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1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: September 04, 2015, 03:27:21 AM
Ah, well, you could use Mr. A's map as a guideline there, but as mentioned things might not be exactly set up like that when the time comes.
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: September 04, 2015, 02:06:24 AM
Mr. A: Yeah, more or less. The distribution's correct, but they can still move a bit around so their exact positions may differ when combat starts.

Ares: Ehhh, I'm thinking Excel is the wrong tool for the job, here. I'm finding that file/setup very... cumbersome, I guess.
3  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: September 04, 2015, 02:02:21 AM
Unknown at the moment, all this was revealed at the PAX panel last weekend, AAFAIK there is no video released of that panel yet.
4  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: September 01, 2015, 04:49:01 PM
Stuffing the bedsheets under the door, the pair lights one of the candles and begins rifling through the papers on the captain's desk. Most of it is uninteresting reports, inventories and so on, but eventually they find what they're looking for, and figure out the how many guards are stationed where at night.

(click to show/hide)
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 29, 2015, 06:30:31 PM
Some info, apparently from reddit, of some of the highlights of the XCOM 2 panel at PAX:

Came out of the mega panel a little bit ago. Soloman's big deal was a new reveal in customization. You can customize characters and save them to a "character pool" for random generation later or in later games. You can also designate them as scientists, engineers, and guys for missions (VIP's, named baddies, etc.)
Saw the new chryssalid. More spikey, more antlike than fishlike. Same general look aside from the mentioned.
Saw the Grenadier in action, good destructive capability. Advent me has small mortar that does similar, at least level 2 versions.
6  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 28, 2015, 11:46:34 AM
Nooooo, XCOM 2 has been delayed to February 5th Sad
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 28, 2015, 08:37:06 AM
Mr. A: The room's unlit, and AFAICT neither Janus nor Barden have Darkvision II. Do you want to light one of the candles in the room so you can actually read the papers? The door's thick, but not completely light-proof, so if you light a candle there's a(n admittedly small) chance of discovery...
8  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: August 28, 2015, 08:32:48 AM
The armory is still uncomfortably hot, though it appears to have been cooling for hours now. It appears abandoned for the night, leaving it only used as a thoroughfare by servants and wandering guards.

The servant leaves the corridor, and no one appears to be coming or going so the moment is seized and the lock is quickly opened, and the pair quickly enters the watch captain's room. They quickly and quietly begin rifling through the papers on the captan's desk, though the darkness makes it difficult to determine what they've rifling through.
9  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: August 28, 2015, 12:17:24 AM
For a few moments there is no reply to Donnagin!Janus' knock on the door, but shortly afterwards a servant comes from the direction of the armory, carrying a basket of some kind of cloth. "Oh, Father, are you looking for the Captain? He would've left for his shift a while ago. Do you want me to carry a message to him?"
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 25, 2015, 11:31:11 AM
Yup. It's long enough to go from A to B, but not much room for fancy flying, and certainly no circling and waiting for the perfect opening.
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 25, 2015, 02:17:34 AM
Dunno if 'deadly draft' is the best excuse to use, but asking the acolytes to help set up the incense is certainly doable, and depending on how many fall sick asking some/all of the acolytes to sit up tending to them is also reasonable.

edit: Ares: You do remember Nature's Ally have a duration of 1 minute per Casting Level, right? Not entirely sure where you got the 'half hour' from... though on the other hand, if Creamor flies himself you only need to summon one mount, since it's capable of carrying two Medium creatures.
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 24, 2015, 07:40:38 AM
Ares: Since we're not exactly operating with synchronized watches here, the airborne group will likely approach the watchtower 5-10 mins earlier than the underground group, just FYI.

Mr. A: Well, it mimics cholera pretty well, so around 10-11 the first/worst ones will start feeling off, in that "oh man, I hope I'm not coming down with something" way. The actual diarreah and assorted nastyness doesn't start until around midnight-one o'clock.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: August 24, 2015, 02:38:34 AM
Right, so...

Team Inn won't be able to make a move before midnight, and transporting the ogre to the Inn (we've already made the rolls earlier, so no worries about that) as well as dealing with the dwarves means the earliest they'll be in the watchtower is around 1.

Aiden will recommend dousing the Inn in lantern oil and torch it as they leave as the safest method of dealing with the dwarves.

Janus/Barden, what's your plans for the evening?

Creamor/Lars, probably not needed but you've more than enough time to set up a ritual summoning site, netting a small circumstance bonus to the spellcasting check. Also, you can take flight pretty much whenever as it's been dark out for a while now, but I'm guessing you're waiting to match up closer to the other teams?
14  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: August 24, 2015, 02:23:14 AM
Aiden and Drin returns to the Lord's Dalliance, passing time until they can bring in Grumblejack, deal with the dwarves and make their way up the secret tunnel to Balentyne.

Janus and Barden, in the guise of Father Donnagin and one of the acolytes, make their way up the road to Balentyne. The guards make no move to challenge them, instead inquiring about Mama Guiseppe's health. Janus' tale of how the old woman is indeed ill, but with his help she should recover, and that the other inquisitor and the soldier remains behind to tend to her through the night is well-received by the soldiers, who offer their heartfelt thanks to him.

As the pair enter Balentyne and heads towards 'their' quarters, being greeted by both soldiers and servants as they pass, the task of pretending to have intimate knowledge of both the tower and its personnel as well as moving undetected among them for the entire evening looms ahead.

Creamor and Lars leave town, fetch Timeon, head to a pre-determined spot both close to and sheltered from the watchtower, and prepare the summoning of the owls.
15  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 22, 2015, 09:23:59 AM
Well, depending on what exactly you didn't like about CiV or BE, there's a chance BE:Rising Tide will solve some of those issues. Might be worth taking a look at it, once it's closer to release.
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