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841  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 29, 2012, 02:22:23 AM
OK, so it's late again but I'm awake and less one nasty headache (YEAH) so there's an IC post for you to enjoy.  I'm going to assume that theManUnknown (Baxton Tinfoot) will pop in when possible.
842  Community / Play-by-Post / Re: From the Ashes (IC) on: November 29, 2012, 02:21:30 AM
As the night settles in, the lack of both birdsong and the chittering of insects is disconcerting.  Each watch is on it's guard.

The middle of Sidari and Bronn's watch is cut short by the howl of something inhuman.  There is a blur of motion and something large, dark and vaguely feline rushes into the camp easily clearing the make-shift barricade.

Whatever the large thing is, it takes a swipe at Bronn with a meaty paw; however, it not only misses but seems to be off balance.

843  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 28, 2012, 09:24:34 AM
Had a monster headache last night and now, I'm off to work.  Will try to post IC at lunch today and barring that, once I get back home.
844  Products / Fantasy Craft / Re: Your or your player's crazy, crazy awesome character on: November 26, 2012, 08:26:56 PM
In my old group one of my wife's girlfriends built a preteen girl who had seen the undead devour her whole family.  She had taken "The Gift" to always be able to find water (Create Water) and endure the cold (Endure Elements).  She played it as a girl who was lucky, finding water captured in an oddly shaped leaf or finding an abandoned single person structure like an artificial burrow.  Didn't touch the magic.

The thing that makes this character memorable was the way she played her.  She was basically a goth chic with an attitude that could stare down angry dwarves by threatening them into submission.

Awesome character.
845  Community / Play-by-Post / Re: From the Ashes (IC) on: November 24, 2012, 03:52:59 AM
The camp settles in as true night falls.  The shadows hungrily fill in the gaps left by the final gasp of twilight.  A snore emerges from the sleeping form of Ronan who seems to have dropped off instantly after thanking Sidari for a wonderful meal.

(click to show/hide)
(click to show/hide)
846  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 24, 2012, 03:52:52 AM
Does anyone sleep in their armor?  If so, how uncomfortable is it?
847  Community / License to Improvise / Re: [Frontiercraft] PDF version 0.001 on: November 24, 2012, 03:14:16 AM
Cool.  Let me suggest that super-earth might be the core of a gas giant locked in a close orbit of the star.  What remains of the gas envelope is being sprayed out into a 20 million mile long comet tail. You'd have to get rid of the moons but that would look boss Smiley  Particularly if you assume it has an orbital period less than a day so that as the sun travels through the sky, this huge tail spins around it.  Mining is an excellent idea and should be supported with equipment and prizes to represent either the income stream or the use of mineral rights as a bargaining chip.

Very, very nice.  You know, a detailed example of how to roll and then tweak the results would go a long way to underline the points you are trying to make with this sub-system.

Is more guidance needed on the shipwrecks?  They could be adventure sites, effectively dungeons, or just a place to scavenge equipment.  There might even be survivors.

Doesn't hurt to put in a sentence or two to that effect but I've been gaming long enough that I was thinking of those without the prompting.

Do you feel it was worth the time spent?


Oh, that needs more detail.  I'll write up the missing distress signal, clairify the conflict and put it on a new table.  You wouldn't know this because I haven't written them up yet but both of those are long vanished cultures.  A conflict between them is likely to involve throwing galaxies at each other. Smiley

Ah, then perhaps you might make suggestions as to how the PLAYERS are going to deal with hostile Tetrachs - with the chucking of galaxies and what-not.

I'm a bit worried about that time.  But this is a bigger system.

I'll all for bigger systems, but yeah, the big ones can spiral out of control pretty damn fast.

Will clarify.  Default assumption is that anything the Terraformers could work with got terraformed.  So any major moon in a habitable zone would be at least minimally habitable.

Also, is it clear without being overbearing that you can leave anything you don't need alone?  I appreciate you going through the whole process though, but I want that clear.

Yes, it was clear that I could skip steps as needed; I did so in some places.  Emphasizing the terraformed nature of anything remotely habitable, would go a long way toward dealing with some of the potential anxiety.

Oh, I completely forgot to account for this.  How about we use the planet table (x-6) but for Giants we roll 2d8, for super-earths 1d12, and for earths and sub-earths we assume they are always smaller sub-earths?  The 2d8 puts the thick part of the curve into the earths which gives lots of playable moons.

Works for me.

Sounds cool.  Another possibility is disease or bioweapon.  Oh wait, you have a local conflict here, don't you?  Maybe it is a bioweapon!  Maybe the locals have very primitive space craft barely capable of interplanetary flight and they've already rendered their solar system mostly uninhabitable.  Or you could go to the big bad and say the Sathar are behind the toxin (they seeded the planet with sulfur eating bacteria that are poisoning the atmosphere and the locals are fighting over the scraps.

Again, this is great fodder for an in-depth example.

Same question:  Do you feel this was a good investment of 25 minutes?  I think it will be better once the gear and culture sections are there to support what you're rolling up.

