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1  Community / Off-Topic / Re: Video game news and reaction on: October 24, 2014, 07:24:58 PM
Hoply christ IO played BE vof 12 hours lastnight this omorning.
I doj't even thing is that good -it's a Civ title, for sure  and somehow Id idn't expect that quite as much as I would have liked.
But whathell. glad I don't huse a CRT monitor any more . I might actully be bnldn. xcP

Thought so.

I promised myself I'd finish a little License to Improvise project before I fired up Civ: BE.

I'm installing it now Smiley.

See you next month!
2  Community / Off-Topic / Re: Video game news and reaction on: October 24, 2014, 05:13:09 PM
So, should I take the silence on the forum as a sign that everyone's playing Civ: BE?  Wink
3  Community / Off-Topic / Re: Greg Weissman's animated Stargate series proposal on: October 24, 2014, 09:45:26 AM
Gargoyles, Young Justice, The Clone Wars, and the entirity of the DCAU for a start argue otherwise.

Oh sure, they can still be good, but it doesn't change the whole "cartoons are for kids" stigma being a hurdle.  Some get around it, some strain against it, others... take the more extreme measure and over-compensate by packing their cartoon with "mature" content, to the point, ironically, of immaturity.
You can sort of see the seams of what I mean in that bible.  For instance, the main character will get his hand on a "big old plasma cannon".  And if I'm willing to guess, it will look nothing like a real gun, it won't actually kill people, and the "real" guns that you would expect won't show up much, if ever.  Admittedly, Gargoyles was one of the better examples of how to handle these rules in a cartoon (Deadly Force and its long-term effects being the quintessential example), so I might also be wrong about that.

I guess what I'm getting at is that if they came out with a cartoon of Stargate, I'd wish they'd take a GI Joe: Resolute approach.  Willing to kill, willing to use blood, willing to use actual guns, but not trying to revel in the bloodshed or its mature content.  Like live action Stargate.
4  Community / Off-Topic / Re: Greg Weissman's animated Stargate series proposal on: October 22, 2014, 06:40:16 PM
http://s8.org/gargoyles/askgreg/search.php?qid=17076

Quote
The Animated Stargate: The Hunted should make use of what animation does best. We should open up the scope of what we're creating. It's as easy (and cost-effective) to paint a truly otherworldly background, as it is to draw one that looks like it could be found somewhere near Vancouver. So we want weird environments: underground cities, water worlds, cloud deserts or whatever. It's also as easy to design a truly alien alien as it is to draw one whose look could be achieved by a human wearing great make-up. We want inhuman aliens (although not so weird that they're unrelatable to our audience, unless that's the point of a specific story). Similarly, new alien technology should be shocking and stunning
.

There are some interesting -- and truly terrible -- ideas within, but the entire basis of the series seems to fly directly in the face of how SG-1 -- the version of the franchise upon which the series would have been based -- established the structure of the gate network

The irregularities with SG-1 canon can probably be attributed to the still evolving universe that was the first few seasons of the show.

That said, the major hurdle that I can see for a show like this is the fact that it would be Western Animation.  I'll admit that I haven't been entirely on top of the current available shows, but I can almost guarantee that it'll be one of two types: kid-friendly or excessively "adult".  No middle ground, which I think is where a setting like Stargate is best, around the area that the live-action show was at.
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: October 22, 2014, 05:26:40 PM
So I'm going for a walk, and my mind happens to wander towards XCOM.  Yeah, yeah, big surprise, but stay with me.  As I'm walking along, I'm thinking about how EU/EW is different to UFO Defense, a subject which many people have already covered, mainly in the range of "they dumbed it down for stupid console people" to "hey, I don't have to feel like I'm filling out a business spreadsheet with a nuclear sub's controls".  However, as I pondered the game mechanics of both, and how they interacted with each other in their own environments, a pair of very interesting thoughts came to me:

