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1  Community / Play-by-Post / Re: Players looking for a FC GM on: February 27, 2015, 07:34:15 AM
Tor Alathus grew up on the edge of Andoran lands on his family's farm.  He was captured by slavers when he was around 14 or 15; he's not sure anymore.  They held him for three years having him do manual labor and the occasional fight.  He tolerated it for as long as he could.  One night, he prayed for his freedom and called on Cayden Cailean for the strength to free the halflings that had been recently captured, having no thought of himself in that instant.  His bonds broke: he was free and so were they.

They walked through the camp and saw that all the captors had drunk themselves into a stupor - violating the Accidental God's precepts on alcohol.  They slew their captors and escaped over the border back to Andoran.  Tor tried to sign up for the army but his halfling friends had noised the story abroad and he was invited to join the Eagle Knights - specifically the Steel Falcons.

At first he had simple chores: cleaning stables, brushing horses, polishing armor, etc.  As time progressed he was schooled in sword fighting, riding (though his instructor often compared him to a sack of potatoes) and other arts of war.

One night, he was drinking in a tavern with a small shrine to the Drunken God.  He overheard an argument about a bar tab and found himself launching into an impromptu sermon on the evils of debt and its hold over people.  Some even whispered they saw a shattered manacle on his wrist as he spoke.  His commanding officer reassigned him to independent, detached duty and shipped him off to a priest he knew.

Now, Tor travels far and wide to spread the importance of freedom, the evils of slavery and the faith of Cayden Cailean.

Stern (human) Fighter Priest
Folk Walker (30 ft)

STR - 14 (12 +2[Stern])
DEX - 12
CON - 13 (14 -2[Stern] + 1[Fighter])
WIS - 14
INT - 12
CHA - 14

Proficiencies and Tricks:
Edged (forte)
Cheap Shot
Whirling Strike
Mix Up (Trip)
Relentless Attack [from Stern]

Class Skills:
Acrobatics - 2
Athletics - 2
Bluff - 2
Impress - 3
Intimidate - 3
Medicine - 2
Notice - 3
Prestidigitation - 2
Resolve - 3
Sense Motive - 3

Origin Skills:
Ride* - 1
Survival - 2

*Ride focus = Riding Mounts.

Alignment Paths:
Liberation I [Priest Core Ability] - (grants Iron Will)
Heroism I [Beneficent Universe]

Iron Will (Path of Liberation I)
Armor Basics from Fighter
Fencing Basics (Career Level 1) (I'd like to reserve the right to change this if needed.)

Rapier - Alignment Weapon - free (we'll style it as the weapon he used to liberate himself from his captors)
Reinforced Moderate Padded armor (DR1, Cold 5, Edged 2, DP 0, ACP 0, Speed 0) - 50s
Rations - 1 pack / 7 uses - feed self - 5s
Booze - 1 bottle? / 3 uses - reduce Shaken by one grade - 15s
Doctor's Bag - Use Medicine - 20s
Backpack - +2 STR for carrying - 10s
Tent - Heat/Cold 4 - 10s
That's 100 sp.  If I can have a few more things ...
Torches (5) - Dim light (30 ft radius); 1d4 fire - 2s
Whistle - signal (1 mile / 500 feet out/in-doors) - 2s

Languages and Studies:
Andoran language
Andoran Culture
Alignment: Cayden Cailean
(I'm away from my book at present so I'm going off memory; however, I think it's Native language, native cluture, + INT mod (min 1) additional items.)
2  Community / Play-by-Post / Re: Players looking for a FC GM on: February 26, 2015, 10:54:20 PM
Ludo, could you condense your mechanics posts into a single 'sheet' post so I can make sure I got it all?

Tor in Falcon's Hollow: Not quite clear. Urgings from the Lucky Drunk? Whispers from a Twilight Talon? Maybe a drunken dare... maybe from an attractive woman in blue ribbons and... wings? Maybe it's time to lay off the absinth Tor...

Understood.  I'm at work at present; when I get off, I should have time to post the updated character sheet. *fingers crossed*  This is our busiest time of the audit.

For Tor ....
His first act as a priest (the night he became one) was a rant about the dangers of debt and the slavery of coin.  Perhaps he's passing through to preach a few sermonettes at the local pubs.  (Undoubtably, this will rile up some folks working for the loggers.)