I'm more of the "eyeball-it-and-go" type GM, so I would definitely use the chart for some of the physical features but if I wanted the setting on a moon around a gas giant, that's where it would be.  That said, I like that there are options that result in odd (i.e. interesting) interactions.
848  Community / License to Improvise / Re: [Frontiercraft] PDF version 0.001 on: November 24, 2012, 12:13:32 AM
Other than a formatting issue where the tops of the capital letters are being cut off, the document is much clearer.

Here are my notes:

Attempt 1 - About 10 minutes

One point of interest - 2 shipwrecks
Single Star - sun-like
with 3 planets
Optional - 3 belts

Planet 1 - Earth-like (default to habitable zone)
Two major moons with one minor moon

Planet 2 - Earth-like (random: beyond the snow line)
Two major moons with two minor moons
Cold III

Planet 3 - Super-Earth (random: too close to sun to be habitable)
One major moon with Five minor moons
Radiation II

Hmm, the Earth-like world must have a higher metal content than Earth.  Mining?  The super-Earth must be less dense.  Caves?  Lack of plate tectonics?


Attempt 2 - About 25 minutes, but NOT a frustrating exercise.

Three points of interest
Ruins - Tetrach
Local Conflict - The Tetrach are the aggressor. (Table reference should be X-2.)  I randomly rolled the Silver Bubble Culture as the one being afflicted.  There didn't seem to be a way to distinguish WHO was being affected.
Distress Signal - There doesn't seem to be an explanation for this.  I'd use the Local Conflict as the basis in the absence of other information.

Perhaps the recent Silver Bubble Culture has taken up residence near a Tetrach Ruin that is sacred in some way?

Single Red Dwarf - upgraded to Single Sun-like per instructions
8 Planets

Planet 1
Gas Giant (assumed to be IN habitable zone)
Warm Giant with some banding, Radiation II
10 major moons, 53 minor moons
Not obvious what to do with major moons.  Will come back to this.  Decided to treat them as planets with a 25% chance of being habitable.

Only Moons 5, 9 and 10 were habitable

Will roll on planet table disregarding any result that isn't a rocky planet.

Moon 5
0.2G, Low Pressure III, No Toxin, Cold II, Normal Visibility

Moon 9
1.5G, Normal Pressure, Toxin I, Normal Temperature, Normal Visibility

Moon 10
0.6G, Low Pressure II, Toxin I, Cold II, Visibility I

Planet 2
Earth-like (Random, beyond habitable zone)
1 major moon with 4 minor moons

Planet 3
Ice Giant (Random, too close to star)
Mature Cool Giant, significant banding, Radiation III
6 major moons, 25 minor moons

Planet 4
Gas Giant (Random, beyond the snow line)
Mature Cool Giant, significant banding, Radiation III
8 major moons, 52 minor moons

Planet 5
Ice Giant (Random, too close to star)
Warm Giant, some banding, Radiation III
4 major moons, 19 minor moons

Planet 6
Earth-like (Random, beyond the snow line)
1 major moon, 1 minor moon

Planet 7
Earth-like (Random, beyond habitable zone)
0 major moons, 4 minor moons

Planet 8
Earth-like (Random, in the habitable zone)
0 major moons, 2 minor moons
1.2G, Normal pressure, Toxin I, Normal temperature, Normal Visibility

Since the interesting and habitable places have Tonix I, perhaps there is an excess concentration of something like H2S in the atmosphere?
849  Community / License to Improvise / Re: [Frontiercraft] PDF version 0.001 on: November 22, 2012, 10:43:04 AM
A thought that occurred to me as I was drifting off to sleep last night: Do your quick rules need to detail ALL the planets in the solar system?

If we need habitable (or at least survivable ... with equipment) planets, then can't we focus a subset of tables for the quick rolls?  You could still have all the detail for when the GM needs to build a complete system but a way for on the fly creation of a suitable location right now.

This is not a completely formed thought, but it's what my subconscious has been working on.
850  Community / License to Improvise / Re: [Frontiercraft] PDF version 0.001 on: November 21, 2012, 11:03:19 PM
My post uses the current Table numbering system.

I would put Table X-2 first with some wording about determining whether the system has multiple stars.  For the sake of sanity, I would limit functional star to three with any leftovers automatically being sub-stellar dwarfs.  This allows the wide swings of variety you want without bogging down the creation process.

Keeping in that vein, I would dump planets and belts for the sub-stellar dwarfs for much the same reason.

I would modify Table X-1 to lump all the "sun-like" stars into the same group (K, G and F) to speed up the process.  That gives us a range of 3-16 or 70% with a "sun-like" star.  Since we live with a "sun-like" star nearby - Grin - we can all relate to what that looks like and know how to describe it.

I would automatically roll for planets on all appropriately sized stars.  It just speeds things up.  The Ort cloud or something like it is pretty likely to exist within any solar system of note, so I wouldn't include a roll for things like them.  Further, I would simplify the asteroid belt rolls to something simple, like 1d4 -1, perhaps less.

Then, we need something to distinguish rocky planets (from Mercury up through super-Earths) from the gas giants.