1.) UFO Defense is a Redshirt Simulator.  EU/EW is Third-Person Shooter Commander
There you are, ordering a small horde of "highly" trained, "well" equipped soldiers in partially organized clumps around the map, vainly hoping that you would be able to spot the aliens before they spotted you.  The aliens would then be stumble on to one at a time, at which point the soldiers would wildly fire in the general direction of the target.  If the soldiers' bad aim, the poor sighting of their equipment, and the general ineffectiveness of their bullets don't get in the way, the alien goes down.  If they do, the alien then likely kills a couple of the poor sods just to show how dangerous the threat really is.
Sound familiar?
One of the things that I always found interesting about the original UFO Defense when I first started watching let's plays of it was just how much it felt like you were playing the hapless military force sent to contain the latest alien monster on X-Files, particularly in the beginning sections.  Even when XCOM's equipment starts to improve, it isn't so much in the way that they become ubersoldiers come to save the day, and more elite mook versions that are meant not to fall at the first punch, but are still likely to get wiped out at a moment's notice.  In fact, one could say that they only become truly effective when they "fool the narrative" into thinking that XCOM are good-guy aliens.  "Oh yeah, we're aliens all right.  See?  We got plasma weapons, psionic powers... we even got weird eyes, with one bigger than the other!  Humans couldn't possibly have all that, surely not..."

EU/EW, on the other hand, as Yahtzee points out in his review, is a game dedicated to all those commanding officers in all those modern cover-based third person shooter games, like Gears of War and Rainbow Six/Ghost Recon.  Up to four Co-op players, later with an additional two AI squadmates, move their big burly soldiers, with big burly guns, clad in big burly armor, cover to cover as they tactically position themselves to line up the perfect shot on the vast rogues gallery of Standard Sci-Fi Shooter Enemies.  As they progress, they level up with an RPG light system, and over the course of collecting collectible collectibles unlock even better versions of gear they already have.  The main difference is that you are all of those players at once, with the added benefit of being the one who determines the missions that you actually go on.
And compared to UFO Defense's tech progression, where you go from modern soldier redshirt, to star trek redshirt, to redshirt disguising themselves as aliens, EU/EW's progression goes from Call of Duty soldier, to near-future soldier/space marine light, to full on space marine.

2.)EU/EW Reconstructs UFO Defense's Deconstruction
To quote the TVTropes page:
Quote
[XCOM in general is a] Deconstruction of children's cartoon series such as G.I. Joe and Transformers. X-COM is a team of elite soldiers who wear cool-looking armor and have a fancy Cool Ship that they travel the world in to save the world from goofy-looking aliens... and then suffer a relentlessly high fatality rate, crippling technological inferiority, and severe funding troubles. Anyone Can Die, often in rather brutal ways, and 50% or higher casualty rates are common in successful missions, with failures usually resulting in no survivors whatsoever. The cool-looking armor is good for little else besides appearance. The Cool Ship costs ludicrous amount of money to lease and is completely unarmed. The goofy-looking aliens outnumber us over a thousand to one and have technology that outstrips ours to such a degree that X-COM might as well be fighting them with sticks. The Man in Washington will happily cut funding at the drop of a hat, even if there's a UFO landing outside the White House. It is not a very pleasant situation.

A rather accurate assessment, when you think about it.  The thing is, if you look at EU/EW, it is actually a reconstruction of that very thing.
X-COM is a team of elite soldiers who wear cool-looking armor and have a fancy Cool Ship that they travel the world in to save the world from goofy-looking aliens.  However, even though the risk of death is ever present, to the point where you can have 50% casualties or higher, unlike UFO Defense where the only counter is to send as many people as possible to increase the chances of someone surviving, EU/EW's can be countered via smart tactics, proper skill usage, a cool head, and a little bit of luck.  The cool-looking armor is actually useful this time around, and can actively save a soldier's life to the point of preventing downtime via injury.  The Cool Ship still costs money, but you only have to worry about the one, and it is impossible to actually lose it.  You also get to see the Cool Ship in flight, so that's a bonus (Wooooosh! Grin ).  Sure, the aliens outnumber us, with technology that is leaps ahead of ours, but we have the ability to adapt, both in physical growth and in technological know-how, with even our less experienced soldiers and weaker weapons still being useful in a pinch.
And even the man in Washington, the very council of vague shadow baldness, is remarkably understanding of our difficult situation, and is constantly giving us encouragement, even if we are not doing as well as we could be, to the point where they have to be in complete full blown panic to pull out of the project.
It is not a pleasant situation to be sure, but there is much more hope in EU/EW, which is further reinforced when you bring in the Genetically-enhanced supersoldiers and the large robot suit with the rocket fist.  It might be a hard fight, but with courage, smarts, and a little bit of elbow grease, we can, and will, overcome.

