Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 18, 2013, 08:32:25 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1]
1  Products / Spycraft 2.0 / 4d6 Blast on: June 16, 2007, 11:07:39 AM
Okay, so this is a hold over from the last forum.

I was told that blast distance halves each time it goes out another square, and when you reach zero the damage terminates at this point.

#1. Is this correct?
#2. I'm sorry. I'm a dolt. What is a square again?
#3. The damage keeps going, halving and halving until you reach zero. Here's a math major question for you, when do you reach zero? 1.2222222 divided by 2 is 0.611111, and that divided by 2 is 0.3055555. Dividing by 2 you theoretically never reach zero. At what point, mathematically, do you CALL Zero range? When the first number in front of the decimal is zero?

This is for range on an EMP gadget, just fyi.
Pages: [1]


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!