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1  Community / Off-Topic / Re: Video game news and reaction on: August 31, 2015, 09:34:39 AM
Atlas Reactor Announcement

Stories: The Hidden Path
2  Community / Off-Topic / Re: 2nd Extra-terrestrial Combat Regiment- Charlie Company, "The Crafty Bunch" on: August 30, 2015, 06:48:20 PM
Y'know, 7000 screenshots is a lot to sort through if you need to look for past names that you've used.  Doesn't help if scrolling too fast causes Steam to crash out.  Tongue
3  Community / Off-Topic / Re: 2nd Extra-terrestrial Combat Regiment- Charlie Company, "The Crafty Bunch" on: August 30, 2015, 06:05:45 PM
To get things started:

(click to show/hide)
4  Community / Off-Topic / 2nd Extra-terrestrial Combat Regiment- Charlie Company, "The Crafty Bunch" on: August 30, 2015, 03:57:16 PM
Quote
A company is a military unit, typically consisting of 80250 soldiers and usually commanded by a captain or a major. Most companies are formed of three to six platoons, although the exact number may vary by country, unit type, and structure.

Firaxis has doubled down on character customization in XCOM 2.  Correction, they have quaded down on character customization in XCOM 2.  If you want a quick glimpse at all the options available, look here (6:45).  Add to that you have full control of what gender and nationality your soldier is, a way to determine what class they become, the ability to create not only engineers and scientists, but mission critical people (VIPs, enemys, etc.), as well as save your characters into a pool for future playthroughs, and you suddenly have a self-modifying single-player RP experience in a box.

Now when XCOM: EU hit, I had made a token attempt at getting people to post up some characters to share for each other to possibly use.  Reaction was... mixed.  For sure we all posted some versions of ourselves and out favorite creations, but for this second outing, I'm shooting higher.  Much, much, higher.

I challenge the creative minds of the Crafty Games forums to (collectively) create a Company-sized worth of XCOM troops.  Make them as colorful as you want, for Firaxis has provided us the tools to go wild if we so wish.  Use past RP characters if you want, or go completely new, for the goal, as the quote above stats, is 80-250 people.

Surely we could come up with 250 people.  Wink

Just a few things to take note before we start:
- We do not know all the cosmetic options we will have available.
- We only know about 4 of the 5 classes we will get in the game, and even then only a basic outline of what they will be able to do.
- We only have the starting equipment to plan for, as well as a smattering of upgrades we can give people.

So we might want to add or modify as more information trickles in.  Don't be afraid to edit an old post if a more fitting portrayal of a character comes along.

I am currently running in my head the structure we should probably use:

(click to show/hide)

All right, that's all my brain can handle for now.  Let's get ready to take back the Earth, shall we.  Grin
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 29, 2015, 09:20:53 PM
Some info, apparently from reddit, of some of the highlights of the XCOM 2 panel at PAX:

Came out of the mega panel a little bit ago. Soloman's big deal was a new reveal in customization. You can customize characters and save them to a "character pool" for random generation later or in later games. You can also designate them as scientists, engineers, and guys for missions (VIP's, named baddies, etc.)

Ah, well, that will save on time.  Also, you can have the whole Resident Evil crew try to hunt down Albert Wesker.  With support from the entire Black Mesa staff, and the Gears of War crew providing backup.  And people thought the "Namco x" games were the be-all end-all of crossover TBSs.
6  Community / Off-Topic / Re: Video game news and reaction on: August 29, 2015, 09:49:51 AM
I don't follow, though I think I was recalling Overwatch who's theme is "world-renewing heroes ...who now arena combat because TF2 is the future. Forever."
Or Monday Night Combat. Or most MOBA's, apparently -complex, creatives universes; merry-go-round gladiatorial eternities.
Bizarre to think that Quake 3 and UT were essentially ground-breaking.

I'm saying that this is the counter-cultural push to a time when FPSs were hordes of essentially faceless, personality-less soldiers shooting from behind chest-high walls.  Notice how even the new CoD has characters you can choose from, all with high mobility, and each with unique over-the-top abilities.  Basically, I'm saying its not a "problem" with modern superheroes exactly, and more a result of trying to add "color" to multiplayer combat.
7  Community / Off-Topic / Re: Video game news and reaction on: August 28, 2015, 07:09:56 PM
Regarding that Lawbreakers trailer is it telling that the era of modern superheroes apparently fixates on making them into pay-for-slay serial killers?

More like making pay-for-slay serial killers into superheroes.  Apparently you can't just make em hordes of faceless normal people these days, you got to give them personality, a rocket pack, and physics defying equipment.  Roll Eyes
8  Community / Off-Topic / Re: Video game news and reaction on: August 28, 2015, 05:26:37 PM
PAX is currently happening, and with it new trailers:

Supernova Cinematic
This War of Mine: The Little Ones
Headlander (Oh look, it's Double Fine)
Cuphead gameplay
LawBreakers Gameplay Trailer (OMG KITSUNE!!  SOLD! Grin)
Ramming Speed! Dreadnought Gameplay
9  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 28, 2015, 01:45:17 PM
Nooooo, XCOM 2 has been delayed to February 5th Sad

Wait, what?

