Show Posts
|
|
Pages: 1 2 [3] 4 5 ... 9
|
|
31
|
Products / Fantasy Craft / Re: Out of curiosity
|
on: May 24, 2011, 09:51:37 AM
|
|
also notice that the Power Words are just that, words, powerful spells on a single simple action.
not that I completely understand a Prep cost of 10 on Power Word: Kill.........
|
|
|
|
|
34
|
Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
|
on: May 23, 2011, 03:08:15 PM
|
|
various skill Mastery feats, and the Priest Core ability allow for re-rolls (on a limited basis).
can those re-rolls be used on errors? (before the critical failure is activated)
While I am at at - since the current project is working on a mage...
the Mage's Pouch is listed as a "kit", and as such it can be made with the Masterwork quality (reducing error range by one). Outside the budget of my level one caster, but something to think about. The question is, is that 'right'?
A Mage Pouch is a 2 handed toolkit, essentially prohibiting Mages from casting and holding a weapon or shield. Fair Enough. But what about something like a Dagger with the Drake Craftsmanship option? Would you have to wield the dagger in two hands to qualify as the Mage Pouch?
and how does Hidden Casting interact with the Mage's Pouch? You may cast spells "Your Spellcasting checks are not obvious. You make no sound while casting and may even cast spells when you cannot speak." - Seems to me that in a Sorcery campaign, folks would know what a Mage's Pouch generally looks like, and using that pouch would be at least a bit obvious.
|
|
|
|
|
36
|
Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
|
on: May 20, 2011, 02:47:47 PM
|
|
Pondering my next feat choice, and came up with a question.
Fortune's Fool (Chance Feat) Each time you suffer a critical failure you gain a bonus d4 action die. You may use this ability a number of times per session eaul to the number of Chance Feats you have.
Does this mean that I only gain the bonus action die when the GM activates my critical failure? (Until he does it is merely an error)
The GM might not be so inclined to activate the failures of a fully kitted out Priest of Fortune (Action die rolls +8 for the win!) ... of course, that might be a reason to take the feat as well... sort of like critical failure protection through intimidation.
|
|
|
|
|
37
|
Products / Fantasy Craft / Re: Scared to "death"
|
on: May 17, 2011, 03:46:08 PM
|
|
I need to take some of that egg Pat. as the original poster, I should have copied the spell description word for word at the beginning. no Paraphrasing.
|
|
|
|
|
39
|
Products / Fantasy Craft / Re: Versatility of Weapon Styles
|
on: May 17, 2011, 01:02:56 PM
|
|
and the designers were ... Crafty on this one. I was actually looking at this last night, none of the options of "Perform XXX and YYY tricks with a ZZZ" options enable you to get a second type of Forced damage save fail on a standard character.
tricksy they are.
|
|
|
|
|
41
|
Products / Fantasy Craft / Critical Highs and Lows
|
on: May 17, 2011, 11:19:06 AM
|
|
As my group is setting out to embark upon a new campaign, our Cultist is looking at what to do with his Black Cat Feat, and the obvious choice is "add Jinx".
This leads us to a 'hole' in all the crunchy bits that are FantasyCraft. the sections on critical failures and misses are more cinematic, fluffy, and subjective than most other parts in the whole product. If we are setting the stage to active enemy critical failures with abandon, it would be nice to have a better idea what those failures are going to actually do before commiting the build in that direction.
Does anyone have a good table or list that they have put together? We are also looking at some adaptations of the Spycraft critical miss table.
|
|
|
|
|
42
|
Products / Fantasy Craft / Scared to "death"
|
on: May 16, 2011, 11:57:22 AM
|
|
The time has come for a new character, and this one is going to be a spellcaster, but i am looking to do something different than the standard "Blasters" both of our last mages were (Scorching Ray with Spell Secret, b'zorch!).
So I found this little Spell called Scare I (Shadow 1) if the target fails the save, they are frightened, have to move away from you, and can attempt to shake it off once per round. That part is all fine and good. If the SUCCEED with the save, the target is SHAKEN.
Seems like building a low Charisma caster (to make the DC low) and just taking out big nasties with 5 tiers of Shaken would work. Sure, it doesn't work on everything, but really, what does?
|
|
|
|
|
44
|
Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
|
on: May 10, 2011, 10:22:39 AM
|
|
As we prepare for a new batch of characters and a new campaign, plenty of new ideas are popping up. And with them come questions.
Tire, Trip, Threaten, and similar half actions. Can they be done with various feats and gimmicks that provide free attacks? (Contempt, Charging basics, Combat Instincts, etc)
(hinged on the above answer) If you have a human talent that provides you the ability to target multiple foes with a special attack action, can you generate those multiple targeting attacks with free attacks?
has there been an official answer to the question of Martial Arts applying to natural attacks?
I am sure more will come up - that is the nature of our group
|
|
|
|
|
45
|
Products / Fantasy Craft / Re: Twin Shields of Doom
|
on: May 04, 2011, 04:23:08 PM
|
|
we discovered in our last campaign that elemental Legacy is Great for that, being an actual Elemental means that you cannot become Flanked (I guess your eyes move to the sides of your head or something).
but otherwise, yes - the guard bonus can be taken away, but until then.... fun times.
|
|
|
|
|
|