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841  Products / Fantasy Craft / Re: Translating the Tippyverse into Tippycraft on: April 21, 2013, 02:25:54 PM
I agree with Mister Andersen's points.

However, keep in mind that criminals - by their very nature - don't worry about the legalities of their actions and thus can be counted on to ignore any strictures that otherwise law-abiding citizens would bind themselves to.  (Not to mention a few "heroes" who work outside of normal legal channels.)


EDIT: Spelling
842  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: April 20, 2013, 11:18:32 AM
IKEA - Time For Change 2013 ad

Absolutely frakking hilarious!
I agree wholeheartedly.

My wife said, "How strange!"
843  Community / Off-Topic / Re: Video game news and reaction on: April 20, 2013, 11:14:51 AM
The Evil Within.

God I hope it lives up to it's promise.

Broken link.
844  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: April 19, 2013, 12:33:27 AM
An article by Terry Pratchett: Why Gandalf Never Married

Interesting, but ultimately I didn't care for it and I normally do like his stuff.
845  Products / Fantasy Craft / Re: Exploding enemies (aka Death Throes) and question about Burden of Ages on: April 17, 2013, 12:14:19 AM
The solution I'm gonna try is having Death Throes be a +0xp quality that makes you purchase another quality that kicks in on death (the follow up quality is the only one you pay xp for).  Should allow it to cover a huge number of possibilities.

Excellent!  I shall be stealing borrowing this.
846  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: April 06, 2013, 09:36:47 AM
Re: Spring Breakers

I think the reviewer was high.  Mostly because I just don't buy the argument that his is ART.
847  Community / Off-Topic / Re: Video game news and reaction on: April 05, 2013, 11:03:09 AM
I loved StarCraft - still play it - but absolutely refuse to participate in the stupidity that is always online.  I've been gaming since the early 80's but if the major companies don't want any more of my money, then I guess I'll keep it or give it to the indie developers who make games I can enjoy.

What gets me is the online restrictions for solely singleplayer games.  I've got a heap of games I had to connect for when they have no multiplayer component at all.

This is EXACTLY what I am talking about.  Attempting to preempt the doctrine of "First Sale" by adding asinine restrictions that make the game unplayable or less enjoyable is simply stupid.  Charge me more and I'll pay it if I think the un-DRM'd game is worth it.
848  Community / Off-Topic / Re: Video game news and reaction on: April 05, 2013, 08:19:15 AM
Bah! AND Humbug!

I loved StarCraft - still play it - but absolutely refuse to participate in the stupidity that is always online.  I've been gaming since the early 80's but if the major companies don't want any more of my money, then I guess I'll keep it or give it to the indie developers who make games I can enjoy.
849  Community / License to Improvise / Re: [Brainstorm] Effect based magic systems and spell acquisition? on: April 04, 2013, 11:01:04 PM
My biggest concern with effects based magic is also its biggest appeal.  The sheer flexibility makes it hard to balance.  Further, it has the annoying habit of bogging down play unless the guy playing the mage is very well versed in the system.  Hence the appeal of rote magics and (in d20 at least) fixed spell lists.

If you can get your hands on a copy of the Dresden Files RPG (Evil Hat Productions) you might be able to glean some info from that system.  Being FATE based, it's pretty rules light when compared to FC but the approach seems sound.

Decide how much of a block the magic is supposed to be and then that becomes the DC for the mage.  If he doesn't gather all the power in one roll, the spell fizzles. If he can't control all the power in one roll, the spell still can go off but ends up doing collateral damage.

Hacked example
Wall of fire with a 18 DC to exploit would be an 18 DC to create in the first place.

Meh, it's late and I'm tired so I have no idea if I'm making sense.  I'll look at this again in the morning.
850  Community / License to Improvise / Re: The Grandvia Conspiracy on: April 02, 2013, 12:39:44 PM
Am I the only one who sees some similarities to Shadowrun in this setting?
851  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: April 02, 2013, 12:27:31 PM

This is the End = not my cup of tea.

Percy Jackson = may have to watch the first one and then this one.
852  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: March 31, 2013, 06:59:49 PM
Do you like Star Trek?
Do you like the A-Team?

This shouldn't work but it does.
853  Community / License to Improvise / Re: The Heroes of Old on: March 31, 2013, 03:49:41 PM
I thoroughly enjoyed the concept and would love for the chance to play in that world.

(click to show/hide)
854  Community / License to Improvise / Re: Not quite Paradise (but it sure feels like home) on: March 26, 2013, 11:18:05 PM
I wonder what it says about me that, upon reading your description, I want to break that societal system into tiny, tiny pieces?

Don't get me wrong, I like the concept, I just don't want to live in that world.  Taking drive away from humans is a cruel and unusual fate.

Where do you see conflict originating in a society such as this?
855  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: March 24, 2013, 10:39:19 PM
I've never thought the "generic fantasy world" made much economic sense.  Once you can teach someone to throw fireballs, why are they not directing that energy into a steam engine or something similar?  Why don't you see kids at the mage university signing out a golem and two teleport scrolls to go help the family plant the summer crop?  Blah blah silver, except with all the magi who need to practice these spells, that should be dirt cheap on campus.

*sigh*

When you get to replicator level, the currency is replicator bits.  Heavier elements like gold will be worth more than compounds like water.  Will it be some Star Trek utopia?  Of course not.  But if you didn't have to work to keep maintained, what would you DO?  Of course some folks would destroy themselves with drugs.  I guess I'm am optimist since I think most folks wouldn't.

RE: Generic Fantasy
Sometimes, when you give people what they expect, there is no growth.  If a few trainee mages can levitate heavy blocks into place with magic, why would that otherwise inventive peasant over there bother with creating a crane?  No need for a refrigerator when you can cast some type of freeze spell and make it permanent.

Lastly, and perhaps most cynically, "human" nature.  Those that make the rules will ensure that those without power don't gain any.  If that means demanding that the mages pay a tax on spell use - explaining the ridiculous cost for contract spell casting in most games - then it's in the ruler's interest to do so.

RE: Replicators
I remember this book I read in middle school about an earth on the verge of WW3 that sent a ship to a nearby habitable planet with DNA and the ability to grow humans.  The ship was also staffed with robots for instruction and construction.  They didn't have money but did everything in the pursuit of self interest.  I might manage a nuclear reactor during the day but cook soup for people at night - free of charge.  Why?  Because nuclear physics interested me and I was a natural leader but my love was cooking.  The catch is that this unique society developed when the robots programming got a little scrambled and they failed to indoctrinate the kids being raised on the ship.  Needless to say, it was a shock for those that eventually made it to this new world from the remains of WW3 ravaged earth.

But the key is that this society came into independent being.  I'm not sure you could ever create such a civilization from where we sit today.
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