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October 01, 2014, 05:20:14 PM
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 1 
 on: Today at 05:11:10 PM 
Started by spinningdice - Last post by Antilles
Creamor lunges towards the bed, something the apothecary immediately notices and tries to roll away and out of the bed. Unfortunately for the man, Creamor proves to be the faster of the two and has the garrote around the poor man's neck before he can even get out of bed. There is a brief scuffle, but between Janus and Creamor the man has no chance and is quickly rendered unconscious.
The bed looks a right mess from the struggling, and there were some noise from the bed creaking and scraping along the floor and wall, but unless the night watch was right outside the door there shouldn't be little risk of anyone overhearing the brief struggle.

(click to show/hide)


 2 
 on: Today at 04:41:55 PM 
Started by Kadrok - Last post by Krensky
The semi-official Nothing Up My Sleeves specialty trait.

 3 
 on: Today at 04:28:27 PM 
Started by Kadrok - Last post by Ares
There are a few:
You can use a drake made weapon.
Make it a small drake made razor and get the knife basics feat and you don't need a free hand to wield it. Thanks to the small size you can stash it so well on your body, that it's pretty unlikely that it'll ever be taken away from you.

If you don't want to invest into a feat, you can use feet instead: A drake made sandal dagger is a hands free weapon.

There are a few unofficial traits like "nothing up my sleeve" that give you the benefit of not needing a pouch.

Finally, there is an argument for the hidden casting feat allowing you to cast without having to have your mage pouch in your hands (as that would pretty much defeat the purpose of the feat).

 4 
 on: Today at 04:09:03 PM 
Started by Kadrok - Last post by Kadrok
This is all awesome! Thanks guys! Keep going!

Is there any other way for a Mage to circumvent having a Mage Pouch (other than Draconic Blood)?

 5 
 on: Today at 03:45:55 PM 
Started by Wolverine - Last post by ludomastro
You can hang on my lawn, Wolvie.
Mine too.

Quote
My initial reply was, "I'm stunned it took this long for the last of those shows to go."

It's not like they've been any good for the last couple decades...
Sadly, true.  I'm awaiting the day that what passes for entertainment is a live feed of an insane asylum or a frat house.

 6 
 on: Today at 03:10:06 PM 
Started by pawsplay - Last post by royalfa

Im GM and the party, players, has change throught time.

But two that stay are both mages. The most awesome is that are totally different!!

Race, spells, actions and now one became battle mage the other infernalist!!

I keep the games "on hold" waiting on "spellbound" to offer them more options to 5th level, when finally stop the waiting, circunstances came up and canīt play again since a year ago!!

Yes Spellbound is much wanted.

As a Psionics book. I use one, I think from "spycraft" thas was adapted by some "french dude" to FC. I took some things because one of my players always has loved Psions.

A monster manual is always welcome. I don't mind at all to create, personalize and all things with monsters, personally I love that; but as someone pointed: Im busy!! (lazy maybe by exahustion but never to tired to create monsters, history and rol lol)
Would be a good "supplement" have some "monster cards", like a lot the idea to have in PDF with "TL" changing!!

I gladly would write adventures, maybe even a setting as I did/do with my players; again Im busy and lonely (and not English native as you can read) but I think have a lot of ideas, someones very good, like more "troubles" or problem solving than "all melee and fight" but try to mix up. This is the main reason behind I love FC!!!

I "published" one of my adventures "An Elemental Trouble" in the forums. 
   

 7 
 on: Today at 02:52:42 PM 
Started by Mutt - Last post by Mutt
While I originally meant for this class to simulate (kinda) Vestige use and such, it has since grown beyond that. Honestly, Vestiges would be better suited as their own subsystem and their own class, much like TOG. The inspiration is still here, but it has changed drastically. Perhaps later I will try to create a vestige system, but at this point in time I don't have the skill or system mastery to create them.

I do like your idea, DW, about the divine damage being too little of a drawback. However, I think that I will instead go with levels of Shaken in order to showcase the idea that 'if you mess with powers you don't understand, you might see some $*&% that you don't want to see'.


With that, is there any other advice people can offer? This class has come a long way, and I would really like it to be able to be played by people at some point without horrendous balance issues.

 8 
 on: Today at 02:47:28 PM 
Started by Mister Andersen - Last post by Morgenstern
Saw the Equalizer. Not familiar with the TV show beyond "it exists" and maybe that it's some sort of contract do-gooding like the A-Team, Leverage, etc. so I can't comment on any tie-ins a fan would think should be there.

Villain is adequate if not remarkable. Music tried too hard a few times but on the whole I enjoyed it (it substitutes loud music for pacing in a places). It'll inform/reinforce some work I'm doing with modern day heroic modes/classes. Probably the best scene of all is the scene that isn't there (you'll know it when you don't see it Smiley).

Definitely worth a matinee. If you like action flicks, full pop probably will still agree with you.

 9 
 on: Today at 01:51:05 PM 
Started by Mister Andersen - Last post by RusVal
Tak3n trailer

Awww, look at 'em being all cute with their callbacks.

 10 
 on: Today at 12:40:22 PM 
Started by Rootwalker - Last post by Rootwalker
Arcanist or something of that nature would probably be a better name for this class, but there are only so many synonyms for Wizard.

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