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1  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: January 30, 2015, 03:36:07 PM
  Keep in mind that with the way winged flight works, they become pseudo-Small sized while flying.
2  Products / Spycraft Third Edition / Re: [DEVELOPMENT] What do you look for first/most about skill checks? on: January 30, 2015, 02:13:15 PM
  There's a type of check in Mastercraft that doesn't' typically references attribute... saves. And with saves the crucial information is DC (thought admittedly the time required for save is pretty consistent Wink). If SC3 doesn't use a relatively static set of thresholds (e.g. all checks are against DC 15) then I think knowing 'did you succeed?' is probably the entire point of the check and you can't know that without the DC.

  I'd also say that an opposed check isn't necessarily a type of check... is actually just a (variable) DC... since you never need to say 'DC 17' or 'opposed by Athletics' at the same time Smiley.
3  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: January 28, 2015, 07:04:12 PM
  That would pretty much be textbook not knowing your audience.
4  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: January 28, 2015, 11:09:03 AM
So were you upset about Idris Elba playing Heimdall?

  I certainly noticed. I thought it was probably a good way of showing the earthly mythology recast the Asgardians as the viewer's ethnicity rather than being a completely faithful recounting of the visitors from beyond. Puts the description of Hel being half-black in a different context Wink.

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Ben Kingsley as the (sorta) Mandarin?

  Hell yes. EVERYTHING about that bait-and switch disappointed and annoyed me.

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J. August Richards as Deathlok?

  Actually, I thought Deathlok's meat was black in the comics. If he's not, shows what I know. The Agents of Shield incarnation worked very well.

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Why is the Storm family being black in a self-contained universe a bridge too far? It won't be folded back into the 616 books.

  Actually my surprise after viewing the trailer was that the black character we get a glimpse of is Johnny Storm rather than Ben Grim. I thought we might be getting some sort of twist where being turned into a yellow-orange pile of rocks might reduce the amount of shit the character takes for the color of his skin Wink. But I suppose Ben and Jonny will still have a bit of social commentary dialogue about it. I think that scene when it arrives will have more to do with why it's being done than anything else. 1-3 clever lines rather an any socially conscious agenda.

  The Problem to me isn't that they are making changes that may or may not add a little diversity. The Problem is that its still gonna be a Fantastic Four movie. Since the only character from FF mythos I like at all is Doctor Doom -and they've TOTALLY hosed that- I'm really just looking forward to another flop. Hopefully one big enough the franchise stays dead a little longer next time. Smartest guy in the world + unrelenting march to status quo = absurdity. Reed isn't allowed to make any lasting progress because the setting isn't allowed to evolve beyond "outside your window + costumed flailing". Which makes Reed either grossly overhyped or a sociopathic prick. It would be unsustainable in a year-long run. It's toxic after 50+ YEARS.
5  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: January 27, 2015, 09:16:15 PM
Of course I find it interesting that the character changes that have you so upset is Sue isn't a bright yellow blond and that Johnny and Dr Storm are black men, rather than that Doom's name being changed and is a hacker and blogger rather than the Prince of Latveria, mad scientist, and Reed's college roommate.

But, hey, whatever.

Which is apparent from that trailer how?
6  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 26, 2015, 12:13:01 AM
  I've added an additional paragraph of introduction at the beginning.
  Remove the last paragraph in the #-hit chain quality. Unique combos have their own section now rather than being "chains". Similarly the text describing unique combos in feats and on the table should not refer to chains.

  I'm going to be performing some surgery on my computer tonight, so if I disappear for a bit it went poorly Wink.
7  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 07:01:56 PM
Wait, they do? Where do I find that?

  They seem to have the titles in the character write ups on the soul caliber wiki (I didn't realize they changed in each game). For Taki it has~

"She is known as the Hunter of Darkness (闇の狩人 Yami no Garibito) in Soul Blade, the Partial Shadow of Demon Sealing (封魔の朧影 Fuuma no Oborokaze) in Soulcalibur, the Sealed Sword of Godspeed (神速の封刃 Shinsoku no Fuujin) in Soulcalibur III, Soulcalibur IV, and Soulcalibur: Broken Destiny, and She Who Seals Off Evil in Soulcalibur: Lost Swords."

