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16  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 09, 2014, 05:30:52 PM
  Saw Interstellar.

  I give it a 4.

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17  Community / Off-Topic / Re: [Discussion] Overlapping Masquerades on: November 09, 2014, 06:26:28 AM
The one Mage campaign I got to play in at length was populated by mages who didn't believe in vampires Smiley. Werewolves were real - obviously - since they suck at hiding their activities from mages, but vampires? No way. *bends reality to put some frost on a can of beer before drinking* IF there were any truth to these "vampire stories" it must just be a reclusive order of mages using the mythology to cover their activities.

I think mostly it hinges on credulity. You have characters who know there is a secret world... You have really play up that knowing about one secret world does NOT increase the likelihood of there being more secret worlds - that openness to the possibility of more grand conspiracies isn't sensible, but rather a slippery slope towards madness. Fortunately that requires little more than appeal to ego - If you're special enough to be in the know, then you'd know about the rest (if there were any) right? Right?

Doing a mash-up of Highlander-style immortals and SG-1 would pretty much rock on toast. Could explain some very deep, very private pockets backing SG-1...
18  Community / License to Improvise / Re: She's a Grand Old Flag on: November 09, 2014, 05:41:48 AM
  Some suggested tweaks and edits.

STANDARD-BEARER BASICS
  Your battle standard is a beacon that inspires your troops.
  Prerequisites: Special character only
  Benefit: You may ready a single flag or standard with one hand. While you have a flag or standard readied you count as 3 additional characters when determining numerical advantage. You also gain a stance.
  Banner of Hope (Flag or Standard Stance): Once per round you gain 1 Edge when an adversary attacks you and misses. Each ally who can see your flag or standard gains a +2 morale bonus to Resolve and Morale checks.

STANDARD-BEARER MASTERY
  As long as your flag flies high, victory is sure to be yours!
  Prerequisites: Standard-Bearer Basics
  Benefit: When you have a flag or standard readied it cannot be disarmed. You also gain a trick:
  Our Cause Shall Prevail! (Flag or Standard Threaten Trick): Spend all of your Edge. Choose a number of allies able to see your flag or standard equal to the Edge spent. They gain a +2 morale bonus with attack checks and damage rolls against characters you threatened until the end of your next initiative count.
 
STANDARD-BEARER SUPREMACY
  Even tattered or torn, the sight of your banner rallies the spirits of even the most downtrodden troops.
  Prerequisites: Standard-Bearer Mastery
  Benefit: When you ready a flag or standard it gains guard 2. Also, you gain a trick:
  Rallying Cry (Flag or Standard Full Defense Trick): Spend 5 Edge. Each ally who can see and hear you recovers vitality (if a special character) or accumulated damage (if a standard character) equal to you Charisma score.


 
19  Community / Off-Topic / Re: Video game news and reaction on: November 08, 2014, 03:26:23 PM
The playoverwatch.com site has bios and move lists/videos for all of them. A little bit more depth to the setting than I was expecting.
20  Community / Off-Topic / Re: Video game news and reaction on: November 08, 2014, 09:29:33 AM
Watching the Overwatch trailers, it's gonna be one of those games I suck at that's still really pretty to watch, I think. Strangely I rather like Reaper. Dual snub-shotguns and some classic gun-kata works for me. The snipers Hanzo/Widowmaker about the least interesting. Character depth? Probably not, but competence porn rarely has to justify itself to me Wink. It'll be interesting seeing how all the combatant's shticks fill in, but as a library of awesome to mine for other games/settings, it seems pretty sleek and portable so far.

Oh, and in completely whacky videogame news I finished Star Trek (fun all the way to the closing credits and the scenes that follow) and have moved on to Thief, which appeals to my old-school love of Tenchu. Stealth gameplay is a little like jumping gameplay - one of those things I regularly muse over how best to adapt to a dice based table-top experience. Rolling dice over and over again seems like a weak take. Creating choices before dice come into play is my current strategy. Have to build some test cases and get feedback Smiley.
21  Community / Off-Topic / Re: Video game news and reaction on: November 08, 2014, 08:47:58 AM
One of the many things I respect about TF2 is it's undertone of self-mockery. TF2 knows that the premise is basically stupid. That's why there's about zero personal information on the characters: they're just pay-for-slay-psychos pitted against each other over pits of gravel and it's all a job they take because they like the violence.
Who is the Pyro? Nobody. The Pyro likes to burn things. His/Her amusing ambiguous gender is totally unimportant. S/He doesn't exist to propagate their DNA. S/He exists to burn things. Death is no reason to stop.
Same with the Heavy.
If the Heavy really was a mercenary he'd find a way not to fire $200 bullets hundreds at a time.
But he's not. He's a "minigun enthusiast" and everything else is second place to waddling around hosing lead at anything that moves.
They'd do it for free if the world wouldn't hire them.
It's just atavistic destruction for fun and zero pretending otherwise. No problem.

