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1  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 30, 2015, 09:54:36 AM
It does kinda stink that the choices seem to be "support consoles" or "support mods."   Sad  I think mods are more important than consoles, but I am a PC gamer, so I may be biased.  That said, the modding communities of the Fallout and Civilization games really help the replayability of their franchise games.

Well, can't blame 'em for focusing on something they have deep experience in.  Like it wouldn't be surprising for a mostly console company focusing on consoles.
2  Community / Off-Topic / Re: Video game news and reaction on: July 29, 2015, 08:58:26 PM
Now this is technically partially XCOM news, in that the Long War mod is more or less "finished".  However, according to the mod's creators, they are going to begin work on another game called Terra Invictus, a "grand strategy alien invasion game".  There will be a Kickstarter at some point.

And everyone that were hoping for an XCOM 2 Long War mod went "aaaaaaaaaw".
3  Community / Off-Topic / Re: Video game news and reaction on: July 29, 2015, 07:35:49 PM
Broforce presents: Slowforce!
4  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: July 29, 2015, 12:07:08 PM
13 Hours trailer

Can't keep him far from explosions, can ya?
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 29, 2015, 09:24:59 AM
On the downside, no more zombies!  Awwww, where are the models for the inevitable ZCOM mod going to come from?
I remain confident they left in the artwork to make the zombies.

Considering how much they are supporting mods this time around, it's entirely possible.  Of course, some people are probably going to make some themselves regardless.

So if Morg still needs an engine for that sumpthin'-sumpthin', then there you go.
6  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 28, 2015, 04:03:13 PM
They weren't killing when they said the aliens are more terrifying.
They are, as a matter of fact, killing.  Tongue

If the newly hatched chryssalids are notably weaker than adult ones, I'll call the mechanic neat and well implemented.

See?  It's so bad my spelling got worse.   Wink

Supposedly they are more brittle now to compensate the larger numbers they can explode into now.  On the downside, no more zombies!  Awwww, where are the models for the inevitable ZCOM mod going to come from?
7  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 28, 2015, 10:22:19 AM
New article up, this time about chryssalids.

Good news: no more zombies. Bad news: killed soldiers/civvies now turn into cocoons that hatch 3 new chryssalids... and they can burrow.

Ooooooh, new "class" reveal.  Sneaky sneaky sneaky.  Also, aaaaaaaaaaaaaaaaah!!  They weren't killing when they said the aliens are more terrifying.
8  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 27, 2015, 08:57:38 PM
So that short video has an article attached to it.  Interesting thing at the end of the article about weapon attachments, which you can see in the video somewhat.

So, like everything in XCOM, you need to do some research before you can start grabbing loot from dead bodies to actually use the attachments.  Essentially, XCOM needs to research duct tape.  Tongue

But yeah, two attachments are extended magazines (which increases ammo, duh), and autoloaders (which make reloading a free action).  I'm guessing autoloaders are represented by that extra magazine taped to the side... and I just realized that the shotgun in the reveal trailer might have the autoloader upgrade because it had that shell rack on the side of it.
Still we are learning things from that trailer, those sneaky gits.  Cool
9  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 27, 2015, 06:13:16 PM
Vague post to avoid spoilers (although not sure it can be spoiled after 5(?) years, I've managed to avoid them more or less which means I'm still getting surprised by stuff, which is good)

Newfoundland sucks.  Angry

(click to show/hide)

Back to 2, we have revolvers, and we have cowboy hats (as shown by the icon I currently have).  I imagine the number of pistoleer Sharpshooters will be sky high.
10  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 27, 2015, 01:37:05 PM
And replace it with better/cooler stuff...  But I think that revolver will stick around a bit. 

True, true.  You go from cool to awesome.  Though this time around I'm not so sure about the plasma weaponry.  If you haven't seen it, the barrel looks very exposed, and the "magazine" seems to be that fancy "side can" that's all the rage these days, though why I have no idea.

But I'd be very good with a Rainbow Six style X-Com shooter.  There are plenty of ways to mix the geoscape with other genres.  Even a Dawn of War II thing would be cool.

Oh yes.  Terminator, Rainbow Six/Ghost Recon, Jagged Alliance, SHIELD, GIJOE... there are so many different settings this system could handle.  And we probably won't see 'em.  Tongue
11  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: July 27, 2015, 09:26:57 AM
13 seconds of Sharpshooter

One thing about XCOM that always bugs me: the lead-up always shows off this cool military gear, stuff that would be awesome in any FPS out there.  Then the game starts, and your goal is to get rid of that military gear as fast as possible.   Tongue
12  Community / Off-Topic / Re: Video game news and reaction on: July 25, 2015, 06:12:39 PM
The Bug Butcher Early Access Official Gameplay Trailer
13  Community / Off-Topic / Re: Video game news and reaction on: July 22, 2015, 10:14:28 PM
So, I've been playing some Guild of Dungeoneering which is pretty cute. It's a sort of card-based dungeoncrawler, where you build up a HQ (buy classes, blessings and upgraded gear drops), create the dungeon from cards (you place both the rooms, monsters and loot) that the explorer moves on his own following a fairly simple AI (f.ex. generally they follow the loot).

The combat is likewise fairly simple, each class comes with a deck of cards, and the 4 pieces of loot you can wear (head, armor, weapon and off-hand) gives points in various categories (e.g. Fire, Arcane, Holy, Slash, Armor) that gives progressively better cards the higher up you go (f.ex. Fire I is simply 1 magic damage + Quick, while Fire IV is 4 magic damage + Unblockable) and the mechanics are on their own fairly simple but combined they get deep enough that you can employ some strategy.

Game's fairly heavily reliant on RNG, so frequently you lose runs through no fault of your own, and it's not really a game you sit down with for hours (one or two dungeons at a time are a perfect length for me), but the charming graphics and music and the simple but interesting gameplay makes it well worth it for me.

What, no mention of the intro song?  *Tsk tsk tsk*
14  Community / Off-Topic / Re: Beyond Earth (Reactions, stories, let's play setups, etc...) on: July 18, 2015, 12:25:40 PM
By the by, last month Firaxis posted an in-universe letter from one of the new leaders from Rising Tide.  It is... very interesting, for sure.
15  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: July 17, 2015, 04:57:48 PM
I find the idea engaging; that kind of genre and setting blending is a thing I quite like and has quite a bit to do with what I like about Shadowrun and Warhammer 40k. That's also why I think SC2.0 and it's fantasy supplements are better than Fantasy Craft.

Reading up on GATE's setting, the "Special Zone" is also rather low fantasy, like The Witcher or Game of Thrones.  So in a way, it's almost like wish fulfillment for anyone who's just wanted to reach into their TVs and smack some idiot nobles around.
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