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16  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 25, 2015, 09:33:28 PM
  I look forward to hearing back from some live testing Smiley.

  Self-ebbing makes for good 'comeback' mechanics because they are always ready but they risk less for the character who is already behind the curve. Underdog mechanics where you are just plain better while the tide is against you are also good fodder for heroic options Smiley.

  Honestly, I can't wait to hear back on a courtier or similar talky PC taking Nettle. That's gonna be diabolical... Without any other investment in combat ability that should make your frontliners LOVE YOU (like they had a choice, heh heh hehhh...). When I was putting Nettle together I was thinking "this is the Captain Kirk attack!"
17  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 25, 2015, 08:50:50 PM
Why the increased movement distance for Aim vs. the existing version?

  Overall shift towards readiness to manage more contemporary conflicts and a 'run and gun' paradigm (or at least gun and scuttle Smiley). Aim RAW is also kinda weak even as an available-to-all default combat action. Giving up an attack to gain a +1 on other attacks which you lose if your target more than twitches is an iffy trade.

I believe there are LtI feats whose benefits include increasing the existing 5' distance.  This starts to break those if used in conjunction, and I don't see the underlying reasoning.

  If they don't already allow for greater motion than 15' per round, they can likely be tweaked pretty easily. Tracking cascade effects in official rules is challenging enough. Some LtI stuff just won't match up as written.

I find the use of Resolve vice Sense Motive an interesting choice.  Re-reading Resolve I see the appeal, though Resolve (Wis) might be better than Resolve (Con)?  Frankly, it's just nice to see more uses for Resolve.

  Finding more uses for Constitution was on my mind, but Wisdom may be better. (It'd be Determination in new pie, an attribute which exists pretty much specifically to catch things in the gap between those two attributes)

Fwiw to anybody, the roll20 initiative tracker lends itself well to this -- adjusting the current initiative value of a character/mob on the fly (possibly multiple times) without changing their position is trivial.  Then, at the end of the round, re-sort.  Ties can be dragged up or down as needed.  I think trying to do this by hand would be a bit of book keeping??

  Some, but I think the changes will actually be a bit less frequent than seeing them all in one place implies and that should keep the book keeping only slightly more demanding than the baseline system.

I can see the tactical benefits of going last/later in the initiative track (assuming I'm still alive Grin).  Then my attempts to ebb another character's initiative would dominate, until I dragged them down to my level.  Wink

  If just looking at it inspires tactics... then it's working Smiley.

(Finally, not to be nit-picky, but you might want to capitalize the use of aim when talking about the action, just as you've done with Sense Motive and Distract?)

  Good eye. Fixed.
18  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 25, 2015, 08:39:45 PM
When I was reading there was something I thought was missing, but couldn't recall when I first posted, but now I remember: stronger actions that cause your own initiative to ebb in addition to the other effects.

  Sure. 'Sacrifice' actions. I was thinking of maybe an Edge gain for an ebb and extra healing during a refresh by accepting an ebb. Those might be doable as stand alone tricks rather than elements of a feat.
19  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: March 25, 2015, 06:36:22 PM
  Compulsion works as a vector for transmitting belief systems all the time.

  You're just not getting them young enough and long enough Wink.
20  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 25, 2015, 06:34:41 PM
  Sure. Opposed skill checks are just the kind of action the RAW Distract is, using that as an initial reference point. I don't have a strong opinion on how more stuns could be introduced to the game (or even that they should be...). Just expressing the caution that underlies a long history of avoiding stun-lock mechanics. Stuns, any stun, are pricey Smiley.
21  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 25, 2015, 05:41:20 PM
  I think I was unclear - stunning an enemy for 1 round is a vastly more consistent way of creating/portraying dramatic rescues and hard interrupts. It's also vastly more powerful and would need to be a lot more demanding than an infinitely repeatable opposed skill check to generate it.
22  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: March 24, 2015, 11:33:55 PM
  Still looking for my jaw. I dropped it here somewhere...
23  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: March 24, 2015, 06:49:54 PM

This. Times a lot.
24  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: March 24, 2015, 06:29:21 PM

Now that's actually some interesting product placement.
25  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: March 24, 2015, 04:49:54 AM
  I would say it meandered BADLY for 7 episodes but got its poo properly bagged up and was able to take a nice walk around Central Park. I wouldn't say Elias was the saving grace of the show but he was the first proof there was going to be something there I wanted to watch.

