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1  Community / License to Improvise / Re: Specialties on: July 10, 2014, 12:04:30 PM
It's a bit late, but thanks for the feedback!


I came up with the Swordsman.   I designed it taking both the Western Knight and the Eastern Samurai into consideration.

SWORDSMAN (Knight? Samurai?)
You have been extensively trained in the use of the sword, to the point of being an artist.
1 Bonus Feat: Sword Basics
1 Attribute Training: The lower of Dex/Wis increases by 1
1 Broad Learning: You gain two additional studies
2 Paired Skills: Every time you gain skills ranks in Tactics skill you also gain ranks in Sense Motive skill, but not beyond your max rank
2 Celebrated: Your Legend rises by 2



Looks nice. I'd go a bit more combative and ditch Broad Learning for for a trick or Pro. Edge Proficiency, maybe Triumphant Swing for more flavor.
2  Community / License to Improvise / Re: [Queen Bea Games] Beta Testing on: July 06, 2014, 04:29:04 PM


Able Assistant: A loyal friend to mentor and shape! You gain an assistant per the Personal Lieutenant feat (see Fantasy Craft, page 108). Your assistant is replaced at no cost if dismissed or killed. Also, you receive a 20% discount with Services and Bribes.

That way the player isn't spoon fed the "tweak your sidekick!" aspect.

That's not how the Lifetime Companion works though. It's no cost if "lost or killed" not "dismissed or killed". That's a big change.


Yeah it would. Every thing in the class I've seen except Elementary and Pro From Dover (great name, by the way) is already dedicated to reducing the amount of reputation the PC needs to spend to get things done. A shape shifting PLt. doesn't need to be added to that. Besides, Perot, Homes, Batman, etc. always had the same side kick.

Well, I honestly can say that I didn't see it as that big of a deal. If the wording were changed over to match Lifetime Companion's "lost or killed" does that alleviate your concerns?
3  Community / License to Improvise / Re: [Queen Bea Games] Beta Testing on: July 06, 2014, 02:26:31 PM


Able Assistant: A loyal friend to mentor and shape! You gain an assistant per the Personal Lieutenant feat (see Fantasy Craft, page 108). Your assistant is replaced at no cost if dismissed or killed. Also, you receive a 20% discount with Services and Bribes.

That way the player isn't spoon fed the "tweak your sidekick!" aspect.

That's not how the Lifetime Companion works though. It's no cost if "lost or killed" not "dismissed or killed". That's a big change.
4  Community / License to Improvise / Re: Origin Creation Game III: Master your Craft on: July 05, 2014, 03:17:58 PM
GAMBLER
You've got to know when to hold em, know when to fold em, know when to walk away, know when to run.
  • Bonus Feat: Lady Luck's Smile
  • Chance Expert: You're considered to have 2 additional Chance feats for any ability based on the number of Chance feats you have.
  • Fast: Your ground speed increases by 10 ft.
  • Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die.
  • Practiced Sense Motive:If you spend an action die to boost a Sense Motive check and it still fails, you gain the die back after the action is resolved. Against multiple target you only regain the die if the check fails against all of them.


Challenge: Dandy (Talent)[/list][/list][/list][/list][/list]
5  Community / License to Improvise / Re: [Queen Bea Games] Beta Testing on: July 05, 2014, 02:53:33 PM
Able Assistant looks pretty over powered. Personal Lt. that can change completely when you level and a 20% discount on services and bribes is 3-4 different abilities and I can't see allowing someone to change a PLt every level. How about something like:

Able Assistant: You gain the Personal Lt. feat. Additionally your Personal Lt. gains the I Can Swim feat and a number of XP points equal to your wisdom modifier that can only be assigned as signature skills. These XP points reset at the end of each adventure.

Does that fit what you're going for?

Archetypical looks overly complicated to me. The class have 4 different sub classes that change what feats and abilities the class gets. It would work better if you made Private Eye, Busy Body, etc. into Paths. Or maybe 5 different masterclasses.
6  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 04, 2014, 11:17:16 AM
Thank you.
7  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 03, 2014, 08:59:08 PM
If a character is sprawled does he he lose the flat-footed condition after he's attacked or only after he repositions himself?
8  Community / License to Improvise / Re: Bone-waker (expert class) on: February 25, 2014, 11:47:40 AM
Looks good. Sneak Attack seems a bit off to me. What about the Priest's Rebuke?
9  Community / License to Improvise / Re: Bonesinger (expert class) on: February 24, 2014, 03:13:41 PM
  I'd love it if someone could propose a better name.

