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406  Community / Off-Topic / Re: Power Armor? Power Armor on: February 17, 2014, 05:07:41 PM
Considering that Starship Troopers is on the reading list for the Army and Marine Corps, I'm not surprised.

True, not to mention that Halo's probably popular in quite a few barracks.

They are also probably betting on it helping recruitment.

"Join the TALOS infantry, and you to can be like John-117."

That is not a selling point.

I'd argue, but I'm too tired from moving cord.  Man it would be nice to have powered armor.
407  Community / Off-Topic / Re: Power Armor? Power Armor on: February 17, 2014, 10:59:40 AM
Considering that Starship Troopers is on the reading list for the Army and Marine Corps, I'm not surprised.

True, not to mention that Halo's probably popular in quite a few barracks.

They are also probably betting on it helping recruitment.

"Join the TALOS infantry, and you to can be like John-117."
408  Community / Off-Topic / Re: Power Armor? Power Armor on: February 16, 2014, 11:07:05 PM
Hold on a second.  This didn't register until now:

Quote
Some 56 corporations, 16 government agencies, 13 universities and 10 national laboratories are working on the program, and the command seeks to solicit further aid by holding a "Monster Garage" event. Pending the Pentagon's go-ahead, the event will even reward expert mechanics and master craftsman who develop suit components with prize money.

Now, I don't know all the bruh-ha-ha that goes into doing military contracts, but it seems like they're really taking this subject seriously.

Queue someone correcting me in 3... 2... 1...
409  Community / Off-Topic / Re: Power Armor? Power Armor on: February 16, 2014, 09:24:53 PM
Don't forget the Terminator movies.  Or even the plot for CoD: Black Ops 2, where the entire US drone fleet gets hacked.

For the same reason they put Alex Murphy in the Robocop suit: people want a human conscience on the end of the trigger.

I can actually imagine the police force making great use out of powered armor, particularly SWAT and riot control.  Not to mention that one of the first things I thought when I saw that clip about Robocop catching a criminal within seconds when normal cops couldn't even see him was, "couldn't a guy with a proper HUD setup and a connection to the criminal database do the same thing?"

I also think lumberjacks could get some use out of powered armor.  Would make moving cord around easier, at least.

By the by:

(click to show/hide)

I am not expecting the final product to look like this.
410  Community / Off-Topic / Power Armor? Power Armor on: February 15, 2014, 09:28:48 PM
US Military to test Tactical Assault Light Operator Suit starting this June

What irks me is that people keep calling it an "Iron Man" suit.  OK, sure, Iron Man's currently the most iconic representation of powered armor the "general" public knows about, but I get the feeling that people are setting inaccurate expectations because of it.  The TALOS probably won't be able to fly, won't be able to stop tank shells, won't have energy weapons.  At best, it's just going to be really good body armor.

That is, if the military doesn't screw this up like all those other cool sounding projects.  Tongue
411  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: February 15, 2014, 12:53:24 PM

Looks like I know what I'll be marathoning in the near future. Grin
412  Community / License to Improvise / Re: Aumentation: Mechanical and Biological; OR Cyberware and Bioware on: February 13, 2014, 12:43:45 PM
I've had a headache all day, so if I'm missing something obvious, my apologies.

Exposure to my brainspace only worsens headaches, I'm afraid. Wink

It would appear that you favor a better/newer in-universe rationale for why 'ware needs a limit.  Does that mean that you support a limit outside of feats?

For the sake of game balance, sure I'm all for limits.  I just have a problem with the idea that someone is less human just because they had to replace a limb with machinery.  Or worse *gasp* wanted to replace a limb with machinery.   Roll Eyes  It's just a bunch of bull born from a technophobic culture worried about stepping into "God's" domain.
Though admittedly that's more Post-cyberpunk thinking than what you might be aiming for thematically.

I'll give some thought to you magical 'ware but, being honest, I'm not leaning that way at present.  Though, I definitely see where you're going with it.

*Shrug* I'll be the first to admit that not all my ideas are winners.  Doesn't mean some of them don't deserve saying regardless.

As to Modular, I can pull SC2.0 off the shelf and have a read but the implication would seem to be that bioware doesn't have negative humanity/essence issues.

