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1  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: February 28, 2015, 05:31:46 PM
  I kind of like the reduced action dice to activate- that puts in in a different track than things you could have just paid more points to build into the move in the first place.

  I think I've got the kernel of a good strategy for the Unarmed Combat tree feats to be used as prerequisites. I'd like to do them as 2 feat chains instead of three simply because of the higher cost of getting to supremacy in the Power moves chains. It also lets me dodge some overlap with existing feats.

Acrobatic Challenger/Fighter (Chun-Li, Vega - triangle-jump characters)
Agile Challenger/Fighter (Cammy, Guy - leaping throw characters)
Backlash Challenger/Fighter (Athena, Rugal - reflector characters)
Boxing Challenger/Fighter (Balrog, Axel Rose, Dudley - formal boxers)
Drifting Challenger/Fighter (Some versions of Bison - floating characters)
Hardened Challenger/Fighter (armored/tough characters)
Kicking Challenger/Fighter (Juri, Kim Kapwhan - predominantly kicking)
Mystic Challenger/Fighter (Dhalsim, Bison, Akuma - teleporters)
Open Hand Challenger/Fighter (Geese - trap throw characters)
Sniper Challenger/Fighter (Ryu, Sagat - projectile mastery characters)
Street Fighting Challenger/Fighter (Guile, Terry Bogard - practical boxers)
Wresting Challenger/Fighter (Zangief, Big Bear - power slam characters)

Possible armed styles with~
Archer Challenger/Fighter ( Bow characters)
Blade Challenger/Fighter (Eiji - edged weapon characters)
Bludgeon Challenger/Fighter (Sodom, Run-go - blunt weapon characters)
Gun-kata Challenger/Fighter (Vermillion, Tetragrammaton Clerics - firearms characters)

Agile Challenger
  Benefit: When you make attacks with the Grab quality, you do not have to compare Strength scores with the target.

Mystic Fighter
  Benefit: When you make a standard move you may spend 1 Edge to instead flash-step that distance.

Wrestling Challenger
  Benefit: When you make attacks with the Grab quality, you do not have to compare Dexterity scores with the target.

2  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 26, 2015, 09:04:53 PM
3 was ok - it got back to being a horror story. No shame in that.

Resurrection is possibly the worst movie I've ever seen. It is unquestionably the worst movie I've ever paid money to see.
3  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: February 24, 2015, 11:19:50 PM
A dark epilogue for the Power Rangers.
4  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 24, 2015, 02:46:55 PM
My fondness for flightless avian predators goes back way before Final Fantasy Smiley.
5  Products / Z-Corps / Re: Supplies in an apocalypse on: February 22, 2015, 01:51:04 AM
Because in more than 94% of the literature, once the running away starts it rarely stops.

Gamers pretty much says "Well shit, clearly I don't know enough about these things. Yet." The moment the pressure is off, we start looking for how to counter-attack. And attack successfully, which means gather intel first.

Its just funny.
6  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: February 22, 2015, 12:21:06 AM
Picked up and started in on Person of Interest season 2. Much better now that the seasonal plot is rolling.

Sometimes I think that show only exists to tell me that I'm a monster.

(click to show/hide)

And while I'm all for using a firearm seized from the enemy, I'm also all for checking that it's loaded/how much ammo is in it. Just saying.
7  Products / Z-Corps / Re: Supplies in an apocalypse on: February 21, 2015, 06:46:29 PM
  I find it slightly hilarious that as problem-solving, triumph-oriented gamers, pretty much everyone reading this would, as soon as they secured basic needs and security, start experimenting with the zombies.
8  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 21, 2015, 06:42:33 PM
There might be a Settlers of Catan movie.

I know y'all, you're probably already reserving your tickets right now.  Wink

Somehow, I feel like you should have to roll a couple six-sides to get tickets...  Smiley
9  Community / License to Improvise / Re: [New Pie] Backgrounds for a Post-Apocalypse (Origins field test) on: February 21, 2015, 02:03:25 AM
  Inspired by several quite separate but hauntingly linked bits of art I saw later on.

