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841  Community / License to Improvise / Re: [Notebook] Reworking Action Dice on: November 08, 2012, 02:31:57 AM
@ Blankbeard

Doesn't arguing that the problem ultimately lies with the GM undermine your own argument that the system needs to be fixed?

I've rarely had people hoard AD, but then again I try to hand out one every 15 minutes just because I like to see the crazy.  I usually hand them out just as someone is about to attempt something cool/difficult.  They almost always use the "free" die and very often they succeed (sometimes after spending more AD).  Thus, I've never had a character want to take Fortunate because the dice flow.

Do you see a problem with Fortunate at the table where the GM lets the dice flow?  If so, why?  If not, aren't we trying to fix a problem that ultimately can't be fixed unless the GM changes his style?
842  Community / Play-by-Post / Re: From the Ashes (IC) on: November 07, 2012, 02:56:13 AM
A beefy human steps between Sidari and Bronn.  "This ..." he looks Bronn up and down, "thing bothering you, girl?"
843  Community / License to Improvise / Re: Personal Lieutenant and Animal Partner - Fixes for low level play. on: November 07, 2012, 02:48:34 AM
I think I'd pretty much NEVER aprove veteran as part of a PL (it clashes directly with class abilities like the captain's gamebreaker - and supercedes it with a truely trivial cost). I also don't think I'd allow players to EVER equip them via XP cost. Had enough years of abuse with people selling off the private jets their contacts had in modern settings.

Honestly I don't think veteran even works with them - since their threat level is SET by the feat, not by the adventure +X levels of  veteran.

I'd be interested in the "official" ruling on that one.  And, perhaps more importantly, the thought process that went into the design.
844  Community / License to Improvise / Re: Personal Lieutenant and Animal Partner - Fixes for low level play. on: November 06, 2012, 07:20:07 PM
I've never prevented my players from adding a level or two of Veteran to their NPCs.  You can even justify it as spending time training the PL or AP.  The only thing is the insane levels of health they can rack up.

So, here's the rules at my table: 1) No more than three levels of Veteran (keeps the PL or AP less than the hero) and 2) no more than Health III (keep the Vitality insanity away from my table). 
845  Community / License to Improvise / Re: Personal Lieutenant and Animal Partner - Fixes for low level play. on: November 06, 2012, 08:56:24 AM
I've always thought of the PL as more of a story driven thing.  Hercules had Iolas, Xena had Gabrielle, Batman has Robin, etc.

But I see the inconsistency with the TL as well.
846  Products / Fantasy Craft / Re: Martial Artist Questions on: November 05, 2012, 05:26:01 PM
Don't have my books handy so I'm not going to try for the first one.

On the second, were you at my table, I would rule that the Standard goes down or spends his first grade of Tough - however, that is houserule territory.  However, I believe your explanation to be correct in both cases for the RAW.
847  Community / Off-Topic / Re: I'm looking for a new Android game on: November 05, 2012, 05:23:18 PM
I may have to pick both of those up.  They sound great.

Sadly 'Sword and Sworcery' seems to be iPhone only.
848  Community / Off-Topic / Re: Sandy Survival Thread on: November 05, 2012, 05:22:35 PM
I think most people got a good laugh form from the show 'Doomsday Preppers' - I know I did; however, there is something to be said for preparing as much as you practically can for disasters.  This (hurricane, winter storm, pile of misery) proved that beyond a shadow of a doubt.

Glad to hear you're safe Number Three.
849  Community / Off-Topic / Re: Windows 8 on: November 04, 2012, 04:30:57 PM
Where'd I put my luddite suit?

I like watching the progress of technology and am amazed by what it can do day to day but not terribly interested in upgrading my personal tech.


Re Work Tech:

I do a large amount of data entry, data processing, composition, etc.  All of which require a keyboard to be efficient.  I'm a touch typist and I have yet to find a satisfying substitute for the real thing.

So, I don't expect Surface to ever change the business market.
850  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 03, 2012, 06:29:28 PM
Time for some creative behind the scenes thinking here folks.  I'll step in only if needed.
851  Community / Off-Topic / I'm looking for a new Android game on: November 02, 2012, 09:53:00 PM
I recently broke down and got a smart phone.  I've been playing "Plants versus Zombies" and have beaten the stew out of it multiple times.  Now, I'm hunting for a new app that will provide some entertainment.  My problem is that there are so many that I don't even know where to start.  I figured you guys would have some suggestions.

My phone's an Android.

852  Community / License to Improvise / Re: Healing Action Dice on: November 02, 2012, 09:11:12 PM
@ Morgenstern

I like that a lot.  Then, out of combat, they can spend an AD to patch up some Wounds if need be.

I think I'll keep the other as a Campaign Quality for some things though.

Still looking forward to the Big Damn Heroes stuff.
853  Community / License to Improvise / Re: Healing Action Dice on: November 02, 2012, 01:48:36 PM
How about: Wounds equal to die result, and vitality equal to die result times class career level?

A third level soldier spends and rolls an action die, result 4 (roll of 2 and a +2 modifier to action die results from an origin ability).
S/He gains 4 wounds and 12 vitality.

Not full healing from near death, but not 2 wounds and 4 vitality (which is less then a swing).  Might be a nice intermittent step between the current and the bulky version you're suggesting ludo?

I can live with this version.  It better evokes the feel of the work-a-day superhero anyway.  They CAN get beaten down, it just takes a while.

I've got something along the lines of this tucked away in my notes

Second Wind (Refresh Trick): You may be targeted by a number of attacks per Refresh trick equal to the number of Basic Combat feats you possess and still spend and roll the action die to heal.

I like that for my normal games but it's not exactly what I'm after here.  I'm more after the idea that after all the blood is spilled and the immediate threat is over that the hero can brush himself off and it'snowhere near as bad as we were led to believe.
854  Community / Off-Topic / Re: I feel a great disturbance.... on: November 02, 2012, 01:43:55 PM
Note that I said "Raiders." That was intentional.

Ah.  I missed the subtle nature of what you were saying.  Personally, I prefer "The Last Crusade" out of all of the Indy films.
855  Community / License to Improvise / Re: Healing Action Dice on: November 01, 2012, 02:23:22 PM
Sorry, that wasn't very clear at all.  That's what I get for posting after midnight local time.

Roll the AD, gain that many wounds.
In addition gain half of your normal vitality (1/2 of 12 = 6 for soldier, etc.) x threat level.
Yes, RAW says you aren't supposed to have conditions; however, that's why I'm making this a Campaign Quality for those times when brushing off apparent death is cliche.  (Pretty much every 70's and 80's action film.)
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