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1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 28, 2015, 06:11:40 PM
Let's see... Aiden will begin chanting Wrath, then smack the Father and the acolyte once each.

Father Donnagin: 1d20+10=13
Acolyte: 1d20+10=15
Kind of shit, but at least they're flat-footed... just in case that's enough, damage rolls:
2  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 28, 2015, 10:11:16 AM
New article up, this time about chryssalids.

Good news: no more zombies. Bad news: killed soldiers/civvies now turn into cocoons that hatch 3 new chryssalids... and they can burrow.
3  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 27, 2015, 06:44:19 PM
Eh, Newfoundland is a problem where my favorite solution is explosives. Heavies and MECs, oh yeah...

(to be fair, explosives are a great solution to most of the problems XCOM throws your way)
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 27, 2015, 12:21:24 PM
Well, it kinda is, since that's Aiden's Initiative roll. I'm leaving all the enemy rolls to Mr. A, as he's running the combat again.
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 27, 2015, 11:42:43 AM
1d20+3=19, 1d20+3=23

Oh yeah, now I roll well...

ludo: It's a bit of a simplification, but the Ambush check was for all enemies, so when I whiffed that it comes down to Initiative rolls, I'm afraid.
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 24, 2015, 07:26:25 AM
Sorry guys, I rolled like shit and the Ambush failed. Since they were about to strike, I'll say Aiden, Lars and Barden have one weapon readied each.
7  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 24, 2015, 07:21:11 AM
Lars spent the trip down from Balentyne surreptitiously studying the Father, getting a good sense for where his mind is right now, and how he'll likely react. As the priest and the acolytes prepare to enter the house, he mananges to give the rest of the team a few choice tidbits.

(click to show/hide)

As the Father bends down towards Mama Guiseppe!Janus to begin examining her, Aiden stands a bit back and to the side, pretending to watch with concern. Slowly he moves his hand down to the mace hanging at his side, grabs and unhooks it, and slowly and carefully so the father doesn't notice it bring it to a striking position, hoping to crack his skull open in a single blow. Unfortunately, the acolyte assisting the Father happens to glance over just before Aiden's about to strike, and makes an alarmed exclamation "What are you doing?" alerting the Father and the other acolyte that something's happening.

(click to show/hide)
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2015, 05:51:22 PM
Eh, close enough, just move A1 a bit back and we'll call it done.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2015, 01:28:12 PM
It's an Ambush, yes, though we still gotta roll for it.
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2015, 12:56:03 AM
I was thinking even simpler, two rooms (something like this, only the left and middle are basically one room) with a sleeping loft (like this). They wouldn't have their own larder, more like a root cellar out back. Oh, and the bed would be big enough for two people.
11  Community / Off-Topic / Re: Video game news and reaction on: July 23, 2015, 12:33:30 AM
The intro is pretty awesome, yeah, but so is all the little ditties, so I simply condensed it down to "charming music". But yes, it's pretty awesome.
12  Community / License to Improvise / Re: [Notebook] We ask only... for WAR! on: July 22, 2015, 03:32:31 AM
If you've access to the Way of the Daimyo book I'd recommend giving the Warlord section a once-over. While their system ends up a bit different from yours, I'd say you had fairly similar starting points, and there are some parts that are interesting and possibly worth snagging, like the whole 'spending points on things other than troops' bit.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 22, 2015, 03:26:02 AM
That's what it's looking like, yeah.
14  Community / Off-Topic / Re: Video game news and reaction on: July 21, 2015, 05:52:28 AM
So, I've been playing some Guild of Dungeoneering which is pretty cute. It's a sort of card-based dungeoncrawler, where you build up a HQ (buy classes, blessings and upgraded gear drops), create the dungeon from cards (you place both the rooms, monsters and loot) that the explorer moves on his own following a fairly simple AI (f.ex. generally they follow the loot).

The combat is likewise fairly simple, each class comes with a deck of cards, and the 4 pieces of loot you can wear (head, armor, weapon and off-hand) gives points in various categories (e.g. Fire, Arcane, Holy, Slash, Armor) that gives progressively better cards the higher up you go (f.ex. Fire I is simply 1 magic damage + Quick, while Fire IV is 4 magic damage + Unblockable) and the mechanics are on their own fairly simple but combined they get deep enough that you can employ some strategy.

Game's fairly heavily reliant on RNG, so frequently you lose runs through no fault of your own, and it's not really a game you sit down with for hours (one or two dungeons at a time are a perfect length for me), but the charming graphics and music and the simple but interesting gameplay makes it well worth it for me.
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 21, 2015, 04:30:56 AM
Well, as they say, no plan survives contact with the enemy... or wandering civilians.

So, the plan is an ambush, yeah? Well, since he hasn't really had time to interact with anyone yet, and doesn't have any particular reason to suspect ill deeds yet, no Notice checks against disguise. Which leaves a Tactics check for the ambush. I'd say Aiden rolls Tactics (with Barden aiding, since Janus and Creamor doesn't have any ranks in Tactics) versus the Father's Sense Motive.

Oh, and since Lars has spent the requisite amount of time with him, he can try for a Tactics/Outmaneuvre check if he wants.
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