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1  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: July 03, 2015, 01:44:42 PM
With all the hub-bub about XCOM 2, it's easy to forget that Firaxis is still working on a Civilization game!

E3 Playback - Dissecting the Rising Tide Demo
2  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 02, 2015, 09:54:07 AM
USA has challenged Japan to giant robot duel

Heh, guess they kept going despite the dismal Kickstarter project.  Not that I'm surprised, mind.
3  Community / Off-Topic / Re: Video game news and reaction on: June 27, 2015, 08:40:16 PM
Battleborn E3 Gameplay Demo
4  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 27, 2015, 01:17:36 AM
And in case you aren't sick of it yet, E3 Playback - Dissecting the XCOM 2 Demo.
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 26, 2015, 11:19:39 AM
I found Mimetic Skin in particular to be a game changer and probably overpowered once you understand how it works.
Combined with the skill that lets the trooper treat half cover as full cover, it is Slammin'.

And with Training Roulette, it is possible to get that skill on people other than your sniper.  Of course, then you risk not getting it at all...

That does remind me, though, that GMODs are great for Covert Operatives.  Take a Sniper with the Pistol boost skill, treat half-cover as full cover, and Mimetic Skin, and you have the best Operative you could possibly get.

(click to show/hide)
6  Community / Off-Topic / Re: Video game news and reaction on: June 25, 2015, 09:51:18 PM
Because children should not be exposed to Call of Duty.

And yet they can be if they put on a British accent.  Seriously, what's the point of a gate if you leave a big gapping hole in the wall right next to it?
7  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 25, 2015, 05:52:15 PM
I've just finished researching Meld (it's early) and have to choose between augments and MECs. I know how FREAKIN COOL MEC's are, but from the description of the augments they're just better; what's the prevailing opinion here?

Right, let's set aside personal preferences for now.

  • The chief difference between MECs and GMODs is "benefits now" vs. "benefits later":
    -GMODs require applications of multiple smaller bonuses over a longer period of time which can build a generally more useful soldier, as long as you do all the secondary research first.
    -MECs let you have Tier 1 Titan Armor, with all the immunities (can't be choked/acided) and armor points that provides, in addition to the ability to clear cover without needing explosives, as well as an insta-kill melee ability (which, I might add, GIVES THE MEC A MOVEMENT BOOST), all within three days of finishing the lab.
  • The other thing to consider is the impact on the strategic layer.  Cyber Labs and Gene Labs stack with Workshops and Science Labs, respectively.  In addition, Foundries can stack with Workshops and Cyber Labs.  It is possible to get a 4x4 Workshop bonus stack fairly easily if you go MECs, which will lead to MAJOR rebates and price reductions.  Stacking labs... just helps with research.
    -Consequently, in addition to GMODs being more cash intensive than MECs, I find myself having more money issues when I go Gene Labs.
  • That said, you literally can't win the game with MECs.  You need a psionic trooper, which (depending on the Second Wave options you have on) a Gene Trooper can be.  In fact, it's just plain preferable.
  • MECs are also a bit trickier to level up.  See, stats-wise a MEC levels like a Heavy, aka the lowest Aim growth in the game.  This can be countered by MECing a higher level soldier, but by that point you will probably prefer to GMOD em.
    -If you have Training Roulette activated, you also risk tossing a possibly overpowered soldier out the window, which you won't know for sure unless to completely level them.  That said, if you got a rather lackluster soldier, then might as well make 'em useful.
  • Finally, you can have an awesome tiger-striped MEC.  GMODs where the same pants no matter what tech level you are, and the only armor deco they get are shoulder, elbow, and knee pads.
    -GMODs also have this weird neck glitch going on.

Again, it's early, but no one on my team has been promoted beyond Squaddie yet, even one guy who has been with me since the start (except for one mission where he was wounded) and has 7 kills. How frequently do people get promoted?

Not fast enough  Tongue

On the last mission one of my guys (the one mentioned in the point above actually) got wounded then healed in the same mission (Medpack), but is still spending time in the hospital after the mission, even though he was on full health at the end of the mission. I was hoping Medpacks would avoid hospital stays; are they worth using?

YES Medpacks are worth using!  The way the system works:  Armor gives a certain HP value, which isn't noticeable at first because it's, like, one.  However, later armors can get crazy high.  If a soldier, at any point during the mission, gets reduced below their Armor's value in HP, then they will have to stay in the hospital no matter what.  This can be prevented if you are able to keep your soldier's HP above this threshold during the mission.  I have literally had soldiers take three plasma blasts to the face and not have to stay overnight.

I have all of the "Second Wave" options turned on, 'cos they all seem pretty fun. What settings do most people use/not use?

