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1  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 02, 2015, 10:00:31 AM
The children are ecstatic at getting an entire meat pie each, and thank Janus!Mama Guiseppe profusely before sitting down and eagerly wolf down each one.

(click to show/hide)

The walk through town is mostly uneventful, as people know where she's headed and doesn't try to stop her for idle gossip.

The guards both smile warmly at her, and one rubs his belly. "Of course, Mama, I've always room for a helping of your delicious stew." The other one offers to carry her basket in to the kitchens for her. Everyone in the kitchens greet her warmly, everything ready for her to begin cooking dinner, and ready to carry and bring whatever is needed. Janus expertly keeps up the deception, avoiding suspicion until she's picked up the names, with none the wiser when the ingredients laced with poison is added. Following the recipe is simple enough, and even if it's missing that something special it's apparently close enough that no one's noticed. Long before the stew is ready the mess hall fills up with waiting soldiers, and there is even a table set aside for the higher-ups, and even Father Donnagin, Captain Barhold and Commander Havelyn greets Mama Guiseppe warmly before grabbing a bowl and sitting down. They even invite her to join them at the table, where the table talk is mostly praise for her cooking and mindless small talk.

Eventually everyone finishes their meal, offers their thanks to Mama Guiseppe, and eventually returns to their posts, with the majority of the soldiers remaining in the mess hall, chatting. The kitchen staff insists on taking care of the cleaning, and some of the soldiers offers to escort her home, now that proper darkness has fallen.

(click to show/hide)
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 01, 2015, 09:46:10 AM
The idea behind the Mama Guiseppe angle was that she would seem to catch the same disease affecting the soldiers, and he'd probably be more likely to rush to visit the deathbed of the well-loved old widower, rather than leave a bunch of sick soldiers to console the town adultress. Not to mention we effectively control Mama Guiseppe's home, but we'd still have to pacify the Mott home to make ready for the ambush.
3  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 01, 2015, 06:47:05 AM
I don't mind trying the stealthy approach. I'd even allow some minor retcons (f.ex. not smuggling Grumblejack into the secret tunnel).

You'd have to use the less lethal poison if you're planning on luring Father Donnagin anywhere, but on the other hand if you did, then send a messenger to inform him Mama Guiseppe has taken gravely ill, fears she's dying is requesting a priest would be a fairly effective bait.

Airdropping Grumblejack's gonna be difficult, he's too big and heavy for a giant owl. Maybe a harness, connected to multiple owls...
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 07:16:59 AM
Sabotaging 8b (The Pontine Gate) is fairly easily sabotaged; just remove and throw the large wooden beam over the bridge. Problem here is that that whole area will be crawling with soldiers and servants once things kick off, and the corridor in general is fairly well guarded.

The dwarves don't partake in stew night, they're pretty insular (at least while sober). They tend to work late, so it's a 50/50 chance whether they'll still be in the watchtower or not when things kick off. We probably won't have time to go to Aldencross to deal with them, but if the town realizes there's trouble afoot in the watchtower they'll probably return to offer their services.

It looks like things are headed for "maximum carnage", yeah.
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 05:55:07 AM
Since the majority of the activity in the tower will be centered around the kitchen/mess hall right around that time the odds are low, the tower is still the main path between the lower and upper levels of the watchtower, so there's always the chance of wandering servants/guards coming through.

Ares: Yeah, seems fine.
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 03:10:28 AM
Mr. A: That's doable, especially if the rest of us go first, disguised as guards, then ambush anyone in the flag room to 'clear the way' so to speak.

paddy: If you're planning on summoning the devil from outside the tavern, it'll take 10-15 minutes before you'll be able to rejoin us. Another option is summoning it in the flag room/the court yard, then sending it up towards the rookery while you head off the other way.

Ares: Nope, nothing big enough for Grumblejack. Don't forget he's pretty much built like a brick shithouse (Large, 2x2)...

As for the summon, sure, though don't forget that 'locks in' the XP, and changing it later will be pretty time-consuming.
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 29, 2015, 03:16:31 AM
Right, so...

