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License to Improvise / Re: New Feats!
« Last post by paddyfool on November 20, 2017, 10:40:18 PM »
Armchair expert feels like it could give you a little more. Perhaps one or two free interests relevant to that feat tree?

EDIT: Probably just one, as two could get silly.  "So I take an interest in styles of armour, and... styles of charging people?"
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Off-Topic / Re: Webcomics
« Last post by RusVal on November 20, 2017, 07:00:54 PM »
Y'know, you'd almost think that Howard Taylor doesn't like small fluffy creatures.  First on Schlock Mercenary was the Ob'enn, conquer crazy Koalas (I think).  Now he's introduced a race of isolationist xenophobes, a bunch of short cat-people.  Like, they come up to about waist level for an average-ish human.  I'd look up the name, but the website's being stubborn at the moment.
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License to Improvise / Re: New Feats!
« Last post by Desertpuma on November 20, 2017, 02:52:11 PM »
Nuaurpy, these are really good feats, especially Triage
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Off-Topic / Re: Reaper Watch 2017
« Last post by Mister Andersen 2.0 on November 20, 2017, 02:46:04 PM »
AC/DC Guitarist Malcolm Young, one of the founders and the rhythm guitarist for the legendary hard rock band AC/DC, died aged 64 after suffering from dementia.

John Hillerman, who played stuffed-shirt Higgins to Tom Selleck's freewheeling detective Thomas Magnum in the 1980s TV series "Magnum, P.I." died Nov. 9, 2017, of natural causes.

Apollo 12 astronaut Richard "Dick" F. Gordon Jr., one of a dozen men who flew around the moon but didn't land there, died Nov. 6, 2017. He was 88
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License to Improvise / Re: New Feats!
« Last post by Nuaurpy on November 20, 2017, 02:44:42 PM »
I was thinking on feats and I had one of those moment where I had an idea not realizing I'd already had it in the past. Similar to the bonus trick usage I think this is a more tight version of what I was thinking last time.

SKILL FEATS
ARMCHAIR EXPERT
Hours of study may not always translate into skill, but they don't hurt either
Benefit: Choose one feat tree from which you know at least one feat, You may treat Skill feats as that type of feat for any ability based on the number that type of feat you have.

I also wanted the option to make Medicine slightly better for someone who wanted to specialize in it.
GEAR FEATS
TRIAGE
Let's get you patched up and back in the fight.
Prerequisites: Bandage
Benefit: your mend rolls gain an extra 1D6, additionally on a critical success on a Calm or Mend you can remove one grade per dice spent of Shaken or Fatigued respectively.

The next set of feats I'm still fleshing out so these are mostly just spitballing at the moment. They're based on a campaign quality I'm going to be using that just splits bows and crossbows into separate subcategories so Crossbows aren't just bows and aren't affected by Bow B/M/S

RANGED FEATS

CROSSBOW BASICS

Benefit: It costs 1 fewer action die to activate threats with crossbows that you wield. Also you gain a stance
Snipers Focus(Stance): The first ranged attack that you make each round inflicts 3 additional dice of sneak attack damage. You may not take move actions except for handle item actions to reload a crossbow(though you may still take 5-ft. Bonus Steps as normal).

CROSSBOW MASTERY

Benefit: The Load quality of Crossbows you wield is decreased by 2. Also, you gain a trick
(Crossbow Trick):

CROSSBOW SUPREMACY

Benefit: Your crossbow attacks inflict +1 damage per 2 your attack check exceeds the targetís Defense. Also, you gain a trick.
(Crossbow Trick):
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Fantasy Craft / Re: Questions
« Last post by Desertpuma on November 20, 2017, 07:18:25 AM »
The Bard Specialty with the Sage Class is a great combo and does not necessarily require the Drake Species. An Educated Human Talent works wonders too.
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Off-Topic / Re: Reaper Watch 2017
« Last post by SilvercatMoonpaw on November 20, 2017, 04:56:58 AM »
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Fantasy Craft / Re: Questions
« Last post by paddyfool on November 19, 2017, 11:21:31 PM »
So, Drake Sage w/ Bard Speciality and Extra Holding as his first feat.

Sound like a fun, attractive combination of silliness to make people fight over at a convention?

The idea was to take Tyrion Lannister's phrase; "I drink and I know things" and turn it into a PC for Fantasy Craft. Except he's also a drake.

This does sound fun. I wouldn't worry so much about making the lair mobile if you don't want to; just as long as the drake isn't so character-focused around it that it immobilizes him. Although the various species feats available for Drakes are always worth a look.

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Fantasy Craft / Re: Questions
« Last post by Simus on November 19, 2017, 06:46:48 PM »
Quote
Each Assistant grants a bonus with checks made using a single skill.
It's pretty clear, each assistant gives a bonus with a single skill, so you must choose the skill being used for each assistant, and cannot be changed.

Thank you.
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Fantasy Craft / Re: Questions
« Last post by TheVastator on November 19, 2017, 09:43:37 AM »
Quote
Each Assistant grants a bonus with checks made using a single skill.
It's pretty clear, each assistant gives a bonus with a single skill, so you must choose the skill being used for each assistant, and cannot be changed.
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