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31  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 12, 2014, 03:49:59 PM
No longer a thing. Y'all have a blank check - go nuts.

Y'know, some people can't be trusted with a blank check.  Next thing you know, there's a collection of NASCARs in the garage, a boat sailing the back yard, some semi-famous singer hanging out in the kitchen, and no work whatsoever's gotten done.

Just sayin'.
32  Community / Off-Topic / Re: Video game news and reaction on: November 12, 2014, 03:37:15 PM
By the way, Five Nights at Freddy's 2 is out a month early.  Something about how the three-day waiting period (or something) for posting the demo would have messed up the guy's schedule, so he just released the full game.  Look forward to the let's plays!
33  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 12, 2014, 02:59:10 PM
(No, there will be no Lawman or Thug for Spycraft 2.0. We are officially done with the line now.)

A sad, sad, thing indeed.

...Wait, wasn't there something World on Fire related left?  Or is that no longer a thing?  I'm willing to bet on the latter.
34  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 12, 2014, 04:24:00 AM
So I guess we are never going to get the full Lawman or Thug class for 2.0, right? A pity, they are referenced in the Stone Sentinels book.

*Facepalm* Of course they are.   Tongue
35  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 11, 2014, 06:23:55 PM
What's been revised in Transmech? The download has both files dated as 2009

According to the DrivethruRPG page, artwork and layout in Transmech and RAHEROes.
36  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: November 11, 2014, 05:22:15 PM

Oh yeah, they're back.  Woulda put that up sooner, but I forgot.
37  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 11, 2014, 05:11:41 PM
The announcements will be coming, but they are going through our promotions guy.  Smiley

Well frigg da ba dig fer stee!  You'd think he'd work a bit friggin' faster!  Shocked

Edit- Wait.  When did the other two get revised?!  Oh for... how can I hang out around here so much, and I keep missing these things?!
38  Community / Off-Topic / Re: [Discussion] Overlapping Masquerades on: November 09, 2014, 06:36:47 PM
(alternative, having the immortals turn out to be goa'uld trapped on Earth actually gels with the Highlander mythos scarily well, some handwaving of the Quickening aside).

See, this is an example of a rule 3 violation.  It's remarkably easy to go: "Oh, Highlanders are in the Stargate universe.  Immortals must be Goa'uld!"

I mean, how often have we heard the yarn: Asgardians exist in this world, and space aliens exist in this world.  Therefore, Asgardians are space aliens!
Instead of something like Percy Jackson, or the Scion RPG, where gods are actually gods hiding amongst the modern world, and there happens to be space aliens that they had no hand in creating?

Admittedly, it becomes difficult coming up with a point to doing this unless you specifically want these secret worlds to clash at some time.  But imagine what the clash would be like, particularly if part of the masquerade's the literal inability to see what the masquerade is hiding. 
Going back to the Grimm example, we often see normal human hospitals being baffled by the paranormal elements in play, with only the barest minimum knowledge of what's happening biologically.  Now imagine that there is an extra-terrestrial virus on the loose that a secret medical staff is trying their best to contain, and it turns out that one type of Wessen reacts strangely to it.  Imagine what it would be like, having highly intelligent doctors being faced with a subject that is acting odd (Woging without them seeing it), while the spice shop is desperately trying to find a natural cure that literally does not exist.  And all the while, both sides are doing their best to keep the "truth" from getting out to the other side...
39  Community / Off-Topic / [Discussion] Overlapping Masquerades on: November 09, 2014, 01:13:00 AM
Don't you find it interesting how, whenever a setting has a masquerade that hides some form of supernatural element from a "normal" world, that the masquerade is... remarkably all encompassing, no matter how varied said supernatural elements are.  If you happen to be the lucky ones who are "in the know" it is a good chance that you will find all of it eventually.  And, strangely enough, said elements will all "fit" together in one unifying whole, no matter how unrelated they would seem to be at first glance.

For instance, if a setting has an established off-world presence, then almost all supernatural elements will be, or will most likely be, related to space aliens of some type.  Gods are aliens, strange creatures are aliens, wacky science will be well known and catalogued by aliens.
If the setting is more "fantasy", however, suddenly nothing is from outer space.  Gods are actually gods, strange creatures are mythically terrestrial, and all wacky science is actually magic of some form.  Even space aliens are actually terrestrial creatures that have been "mistakenly mislabeled by a faithless modern world".

