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406  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 28, 2013, 08:48:40 PM
Alright, just about burned out on XCOM right now, so I'm going to try to take a break from it.  Before I do though, a pair of screenshots.

(click to show/hide)

The second one is an example of why I like bringing my avatar in earlier in the playthrough, I get to be in more cutscenes.

(click to show/hide)
407  Community / Off-Topic / AAAAAAAAAH!!!!! TURKEYS!!!!!! on: November 28, 2013, 11:50:14 AM
GETEMOFFMEGETEMOFFMEGETEMOFFME!!!!   Tongue

Happy turkey day all you American people you.  All you non-Americans, carry on.
408  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 27, 2013, 12:24:17 AM
Is there a different ending if you don't stomp Exalt down?  (If there is not, do we think there should be?

*Shrug* Don't see why.  The ending takes place... right after the last mission.  Wouldn't really be anywhere to put 'em.

By the by, Marathon's gotten me in an interesting position.  I was able to take down EXALT HQ while I still had laser tech (and Titan armor, but that's besides the point), and now I have good reason to take their guns with me on missions now!

(click to show/hide)

(click to show/hide)

Not to say the XCOM laser rifles don't have their charm.  They look very StarCraft Gauss Rifle-y.  What would be the topper would be if we could build XCOM laser rifles with the EXALT laser rifle bits, and use that as a replacement Plasma Rifle.  Now that would be sweet!
409  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 26, 2013, 06:49:18 PM
So, I am to the point now where I know where the Exalt base is located about 3 times over.

But I find Exalt to be such a great training grounds for up and coming soldiers that the costs of their continuing existence is easily justified.

Well, you don't have to beat them to win the game.  They just become a thorn in your side the entire time.
410  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 26, 2013, 03:59:48 PM
Until you make captain, you're not badass enough to survive without a helmet.  Wink  But yeah, I like the new helmets.  The one with the red slit lens is still my favorite.

Hey, to each their own, it's just a suggestion.  It's funny, actually, but most of my dude Supports have randomly ended up with mustaches.  You know the ones, the ones that go all the way down.  It's funny enough that I leave 'em.
Even funnier, one of them is my dedicated Covert Operative.  I'll, uh, let you guys fill in the blanks.
411  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 26, 2013, 03:44:24 AM
One of the fun parts about XCOM is that, if you have all the DLC at least, you can come up with any combination of looks for your troops, what with the various hair styles, hats, armors, etc.  But sometimes, you might want a more professional look, and that means helmets.  The thing is, there's a lot of helmets, and the styles don't always sync up.  Some people might prefer this, but what if you want a connection between the looks.  Well, with Slingshot and EW, now there are precisely four dedicated Carapace level helmets.  If you assign one for each class (for me: Gasmask=Assault, Split Faceplate=Heavy, Clear Faceplate=Sniper, Maskless=Support), you'd be surprised how your troops look like actual professional troops.  The helmets are low-tech enough for starting level, but are high tech enough to wear with Powered Armor.  Just as an example:

(click to show/hide)

(By the way, ignore the "Capture an Outsider" objective.  I'm Marathon Ironmanning, and I've been too good at killing the things)

(click to show/hide)

Give it a try.  You can even keep them on when you convert a MEC, and you'll be reminded which class ability he/she has.
412  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 25, 2013, 04:03:00 PM
Well... we're on track for the MECs' base augmentations.  It would probably take an actual alien invasion before they even think of coming up with the combat suit.

They can't even decide whether or not to update our assault rifles.  Angry
413  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 24, 2013, 01:21:31 AM
Y'know, I always imagine that the aliens have some sort of device that creates a Groundhog Day type loop, which they activate if they lose.  On the other end, XCOM has a similar machine (reverse-engineered, of course) that they activate if they lose.
So whenever a player starts a new game, they're merely starting up another loop.  Or something like that, anyway...
414  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 23, 2013, 10:14:34 PM
Well, I just had the teleport bug.  Fortunately, it teleported the aliens out of the Battleship command center just as I was setting up some Memetic skin troops to storm it... into the room we previously were in.  I just shrugged, had my troops take up positions, then laugh as those two aliens (muton and berserker) tried to unsuccessfully storm the very room they were supposed to be defending.  It was... cathartic. Grin
415  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 23, 2013, 06:42:24 PM
I ended up low on weapon fragments, so I only have light plasma rifles as I hit the Alien Base along with my Titan armor.  Bright side is that I'll have some sweet screenshots with the Exalt laser LMG.