Just something to chew on.  I need to take walks more often.
6  Community / Off-Topic / Re: KickStarter thread on: October 22, 2014, 04:46:13 AM
World's first real hoverboard

Yes, it is, in fact, almost 2015.  Now why just need the flying cars.
7  Community / Off-Topic / Re: Video game news and reaction on: October 22, 2014, 04:40:34 AM
By the way, Metallica will be playing at Blizzcon this year.
8  Community / Off-Topic / Re: Video game news and reaction on: October 22, 2014, 04:30:45 AM
I'm already waiting anxiously for the first expansion, since they strongly hinted in the Great Mistake video there'll be a Scandinavia (+Germany?) faction coming. Cheesy

I find it interesting that they sort of imply that there might be a "proper" US faction, though doing so may or may not be redundant.

Thing is, and I know they did not intend this when they designed her, Susan Fielding just plain rubs me the wrong way.  I can understand what they were going when they designed her and the faction, but for some reason the combination of her look, her voice acting, the lines she's given, all on top of the general idea that ARC is basically Illuminati Inc. just plain ticks me the heck off.  I dunno why, she just does.

Meanwhile, down south, Corazon Santiago's father, Brazilian Miles Quaritch, is leading humanity's biggest military badasses in an Avatarian rematch of epic sequel proportions.  Which is just awesome.
9  Community / Off-Topic / Re: Video game news and reaction on: October 21, 2014, 05:59:09 PM
The Franco-Iberia Coalition, packed with Artists, Retrograde Thrusters and a Soldier will prove their Supremacy to all!  lol

I am Commander Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe.  You killed my space hamster, prepare to face Pure military might!

Though it might be a while before I actually play that out.  Tongue

On the bright side, they might announce the next XCOM after the game's release.  We got a semi-sorta confirmation of its existence here, end of the interview at the bottom.
10  Community / Off-Topic / Re: Video game news and reaction on: October 21, 2014, 12:17:01 AM
Call of Duty: AW Launch Trailer

And to counter it:

Civ: BE's Intro Cinematic "The Chosen"

Oooooh, and this just in, some panels from Firaxicon are up on the Civ: BE youtube channel.

Designing the Soldiers in XCOM

Interestingly, a lot of the current class choices were designed around the fact that the game was already almost done, and had to fit in with the already done maps.  Also, Prestige Classes were a thing, but were canceled.

The Art of XCOM

A lot of this is stuff we've heard before if you've been following XCOM from the Game Informer announcement, but it's interesting to see regardless.

There's also some stuff about Civ, of course, like what The Great Mistake might be in Beyond Earth.  "NOT CANON, internet, NOT CANON!"
11  Community / Off-Topic / Re: Video game news and reaction on: October 20, 2014, 04:58:40 AM
Time for some brain damage (subtype:fun)! Grin
So every League of Legends character has a /dance animation.
I don't know if any share dances, but there's apparently around 120 LoL characters.
Here's 72 of them.

Note that some of those dances are actually multiples of the same character with either 1.) different skins, or 2.) upgraded skins.  Can definitely see why Ahri got a Pop Star skin now.

Oh, and now I get what Tychus's /dance was supposed to be now.  Now I just gotta figure out the other ones.

Guess I'm prompted to ask, "hey aren't we over Half Life yet?"

Not until we get the third episode we were SUPPOSED to get, no.
12  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 19, 2014, 06:52:11 PM
Scarlett Johansson to possibly star in live-action Ghost In The Shell movie

Well, of all the parts to be typecast for, kickass action babe probably one of the better ones.  Hopefully the rest of the movie isn't a complete and utter failure.  Hopefully.
13  Community / Off-Topic / Re: Video game news and reaction on: October 19, 2014, 01:23:14 PM
An Indiegogo campaign wants to swarm Valve's offices with Gabe Newell impersonators to show that We. Want. Half-Life 3.

Over the course of four days (as of this post), they have raised... 1% of $150,000.  Yeah, I don't have high hopes for this succeeding in any fashion.  Tongue
14  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 16, 2014, 05:10:07 PM




As long as there is no Grown Ups 3 opening the same weekend, it'll do great.  Tongue
15  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 16, 2014, 12:04:23 AM
One of the things I love is finding artwork for media from its earlier days of development.  It always is interesting to see how a work could have looked like, and how it evolved.  Sometimes the final product is actually an improvement.  Sometimes, though, you wish they had stuck with their original idea.

I don't know about the recent TMNT movie, but I get the feeling some people would have preferred the original.

Reminded me of This Bebop.
Same artist did Rocksteady, but while as excellently executed I don't think it's as thematically coherent.

Well this is interesting.  The pictures have been taken down because "they are 'For next TMNT movie that is not released yet.'"

I think some people are getting a bit touchy...
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