As said in a few places, I'm currently trying to propose some sort of adaptation guide to play Fantasy Craft in eras that cover the industrial age and beyond. I think I finally came up with something acceptable for characters: origins, classes, skills, and feats are mostly done. Era descriptions are written as well. While I'm thinking over magic, gear, and combat modifications, please give me your opinion and advice on the first few pages. Scott, I'm particularly interested in knowing if I didn't butcher your detective classes too much when I expert/masterized them.
The file was a bit too big to upload on this forum, so I hosted it on mine. I'm sorry but you need to be logged in to download it: http://forum.le-scriptorium.com/index.php?/topic/3750-regles-20th-century-craft/?p=84134