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31  Community / License to Improvise / Re: Sunrise Rangers, "Shine for Truth, Justice, Freedom!" on: May 18, 2015, 12:35:38 AM
  Aren't unicorns classically associated with the purification/neutralization of poison rather than healing?
32  Community / License to Improvise / Re: New Base Class: The Breaker on: May 18, 2015, 12:34:00 AM
Equitable.

I'll watch for a new build before commenting further Smiley.
33  Community / License to Improvise / Re: New Base Class: The Breaker on: May 17, 2015, 07:18:14 PM
The reason I suggested variable is because I can't think of any other base class that forces players into that kind of corner, with the exception of Martial Artist, which sticks you in a hexagon shaped room and tells you to pick which corner you're sticking your nose in for the rest of the game. It seems like it would be tantamount to having a mage whose spells don't work if their Intelligence isn't higher than their target's, which feels like something Fantasy Craft wouldn't do.

Its actually a pretty common trigger in the Melee Supremacy feats, but not something I'm wedded to. Part of the appeal to me is its just plain shorter than the action dice things, and since the GM could spend action dice to pump rolls anyway its a wee bit redundant.
34  Community / License to Improvise / Re: New Base Class: The Breaker on: May 17, 2015, 12:47:19 AM
  My thinking was that it would be way too easy to dump-stat charisma without tying it in very directly. With mid-BAB and lots of obvious direct combat potential, making the Breaker lean towards being the semi-combatant with presence (Charisma) seemed like a logical trigger and gave a clear direction to run with an attribute bumping effect (revised 10/20). It creates tension with the direct damage aspects because you can't just load up on Strength unless you are willing to be more focused on clearing out the minions (who don't have a threshold) rather than facing down the specials (which would still be a fun and totally valid build).

If its variable then Grim Rep would just be +1 to highest stat... because no one is going to build them as anything but single-attribute-dependent.
35  Community / License to Improvise / Re: New Base Class: The Breaker on: May 16, 2015, 05:39:18 PM
  A few thoughts Smiley.


  Party Role: ... The Breaker is also a specialist in the use of fear to bring about a desirable outcome.

  Aura of Unease: At Level 1, all opponents within close quarters who can see or hear you suffer a –2 morale penalty to all Opposed checks against you and your teammates. Special characters with an equal or higher Charisma score ignore this effect.

  At Levels 5, 9, 13, and 17, this morale penalty increases by 1 (–2 at level 5, –3 at level 9, etc.)

  Notes: Give more impact up front. Simplifies GM’s options for making Specials impervious to the breaker’s debuff. Provides better scaling for gaze attacks (see below).

  Herald of Doom I: At Level 2 you gain the Black Cat feat. Further, your Black Cat feat increases the target’s error range by 3 (rather than 2).

  Herald of Doom II: At Level 11 you gain the Jinx feat and your Covert and Style feats count towards the number of Chance feats you possess.

  Herald of Doom III: At Level 19 you gain the Tough Luck feat. Further, your Black Cat feat now increases the target’s error range by 4 (rather than 3).

  Notes: Menace is already used as a game term. Reduces the variety of effects, simplifying the player’s system mastery requirement. Avoids over-stacking bonuses on Intimidate, which is already a prime candidate for boosting through skill feats.

  Unwelcome Attention: ... Special characters with an equal or higher Charisma score ignore these effects. With a successful Will save the target is unaffected. ... These effects last until the end of the current scene. They end immediately if you become unconscious, are killed, or if you willingly choose to end them (as free action at any time).
 
  Reduce the penalties of all gazes to equal that applied by Aura of Unease (i.e. –2 to –6).

  Dreadful Glare - reduces the target’s speed by 5 ft. per point rather than 10.

  Foreboding glare - remove DR reduction (affects resistances only)

  Notes: Simplify, downscale, and removes the unavoidable nature of the save-for-half.

  Grim Reputation: At Level 10 your Legend and Charisma rise by 1. When using your Unwelcome Attention ability you may combine two of your gaze effects into a single attack (this still counts as a single use of this ability for the scene).

  At Level 20 your Legend and Charisma rise by an additional 1 (for a total of 2). When using your Unwelcome Attention ability you may combine up to three of your gaze effects into a single attack (this still counts as a single use of this ability for the scene).

  Notes: Simplification in conjunction with Charisma-based defense for Special characters.

  I must Break You: At level 14 each time you or an ally inflicts stress damage on a character able to see or hear you, the amount of damage inflicted is doubled (before resistances are applied).

