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1  Community / Off-Topic / Re: Video game news and reaction on: Today at 08:11:36 AM
I've played a little bit of it, and it's got atmosphere out the ass, but the actual gameplay is kinda simplistic, and though there is some randomization you'll see just about everything the game's got offer after a couple hours. My advice would be to stick it in your wishlist and wait for the christmas sale.
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: November 20, 2014, 10:56:12 AM
Magic: Makes Everything Easier. Will get you a full copy of the map soonish.
3  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: November 20, 2014, 10:54:25 AM
Lars and Barden discreetly enters Drin's room and quietly explain the situation. Drin agrees to help, as summoning a devil who can read Dwarven is a small feat for him. Aware of the noise and othe residues left behind by spellcasting, the group silently makes their way to the basement and into the secret tunnel. Drin quickly summons a clever-looking small devil, and commands it to translate the dwarven script on the map. Every room is fully labeled, which is helpful, and the annotations appear to be technical shorthand detailing the various areas they've surveyed and are planning to work on. It's a bit difficult to decipher properly, so it's hard to tell how useful it could be, and from a cursory glance there's nothing indicating a specific vulnerability or weak spot.

As Barden begins to lay out paper to copy the map and readies ink and quill, Drin smirks and states, 'leave it for him'. With a quick command from Drin, the devil mutters a spell in fiendish as it floats down towards the floor, grabs the quill, and with amazing speed copies the map, with the writing translated to Talirean. All in all it takes the devil less than two minutes to copy everything. With an air of smug self-satisfaction Drin dismisses the devil. 'Anything else I can help you with? No? Then I'll retire to my bed. We can discuss the ramifications of this map in the morning.'
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: November 19, 2014, 10:36:39 AM
Not really your fault, as we're kinda waiting for paddy who hasn't been online in a week now. In the interest of moving things along, we can either say Drin's a deep sleeper tonight, or puppeteer Drin for a while, say he agrees to help, you all sneak down into the tunnels and Drin summons an advisor devil who can read Dwarven.
5  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: November 16, 2014, 11:29:02 PM
There is a way around that, though. You can add some mods in a way that the game registers them as DLC, which doesn't disable achievements.
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: November 02, 2014, 06:26:17 PM
This is still during the night, we haven't progressed past morning yet.
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: October 30, 2014, 09:16:25 AM
Hmm.... yes and no. Dwarves are a not insignificant minority in Talingarde, so aside from the visiting craftsmen there are probably half a dozen dwarven families living in this town. That said, the dwarves are somewhat clannish and insular, and every dwarf learn Talirean in addition to Dwarven, so the end result is there is very little reason for a non-dwarf to learn Dwarven. All in all, I'd say you likely won't find (i.e. only through narrative control) a dictionary in a shop, though if you ask around you'll likely find some private citizen who owns one. Of course, by asking around you'll inevitably get asked "Why don't you ask the dwarves if you need something translated?"...
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: October 29, 2014, 08:56:21 AM
Creamor (and Janus) is about to menace a poor apothecary, but otherwise the rest should be in their beds, asleep. You can easily sneak over to their rooms and wake them up, if necessary.
9  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: October 28, 2014, 07:42:03 PM
Barden returns to his room, opens the courier case and removes the contents. As feared, the writing is indeed in dwarven, but as it seems to be only labels and notes in the margins of the otherwise-legible surveyor map of Balentyne. From what Barden can tell it covers the entire watchtower, beside the hidden tunnel of course.

It'll take a while to copy the map itself, but it should be doable well before dawn. Copying the dwarven letters will add some time, enough that it'll be closer to dawn and the dwarves will probably not be sleeping as soundly when it is time to sneak back into the room with the scroll. Decisions, decisions...

(click to show/hide)
10  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: October 28, 2014, 09:32:45 AM
If you beeline Computers and get a headstart on the spy game, then you're sitting pretty for most of the mid-game, but as the other civs start bringing their agents online and skilled up, pulling off coup d'etats and even tech steals get increasingly difficult, but you should still be able to get energy/tech points all the way to the endgame. And even if you don't, you can always park all your spies at HQ and have them to community service...
11  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: October 27, 2014, 02:44:46 AM
Re: fences, considering how good trade convoys are I always go for the 'protecting caravans' option, and make sure to fill up every trade slot on every city. Of course, once you tip past 5-6 cities with 3 trade routes each, it quickly becomes a slog refreshing trade routes every turn...
12  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: October 26, 2014, 11:00:08 AM
It's a fairly simple desk, no drawers or anything like that so it's unlikely there's anything hidden there. There is a pen and an inkwell, along with a small stack of what's likely letters. There's some other sundries as well, like a deck of cards and a book or two.

(click to show/hide)
13  Community / Off-Topic / Re: Video game news and reaction on: October 25, 2014, 09:02:37 AM
After playing two full games to completion, I agree. Beyond Earth has all the trappings of a good Civ game, but is at launch too rough around the edges, too many little details that aren't quite right, too really recommend. I'll probably wait for the first major patch, maybe even the first expansion, before putting Civ-games number of hours into this one.
14  Community / Off-Topic / Re: Video game news and reaction on: October 22, 2014, 02:26:12 AM
I'm already waiting anxiously for the first expansion, since they strongly hinted in the Great Mistake video there'll be a Scandinavia (+Germany?) faction coming. Cheesy
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: October 21, 2014, 03:28:03 PM
Well, you never left it, I don't think? So technically, you're still standing in their room, looking at their table and spotting the scroll casing Janus mentioned, but you're unable to actually read anything while in the room.

So you're gonna impersonate the Alchemist long-term, then? You do realize you gotta interact with the townsfolk sooner or later, right? I'm just sayin', there will be some Bluff checks in your future...
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