A few thoughts
. Party Role:
... The Breaker is also a specialist in the use of fear to bring about a desirable outcome. Aura of Unease:
At Level 1, all opponents within close quarters who can see or hear you suffer a –2 morale penalty to all Opposed checks against you and your teammates. Special characters with an equal or higher Charisma score ignore this effect.
At Levels 5, 9, 13, and 17, this morale penalty increases by 1 (–2 at level 5, –3 at level 9, etc.) Notes:
Give more impact up front. Simplifies GM’s options for making Specials impervious to the breaker’s debuff. Provides better scaling for gaze attacks (see below). Herald of Doom I:
At Level 2 you gain the Black Cat feat. Further, your Black Cat feat increases the target’s error range by 3 (rather than 2). Herald of Doom II:
At Level 11 you gain the Jinx feat and your Covert and Style feats count towards the number of Chance feats you possess. Herald of Doom III:
At Level 19 you gain the Tough Luck feat. Further, your Black Cat feat now increases the target’s error range by 4 (rather than 3). Notes:
Menace is already used as a game term. Reduces the variety of effects, simplifying the player’s system mastery requirement. Avoids over-stacking bonuses on Intimidate, which is already a prime candidate for boosting through skill feats. Unwelcome Attention:
... Special characters with an equal or higher Charisma score ignore these effects. With a successful Will save the target is unaffected. ... These effects last until the end of the current scene. They end immediately if you become unconscious
, are killed, or if you willingly choose to end them (as free action at any time).
Reduce the penalties of all gazes to equal that applied by Aura of Unease (i.e. –2 to –6).
Dreadful Glare - reduces the target’s speed by 5 ft. per point rather than 10.
Foreboding glare - remove DR reduction (affects resistances only) Notes:
Simplify, downscale, and removes the unavoidable nature of the save-for-half. Grim Reputation:
At Level 10 your Legend and Charisma rise by 1. When using your Unwelcome Attention ability you may combine two of your gaze effects into a single attack (this still counts as a single use of this ability for the scene).
At Level 20 your Legend and Charisma rise by an additional 1 (for a total of 2). When using your Unwelcome Attention ability you may combine up to three of your gaze effects into a single attack (this still counts as a single use of this ability for the scene). Notes:
Simplification in conjunction with Charisma-based defense for Special characters. I must Break You:
At level 14 each time you or an ally inflicts stress damage on a character able to see or hear you, the amount of damage inflicted is doubled (before resistances are applied). Notes:
Multiplies the effectiveness of core ability. Continuous party-wide buff.