*Checks XCOM website*

Well.  Crap.

I foresee this coming PAX panel to be filled with boos, for the first few minutes at least.

On the bright side, more time for me to update my comp before it comes out!  Like it's actually gonna happen.  Roll Eyes
10  Community / Off-Topic / Re: Video game news and reaction on: August 26, 2015, 02:05:28 PM
Official LawBreakers Announce Trailer

LawBreakers is a F2P 5v5 FPS revolving around gravity manipulation combat.  You play on one of two factions, The Law and The Breakers (get it?).  Brought to you by Cliffy B's new bestest buddies.
11  Community / Off-Topic / Re: Video game news and reaction on: August 25, 2015, 06:09:01 PM
I'm on one of my nostalgic ironic history kicks right now.  Today's subject: Ghost Recon and the military shooter market.

In 2009, Ubisoft came out with an announcement for a new Ghost Recon game subtitled Future SoldierThis was the 2010 trailer, and this was the E3 demo from the same year.  As you can see, lots of futuristic stuff: Attack drones, exo-suits, optical camo, fancy guns that are poorly designed, the works.  Now, around this time there was a highly popular game that some of y-it was CoD: MW2.  Trailer.  Very Modern, much Warfare, so 2.
So naturally one would think, so Ghost Recon is going to try to outdo CoD by going full on near future sci-fi techno-thriller.  And so did Ubisoft's marketing department, because they done gone and made a GR: FS short film based off the initial premise.
Only one small problem.  See, the game went under what those in the biz call "development hell", and wasn't actually released until 2012.  Not as big a deal, until you realize that the game also underwent a bit of a... visionary shift, to the point where it was basically a completely different game than before.  And not just any game, but a Modern Warfare clone with some added tech gadgets.  And not just any Modern Warfare clone, but a Modern Warfare 3 clone, with worse graphics even.

Fast forward to this year, at E3.  Ubisoft ends up surprising most people with a brand new Ghost Recon game.  Basically a wide open Spec Ops sandbox.  Pretty cool, in its own right.
Here's the Call of Duty demo shown at the very same E3.
Hey waaaaaait a minute, whaaaaaaaaat?  Tongue
Sort of makes you wonder what would have happened if Ubisoft had actually stayed the course on what the initially planned for the old Tom Clancy series.

So what made me bring this up?  Well, funny thing is, Ubisoft did follow through with the idea, initially at least.  There was a Wii game, which we shall not mention ever again, and there was this Nintendo 3DS game.  One designed, no less, by Julian Gollop.  Yes, that Julian Gollop, the original pappy of X-COM itself.  How successful was it?  On YouTube, a place where you can find a great deal of things, I was only able to find one semi-professional let's play off it, which is not really that good a sign.  Poor Julian, he seems to be forever cursed to work in obscurity, even when he's given the reigns of an established IP.  Tongue
12  Community / Off-Topic / Re: Cool pics on: August 25, 2015, 10:15:31 AM


And the Osprey's coolness points went up ten times that day.
13  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: August 21, 2015, 09:01:01 AM
Crap, Cobra's got their weather control machine working.  Call in the Joes!
14  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: August 20, 2015, 02:45:41 PM
Correction, it was Jake that was on the stream today, and BOY OH BOY was there new info.

- The head scientist is combo-named after two of Jake's favorite scientists: Neil deGrasse Tyson and Carl Sagan.  So he is indead quite smart.
- XCOM science is as bloody as ever, done on top of a pile of corpses. Grin
- The Advance Warfare Center "uncovers hidden perks in your soldiers, so as they level up they can actually gain skills from any other class.  Like a sniper with Run and Gun."  So Training Roulette is (partially) standard.
- YOU CAN CUSTOMIZE SCIENTISTS AND ENGINEERS.  So now your story is even more personal.  I'm making a Gordon Freeman scientist.
- You build your weapons for everybody.  I'll repeat that, you aren't building individual weapons now.  Instead you build a weapon "archetype", such as a Magnetic Rifle, and you have an endless supply of that archetype.  The idea behind this is to more shift focus onto the upgrades and customizations that you do on top of the weapons, instead of worrying that you have enough for your squad.
- Lots of Proving Grounds projects that they haven't shown yet, like vests.
- There are different levels of weapon attachments.  It is possible to get a superior upgrade as a random loot drop early on.
- Weapon names were added at the later stages of development.
- The number of missions that could be going on at once is much larger than in the demo.  You will always have something to do when scanning the Geoscape.

Om nom nom, so much stuff.

EDIT- Youtube video skips to the Deep Dive
15  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: August 20, 2015, 10:01:42 AM
And as befits the first country that gave women the vote, I believe NZ's armed forces allow women to serve without restriction?

I actually, strangely, know that answer.  And it is indeed true.  Women in the NZ forces are allowed to strike for any job, including special forces.

And for a purely curious statistical standpoint, what's the percentage of women actually being in the NZ special forces?
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