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Products / Spycraft 2.0 / Re: Spycraft CCG
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on: May 26, 2012, 11:22:38 PM
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That's kind Ahzad. Awesome to have someone with your experience willing to lend a hand. Just finished up with a play session and 'think' we were able to adjudicate all the questions that came up. If we get a go tomorrow, I may have a question or two.
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Products / Spycraft 2.0 / Re: Spycraft CCG
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on: May 26, 2012, 09:47:11 AM
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The wife and I just started playing this after falling in love with Sentinels of the Multiverse and wanting to combine that fun with the awesome-ness that is Spycraft. We are enjoying in, though there is a bit of a learning curve. Not because the mechanics or concepts are hard to grasp, but in sorting out the intent from the wording of the rules and cards. Once you "get into the head" of the designer, there was an epiphany moment where it all just fell into place.
As with all games though, it would be nice to have a forum to discuss ambiguous rulings, builds, strategies and such. If anyone here wants to use this thread or start another, I'd watch with great interest and contribute where I can.
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Products / Spycraft 2.0 / Transmechs, Battlemats and Scale
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on: July 01, 2010, 08:57:43 PM
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Question for the folks out there who have run Transmechs or have good ideas on how to..
I tend to use battlemats when running encounters and I'm trying to noodle out how best to handle the scale. Since transmechs can be in robot form with an environment based on that, but can transform on a whim and move far more quickly (cars, nevermind jets and the like) how to you accomodate the dynamics of both.
Having maps for vehicles would dwarf the scale of a robot, and going to the other way, a map built for robots would make transforming into a vehicle semi-usefull at best.
Thanks for any comments.
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Products / Spycraft 2.0 / Mastercraft and Spycraft
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on: June 28, 2009, 09:24:15 AM
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Having just read the State of Company report, a couple of questions came to mind.
I didn't see any mention of the Spycraft "Henchmen" edition previously alluded to. Is this product still in the pipeline? Also, as a relatively new gamer, who uses VTT's to play, it was mentioned in another post back in the day that online integration was something on the horizon. Any movement on this front?
Spycraft 2.0 is one of my favorite rpg products. I love how the system flows and the way the book reads. I have picked up just about every amplifying pdf that has hit the market, yet I haven't been able to play a single game yet. I mark this up to having to GM most games am involved in which isn't a bad thing, but as a rpg novice, working with other rpg novices the crunch of 2.0 is a bit daunting at first. Reason why the Henchmen edition was big on my radar screen.
Additionally, while VTT's have their pros and cons, ruleset packages can sometimes ease players into using the system via automated character sheets and tracking tools. They also broaden the audience for gamers like me who don't have local gaming groups. Since it was suggested that some energy had been put into thinking about this, I would love to know that there is hope on the horizon.
Thanks and keep up the great work. Transmechs just found its way onto my kindle
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Products / Spycraft 2.0 / FGII Spycraft mod in progress
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on: December 30, 2008, 02:11:07 AM
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Just to get the word out there for Fantasy Grounds users, I'm about a third of the way complete in putting together a ruleset modification that makes the VTT Spycraft friendly. I'm not a coder by trade, but I've been able to reverse engineer a great deal and I feel that it will make online games feasible, if not perfect.
Nothing in the ruleset replaces Crafty's source material and it is useless without it. It's simply a vehicle to play online that does a good job at replicating the table top experience. I'm pretty sure the character sheet will be done in a couple weeks time. After that, I'll work NPC sheets and then Items. I'm not sure I can massage the init tracker to support all the Spycraft requirements, but I may give it a go as well.
In any case, I'll use this thread to make it keep interested folks appraised. If scripting is your forte, then I'd be happy to make what I've done available for further refinement soon.
Hopefully, we'll all be able to get our spy on, online, realtime, soon.
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Products / Spycraft 2.0 / Virtual Table Top Support
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on: December 09, 2008, 01:41:57 PM
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New to the Spycraft system and forums. What a great product. I was wondering since I do most of my gaming via Vitrual Table Tops, such as Fantasy Grounds II, does the SpyCraft community support online gaming?
Is there a SpyCraft module for FGII that someone is aware of?
Thanks again and Crafty, keep up the great work!
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