Recent Posts

Pages: [1] 2 3 ... 10
1
Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by jarvvoitlus on Today at 06:45:24 PM »
"A character of Medium or larger Size may use a 2-handed
weapon with one hand, but suffers a 4 penalty with his attack
check. Conversely, a character may hold a 1-handed weapon
with both hands, in which case his Strength score increases by 2
when determining damage."

Suppose I'm wielding a halberd in one hand at -4 and a claymore in the other at no penalty from Monkey Grip. Could I switch at will which one is penalized? As a GM I would rule that it's a Handle Item action.

I don't know why I'm asking since I don't think any player would ever do this, but hey I'm bored and I'm imagining a large unborn with six arms and six hurl battering rams.
2
Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by Nuaurpy on Today at 05:52:33 PM »
Cheesy question: Monkey Grip stance allows one two-handed weapon to be held in one hand without penalty. Otherwise, there is a -4 penalty. How often, if at all, can a character switch what weapon is being affected by the stance?

Whenever they change what weapon they have readied. The stance doesn't make a specific 2 handed weapon 1 handed, but rather allows you to wield any one 2 handed weapon 1 handed (so you can't dual-wield greatswords but you can change what 2 handed weapon you're 1 handing on the fly.).
3
Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
« Last post by jarvvoitlus on Today at 05:50:12 PM »
Cheesy question: Monkey Grip stance allows one two-handed weapon to be held in one hand without penalty. Otherwise, there is a -4 penalty. How often, if at all, can a character switch what weapon is being affected by the stance?
4
Fantasy Craft / Re: Table of ouch considerations
« Last post by Desertpuma on Today at 05:03:59 PM »
  Well, reading all this has given me a warm fuzzy :).

  I feel like folks trying to leverage axes and swords need a reminder about a tiny little line in the damage section. Because massive quantities of keen may be significantly nastier than you're thinking...

Quote from: FantasyCraft Page 115"
The following special rules apply to attacks against items.
Attacks with the armor-piercing or KEEN qualities add those
modifiers to the damage inflicted on an item.
When an item fails a save against damage with a blast
increment (see page 214), it fails 1 additional save per 10
points of difference between the result and the DC (e.g. a
save result of 16 against a DC of 34 translates to a total of 2
failed saves).
With a critical hit, the number of saves failed, if any, is
doubled (e.g. an item that would suffer 2 failed saves from an
attack instead suffers 4 failed saves with a critical hit).

  A tricked out swordsman can often destroy an opponent's weapon in seconds...

I think this is page 155 not 115

Who are you going to believe,  the book or Scott?

The only thing I am doubting is the page number because I doublechecked it in the book.  8)
5
Fantasy Craft / Re: Table of Sprong
« Last post by DW on Today at 04:00:22 PM »
Thanks much! :D
6
Fantasy Craft / Re: Table of ouch considerations
« Last post by Krensky on Today at 02:53:45 PM »
  Well, reading all this has given me a warm fuzzy :).

  I feel like folks trying to leverage axes and swords need a reminder about a tiny little line in the damage section. Because massive quantities of keen may be significantly nastier than you're thinking...

Quote from: FantasyCraft Page 115"
The following special rules apply to attacks against items.
Attacks with the armor-piercing or KEEN qualities add those
modifiers to the damage inflicted on an item.
When an item fails a save against damage with a blast
increment (see page 214), it fails 1 additional save per 10
points of difference between the result and the DC (e.g. a
save result of 16 against a DC of 34 translates to a total of 2
failed saves).
With a critical hit, the number of saves failed, if any, is
doubled (e.g. an item that would suffer 2 failed saves from an
attack instead suffers 4 failed saves with a critical hit).

  A tricked out swordsman can often destroy an opponent's weapon in seconds...

I think this is page 155 not 115

Who are you going to believe,  the book or Scott?
7
Fantasy Craft / Re: Table of ouch considerations
« Last post by Desertpuma on Today at 02:00:21 PM »
  Well, reading all this has given me a warm fuzzy :).

  I feel like folks trying to leverage axes and swords need a reminder about a tiny little line in the damage section. Because massive quantities of keen may be significantly nastier than you're thinking...

Quote from: FantasyCraft Page 115"
The following special rules apply to attacks against items.
Attacks with the armor-piercing or KEEN qualities add those
modifiers to the damage inflicted on an item.
When an item fails a save against damage with a blast
increment (see page 214), it fails 1 additional save per 10
points of difference between the result and the DC (e.g. a
save result of 16 against a DC of 34 translates to a total of 2
failed saves).
With a critical hit, the number of saves failed, if any, is
doubled (e.g. an item that would suffer 2 failed saves from an
attack instead suffers 4 failed saves with a critical hit).

  A tricked out swordsman can often destroy an opponent's weapon in seconds...

I think this is page 155 not 115
8
Fantasy Craft / Re: Fantasy Craft on Roll20.net
« Last post by jarvvoitlus on Today at 12:16:48 PM »
Same here.
9
Off-Topic / Re: Cool Vids (Keep it Clean)
« Last post by RusVal on Today at 12:00:47 PM »
What Are XCOM 2's ADVENT Really Saying?

Edit-Ooooh, a rather cool fanmade trailer, dubbing Disturbed's Sound of Silence over trailer shots.
10
Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...)
« Last post by RusVal on Today at 11:23:26 AM »
...
Makes you wish that they put in proper cowboy hats like their concept art implied they would.

....
There is the bush hat.

*Sigh* True.  And to be fair, some people make it look good.

Like so

Yes, she's wearing a nose ring.  Yes, it is intentional.  Yes, I'm hoping for a "shapely ladies" mod. ;)

I would also like to point out that restricting facepaint to pre-orders is just silly, like how they restricted coloring armor to just pre-orders in EU.

Stupid pre-order exclusives make him angry

I would also like to point out that writing Biographies for soldiers is actually trickier than you think.  There are actually a number of ways that soldiers can show up in game, whether it's via recruitment (even if you set a class, everyone can show up as a rookie) or by one of the geoscape "rumors" that you can scan.  Trouble with getting soldiers as rumors, though, is that each one will always have a flavor snippet after success, which might not always line up with what you have written down.
For instance, in one of ChristopherOdd's videos he chases down rumors of a Special Forces team that "suppressed" the aliens during the initial invasion.  When he completed it, supposedly he found the last survivor living off the land.  The soldier he actually got only partially fit the description.  On the one hand, it was a Canadian nicknamed "Sasquatch", which even fit the area that he chased the rumor down in (Northeastern North America).  But his background implied that he was actually a deserter from the regular armed forces, which doesn't.  And his bio said he was a Sharpshooter, when his character rolled Specialist as his class.

So on the one hand, your bio has to have enough to give a general idea about a person's character.  On the other hand, you have to leave it vague enough that they could feasibly "meet up" with XCOM under a fair number of different ways.  And while many of us might have an idea about what class they "should" be, we should also be prepared for the possibility that they will end up as any of the other classes.

Also, I don't think there's any way to get a psionic soldier via any way besides training, so consider marking them in the Character Pool as a "guideline" than an actual expectation.
Pages: [1] 2 3 ... 10