Ok, I've already been told by several players this isn't gonna fly in my normal game because of both the "added bookkeeping" of permanent initiative manipulation and the overpowering of the +2 to attack and +2 Defense against characters with a lower initiative. It was all a bit much in the awesome department - they felt that the +2/+2 was to good as a default effect. I kinda agree. It would be nice as a feat, though.
Fortunately its all optional
. If they like initiative bonus as a dump stat despite costing nearly as much as BAB... *shrug*
I think Aim (since you feel the need to change it) should ebb you. You are taking a moment after all.
Whereas I find the opportunity cost of it consuming a half action when you could have just attacked
already grinds this action's utility into the mud
. In every circumstance where you can hit a target with anything less than a roll of 20 and you have more than 1 ammo left RAW aiming is a losing proposition.
Total Defense's Interrupt mechanic is horrible. just fiddly blarg crap and is only going to stall out the surprise rounds and combat even more. Hate it. Really, really, really hate it.
Um. Most people are flat-footed
at the beginning of combat (20th level Burglars and Explorers excepted). So it doesn't really affect the first round/surprise round of combat at all
. People who do use it mid-fight as an interrupt don't do much else that round, and usually nothing
that involves rolling dice, making combat play out faster
, not slower.
All the feats should have the Ebb & flow requirement.
No, they shouldn't.
Roughhousing, Rub It In, Nettle, and Waiting Game all feel weak as feats - but would be great as advanced tricks.
Wait. The joys of +2 to attack and defense are too powerful but feats that let you gain it
are too weak?
And finally, I hate Total Defense's Interrupt mechanic.
I admire your passion