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3466  Community / License to Improvise / Re: What happened to the Spycraft forums? on: February 24, 2009, 02:21:33 PM
I think the Firebrand is deserving of a bit of the love at the moment Grin. It's a great example of fresh brainpower and new viewpoints creating things the home office might not come up with. Jon's pitched a whole spread of assignments for Agent X which should keep both players and GCs on their toes. With Vow of Silence up next and so much of its support material comming along nicely while we're over fighting the good fight in the Fantasy Craft trenches, I'm looking forward to that board heating up white-hot. VAO agents have a panapoly of villians lined up to take shots at them and visa-versa. I'd love to tease more, but until Fantasy Craft goes gold, we have to pick and choose our .pdf opportunities very carefully.
3467  Community / License to Improvise / Re: What happened to the Spycraft forums? on: February 24, 2009, 12:56:06 PM
I suspect part of it is a slight drop in designer interaction. I've been a lot more tied up in production for the last 6 months than in years prior, so there a bit less chit-chat going on. We've also learned the hard way to play our cards closer to the vest, so there's less discussion about ideas for upcomming products and more time spent making them a reality. That makes the boards less of a resource for sneak peaks right now.

Once we finish Fantasy Craft and send that off to the printers, we can turn our attention to a number of other products that have advanced beautifully in the hands of our freelance crew, giving us all a fresh infusion of things to talk about Smiley.
3468  Products / Fantasy Craft / Re: Radical thought on magic items on: February 24, 2009, 11:27:24 AM
Actually, I did some really freaky stuff with magic items and magic item creation, then waited patiently for the partners to drown another of my adorable little kittens (go listen to our master plan podcasts if you don't know what I'm talking about). The posts floated around our internal design list for a few days and nothing happened... so I asked each of them if they had seen the magic item creation system, as certainly they had to freak out once they saw it and send me all kinds of "are you crazy?" mail. Turns out both of them approved the new system without any comment or changes. So it's definitely going to be a bit different Wink.

The basics of magic items work a lot like Origins - choose one from column A and one from column B, with the things in column B scaling with the threat level the item was found at. Poof, 10,000+ magic item in a couple of pages.
3469  Community / Off-Topic / Re: Word clouds of RPGs on: February 19, 2009, 06:45:55 PM
I'm sort of curious about that analysis also.
3470  Products / Spycraft 2.0 / Re: Fantasy Craft Art Preview, Spycraft 2.0: Pocket Edition, and More! on: February 13, 2009, 02:38:35 AM
Typically we just wimper a little... and go back to writing. It's the only thing that will get it done.
3471  Community / License to Improvise / Re: [Notebook] They're back... on: February 12, 2009, 02:10:07 PM
There is some discussion in a nearby thread. The bits about damage and AP discussed there will have to suffice for now.
3472  Products / Mistborn Adventure Game / Re: Dueling canes on: February 12, 2009, 05:04:17 AM
I just wanted to add that if you look up escrima here on Earth, you'll see some damn scary "cane" fightin'.

*Whack* Broken guard
*Whack* Broken arm
*Whack* Broken skull

Elapsed time? 1.1 seconds.
3473  Products / Spycraft 2.0 / Re: Intended balance of Spellbound on: February 11, 2009, 08:41:44 PM
Sounds like you'll need to try them out then, in a mixed party and see what you think. I'd recomend trying them out as written the first time around, but if you're looking for a particular feel from other games then sure, experiment with some additional drawback mechanisms. I'm mostly just pointing out parts of the underlying reasoning to the essential answer to your question: "Yes, they were intended to balance with the other existing Spycraft classes." We're pretty dedicated to all the players at a table having the tools to get an equal share of the limelight Smiley.
3474  Products / Fantasy Craft / Re: List of skill names? on: February 10, 2009, 08:51:43 PM
Burglars (our basic rogue-archetype) still get 8 skill points per level Smiley. The Keeper class represents the classic scholar-archetype, and they also get 8 skill points per level. The other likely contender for the job is the Sage, who gets only 6 skill points per level, but can choose his own class skills, so he can achieve exotic combinations that neither the Burglar nor Keeper can pull off.