Heh heh, just wait until the aliens return the favor.  Evil
With baited breathe.  Smiley

Word to the wise: that spare equipment you got?  Make sure some of your best soldiers are equipped with them, even if you don't take them on missions.  It will save headaches.
416  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: November 23, 2013, 04:55:16 PM
I'd normally be a bit disappointed, but this just gives me a reason to mock the North Koreans.  Can't even do wolves properly...

To be fair, they ate the last wolves to get through the winter of '87 and even then they only went to the party leaders.

And somehow I dislike them even more now.  Angry
417  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 23, 2013, 04:41:55 PM
I ended up low on weapon fragments, so I only have light plasma rifles as I hit the Alien Base along with my Titan armor.  Bright side is that I'll have some sweet screenshots with the Exalt laser LMG.

Heh heh, just wait until the aliens return the favor.  Evil
418  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 22, 2013, 03:22:39 PM
Regarding female armor:  I'm not bothered by what they did, as far as taking the cups off the torso armor.

I'm not bothered per se, I just had a little voice in the back go "Awwwww...  Sad", that's all.   Tongue

I'm still poking along, so I haven't gotten to the point where I need psionic troops yet, and my favorite gene mod is mimetic skin.  I'm looking to combine it with the perk that turns half cover into full.  It still feels like MEC Troopers are a better use of Meld, though with the high cost of upgrading the suits, that is called into question.

Do note that they intentionally set it up so that, unless you farm, you won't have enough meld for everything.  You focus on MECs, you won't be able to upgrade too much in G-Mods.  Use a lot of G-Mods, you might not be able to MEC all the way.  I think they said that if you were really good, you could fully upgrade two MECs in a playthrough.  I was able to do that easily (on Normal), plus two Tier 2 MECs, with a fully G-Modded soldier to boot.

The only issue I have with the Exalt is that they rarely seem to take cover compared to the aliens. Especially in missions were you are put on the defensive, I noticed they would stand out in the open a lot. That and they would reload before shooting at any of my troops so I would often get a turn or two gunning them down before they returned fire.

It's supposed to represent how fanatical they are, that some will intentionally think of nothing but trying to capture the objective (encoder/transmitter).  They will always have more troops than you, so they try to take advantage of it.  As for the reloading... have you been hacking their comms without realizing it?  Because that's what hacking them does, it disables their weapons (don't ask why, just role with it), which is an intentional design feature.

I don't Gene Mod Supports. These are the guys I hold onto for Psi-training. If they fail their Psi-training, I may look into Gene Modding them.

You got Mind Hates Matter on?
419  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: November 21, 2013, 11:03:02 PM
Going to deviate a bit here to bring something up that people may or may not have noticed.  At the very least I don't remember anyone mentioning this but:

One thing that Firaxis was proud of was the portrayal of female soldiers in XCOM, particularly how they weren't wearing chainmail bikinis.  All the armor they wear covers just as much as the men.
Thing is, there were still some... liberties taken, as can be seen below.

(click to show/hide)

Of course, there's nothing wrong with that.  And I'd be lying that I hated it.  The thing is, it seems that with Enemy Within, they decided to... fix that problem.

(click to show/hide)

Which is... okay.  Good for them.

Though one thing I did notice is that the starting body armor is... slightly curvier now.  So, y'know, there that.

ANYWAY, talking about armor, I have to say that I like the new ones that the normal soldiers can get.  The only problem, particularly with the powered armor, is that if I'm wearing them, then it means I haven't upgraded my troops properly.  Which stinks, and is one reason why I want to activate Mind Hates Matter, since then I'd have a strategic reason to keep some troops "pure".  It also gives me something to work with for those troops that I find don't have the gift.
420  Community / Off-Topic / Re: Video game news and reaction on: November 21, 2013, 05:31:04 PM
Not sure if anyone liked Alpha Centauri, but...

http://pandora.proxy-studios.com/

They call it the Spiritual Successor.  Put in an hour or two so far, and it's nifty.

Well, as a Peacekeeper player back in the day, I am a little disappointed that a similar faction isn't available.  As an occasional Spartan and University player, though, I guess I could get behind this...
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