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46  Community / License to Improvise / Re: Super Craft scratch pad thread on: February 13, 2014, 09:15:00 PM
Actually, I'm pretty sure that engaging in social combat with Spider-Man is never a good idea.
That Trick he has that lets him use Wisecracking as his default skill in all situations is totally overpowered.

But who would win in a battle of wise-assery between Spider-Man and Harry Dresden?  (Jim Butcher - author of the Dresden Files - penned a Spider-Man adventure where the wise-ass quotient was over the top.)
47  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 12, 2014, 08:48:54 PM
Is Lars aware of the armored fish-man at O-12?  If so, can he climb over the crates/cargo in N/O-10/11?
48  Community / License to Improvise / Re: Aumentation: Mechanical and Biological; OR Cyberware and Bioware on: February 12, 2014, 08:47:06 PM
The supers thread brought up an interesting point.

... you could do a campaign where you get 80-90% of all your "Powers" up front and then have the campaign progression be about the characters' growth as people rather than bundles of powers. I feel this is much more in keeping with comic-book tropes where ultimately Peter Parker has had the same level and range of powers since pretty much the first week, and its his growth as a student, a photographer, an adult, and occasionally as a member of the super-hero community that drive the narrative, not upping the range and damage die code on his webs every other level...

While not a direct analog, it does give me a sense that this may be needed here.  Many of the "heroes" (anti-heroes, riff-raff, what-have-you) of cyberpunk start with some pretty defining characteristics that don't change much over the long haul.  Is that desirable?

From a personal standpoint, I think it is.  Thus the cost/balance mechanic need additional focus.  I'd love to hear others' thoughts.
49  Community / License to Improvise / Re: Aumentation: Mechanical and Biological; OR Cyberware and Bioware on: February 12, 2014, 08:42:53 PM
@ RusVal

I've had a headache all day, so if I'm missing something obvious, my apologies.  It would appear that you favor a better/newer in-universe rationale for why 'ware needs a limit.  Does that mean that you support a limit outside of feats?

I'll give some thought to you magical 'ware but, being honest, I'm not leaning that way at present.  Though, I definitely see where you're going with it.

As to Modular, I can pull SC2.0 off the shelf and have a read but the implication would seem to be that bioware doesn't have negative humanity/essence issues.  I'm not sure I agree with / favor the implications of that.  What were you thinking there in terms of magic?
50  Community / License to Improvise / Re: Aumentation: Mechanical and Biological; OR Cyberware and Bioware on: February 12, 2014, 05:16:08 PM
Two thoughts today:

1. Does having a campaign quality (perhaps Wired) that allows anyone to gain 'ware feats by exchanging other character granted feats make sense?

2. What are your thoughts on limiting cyberware?

Shadowrun had essence which created a hard limit on the amount of 'ware one could have before turning into an NPC, a monster, or an in-game extension of one of the splatbooks (I think it was Augmentation that had rules for cyber-zombies.)

Cyberpunk 2020 had humanity loss and the chance of going psychotic from too much 'ware.

Both systems had in-game reasons for why you couldn't be cybered to the hilt; however, those reasons were a skin over a game balance mechanic that limited 'ware to a "reasonable" level.

Do you feel that the use of the feat system to dole out 'ware serves as sufficient balance?  If so, why?  If not, why not and what would you use in its place?
51  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 12, 2014, 04:34:57 PM
Lars puts his bow away and grips his infernal mace.  "Let them come.  I could use some fish myself."
52  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 12, 2014, 04:34:04 PM
@Ludomastro
I think Lars has to declare his action before the fish men turn up.

True.  I've not felt well for a few days.  Still not 100% but getting better.  Will post IC here in a bit.  As an aside, I thought that Lars only got Scorching Ray once per scene.  But if it's at will, I'm all for that.  (Book out of pocket at the moment.)
53  Community / Fiction and Story Hour / Re: Anthropological Expedition to Sol III on: February 11, 2014, 09:48:25 PM
T'ran, Coded Communication to Halkon High Command

I have finally escaped my handlers and found my way to Russia.  The Chinese have their claws full with Tyrn heavy soldiers.  I would advise secretly aiding the Humans against the Tyrn.  It would provide a demoralizing effect for the Tyrn and would allow us the chance to gain additional intelligence on Human military technology.

Please send new orders and special instructions when possible.  If a cloaked observation shuttle is nearby, I could use food and medical supplies as well.

-----

Cloaked Halkon Communications ship, inside asteroid belt between Sol IV and Sol V

Send the supplies.  And, forward the recommendation to the High Command.

Yes, sir.
54  Community / Fiction and Story Hour / Re: Anthropological Expedition to Sol III on: February 11, 2014, 09:40:49 PM
Regents Office, Simioj University, Dhao II, Private meeting

I assume you saw his last broadcast.

Of course.  Though, I am concerned about his pleas to help the Humans.

True.  But, he had the courtesy to differentiation his thoughts from those of the University.