  Notes: Multiplies the effectiveness of core ability. Continuous party-wide buff.
36  Community / License to Improvise / Re: New Base Class: The Breaker on: May 16, 2015, 12:10:49 AM
Heehee. The Big Jim seal of approval Smiley.
37  Community / Off-Topic / Re: Avengers 2: Age of Ultron (Spoilers!) on: May 11, 2015, 02:53:31 AM
Do you feel like events at the beached wreck were well in hand/understood when the scene cut to downtown?

This complaint I don't understand at all. We see Tony looking for news reports of the Hulk, and we see him flying toward the Hulk... what more do you want?

What happened to Ulysses? They went to a lot of trouble to establish this massive operation even Tony had to play nice and then... eh? I saw 1 stun arrow for closure. Not even a "we'll gettem next times, superfriends!"

38  Community / Off-Topic / Re: Avengers 2: Age of Ultron (Spoilers!) on: May 08, 2015, 11:36:59 AM
I'm sure they'll disagree. I'm just not sure anything I'd recognize as "registration" is in the cards Smiley.
39  Community / Off-Topic / Re: Avengers 2: Age of Ultron (Spoilers!) on: May 08, 2015, 11:05:09 AM
  Really? Because~

“Captain America: Civil War” picks up where “Avengers: Age of Ultron” left off, as Steve Rogers leads the new team of Avengers in their continued efforts to safeguard humanity. After another international incident involving the Avengers results in collateral damage, political pressure mounts to install a system of accountability and a governing body to determine when to enlist the services of the team. The new status quo fractures the Avengers while they try to protect the world from a new and nefarious villain.

  Is pretty much unrelated to the plodding, heavy-handed political commentary-gone-stupid US-only 'submit to registration or go to jail' story triggered by a bunch of fourth string assholes showboating I'm familiar with Smiley.

  Probably vastly better too Smiley, but not "Civil War".
40  Community / Off-Topic / Re: Avengers 2: Age of Ultron (Spoilers!) on: May 08, 2015, 10:02:07 AM
  Honestly I think people are reading WAY too much into the Cap 3 title. Age of Ultron had arguably slightly LESS than zero to do with the comic story arc by that name.
41  Community / License to Improvise / Re: [Farthest Star] So, guns... on: May 08, 2015, 09:59:10 AM
That grenade sounds... potent

Kind of the reverse I think - the sensor nose takes up a good chunk if I'm reading it right. Potentially less bang (or at least a smaller volume of explosives, I'm sure the new compounds have more oomph) but it goes off right where you want it to.

Could be a very good thing having less splash.
42  Community / Off-Topic / Re: Avengers 2: Age of Ultron (Spoilers!) on: May 08, 2015, 04:14:40 AM
  Honestly I'm not sure Tony absorbed the most basic moral of his own story in AoU:

  Don't leave the kitchen while you've got the stove on.

  Wink
43  Community / Off-Topic / Re: The Funny Books: Comics news, reviews & reactions on: May 03, 2015, 12:02:47 PM
I honestly don't understand how there is a Judge anywhere that doesn't slap DC with massive punitive damages for stuff like this...
44  Community / Off-Topic / Re: Avengers 2: Age of Ultron (Spoilers!) on: May 02, 2015, 05:35:21 AM
The last few episodes of AoS clear that up just fine.

That's good to hear. That show general does a lot of the grunt work for the movie universe's continuity. Glad to hear they remain on track Smiley.
45  Community / Off-Topic / Re: Avengers 2: Age of Ultron (Spoilers!) on: May 01, 2015, 09:32:21 PM
I didn't think I'd have to say this, but I disagree with the above assessment of the movie.


That's allowed. In fact, its encouraged Smiley.

Quote
It was phenomenal start to finish.

So you don't find Thor's jump cut from shorting out in the waters of vision to leaping onto the cradle with the intent of finishing Stark's attempt to download Jarvis into the super body just a little jarring?

Do you feel like events at the beached wreck were well in hand/understood when the scene cut to downtown?

The chitaurri battle in Avengers was actually a little long for me, but at least it had clear phases, with the fight evolving form a bunch of individual bouts to a cascade of mini team-ups. Also, the chitaurii forces had some variety from the boney leviathans to sky chariots to ground pounders. This was just the same bots over and over and over (and over...). With lots of 'Oh my goodness we'll all have to die to stop this thing' that just didn't ring true.

I also have to say (with geeky amusement) Nick Fury is mounting a serious campaign to seize the title "biggest douche-bag in the Marvel Universe" from the current long-time champion Reed Richards. I'll just whistle up a helicarrier and crew and lifeboat pilots after handing Agent Coulson the keys to the kingdom... a kingdom so destitute he nearly gets his cadre killed trying to steal one measly quin-jet. Roll Eyes
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