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Fantasy Craft / Re: Story-acquired NPC helpers
« Last post by TKDB on Today at 09:24:46 PM »
I've always had them take up a prize slot, claim a share of treasure, and (as they are special characters) increase the mob size.
Ok, cool, that's about what my gut was telling me. (The share of treasure bit might not necessarily be in-character for this particular NPC to claim herself, but I'm quite confident the PCs -- or at least most of them -- will insist on it on their own.)
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Off-Topic / Re: Computer Gaming 2017
« Last post by RusVal on Today at 08:56:08 PM »
And if you prefer something a bit more... smashy-gory heavy metal, Doom's recently released the 6.66 update (hur hur hur) which scraps the Season Pass, making ALL MULTIPLAYER DLC absolutely free.

Let's get a little... Head-bangy.  >:D >:D >:D
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Off-Topic / Re: Going to the Movies 2017
« Last post by Valentina on Today at 06:41:39 PM »
Oh, also saw some trailers:

I'm worried about The Gunslinger. Got a bad feeling.

Not so different about Bladerunner 2049, sad to say. More hope, but not a lot more.
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Off-Topic / Re: Going to the Movies 2017
« Last post by Valentina on Today at 06:32:49 PM »
Back from Valerian and the City of a Thousand Planets.

First 5 minutes are brilliant, flawlessly engaging.

And then it lost me for most of what remained.

Spoiler:  • show

I had time to reflect on what the experience of what being depressed was like and the metaphor this movie inspired was that it was "pure red pill." This being the feeling of not being able to escape what you're seeing.

This movie is pure pain. It's dialogue has to be deliberately written to be so agonizing. The lead actors are uncomfortable to watch and have no chemistry. The characters are baffling bad at everything. The driving plot is terrible and the attempt at parallels to colonialism and wars of conquest are shockingly blunt. Nothing makes sense; I happily ignored the obvious handwavium required for some of the tech and biology -it just doesn't matter compared to the other structural problems.

It just couldn't charm me and so much worse that it almost came close a few times. Rihanna's character is tons of fun. The visuals are fantastic. And that first sequence about the ISS brought me to tears. It was truly moving, it was so perfect it could have been entirely silent except for the score and that wouldn't have mattered.

This movie is Transformers bad. At about 20 mins to go, at a big "emotional climax," I just lost it. I burst out laughing, starting pounding my head with my palm, and crushed my 3d glasses. Just broken them into pieces and pieces and pieces.

I just couldn't watch any more. Repeatedly I ached to just walk out.

I feel kinda bad, like I do at criticizing Pacific Rim, but as a space opera Valerian and the City of a Thousand Planets could double as the worst Mass Effect movie that should never have been made.
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Fantasy Craft / Re: Story-acquired NPC helpers
« Last post by Mister Andersen 2.0 on Today at 05:16:40 PM »
I've always had them take up a prize slot, claim a share of treasure, and (as they are special characters) increase the mob size.

This.
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Mistborn Adventure Game / Re: Alloy of Law: Masks of the Past
« Last post by Kadrok on Today at 04:27:39 PM »
YAS!
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Fantasy Craft / Re: Story-acquired NPC helpers
« Last post by Big_Jim on Today at 04:25:42 PM »
I've always had them take up a prize slot, claim a share of treasure, and (as they are special characters) increase the mob size.
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License to Improvise / Re: FC Tome of Battle Conversions
« Last post by TKDB on Today at 03:39:01 PM »
Doh! Yes, I meant "unarmed or melee".  If you already need your opponent to be sprawled to gain a benefit, it seems a bit harsh to also need to be using a specific weapons load out, especially when there are many other 1/round edge generating abilities which are rather easier to trigger.
In context of the entire class, it's not so harsh since (1) the class is built around a feat chain that already restricts some of its benefits the same way, and (2) this is just one of several Edge-generating abilities the class gets, between its own features and the central feats.
That said, I suppose there's no harm in opening it up; if nothing else, it saves on complexity and word count!

Quote
And I'm no expert on balance, but I feel the once/round limit is ok, given we're talking about an automatic success here.
Better even than autosuccess here, since it can even protect against things that would normally not give any chance to resist (such as the Shove trick). I'll leave it 1/rd for now, then.
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Fantasy Craft / Story-acquired NPC helpers
« Last post by TKDB on Today at 03:12:11 PM »
How would you handle NPCs that, based on story events and the NPC's particular personality and background, would most reasonably follow along with and assist the party for an extended span of time (potentially multiple adventures)? Functionally akin to a Personal Lieutenant, but with a preexisting statblock which may exceed the budget any PC could muster for that feat (in order to facilitate the NPC's primary function before the events that may cause them to join up with the party), and obtained as a logical consequence of story events?

There's a scene coming up in the adventure my group just started where such a situation may very well occur; it did when I originally ran this campaign in TOG, and given the tendencies my players have shown so far it's likely to play out similarly this time around. Should I just count the NPC as a Prize and handwave the particulars? Or should there be additional costs/restrictions involved -- and if so, (1) what sort? and (2) what if they conflict with what the NPC would logically do in-character?
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Off-Topic / Re: Going to the Movies 2017
« Last post by Desertpuma on Today at 07:14:35 AM »
Michelle Pfieffer will be playing Janet Van Dyne as well in the next Ant-Man film
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