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1  Community / Off-Topic / Re: Video game news and reaction on: September 22, 2014, 03:54:01 PM
By the way, Snake's getting a pet wolf in MGS5.

Can we attach a sniper rifle to it, though?
2  Community / Off-Topic / Re: Video game news and reaction on: September 20, 2014, 08:05:01 PM
Battleborn- Official Co-op Campaign gameplay

Battleborn interview

So which faction do you see yourself playing as?  I'm definitely seeing myself as Peacekeeper.  Most likely Oscar Mike ('cause I'm boring like that), though I do like Montana.  DUUUUUUUUUUUUUUUUUUUUUDE!! *Bellyflop*  Grin
3  Products / Z-Corps / Re: Zombie material to prepare for Z-Corps on: September 19, 2014, 10:36:46 AM
(Webcomic) Dead Winter - Has with it an interesting scenario: what if the local police (who are under orders that put the police before its citizens) and the local National Guard unit (who have some... interesting ideas about the future of the human race) are at "war" with each other during the zombie outbreak.  Imagine Z-Corps rolling in then, and trying to restore order...
(And then there's the fact that there's a Most Dangerous Game that was... interrupted by the infected, yet hasn't entirely slowed it down)

(Tabletop) Dead of Winter - Not to be confused with the above, is an interesting 'roleplay in a box' type board game.  Less 'provides Z-Corps' inspiration, and more 'looks fun, check it out'.  (video playthrough)

(Video Game) Plague Inc. Evolved - The Necroa Virus scenario is an interesting simulation of just what it would take for a zombie virus to actually take over the world.  For one thing, the classic 'it starts with a single zombie' simply does not work.  Even if such a thing happened in a remote location, humanity would probably slam it down almost immediately.  However, if it acts as more of a classical virus, spreads among the population first as a benign sickness, then switches over to a lethal corpse-raising form, then it would be devastating.  Even then, though, humanity would put up a hard fight, particularly if they set up "ZCOM" somewhere.  Wink
4  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: September 19, 2014, 09:58:20 AM

What?!  No spinach?!  BLASPHEMY!
5  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: September 19, 2014, 09:56:58 AM
Scotland says "No."
Mildly disappointing, but I can't say that I don't see the pragmatism in the decision. Sad

Oh well.  Maybe next year.  Possibly before March.
6  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: September 18, 2014, 05:43:26 PM
Wow. Why is that movie not made yet?

Four words...
Wolverine: Origins
Green Lantern

We all want a Ryan Reynolds Deadpool movie, but after the confusing mess of Origins and the failure of Lantern, I don't think anyone's in a hurry to give it a green light.

Fair point.   Cry

Oh hey look, Fox confirms that they are planning a Deadpool movie.  What ya know, what ya know.
7  Products / Z-Corps / Re: So Z-Corps kinda sorta has some competition on: September 16, 2014, 10:24:03 PM
Not really "competition" in that, sure, it has zombies, but it's more a general "how would you survive the apocalypse?" type game.  If you want to play as any other character, then you'll probably have to go elsewhere. 

Like Z-Corps!  Grin

I would like to try out that alien invasion model at least once sometime.  Maybe Wrath of the Gods (Rapture variant), too, but that's mostly because of the "phase" I went through once.
8  Community / Off-Topic / Re: Video game news and reaction on: September 15, 2014, 02:44:32 PM
Yup, France saved the world. Oh well, someone had to. Wink

One of my best Assaults was French.  Went by the name "Cobra", which we would tack "lalalala" on the end whenever he did something epic.  Which was often.  Guy was sniping things with a shotgun all over the place, and had so much HP that he survived being blasted in the face three times without an infirmary break.

Then there's Annette.  And that's about it as far as she goes.  Tongue  Wink

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9  Community / Off-Topic / Re: Video game news and reaction on: September 13, 2014, 11:58:40 PM
What's the name of those ears?  'Cause I remember there being Dire Foxes in the game.

They're "Feline Ears."

Ah.  I also remember there being the more classic cat ears that characters could get in the game.
10  Community / Off-Topic / Re: Video game news and reaction on: September 13, 2014, 10:32:55 PM
What's the name of those ears?  'Cause I remember there being Dire Foxes in the game.
11  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: September 13, 2014, 06:05:36 PM
Interstellar Trailer 3

Noticing a bit of silence about this movie.  In fact, the only real reaction was Mister Anderson's comment of:

Unsurprising failure to show the critical success of non-Americans in leading space exploration is unsurprising.

