Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
April 27, 2015, 02:21:13 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1] 2 3 ... 212
1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 02:13:11 AM
From what you could tell, both the stationary and wall guards seem to come in pairs.
2  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 26, 2015, 03:42:07 PM
"Well, it all depends on how we tackle the stew, really. If we go with arsenic, there's a good chance there won't be any fatalities, most likely a number of soldiers confined to bed rest and hopefully weakening most of the remaining soldiers somewhat. This shouldn't cause immediate alarm, and will enable us to wait for nightfall, torch the inn and dwarves, and mount a night-time assault. If we use the incense, we stand to kill or injure the majority of the soldiers in the watchtower in one go, but this will obviously immediately put them on alert so we should strike as close as possible to the stew serving to inflict as much damage in as brief a time as possible, and there is no use in torching the inn as the dwarves won't have returned yet.

Although, if we do end up torching the inn, I wouldn't expect us to be able to use the exit there just like that. After all, even if the basement survives undamaged, there'll be the rubble of a two-story house on top of it."

He glances over to Grumblejack with a doubtful expression. "You think those are powerful enough to make Grumblejack look like a human? There's.. quite the size difference, after all.

I suppose you have a point about splitting up, at least for the lesser targets, but I still feel we should group up for when we attack commander Havelyn. He's a paladin, like sir Balin, and, well... I'd rather not have a repeat of that fight." He scratches the end of the scar, given to him by Sir Balin, that is poking up near the top of his shirt.
3  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 26, 2015, 01:55:13 PM
From what you could see, there was a standing guard at the entrances to the watchtower, the barracks, and every level of the keep that you saw. In addition there was a steady flow of guards and servants pretty much everywhere.
4  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 25, 2015, 08:55:08 PM
"Oh no, there is no need to torch the inn if we're going with the incense plan. The torching was only for if we attack during the night, to get rid of the dwarves in one fell swoop, and perhaps get some guardsmen sent out to investigate.

Using the widow as bait for the priest could work, yes, but it's not quite what I'd call a certainty. I suggest we put it on the list of things to try, but not make any plans that rely on the priest being out of the picture, yes?

Now, as for killing the magister as soon as possible... I don't know, to be honest. From the sound of things it doesn't appear he has much to do with the day-to-day affairs of the watchtower, so his death probably won't be the tipping point that makes them send for reinforcements. On the other hand, he does represent a tangible portion of the watchtower's defenses, so there's always a chance they might. If we send it on a rampage and it kills a sufficient number of guardsmen, it almost certainly will cause them to send for reinforcements.

There's also the chance they'll close the watchtower while they investigate, which would almost certainly include canceling the stew. Getting the magister out of the way early would be great, but we also need to evaluate the risk that comes with that reward."
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 25, 2015, 03:57:39 AM
I'm pretty sure I specified which day was stew day earlier, but I cannot for the life of me remember, and I can't bother to go back and check, so rolling 1d7 to see which day of the first week is stew day, 7, so the closest stew day is day 21. Same with the moon, rolling 1d30, new moon is that day and the next too days= 26, so 26, 27 and 28 is the new moon.
6  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 25, 2015, 03:51:10 AM
"Yeah, I'm not saying there's absolutely no way to kill either the priest or the captain before the assault, but luring them out of the watchtower will be extremely tricky, and timing it with the stew will be very difficult to say the least.
As for the captain, don't forget he's doing the job of three men right now, more or less. I'm guessing he isn't doing much other than working and sleeping right now.

Aerial assault? True, darkness falls early these days, but still, I imagine those flying... whatever it is Drin'll summon is quite large and thus not very stealthy? And getting Grumblejack with us will be.. difficult. Either sneaking through the town, sneaking up towards the watchtower and literally opening the door for him, or an aerial assault, all with their significant issues, and since we'll apparently be attacking in the afternoon it'll be next to impossible for him to move about unseen.

I'm not sure splitting into two groups is such a good idea... a fairly successful ambush against a single captain and a handful of men still saw us taking significant damage. The commander is apparently a veteran paladin, so like sir Balin only worse, the remaining captain was the oldest of the four, the priest... probably isn't much of a fighter but if he's not caught on his own he'll be trouble... Even with a full group things can go wrong rather quickly, if we split into two groups and something doesn't go as planned for either group, that group might no be able to recover from it."
7  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 24, 2015, 08:46:10 AM
Aiden sighs...

"Again you forget... we have no control over when the stew is served. Always the same day in the week, always at the same time. If we go through with Janus' plan to use incense to hopefully kill 3/4's of the soldiers, the alarm will be raised and any hope of luring or taking by surprise the priest or the captain is dashed. Similarly, if the priest and/or the captain goes missing for any length of time, the alarm will be raised and the stew will certainly be canceled.
And again, I can guarantee the captain haven't left the watchtower since the duel happened, even to visit his sister-in-law. It would literally be a serious dereliction of duty for the sole remaining captain to just leave suddenly. Also, 'meet me in the cellar of the inn because we need to be discrete'? I don't see how the second-in-command of Balentyne and couldn't arrange something discreet at the watchtower, there is simply nothing about that plan that doesn't sound suspect to me.

And yes, we have a list of people we can, in some cases should, kill, but we don't have, and currently have no chance of making, is a solid plan for most of them. The commander, the dwarves, the priest...