Really, the time that this really struck me was an episode of Grimm that deals with their version of "the Greys".  In it, the Greys are actually a very rare type of Wesen who are able to glow in the dark.  Their wives also get... really weird pregnancy cravings, hence cattle mutilations.  While I was watching this episode, it struck me that they were essentially closing the book on any possibilities of UFOs being alien in nature, even going so far as to portray UFO hunters as actually actual hunters of this specific Wesen. 
In fact, I think the actual chance of aliens of any type to show up to be around 0.000000000001%, and that's probably going to mark itself as the "jump the shark moment" for the show.

But as I sat there, watching that episode, I thought to myself: "What if the SG-1 program existed in this universe?"
What if, all the while that those Royals were doing their little conspiracy shtick, with the heroes trying there best to keep things together in an increasingly strange world, that tucked away under a mountain is a secret military program are doing their best to protect the Earth from an overwhelming alien threat with little to no connection, and possibly little to no knowledge, to what's going on with the former supernatural elements?  How would that work?

Then I tried to worldbuild such a setting and realized that it was a time-saving measure.  It's one thing keeping track of those who "know the secret" and who "don't know the secret", but when it comes down to "doesn't know", "knows secret A", "knows secret B", and "knows secret A & B", then it becomes a lot more complex.

However, there's a bunch of smart people on this forum, most probably a lot smarter in the matters of keeping secrets.  How do you think such a setting would work?

The rules:
1.) There must be a normal, modern day world that is in the dark.
2.) There must be at least two world-wide fantastical elements in play.  I used a Fantasy/Sci-Fi dynamic example because it's a classic clash, but it doesn't have to be that.  For instance, there could be Werewolf covens and a Wizarding community, or inter-planetary travelers and a super-science military war.  Or even all four at once.
3.) The fantastical elements must play little to no part in the other elements.  Werewolves were not created by wizards, aliens, or a military science experiment if those elements are separately in play, for instance.
4.) The fantastical elements must, by and large, not know about the other elements.  Some individuals might have a clearer view of the "whole picture", but the point is that these are completely isolated worlds, yet are strangely connected to this one.
3A & 4A.) That is not to say that you can't mix together elements if you want.  Wizards might be able to travel to other planets, and Werewolves might be an integral part of the secret war.  However, there must be at least two that are unrelated to each other.  So those planet-hopping Wizards don't know about the Werewolves piloting MECHs around the shadows of the muggle world.

So what are you fine people's thoughts?  Is it as difficult as I think it is?  Could you come up with a setting that follows those rules?  Do you have examples of such settings that already exist (and I'm sure someone's going to point out comic books)?
40  Community / Off-Topic / Re: Video game news and reaction on: November 08, 2014, 09:28:59 PM
C. Que? Don't feel obliged though.

Doom.  Y'know, the FPS.  Space Marine with Big Gun single-handedly takes on all of Hell itself.  Since Raynor is an RTS hero, he's not allowed to switch weapons on the fly, though.

D. But again, hype. It's a bog-standard weapon that sometimes can dish out a super-heavy round. Cool, but so what? I wouldn't be any more impressed if it was a bolter.
Hell, bolters are at least sometimes less hyperbolic because proper citizens of the Imperium believe that they're awesome all-destroying weapons worthy of living war gods...and then it's proven that they're not.

True about Bolters, but a nice swarm of C-14s with proper medical support (and a shield) is one of the most versatile weapons in the game, and bunkers stuffed to the roof with 'em, admittedly with some artillery and missile support, are a solid defense against most non-siege opponents.

Also, I like space assault rifles.

Edit- I should also mention that in WCIII rules, Marine "Pulse Rifles" do 82-88 Piercing damage at an attack speed of 0.90 seconds.  That's more than even low-level heroes do in that game.

It's Blizzard. I don't give them much credit, and that lack of credit extends to me looking at this kind of weapon and thinking "way to string together lazy futurist buzzwords" as much as "Jim Raynor's just a super-badass because he's a super-badass."

