Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 25, 2015, 02:28:03 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1] 2 3 ... 214
1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 02:12:52 AM
Wouldn't the additional scryings be a bit of a waste, though? Since we're using the stew as the initiator of the attack, we can't really adjust to when the captain'll be asleep. Either he'll be there or he won't, and we'll just have to adjust.
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 23, 2015, 08:39:15 PM
Sorry 'bout the extended absence, turns out Witcher 3 is pretty good.
3  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: May 23, 2015, 08:38:36 PM
The group winds their way back to Aldencross over the next few days, settling in and preparing for the big assault on Balentyne. No great notice of the travelers are made, giving them room to operate freely.

Creamor's nighttime scouting is successful, revealing five men on the gatehouse battlements, and three men on the roof of the keep. In the time he's flying around, he can see one patrol of three men finishing up a course of the walls and entering the keep, while a patrol of four exits the tower and begin a circuit of the walls.

Getting Creamor and Grumblejack into the inn's cellar turns out to be quite the tense little adventure. Grumblejack, perhaps by Creamor's aid, turns out to be surprisingly stealthy for such a large, lumbering creature, but he still almost gets caught by both a watchman and one of the inn's other guests. It is only by Drin's timely interference and fasttalking keeps them distracted for long enough for the pair to slip by.

Creamor's scrying of captain Barhold's quarters reveal he is apparently working the night shift, but unfortunately among the few documents visible the guard schedule isn't among them.
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 19, 2015, 06:09:40 AM
If someone doesn't mind not leaving their room for a couple days I was gonna suggest a courier and a couple bodyguards, with the courier catching ill and needing a couple days to recover.
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 18, 2015, 08:59:48 AM
Eh, she's minor nobility, she probably has one or two who came to Aldencross with her and wouldn't abandon her, but it's a fair guess that any locally employed have quit their jobs, and that she's effectively frozen out of the town. She's likely only waiting for the weather to improve a little before leaving town completely.
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 18, 2015, 06:50:26 AM
Eh, there's still room to run some scheme if we want, but if we miss the upcoming stew day we'd have to wait a week, and the soft deadline is fast approaching, so...
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 18, 2015, 03:27:05 AM
Wild prophets? Not so much. Crazy old men? Yeah, they happen from time to time, but if they tend to end up in the care of the church once they cross the line from 'eccentric' to 'crazy'.

That said, should we trying to draw attention to ourselves now, just before we're set to strike?
8  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 13, 2015, 04:10:13 PM
1. I agree with the 'cannot use the weapon at all' angle... Though if it happened to a PC, I'd throw them a bone where they can spend 1 AD to continue using the weapon, though they suffer the untrained penalty and the Massive quality no longer takes effect.

2. Let the NPC keep the stats.... then add more mooks to future encounters to compensate Evil.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 13, 2015, 09:26:45 AM
So, you'll be entering/staying in town as Leela? That'll attract some attention, so you'll have to field some questions, such as what happened to your travelling companions. Nothing a good Bluff check would let you evade, though.
10  Community / License to Improvise / Re: Rules to rule: how to manage a realm for FC on: May 11, 2015, 08:58:02 AM
I believe I mentioned that size differences would primarly be handled as bonus Wounds, yes. In addition you could give those barbarians one or two qualities that give additional armor. So you could end up with mid-power units (ok training, ok weapons, no armor) with the wounds of an average high-end unit.
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 11, 2015, 05:06:39 AM
paddy: the attack on the watchtower will be it's own scene/session, so we'll all be full up on Vitality, Action Dice and SP by the time that kicks off. Standing guard + possible distracting, give me a Notice and a Bluff check.

Mr. A: Good scene, have an AD. Since we're at the tail end of a session, it'll roll over to the next one, don't worry. And yeah, shepherding a bunch of civilians through the aftermath of the attack on Balentyne would cost more in time and momentum than it'd give in flavor, I feel, so let's drop it. In the future, though, I'd say this is the kind of stuff you could use your minions for.

Edit: Anyone else got anything planned for the couple of days before we kick off the big match?
12  Community / Play-by-Post / Re: Players looking for a FC GM on: May 11, 2015, 03:29:20 AM
Still here.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 08, 2015, 06:04:21 AM
Ok, so...
-Notice check, with -2 for distance. I assume just the one flight, then you move on to the next point?
-Sneak check for yourself, Sneak (helper check) or Bluff (distract guards) check to aid Grumblejack
-Mend check ok, will have to give up circlet and resummon after 8 hours to get the results.
-ok
-ok
14  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 08, 2015, 01:25:38 AM
Right, let's get this rolling again, shall we? Mr. A, you can post you scene now, and if any one else have something they want to do in the forest now's the time.

Now, if we don't have anything else to do before the attack besides some more fact-finding, I'd like to fast-foward it a bit, I just need to know what we're trying to discover, and how we're doing it.
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 05, 2015, 05:30:05 AM
So, any more that needs discussing, or are we moving back to town? And who/how are further investigations done?
Pages: [1] 2 3 ... 214


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!