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16  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 14, 2014, 09:02:30 AM
Saw Dracula Untold.

I give it a 6.5. Spoilers follow.

(click to show/hide)
17  Community / License to Improvise / Re: "Suspicion" - the Police Procedural Content Generator on: October 14, 2014, 07:00:11 AM
Good call. Those kind of linkages can actually arise from all three categories. Something to add in for all of them.
18  Community / License to Improvise / Re: "Suspicion" - the Police Procedural Content Generator on: October 14, 2014, 03:02:16 AM
Would people mind brainstorming on categories of clues common to investigations? Maybe for stories you've seen and recall?

my off the cuff stuff is~

  Voluntary Witnesses (come forward)
  Involuntary witnesses (interrogation)

Background checks
  Registered Property
  Career history
  Criminal records

  Scene analysis
  Object/Material identification or provenance

I'd like to see if I've missed anything common or obvious.

(and it's becoming clear surveillance plays a roll in finding suspects at various stages of the process.
19  Community / License to Improvise / Re: New Base Class: The Inspector on: October 13, 2014, 03:19:12 AM
I'm treating it as a spur to get off my butt and finish mine so I can come back and look it over in good conscience Smiley.
20  Community / Off-Topic / Re: D&D 5e Going Live In July on: October 12, 2014, 08:34:12 PM
Huzzah! You're flanked, I have the advantage!
Huzzah! You're prone, I have the advantage!
Huzzah! You're blinded, I have the advantage!
Huzzah! You're stunned, I have the advantage!

Huzzah! I've applied one disadvantage to you... and you can NEVER overcome it Tongue.

What's amazing about it is it requires no math - the analog computer that is the dice handles the computations for you. It takes D&D closer to World of Darkness than its ever been and there is a sizable chunk of the fun through storytelling crowd that are deeply math adverse. On the other hand it is really limited outside of fairly simple situations - it would work better if it were used more sparingly.
21  Community / License to Improvise / Re: New Base Class: The Inspector on: October 12, 2014, 02:16:42 AM
Largely keeping my nose out of here as Investigator is a base class in the New Pie spread for modern settings Smiley. Great minds and all that!
22  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: October 07, 2014, 03:01:10 AM
Just tracked down and watched the first hour/2 episodes of Rebels.

Recognizing it's children's fare and suffers the limitations of all such cotton candy, I like it.

Amongst other things it's adding some really useful ships and other hardware to the canon. The multi-roll Imperial micro-carriers is something we've needed to see for a long time - a combination troop-transport & tender for up to 4 TIEs is just about the ideal size to run a really well equipped team off of. The Ghost is also a fairly well optimized plot-platform - as long as we can break contact (via hyperspace), we can come back as long as we stay out of visual range... Nice.

And I rather like the Mandolorian-punk girl. Its a fair interpretation of the creed in my mind and there is just nothing wrong with girls watching the show seeing a teen female Mando' who can more than pull her own weight. And blow shit up. And blow more shit up. Then two-pistol down some stormtroopers before blowing more shit up.

And yes, their astromech is wonderfully guttural and crotchety.

Curiously, I'm looking forward to an occasional tie-in cross-over action with the Force Unleashed. Bail Organa is a start. More will almost certainly follow.
23  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 07, 2014, 01:02:47 AM
And I really don't think most bases would turn the non-infected away. Beyond it being the POINT of the military to protect it's civilian populace, and beyond the fairly simple numbers of every body you turn away is crawler coming back to try and kill you the next day, arriving civs equal the addition of one of the most important resources of all - manpower.

And honestly, I can't think of ANYTHING more corrosive to morale than having some percentage of your troops living with the nightmare "My family is out there and if God has been kind they are making their way here. If I'm not at the exact gate on the exact shift when they arrive, the guys on C shift won't know them from Adam and will turn them away..."

