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1  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: September 15, 2014, 12:08:44 PM
Creamor quietly creeps up the stairs, cracks open the door and peeks inside.

The apartment is a modestly-sized single room, with a one-person bed at one wall, a bathtub and chamber pot in one corner, a small table and kitchen area in the opposite corner, a bookcase along one wall, a chest and a dresser next to the bed, and everything illuminated in the soft glow of an iron stove, keeping the temperature in the room at a comfortable level.

There is a person lying in the bed, and from the slow, rhythmic way his chest rises and falls it appears he's sound asleep.

(click to show/hide)
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: September 15, 2014, 11:27:21 AM
TheV: Ah yes, I probably didn't separate it enough from Bill & Ted Creamor & Janus' Excellent Adventure, but Barden has successfully snuck into the dwarves' room, and have located the leather tube lying on the table. It's too dark in there to read anything or make out any details.
3  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: September 11, 2014, 09:09:20 AM
Janus and Creamor quickly settle into a sort of rythm, with Creamor rummaging through drawers and shelves, handing off interesting items for Janus to smell, taste or touch in hopes of identifying it.

Working quickly and quietly, Creamor finds several sealed bottles that looks like finished potions, a decent supply of alchemical ingredients, as well as a large glass bottle, very securely stored and marked with an unmistakable symbol of danger.

Janus believes that even though this is a fairly modest alchemist shop, there should be more in the way of supplies here, though that would mean rummaging through cupboards and drawers, risking making enough noise to be noticeable.
(click to show/hide)
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: September 11, 2014, 07:29:31 AM
The windows in the front room only have these half-curtain things, likely to block the sun setting/rising, so that's out. The back room has proper blinds on the windows, likely to deal with light-sensitive materials/processes, but the door between the front and back room doesn't have a proper door, just a hanging curtain, so if you light a candle in the back room there's a (admittedly remote) chance someone walking by the shop and glancing in the windows will spot it.
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: September 02, 2014, 12:39:03 PM
There'll be an official investigation, but it'll take a while, and you'll get a chance to set up the scene beforehand so they'll probably not discover it, like with the innkeeper's murder.
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: September 02, 2014, 08:36:26 AM
Mr. A: Since Janus doesn't have darkvision II, she can't really do Search checks. I'm not 100% decided on whether to allow an untrained check, or just disallow it completely, but basically Creamor'll have to do the heavy lifting in finding interesting stuff, leaving Janus to try and identify it.

There are what amounts to fantasy versions of bunsen burners in the alchemy workshop so you don't have to spend an AD on it, but as the resident alchemist is skilled enough to make sure everything is as fire-proofed as possible. If you sabotage it to create a strong enough fire to burn down the workshop and the alchemist survives it, he will not for a second buy the possibility of it being an accident.
7  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: August 31, 2014, 04:21:19 PM
The evening proceeds without incident, and eventually everyone retires to their rooms. A couple hours after midnight Barden, Janus and Creamor rise to do their hidden activities.

Janus and Creamor join up, change form into what can best be described as generic townsfolk, and head out into the town towards the apothecary. There are no citizens out about at this time, and the watchmen patrolling are more interested in keeping an lookout for fires than for thieves, so they are easy to avoid. The apothecary is a modest two-story building, with the ground floor being split between a small storefront and a combined stockroom and workship in the back, while the second floor is used as an apartment. Waiting for an opportune moment, Creamor attempts to pick the lock on the door and it takes him longer than expected, along with a couple embarassingly loud clinks and clacks before he manages to open it. Luckily, there are no watchmen close enough to hear it, and neither is there any sign of activity from the second story, so you quickly slip into the unlit shop and close the door behind them.

Barden quietly sneaks into the dwarves' room, a task made easy by the considerable snoring of the majority of the dwarves in the room. The lack of light makes things somewhat more difficult, but going slow and steady he makes it over to the main desk where quickly discovers the carrying case that Janus mentioned.
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 25, 2014, 04:20:44 PM
Pretty sure Leona's currently being given some space to work through her crisis of conscience.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 25, 2014, 02:41:46 PM
So, to sum up the immediate plans: Aiden, Creamor and Lars are leaving town tomorrow morning, heading for the campsite to scout it out. Creamor and Janus will go burgle the apothecary, and I believe Barden was planning another visit to the dwarves' room? Am I missing anything?
10  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: August 25, 2014, 02:36:21 PM
The evening proceeds apace, with discussions between Creamor and Aiden on what sort of supplies they should purchase, and whether they can afford horses. Lars also sets up the story about him joining them by sitting down and talking with Creamor and Aiden about what they are planning and eventually loudly praising them for doing Mitra's work and pledging to aid them in their quest. As they're planning on getting an early start tomorrow, they retreat to their room fairly early in the evening. Before long Janus comes calling for Creamor.
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 25, 2014, 08:53:30 AM
Sorry 'bout the lengthy silence, have had a crappy couple of weeks. Am more or less back to normal now, and will get the next IC post up in a couple of hours, when I get back home from work.
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 11, 2014, 01:25:07 PM
Eh, we'll either have to infiltrate Balentyne to get a decent intel on their schedules and shifts, or we'll have to get the info from a soldier, preferably a drunk one. There's a distinct lack of soldiers, drunk or otherwise, in the inn this evening, likely due to the recent death of the innkeeper. Or Plan C, if anyone has any good ideas.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 11, 2014, 05:07:13 AM
So... nobody's doing anything tonight, then? Should I proceed to a new day?
14  Products / Fantasy Craft / Re: Any update on Spellbound? on: August 11, 2014, 05:06:15 AM
Nope, the latest news is indeed the mysterious freelancer thing. I'm hoping we'll get an update soon, if only to say 'work is progressing and the freelancer is optimistic'. Or, y'know, 'the freelancer has thrown in the towel and we're officially dropping the project', that'll work too.
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 06, 2014, 02:21:59 AM
Right now it's mid/late evening. As for probable movements/locations of the people involved in the love triangle:
Captain Eddarly: Not seen yet, so likely in Balentyne.
Captain Mott: Spotted heading home late afternoon.
Katryn: Spotted heading home a while before her husband.
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