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Fantasy Craft / Statting a party of NPCs
« Last post by TKDB on Today at 09:13:51 PM »
What would be the best way to go about statting up a set of special NPCs that are, essentially, a counterpart party of comparable capability to the PCs?

I'm converting over one of my old campaigns from TOG to Fantasy Craft, and one of the major elements of that campaign is a party of NPCs that sort of serve as foils to the PCs. They're independently investigating the same matters the PCs are, and over the course of the campaign the two parties cross paths several times, help each other out in several points, and later in the campaign, when the investigative phase is done and it's time to choose sides in the main underlying conflict, likely end up at odds. Sort of a glimpse at an alternate route the campaign could have taken, given a different set of PC backgrounds (most particularly, if the PCs were natives rather than outsiders to the region and culture in question).

With NPCs being built on a totally different from PCs, I'm not sure what would be the best way to convert things over. What XP total would be appropriate for a special NPC more or less on par with a single PC? Should I try to eschew the usual a la carte approach of NPC creation and instead pick sets of abilities that would be similar to the packages it would be feasible to acquire with a given player build?
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The CIA Freedom of Information electronic reading room

Interesting read. Newspapers have been pulling the Finnish section here, though with the suggested (and widely condemned) car/fuel taxation reform I expect that we don't see too much of it.
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Off-Topic / Re: Reaper Watch 2017
« Last post by OverNinja on Today at 03:27:19 PM »
Miguel Ferrer, son of Jose Ferrer, has passed at age 61. He was also George Clooney's cousin. Clooney confirmed it was throat cancer that killed Miguel.

He was in Twin Peaks (both original and new Showtime version), Robocop (the 1987 version), Traffic and Point of No Return. He was also on Crossing Jordan. By many accounts, a very funny man.

http://www.thewrap.com/miguel-ferrer-ncis-los-angeles-star-dies-61/

http://www.thewrap.com/george-clooney-says-cousin-miguel-ferrer-made-world-brighter-funnier/

Recently he was in NCIS: Los Angles, one of my favorite shows.

Damn.
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Off-Topic / Re: Reaper Watch 2017
« Last post by Desertpuma on Today at 02:58:10 PM »
Miguel Ferrer, son of Jose Ferrer, has passed at age 61. He was also George Clooney's cousin. Clooney confirmed it was throat cancer that killed Miguel.

He was in Twin Peaks (both original and new Showtime version), Robocop (the 1987 version), Traffic and Point of No Return. He was also on Crossing Jordan. By many accounts, a very funny man.

http://www.thewrap.com/miguel-ferrer-ncis-los-angeles-star-dies-61/

http://www.thewrap.com/george-clooney-says-cousin-miguel-ferrer-made-world-brighter-funnier/
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Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Antilles on Today at 01:33:45 PM »
Turns out the Long War team has done some fairly extensive compatibility testing with other mods, so if you're worried about issues arising from using other mods you will most likely find them here.
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Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Valentina on Today at 12:05:03 PM »
Oh cool. I'll have a looksie.
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Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Antilles on Today at 12:01:29 PM »
No, dropped as in dropped onto Steam, a.k.a. it's been released. I've been playing for a bit, and it's... interesting.
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Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by Valentina on Today at 11:39:23 AM »
So, uh... they just dropped Long War 2. That was quick...

Ha!  Completed my mini-LW campaign just in time then!

Wait, what? It's been cancelled?
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Play-by-Post / Re: [IC] The Secret of Kung's Island
« Last post by jarvvoitlus on Today at 11:09:12 AM »
"Should we tell him?" whispered Quag to his brother. "I mean, he might feel bad."
Jick piped up, a bit of bashfulness in his voice "Uhh. We've been here the whole time, Vashkar. Standing next to you. We just didn't have anything to add to that particular conversation."
Vashkar seemed boggled for half a second at the presence of the twins, but breathed a sigh of relief when they started searching, and seemed to pick up on a trail that he had missed.

Spoiler: show
Survival (Tracking) check, presumably good enough
Sorry for not posting anything. I'm here, I just didn't think my character had anything to add to that particular sequence.
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