So, as I keep saying, let's plan for a solid opening move, then make a series of contingencies for what we can't plan for."
8  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 24, 2015, 07:14:38 AM
"True, we can find out, but the relevant question is will he be at his quarters when we make the attack? Because as Janus said, Barhold is not suitable for any kind of long-term impersonation.
And you don't think the priest would think it strange that the man who has likely been running double shifts and probably haven't even left Balentyne since the duel would leave the tower just to have discreet chat, something that they can do in the watchtower? I was never military, but even I think it very strange the sole remaining captain would leave the tower on anything short of the commander's direct orders.

Which brings me back to my earlier suggestion: let's plan for the few things we know or can accurately predict, which right now isn't all that much. We know approximately when and where the stew will happen, we know where the dwarves are at night, we know mad Martin almost never leaves the rookery, we can reasonably assume the commander, the priest and the magister is in their quarters at night. As you said we can find out when Barhold will be in his room, anything else we should or even can discover before we make our move?"
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 24, 2015, 06:49:49 AM
Yeah, no, we're already using 3 uses of poison to poison 70+ people in one go, making it 'hit' multiple times would make it so ridiculously good it'd need a severe beating with the nerf bat. Then there's the frankly nightmarish prospect of keeping track of 10+ concurrent poison instances per character...

'True name' outsiders... I'm tempted to treat them like a prize, perhaps a contact that you can summon using a certain level of the summoning spell? Otherwise I'd certainly allow certain thematic on-the-fly alterations, f.ex. if you're using Animate Dead, and the template you've got is Medium sized, if you cast it on a Giant's body changing the template on the fly so this time it's Large sized would be a-ok with me.
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 24, 2015, 04:40:55 AM
I would handle that similarly to Cloudkill:
If you start your turn inside a smoke filled field you have one minute until you have to make your first fortitude save. If you are still inside the next round you'll have to do another and so forth.

From reading and re-reading the relevant rules, as far as I can tell it'll work like this: as soon as you enter/start your turn in a square with incense and you're breathing, you're automatically poisoned, and will need to make a save in the normal incubation period. Until then, you suffer no further effects of the incense. If you fail your save, you take the poison effect and need to make another save after another incubation period, as normal. If you succeed, you are no longer poisoned, but if you're still in the incense and still breathing normally, you're immediately automatically poisoned again.

Makes sense/sounds good?
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 24, 2015, 04:19:42 AM
Yeah, no, that NPC would never get GM approval.

In fact, something I've been considering it for a while now, since summoning spells are amongst the most powerful, and certainly the most adaptive, spells in the grimoire. Basically, no modifying summon spells on the fly, to get exactly what you need whenever you need it. If you've a summon spell/when you aquire new summon spells, hash out exactly what those summons are. If you want to change them afterwards, it'll require an arbitrary amount of downtime, chosen by me on the basis of how big the changes are. F.ex. if you've a brawler who does Fire damage, and you know you're gonna fight stuff immune to fire damage so you just want to change the damage type, that's just a couple of hours. Going from the book version of advisor or servitor to something completely different like the NPC above is gonna take days, if not weeks.
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 23, 2015, 02:13:06 PM
Fair enough, I've no experience with the stuff myself (don't smoke, and incense is by and large non-existent in this corner of the world) so if you say it needs a proper draft to disperse then I believe you. However, if it is so thick and heavy as you describe, people are probably going to notice you setting them out and lighting them in a packed mess hall and wonder 'wtf is she doing?'

edit: Also, thoughts on the whole 'slowly dispersing' vs '1 min incubtion' question?
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 23, 2015, 11:02:35 AM
Unless you put incense every 5 ft. you're still gonna end up with some getting affected before the rest.

No windows, but the kitchen is fairly well ventilated, the door to the bridge is practically speaking open almost all the time, since the servants fetch water from the river, while the outer door opens from time to time as servants, off-duty guards and other visitors come and go, so there's at least some air circulation going.
14  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 23, 2015, 09:59:12 AM
"Here's the thing, though: Will it kill instantly? The moment someone notices what is going on, the alarm will go up, and the odds of being able to gas additional locations will be, well, non-existant, I'd say. And planning what to do with any bodies we end up with is all well and good, but we shouldn't rely on being able to execute those plans. What if the priest doesn't visit Kaitlyn, what if he prioritizes the understaffed watchtower? What if he sends a novice, or counters with an invitation to the church? And Barhold, who knows which shift he is on right now? When will he be in his quarters? Tacticus... will likely be in his workshop, yes, but the point still stands, I believe."
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 23, 2015, 09:40:34 AM
Following up on the incense thing, because I'm still wrapping my head around this... So a 3-use incense will have a radius of 30 ft., and a duration of 30 minutes. But how does that interact with the poison's 1 minute incubation time? Doesn't that mean that a couple minutes after you've lit it, the guys closest to it will start coughing blood, alerting the rest of the room that something is up?

And remember the clause about the door, because with the amount of traffic going in and out, it's unlikely to remain closed for long.

And sure, you can spend an AD to have kept an eye on Mama Guiseppe as well. She's an old woman, doing old woman things mostly.
Pages: [1] 2 3 ... 212

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!