And while I'm all for using a firearm seized from the enemy, I'm also all for checking that it's loaded/how much ammo is in it. Just saying.
It is ridiculous how often we're given stories in which people do not do this.
Especially the "prove your loyalty by shooting your friend" routine where the character being tested is surprised their plot-twist reveal has been ruined. "Don't point a loaded gun at something you don't intend to shoot" has a corollary of "Don't point a gun at something you intend to shoot until you're sure it's loaded".
If you are not watching Star Wars Rebels, go and watch. It just go real with the season finale.
I know this is a kid's show, but I cringed at the stupidity when not a single unconscious trooper got a blasterbolt through their heads and then they complained at suddenly facing twice the pursuers on the way out. Especially given in the same ep it was perfectly okay for Hera to slaughter a bunch of troopers in a lift, or Sabine to detonate an entire TIE base full of soldiers (who clearly were little threat to anyone given their appaling marksmanship), or the rebels to convert pilots into rapidly expanding clouds of superheated gas, or the Inquisitor to commit suicide.
I think my main problem with Rebels compared to TCW is that the latter employs a more traditional narrative logic. Rebels OTOH has all the logic of the average RPG session. While the baddies in both series clearly have two wildly different levels of competence -- mooks and specials -- in TCW the good guys had mooks as well so the discrepency wasn't so painfully obvious.
1st reaction: Oh man, Ahsoka got hot.
2nd reaction: Aw man, she's so going to die.