  And it did adroitly address my plausibility break points regarding the initial construction of The Machine.
26  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 24, 2015, 04:44:01 AM
Why not simply remove the extraneous rolls and simply used a fixed +/- 2 adjustment?

  Because that defeats a central goal - to make the character's initiative bonus significant to more than single roll per combat. Stacking adjustments forget their reference point. Re-rolls do not. I also kinda like that when trying to swing the tempo of a fight your scheming might not work. The higher your current circumstances, the less likely you can improve upon them. The decision seems more interesting to me than a flat adjustment would produce. Comes a point where you might decide "good enough" instead of chasing an always better +2. A couple times I considered mechanics that set a minimum shift - I ended up dumping them all and plan to instead occasionally grant an increase to the character's initiative bonus where extremely reliable improvement seems appropriate.

  Under RAW "You initiative bonus rises by +1" would be a joke compared to "Your BAB rises by +1" but under ebb and flow those two benefits become a lot more comparable. Not equivalent, but closer to the relationship implied by the +5:+6 bonus at max level from spending a class design point. Right now "dump stating" a class' Initiative bonus column is a pretty forgiving option even for a primary combatant. And due to the single roll nature of Initiative checks medium Init bonus progression is largely a waste of a design point. But with several rolls per combat the chances for it to shift the order (and bonuses) in your favor normalizes nicely.

  That and right now I'm slightly enamored with using dice to create addition/subtraction free transformations Cool. D&D5 had that effect on a lot of designers I think.
27  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: March 24, 2015, 03:00:47 AM
  I can always use more notches of esteem Smiley. Finished up season 1. On to PoI for a bit then back for Babylon 5 season 2.
28  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: March 24, 2015, 12:23:13 AM
  In my usual several-years-behind-the-curve fashion I've just picked up the third season of Person of Interest. I expect to start in on it after my re-watching the first season of Babylon 5 is through (4 episodes to go - my goodness there were a TON of hints/reveals dropped in season one that took years to play out fully).
  I also have complete set of The Shield in a box daring me to open it. I loved the first 2 episodes, but find the full package a little daunting. I think Patrick originally introduced me to it, like so many good bits of television I would have missed otherwise Smiley.
29  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 23, 2015, 11:57:29 PM
This needs a campaign quality to switch it on and make for easier integration.


Hmm, needs some chance feats, maybe something that goes off of Black Cat? Also maybe some edge feats.

  I've added one nicely risky Chance feat. Edge/Initiative interactions feel like they're better utilized as part of more setting-specifically flavorful feats. The stuff here so far is intended to be extremely generic.
30  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 23, 2015, 11:39:45 PM
Distract only matters if you have someone who can use it reliably rolls higher initiative than the target AND the target is removed from combat before it's action comes up or you can heal or otherwise rescue its target before its action. The later is an interesting application that its a shame to see go, but I've also never seen it actually come up in play.

  While the dramatic potential of interrupt/rescue sequence you describe is why the RAW Distract even exists, as you say, in practice it's rare beyond justifying its bulk of text.

  Having Initiative changes take effect the following round sidesteps certain bugaboos like explaining what happens when a character takes an action, then has their Initiative reduced to less than the current count so their turn seemingly comes up again during the same round. The answer is intuitively obvious (they don't get to act a second time... unless you know, they lowered it themselves... ack!) but scripting it out is a messy, messy thing Smiley.
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