Feel free to have a drunken vision of the "attractive woman in blue ribbons and wings" if that's important in some way.
3  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 26, 2015, 10:48:25 PM
Smiling and patting his mace, Lars adds, "Though I prefer to smash things myself."
4  Community / Off-Topic / Re: Reaperwatch 2015 on: February 26, 2015, 10:47:04 PM
You're not the first and wingwill not be the last to post a personal obituary Rus.
My deepest condolences.
And mine.
5  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 26, 2015, 03:42:13 PM
Page 282: Tarasque
You lose, good game.  TPK.  There is only one thing to do against the tarasque, run.  run and do not stop.  If the GM wants to give the players the middle finger, this is the creature to do it with.  In FC the tarasque is Beast Type, making it a person, but like the hydra, it is a pretty stupid person.  The tarasque is insanely hard to hurt, and even when you do hurt it, the damage heals up next tun thanks to its insane Regeneration 40!  Criticals are impossible with most weapons and the few that can still have to get though eight grades of Tough.  Also, magic is pretty much useless and has a very good chance of backfiring thanks to Spell Defense and Spell Reflection.  Assuming you are facing a Special tarasque, and not Standard, the only option I see that has any real possibility is Subdual or Stress Damage.  Yes, its Resilience X means it will make the saves most of the time, but once it has a grade of Fatigue or Shaken, it will not go away, and over time you might be able to knock it out.
Strikes me as a bit much of an opponent for FC.
But it does live up to the reputation of being a living apocalypse ...
6  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: February 25, 2015, 05:41:02 PM
FCC is set to make Internet a Title 2 Utility.
The Feds may follow the law as written and indended...  There goes innovation.

Sarcasm, Militia Jim?
If not, what's your thinking?

Devil's advocate.  We have Comcast, TWC, Charter and Cox communications leading the way for ISPs.  I'm not sure we were getting much innovation to begin with.
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 25, 2015, 03:48:58 PM
I'll probably grab consecrate in the not so distant future (when Creamor's wisdom rises), but if you need it sooner, I can grab it on my next level up (I'd probably have to retrain Infernal to Alignment: Asmodeus)

I appreciate it; however, thematically, Lars will need to pick up that ability at some point. Being an Asmodean priest and all.
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 25, 2015, 07:38:00 AM
ludo: without access to the Consecrate spell, you'll have to do it the old-fashioned way, preferably with an altar or symbol of Asmodeus present but certainly a sacrifice of something valuable to Asmodeus. In this case, the priest or the Archon would, ironically, do nicely.
Ironically, that makes sense. Any chance Lars would know if the Archon can leave the church?
9  Community / Play-by-Post / Re: Players looking for a FC GM on: February 23, 2015, 03:33:37 PM
@ Krensky

Take whatever time you need to heal. A back injury is nothing you want to rush, speaking from experience.
10  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 23, 2015, 08:08:31 AM
Mages ...  As part of the whisper invocation, Lars says, "Very well.  As we are bound together, I will rely on the Knot to keep me alive and serving our prince on this side of mortality."
11  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 23, 2015, 07:24:46 AM
"Uhm... I've ridden on horses from time to time, how much worse could a giant flying owl be?"
Upon hearing his comments, Lars blanches slightly, remembering the last time he was thrown from a horse.  "Uh, will these mounts have saddles?  Is there a way to glue myself to them?  I have much more service to grant our lord and do not wish to be introduced to an unfamiliar piece of ground at high speed."
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 22, 2015, 03:52:22 PM
Traveling for business. I would have thought Japan had better internet access. (Granted I'm in the middle of an industrial town.) Hope to post this evening.

For IC reasons Lars will be trying to figure out how to defile the church / consecrate a spot to Asmodeus so that he can deal with the Archon without dying - or at least even the field a bit.

Happy to use the bow but that range seems excessive.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 17, 2015, 02:58:39 PM
A Bluff check will do.

Posted IC.
14  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 17, 2015, 02:58:25 PM
After the conversation ends, the laborer!Lars gathers the papers and letters and heads for the gate of the keep.  As he nears the gate, a soldier asks, "What business have you here?"  Keeping himself a tad hunched over, Lars says, "Delivery for Captain Mott.  I was told it's urgent and should be delivered to him and him alone."

After a second he adds, "Should I wait here or can I pass the letter on?  I have no desire to be holding sensitive information that goes to our defenders."

(click to show/hide)
15  Community / Play-by-Post / Re: Players looking for a FC GM on: February 17, 2015, 02:32:04 PM
He can have both, but you need to pick which is the favored weapon before play.

Thanks.  I'll stick with the rapier only.  He'll still have the tankard just not for battle.
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