Y'know, I've had sort of an epiphany just now. You know how we, and by that I mean me
, rail against the overuse of the redshirt trope in superhero movies? Well, I was watching Beaglerush's first encounter with an Alien Ruler, and he makes an off-hand comment about them being "Alien Superheroes". And it hit me: Fighting the Alien Rulers must be what it's like to fight superheroes for those poor shmucks. Due to the crazy nature of your opponent, you are reduced to frantically shooting everything you got at the guy, and hope you can damage him enough to get him to run away before he kills all your guys. All the tactical maneuvering you've been using up till this point become moot, and the only chance you have is putting faith into some rather exotic weaponry that you happened to recover through sheer chance.
I always hated those Alien Rulers, and now I hate them even more!
All that aside, my Hunters campaign is winding down, hitting that point where I'm just setting up the final strike.
So I'm seriously considering using some mods for my next playthrough, but for a certain reason. See, there's this achievement called "No Need For Tygan", where you need to defeat the final mission using conventional weaponry. Now, they probably set it up that way so you don't have
to use just conventional weaponry to get to that point, but where's the fun in that?
Soooo, I'm thinking about doing a "No Need For Tygan Full Squad Challenge". The rules are as follows:
-Install the Long War Toolkit and the Leader Class mods. Maybe add the SMG.
-Up the max squad size to 10 (plus 2 with GTS).
-Maybe install Capnbub's headgear just for variety's sake.
-Try to go the whole campaign
using only conventional level gear. Which means bullets and Kevlar vests for everyone.
-Psionics are allowed, but will be hampered by level 1 Psy Amps.
-I do not know if upgrading grenades or medkits will cancel this out, so only use basic medkits and frag grenades.
-Experimental Ammo, Grenades, and Armor are
allowed, but not any of the Ruler, Exo, or Spider armors. Note also that Kevlar will only have one slot for anything, so this should be fair.
-Debating tweaking Weapon modding to allow three attachments for conventional weapons, but the idea of being that limited in choice is also interesting. Though a fully kitted out weapon is awesome looking, so
-For those wondering if upping the size will unbalance things, remember that you can only take one Leader with you per mission, you will very likely be suffering a number of injuries which will leave you understaffed, and Alien Rulers will get more free moves
. I also don't know how this mod will effect the mission that only gives you three soldiers, so take that how you will.
At the very least, I hope to get some awesome screenshots out of it. If I decide to follow through, that is.