STORMSURGE Turn Order 1. News/contracts goes out (GM).
This is the big in-setting heads up with background, public opportunities, and contact descriptions. This is also where you'll learn the outcome of previous trials and public opportunities. 2. Dossiers go out (GM).
Updates on private info from the previous round & your current warchest. This is where your unique choices/opportunities for the turn are presented. 3. Immediate Actions (Players).
Send me a note with your actions that affect the current round. This includes assigning Contract Analysts, submitting joint production approvals, unleashing Security Investigators, and sending in special requests/proposals to the GM. This is an RPG as much as a corporate simulation and I try to be responsive to your ideas. If you haven't already feel free to jump in on the thread with your company's public take on events, contracts, trash talk, interviews, advertising, sports... 4. Immediate Results (GM).
Your immediate actions are logged. Extra income from joint production is applied, various intel/reports are delivered, and I try to fold a modest degree of player-conceived madness into the game
. 5. Operations (Players).
Send in the following:
● Finalized designs for this turn’s trials.
You may post them publicly rather than in private mail. I’ll compile the latest from either the thread or direct mail to produce the Warbook entry and Trials lots table.
Your dossier will generally include ongoing projects and/or special opportunities that require your input.
● Bid in lotteries.
Commit funds to this turn’s open lotteries. Remember that in most cases if you lose your funds are returned in full. Go big or try to sneak in a lucky bargain. These are lotteries, not auctions, so you can win with just a single lot.
● Launch investigation.
You may claim 1 lot in one of this round's investigation opportunities without cost. If you company has a house detective you may add these lots to that investigation or launch an additional investigation with them. Investigations are resolved by lottery and provide bonus information on the events in question as part of the following turn's dossier. Players may also commit detectives to topics of their own creation with the results determined by the GM.
● Commit to prototypes.
Submit Weight class and leg type for each of your entries into the next round of trials. I need this information for billing purposes as prototype costs are assessed at the start of the project (2.5 billion, 2 billion for favored weight class or leg type, 1.75 billion for both favored weight class AND leg type).
● Refits and Modules.
You may generate new prototypes by refitting old designs. New configurations for existing modular designs are also approved. (see below for details)
Full specs are not required and you will be able to make changes or absorb newly approved options up until the turn-in on the round of the trials.
● Corporate Expansion.
Start new regular projects. You have some always-available options for expansion. These include expanding factories and adding and improving Contract Analysts. 6. Turn close out (GM).
Warbook updated, judges comments, and contract winners announced. Basically the easy stuff before writing the next turn intro.REFITS (1 billion each)
To be considered a refit of an existing design, the new design must meet the following criteria. Weight class:
Unchanged Performance upgrades:
total number of upgrades may increase or decrease by 1, Upgrades may be reassigned between speed and handling freely. Arm Style:
Unchanged Leg Style:
Must remain biped, quadruped, or hybrid, but may change to a different style in that category. Features:
Must retain any 2 features from original model. NOTE: Two features acquired throught competitive technologies are still two features - keeping them allows you to change both
of the other features on designs that have a total of 4 features. Armor:
May increase or decrease by up to 2 points (not to exceed normal limits) Loadout
: Must retain a total of 3 individual weapons, weapon clusters, and/or gear of the original model.NEW MODULES (1 billion each)
A strider with the modular systems feature may exchange all of its load out. All other elements of the design remain unchanged. All previous modules will be consider during trials.Expansion Options 1. Expand factory/Open new factory.
You may increase your maximum production (the cap on your income each turn from building/selling striders) in lots of 1.5 billion.
You may either add to an existing location or start a new one. Centralized sites may prove easier to defend if the fur starts flying, distributed sites often generate influence in the nation you’re building in. Factory construction can be suspended without financial penalty but may annoy the host nation, resulting in a loss of influence.
Build factory in 1 turn - 8 billion
Build Factory in 2 turns - 3.75 billion each turn (total 7.5 billion)
Build Factory in 3 turns - 2.25 billion each turn (total 6.75 billion)
Build factory in 4 turns - 1.5 billion each turn (total 6 billion) 2. Develop Contract Analysts.
You may have up to 3 contract analysts. Assigning them to a specific contract during the Immediate Actions step will give you access to either the Hidden Criteria A or B for that contract.
Contract Analysts can be a specific individual or a team at your discretion when you establish them. Like factories, this decision may have an impact on later skullduggery.
New Analyst - 500 million
Add major client expertise to existing Analyst - 500 million (adds two lots when assigned to a contract from that client)
● European Unity (EU)
● Sovereign Australis (SA)
● United Republics Defense Command (URA) (provide a single lot when dealing with a URA member state)
Add minor client expertise to existing Analyst - 250 million (adds two lots when assigned to a contract from that client)
● Amazon comPact (AP)
● Japanese Defense Force (NS)
● Kingdom of Hawaii (KoH)
● Mercenary community (KQ)
● Novvy Sovet (NS) - remnants of the USSR
● Independent Quebec (Qb)
URA Member States-
● Atlantis (Atl)
● Aztlan (Azt)
● Canada (Cnd)
● Dixie (Dxe)
● Lone Star (LS)
● Pacifica (Pac) 3. Expand toolshops.
You may increase the number of designs you support with parts/maintenance. Each shop provides 250 million per turn per design so long as clients are requesting support for their purchases.
Spin up tool shop in 1 turn - 1.25 billion
Spin up tool shop in 2 turns - 500 million each turn (total 1 billion) 4. Hire House Detective.
You may have up to 3 house detectives. Each provides 2 lots to the investigation they are assigned to and multiple detectives can be assigned to a single case.
Detectives can be a specific individual or an agency at your discretion when you establish them. Like factories, this decision may have an impact on later skullduggery.
New Detective - 250 million
Add expertise to existing Detective - variable (player-proposed options)Technology Report
All options in the design document are permitted for use in Turn 4 Trials.