No one else is going to say it? Necromancer.
10  Community / License to Improvise / Re: [Fantasy Craft] The Opportunist (ex-Tactician) on: February 12, 2014, 11:55:16 AM
Right, which is probably what will end up happening with my Sage. Battle Planning is a really fun ability, so I'd like him to get it as soon as possible. If he has to swap it out later, that's fine. Fortunes of War, Fight On!, and Trade Secrets (Sense Motive or Tactics) are all quite appealing too.

Cold Read and Signs and Portents would be nice too.

Added to the compendium.
11  Community / License to Improvise / Re: [Fantasy Craft] The Opportunist (ex-Tactician) on: February 10, 2014, 10:51:43 AM
with 1 more sage level he could pick up battle-planning one to get that awesome +3 morale at Tactician 8.

No that won't work. With the whatever cross class ability you take with the sage won't mesh with with the same ability. Example:

Sage 4 Take battle planning
Opportunist 4: Battle Planning is replaced with a different cross class ability.
Opportunist 8: You can take Battle Planning II

Same thing happens if you go the other way:
Opp 4: Battle Planning
Opp 8: Battle Planning II
Sage 4: Cannot take the battle planning ability as a cross class ability.
12  Community / License to Improvise / Re: [Fantasy Craft] The Opportunist (ex-Tactician) on: February 09, 2014, 11:39:09 AM
Quote
Should the Opportunist just suck it up and pick up the Lionheart and Qi feat chains as they level up in order to burn Edge frantically enough?

Yeah, those and plenty other combat and chance feats.



I don't like Defensive Tactics much... A flat mechanical boost to purely defensive abilities doesn't really inspire, for all that Shield Block and Parry could use the help. What if instead you had : "Seize the moment: Once per round you may spend up to three edge to add twice that amount to any opposed die roll", thus boosting either of the above, or arrow cutting, disarm, trip etc.

Are we going to worry about that over boosting with Stratagem?
13  Community / License to Improvise / Re: [Fantasy Craft] The Tactician- homebrew expert class on: February 08, 2014, 06:50:39 PM
I see this class operating like RDJ's movie Holmes or the BBC Sherlock's "analyzation vision". The Tactician can genuinely play out a round of combat ala "Hit wall, dislodge painting. While fat henchman is dodging that, direct Frick and Frack to each attack their guards. Use their sudden movements to kick my guard away and flip into dining room table." In game terms, that was 1) use CHW's (previously gained) fake AD vs the fat henchman. 2) Use Co-ord feat chain to give two teammates attack actions. 3) Activate Surge of Speed, make an unarmed attack with the shove trick against personal guard (because you can - you used Co-ord and have Synchronized Effort). 4) Finally, take a 5 foot step, onto the table that was behind you. 5) Continue to be awesome.


Yes......very very very true. Now I want to change the name The Exploiter. It fits what you've just described and the class perfectly. He find the weakness and uses it against his enemies. It's perfect.
14  Community / License to Improvise / Re: [Fantasy Craft] The Tactician- homebrew expert class on: February 08, 2014, 11:21:01 AM


15  Community / License to Improvise / Re: [Fantasy Craft] The Tactician- homebrew expert class on: February 07, 2014, 07:43:54 PM
Well, it's the same as my original version, but you've written out all three attack bonuses. I'm usually the one for stating the obvious, but if you think players won't know what the three attack bonuses are...  Roll Eyes

Sorry, must of missed that and just went off his last build.

I really like Jim's ideas. I'd incorporate that and call it a day. Oh, point out that The Means uses your Tactics (Int), not just Tactics so if other want to use the class it is clear. I'll get the class added to the compendium later, when you're done with the class, if you could put it in a single post with the table that would be great. Also, I really like that you made the table into an image so it looks good on the board. 
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