  Notably missing the xenos but more conducive to some hints of Astral Magic which has been on my mind lately.

  So no, not the only setting I'm looking to test/validate toolset with. Just something that's been brewing.
10  Community / License to Improvise / Re: [New Pie] Backgrounds for a Post-Apocalypse (Origins field test) on: February 21, 2015, 12:12:20 AM
Short form:
  It started slowly. Urban legend, inexplicable building collapses, freakish weather. It was over a year before anyone had recognized that the little black motes, hardly bigger than a gnat, where the source of the rot and disease that ripped through buildings, people, and the very atmosphere alike. And they grew, their motions governed by strange, seemingly random rules. As month passed they skittered across every continent of the world becoming the size of peas, sometimes merging and pooling into ever larger inky black spheres nesting in rippling auras of bent space time. Nothing could damage them - indeed most attempts seemed to accelerate their growth. They continued to corrupt structures and flesh alike. Oceans receded, their depths slowly draining into tiny black maws. Rumors began to circulate of people who could control them, moving them about in strings and sheets of deadly black pearls. Commanded by act of will or newly blossoming rituals. Civilization shuffled towards collapse as the fabric of the world warped and stretched in the wake of passing motes now grown to the size of trashcans or even cars. Wars were fought: some to claim resources and tracts of land unspoiled by the motes, some to secure citizens whose very DNA had yet to be shredded by a passing ripple. And egging on the fall were bleak cults, worshipers of the dark sprits that now crisscrossed the world and seemed to answer prayers with far more tangible results than the old gods of the vanished digital age. Cults that awaited the inevitable rise of a super-mote as the black orbs continued to dance and sometimes merge into ever larger forms.
11  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 20, 2015, 11:39:23 PM
Well, I read the article and I looked at the picture and I guess I'm not a kid... because my only reaction is "so the &*#$% what? It's &#$%@ing AQUAMAN." Followed by a 104% disinterested shrug.
12  Products / Z-Corps / Re: Supplies in an apocalypse on: February 20, 2015, 10:09:26 PM
Why not use her as a decoy?  Y'know, put her somewhere, have her start crying, gank whoever comes to check it out?

The Diplomacy section has thrown up a flag on the play:

Someone responding to the cries of a child has better than average odds of being someone you want to meet. It's not like they're particularly good eating. There's not a lot of reasons to approach that aren't benevolent.

The ones you don't want to meet either ignore the bait or shoot the squeaker from well outside of your kill box, greatly reducing the sustainability of this stratagem.

...oh. You mean a zombie apocalypse.
13  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 20, 2015, 04:26:26 PM
I want to take this moment to say non-stick cooking surfaces are one of mankind's great achievements.
14  Community / License to Improvise / Re: [New Pie] Backgrounds for a Post-Apocalypse (Origins field test) on: February 19, 2015, 10:53:57 PM
I actually developed a complete apocalyptic cause-and-event chain leading up to an amazing campaign climax. Something that tears up the whole Earth without resorting to nuclear bombs.

I'm just deciding if I should pitch it here or write novel using it.

(or both)
15  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: February 16, 2015, 08:55:46 AM
  Yeah, I'm relying on the Unarmed Combat feats to resolve a number issues so it's becoming clearer to me what they have to encompass. Establishing that pool really is the next major step to getting this to all hang together. Its competing for attention with a deeper look at resolving weapon use interactions, but I think resolving the feats is more important (if also more time-intensive).

  I'm looking at adding a general rule when you get the same move from two sources. There's some balance issues still being worked, but it should be fairly simple in effect (e.g. adds a +1 bonus to hit and damage when using that move).

  I've added a 1-point "Topple" quality that is a cheaper alternative for many attacks that can knockdown a target. This may make a lot of throw concepts easier to model.
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