I thought Jim Raynor was a super badass was that despite losing his parents to starvation, his first wife due to grief over losing their son to a Ghost Academy "accident", then losing the planet that he was Marshal over to the Zerg, then have the Protoss glass it, and then be betrayed by a close ally, losing the next love of his life, only to have her be turned into an uber-powerful Zerg-Terran hybrid, he was still able to help the Protoss defeat the Zerg Hive Mind.
And then, years after having to ally with said lost love who then stabbed him in the back, he still kept up a revolution against a tyrant dictator until a fortuitous meeting with an old friend.  Who he had to shoot in the face because he needed to keep his newly de-zergified love alive to save the universe, after being the main driving force that led to her de-zergication.
Of course, it's easier to buy someone being a badass when he's a player character for a whole game.

Have I mentioned that I use his avatar for my StarCraft II account?  Mostly because it was the reward for maxing out my Terran levels.

And speaking of StarCraft II, supposedly LotV is bringing a new Allied Commanders mode, which is an "objective based co-op mode where you level up a commander from your favorite race against the AI".  Hopefully I can fight side by side with some of you guys in the near future.  As Terran, of course.  Wink
41  Community / Off-Topic / Re: Video game news and reaction on: November 08, 2014, 05:53:27 PM
Guns: Firearms and Superheroes rarely mix and with good reason -mostly related to how punches don't generate lethal strays.

Don't... get me started.  Just don't.

Uther's advice: because when I think of paragons of intellectual functioning I think of Uther Effing Lightbringer. Tongue
That said, that quote would be mildly awesome for Jaina given that one of her enduring pokes is about thinking.

Yeah, but Uther's been in the game longer than Jaina, so to speak.  It also makes a weird sort of sense that he got pulled into this world before everyone else, and became the de-facto teacher of all new heroes of the Nexus.

Raynor: I liked that it was a setup for a nuclear strike, but otherwise it was obnoxiously arrogant.

It's Doom, bro.   Tongue


That said, if he can actually shatter the skulls of Big Bads with that "sounds huge, functions like any mid-caliber battle rifle" sidearm of his I'd keep him swimming in any swill he prefers.

Yes, because heaven forbid a "mid-caliber battle rifle" actually kills things that you shoot with it.  Especially when it gains the Penetration Round that is normally reserved for HEV rifles.

V/O: given the rest of the apparent production values I can't see it as otherwise but a specific choice. I'm also sure I've seen it done elsewhere.

I dunno.  I just know that not all the VO work was ready when the Alpha was booted up.

Bios: well I was half wrong, here's $5.00 in Internetz. I'm keeping half for Tracer and Reaper.

Fair enough.
42  Community / Off-Topic / Re: Video game news and reaction on: November 08, 2014, 03:59:05 PM
But this is arena combat dressed up in Pixar-quality advertising; it's Call of Duty mashed up with The Incredibles.

That sounds awesome, actually.  Though, like I said, I wonder if Overwatch was originally more Call of Duty than Incredibles.  Note how lovingly they portrayed all that warfare early on.

I should also note that some of the design aesthetics seen were what I was thinking of when my crazy mind splurged out that Heavy Gunmetal setting.  That, what I like to call, "vented metal block" sci-fi.

It's also, and this is a point I rarely give a damn about, full of hilariously consequence free violence. Like, watching 4 superheroes slug it out and imagining all the collateral from stray bullets and damage buildings I can easily imagine how this would escalate into a "No More Gods" kind of setting.

Actually, I think the portrayal of guns in the trailer is perfectly in line with a superhero setting.  As in, they might as well be shooting blanks except for dramatic reasons.  Tongue

I found Kerrigan's "poke" quotes pretty funny and fairly charming, but do I care about pitting her against Tyrande in a battle of titans?
Fuck no.
I've not engaged.
When I watch Raynor taunt Diablo I think "this is a man who understands that he's in a cartoon. This guy knows he has plot armor. This is like Deadpool-by-Disney. I almost sympathize with Diablo because although he's an asshole he still thinks his victories or defeats have any consequence because he's egocentric."
I guess I'd be more interested if I thought Raynor had an actual deathwish. Like he actually wanted to die and all his reckless, "give no fucks AT ALL" posturing was sincere. But it's not.
He's just "so badass" that he can't conceive of defeat.
Yeah. Fuck that guy. He doesn't care what happens in his battles, and I'm happy to agree.

