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31  Community / Off-Topic / Re: The Third Decade on: August 11, 2015, 09:15:56 AM
It's great *thunk* 'cept when it decides to bug out and reset all my internet browser settings.

Which browser are you using? I'm using Firefox and haven't had any problems. I did have an update come through, but I'm not sure if that was browser-specific or a normal one.

The only issue I've had so far is with the new music player (Groove). It's not as easy to use as the old Windows Media Player, but that's really a minor gripe. Oh, and I have to pretend to be American if I want to use Cortana, but I'm not in a hurry to start talking to my laptop.

The new Microsoft Edge that comes with the update.  When it runs, it runs pretty smooth.  It's just that I seem to be rolling the dice every time I start the computer up.  Will my cursor start blinking non stop?  Will everything load correctly?  Not all the programs on my computer seem to have transferred properly.  I had to completely re-install my anti-virus when I upgraded, and upgrade my video driver immediately after to stop getting error messages.  Note this is still that Gateway I got that seems to have gotten some pity from someone here (Mr. Anderson, I believe), so some of my issues might be how 10 is meshing with my rig.
32  Community / Off-Topic / Re: The Third Decade on: August 10, 2015, 05:06:18 PM
Whelp, the third decade has now officially started.  Got upgraded to Windows 10 recently.  It's great *thunk* 'cept when it decides to bug out and reset all my internet browser settings.  When I'm trying to post on this very thread.  Tongue

It's not all bad though.  I got a Cortana now.  Aren't you just the cutest digital assistant *pet pet*.  Unless my computer bugs out and resets her, too.  Tongue
33  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: August 07, 2015, 08:08:22 PM
It's also massively right wing (like WWII levels of right wing) and every military other than the JSDF are portrayed as worthless incompetents.

Y'know, as I watch Gate some more (ever so slowly Tongue ) and do a bit of preliminary research on the series, I feel that there was a bit of a wasted opportunity here.

As the TV Tropes page points out, the Mutual Defense Treaty would mean that US forces would have taken part in the defense, and would probably the a fairly good amount of the expeditionary force sent through.  Due to the author's politics, however, the story is JSDF centric, with everyone else being useless oafs.  OK, fair enough, he's proud of his nation, and wanted a story where their military was front and center, as is his privilege.

However, I believe that a story about the relationship between the US military and the JSDF would have been more interesting, and I'm not saying that just because I'm American... Ok, it's partially because I'm American.  Wink But it's mainly because I found the idea of this interplay of supposedly allied militaries having to not only deal with the unusual situation they find themselves in, but also the differences between themselvesPlay with it a little, instead of just cutting one side out completely.

For instance: (not really a spoiler because it's, like, episode 2) When we first see the American president, he's basically going "oh boy oh boy, an entire world of resources to exploit" while wondering why they just can't send in the Army to grab it for themselves, at which point he's told "no one expects the JSDF to succeed, and we don't want to look like accomplices if things go bad".   Roll Eyes
Ok, 1.) We can just trade.  It's the Capitalist thing to do, particularly with a "close" friend.  Feelings about our "Oil Wars" aside, it's just plain easier to send businessmen to wheel and deal, and doesn't make voters angry.  Particularly when, 2.) Now we have a brand new well of cheap manual labor to convince/hire.  In fact, this second point can become plot important: the US try to "cut" themselves from China, causing China to really want to invade Japan to get at the Gate, and Japan doesn't want that to happen, so they try to curb the US.  Boom, conflict, and all the players have reasonable reasons for what they are doing.
3.) Someone on the other side of the Gate made an interplanetary gate.  Whoever finds that person suddenly have the galaxy at their fingertips.  Who cares about one planet of resources, when you can have one planet per Earth nation.
4.) "Accomplices"?!  You're going to have volunteers around the friggin' block wanting to go to another world.  You want to see voter approval sink?  Try telling them "Hey, there's this fantasy world of elves and dragons and @^&!, and we aren't going there because we don't want to upset the Japanese/UN".  Puh-lease.

Personally, my fanfiction-y mind believes they should have had an American squad as a foil to the main characters.  Have them be the rivals that you always question whether or not will help out.  Have them be more arrogant because of their greater military experience over the "green" JSDF, be more willing to take chances due to their better equipment (due to not having the same budget problems), be more willing to get up in the nobles' faces, be more willing to step on toes to get things done.  Heck, let's even take advantage of the Gothic Lolita, and have the American "main" character be actively disgusted at her due to his personal beliefs.  But have good reasons for their actions, not just because they are "the foreigners who are wrong".  Have it so that so that even if they "lose" to the JSDF, have it because the Americans suffer from tragic character flaws, not because they are "stupid foreigners".

Post is getting long, and my brain needs recharging.  Might comment more later.
34  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 06, 2015, 08:58:06 PM
Respecs and picking your classes are solid features.   Smiley

Yeah, particularly with the caveat that you will be taking a soldier out of commission for a week.  Nice little balancing feature.

edit-After seeing some posts, checked out ~11:00, where Garth mentions you can "give random cross-class abilities to soldiers".  It's also where they mention the respec.
35  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 06, 2015, 06:50:18 AM
XCOM 2 - Let's Play meets gamescom Livestream 2015

The video's a fustercluck.  Basically they were supposed to do a let's play, but something went wrong, so we got this improv interview, which was made worse because we had to go back and forth between English and German.

(click to show/hide)
36  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 05, 2015, 01:29:34 PM
XCOM 2 Gamecom gameplay

I expect a higher fidelity version of the demo down the line.

