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1  Community / License to Improvise / Re: Some Improvised Weapon feats for a buddy (Fantasy Craft) on: May 12, 2015, 02:10:00 PM
Very nice. Mastery should read "Each time you use *Ability Name* you may choose a single weapon quality" unless you only get to pick the quality type once and keep it through out the character's .
2  Community / License to Improvise / Re: Class Compendium on: April 02, 2015, 03:23:08 PM
The Drunken Master expert class page has the actual content deleted.

Fixed, guess Sletch deleted it but I found it on his website. What's the deal Sletch?
3  Community / License to Improvise / Re: Class Compendium on: April 01, 2015, 03:46:20 PM
You still haven't added the undead race.

That's a species, this is for classes. I don't want to dig around for all of those. If you want to organize origins with links coded I'll copy and paste them in but it might be better to start a new thread.
4  Community / License to Improvise / Re: Class Compendium on: April 01, 2015, 11:45:53 AM
There's been more activity on the forums, so I feel that some of the more recent homebrew needs to be accounted for. This post will, later on, link to the various threads that I am referring to.

Yeah looks like a lot of stuff has been added.

Edit: Okay, put about 8 new classes in, let me know if I missed any.
5  Community / License to Improvise / Re: Why Did I Do This? on: October 21, 2014, 11:56:30 AM
All I can think of.
6  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: October 17, 2014, 10:36:22 AM
Street Knight spotted, who is down for some World on Fire?


7  Community / License to Improvise / Re: Class Compendium on: September 10, 2014, 05:08:41 PM
Considering this is a stickied thread, I don't think this counts as necromancy...

I would like to offer my Mystic Scholar and Thaumaturge classes to the list. This might also be a not-so-subtle request to have them PDF'ified, if possible... I really do like he official-looking-ness of Big_Jim's PDFs.

Updated. I see some more new classes, I'll try to get to those.
8  Community / License to Improvise / Re: Specialties on: July 10, 2014, 12:04:30 PM
It's a bit late, but thanks for the feedback!


I came up with the Swordsman.   I designed it taking both the Western Knight and the Eastern Samurai into consideration.

SWORDSMAN (Knight? Samurai?)
You have been extensively trained in the use of the sword, to the point of being an artist.
1 Bonus Feat: Sword Basics
1 Attribute Training: The lower of Dex/Wis increases by 1
1 Broad Learning: You gain two additional studies
2 Paired Skills: Every time you gain skills ranks in Tactics skill you also gain ranks in Sense Motive skill, but not beyond your max rank
2 Celebrated: Your Legend rises by 2



Looks nice. I'd go a bit more combative and ditch Broad Learning for for a trick or Pro. Edge Proficiency, maybe Triumphant Swing for more flavor.
9  Community / License to Improvise / Re: [Queen Bea Games] Beta Testing on: July 06, 2014, 04:29:04 PM


Able Assistant: A loyal friend to mentor and shape! You gain an assistant per the Personal Lieutenant feat (see Fantasy Craft, page 108). Your assistant is replaced at no cost if dismissed or killed. Also, you receive a 20% discount with Services and Bribes.

That way the player isn't spoon fed the "tweak your sidekick!" aspect.

That's not how the Lifetime Companion works though. It's no cost if "lost or killed" not "dismissed or killed". That's a big change.


Yeah it would. Every thing in the class I've seen except Elementary and Pro From Dover (great name, by the way) is already dedicated to reducing the amount of reputation the PC needs to spend to get things done. A shape shifting PLt. doesn't need to be added to that. Besides, Perot, Homes, Batman, etc. always had the same side kick.

Well, I honestly can say that I didn't see it as that big of a deal. If the wording were changed over to match Lifetime Companion's "lost or killed" does that alleviate your concerns?
10  Community / License to Improvise / Re: [Queen Bea Games] Beta Testing on: July 06, 2014, 02:26:31 PM


Able Assistant: A loyal friend to mentor and shape! You gain an assistant per the Personal Lieutenant feat (see Fantasy Craft, page 108). Your assistant is replaced at no cost if dismissed or killed. Also, you receive a 20% discount with Services and Bribes.

That way the player isn't spoon fed the "tweak your sidekick!" aspect.

That's not how the Lifetime Companion works though. It's no cost if "lost or killed" not "dismissed or killed". That's a big change.
11  Community / License to Improvise / Re: Origin Creation Game III: Master your Craft on: July 05, 2014, 03:17:58 PM
GAMBLER
You've got to know when to hold em, know when to fold em, know when to walk away, know when to run.
  • Bonus Feat: Lady Luck's Smile
  • Chance Expert: You're considered to have 2 additional Chance feats for any ability based on the number of Chance feats you have.
  • Fast: Your ground speed increases by 10 ft.
  • Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die.
  • Practiced Sense Motive:If you spend an action die to boost a Sense Motive check and it still fails, you gain the die back after the action is resolved. Against multiple target you only regain the die if the check fails against all of them.


Challenge: Dandy (Talent)[/list][/list][/list][/list][/list]
12  Community / License to Improvise / Re: [Queen Bea Games] Beta Testing on: July 05, 2014, 02:53:33 PM
Able Assistant looks pretty over powered. Personal Lt. that can change completely when you level and a 20% discount on services and bribes is 3-4 different abilities and I can't see allowing someone to change a PLt every level. How about something like:

Able Assistant: You gain the Personal Lt. feat. Additionally your Personal Lt. gains the I Can Swim feat and a number of XP points equal to your wisdom modifier that can only be assigned as signature skills. These XP points reset at the end of each adventure.

Does that fit what you're going for?

Archetypical looks overly complicated to me. The class have 4 different sub classes that change what feats and abilities the class gets. It would work better if you made Private Eye, Busy Body, etc. into Paths. Or maybe 5 different masterclasses.
13  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 04, 2014, 11:17:16 AM
Thank you.
14  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 03, 2014, 08:59:08 PM
If a character is sprawled does he he lose the flat-footed condition after he's attacked or only after he repositions himself?
15  Community / License to Improvise / Re: Bone-waker (expert class) on: February 25, 2014, 11:47:40 AM
Looks good. Sneak Attack seems a bit off to me. What about the Priest's Rebuke?
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