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Fantasy Craft / Re: In a world where Bronze is the norm
« Last post by paddyfool on Today at 02:57:12 AM »
Historically, iirc, bronze weapons killed people about as well as iron, but bronze weapons and armour required more maintenance (suffering more wear and tear) and had to be significantly heavier to be equally effective, all of which posed logistical disadvantages militarily, and possibly in game terms would mean worse penalties for the armour as well as greater weights to carry, etc. If someone wanted to homebrew their own version, that is.
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Fantasy Craft / Re: In a world where Bronze is the norm
« Last post by TheVastator on Today at 02:43:47 AM »
Bad Viperion! Go get that manual, it's great!

Bronze Hard only; cannot be rusted 1 save 2 Ancient 10%
Hykosian Steel Hard only; gains keen 4; increase Downtime 1 step +1 save +5 ** Ancient +100%

Just going to drop this part of the table here; mods if I'm not supposed to do that let me know and I'll remove it. Of course it's without the rows but you can figure them yourself :)
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Fantasy Craft / Re: In a world where Bronze is the norm
« Last post by Viperion on Today at 01:53:26 AM »
In my very limited play time so far (one of the reasons this game is running in the first place) I've never found Keen to be very relevant; it's only used on a critical hit, correct?

It'll inflict more serious critical injuries, sure, but (again in my limited experience) criticals goes straight to wounds, not to the Table of Ouch.

Having said that, someone posted a Campaign Quality here which reversed the Action Die cost for Critical Injuries and Critical Hits (1 AD to Table of Ouch; 2AD to send damage to wounds), which I might use and would make Keen more relevant.

How useful is Keen in a regular campaign?

TV: I don't have the Adventurer's Companion :(
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Fantasy Craft / Re: In a world where Bronze is the norm
« Last post by TheVastator on Today at 01:48:34 AM »
you can check the Ikosian Steel from the Adventurer Companion's book.
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  Oh for fuck's sake. When you describe one of the most powerful economies in the world as "a bad for business environment" you might as well write "right-wing asshole" on your forehead in indelible marker, because no one is going to fail to recognize the angle of attack here. Those yellow counties on that map ARE NOT the 'Trump leaning' areas. Quite the opposite. This is what happens when the intellect of an 8-year old think's they're a mastermind: that map is blatant jerrymandering to create a new rural state out of the areas marked in blue and hand over two more Republican senators for the low, low price of less than 3 million voters who are normally utterly swamped by the costal population, while further disenfranchising the 45 million people along the coast.

  Does not pass the laugh test.
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Fantasy Craft / Re: In a world where Bronze is the norm
« Last post by Mister Andersen 2.0 on Today at 12:12:38 AM »
Add keen (10)
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Fantasy Craft / Re: Vitality/Wounds for all NPCs?
« Last post by Mister Andersen 2.0 on January 16, 2018, 11:11:03 PM »
I prefer to use a variant of the mook quality where standard NPCs go down after taking a number of hits equal to their health score; crits take them down a number of hits at once equal to half that
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Fantasy Craft / In a world where Bronze is the norm
« Last post by Viperion on January 16, 2018, 10:57:06 PM »
Hey folks,

About to kick off my Fantasycraft campaign and it's set in a Roman-esque world. I want the "natives" to believe that they are the most advanced peoples on the planet when they're far from it - they are using bronze weapons and tools. The "barbaric tribes" to the South (Orcs) have actually mastered Iron smelting and so their weapons are actually superior. This is something I want the PC's to discover during the course of the campaign - what would be a good mechanical representation of these "advanced" weapons? I'm thinking something with a bit more punch than the Superior quality (+1 damage, +1 save, +5 Comp).

The PC's will be using weapons out of the book because it's what their characters regard as normal, so I want something more impactful than "The Orcs weapons seem to be Superior [nudge nudge wink wink] to yours in their construction - they're a duller grey colour* but seem to hold their edge much better and don't flex as easily"

*Orcs have mastered Iron smelting, making primitive steel based on the carbon content of their smelteries - as a result their "Iron" is somewhere between cast iron and actual (shiny) steel, giving it a dull grey colour.
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Fantasy Craft / Re: Questions
« Last post by Mister Andersen 2.0 on January 16, 2018, 09:53:11 PM »
Species is really just an abreviation of Species Talent, as mechanically they're exactly the same thing  And the link does include the feat; it was just renamed as Dwarves had taken the '-born' namespace for their subtype feats (the other examples in the thread were all correctly named). The point of the this exercise is everyone who wants more heterogeneous non-humans

That statline btw is their one from the d20SRD. Nothing about that btw argues for or against a particular attitude, only that they're strong, don't peak as high mentally as most other races, and as a pack species they are less prone to high indiviudualism.

Note that though the use of splinter race feats or just flat out changing the favoured abilities you can tailor different feels for a species. Similarly trimming back the attributes can allow for adding extra abilities
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Spycraft Third Edition / Re: Spycraft 3.0 / 10KB ETA on release
« Last post by Viperion on January 16, 2018, 05:40:50 PM »
We occasionally pull the curtain back
Honestly, that's all I'm asking for :)
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