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 on: Today at 09:21:51 AM 
Started by aegis - Last post by aegis
Hello guys,

As said in a few places, I'm currently trying to propose some sort of adaptation guide to play Fantasy Craft in eras that cover the industrial age and beyond. I think I finally came up with something acceptable for characters: origins, classes, skills, and feats are mostly done. Era descriptions are written as well. While I'm thinking over magic, gear, and combat modifications, please give me your opinion and advice on the first few pages. Scott, I'm particularly interested in knowing if I didn't butcher your detective classes too much when I expert/masterized them.

The file was a bit too big to upload on this forum, so I hosted it on mine. I'm sorry but you need to be logged in to download it:

 on: Today at 07:23:45 AM 
Started by Crafty_Pat - Last post by bits

Just noticed something funny when I was catching up on the Let's Read thread.   I came across mention of Cooperative checks. and looked on pg. 66 which says that a leader is only supposed to get help from up to 5 helpers.  But the Grapple rules say that up to 8 grapplers (all of whom use the Cooperate check rules) can dog-pile on a creature larger than them.  Guess that's just an exception to the 5 limit?  It's probably something that doesn't come up in actual play that often.  8 players, even if NPCs are included seems kinda rare.  I'm not sure I really have question here, just pointing out a small anomaly.

 on: Today at 06:26:40 AM 
Started by Mister Andersen - Last post by Aldus Vertten
Blades in the Dark

The creator of Lady Blackbird and Agon embarks on a new full length rpg around a band of scoundrels intent on make a name and a power base of their own...

As per the KS description
"Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you're bold enough.

You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices."

There's already a 44 pages quickstart avaliable to the backers with all the basics you need to play a few sessions, and it's quite good. The system is quite story-oriented, and has a some fun mechanics for flashbacks and teamwork, among other interesting bits...

And so far the stretch goals have been amazing. we have got expansions for the main game, hacks of the system to play in a few whole different settings like supervillains, typical dungeoning, Scifi...

Worth checking out...

 on: Today at 05:49:05 AM 
Started by Crafty_Pat - Last post by bits

Since RAW says "…must take at least 1 Standard Move action…", it appears that they make the mandatory move and then (implied) may make a check, or move twice and make the check, their option.  Also, since it says they MAY make a resolve check, presumably they might choose to remain frightened to get away from whatever it is.   

Aw, sorry everyone…  I failed my save against Beatup-ilthon The Mighty.  Still running away! Wink

 on: Today at 05:27:22 AM 
Started by Mister Andersen - Last post by Wolverine
Remember that quirky comedy from the early naughties about state troopers fighting crime and chugging maple syrup?

They want to make a sequel.

There's also an explanation of why they're going with crowdfunding - and why studios keep releasing shitty overly expensive comedies featuring the same 3-4 actors.

 on: Today at 12:19:37 AM 
Started by Krensky - Last post by Morgenstern
  Ok, THAT trailer has serious spoiler content. Wave off if you want to keep your brain pristine for the movie!!

 on: Today at 12:16:10 AM 
Started by TheAuldGrump - Last post by Morgenstern
  I'm a little skeptical that ionized air has much in the way of enhanced kinetic absorption properties over ordinary air (which we know does such a great job of shielding you from flying shrapnel... Wink). Still, if there's money in it research will continue.

  OTOH the main replacement for jet turbines in Farthest Star involves a sort "air hardening" effect. Some in-setting characters have observed it works a little like running up a waterfall by freezing the points when you make contact for 'traction' and shoving off them fast enough to outpace gravity (yes, the "frozen" chunks are propelled downward a lot faster than the freely falling water around them). It wasn't until years after I settled on this propulsion system I realized if could be repurposed for ablative armor... Not force fields precisely but 'hard air screens'.

 on: March 27, 2015, 10:50:59 PM 
Started by Krensky - Last post by Desertpuma
New Teaser Trailer for Spectre just landed: .. Possible Spoilers in the trailer

(click to show/hide)

EDIT: should have done that earlier.. sorry everyone

 on: March 27, 2015, 10:25:41 PM 
Started by Mister Andersen - Last post by RusVal
Posthuman, a post-apocalypse board game.  Smashed its goal in 12 hours.

 on: March 27, 2015, 06:33:53 PM 
Started by Crafty_Pat - Last post by Slashes-With-Claws
If memory serves: Not an action and on their initiative count.

Before or after they take the mandatory move away?

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