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31  Community / Off-Topic / Re: Video game news and reaction on: July 08, 2015, 04:31:31 PM
If Blizzard was aiming for Captain America they fell very short.

Well, at least they got the voice of Cable.  DAMN IT, WADE!

Also, I really wish someone over at Blizzard could design an assault rifle worth a nickle.  At the very least I was expecting something more in line with the Plasma Rifle from the new Doom game, or at least something in the ballpark of the rifles from the grunts in the cinematic.
32  Community / Off-Topic / Re: Video game news and reaction on: July 07, 2015, 10:50:46 PM
Well, looks like I was wrong about Morrison being Reaper.

Introducing Soldier: 76
Soldier: 76 Origin Story
Soldier: 76 Skills

A bit like a cross between Captain America and The Punisher.  I'm also noticing that Blizzard's going out of their way to make "interesting non-standard" weapon animations (like 76's HPR being top-loaded).  I also think that is the voice of Baird from Gears Of War (aka Swann from Starcraft II).
33  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 07, 2015, 05:26:12 PM

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34  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 06, 2015, 06:51:45 PM
I'm posting this here and in Spycraft 2.0's miniatures thread, mostly so people don't miss it:

Infinity: USAriadna Army Pack

Might have some minis for RAHEROes.  Now if only they could design an assault rifle that didn't make me partially cringe.  Tongue

EDIT- Some followup videos:

Infinity: USAriadna Army Pack Unboxed
Infinity: Designing The USAriadna Army
35  Legacy Games / Spycraft 2.0 / Re: Miniatures on: July 06, 2015, 06:47:32 PM
So, Corvus Belli's giving an extended preview of the long-awaited USAriadna faction, including an extensive Army Pack.  Aside from some personal nibbles about the gun models (it's a personal taste thing, not necessarily a problem with the models themselves)... they're looking $&(#ing awesome.  Smiley

I'm loooving the look of the new Minuteman, particularly when compared to the... original

EDIT- Whoa, don't know what happened to THAT post.
36  Community / Off-Topic / Re: Video game news and reaction on: July 06, 2015, 04:22:05 PM
Fading Glory: On the Trail of Jack Morrison

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37  Community / Off-Topic / Re: Video game news and reaction on: July 05, 2015, 01:57:47 PM
Atlas News Report: Experimental Weapon Stolen from Watchpoint: Grand Mesa

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Might have a new spin on the "US Soldier" archetype.
38  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: July 03, 2015, 01:44:42 PM
With all the hub-bub about XCOM 2, it's easy to forget that Firaxis is still working on a Civilization game!

E3 Playback - Dissecting the Rising Tide Demo
39  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 02, 2015, 09:54:07 AM
USA has challenged Japan to giant robot duel

Heh, guess they kept going despite the dismal Kickstarter project.  Not that I'm surprised, mind.
40  Community / Off-Topic / Re: Video game news and reaction on: June 27, 2015, 08:40:16 PM
Battleborn E3 Gameplay Demo
41  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 27, 2015, 01:17:36 AM
And in case you aren't sick of it yet, E3 Playback - Dissecting the XCOM 2 Demo.
42  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 26, 2015, 11:19:39 AM
I found Mimetic Skin in particular to be a game changer and probably overpowered once you understand how it works.
Combined with the skill that lets the trooper treat half cover as full cover, it is Slammin'.

And with Training Roulette, it is possible to get that skill on people other than your sniper.  Of course, then you risk not getting it at all...

That does remind me, though, that GMODs are great for Covert Operatives.  Take a Sniper with the Pistol boost skill, treat half-cover as full cover, and Mimetic Skin, and you have the best Operative you could possibly get.

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43  Community / Off-Topic / Re: Video game news and reaction on: June 25, 2015, 09:51:18 PM
Because children should not be exposed to Call of Duty.

And yet they can be if they put on a British accent.  Seriously, what's the point of a gate if you leave a big gapping hole in the wall right next to it?
44  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 25, 2015, 05:52:15 PM
I've just finished researching Meld (it's early) and have to choose between augments and MECs. I know how FREAKIN COOL MEC's are, but from the description of the augments they're just better; what's the prevailing opinion here?

Right, let's set aside personal preferences for now.