I like to think this touches on why the 'volunteer' war fighters in Farthest Star are going to be a little disturbing. You have a whole set of folks with powers somewhere between recent movie Asgardians and Star Trek's the Federation using their free time and replicator credits to make themselves into just this sort of power armored demigods to go stomping around in the brush wars and border conflicts carried out just beyond the borders of their uberciv. With the best and brightest promoting up to where they might get to lock horns with their counterparts from the Old Systems. With a formal military looking on with a sort of can't-turn-away-because-its-a-train-wreck mix of sports fans and disdainful real warriors vibe.

22  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 08, 2014, 03:21:12 AM
Saw Big Hero 6.

I give it a 7.

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23  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 07, 2014, 08:04:14 PM
I enjoyed the Kube-Mcdowell written trilogy also, but yeah, the Vong war was pretty much crap from top to bottom.
24  Community / Off-Topic / Re: Please Tell Me This Isn't About What I Think It's About on: November 05, 2014, 10:29:36 AM
Thousands of years of hindbrain coding telling you not to touch poo I guess.

We have a lot of instinctive behaviors.
25  Community / Off-Topic / Re: Video game news and reaction on: November 05, 2014, 10:26:59 AM
Watched a complete playthrough-movie of CoD: Advanced Warfare. It tickles my blockbuster action movie fondness reasonably well. Met the three continent minimum for being a Bond flick Wink.

I think the hover bikes are pretty much completely unnecessary - there's not much they did you couldn't do with some other advanced ground vehicle and have kept it more near-future plausible. The jump packs and spiderman grapples make me cringe. Its not that you couldn't build it, its that the idea of carrying around that many volatiles while people are shooting at you just makes my sphincter pucker. I don't even have to get hit - all my teammates are walking bombs too. Pass.
26  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: November 05, 2014, 04:52:27 AM
  Exactly what large corporation has ever used a reduction of regulation to do anything other than display the moral fiber of a serial rapist? Banks? Energy companies? Insurance? Communications?

  The entire concept of the "corporation" is to create a legal fiction that separates you from responsibility for and the consequences of your actions. It's really the internet fuckwad principle writ HUGE. I get it they've won - they own the country and very nearly the world. But I like maintain at least the polite semblance of this being a post-robber baron civilization.
27  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: November 05, 2014, 04:07:22 AM
  Saw Fury.

  I give it a 9. Spoilers follow.

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28  Products / Ten Thousand Bullets / Re: Hello? on: November 03, 2014, 11:22:48 AM
With Ten Thousand Bullets sharing a lot of design DNA with the new Spycraft 3rd ed, I like to think every tidbit we get about that project is also news 10kB is moving a step closer to fruition Smiley.
29  Products / Fantasy Craft / Re: Discovering the obvious (building a knife-throwing specialist) on: November 02, 2014, 09:43:36 PM
Two-Weapon Fighting also leads to Two-Weapon Guard.

Which leads to the dark side Smiley.
30  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: November 02, 2014, 09:39:48 PM
Oh, and hybrid weapons... day-am the Purity gear looks fun with a little Harmony paint thrown over them.
How did you get that?

My cities look neat with the mix of mostly Supremacy with some Harmoniously Pure outskirts buildings.  It will be neat to send a CNDR shoulder to shoulder with a Xeno Swarm and some Battlesuits.

I just meant the mixed development you can do on the unique units like when you take a harmony unique unit and give it supremacy upgrades for example. Cyber'd Xeno Cav FTW.

Just finished my obligatory Harmony run through with transcendence victory on a protean world. Honestly cities are too tough - by a lot. I'm realizing any option that gives you bonuses to hit cities or fortified units are mandatory if you ever want to take one.

Solar sats. My goodness those are game defining - I grossly underestimated them until this last game. Key seems to be dropping them just off-center of your city and then carpet bomb the other 2/3s of the perimeter with weather sats to generate new resources.

Been doing pretty well skipping pioneering initially and using the Prosperity cultural free colonist to get my first early toehold. And I've got it down to a science to hit the terrascapes give +1 everything cultural perk right around the time my first 2-3 of them have been under construction for 5 rounds. A clump of upgraded terrascapes under a solar say is pure winsauce.
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