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3466  Products / Spycraft Third Edition / Re: Spycraft Third edition Wishlist and Suggestions Mega-thread on: March 19, 2010, 04:53:52 AM
Looking back at my play experiences with 2nd ed and arming up, I would religiously buy either the LDA 14*45
(basically a Colt .45 with double the ammo capacity) or the USP .45. In first ed it was the CZ 75. In all cases it was basically because they were one of the best meetings of ammo cpaacity and damage code (and it didn't hurt that they were aestheticaly pleasing).

Heh. Thus illustrating that it doesn't matter if you faithfully present 77 pistols if one of them outshines the other in all meaningful categories in the game mechanics.
3467  Products / Spycraft Third Edition / Re: Spycraft Third edition Wishlist and Suggestions Mega-thread on: March 19, 2010, 04:49:51 AM
When do you expect to have this close to print?

I'm in a watching and waiting mode at the moment. I work on it when the mood takes me, but there are a lot of potential examples both of format and profitability I want to see come to fruition before I commit to it as more than an outlet for my creative energies. Just reconsidering the scope (the sense that I can probably say all I feel needs to be said in a pair of 64 page releases) makes it less ambitious and more achievable. Seeing how setting products for Fantasycraft and single-setting core products like 10kB pan out will tell me more about how much I should exert myself.
3468  Products / Spycraft Third Edition / Re: Spycraft Third edition Wishlist and Suggestions Mega-thread on: March 18, 2010, 07:11:50 PM
5. Transmechs as a playable race in the core book. (If you did this and #3, it would be totally sweet for people riding inside them and such too!)

Wow. Not in a thousand years in my opinion. If an 'espionage' toolkit product is wasting the time and space to include this in the core product, the bloat from a total lack of focus would make me suspicious of the entire book.

But some of your other check boxes are quite interesting Smiley.

The most important thing to watch here is 10kB - how Crafty lays out and supports a product with a single integral setting AND a toolkit in the same book is far more of a juggling act than a toolkit alone. It was one of the big hurldes to consider when tinkering with Farthest Star, and it's somethign I'll be watching closely.
3469  Products / Spycraft Third Edition / Re: ZOMG! IT'S TEH END OF TEH WORLD!!!1! on: March 18, 2010, 07:05:20 PM
I was, in fact, joking. The answer is more likely 'Whatever those two columns need to be to to provide an elegant and easy to use Agency Style gear-up'.

Given how Fantasycraft works as an example, they might very well be Lifestyle and Legend, with Agency-issue gear being set by a flat (and very simple) Career Level and Menace calculation.

"Quartermaster draws" equal to career level + Menace, anyone?

It would not be that hard to give a fast gear-issue system that remains 99% compatible with other MC environments. Imagine the cash system we can see now with Gadgets costing rep, but because you work for an agency, you can exchange your gadgets from mission to mission at no penalty. It might be nice for really hammering home that having the abiltiy to drop by the Quartermaster to grab what you need on a per-assignment basis is a privilege and advantage, rather than the millstone so many players seemed ot view it as when they had to turn stuff in at the end of the adventure.
3470  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: March 18, 2010, 09:21:59 AM
Why would something that says "you are considered to be wearing partial armor" not trigger effects based on wearing armor? With it then in the next sentence clarifying this does not stack with other armors, the only reason for the "you are considered to be wearing partial armor" statment would be to link it to abilities like the armor feats and a Soldier's armor use. (it also has the effect of making it impossible for characters with thick hide to use abilites that are limited to wearing no armor)

Nekid dwarves be hard core, yo! Grin
3471  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: March 18, 2010, 09:15:31 AM
When attacking with a skill [Sword Mastery, Bow Supremacy etc] which threat range do I use?  The weapons?

The feats say bonus. In the absence of text saying 'bonus and threat range', I'd go with bonus. Which should clear up all the secondary questions at the same time.
3472  Products / Fantasy Craft / Re: Notes for Errata on: March 17, 2010, 09:54:22 PM
You could always use Extradimensional Movement to go to a reality where the opponent is tripped... oh, wait, sorry. Wrong game board. Smiley

Wow. I have a sudden craving to play Amber.

(That's not strictly true. My pepetual craving just moved much closer to the front of my awareness Grin.)

Make for a hell of a spell though. Compass or maybe foresight.
3473  Products / Spycraft Third Edition / Re: Spycraft Third and non-Espionage Settings on: March 17, 2010, 09:48:05 PM
With power armor saying 'armor' right on the tin, I figured the MC Soldiers we already had are pretty well situated to be the premier users of it with their current spread of class abilities.