  Hunter of Darkness Basics sounds moderately bad ass Smiley. So does Godspeed Sword Basics. I'd probably go with shortswords as her weapon for weapon moves (a reasonable approximation of her kodachi).
8  Products / Mistborn Adventure Game / Re: Mistborn Allomancy Dice (Kickstarter) on: January 24, 2015, 06:34:26 PM
Well, that kinda exploded.  Grin
9  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 06:26:41 PM
  Chun Li's a little tricky as she's gone though more evolution than most - she has at least three different tier 3 moves (the massively multi-kick, the adjacent energy blast/ball, and the ascension kick on the table already which several other characters share). The Spinning bird kick comes and goes (and generally isn't that good :p) and is replaced with the rising kick (see table) in some editions. Her projectile comes and goes (and is sometime good). She also has a significant command move with her head stomp kick while some versions also give her some interesting kick-back flip command kicks. And on one occasion she had a 15 hit attack like Akuma.

  Most of the Soul Calibur characters have fighting names/titles that should be good inspiration for the feat chain name Smiley.

 I'm planning to go buy a copy of the most current Street Fighter 4 to check the current state of the art. Right now I'm working off of a Capcom vs SNK 2 I was able to download for my console Smiley.

  Removed Reap entry from qualities.
10  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 04:43:56 PM
  Pushing to finish up the original Street Fighter II crew. The refinements to punishment make it great for stand-off threat abilities like Blanka's lightning. Once he's sparking, you really don't want to stick your hand in the blender Cheesy.

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11  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 02:12:43 PM
While I'm still working on Peacock (Skullgirls) and her zoning projectile-spam BS, I've started to work on a few Soul Calibur styles.

Hopefully the new Projectile Combo feat will help you deliver the concept Smiley.

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Watch this post later for the inclusion of the following move sets:
Hildegarde Von Krone, a spear-wielding warrior-maiden that utilizes a charge-up and biding strategy no one else in the series has done before.
Taki, the acrobatic and fast ninja that would work excellently for, well, basically every fighting-game ninja since the start of the genre (such as Ibuki from SF and Valentine from SG).
Kilik, a monk with a long bo staff to keep enemies guessing where and when he'll strike from. Also a good style for Street Fighter's Rolento, or other pole-using characters. Will try to avoid overlap with the actual Staff BMS chain.

  I was thinking Taki would be a good field test, having some very noticeable lift moves and a good candidate for terminate in a grab (stabs in neck/cuts throat... standard character dies).
12  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 01:19:35 PM
  Reworked Reap as a (pricey) range type.
  Added an Inaccurate quality that gives +1 budget.
  Updated move design rules to limit disadvantages like Inaccurate.

  With the two additions I can reasonably reproduce the Greatsword Supremacy trick as a tier 2 move while not overshadowing it (slightly lower damage).

  Updated all reap moves (Final Spiral, Spiral Blade, Vortex Kick) in master table. Added additional effects for Punishment and Slider qualities. Added extreme range options for Lunge and projectiles.
13  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 24, 2015, 12:18:49 AM
  Was just watching a couple episodes of Arrow before snoozing. Kinda fuzzy, but I was counting points and they seem aligned. Like addable Eerie for the blade move (based on the videos I've watched, that thing looks like it could kill ghosts Wink). Lunge does actually say you need to move closer to the target. I'm not adverse to any movement that is closer at the end than it was at the beginning - so some spiraling inward seems fine. You may want to consider giving a move leap as that does allow you to backpedal. I was planning to leave a hook for a "Drifting Fighter" Unarmed feat to use as the prerequisite for her and other characters that kinda 'near-levitate' around the field. That should address some of the mobility goals in a format that isn't all attack actions Smiley.
14  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 23, 2015, 11:55:35 PM
  Actually, lunge 1 probably shouldn't be combined with anything else that extends range - its intended a freebie if its the only thing the move has. Spending 0 points to extend the (effective) reach of everything else, when everything has a cost to be extended is a loophole I'll lock down.

  The 5 ft. step still exists as part of the basic rules of the system.

  Clarified lunge 1 interactions in move design. It can still be used to form Lunge 1 + Grab.
15  Community / License to Improvise / Re: Power Moves - Arcade Martial Arts for Mastercraft on: January 23, 2015, 09:45:22 PM
  Lunge is may - the move can be used against an adjacent opponent or can move you to a nearby opponent as part of the move rather than requiring a separate action to close the distance.

  Corrected flash step text in first post.

  Also for the moment lasers are probably best captured with Burn.
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