Ok, so with the admittedly limited amount of info I can glean about Beyond Earth (PC Gamer
), the way factions play out is thus:
-8 Political Factions, each with distinct personalities.
-"Players can choose their colonists, cargo, and choice of spacecraft during the seeded start, each of which gives them a different outcome when the game starts."
-As the game progresses, your faction can proceed down one of three different "Affinities", which represents how your faction approaches it's relationships with an alien environment. This Affinity directly effects the type of tech you can get throughout the game.
-Affinities are not
inherently militaristic, economic, etc. "You can play canonical Civ gametypes with each one. Each are different takes."
-Each Affinity has a specific win condition that only it can get. The path to this win condition is started rather early. Furthermore, there is a fourth win condition that all three Affinities can get.AffinitiesHarmony
- Seeks to become one with the alien environment, both by taming the local fauna, and by evolving the human body to be more in line with their new world.
"Their territory is large, they grow very easily, they have a lot of free movement over the terrain. They're very fluid, they're very nimble."
"can take advantage of all the things that are threatening to you in the beginning of the game, even to the extent that they start to design their own alien creatures. You get to play these big alien things at the end of the game, they even ride them. They're not space elves, they're still very tough. In fact, the ground unit trajectory for Harmony, they look like Football players, huge genetically modified guys."
"They've got as much influence from the Predator as they do from Avatar."
Harmony's victory condition is Transcendence (become one with the planet), which is a shoutout to Alpha Centauri.Supremacy
- Believes technology is the salvation of mankind, "So, robotics, advanced artificial intelligence, machinery, things that are immune to an alien world and the depths of space. They start to leave behind organic ties, including up to a point their own bodies, eventually."
"is very finesse oriented. It's going to be about building units and putting them in a geometry that lets them harmonize with each other. You have units that are very specialized, but if put in the right places relative to others, you get a lot of buffs that way."
"high level Supremacy marines will look like these lithe, robotic gleaming things."
Supremacy's victory condition is Emancipation (conquest of old Earth).Purity
- Tries to preserve the idea of humanity when "faced with, as the quote goes, 'the unimaginable strangeness of space'".
"tries to push away the alien, they try to make the planet more like Earth, they try to avoid conflict with the alien life forms by building massive defenses, by being tough and very hard to kill, very secure in the territory they've made safe."
"Mechanically, the Purity player is the one that's going to put guns on things. Giant platforms with lots of guns. We're going to build a fortress, and we're going to make it fly."
"the Purity marine, which is really heavily armored with a heavy bore gun."
Purity's victory condition is The Promised Land (bring Earth settlers to the new world).
Additionally, all three affinities can attempt the Contact victory condition, where you make contact with an alien civilization.
Personally, I find this idea of mix-and-matching your faction (do you play an economic minded Harmony, or a militaristic Purity? Maybe a religious Supremacy?) intriguing, both from a gameplay and a philosophical standpoint. Might even spin up a thread talking about what type y'all would take in that situation.