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 1 
 on: Today at 03:49:38 PM 
Started by Crafty_Pat - Last post by Krensky
Possibly. I fail ink blot tests all the time.

"It looks like you put a glob of ink on the page and folded it in half. Ink blot. Another ink blot. OOooh, yeah that's an inkblot."

 2 
 on: Today at 03:32:00 PM 
Started by Slashes-With-Claws - Last post by Ares
Granted, the lower complexity is appealing, but the lower threat range does not equalize the 1 point more of damage on average.

I haven't run the math, but my gut feeling is, that two dice of sneak attack damage trump the very situational to hit and damage bonus from flail basics (at least for low BAB characters)

Besides: There are so many other useful upgrades than orcish (goblin for instance, which lowers complexity and adds even more SA damage)


 3 
 on: Today at 03:26:45 PM 
Started by Crafty_Pat - Last post by RusVal
It's probably like ink-splotch tests, what you find in something completely random says something about you.

For me, with that video at least, the sounds are rather... fitting.  Jupiter sounds like something you'd hear in a soundtrack for a temple dedicated to the god the planet's named after, Miranda from a post-apoc movie, Neptune sounds like the large ocean it looks like, the rings of Uranus sound like a UFO from a movie that you'd name From the Rings of Uranus... Saturn and it's rings I can't really place, but IO sounds creepy as all heck.  Uranus sounds like a wind tunnel, which I'm sure will fuel all sorts of jokes.

Earth, though, now that sounds like a choir in the most classic sci-fi tradition, particularly the "Song of Earth".

 4 
 on: Today at 03:08:14 PM 
Started by Outis - Last post by Herowannabe
My 2 clips:

(first off, like Kadrok, I confess that I have skimmed over parts of this thread, so my apologies if I missed something critical)

To me, it seems like Kurkistan is describing situations where heaps of Steel charges are being used on movement (or in game terms: taking steps in and out of range) and only a handful of dice on the attack itself. On the other hand, it seems like Outis is fopcused on situations where dozens of steel charges are being spent on a single attack. So I, like Claincy, fall somewhere in the middle.

Also, Kadrok, sorry but I don't see your situation as being any less gentle on the feruchemist than Outis's. If a dozen small jabs in a split second does the same amount of damage to your opponent as one massively-quick attack, then those dozen small jabs are going to be just as jarring to your hand as one massive attack would. It's kinda like putting your hand under a jackhammer for a few seconds versus high-fiving a bus that's driving past at 100km/h (look at that, I put my units in metric, just for you Kad. Wink) Both situations are going not going to turn out well for your hand.

Anyway, the main thing I wanted to say is this: I like Outis's rule of thumb- every ten charges of steel tapped for an attack deals 1 damage to the feruchemist. I would also add that the feruchemist could spend nudges to reduce the damage he takes- this simulates a bit better the situations that Kurkistan and Kadrok have been describing, where the extra speed is being used to line up the shots, but you're not going at full speed when delivering your blows.

so, for example: Stefen the Steel Feruchemist is attacking Zeon, because Zeon just rubs him the wrong way. Stefen really wants to take Zeon out in one blow, so he taps 50 charges of Steel for +10 nudges (or whatever combination of dice/outcome/nudges suits you best).

NARRATOR: That's 50 charges of Steel, so you'll take 5 damage from your own attack.

SITUATION 1: STEFEN: That's fine, I really hate that guy. I'll gladly shatter every bone in my body to get rid of him once and for all! All 10 nudges towards damage!

SITUATION 2: STEFEN: He really bugs me, but not enough to warrant breaking my own arm over it. I'll spend 5 nudges towards damage and 5 nudges towards reducing the damage to myself.


Mostly I like Outis's suggestion because it's simple, easy to remember and to implement, and accurate enough to be "realistic."

 5 
 on: Today at 02:59:31 PM 
Started by Slashes-With-Claws - Last post by Nuaurpy
Regarding weapons, there isn't much imho that can beat a tricked out razor. The prize is so low, the weapon so small and the excruciating quality so delicious that no character would have a reason not to invest in one as backup weapon.
Knife basics and the razor are practically made for each other (especially if you add hurl to the mix)

See for that I like the scourge. higher dice damage, lower complexity for more upgrades and a still very low price. It's subdual if you want subdual and making it Orc crafted can make it a lethal weapon. Even just flail basics can make it a devastating weapon in the hands of even a mage or courtier.

 6 
 on: Today at 12:41:36 PM 
Started by Slashes-With-Claws - Last post by Ares
Regarding weapons, there isn't much imho that can beat a tricked out razor. The prize is so low, the weapon so small and the excruciating quality so delicious that no character would have a reason not to invest in one as backup weapon.
Knife basics and the razor are practically made for each other (especially if you add hurl to the mix)

 7 
 on: Today at 12:35:02 PM 
Started by spinningdice - Last post by Ares
(click to show/hide)

"Ah, operational security. I absolutely understand and commend you for your diligence. I am no stranger to keeping secrets, indeed I myself signed an agreement binding me to silence. But don't forget that Father Donnagin has scrutinized me and explicitly asked you to answer my questions."
(click to show/hide)
"You are of course free to persist on your position, but that would force me to take the matter higher up the chain of command and I really would hate to waste the commanders time with such a trivial matter. Especially since I heard that he is not fond of being disturbed unnecessarily.
By the way, could you please tell me your full name for my written submission?"

 8 
 on: Today at 12:27:56 PM 
Started by Crafty_Pat - Last post by Valentina
Yeah, I find it kind of soothing.
It's like whalesong -atonal, but still harmonious.

Well, depending on the actual selection. Some are rather 'the devouring bleakness."

 9 
 on: Today at 11:42:39 AM 
Started by Crafty_Pat - Last post by Krensky
They sound all sorts of uninteresting white noise to me.

 10 
 on: Today at 11:40:39 AM 
Started by rafter613 - Last post by Outis
First, Claincy, you said exactly what I was thinking better than I could have.

Second, Kad brings up the point I was about to. What about using obviously inappropriate actions, wasting two dice on that action, and then getting a ludicrious amount of defense dice you shouldn't really be due, thematically?

Finally, to carry an example Alex brought up somewhat to the extreme.

Let's say I declare what I'll do, and I know I'll get 8 dice. The other guy declares his action, which will be to attack me, and then take a step away, making my action "impossible." His action will give him 10 dice.

He goes first, and attacks. Knowing I'm about to reconfigure my entire pool anyway, I spend all 8 dice on defense. Then it's my turn. My action is now impossible, so I choose a different action, one that only gets me 6 dice. I halve it to 3.

Yes, I have to wait for anyone else to go, but I've now, on this turn, had a pool of 11 dice when I originally was only going to have 8, AND should have suffered a penalty.

I could see a houserule that if you spend literally every die on Defense you simply forgo your turn, so you can't "reconfigure" but that hardly helps. In that case, I spend 6 dice on defense, then re-calculate my actual turn to 3, and end up with a total of 9 dice, a bonus of one die from my initial action.

There should be a rule that you cannot contribute any more dice to a Defense pool than you could, theoretically, have generated. There should also be a rule about dice you've spent in a defense pool being some penalty to your new, re-calculated dice pool after your new action is declared and re-calculated.

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