Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
August 02, 2015, 07:26:01 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1] 2 3 ... 128
1  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 31, 2015, 10:58:30 AM
Lars smiles at Creamor and bends down to touch the blood flowing out of Donnigan.  He straightens a bit and begins chanting a section of the Contract that speaks of the power of Asmodeus while drawing the Asmodean symbol on Creamor's chest.  "Rise, Creamor, servant of Asmodeus.  May your efforts crush our enemies and bolster our god."

With the solemn rite completed, Lars turns to Janus and says, "While Barden and I can certainly handle it, who will be impersonating Father Donnigan?  Are any of you familiar with the rites and prayers some of the faithful will ask to be performed?  How will you calm the panic of the words dangerous disease and quarantine?  Remember that these folk are like sheep: docile until frightened and then they will scatter to the winds.  Our master wants the town destroyed.  He doesn't need people flying to the wind causing others to come here."  Pausing for a moment, he adds, "I suppose you could simply say that you are busy with Mama Guiseppe's illness and that they should return to their homes and pray for her well being.  That should keep rumors from spreading too quickly."
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 30, 2015, 12:48:16 PM
Threaten a second time, fluffed as continuing the prayer.

Threaten:
1d20+11 → [15,11] = (26)
Stress, if successful:
1d10 → [2] = (2)

Not quite as effective as I would have liked but I'll take it.

And attempt to brain him again.

Attack:
1d20+5 → [3,5] = (Cool
Damage:
1d8+2 → [3,2] = (5)

Damn you, invisiblecastle.com, why won't you let Lars hit things with his mace?
3  Products / Fantasy Craft / Re: How to balance encounters? on: July 29, 2015, 11:55:54 PM
Is following the manual's guidelines about the "adventures" needed to level up working fine in this regard?

It did for my group.
4  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 29, 2015, 11:54:43 PM
Lars begins chanting a prayer to Asmodeus designed to draw strength out of a foe and replace it with fear and terror, his eyes locked on the good Father Donnigan.

The swing at the back of the priest's head goes awry due to the jostle of bodies around the old man.
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 29, 2015, 11:52:33 PM
Lars will open with Intimidate (Threaten) due to his lovely Glint of Madness.

Threaten:
1d20+11 → [15,11] = (26)

Stress:
1d10 → [6] = (6) Stress


He will follow that with a club to the back of the head of the good Father Donnigan.

Attack:
1d20+5 → [2,5] = (7)
Gah, what is it with Lars and hitting things?

Damage, though I doubt that hit:
1d8+2 → [5,2] = (7)
Well, that could have been good ...


Are there any standard characters shill in the room upon which Lars might be able to use his Contempt?
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 28, 2015, 10:27:40 PM
Lars will move into the room and attack Father Donnagin.

Attack:
1d20+5 → [2,5] = (7)

Damage (if attack hits):
1d8+2 → [6,2] = (Cool
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 28, 2015, 09:59:08 PM
I'm going to assume you want to drop an AD on that mace damage, Ludo.


Why, yes, of course.   Grin
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 28, 2015, 07:05:44 PM
Lars will open up with Scorching Ray.  I'm tempted to use Fireball but that seems ... less than ideal with allies in the building.  The success is automatic.  The only questions are whether I can have all three rays target soldier boy or not and whether you round up or down "per two caster levels."

Assuming it's round down and that he can target all three rays at the hapless soldier:
2d4 → [2,2] = (4)
2d4 → [3,3] = (6)
2d4 → [2,1] = (3)

He'll follow that up with a club mace to the head.

Attack:
1d20+5 → [10,5] = (15)

Damage (if attack hits):
1d8+2 → [1,2] = (3)

9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 28, 2015, 01:21:02 PM
Soldier: h1: open door. h2: ready sword
Lars: ...

Since he's acting before Lars, does that mean that his back is turned to Lars?   Evil
10  Products / Fantasy Craft / Re: How to balance encounters? on: July 25, 2015, 06:44:42 PM
Don't track XP.  Seriously, just ignore it.*  Throw whatever makes sense at the PC's (remembering to play the NPC opposition in a way that shows them to be just a ruthless, cowardly, or primitive as they would be) and tell the group to level up when it's story appropriate.

Sadly, my regular group is no longer functioning but that's what I did when I was GM'ing and no one complained.

*Unlike other games, XP isn't used for character options (permanent spells, crafting, what-have-you) and there are other (and IMHO, better) options to reward players such as reputation, renown, prizes, etc.
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 24, 2015, 08:48:19 PM
Given your equally abysmal tactics roll, gut answer is not likely  Undecided

Yeah, I figured. Grin
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 24, 2015, 04:50:01 PM

Initiative Bonus = 1 (class) + 0 (DEX)
1d20+1 -> 4


Joy.   Cry

Do I get the jump on soldier boy outside?
13  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: July 24, 2015, 04:26:08 PM
That is both awesome and heartwarming.
14  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 24, 2015, 07:07:32 AM

Tactics check: 3 ranks + 2 INT
1d20+5 -> 6


 Shocked Lips Sealed Embarrassed

Umm, OK, this should be interesting.  No bonus from Lars.
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 23, 2015, 12:57:50 PM
So, can we take it that they don't suspect foul play and start attacking them?  Do we need to roll initiative?  I'm happy to spend an AD that we just get the drop on them if that's allowed?
Pages: [1] 2 3 ... 128


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!