So you guys have seen the Overwatch Cinematic trailer
? Pretty cool, right, leaving aside some... hangups we might have? You know what's particularly cool? All the stuff which have remarkable similarities to the style I was going for in HGM!
[0:12-0:15] - Pretty dang close to what I had in mind for the Slavicistanies, even down to the gun design.
[0:23-0:25] - Now these guys look awesome. The chest piece, shoulder straps, and forearm armor in particular have a very NAS style to them, I think.
[0:29-0:32] - As does this guy, at least as a variant of some sort.
[0:33-0:39] and [0:40-0:44] - While there is plenty to talk about with the heroes, for the purposes of this thread look at the boys in blue in the background. You see the first Overwatch grunt armor twice, and the first pic has, smack dab-ish in the center (spiky-haired guy just left of Tracer), has a very
interesting chest-piece. If you haven't guessed by my rather weak hint before, NAS Army infantry are supposed to look rather battle-tanky. As in, they look like they are literally wearing their tanks, at least to an extent.
[0:51-1:00] - Oh hey, that alternate armor guy again.
Before I talk about some of the heroes, I should point out some of the background stuff during the fight scene:
- You can spot a rather Slavicistani APC.
- The gun in the case, that Widowmaker gets thrown through, while interesting, is not
a design in this setting.
- The fighter jet you see might be, though. Not entirely sure yet.
- I really wish they colored the statues of the grunts, so we could get a clearer look at their design.
- Around [3:09-3:12], the green powered armor behind Reaper looks like a StarCraft Marine. Just thought I'd mention it.
Now, at [2:15-2:24], if you look closely at Winston's armor, you will notice two things: dot vents and slash vents, usually at a "corner" of a slab of metal. Those two things show up constantly in what I like to term "vented carved metal block" sci-fi, usually in a form of a dotted "w" or a line of slashes. You can see throughout that trailer, for instance on Reaper's shotguns and Tracer's pistols, those vents show up constantly. While the style shows up plenty in Blizzard's work (Terran Marines
are a good example), it is not a solely Blizzard style.
In fact, the style shows up whenever someone tries to portray something as high-tech, yet still very blocky, with an emphasis on the mechanical.Firefall
uses it extensively, though some ex-Blizzard employees work there, so there's an excuse. Halo
uses it with the UNSC, but more subtlety to the point that you have to look closer to notice.
What is much less subtle is the new XCOM, starting with the base itself
(background) to the laser weapons (foreground) to the power packs
on the powered armor decos. If you look closely, you'll even see the style on the UFO interior (bottom left)!
Now do note that dot and slash vents are not a requirement for this style to be used. As I pointed out, Halo is much subtler and gets away with it. However, if there aren't vents, don't be surprised to see colored triangles, usually meant to symbolize a "this way to attach" practicality of a device.
In short, it's the style that is prevalent in my setting.
- Reinhart, the big knight with a rocket hammer. He himself is not in the setting. However, the aesthetic of his armor I believe would fit well with the Celtic Kingdom, though with a boatload of furs on top of it, since the Celts in this setting are to be a savage tech-knight style in the fashion of heavy metal album covers.
- [3:55-3:58] I like Reaper's boots. That is all.
Maybe more soon, my brain needs recharging.