Page 11: Hepothysus
Patriarch: Akkrandas II
Patron God: Sephaltes, “The Sage”
Geographically, if you go clockwise around the backward C then at the southern tip you will find Hepothysus.
With its location on the very fringe Hepothysus is sheltered from many of the problems that plague other Nations. This has allowed it to focus more on things other than fighting and politics, specifically, education and invention. Hepothysus tends to be the source of the greatest discoveries and the greatest thinkers.
The current patriarch of Hepothysus is very young, but also said to be very wise. He is a major reformist, looking to remake the Golden Empire into a democracy and fix the broken class system. He tends to be a rather popular person.
Page 12: Olegea
Patriarch: None (currently)
Capital: Septum Fiume
Patron God: Juris, “The Judge”
Geograhically, Olegea is in the north-north-east, touching the west border of Corlantae.
Highly ambitious. Their patriarch is the one who just died and left the Imperial Throne empty, leading to the current succession crisis. George "The Narrator" Lazenby apparently does not like it.
Vital in the history of the Golden Empire for its establishment of the current system of law. Also the seat of the Empire's economic system; coins are minted in Olegea. The Olegea capital is the most prosperous city in the Empire, aside from the Imperial Capital itself.
Olegea is treacherous, ambitious, and tyrannical. If they had their way, the Imperial government would be disbanded in its current form and they would be the absolute rulers. They are currently using the military to maintain a hold on the Imperial capital, and it will be hard to prevent Olegea from putting another tyrant on the throne.
So, I get the feeling that Olegea is the bad guys of the game. At least, that is how they are being portrayed. Though, I am sure you could easily have a game where the players side with Olegea in their own quests for power.
Page 12-13: Revus
Patriarch: Laris Maximus
Capital: Lamnum Labrum
Patron God: Adomius, “The Fated One”
Geographically in the north central location.
From the narration this appears to be the canonical player faction, or at least George Lazenby's faction.
Originally tribal groups that were united together by the Empire. Tend to stay out of politics and like to just do their own thing.
Excellent seafarers and well traveled, Revus engages in large amounts of trade with the rest of the Known World. Trade not just in goods, but in information as well. Revus has the best spies and information brokers.
With the current situation Revus has had a massive influx of business as the Nations are constantly hiring spies and buying information about each other.
If the players are from Revus that seriously supports my Shadowrun comparison before.
Page 13: Tertio
Patriarch: Secrestos, Dux Militum of Solastria
Patron God: Eppilia, “The Huntress”
The opposite end of the C from Hepothysus, but also very close to it as they are right across the strait from each other. This puts Tertio in a very tertiary location (Could not resist).
Its founder tried to unite the northern tribes and convince them to join the Empire, but failed and was presumably killed. With their founder gone Tertio was left out of many important decisions at the founding of the Empire.
Tertio is regularly in conflict with Balatia, the barbarians of the north. This has resulted in tough and hardy citizens and all of them are capable fighters.
Tertio lives up to its name by being kind of an "Other" nation. If this was Gilligan's Island they would fall under "And the rest".
Page 13-14: Verkonos
Patriarch: Agothicar, son of Hamilthocles
Patron God: Hestaria, “The Sun-Bearer”
In a south central location geographically. Also the largest.
Regularly engaged in conflict with the Hykosians with hundreds of battles upon its soil. The old War of Liberation was largely fought here. They maintain Hadrian's Wall... I mean the Maginot Line... I mean Atipotes Line, the defensive line that blocks off the Hykosians.
Though, not all meetings with the Hykosians are militaristic. At times of peace they trade, and Verkonos has learned much about magic from the Hykosians. It goes so far during peace that a mixed language of Imperial and Hykosian has formed and people will immigrate between the two. This has lead to a bit of distrust from the other Imperial Nations, concerned that Verkonos might get a bit too chummy with the Hykosians, but that is unlikely to ever happen.
Verkonos is one of the few nations on positive relations with Olegea, but other nations seek to break this friendship to further weaken Olegea's hold on power. Verkonos will likely be a key player in what happens.
Next time, the dangers of the world, bother internally and externally.