Janus will engage in chemical warfare in the mess hall, Ares, Timeon and Lars will head for the gatehouseto clear it from the top down while the rest will head for the keep to deal with the mage. Should we throw caution to the wind and keep Grumblejack with us from the beginning? The rest of us can use the circlets and not immediately raise suspicions, but Grumblejack will pretty much stick out like a sore thumb...
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 28, 2015, 10:04:14 AM
Oh yeah, the sun would've started setting around 3-4, followed by about 1,5-2 hours of gloaming, then proper nightfall. By the time everything kicks off, it'll be proper nightfall.
However, Fireaxe's horde is in position, and there will be lookouts fairly close to the watchtower, so even if we sent up the flare at noon it'd still be detected, so you don't have to worry about that.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 27, 2015, 03:07:41 PM
paddy: having some difficulty parsing your question, so I'm not entirely sure which room you're asking about, so I'll just go through the entire tower setup. Room 1 is the Dwarven Vault, has the hidden passage and a wooden trap door in the middle of the room. Room 2 is the Armory, which has a solid wooden door (which can be barred) towards the corridor to the captains' quarters, and a stone staircase along the side of the tower up to the next level. Level 32 is the Flag Room, which has an opening for the staircase from below, as well as a staircase up to the next level, and a solid wooden door opening (which can be barred) to the keep grounds. Room 38 is the archery strongpoint, which has staircases up and down, as well as archery slits lining the walls. Room 42 is the Rookery Guard Room, which has the staircase from below and a thick wooden door to the Rookery. Room 43 is the Rookery, which has the door from the Rookery Guard Room, as well as a small window/perch on the south side. Note that according to the dwarven map there are no trap doors or other ways to bar the staircases, just the doors.

Ares: Do note we're attacking in the afternoon, during dinnertime, so the lower level will be crawling with soldiers and servants. Not to mention once Janus lights the incense things'll be bloody chaos down there. Stealthing the lower level for any length of time will be... difficult.
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 26, 2015, 08:00:35 AM
So the plan is for everyone to move up to the second level of the tower, exit into the courtyard, about half go/fly off towards the gatehouse while the other half enters and moves up the keep?

Also, the rookery has no archer slits, so unlikely to be any archers there. The level below do have archery slits and probably do have arrow stores, though if it is guarded or not is anyone's guess.
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 26, 2015, 01:57:53 AM
If there is no more preparations to be done, we can kick off the action I believe. Mr. A, you're first up to bat. I'm thinking a Disguise and Bluff check to pretend to be Mama Guiseppe (the Bluff check being somewhat difficult as you have limited information on how she acts/what she knows), then a fairly easy check (skill of your choosing, to match your approach) to sell the "we should burn some incense while eating" plan.

As for the rest, let's go over the plan. Who goes where to do what, and when? How are we moving between targets, will we try to avoid encounters with wandering guards or are we looking to slaughter everyone?
12  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 09:07:45 PM
Not really? I mean, the first game still happened, it just went sideways really quickly. The elevator pitch is basically "What if XCOM lost, but didn't completely vanish?" At best I'd say it's an alternate future/timeline thing.
13  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 08:34:51 PM
Not quite.
In XCOM 1, you start off facing scrub-tier sectoids and thinmen, gradually ramping up with time/plot.
From what we've been told of XCOM 2's story, which keep in mind isn't much/detailed as of yet, canonically the aliens came out of the gate swinging, throwing around end-game gear/enemies from day one. XCOM faces loss after loss, and rather than go down with the ship decide to play dead, go underground and bide their time. F.ex. it's been mentioned XCOM didn't have time/resources to tech up from ballistic weapons or develop MEC/meld technologies.
So basically, the games you won still happened, it's just the games you lost/abandoned that are the canonical basis for XCOM 2.
14  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 07:11:12 PM
Nah, he's talking about the story conceit for XCOM 2, which is that XCOM was bumrushed in the opening months and effectively overwhelmed, so the 'canon' end to XCOM 1 is a game over after a couple months. As far as we know, there is no direct, 'transfer save' mechanic involved.
15  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: June 19, 2015, 05:38:42 PM
Aiden enlists aid to put on the platemail properly, then spends the rest of the time waiting in prayer and contemplation on the task ahead.
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