Even most battlefield uniforms of this and the last century qualify as full padded with light fittings (helment and combat boots), which is enough to trigger the class ability.
3474  Products / Spycraft Third Edition / Re: Existing Lines on: March 17, 2010, 09:42:05 PM
Except that the Gear system in second printing SC is actually pretty easy on both the eyes and the brain, and is a better system in many ways than the Forge in FC.... (In part because it is not trying to cram 3,000 years of equipment into a single chapter....)

That's not a system issue - thats a catelog issue. Individual data points within the frame(s).

Modern play has so many more catelog issues to overcome its a wonder anyone even tries - and why many, many games don't try, either by sharply circumscribing the tools available or proposing an near future or close parallel present environment.
3475  Products / Spycraft Third Edition / Re: ZOMG! IT'S TEH END OF TEH WORLD!!!1! on: March 17, 2010, 09:37:42 PM
So who what will the final two columns of the class ability list be called?

Gear Points and Gadget Points Wink.
3476  Products / Fantasy Craft / Re: Spellbound on: March 17, 2010, 09:23:10 PM
So exactly what I meant, if not what I conveyed. Got it. Smiley

My Pat-emulator told me you you knew and had included it as someting that would have to be there to make the product valuable. I'z just spelling it out for all parties concerned Grin.
3477  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: March 17, 2010, 06:20:05 PM
Neat question? Is this some part of the rules you guys had disagreements on or something?

More like a brain fart on my part Smiley. There are a lot of new bits to the Fantasycraft gear system. I'm not surprised I missed a step in some blithe coding of an open-ended gear expander.

Quote
The reason I was asking, more than anything, was because they're rules that are present everywhere else except there, and there's enough chance that it could raise questions over the course of a game where it was used that I figured it was likely best to go ahead and ask here. They certainly are of negligible importance in casual flow of game and if it ever really came down to the point where it WAS necessary to know, it's clearly easy enough to just wing some numbers out.

So- No? I don't think it would prevent someone from making them, but, given the option, I'd rather not just assume.

I agree, and I'm glad you asked Smiley. I was more curious if upon reading by someone who hadn't been present when it was being written, did the lapse amount to a puzzler or a halt-melt-catch fire (HMCF) error.
3478  Community / License to Improvise / Re: Brainstorming Space-Opera skills on: March 17, 2010, 06:09:19 PM
The problem is that you can say the exact thing for Pilot just being an enhanced use of Ride.

From one perspective, yes, but that perspective makes Intimidate and Impress the same skill - they both do the same thing, but the way you go about it is different, and that's the distinction I'd be making with Pilot and Ride: they both direction the movement of an external tool, but the way they go about it is very different.

When I'm reluctant to do a Technology skill, its not so much that it's not different from Craft, its that in a technological society, Craft is not a strong enough skill to stand on its own, and many of the things suggested as Technology checks would prop up Craft's flagging functionality by back to skill point-worthy status and share the functionality offered by focuses without introducing a new focus-requiring skill. What may have to happen though is for the merger to fall under the new name rather than the old. It adds complexity to a conversions section of the product (how to use this book with other Mastercraft products) but it is probably worth it for the gain in intuitive naming (a critical but also tricky bit of wordsmithing).

Quote
Oh I'm sure the check would work fine, but not as its own skill.

Which, as I said, I'm leaning into folding together with Resolve in some fashion.
3479  Products / Spycraft Third Edition / Re: Mixed feelings on Spycraft 3e on: March 17, 2010, 05:49:05 PM
OK, OK - so Aragathor got caught with a little bit of hyperbole in his teeth. Let's all give him a break.  Smiley

Heehee. Certainly. Aragathor has been a diligent and driven researcher and I look forward to what he can deliver to the topic. And to see the results of the winnowing process that puts a more manageable pool of gear/weapons in the core books for those who don't pick up the supliment.
3480  Products / Spycraft Third Edition / Re: Mixed feelings on Spycraft 3e on: March 17, 2010, 05:45:37 PM
Oh, and as a suggestion for crazy awesome modular gun options.  Take a gander at how the game Borderlands (recent release for the 360) deals with weapons.  Every type of guns has a manufacturer, and each different component of the gun is 'randomized' between a variety of set pieces that ends up determining its base stats so they end up having something like 17 million different options as far as weapons go.  Its like diablo for guns.  Pretty cool

http://borderlands.wikia.com/wiki/Weapons

Neat link! Thanks.
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