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16  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 14, 2015, 11:29:02 AM
  Noted. A lot of games - both "RPGs" and otherwise have MUCH simpler character progression schemes. Mastercraft gives you enormous choice and as a result the ability to model a very rich range, but that comes with a LOT of information having to be held (and understood) on a single character sheet.

  I was curious where people saw the stack of split decisions pattern falling in the spectrum. Too granular to be good for role-playing it sounds like even for some of the game's enthusiasts Smiley.
17  Products / Fantasy Craft / Re: Experience rewards on: June 13, 2015, 12:32:45 PM
The first part of what I said about just telling the group to level up was because I had a simulationist in my gaming group who would get really irritable if someone got more XP than him. He never threw a tantrum but I got some serious negative vibes from him.

  Over the years my patience for "I want to be the best... but I don't want to do better" types has dropped to something slightly less than zero. I just don't care to coddle that shit anymore. If I fail to reward good play that's my bad. If you don't play better than your peers... that's NOT my bad. And if you expect to be the best every scene - go over there in the corner and take some tissue with you because that's the only 'game' you always win.

  Action dice are a great spot filler. I'm puzzling over permanent rewards. Permanent, cumulative accomplishment. I should just write it out. It'll make more sense.
18  Products / Fantasy Craft / Re: Experience rewards on: June 13, 2015, 10:58:16 AM
I've done it where every so often when I think it is warranted the group levels up. You could also follow the Pathfinder Society rules of every three adventures you get to level up too

  I really go back and forth on this. The simplicity is nice, but I HATE that there's no distinction between a lackluster performance and an exceptional one, both for individual characters and the group. While I'm exploring a lot of ways of ramping down the complexity in systems I tinker with, I don't think I'm ready to pitch XP entirely to the curb quite yet.

  On the other hand I'm also fiddling with more non-XP rewards, so maybe if those systems become robust enough the XP can be a 'given' for just surviving and the other rewards can be used to distinguish between a D and a B+ performance. I should pull together a rough draft and post it over in LtI (to the sound of crickets likely, but I'm getting used to that Wink...).
19  Community / Off-Topic / Re: On Narrative Design on: June 13, 2015, 10:53:08 AM
We tried something a little like that in The Shop sourcebook - the huge submarine is broken down into about 6 places where the action might really heat up. I don't think it's have damage effects overflowing form room to room - easier to present them as non contiguous spaces. I'd also have to have 2-3 things that could be invoked in each locale... one feels a little too railroad-y.
20  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: June 13, 2015, 10:51:10 AM
That does look really fun Smiley.
21  Products / Fantasy Craft / Re: FantasyCraft Siege minigame -- Interest? on: June 12, 2015, 03:21:34 PM
Haven't forgotten about this, just have a lot going on, will get to it probably this weekend.

Basic idea came from a bs session over beer (like you do) and a joke about applying Agile software development methods to siege warfare. "You have to treat each teammember as a knowledgewarrior, and let them fight their own battles. SiegeMaster vs ScrumMaster
Then I realized that was the perfect way to run a major battle/siege, with priority assignment done by how you assign your resources.

It's essentially a build-on to Morg's Mass Battle Rules

I find your ideas fascinating and wish to subscribe to your newsletter.
22  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 12, 2015, 03:01:37 PM
  So, if I were thinking about doing some support for an X-com 2 themed setting (because resistance against entrenched alien conquerors sounds awesome), how do X-com players feel about the sequence of split decisions for character ability progress vs. the Mastercraft norm of being able to pick from a pool and ether further specialize or 'go back' and pick up other more basic options? Would you rather see a more X-com style set of classes. Something in between (I can do that too Wink)?

  Either way I'm looking at streamlining the classes a little (one ability per level) so it would be a stand-alone cluster of classes done specifically for this setting. Though with a few more Talker and Solver options to expand the mission profiles beyond "combatants, combatants everywhere".
23  Community / Off-Topic / Re: Video game news and reaction on: June 05, 2015, 05:18:17 PM
Uprising:
(click to show/hide)
24  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: May 31, 2015, 09:28:23 AM
  Came up with a somewhat interesting solution for these. "Basic" moves are built using 3 points and are pretty comparable to a lot of weapons. As such they do NOT have the once per round limit of power moves. These should be fairly sound in any campaign and not just in arcade worlds Smiley.

The other benefit is drawn from a short list (with lots of iteration within those mechanics). Since the extremely versatile "+1 to lower of Attribute A/B" on the list, there should be a LOT of flexibility even if one of the other options doesn't call out to you when setting up a new warrior.


BASIC COMBAT FEATS

  Acrobatic Challenger
  The bigger they are the harder you drop them.
  Benefit: You may ignore the target’s Strength score when throwing them. You also gain the Slide Kick and Suplex moves.

  Dirty Boxing Challenger
  You are a demon in the squared circle.
  Benefit: You gain DR 2 against attacks made by characters with a lower Constitution score than your own. You also gain the Hammer Fist and Sucker Punch moves.

  Dragonfist Challenger
  Hado-ken! ...Well, eventually.
  Benefit: Add you Wisdom score to your maximum Vitality. You also gain the Axe Kick and Hip Throw moves.

  Feral Challenger
  ((growl, snort, snarl!))
  Benefit: The lower of your Strength of Con rises by 1. You also gain the Head Butt and Knee Bash moves.

  Grappling Challenger
  Come closer...
  Benefit: Adjacent enemies suffer a –1 penalty to all Saves. You also gain the Choke Slam and Pitch moves.

  Kickboxing Challenger
  Behold the power of Muy Thai!
  Benefit: Add you Constitution score to your maximum Vitality. You also gain the Knee Bash and Smash Kick moves.

