36:24 AM »
Nah, I mostly eyeball things. F.ex. Farholde's production level isn't that much bigger than Aldencross, but the slightly increased merchant and adventurer traffic means random spikes in goods available, with some bits and pieces being noticeably above average floating around the shops.
7
"Some meatbag no one will miss would be nice to come back to," Janus remarks idly. "But that was my downfall last time and I have no wish to reacquaint myself with Brandescar."

She stretches coquettishly. "So something in leather I think, that must match my pretty pretty coat."
8
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Ares on Today at 01:43:10 AM »
Alright.

BTW: Are we using the Gear Availability rules from p.155?
9
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by RusVal on May 30, 2016, 09:12:01 PM »
Y'know, I've had sort of an epiphany just now.  You know how we, and by that I mean me ;) , rail against the overuse of the redshirt trope in superhero movies?  Well, I was watching Beaglerush's first encounter with an Alien Ruler, and he makes an off-hand comment about them being "Alien Superheroes".  And it hit me: Fighting the Alien Rulers must be what it's like to fight superheroes for those poor shmucks.  Due to the crazy nature of your opponent, you are reduced to frantically shooting everything you got at the guy, and hope you can damage him enough to get him to run away before he kills all your guys.  All the tactical maneuvering you've been using up till this point become moot, and the only chance you have is putting faith into some rather exotic weaponry that you happened to recover through sheer chance.

I always hated those Alien Rulers, and now I hate them even more! >:(

All that aside, my Hunters campaign is winding down, hitting that point where I'm just setting up the final strike.

So I'm seriously considering using some mods for my next playthrough, but for a certain reason.  See, there's this achievement called "No Need For Tygan", where you need to defeat the final mission using conventional weaponry.  Now, they probably set it up that way so you don't have to use just conventional weaponry to get to that point, but where's the fun in that?

Soooo, I'm thinking about doing a "No Need For Tygan Full Squad Challenge".  The rules are as follows:
-Install the Long War Toolkit and the Leader Class mods.  Maybe add the SMG.
-Up the max squad size to 10 (plus 2 with GTS).
-Maybe install Capnbub's headgear just for variety's sake.
-Try to go the whole campaign using only conventional level gear.  Which means bullets and Kevlar vests for everyone.
-Psionics are allowed, but will be hampered by level 1 Psy Amps.
-I do not know if upgrading grenades or medkits will cancel this out, so only use basic medkits and frag grenades.
-Experimental Ammo, Grenades, and Armor are allowed, but not any of the Ruler, Exo, or Spider armors.  Note also that Kevlar will only have one slot for anything, so this should be fair.
-Debating tweaking Weapon modding to allow three attachments for conventional weapons, but the idea of being that limited in choice is also interesting.  Though a fully kitted out weapon is awesome looking, so :P
-For those wondering if upping the size will unbalance things, remember that you can only take one Leader with you per mission, you will very likely be suffering a number of injuries which will leave you understaffed, and Alien Rulers will get more free moves.  I also don't know how this mod will effect the mission that only gives you three soldiers, so take that how you will.

At the very least, I hope to get some awesome screenshots out of it.  If I decide to follow through, that is. :P
10
Play-by-Post / Re: [OOC] Way of the Wicked
« Last post by Antilles on May 30, 2016, 02:41:27 PM »
Probably not? At least not on the open market, seeing as the source of Mammoth Pelts are the Yutak and their trade trips are on the other side of the island...
Pages: [1] 2 3 ... 10