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March 02, 2015, 10:06:20 AM
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31  Community / Off-Topic / Re: Nations. In. SPAAAAAAAAAAAAACE on: February 06, 2015, 08:04:49 PM
Because NATO isn't a real thing now?
32  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 06, 2015, 07:12:55 PM
Fair enough. I saw several feminine given names preceding 'Wachowski' in the credits. Sisters or wives?
33  Community / Off-Topic / Re: Nations. In. SPAAAAAAAAAAAAACE on: February 06, 2015, 08:14:57 AM
Jerry Pournelle's long running CoDominium setting features recognizable modern nations still playing at politics even centuries after the USA/USSR alliance has deported massive quantities of Earth's surplus population out to extra-solar colonies.
34  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 06, 2015, 06:44:21 AM
  Just returned from Jupiter Ascending. Fair warning: I like mediocre action movies.

  On the whole I enjoyed it for exactly the reasons I expected to - a lavish production and some really gorgeous presentation of (technologically) advanced civilization. And on the whole I liked that the advanced humans were for the most part barbarous assholes. I liked them because they weren't apologetic about it.

  Its a good romp, and one that if you watch it later in your own home you probably won't have to mute it to enjoy it. The action mostly wins out over the obvious young adult fiction vibe (how I despise young adult fiction) though sadly its of the particularly grating subset of supposed girl power... only her power is strictly because she's (so) special rather than any active contribution she makes. That's right, her principle power is that strong guys lust after her. Sigh. Like I said, I was mostly there to look at the FX.

(click to show/hide)

  Sadly like most movies I find the third act really forced and painful, which is sad because I actually LIKE the principle villain but...

(click to show/hide)

  Oh, and nobody who expects to live for upwards of 50,000 years builds a facility at the bottom of the solar system's second deepest gravity well that explodes when you bounce a pebble off of it. We're talking our solar system - the one absolutely awash with falling rocks.

  Part of me was left wondering... Given the Wachowski brothers penchant for skimming millions of off movie-goers its easy to see why they write stories where the entire populace of the Earth is nothing more than livestock being farmed by more capable beings, but do you think they are consciously aware of how repetitive they are Wink?
35  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 05, 2015, 08:20:26 PM
Actually, the thrust of the article was that the various measurements are all attempts to massage the raw data to produce a meaningful value because the rawest value (employed-to-population) fluctuates for reasons totally unrelated to the circumstances you're trying to observe. Trying to have a single number be relevant to third of a billion individuals is kinda a joke from the outset, and I personally think that forgetting people after 4 weeks is ABSURD and has been for my entire life not just over the political opportunism of the last 2-3 presidents (I've seen these rosy numbers trotted out before when things were clearly not going well for my slice of the demographic...), but the folks generating the numbers are at least trying to create tools from which informed action can proceed.
36  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: February 05, 2015, 01:32:28 AM
  Just picked up the first season of Person of Interest. Should start in on it right after I wrap up watching the final season of Burn notice. PoI didn't really grab me the first time around but I'll give it another chance.
37  Community / License to Improvise / Re: [New Pie] Backgrounds for a Post-Apocalypse (Origins field test) on: February 04, 2015, 05:03:36 AM
Armour and holdings work on different scales from each other. While Fett's rockety armour is cool, it just doesn't compare to even a stripped down yt-1300's ability to safely shelter a group and get them from place to place.

  Ironically I agree about there being no comparison - in the opposite direction. The YT borders on worthless because if that's the kind of story the GMs looking to tell he's going to handwave a vehicle that makes the story possible into existence, while on the other hand freebie combat buffs are almost unheard of. If no one brought rockety armor, there's just not rockety armor. That's the players' problem to resolve/overcome. If there's no ship, there's no world hopping adventure, full stop. Most of the time the vehicle doesn't add options towards resolving the plot, it IS the plot Wink.

  Still, they wouldn't have be on the same scale. But I think in a Mad Max kind of world a working and customized (read "armed") vehicle is definitely a staple of the genre if not quite a game changer.

  No solutions yet, but it's on my mind. Holding as vehicles has a lot of appeal. And while a stormsurge campaign might give everyone a strider, the option could be written so some Origins put you in a better strider on Day One.
38  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: February 03, 2015, 08:53:39 PM
Triggers any time a chain attack/unique combo misses. I can make that work.
39  Community / License to Improvise / Re: [New Pie] Backgrounds for a Post-Apocalypse (Origins field test) on: February 03, 2015, 08:52:40 PM
  Champion also represents a name conflict (New Pie Class). The others look really flavorful for an irradiated dust kind of setting Smiley. Valkyrie relies on effects not common to the genre, but I think a little spooky mojo might be sound even without normal spellcasting classes.

  I'm think about doing some astral magic constellations for the specific brand of post apocalypse rolling around in my head, but I'm waiting for Spellbound before really getting my constellation groove on Grin.
40  Community / License to Improvise / Re: [New Pie] Backgrounds for a Post-Apocalypse (Origins field test) on: February 03, 2015, 08:48:45 PM
  I'd split Captain into River Captain and Sea Captain - both because I think there could be interesting nuances and because I don't want name-space conflicts with the Captain class.

  I'm definitely mulling over some sort of general vehicle/mobile holding system (with an eye towards the Striders rules). I feel like there's a definite need to establish some ratios between origin design points and starting out with X renown points worth of prize. My Mandalorian Origin offered armor with up to 12 points of goodies and seemed very cool because of it. on One hand a feat (3 design points) is approximately 25-30 points. On the other, the cheap ranks benefits pay out about 50 renown points over your career for 2 design points.

  I'm leaning towards something like "you begin play with a BLAH with a reputation point value up to 16 that does not count against the number of prizes you have. Each time you gain a level, you also gain 1 reputation that may only be spent to improve this prize. These points may be saved until spent and you may use reputation from other sources to upgrade this prize." for 3 design points.

  So for a ship captain they'd get a ship/holding. 16 points is plenty to buy the crew space (1:1) and have a few points left over to trick her out.
41  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: February 03, 2015, 08:35:48 PM
  So, for the folks who have built styles: how do the tools feel? is the point buy/budget system reasonably clear? I realize some games/characters have non-attack effects that need to be modeled (e.g. flight) but do attacks make sense?

  Also I wanted to say that for moves that hit more than 3 times, chains shouldn't strive to precisely mimic the number of hits in game - there are many moves arcade that report 14-16 hits that are in practice just big numbers for the sake of big numbers. Doubly so for the 20+ hit moves Wink. And to 50+ hit moves are just showing off Tongue.
42  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 01, 2015, 08:06:59 PM
Oh... is it the superbowl today?
43  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: February 01, 2015, 08:04:16 PM
  Axel spin knuckle is over budget (6/5). (like the use of spite Smiley)
  Cannon Drill is under budget (6/7).

  Works for me - I can definitely recognize her arcade presence in those moves  Cool.
44  Community / License to Improvise / Re: [New Pie] Backgrounds for a Post-Apocalypse (Origins field test) on: February 01, 2015, 07:57:52 PM
My expectation is yes.
45  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: January 30, 2015, 03:36:07 PM
  Keep in mind that with the way winged flight works, they become pseudo-Small sized while flying.
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