I've had a headache all day, so if I'm missing something obvious, my apologies.
Exposure to my brainspace only worsens headaches, I'm afraid.
It would appear that you favor a better/newer in-universe rationale for why 'ware needs a limit. Does that mean that you support a limit outside of feats?
For the sake of game balance, sure I'm all for limits. I just have a problem with the idea that someone is less human just because they had to replace a limb with machinery. Or worse *gasp* wanted
to replace a limb with machinery.
It's just a bunch of bull born from a technophobic culture worried about stepping into "God's" domain.
Though admittedly that's more Post
-cyberpunk thinking than what you might be aiming for thematically.
I'll give some thought to you magical 'ware but, being honest, I'm not leaning that way at present. Though, I definitely see where you're going with it.
*Shrug* I'll be the first to admit that not all my ideas are winners. Doesn't mean some of them don't deserve saying regardless.
As to Modular, I can pull SC2.0 off the shelf and have a read but the implication would seem to be that bioware doesn't have negative humanity/essence issues.
To be fair, I don't personally know many stories where bioware (where we know it) and magic combine, although I'm sure an argument can be made where any story where magic is used to create a species can be considered such.
What I'm saying is bioware can just be handwaved as stuff that allow "natural abnormal" abilities, such as really
high stats. Cyberpunk, meanwhile, let's you slap tools to your body.
I'm not sure I agree with / favor the implications of that. What were you thinking there in terms of magic?
Well, spell wise you might want to ask someone else, but functionally I was thinking that the three most important things for casting magic would be: a battery of some sort (can be the whole body, can be a specialized organ, can be an actual "battery"), a specific brain part to direct the energies, and an outlet (usually the fingertips). Basically, while one can be naturally a wizard, there can
be ways for a muggle to artificially create their ability.
Admittedly, most of my thoughts on the subject were meant to create legitimate reasons why sorceresses where... built like they were, and why they require so little clothing.