  • The chief difference between MECs and GMODs is "benefits now" vs. "benefits later":
    -GMODs require applications of multiple smaller bonuses over a longer period of time which can build a generally more useful soldier, as long as you do all the secondary research first.
    -MECs let you have Tier 1 Titan Armor, with all the immunities (can't be choked/acided) and armor points that provides, in addition to the ability to clear cover without needing explosives, as well as an insta-kill melee ability (which, I might add, GIVES THE MEC A MOVEMENT BOOST), all within three days of finishing the lab.
  • The other thing to consider is the impact on the strategic layer.  Cyber Labs and Gene Labs stack with Workshops and Science Labs, respectively.  In addition, Foundries can stack with Workshops and Cyber Labs.  It is possible to get a 4x4 Workshop bonus stack fairly easily if you go MECs, which will lead to MAJOR rebates and price reductions.  Stacking labs... just helps with research.
    -Consequently, in addition to GMODs being more cash intensive than MECs, I find myself having more money issues when I go Gene Labs.
  • That said, you literally can't win the game with MECs.  You need a psionic trooper, which (depending on the Second Wave options you have on) a Gene Trooper can be.  In fact, it's just plain preferable.
  • MECs are also a bit trickier to level up.  See, stats-wise a MEC levels like a Heavy, aka the lowest Aim growth in the game.  This can be countered by MECing a higher level soldier, but by that point you will probably prefer to GMOD em.
    -If you have Training Roulette activated, you also risk tossing a possibly overpowered soldier out the window, which you won't know for sure unless to completely level them.  That said, if you got a rather lackluster soldier, then might as well make 'em useful.
  • Finally, you can have an awesome tiger-striped MEC.  GMODs where the same pants no matter what tech level you are, and the only armor deco they get are shoulder, elbow, and knee pads.
    -GMODs also have this weird neck glitch going on.

Again, it's early, but no one on my team has been promoted beyond Squaddie yet, even one guy who has been with me since the start (except for one mission where he was wounded) and has 7 kills. How frequently do people get promoted?

Not fast enough  Tongue

On the last mission one of my guys (the one mentioned in the point above actually) got wounded then healed in the same mission (Medpack), but is still spending time in the hospital after the mission, even though he was on full health at the end of the mission. I was hoping Medpacks would avoid hospital stays; are they worth using?

YES Medpacks are worth using!  The way the system works:  Armor gives a certain HP value, which isn't noticeable at first because it's, like, one.  However, later armors can get crazy high.  If a soldier, at any point during the mission, gets reduced below their Armor's value in HP, then they will have to stay in the hospital no matter what.  This can be prevented if you are able to keep your soldier's HP above this threshold during the mission.  I have literally had soldiers take three plasma blasts to the face and not have to stay overnight.

I have all of the "Second Wave" options turned on, 'cos they all seem pretty fun. What settings do most people use/not use?

Marathon- Just find the early game more interesting with this on.
Hidden Potential + Training Roulette- Makes soldiers truly unique to each playthrough.  Makes for great stories.
Mind Hates Matter- Adds an additional layer of strategy to using Meld, since now I need an un-augmented trooper to be victorious.  It's also a nice excuse to actually use those Tier 3 armor decos that I've paid real life money for.

By the way, here's the XCOM 2 E3 game footage unfiltered.  I'm loving the music, and yes, those are accents your soldiers have.  I'm also noticing that someone changed Bradford's voice to Male Voice 3, AKA Matt Horner from StarCraft II.

Oh, and Making of XCOM 2: See Firaxis' Previsualization Footage.  Awesome stuff.
45  Community / Off-Topic / Re: Video game news and reaction on: June 25, 2015, 12:58:56 PM
Sorry, deviating slightly to go on a rant:  Why does Youtube bother with the age gate on some games?  I mean, I understand the point of the system, with the thinking of the children and everything.
However, oftentimes if I find a video about a game that I can't watch because of an age gate, nine times out of ten I can just go to an indie Youtube account that has uploaded the exact same trailer, and it doesn't trigger the age gate.

How silly can this get?  I can go the OFFICIAL Call of Duty account, click on the trailer I want to see, get age gated, then I can go to the OFFICIAL Call of Duty account video uploads, look for the video I wanted to see, and click the UK(/EU) version, and Youtube will happily just let me watch.   Roll Eyes

Right, rant over.
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