Marathon- Just find the early game more interesting with this on.
Hidden Potential + Training Roulette- Makes soldiers truly unique to each playthrough.  Makes for great stories.
Mind Hates Matter- Adds an additional layer of strategy to using Meld, since now I need an un-augmented trooper to be victorious.  It's also a nice excuse to actually use those Tier 3 armor decos that I've paid real life money for.

By the way, here's the XCOM 2 E3 game footage unfiltered.  I'm loving the music, and yes, those are accents your soldiers have.  I'm also noticing that someone changed Bradford's voice to Male Voice 3, AKA Matt Horner from StarCraft II.

Oh, and Making of XCOM 2: See Firaxis' Previsualization Footage.  Awesome stuff.
8  Community / Off-Topic / Re: Video game news and reaction on: June 25, 2015, 12:58:56 PM
Sorry, deviating slightly to go on a rant:  Why does Youtube bother with the age gate on some games?  I mean, I understand the point of the system, with the thinking of the children and everything.
However, oftentimes if I find a video about a game that I can't watch because of an age gate, nine times out of ten I can just go to an indie Youtube account that has uploaded the exact same trailer, and it doesn't trigger the age gate.

How silly can this get?  I can go the OFFICIAL Call of Duty account, click on the trailer I want to see, get age gated, then I can go to the OFFICIAL Call of Duty account video uploads, look for the video I wanted to see, and click the UK(/EU) version, and Youtube will happily just let me watch.   Roll Eyes

Right, rant over.
9  Community / Off-Topic / Re: The Repeat List on: June 25, 2015, 12:24:39 AM
Disturbed - The Vengeful One

Looks like they are back from their hiatus.
10  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 21, 2015, 07:09:25 AM
So it's a reboot rather than a sequel?

It's a sequel.  It's just that, story wise, it's a sequel to the bad ending of EU.  As Garth points out, there is no need for XCOM after the good ending, while there are so many interesting stories to get from after the bad ending.  And while they are being intentionally vague about just how XCOM lost (so you can fill in your own stories), the assumption is that XCOM got the bad ending before even getting out of starting equipment.
Or, as you could look at it one way, a newbie tried to take on Ironman Impossible and got spanked.  Wink

Which is funny, considering that the UFO Afterblank series took a similar approach, in that the sequel follows the bad ending from the first game as well.  Though in that case it was "taking the surrender option" instead of outright losing.
11  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: June 19, 2015, 11:59:07 PM
A bit behind the 8-ball posting this: Jim Jefferies - US Gun Control - Live Stand Up Comedy
12  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 18, 2015, 10:12:24 PM
So if I grab the pack that has the base game and 3 DLC packs, will the gameplay include all the DLC stuff by default? Are these extra missions and whatnot that fold right into the game, or are they more stuff to do after you finish the main game?

You can choose between EU/EW when you launch the game (note that EU includes Slingshot and ESP, but not any of EW's stuff).  EW is, basically, EU+.  EU plus Meld and it's mechanics, EU plus the DLC missions will pop up at certain points of the game, EU plus all the additional customization options, etc.  You can switch off the extra missions if you want, play a "pure" campaign, but all the extra equipment and mechanics will still be active.

You will want to build a MEC, though.  And you will want to put a Kinetic Strike Module on you MEC, because it is awesome.  And you will be punching everything you can, because punching everything with the Kinetic Strike Module is awesome.  Yes, even the walls.

Just remember, you losing the campaign will be considered canon in the sequel now.  If you are victorious, great, but you won't be able to continue the story after.  So play it on Impossible Ironman, increase the chances of failure, eh?  Wink
13  Community / Off-Topic / Re: Video game news and reaction on: June 17, 2015, 12:41:44 AM
Y'know the sad thing about the somewhat underwhelming response to the new Doom?  This is what it could have been.  That's right, it looks like they were about to turn it into a Call of Duty clone of some sort.  Or maybe an alternate Rage.

But no, they decided to go back, and make a game they felt was TRUE to the original.  And what is the general response?  "It looks like every other FPS I've seen".  *Face* *Palm*

They were set to fail from the start, I'm thinking.
14  Community / Off-Topic / Re: Video game news and reaction on: June 15, 2015, 09:50:00 PM
So apparently HotS has me and has me good as I'm level 24 with 40 matches won.
Best maps are Garden at 75% W/L and Bay at 93%.
Worst are Tomb at 25% and Mines at 22%.
Best heroes:
Tyrande at 6 and 130 takedowns, Johanna at 7/120, and Valla at level 6/72.
Honorable mention to Sylvanas at 6/33.

Gonna level to league play and try to join a real team.

Damn, but I am owned. Tongue

Yo, PM me, I'll try to friend ya there.
15  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 15, 2015, 09:46:44 PM
XCOM 2 E3 2015 gameplay demo
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