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1  Products / Spycraft Third Edition / Re: [DEVELOPMENT] Let's talk a little about art... on: July 10, 2015, 09:00:29 PM
Surveillance Van
2  Products / Fantasy Craft / Re: First time GMing. Any advice? on: May 02, 2015, 03:53:30 PM
A thing I picked up a long time ago, is
If they are off track just move the track to them.
IE if they are trying to follow the story but they end up in the wrong place.
and their is no reason that the one that they are in can't work.
Just use that location and get the story moving along.
Its perfectly ok to change things as long as it makes sense and keeps the story moving along and enhances the fun.
If they spoil something its ok to add a twist on the go.
Your world does not have to be set in stone, the story does not have to be set in stone.
Adapt and overcome.
3  Products / Fantasy Craft / Re: First time GMing. Any advice? on: April 28, 2015, 07:43:51 PM
Hard to add much more of value,
The number one rule in my book is this is a game but its a cooperative game, your role is different than that of the players but the goal is still the same. 
Get together and have a good time.

It does help to know the rules, understand the rules, and remember you can break the rules.
When breaking the rules it should be to keep things moving along and fun.

Understand mistakes will happen oh well.

Last but not least play with people you like.

Make it clear from the begining what sort of shenanigans are appropriate for the style of play.
I.E. if your not cool with the murder hobo concept or a bunch of party backstabbing come right out and say it.
4  Community / Off-Topic / Re: Cool pics on: April 25, 2015, 01:57:35 AM


Maybe make able in Fantasy Craft once we get the reaper?
5  Products / Fantasy Craft / Re: How do people interact with each other when playing FC? on: April 14, 2015, 07:49:07 PM
Starting in May I am going to run a mixed group some online some in person.
6  Products / Fantasy Craft / Re: How do you handle Prudence and Panache in games? on: April 08, 2015, 11:49:15 PM
Still I think that it is kind of weird. Sorry for my disagreement-

Think of it as all the adventuring incidentals especially the "off screen" ones.
It also makes the characters well more "human"(for the lack of a better turn).
Its the money they just up and blow on silly things.  Something a lot of players that are controlling the characters are not likely to do but the characters themselves are.
If a player wants their character to be ultra careful with money it takes a game resource prudence to be that way.

Fantasy craft is thus far one of the best system when it comes to having the character fluff meet the mechanics.
7  Products / Fantasy Craft / Re: How do you handle Prudence and Panache in games? on: April 07, 2015, 04:13:06 PM
the only question I have is:
take in consideration a party having solved part of an adventure and returning to town to rest &restock. The adventure itself isn't finished (only one of the tasks) and the party manages to get some loot, which they use to buy various equipment.
Of course prudence isn't calculated yet, so technically prudence will be calculated later when the adventure has ended.
What if one of the players "exploits" this by simply spending as much as he can during the adventure (if he has the possibility to do so) so he won't "lose" money at the end of it?

Truth is I wouldn't worry about it too much.  They buy a bunch of adventuring gear before the end of the adventure no biggie and makes sense.  They are going to lose just as much if they then try and convert that back into silver to liquidate it.  With the prize system the way it is, outside of good role playing their is little need for a character to get rich or die trying.
8  Community / Off-Topic / Black Smith makes a sword from Meteorite on: April 07, 2015, 02:39:48 PM
http://makezine.com/2015/04/07/sword-space-blacksmith-forges-blade-meteorite/

Figured most of you would get a kick out of this.
9  Products / Fantasy Craft / Re: Threat level question on: March 22, 2015, 03:58:28 PM
That's the Menace.
Right!  I have no idea how I mixed that up.
10  Products / Fantasy Craft / Re: Threat level question on: March 22, 2015, 02:26:28 PM
Someone please correct me if I am wrong but isn't the threat level typically assigned to the adventure as a whole and not an encounter by encounter basis(although if your running a very sandbox game you might have to do it by encounter).
Threat level determines how hard the adventure is going to be, and how many"dramatic" scenes their are.
The treat level in many ways for me sets the tone of an adventure.
From running simple errands to tome of horrors.
11  Products / Fantasy Craft / Re: How Spy Craft differs from Fantasy Craft? on: March 22, 2015, 02:20:15 PM
I am sure someone can come along and give you a nicely itemized list but in the grand scheme of things Fantasy craft is slimmed down and the mechanics cleaned up.  Of course the feats, skills, classes, and campaign options are all based on fantasy tropes. 
They are just different enough that it does take some work to convert from one to another.  Close enough it can be done.
12  Community / Off-Topic / Re: Cool pics on: March 21, 2015, 07:11:13 PM
This is what happens when you let that Root Walker take Draconic Heritage 

13  Community / Off-Topic / Re: Cool pics on: March 19, 2015, 10:53:51 PM
Character Concept Saurian Bard Scout

14  Community / Off-Topic / Re: D&D 5e on: March 10, 2015, 09:15:40 PM
I have little interest in 5th edition, one thing it does have going for it, is it is D&D and for some reason its easier to get a group together to play D&D vs anything else.

Well playing D&D is better than not playing anything at all.

That being said I do hope this time around we get to see a good Dark Sun setting as an option.
15  Products / Fantasy Craft / Re: Slow 2h weap vs dagger... on: March 05, 2015, 05:28:30 PM
I'm going to have a hell of a time stabbing a spartan using a shield and a boar spear with two weapon defense.

Just throwing it in here, that two hoplite style soldiers are devastating. Nearly not to scratch thanks to their armor and shield feats and rocking spear basics allowed them to elevate the humble throwing spear to a murderous implement of far reaching death. What's even worse was the Phalanx Fighting stance from Shield Basics turned them into REALLY hard to hit opponents. Up to +4 defense made a HUGE difference.

The Armor feats accounted for +2 DR and immunity to sneak attack damage, the Shield feats gave their metal shields a guard of +4 and Phalanx Fighting gave them up to +4 on Defense too if they stayed together and to top it all off their simple throwing spears ended up with a reach of +2. Add in the defense and DR bonuses a Soldier gets and it got ridiculous. Grin

On the other hand their lack of feats like cleave or all-out attack for a long time took care that they excelled defensively but didn't kill enemies as fast as other warriors, but if someone needed guys to hold the line they were just damn perfect.

Polearm tree works just as well as the spear tree.  The two trees work together pretty well.
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