Only the gas giants should have moons (mini-planets really) capable of supporting a biosphere.  While Ganymede - Jupiter's largest moon - is bigger than Mercury, it is still only a fraction of the size of Earth.  For the sake of argument, it has about 17% of Earth's surface area, about 7% of the mass (leaving it with only a fraction of the gravity) and only trace amounts of oxygen for an atmosphere.  Thus we need really BIG moons to get habitable planets.

The above lends itself to a re-write of sorts for Table X-6 which should be placed immediately after Table X-2 and a reformed Table X-1.  Tables X-3, 4 & 5 are great, as is, but should be moved to the of the system generation section.

I'd simplify Table X-7 just because having a high pressure effect on a low mass planet doesn't make much sense to me.  High temperature and toxic environments are fine.

I didn't get to Tables X-8 or 9 in my run through, so I don't have any comments on those.  Table X-10 looks fine as is.

Hopefully that is of use to you.  I'd be happy to run through another building session when you come up with new rules.
851  Products / Fantasy Craft / Re: A book as an NPC? on: November 21, 2012, 08:07:14 PM
Not a bad suggestion.  Have to ponder that.
852  Community / License to Improvise / Re: [Frontiercraft] PDF version 0.001 on: November 21, 2012, 12:40:43 PM

After some though, I would argue that your tables are too detailed.  Don't get me wrong, I was the kid who was convinced that he wanted to be an astronaut until he got glasses, went to Space Camp, had models hanging in my room and could wax poetic about the gas giants and/or Mars with equal fervor.  I love that you put in so much detail but I don't know that we need it for a game that ultimately NEEDS habitable planets.  Otherwise, it's the open seas ... in space.

I'll post some thoughts here in a bit.  Feel free to take/leave as you will.
853  Products / Fantasy Craft / Re: How to defend against the Chosen of the Gods? on: November 21, 2012, 10:38:40 AM
Run from the wrath of a god?  Silly mortal.   Grin

Psion has the right of it but your group has some qualities that make it a little harder to escape divine retribution (or divine ass-kickery if the deity is into that).

IMO, this is going to fall back to rule 0: talk to the group and make sure everyone is on board with how divine damage works.
854  Community / License to Improvise / Re: [Frontiercraft] PDF version 0.001 on: November 21, 2012, 03:28:56 AM
@ Blankbeard

I can see the amount of effort and care that went into the tables for the start system section; however, I found it a very frustrating exercise.  Here are my thoughts for your consideration.

First roll on Table X-1 nets me a Dying Star with no planets and 3 belts.
However, Table X-2 tells me that we now have a Wide Multiple Group with a total of 5 starts.
The remaining stars (rolled on Table X-1) are:
G Dwarf, No planets, no belts
Red Dwarf, no planets, 1 belt
K Dwarf, no planets, no belts
K Dwarf, 8 planets (4 are habitable based on the notes at the end of Table X-1), no belts

Table X-3 generates 3 points of interest in this system:
Occupied Base
4 Shipwrecks
Fallen Colony

Here we have a conflict.  Step 4 is telling me that stars have a 20% chance of 1d3 habitable planets.  However, Step 1 says there is a 25% chance of a habitable planet.  Further Table X-1 shows the ability to roll on the number of planets.  I am now confused.

I assumed that I needed to use the rules presented in Step 4 to re-determine my planets for all the stars again.
Dying star - no habitable planets
G Dwarf - no habitable planets
Red Dwarf - no habitable planets
K Dwarf - 2 habitable planets
K Dwarf - no habitable planets

Abrupt/poorly worded ending to the paragraph on the snow line.  Seemingly orphan statement about cultures described in Chapter Z.

Per Table X-3, my Occupied Base is staffed by the UPF.

The fact that I felt the need for a detour here to re-determine habitable planets before determining who was occupying the base speaks volumes - in my opinion - to the need to clarify these sections and perhaps reorganize things.

Now I get to roll my planets per Table X-6:
Earth Like with 2 major moons and 5 minor moons.  Damn, the night sky on that planet is interesting.  I bet high/low tide is too.
Ice Dwarf, but apparently I need to reroll this?  Is it because it's not habitable?  This comes from the text above the table.
Super Earth with 2 major moons and 3 minor moons.
Now I have to go rool on Table X-7 for my habitable rocky worlds.
My Earth-like planet has .9G, Pressure IV, No Toxin, No unusual temperature, Visibility I
My Super Earth has 1.6G, Pressure I, no Toxin, Cold I, Visibility III

Apparently, I still need to roll for the other planets???  How are the major moons even remotely habitable for an Earth like planet?  I get it for a gas giant, but a super Earth?  Three of my moons were habitable; however, they all ended up being icy dwarfs (Table X-6) so I wasn't even remotely sure what to do with that.

At this point, I was about 30 minutes into the exercise and frustrated.

I'd post suggestions; however, I'm exhausted so my best course of action is sleep.  I'll take a fresh look at this tomorrow.
855  Products / Fantasy Craft / Re: A book as an NPC? on: November 20, 2012, 03:00:08 PM
Very nice Mr. A, very nice.
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