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841  Community / Play-by-Post / Re: From the Ashes (IC) on: November 15, 2012, 03:02:59 AM
Without being told to do so, the hired swords begin pulling the remnants of the previous camp into a small barricade around the rock ringed fire pit.  After a few moments, they split up and begin digging a latrine and cutting wood.

The sunlight continues sliding down the side of the mountain with the shadows growing ever larger.  There is a smell in the air that Bronn recognizes but can't immediately place.  Something from his past perhaps?

Baxton's tour of the area shows nothing in the way of folk and little in the way of animal life.

Brindlglib finds the instructions for the gun powder relatively straight forward.  Apparently the previous expedition had located a structural weakness that they believed could be opened with sufficient powder.  It may take some calculations but, it shouldn't be hard to open the way without bringing down the hillside.

Sidari is stuck with food preparation ... again; however, she notices some wild herbs that could spice up an otherwise bland soup.
842  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: November 13, 2012, 11:36:50 PM
The Siren of Dathomir. The post-credit sequence is a killer, but the whole thing is utterly brilliant

I whole-heartily concur.
843  Products / Fantasy Craft / Re: Phoenix Familiar... what can be done and what shouldn't on: November 13, 2012, 03:12:53 PM
For those NPCs that SHOULD have massive amounts of magic, evil cultists, wizards in towers or places of power, etc. I have used Unlimited Spell Points.  It fits the flavor without causing too many headaches.  For the opposition, I say, "Go for it!"

However, your choice of spells will be more of a deciding factor for a player controlled NPC.  A ton of Level 9 Save or Die spells will have a party nullifying effect.  The old hermit (a contact) who can cast illusions all day and night could be very useful for hiding when the needs arises.  A phoenix - depending on which version you are using - would most likely have healing spells so it might matter in combat.  BUT, outside of combat, go nuts.

I wouldn't give the Phoenix Lethal Immunity, but would probably add Story Critical as they never seem to die.
844  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 13, 2012, 03:28:14 AM
I'll get Catadon's check later.  IC post up.
845  Community / Play-by-Post / Re: From the Ashes (IC) on: November 13, 2012, 03:24:39 AM
After settling all accounts in the morning the group heads out of the city.  They soon find themselves falling into the traveling routine of watches, rations and poor roads.  However, following the directions given to them by their mysterious patron, they soon abandon poor roads for bad ones and finally no roads at all.

The dead end of the canyon is staring at the group as the sun dips below the horizon.  There is a base camp of sorts here; however, there is no one manning the equipment.  A tattered tent flies in the wind.  However, there is a crate of gun powder and instructions for it's use waiting on the group as the sponsor indicated.

846  Community / License to Improvise / Re: [Frontiercraft] PDF version 0.001 on: November 13, 2012, 03:24:23 AM
From our friends at Wikipedia:

Quote from: Wikipedia
The film Serenity makes clear that all the planets and moons are in one large system, and production documents related to the film indicate that there is no faster-than-light travel in this universe.
847  Products / Spycraft Third Edition / Re: I sit on the lighter end of rules spectrum , will 3.0 be for me? on: November 13, 2012, 01:54:24 AM
This thread just made SC3 move from my "Take a Look at It" list, to my "Must Buy" list.
848  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2012 on: November 13, 2012, 01:49:13 AM
The plan is for Darth Vader to return and play a significant role in the new films.

Fellow old favourites Luke Skywalker, Han Solo and Princess Leia played by Mark Hamill, Harrison Ford and Carrie Fisher have already been tipped to reprise their respective roles.

My reaction.

That is all.
849  Community / License to Improvise / Re: [Notebook] Reworking Action Dice on: November 11, 2012, 04:11:49 PM
I prefer the expenditure of AD for critical hits.

Here's why:
Most of the d20 products I had been exposed to were mostly combat simulation with some larceny thrown in for good measure.  Granted, given d20's origin as an outgrowth of tabletop war games, I shouldn't be surprised.  However, I've always had more fun when there was a great story going on at the table.  My most memorable characters (as a player) were those that did things OUTSIDE of combat that created the stories that I still tell (and that others still occasionally tell).  While Magdar the orc was a terror in combat, he is fondly remembered for the things he did outside of combat - such as stopping the team from defiling an altar because of his profound respect for the spirits.