  Kung-Fu Challenger
  “Your kung-fu is inferior!”
  Benefits: All of your Moves inflict +2 damage against Special characters. You also gain the Circular Strike and Shoulder Slam moves.

  Leaping Challenger
  Strike from above!
  Benefit: Add you Dexterity score to your maximum Vitality. You also gain the Hip Throw and Perch Kick moves.

  Mystic Challenger
  Your opponents will come to meditate on their defeat.
  Benefit: You gain DR 2 against attacks made by characters with a lower Wisdom score than your own. You also gain the Hammer Fist and Sucker Punch moves.

  Psycho Challenger
  Your Psycho-power is unbeatable!
  Benefit: Add you Intelligence score to your maximum Vitality. You also gain the Perch Kick and Slide Kick moves.

  Rush Challenger
  You’re ‘bout to be all up in their grill...
  Benefit: The cost for you to activate threats on your throw moves is reduced by 1 action die. You also gain the Pitch and Shoulder Slam moves.

  Street Fighter Challenger
  ‘Street rules’ are the only rules here...
  Benefit: You gain DR 2 against attacks made by characters with a lower Strength score than your own. You also gain the Backfist and Suplex moves.

  Tae Kwon Do Challenger
  The foot is quicker than the eye too.
  Benefit: The cost for you to activate threats on your kick moves is reduced by 1 action die. You also gain the Check Kick and Smash Kick moves.

  Wrestling Challenger
  King of the Ring!
  Benefit: You may ignore the target’s Dexterity score when throwing them. You also gain the Body Tackle and Pitch moves.

  Vital Points Challenger
  Precision, focus, victory.
  Benefit: The cost for you to activate threats on your strike moves is reduced by 1 action die. You also gain the Pressure Point and Sucker Punch moves.


Table PM.1 Basic Moves
Name             Edge  Attr.      Damage    Threat     Range     Qualities
Strikes
Backfist           –  Str/Str   1d8 lethal    20      Reach 2    AP 2
Body Tackle        –  Str/Con   1d8 subdual   20       Leap      Pounce
Circular Strike    –  Str/Cha   1d6 lethal  19-20        –       Dance
Hammer Fist        –  Str/Str   1d8 lethal    20         –       Fortress
Headbutt           –  Str/Str   1d6 lethal    20         –       Spite, Topple
Pressure Point     –  Wis/Wis   1d6 lethal  19-20        –       Venom
Shoulder Slam      –  Str/Str   1d6 subdual   20         –       Accurate, Repelling
Sucker Punch       –  Str/Str   1d6 subdual   20         –       Gouge

Kicks
Axe Kick           –  Dex/Str   1d8 lethal  19-20        –       
Check Kick         –  Dex/Str   1d8 subdual   20         –       Fortress
Knee Bash          –  Str/Str   1d6 subdual   20         –       Crush, Spite
Perch Kick         –  Dex/Cha   1d6 lethal    20       Leap      Dance, Topple
Smash Kick         –  Dex/Str   1d8 lethal    20      Reach 2    Crush
Sliding Kick       –  Dex/Dex   1d6 subdual   20      Lunge 1    Slider, Topple

Throws
Choke Slam         –  Str/Str   1d6 lethal    20         –       Bury, Gouge
Hip Throw          –  Str/Str   1d8 lethal    20         –       Sweep
Pitch              –  Str/Str   1d6 lethal    20         –       Fling, Sweep
Suplex             –  Str/Con   1d8 lethal    20         –       Stagger


25  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: May 31, 2015, 07:30:17 AM
Cool. Very curious to hear how the bigger fight goes.

Brutal Momentum largely gives a hit-based surge for players. Added new Below the Belt trick for sneak attackers.
26  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: May 28, 2015, 02:12:13 AM
  Mine is a military family. While we travel and meet up and eat well... its a pretty somber holiday.

  I'd say it's less that people auto-party on any day off and more we have desperately isolated out military culture & traditions from our general populace.
27  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: May 24, 2015, 03:04:05 AM
Just got back from Tommorowland.

Ug. I'm going to buy it because I want to walk frame-by-frame through the scenery/cityscapes, but I'm perfectly ok with never hearing that dialogue ever again.

Its just DULL. Its about the most soulless 'message of hope' I've ever seen. Certainly not the first time a villain monologues and I am right there with them nodding my head - fury at a planet of idiots I get.

(click to show/hide)

Mad Max was amazing. Epic. It's Battle Opera that is unashamed of being REALLY LOUD. I absolutely recommend seeing it in the theater because the home experience will not be the same.

Tommorowland will shrink down to the small screen and you won't even blink.
28  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: May 23, 2015, 04:29:43 AM

First Star Trek communicators.. now the Green Goblin's glider.

Arguably cooler than flying cars.
29  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: May 23, 2015, 03:59:52 AM
  Just finished binge watching all of Season 2 of Alphas (two sittings). Mostly enjoyed it - though I think about half of the characters should have blown the resident mental dominatrix's BRAINS ALL OVER THE WALL. That's one of those powers that you'd get to use it on me exactly once and from that point on its roll for initiative: whoever goes second dies.

  Fortunately season 3 and 4 of Babylon 5 just showed up from Amazon, so I can press on with my reabsorption of that epic Cheesy.

So much cheese.

I thought as commercials go it was pretty watchable Smiley.
30  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: May 21, 2015, 03:51:58 PM
  Yes, yes, its selective to the point of absurdity.

  I think what was actually going on in the movie is more interesting anyway - his incessant need to prove other people are every bit as murderous as himself. And I really find it amusing when people latch on to his chat with Dent... His denigrating "schemers" as if that's some pure little window into his soul when that is HIS fundamental modus operandi. He spends the whole movie lying, especially in that scene.
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