You are both old fashioned and short sighted.  Regardless of the outcome with the Tyrn invasion, Lun Dao's broadcasts are bringing a much needed focus on the Univeristy.  If an anthropologist - a subject seen as stodgy and boring - can be made into a news star, then the University must take some credit for such a well rounded faculty.  Should it not?
55  Community / Fiction and Story Hour / Re: Anthropological Expedition to Sol III on: February 11, 2014, 09:37:30 PM
Lun Dao, Lead Anthropologist, Simioj University, Dhao II, Wideband Broadcast

On behalf of Simioj Univeristy, this is Lun Dao with an update on the Tryn invasion of Sol III, the Human planet they call Earth.  The Tyrn War Commander issued a unique proclamation some 27 standard revolutions ago.  After initially declaring that the Humans would be ground under the heel of the Tyrn war machine, their War Commander took the unprecedented step of declaring Humans to be "worth combatants."  This has allowed the Tryn to bring to bear some of their most powerful weaponry.  An excerpt from the War Commander's speech follows:

[begin recording]
In light of the resistance the Humans have mustered and in recognition of their acts of valor in destroying a troop transport and the escort of a sub-commander, I have weighed the Human capacity for war.  They have fought amongst themselves for years.  They have utilized their wars to forge new technologies.  They have made themselves masters of this world.  This shows that they have the spirit of warriors.

They have destroyed Tyrn vessels with their own martial arts.  They have adapted our discarded technology and used it to great effect.  They refuse to yield.  This shows they have the heart of warriors.

They have pledged to fight or die.  Thus, being efficient warriors and worthy combatants, we will no longer treat them as a species to grind beneath our heel, but rather adversaries that are worthy of being sacrificed to Kor.  May the way to victory be paved with their bones and painted with their blood.
[end recording]

Subsequent to this announcement the Tyrn have received additional heavily armored troops and siege engines.  The Human forces which had previously shown some effectiveness, are now universally fighting a defensive war.

I now step out of my role as a representative of the University and personally implore the governments of the galaxy to entreat the Tyrn Empire to stop this violence.  The Humans must be allowed to continue their evolution without undue burdens placed upon them.  It would be a sahemmm.....

[Portion of broadcast signal lost]

..... eRRRgrading the loss of signal for the past thirty standard revolutions, I can only speculate.  The ionosphere of Sol III has been bombarded by some form of radiation that has been blocking wideband signals.  Perhaps the Tyrn are using it to disrupt Human communication.  Or perhaps Humans are doing so to disrupt Tryn communications.  I will keep you posted as often as I am able.
56  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 09, 2014, 11:06:28 PM
1. Well for a start I assume you've used Black Cat to bump up the enemy error range.

2. Openly calling on the forces of Hell has probably removed parlaying as an option.

3. One of the simplest options would be simply for everyone to delay to Barden's turn and let him and his dark vision II act as spotter for everyone. Wait for armoured fish dude to show his head, Creamor hits him from above with a vial of oil, Lars sets it alight with scorching ray.

4. Alternatively, throw one of the sailors in the water while no-one's looking (or Gumblejack if you're feeling certain values of generous) then target everything that moves to attack him.

1. Yes.
2. Probably.  But they shot first.  Or, at the least, it was a reasonable assumption at the time.
3. Fair enough.
4. Hmmm ...
57  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 09, 2014, 07:39:48 PM
I'm stuck.  Lars isn't aquatic and can't see in the dark.  Unless the boat is broken up - I'm not advocating for that if your evil GM sense starts tingling - or unless the merfolk come aboard, I'm simply out of ideas.  Now I see the reason why the sharks and sea hags in the original Final Fantasy jump on the deck of the captured pirate ship.
58  Community / License to Improvise / Re: Aumentation: Mechanical and Biological; OR Cyberware and Bioware on: February 09, 2014, 04:39:15 PM
I had this idea a while back of making a supers game out of Mastercraft, dividing powers up loosely into Talents, Feats, Powers (like spells), and Augmentations (Prizes).

Cyber-penny for your thoughts?

That probably warrants a new thread.

Understood.  I'd still like to see it.  PM is also an option if you'd rather do it that way.
59  Community / Fiction and Story Hour / Re: Anthropological Expedition to Sol III on: February 08, 2014, 07:03:46 PM
Briefing room, secure bunker

Madam President, we have a precious opportunity.

And what would that be, General?  We seem to be getting our ass kicked at every turn.  Ever since the Tyrn War Commander decided we merited the full Monty as "efficient warriors and worthy combatants," we've been on our heels.  I could use some good news.

Yes, sir.  I mean ma'am.

Just call me Beverly; it's easier.

Yes ... Beverly.  We have made arrangements to pick up one of the aliens who's been doing SIGINT with the French.  They're getting their asses kicked more than we are but, this guy - I guess it's male - is an absolute genius with signals.  It keeps breaking the Tyrn codes too.  Might be an edge we need.

And the French are going to hand him over?

Yes, ma'... Beverly.  They are technically loaning him to us under old NATO terms but, for all intents and purposes, he'll be one of us.

Let's make it happen.
60  Community / Fiction and Story Hour / Re: Anthropological Expedition to Sol III on: February 08, 2014, 06:54:57 PM
Kesh, personal messages, excerpt

Darling,
Things are not going well here.  My unit - Uh, I've officially been adopted as a member of the human resistance.  I hope I told you ... somewhen.  We're on the run from Tyrn signal hunters.  Thankfully we're staying ahead of them but I'm not sure how much longer our luck will hold.  I know we haven't been observant in years but, would you light a candle and pray for me?  We could use all the help we can get.  I'm supposed to meet with the Americans - that's the humans from the political unit known as the United States of America - tomorrow.
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