But really, that's kind of the point.  This is a movie with a message, aimed directly at the American psyche, and at NASA in particular.  I don't believe it's mean to belittle the accomplishments of other counties, and more rant against the growing apathy that America seems to have about cutting back on it's own space program.

MovieBob's take on the subject back when the space shuttle was retired, to give an example of where this movie might be coming from.

And really, you can also see it as a counterpoint to Hollywood itself.  Off the top of your head, name the movies of the 2000s where Earth has interplanetary abilities, and that was actually a good thing?  And no, sequels to pre-2000s movies don't count, though even then outside of Star Trek you'll be hard pressed to find any.
Think about it: any time humanity is able to go to other planets in movies recently, it's either to show just how terrifying space can be, or to show how big a monster humanity can be.
And even when Earth doesn't have interplanetary abilities, just being in space hasn't been shown to be good.

Heck, just having NASA help study a friggin' SPACE CUBE brought down an ALIEN INVASION.

Like the movie says, we (as in America) once looked up and wondered about our place in the stars, now we look down and worry about our place in the dirt.

And it's probably about time someone told us to wake up.
12  Products / Z-Corps / Zombie material to prepare for Z-Corps on: September 13, 2014, 01:23:30 AM
j. (U) Because accurate intelligence related to zombies will be hard to obtain using traditional methods, planners will have to assume worst-case scenarios derived from popular culture references (books, movies, comic books) to adequately model zombie threats.

So it's going to be safe to assume that some of you have seen at least one bit of zombie media before playing this game.  And if you haven't, congratulations, you are now "dinner".  However, one of the things that Z-Corps is touting to be is different from normal zombie media in that the military is not completely and utterly incompetent.  With that in mind, it will probably behoove some of us to broaden our zombie knowledge to particular bits of media which might help us develop a more proper mindset befitting such a scenario.

It's also a nice excuse to just see more zombie stuff.  So to begin:

(Book) The Zombie Survival Guide and World War Z by Max Brooks-  Probably the most obvious bit of media, and most likely stuff you guys already have, these two books are filled with all sorts of zombie fighting goodness, with a heavy emphasis on the planning and organization of the human resistance, not to mention a plethora of scenarios which would crop up in a zombie apocalypse.  World War Z in particular has one of the more iconic military actions (and failures) to fight the zombies, as well as interesting theories on how the army would have to adapt to handle the new threat.

(Tabletop) Battlefield Evolution: Apocalypse Z- Anyone remember this?  I didn't think so.  A few years back, Mongoose Publishing came out with a tabletop wargame set in the modern/near future called Battlefield Evolution: Modern Combat, based off of rules from their Starship Troopers line.  A small publishing studio, who's name unfortunately escapes me at the moment, came out with a mod that introduced zombies to the game, titled Apocalypse Z.
Unfortunately, both are out of print, and will be tricky to get either.  However, as one of few examples of army-wide tactical zombie combat in a modern setting, it could be worth getting just for the creation of scenarios that PCs could have to deal with in Z-Corps.  It's also got a kick-ass cover.

(Video Game) Rebuild Series- (TvTropes) A series of Flash games, Rebuild can best me described as a turn-based personnel management game set during a zombie apocalypse.  You are in charge of a fort of survivors in the middle of a randomly generated city, and it is your job to assign your people to certain tasks to help you survive, whether it is scavenging for food and items, killing zombies to make future tasks easier (or making defending the fort less risky), reclaiming buildings that you've cleared, or just plain convincing survivors you find to join your community.  After assigning your tasks, you end the day, and the results are played out depending on who and how many you sent.
While overly simplistic on it's portrayal of survival, it does help when understanding the balance of skillsets that a community would need to develop to survive, particularly in 2 when everybody can be trained in different areas.  Sure, soldiers are important, but everyone learns how to fight over the course of the game.  You only really need one leader, but that one leader's ability to convince new people to join is invaluable, and his ability to keep the happiness up in your community is extremely helpful.  And scientists?  Extremely useless until you can get a working laboratory, at which point research is all you will have them do.

Got more examples?  Want to discuss the ones above?  Post below.
13  Community / Off-Topic / Re: Video game news and reaction on: September 13, 2014, 12:17:25 AM
As always Rus your enthusiasm is tangible. Smiley

What can I say?  That game just happens to push all the right buttons for me.  Too many, now that I think about it.  Probably why I'm so burned out with it.  Tongue

I didn't really get a "story" out of my playthrough of EW, not that wasn't already present.
Just didn't feel it, I guess.