-Each scientist and engineer get's a face and a name.
-You can assign people to a room for certain projects, at which point you can watch them in the room.
-Proving Grounds is an Item Roulette.  Spend resources, wait an amount of time (can be sped up with an engineer), get random item out of it.
-Also, DIFFERENT AMMO TYPES.
-You can customize your soldiers' attitude.  I repeat, you can customize your soldiers' attitude.  All this does is change their idle animation, but man... the customization in this game is insane.  I can imagine spending hours just going through all our soldiers, and customizing them to the littlest detail, including scars and tattoos.  I'm tempted to start a new thread, and just have the RPing bunch here come up with characters for this game.  Don't even bother with randomizing, just have the "Crafty XCOM Bunch", with 100 characters to choose from.

Just... so... much... info... Uuuugh *faints*
37  Community / Off-Topic / Re: Video game news and reaction on: August 05, 2015, 11:09:13 AM
So I log onto Battle.net, and see Overwatch listed as one of my games.  I click on it... it's just a preview.  Tongue

That said, SCII: LotV Allied Commanders preview!  Looking forward to that mode!
38  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 05, 2015, 11:03:51 AM
New XCOM 2 screens

Holy crap, holy crap, HOLY CRAP!!  So many things to discuss!

(click to show/hide)

Fluff:
-The customization is OVER 9000!  From the looks of it, you choose the gender, head, etc. when you first recruit a soldier, at which point you can customize hats, sleeves, pants, face props, armor "pattern" aka camo, weapon "pattern", ARM TATTOOS, AND SCARS.

Mechanics:
-Speaking of customization, seems you have a limited number of upgrades you can put on a weapon, which you will probably be able to up later.  You can also rename your weapons.
-Leveling rookies gets a new wrinkle.  You can choose which class you want them to become, as long as you don't mind waiting 10 days for them to finish.  Whether this is the only way now, or you can level them normally but get a random class, we will have to see.
-The "Proving Grounds", might be a replacement for the foundry.  Currently we only know that you can research experimental ammo and grenades here, most likely to get a general boost for your troops.
-Smoke grenades are an item you produce.
-Multiple resources to work with now: Supplies (space bucks), Elerium, Alloys, and Power return, with the addition of "Contacts" and "Intel".  More on Intel below.  You gain Supplies and Intel by building bases in territories, which take Supplies to build.
-DARK EVENTS.  The aliens will be trying to make life miserable for you, ranging from hunting you down to building new facilities to upgrading their own forces (like improving ADVENT soldier armor).  What these events are are hidden, and are revealed by spending intel.  Somehow XCOM will set up a mission to counter these events, probably as long as they have been revealed.  This might replace abduction missions, in that you will only be able to counter one thing at a time, so it might not even be wise to spend all your intel revealing them.

Supposedly there will be some let's plays of the game in the next few days.  We will have to wait and see.
39  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: August 05, 2015, 08:47:31 AM
MI: RN's a good time.  Went with my parents (my dad wanted to go see it, too) and was surprised how much of a good time my mother was having, since movies like this these days aren't her cup of tea.  Of course, Simon Pegg had a big hand in that, I think, considering how much she was laughing during some of his scenes.  And I agree, the badguy's backstory is surprisingly plausible.

Haven't seen Pixels, and frankly don't plan to.  Just, uh, avoid MovieBob's review of this movie.  The nerd rage is hot to the touch over there.
40  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 30, 2015, 09:54:36 AM
It does kinda stink that the choices seem to be "support consoles" or "support mods."   Sad  I think mods are more important than consoles, but I am a PC gamer, so I may be biased.  That said, the modding communities of the Fallout and Civilization games really help the replayability of their franchise games.

Well, can't blame 'em for focusing on something they have deep experience in.  Like it wouldn't be surprising for a mostly console company focusing on consoles.
41  Community / Off-Topic / Re: Video game news and reaction on: July 29, 2015, 08:58:26 PM
Now this is technically partially XCOM news, in that the Long War mod is more or less "finished".  However, according to the mod's creators, they are going to begin work on another game called Terra Invictus, a "grand strategy alien invasion game".  There will be a Kickstarter at some point.

And everyone that were hoping for an XCOM 2 Long War mod went "aaaaaaaaaw".
42  Community / Off-Topic / Re: Video game news and reaction on: July 29, 2015, 07:35:49 PM
Broforce presents: Slowforce!
43  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: July 29, 2015, 12:07:08 PM
13 Hours trailer

Can't keep him far from explosions, can ya?
44  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 29, 2015, 09:24:59 AM
On the downside, no more zombies!  Awwww, where are the models for the inevitable ZCOM mod going to come from?
I remain confident they left in the artwork to make the zombies.

Considering how much they are supporting mods this time around, it's entirely possible.  Of course, some people are probably going to make some themselves regardless.

So if Morg still needs an engine for that sumpthin'-sumpthin', then there you go.
45  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 28, 2015, 04:03:13 PM
They weren't killing when they said the aliens are more terrifying.
They are, as a matter of fact, killing.  Tongue

If the newly hatched chryssalids are notably weaker than adult ones, I'll call the mechanic neat and well implemented.

See?  It's so bad my spelling got worse.   Wink

Supposedly they are more brittle now to compensate the larger numbers they can explode into now.  On the downside, no more zombies!  Awwww, where are the models for the inevitable ZCOM mod going to come from?
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