I think Uther said it best in the tutorial: "Y'know, you really shouldn't think so hard about these things."

There's also the mind-warping effect of "balance." Like there on the field are a few demigods, a prophet, and a supernatural force of evil and opposing them, equally effective as any of them in combat, is a good ol' boy in power armor who doesn't like protecting his face.

Well, yeah.  It's still a game, and what's the point of choosing a character if you're just going to lose automatically?  Also, Raynor's lugging around a gauss rifle that shoots 8mm depleted uranium armor-piercing spikes.  That ain't chicken feed he's throwing.

Also, that screenshot of him shooting at Diablo is just so metal. \m/ v.v \m/

Watching Arthas get smacked around by creeps is unexpectedly hysterical. Maybe this is a kind of hell for him? Reduced down to an Aspect-of-Marshmallow chump and forced to struggle to defeat plebeians he once could has killed with his voice.
In his world he could kill Nova with a glance, could make her last moments one of full-body pustules and death by frostbite.
But here?
Nope bro, back to WC 3 for you and getting taken to the woodshed by some anonymous knights and archers.
Ha-ha.

Well, yeah.  One of his skins is him being plucked just after picking up Frostmourne.  It also fits considering that MOBAs got their start as a WC3 mod.

Though really, he could kill Nova and I wouldn't mind.  Tongue

Oh, last bit of brain droppings: anyone else, when they saw that first HotS trailer, think "hey I bet the Evil side won't talk"?
It's weird, but I knew that as soon as I saw them face off. Azmodan, Diablo, and Kerrigan can actually speak, and otherwise taunt and occasionally even monologue. And given their respective opponents would at least snarl out some kind of provocation.

Technically only Raynor ever spoke during that.  I just took it as meaning that they weren't able to schedule the voice actors that day.
And Azmodan wasn't there.  Arthas was.

$10 says Sniper Elf is a bitter war-traumatized survivor who desperately wants redemption she doesn't have the courage to sacrifice for and that Skull Mask is indifferently psychotic and intelligently nihilistic -besides saying "diiiiiie" a lot.

To quote the main website:

(click to show/hide)
(click to show/hide)

Opposing them Tracer is "Cheerful Outside, Despairing Inside" light-weight heroine and Professor Ape is probably "a noble soul struggling to keep his humanity that he gambles every time he goes feral."

(click to show/hide)
(click to show/hide)
43  Community / Off-Topic / Re: Video game news and reaction on: November 07, 2014, 06:04:17 PM
Heroes of the Storm Feature Trailer - BlizzCon 2014

That's right, we have to wait 'til the start of next year before we continue to not play this game.  Tongue

And... *Glance* Whoa.  Whoa, whoa, wait, WHAT?!!  *Click*

Overwatch Cinematic Trailer

WHAAAAAAAAAAAAT?!!  Why isn't that pre-background stuff an RTS?!  That stuff looks awesome!
Oh, and Blizzard Superheroes.  Tongue
Also, 3:04 made me ROFLMAO.  Grin

Overwatch Gameplay Trailer

Aaaaaah.  So its Blizzard TF2.  Sort of halfway wondering if Overwatch was going to be a more standard military shooter, considering some of the materials shown in the cinematic.  Which is too bad, really.  Darn you, market oversaturation!

Starcraft II: Legacy of the Void

Shut up and take my money.

Hearthstone Goblins vs Gnomes Expansion Trailer

...and looks like I'm gonna need to save up gold again.
44  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: November 07, 2014, 04:09:07 PM
How does the computer go from launching a war of aggression back to friendly in, like, 10 turns?

Someone had it play tic-tack-toe?
45  Community / Off-Topic / Re: KickStarter thread on: November 07, 2014, 01:43:59 PM
Megabots: Live Action Giant Robot Combat

Problem is... it doesn't look like its going to happen.  They aren't even 5% there as of this post.  Sad
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