I guess it just helps that I'm able to coble together threads from random elements.  It also tends to gel better in Ironman mode, where you can't "correct" the story if something goes wrong.  I don't know what Second Wave options you got on, but try Hidden Potential combined with Training Roulette, though probably not when trying for Army of Four Tongue.  With those two on, then your soldiers become characters in their own right, instead of carbon copies with slightly altered stats and skins.

For instance, in my second playthrough of EW, when I was doing a Gene-mod soldier run (thought it would get the best use out of the Roulette, since MECs skills don't randomize), and I got this interesting trifecta of Assaults.

One was my character (named "Spaz" this playthrough) who ended up getting a rather eclectic collection of abilities (HEAT, Close and Personal, Rapid Fire, Grenadier, Bullet Swarm) which allowed him a wide variety of tactical choices, though mostly the one chosen was jump on top of buildings to rain down destruction, then jump down to blast the last guy in the face.
Another was a snarky sounding Brit (Thomas Johnson) who ironically earned the nickname of Cowboy, who happened to get Sprint and Lightning Reflexes, so he just ran around shooting things with a shotgun.
Then there was Yuri Malakhov.  Officially nicknamed "Twitch", and unofficially nicknamed "The Russian Rifleman", he happened to get skills purely that helped him shoot things in EVERY circumstance.  Bullet Swarm, Close and Personal, Covering Fire, Opportunist, Close Combat Specialist, if an enemy was in range, he was going to shoot at it as much humanly possible, and he was probably going to hit his target.  And then spout some one liner in Russian, which sounded awesome.  Too bad he didn't have the gift that time around.  And too bad I timed his gene-modding badly, and ended up having to fight the base defense without any medkits.  Tongue  Oh right, I forgot to mention that he was also a medic.

Oh, and I found that white-haired Japanese girl.  Unfortunately, it was from a run where I was trying to cut back on my screenshots, so I can't confirm everyone that was there, but I can confirm that it was the playthrough that I lost Japan, which also happened to be my last EU campaign.  And that she got the random nickname of "Missionary".  And then became psionic.  And then ended up on the final, all-girl squad led by a woman nicknamed "Big Momma".  Next to a soldier that I named after a Metal Slug character who also happened to be the other Japanese character.  Seriously, sometimes these stories write themselves.

Also, I've realized that one thing I used to do in EU was create characters based on video game characters from other video games.  I've had the Resident Evil cast, the Gears of War cast, Call of Duty, even Gordon Freeman and Adrian Shepherd (who ironically were killed by Mutons back-to-back on the same mission.  Apparently the aliens do not like Half-Life).  But when EW jumbled up the customization options, I think I gave up on trying to re-recreate them again.  Hmmm.  That might be something worth doing: "The Video Game playthrough, EW edition".  Gonna have to clean out these screenshots first, though.  My computer starts spinning up the moment I try to open up the list.  Tongue
14  Community / Off-Topic / Re: Video game news and reaction on: September 12, 2014, 05:06:21 PM
In the original you could fund yourself by keeping North America (well really the US, but Canada and Mexico easily came along for the ride) safe and selling laser cannons.

True, but you could also lose a country because one of the UFOs that you couldn't see that spawned just so happened to be the ONE type of UFO that removed countries.  Also, while it does give you something to do, the constant grind of building and selling laser cannons over and over does get a bit tiring.

Thing is, one thing I noticed in EW is that you get much more Alien Alloys than in EU (that I can remember).  Doubly so in Marathon mode, to the point where it is impossible to spend it all building things.  So a viable strategy (I believe, I really need to get back in to test it out) is selling Alloys.  Obviously you should still keep a good stock for when you do need to build things, but early on when there is literally nothing you can do with the stuff...

But don't sell Seeker wrecks.  That s*** is GOLD.
15  Community / Off-Topic / Re: Video game news and reaction on: September 12, 2014, 03:14:05 AM
Rus: that's basically it -EW Classic v. Normal.
There's a trophy for getting through Classic or Impossible with only a 4-person squad, and I'm doing a little advance recon.

Figured, just that what Krensky pointed out was in the original UFO Defense.

But as I understand it, doing Army of Four is actually pretty tough.  Haven't tried it myself yet, though I can understand how important just having those extra soldiers can be during a mission.  Also, if I remember correctly from when it came out, Normal is actually easier in EW, while Classic is harder than in EU.

All I know is that I reeeeeeeeally need to get those MECs online ASAP on Classic.

Also, beating nine Sectoids with four rookies (well, one rookie, one mangled rookie, and two rookie corpses) can be remarkably fist-pumping.

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