To be fair, I don't personally know many stories where bioware (where we know it) and magic combine, although I'm sure an argument can be made where any story where magic is used to create a species can be considered such.
What I'm saying is bioware can just be handwaved as stuff that allow "natural abnormal" abilities, such as really high stats.  Cyberpunk, meanwhile, let's you slap tools to your body.

I'm not sure I agree with / favor the implications of that.  What were you thinking there in terms of magic?

Well, spell wise you might want to ask someone else, but functionally I was thinking that the three most important things for casting magic would be: a battery of some sort (can be the whole body, can be a specialized organ, can be an actual "battery"), a specific brain part to direct the energies, and an outlet (usually the fingertips).  Basically, while one can be naturally a wizard, there can be ways for a muggle to artificially create their ability.

Admittedly, most of my thoughts on the subject were meant to create legitimate reasons why sorceresses where... built like they were, and why they require so little clothing.
413  Community / License to Improvise / Re: Aumentation: Mechanical and Biological; OR Cyberware and Bioware on: February 12, 2014, 06:21:57 PM
2. What are your thoughts on limiting cyberware?

Shadowrun had essence which created a hard limit on the amount of 'ware one could have before turning into an NPC, a monster, or an in-game extension of one of the splatbooks (I think it was Augmentation that had rules for cyber-zombies.)

Cyberpunk 2020 had humanity loss and the chance of going psychotic from too much 'ware.

Both systems had in-game reasons for why you couldn't be cybered to the hilt; however, those reasons were a skin over a game balance mechanic that limited 'ware to a "reasonable" level.

I can understand the game balance, but I think the in-universe reasoning needs updating badly.  Why not just, "it's how much this person's nervous system can handle strapping itself to a foreign mechanical system"?

And for why cybernetics get in the way of magic?  Simple.  Organic limbs can transfer arcane energies through them much much better than mechanical ones.  However, there are specifically designed cyber limbs that can allow a magic user to function arcanely 100% unimpeded while providing full cybernetic benifits... but cost about as much as a first-world nation's gross domestic earnings, and twice as much to maintain.  There are others that don't cost nearly as much, but are essentially "Pick one: arcane ability, limb functionality, low-price".

In my ongoing work toward a cyberpunk modification to Fantasy Craft, I've decided that I need to understand how cyberware and it's cousin, bioware, are taken care of.

I think bioware can just easily be taken care of by campaign qualities that up PC capability (the fast qualities, for instance).  I also like to modify the Modular quality (2.0 still, but can apply I think) into Small Screen, Big Heroes.  Same rules, but try to imply that you start at the 32 point mark, and the rest are additions that your characters gain.
Otherwise, bioware's just a different skin for cyberware, pun intended.
414  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: February 11, 2014, 10:00:29 AM
Stumbled across something the other day, don't know if this has been brought up before: while looking up info on the LEGO Alien Conquest range (still miffed that I missed this Tongue ), I came across a page about an upcoming LEGO Ultra Agents range.  Think we will see a return of the shark with lasers minifig?
415  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: February 09, 2014, 08:49:45 PM
So who is the man behind it? A professor? A mathematician? A wizard? No, no, and no. The correct answer is… the university janitor.

Either he's a genius, or has way, way, way too much time on his hands.
416  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: February 09, 2014, 12:30:07 PM
What the Fox Says (for real)
417  Community / Off-Topic / Re: Video game news and reaction on: February 06, 2014, 02:10:27 PM
Wooo, level 30 Terran!  Rockin' the swanky Jim Raynor portrait, and now my Marines look kick-@$$.  Grin
418  Community / Off-Topic / Re: That [i]thing[/i] in your head. on: February 05, 2014, 07:34:02 AM
Ever find a remote control in the street, pick it up, and start pushing buttons to see if anything reacts?

No, but I do tap the screws on the lightswitch whenever I leave or enter a room.  Usually just in my own house, of course, since I have their positions memorized.
419  Community / Off-Topic / Re: Video game news and reaction on: February 03, 2014, 08:00:54 PM
Next Duke Nukem game might be a top-down action RPG

Here's a thought: imagine Duke Nukem playing a tabletop RPG (of your choice).
420  Community / Off-Topic / Re: That [i]thing[/i] in your head. on: February 03, 2014, 11:42:52 AM
A place for all the things that you can't leave behind.

Dear lordy, man.  You sure you want to open this can of worms?  On somewhere that anybody could look at?
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