It's gonna be fun to compare and contrast Burglars and Intruders in modern settings. Ditto with Facemen and Assassins. A lot of shared parts in those class pairs, but the end results are definitely different.
3475  Products / Fantasy Craft / Re: Gear Caliber on: February 10, 2009, 08:46:21 PM
We've been making the observation internally that Fantasy Craft's gear system has a passing resemblance to 1st edition Spycraft - there are a lot of 'small impact' items with cute little mechanics or unique benefits. In 2.0 terms, many of the staples of dungeoneering are common items. Most of the rest are caliber I. It's only when you get up into potions and mounts and some elaborate weapons do calibers II+ really mean much. If you are mining Fantasy Craft for new gear to use in the modern day, I think the conversion process will be pretty simple. Spells and scrolls are probably the most important addition and the GC will need to make a decision about how much he wants that sort of disposible magic to be part of players' arsenals. It might be as simple as caliber = spell level. I think caliber = (spell level + 1) might be more fitting for my vision of contemporary magic, but that's just me (and thus probably how I'll make things in the Vow of Silence setting opperate).
3476  Products / Fantasy Craft / Re: Your Fantasy Craft Wish List on: February 10, 2009, 08:35:41 PM
The Guard quality currently stacks with itself though?

Not sure I covered this - the guard quality grants dodge bonuses, which stack.
3477  Products / Fantasy Craft / Re: Your Fantasy Craft Wish List on: February 10, 2009, 08:33:59 PM
As for specialized fighting shields I always envisioned spiked shields and giant circular saw blade looking shields for some interesting combos.  Or something that acted like a tower shield, but would split in two halves to let you fight with one on each arm.  In no way was it common enough like you said to be something that would work on more than one character. (In my case a Psychic warrior lizard folk using full plate and with the oversized two weapon fighting for two heavy spiked shields)

I may eventually work up something of a feat for it (maybe something like shield fighting basics or some such) but overall, I think that your oversized gauntlet idea sounds way cooler.  *has flashbacks to those crazy gauntlet things from Conan the Barbarian in the pit fight scene*   Grin

The shield feat chain is locked down now and gives about a 2:1 balance of defensive and offensive benefits. The standard shield is giving you a +2 bonus to defense, a nice compliment to the penaties armor can impose, but also making the unarmed Sword & Sandals warriors pretty happy. Drop a shield master ina doorway and it could be a long, long time before anyone gets past him. I expect to hear some wide-eyed squee when the first generation of Fantasy Craft soldier characters start going over their options, because a number of the other chains synergize beautifuly with shield use.
3478  Products / Fantasy Craft / Re: Your Fantasy Craft Wish List on: February 10, 2009, 08:24:50 PM
I think my players will be glad to drop floating initiative - while it makes a more dynamic game it also lengthens the game a trifle.

The combat chapter is wrapped up and overall I think we've done a good job balancing tactical depth and action movie sensibility while avoiding the option paralysis we sometimes created with 2.0. You have fewer things to track and fewer base choices, but more tricks and advanced actions to choose from. It makes the whole chapter a little easier to get started with but also more rewarding when you choose a particular style or set of moves you want to excel at. I've always liked fluid initiative, but the simplified system can still deliver a rich combat narative even without the split second nuances fluid initiative offers. Many of the Fantasy Craft combat tricks are from or similar to those introduced in Practice makes Perfect, but all of the new ones should be directly applicable to Spycraft characters mining the book for additional 2.0 resources.
3479  Products / Fantasy Craft / Re: Your Fantasy Craft Wish List on: February 10, 2009, 08:15:10 PM
I just read the second part of the interview at Living Dice.

I am looking forward to 'Swords of the Zodiac' so much it is NOT EVEN FUNNY.   Smiley

*trying to be patient until January, oh how I try*

It's not Swords of the Zodiac, but you might look into the anime series "the Story of Saiyunkoku". I just watched the first 5 episodes and it's good stuff along those lines. Inspiring.
3480  Products / Fantasy Craft / Re: Story of Saiyunkoku on: February 10, 2009, 07:36:57 PM
Gallant is an expert class for use with Fantasy Craft. It'll be presented in a Call to Arms .pdf which is structured a lot like the Agent X series.

I scanned through you-tube for some good shots of him in action, but I'm not finding any perfect clips to link.
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