Thus, having a non-combat resource be available to tell the story of combat has always struck me as beneficial.  Even the scientist gets a lucky (or planned) shot in from time to time.  And, IMNSHO, that's a good thing.

EDIT: Despite English being my native language, I still find that I make plenty of grammatical errors.
850  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 11, 2012, 02:09:44 AM
@ Catodon

The type of information available will depend on a skill check.  I'm going to cut the RP short on this one to bring everyone back into the fold.  Make whatever roll you feel is justified and I'll provide information accordingly.
851  Community / Play-by-Post / Re: From the Ashes (IC) on: November 11, 2012, 02:08:07 AM
The table of Pech seem somewhat surprised as Brindlglib sits down but his remark about the big folk missing things seems to put them at ease.  "Pull up a chair master gnome.  A story for a story they say.  What brings you here?"
852  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 10, 2012, 05:20:19 AM
Noted.  Very late here.  Small IC post is up.  Will continue with main story later this weekend.
853  Community / Play-by-Post / Re: From the Ashes (IC) on: November 10, 2012, 05:19:44 AM
As the metaphorical dust settles around Bronn and Sidari, the beefy human can be heard telling those at his table, "Never mind that piece over there, boys.  She's an orc rider."


Baxton finally spots an old man who has fallen asleep at the small table near the back.  He is snoring slightly and most of those around pay him no attention whatsoever.


Brindlglib overhears a conversation between Bianca and one of her employees about a few doors that are sticking and in need of repair.  He also hears that the town is looking for a sculptor to carve a memorial to the first delvers.  Further, there is a couple of men in a corner who are discussing the proper way to build an arch for a building.
854  Community / Off-Topic / Re: I'm looking for a new Android game on: November 08, 2012, 02:44:12 AM
Picked up Edler Signs.

Here are my first thoughts:
Hmmm, graphics have an animated feel to them.  But more in a "We'll stay far enough away from the uncanny valley to let the character shine through," rather than, "The graphics look cartoonish."  Definitely not anime, but animated.

Music is nearly perfect.  A compliment that can ratchet up the tension without being intrusive.  Also, has the ability to be listened to.

Animation of the game effects seems lacking.

Why do I get the feeling I'm playing a board game that has been translated to a smartphone app?

Where is the text descriptions that I feel like should be here.  Shadowgate had text way back in the day.  Where's the text?

Why the hell do I feel like the die roller is screwing me?

Damn!  Everyone dead due to loss of Sanity.

Not sure this is my kind of game.  Seems too random, too picky.


Well, those were my first thoughts.  I was playing the game after midnight, alone, with the lights off and a good pair of headphones.  After I woke up today, I gave it another try and ... WOW ... does reading the instruction "manual" change things.

I was pleasantly surprised to learn that this IS based on a board game.  Also, there is text to read, I just missed where it was hiding the first go round.

Still feel like it has a little too random element to it but it's doable.  Would like to see the four adventurers move as a pack rather than one at a time.

Second play through ended in one fatality and three insanities.  The Ancient One had 7 out of 8 Doom tokens in play and I only had 7 of 10 Elder Signs in play.  Ah well.

Casual enough to play for a few minutes but, deep enough when you want to immerse yourself in The Mythos for a moment.  Also, can save a game in progress.  All in all, it was a good buy.
855  Community / License to Improvise / Re: [Notebook] Reworking Action Dice on: November 08, 2012, 02:31:57 AM
@ Blankbeard

Doesn't arguing that the problem ultimately lies with the GM undermine your own argument that the system needs to be fixed?

I've rarely had people hoard AD, but then again I try to hand out one every 15 minutes just because I like to see the crazy.  I usually hand them out just as someone is about to attempt something cool/difficult.  They almost always use the "free" die and very often they succeed (sometimes after spending more AD).  Thus, I've never had a character want to take Fortunate because the dice flow.

Do you see a problem with Fortunate at the table where the GM lets the dice flow?  If so, why?  If not, aren't we trying to fix a problem that ultimately can't be fixed unless the GM changes his style?
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