Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
September 01, 2014, 09:51:03 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1] 2 3 ... 333
1  Community / Off-Topic / Re: Video game news and reaction on: August 21, 2014, 10:13:03 AM
Just noticed the Aegis has a sash. Nice.

Someone looked at the first mech they built and thought "Put some clothes on!"

2  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: August 18, 2014, 04:10:26 PM
  I saw Lucy.

  It's troubled at best. I can appreciate that it takes place overseas and that many, many of the characters do not speak English. I can even sort of appreciate that it emphasizes the protagonist's isolation that she/we don't understand them by virtue of there being no subtitles... but after a while I really did get tired of not understanding something like a third of the dialogue in the first half of the movie. That's a lot of wasted writing for this movie goer.

  Its also classic 'writer unleashes forces they don't know how to manage syndrome'. There's a display of power early on that basically renders all possible human threats irrelevant... and yet the plot keeps trying to pretend Lucy is threatened. Ironically the movie expects the audience to sit there using only about 3% of their brains and stare vacantly at the pretty girl and the random gunplay. I like shootouts and car chases way more than the next guy, so those parts were fine, taken in a vacuum. But inevitably the plot rears its empty head and I was back to shaking mine.

  The movie Limitless is a vastly more interesting exploration of pharmaceutical super-intelligence.

  (The Purge's premise is just a little too divorced from reality as I understand it for me to suspend disbelief. I actually have similar problems with the Hunger Games and people seem to adore that, so maybe it's just me.)
3  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: August 06, 2014, 03:23:29 AM
Me too - just got back into my own place again (as of about 4 ours ago). Have to make some headway on paying work but once my head is above water... Smiley.
4  Community / Off-Topic / Re: Video game news and reaction on: August 06, 2014, 02:49:04 AM
*looks over at Z-Corps*

Well, we'll just have to do our own and make it better Smiley.
5  Community / License to Improvise / Re: New Species: The Warg on: August 04, 2014, 11:37:35 PM
I would suggest~

Bay at the Moon (Special only): 5
Let slip the dogs of war I: 3
Let Slip the Dog of War II: 5

  LStDoW I: is just a nice situational upgrade to bite. II is for a leader-type paying the bill so the followers don't (mostly it creates an opportunity for players - take out the alpha and the pack loses effectiveness). Bay at the Moon is the one to watch - multiple sources of auto-damage will wreck PCs, so the special character requirement greatly reduces the change of 2-3 NPCs setting up a lunar chorus and burning the party down without recourse.
6  Community / License to Improvise / Re: New Species: The Warg on: August 03, 2014, 04:57:38 PM
Howl Attack: Once per round as a full action you may let out a frightening howl which affects all foes in a blast inflicting 2d6 + your Cha modifier in stress damage (this blast tapers off every 5 feet; see page 214 of FC). Make a single ranged attack against all foes in the area; each character hit may make a Will Save (DC 10 + the number of Species feats you have + your Con modifier) to avoid taking any damage. [2.5]

I would suggest~

Dreadful Howl: As a full action you may unleash a dreadful howl. All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage. The DC of this save increases by +4 for enemies able to see and hear your as you howl. You may use this ability a number of times per scene equal to your starting action dice.

GRIM PACK [Species]
  Benefit: The higher of your Strength or Constitution rises by 1. Each time you would be affected by an enemy's spell, you may make an Intimidate (Wis) check. You gain Spell Defense against that spell equal to the result of your check. However, you suffer a -2 penalty to Appearance.

-Let Slip the Dogs of War I: At level 1, as long as you are flanking an opponent, your bite natural attack gains Keen 10 and guard 1.
-Let Slip the Dogs of War II: At level 4, all of your allies with a bite natural attack able to see and hear you also gain this benefit.
7  Community / License to Improvise / Re: New Species: The Warg on: August 03, 2014, 12:51:38 AM
  As someone who has thought long and hard on this very topic for years...

  That is some sexy work.

  Watching a movie with my family, but I'll have a few thoughts to share on the howl and the Let Slip the Dogs of War abilities, shortly.  (...and as mentioned the Spell defense needs a numerical tweak Smiley)

  Also of possible interest:
8  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 03, 2014, 12:41:41 AM
  I've written out elaborate responses twice now, but I've saved them to a document for later. It's interesting to see what people do with the toolset both in optimized theorycraft and actual play.

  If I might ask a favor: how would folks maximize the applied damage output from a Pech with a battleaxe? I remember making an off hand comment years ago that such a foundation would lead to a combo substantially more violent than the dominant death-dealer build at that time...
9  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 02, 2014, 02:10:32 AM
Plus if they're going to bother to model so many different aspects of crossbows vs bows they should be including the training investment.

Lack of feat support [for crossbows] is a common complaint in various discussions I've observed.


I mean, come on, it is kind of funny Smiley.
10  Community / License to Improvise / Re: [A New Pie] Version 1.2.1 on: July 29, 2014, 07:51:17 PM
Primarily guidelines/rminders to myself to make sure those attributes connect to actions like Taunt or Threaten.
11  Products / Mistborn Adventure Game / Re: Impossible actions on: July 29, 2014, 05:41:23 PM
  Out of curiosity, do these scenarios require anything stronger than "Changing actions cannot increase the number of dice in your pool" to take them all out behind the woodshed and work them over with a fine piece of hickory?
12  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: July 29, 2014, 05:27:11 PM
You're free to rule 0 of course, but RAW you're meant to be able to add as many customisations as you want

Stacking complexity values can put a halt to that really fast.
13  Community / Off-Topic / Re: Is anyone going to San Diego Comicon? on: July 23, 2014, 11:03:01 PM
Quest complete and loot secured.
No one methioned there would be Martian sharks in the lunar ocean but the forces of light prevailed.
We can discus shipping arangements and XP awards after I get back from the show Smiley.

(There was some pre-show prep/research, a three hour line, a half-mile sprint *pant-pant*, and a 40 minute line - a good time all around ^_^)
14  Community / License to Improvise / Re: STORMSURGE - Warstrider Gaming for Mastercraft on: July 20, 2014, 02:08:03 PM
Crazy busy ATM (last 36 hours to prep for my pilgrimage) but I will definitely plug those into the spreadsheet!
15  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: July 20, 2014, 02:06:12 PM
  Well, obviously my visit to my folks didn't exactly come complete with oodles of free time the way I expected Tongue.

  I'm in the final stages of prepping for the San Diego Comic Con, so I'll actually be forcibly unplugged for the next week. then  few more days at my folks, then setting up my own place again for a few months.

  I'm actually struggling a bit with unique contracts. I have probably enough niches left to fill out this turn, but when I look at the full catalogue, I see the means for many of the smaller buyers to meet their needs by ordering existing designs. I have 1-2 turns of strong storyline in mind, but I wonder if we would be best served by playing out another year or so and then setting the result as the default campaign start for tabletop play?

  Either way, I have been very pleased with the field test of the design system. I'm mulling over adding some less "grounded option for folks who want to use it in support of other (more anime) settings, but as a straight near-future military themed tool-box you guys have definitely exceeded my expectations.
Pages: [1] 2 3 ... 333

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!