I don't see "arrivees" as going into a pen somewhere (other than maybe for a 12-20 hour quarantine period). Every single person who shows up is a person you put to work right now. You need to debrief them for any intel they might have. You're gonna need people digging latrines, helping barricade and reinforce every perimeter, apprenticing to your cooks, or practicing any practical trades they may bring to your labor pool. Most of all, in any readily accessible base near urban areas you need every team of 6-10 shooters you send out to forage enjoying the benefits of an equal number of people to help shlep supplies back. Gunmen need to keep their hands free and stay mobile coming an going. Someone has to carry half a supermarket back with them and civilians can fit into that role neatly.

I see it a lot more like Falling Skies (minus some of the abject dumb that show occasionally had) - with mixed military/civilian packs.
24  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 07, 2014, 12:32:31 AM
Prisons. 20% of the guns of a military base and even better construction patterns. Layers of fences/walls, absolutely impassible windows as the norm. Some supplies stockpiled on site (like fuel for independent power for several days weeks). Not the comprehensive manpower, but still a really good place to shelter for a few days while sorting out the mess.
25  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 03, 2014, 11:53:32 PM
I'm not seeing the virtue of hiding in the woods - even woods with abundant game. An absence of civilized infrastructure is a far greater hindrance to the tool using human than to the bestial Z-threat.

Any military base anywhere is a better supplied, better prepared hold-out than giving the Z-horde a thousand trees to hide behind as it shuffles towards your family.

Gimme concrete walls, generators, cleared slight lines and LOTS of bullets being carried by lots of trained shooters over that lake that appears in every horror movie ever...
26  Community / License to Improvise / Re: New expert class: Witch Doctor on: October 03, 2014, 04:53:05 PM
  Signs and Portents - as a base class B ability, this can only fit into an expert class as the level 6 ability or "so what does Signs and Portents IV do?" conflicts can arise.

  Wise as you are Cryptic is too low of a level for a double bump. Typically lit would be lower of those two or occupy a higher slot. Compare to paladin.

  How is voodoo doll NOT inescapable death or madness for the victim?

  Core ability could be restructured to read "Each time you inflict shaken on an opponent, you also frighten them from 1 round." This broadens the triggers slightly but is simpler/shorter text.

  Vessel. Actually seems a bit underpowered form a game breaker. Could swap to lower slot/more uses or constant.
27  Community / Off-Topic / Re: [Civ: BE]Harmony, Supremacy, or Purity? [Discussion] on: October 03, 2014, 01:38:40 AM
So let's dress it up a little.
Does anyone know of an instance when all those approaches didn't work?

Well... it often fails cross-species and those branches of humanity might actually be separate species by some standards.

It also raises questions of how all pervasive your surveillance can get in-setting - they could take it to a level we simply cannot conceive of as part of our current human condition. Or the populace might still cherish its privacy.

Tinkering with security for Farthest Star, the best I've been able to come up with is a cultural awareness that no system is infallible - trust that its very, very good... but don't stand there flabbergasted when someone has clearly beaten it. Complacency is a serious security vulnerability Smiley.
28  Community / Off-Topic / Re: [Civ: BE]Harmony, Supremacy, or Purity? [Discussion] on: October 02, 2014, 08:18:16 PM
They really are the TOG from Renegade Legion (that is to say Space Romans).
29  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 01, 2014, 02:47:28 PM
Saw the Equalizer. Not familiar with the TV show beyond "it exists" and maybe that it's some sort of contract do-gooding like the A-Team, Leverage, etc. so I can't comment on any tie-ins a fan would think should be there.

Villain is adequate if not remarkable. Music tried too hard a few times but on the whole I enjoyed it (it substitutes loud music for pacing in a places). It'll inform/reinforce some work I'm doing with modern day heroic modes/classes. Probably the best scene of all is the scene that isn't there (you'll know it when you don't see it Smiley).

Definitely worth a matinee. If you like action flicks, full pop probably will still agree with you.
30  Community / License to Improvise / Re: New Expert Class: (Looking for a Name) on: September 30, 2014, 04:39:28 AM
As to name, I was reading at the fluff and thought I might be looking at a "wildling". A common name for a sort of spontaneous, perhaps slightly stunted or malformed magical talent.
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