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1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 09:58:41 AM
Well, it's a start, but it's not gonna do much good (or bad, as the case may be) when mixed in enough stew to feed a 100 men...
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 08:50:21 AM
It's #11, Master Caldwin's Cauldron. He does not have enraging poison at hand, and you'll need a helluva story to get him to make some, but you can buy raw alchemical ingredients from him no problems.
3  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 08:06:33 AM
That could work, actually. You'd need the persistent upgrade, to ensure as many as possible get affected before people notice anything wrong. Up its potency, combined with the fact you go unconscious when enraged ends, and we could end up knocking out the majority of the tower. A perfect setup for a decisive strike...
'course, we'll need quite a lot of poison...
4  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: Today at 07:40:21 AM
I suspect the answer is 'GM fiat'. I know I wouldn't rule most of that list as Physical Skill Checks.
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 06:47:38 AM
While yes, the soldiers are divided into 4 groups under each captain, with Father Donnagin and Havelyn present things like that would likely be nipped in the bud.
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 05:13:46 AM
Well, they're omnivores so it's probably not all meat, but they've probably agreements with the local butcher/farmers about getting the leftovers/less choice meats as birdfood.

As for the next regular service... 1d5=1 tomorrow it appears. Which means today's Saturday, as the regular services are held on Sundays (the first day of the week in Talingarde). And yes, the funeral will be a part of that service.
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 04:48:41 AM
Val: Not yet, but you're definitively a person of interest. Once the funeral is over and done with, he'll likely want to have another chat with her.

During the day, Aiden will go over what we know and what our immediate plans are. Assuming Creamor doesn't blow his cover with the priest, we have three angles of attack.

*The lovers. We haven't seen captain Eddarly yet, though those who've spent the day in town will likely have seen Kaitlyn out and about, basically doing the bored housewife routine of window-shopping, gossiping with neighbors and having lunch with friends. It shouldn't be overly difficult for Barden to enter the Mott house and look for anything incriminating, though we should make plans for searching the captain's quarters in Balentyne as well.

*Captain Varning. Ambushing him while he's out and about would handily get rid of a captain and a bunch of soldiers. We can even bring GrumbleJack along for this. We'd need some information about his route to be able to accurately ambush him, so unless the spellcasters have an ace up their sleeves Aiden'll invite one of his soldiers down for drinks under the pretense of preparing for the expedition he and Creamor is planning, and hopefully get something useful outta them.

*Mama Guiseppe. Poisoning her stew is a no-brainer, but with what? With Janus present we can probably make just about any poison, but the sticking point is we either make it look like food poisoning from meat gone bad or something which isn't likely to kill that many soldiers, or something stronger that'll actually kill a bunch of guys but will also raise suspicions.

Also, that said, once we start striking directly at the watch tower/captains we should make plans to hit the rookery asap. If they manage to get a bird to one of the neighboring towers they could have reinforcements in a matter of days, but if they have to send messengers by horse/foot it could take over a week, not to mention we can use Grumblejack/Timeon to ambush the messengers.

After that it'll depend on the circumstances I guess.
8  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: Today at 03:17:02 AM
The day passes and afternoon approaches, and Creamor makes his way to the watch tower to meet the priest. When he announces himself to the gate guard (who to their credit doesn't bring up the smell) he is, to his relief, shown into the great hall, where a tabAfle and a couple chairs have been set up. A servant bring a cup of hot tea, and after a little while the priest appears carrying some papers, a pen and a bottle of ink. "Hello, I'm Father Donnagin. Thank you for coming up here. I apologize for the inconvenience, I simply need some information for my report on poor Bellam's death, it shouldn't take long. Now, what is your full name and profession?"

(click to show/hide)
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 03:02:34 AM
Still wouldn't work, as the FC version, Rock & Mud, is a level 5 spell.
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 02:29:54 AM
Even if I was going to allow a level 1 spell to summon an NPC with a level 8 spell, it wouldn't work quite as well as you'd hope. The foundations are of old dwarven-make, and have withstood the elements for a long while now. That said, it would've done quite a number on the rest of the watch tower, softening it up as it were for the incoming hordes of bugbears.
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2014, 06:04:32 PM
So, we done for now? Should I fast-forward until the afternoon when Creamor's off to see the priest?
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2014, 01:52:53 PM
Sure. Just keep in mind that I've elected to not use much, if any, of the expanded content, so most of that map is basically uninteresting, i.e. where the different shops are and such. About the only thing relevant is that the Inn is #2, while the Mott house is #8. Aside from that it is mostly expanded content and shops.

edit: Timeon isn't 100% sure where the officer quarters are, as he's never had cause to visit one, but he's fairly sure they're on the same level as the barracks. He's pretty certain Havelyn lives on the top floor of the Keep, and it's possible the magister lives on the floor below, but that's just a best guess.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2014, 08:03:45 AM
Yeah, it's not that hard to find. Aldencross isn't that big a place, and the Motts are definitively part of the local 'upper class' so their place is generally a bit bigger and swankier than the average in town.
14  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2014, 05:18:50 AM
The Motts have a small mansion in town, Captain Eddarly only has his quarters in Balentyne.
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2014, 04:45:50 AM
ludo: Lars could've seen Janus returning from the watch tower and made a quick stop in the Inn, no worries. And Lars wouldn't have gotten anything out of the investigation anyways, none of the townspeople have seen anything, but most believe in the 'singing saints' story.

Mr. A: Reading back on the IC post, it seems I forgot to mention that the dwarven foreman was carrying a heavy leather tube with him up to Balentyne.

TheV: For the sake of expediency, we can fast-forward your breaking & entering the dwarves' room, it's not exactly a challenge for your skills. Aside from personal belongings, you find a couple books and diaries, but they're all in dwarven so nothing you can understand.
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