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1  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 16, 2015, 12:09:46 PM
I don't know if this is a little "eating your cake and having it too," but will purchasing the POD include the .pdfs?

You mean, can you get the POD + PDF for the same price as a PDF? Unfortunately no. POD options will be available for all the individual products (IIRC - we'll see if there are snags when we post them up or not) as well as the Omnibus edition however.

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I don't know the in and outs (and costs) of publishing, so it seems like it doesn't cost companies anything to do so. A lot of companies participate in Bits and Mortar, for example. If the POD and .pdfs aren't bundled, could you shed some light on the why? It helps me not feel selfish for wishing when I know the company had a reasonable financial reason. Lol.

The Spellbound is different than Bits and Mortar (which is offset, or mass printing). Rather than making a book in offset and offering the content digitally at no cost, in Spellbound we are offering the content digitally at a lower price, with an optional choice to upgrade to print if you like (POD). Each print on demand product is sent to the factory and printed on a 1 by 1 basis, printed, then sent to you. There's ink and paper and (most of all) labor on the factory's part that makes up that cost.   That's why there won't be a free upgrade to POD from PDF.

However, if you buy the POD bundle of any product you will be get the PDF as a matter of course. Buying the Omnibus edition / subscription for all 12 volumes offers a substantial discount on the total content package, with all volumes individually along with the digital collection PDF and the option to get the collection in a POD volume.

Does that make sense?
2  Products / Spycraft Third Edition / Re: Combat Section First Draft Turned In on: May 13, 2015, 06:56:24 PM
Awesome news Smiley

Being in little ol' New Zealand I've missed all the playtests up until this point; what combat rules have been used in those previously?

Combat is probably the closest in terms of content to previous Spycraft editions + Fantasy Craft; all your favorite combat actions (Joint Actions! Strafe! Suppressive Fire! etc.) are in there, smoothed out and using some new tech that I finalized in the Skills section to make them even easier to use (Grapple, Autofire, Strafe are just a few examples). On top of it, there's some new stuff that's been adjacent to the combat rules like uses of Medicine and combat leadership that have been folded in, plus brand new actions like Standoffs which people have been asking for for 13 years Smiley
3  Products / Z-Corps / Re: Is it undead in here, or what? on: May 04, 2015, 08:42:53 PM
And out of curiosity... and not exactly related.... whatever happened to that project to publish an rpg based on a book series related to Alice in wonderland? (I cant seem to remember the name, never got my atention as mistborn did when I discovered it  thanks to you guys)

I'm guessing its a dead project, but I think I never heard any official word on it...

Probably more apropiate for a thread on some other area of the forum, sorry...

Hey Aldus,

That project sadly had to be shelved, as we were running too far behind schedule and the investment to profit potential was simply too tight.
4  Products / Z-Corps / Re: Is it undead in here, or what? on: May 04, 2015, 02:51:00 PM
Z-Corps has hit some unexpected road blocks behind the scenes, which we're only now starting to resolve. I don't know when, exactly, we'll be talking about our next steps on the project publicly. Right now, however, my attention is on Spycraft Third (probably to a great many peoples' relief).
5  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 01, 2015, 09:25:24 AM
My money is on a first quarter release still...hopefully of 2016

(sad trombone)

In mid-May is much more likely (NOTE: DO NOT TAKE THAT AS GOSPEL). The reason you haven't seen them is not because we're not working on them, or because they're not written, but because the massive effort of editing 12 files totaling over 150,000 words simultaneously is actually kinda tough.

This sort of commentary and questioning is actually a really good example of why we don't talk about firm deadlines anymore. It's hard not to feel like a disappointment to you and to ourselves when a few weeks slippage leads us here.
6  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: April 30, 2015, 10:47:34 PM
Any chance of Spellbound coming out in the next few hours, or are we looking at "End of May"?

I don't think either situation is likely Smiley
7  Products / Mistborn Adventure Game / Re: Skaa: Tin and Ash on: April 17, 2015, 03:44:40 PM
I'm curious. The Terris supplement had a history of the people group, and we know that the Final Empire hasn't always been under the plantation system (It's, like, only 300 years old according to Elend's book, right), so I wonder what other systems the regional Skaa would have been under?

My guess is either full-blown slavery, or a very strict caste system. Seeing as the plantation is a step up, and in it nobles are basically leasing skaa from the Lord Ruler, both seem strong possibilities (depending if you think things are getting "better" or "worse" over time).
8  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: April 15, 2015, 02:43:43 PM
Not sure exactly how you run the business, but you could easily freelance the basic work of taking PDF material and joining it into a single PoD ready file and it would remove all but a final edit check off your plate. Just a thought to help generate sales for a service I know people would jump on.

As the money guy, it's not really a question of whether people want something we do (we always have the hard core of the fan base who will), but how many want it and is that enough to justify the time (our most precious resource) or treasure to make it happen. Speaking from hard-earned experience, it's never just a matter of a final edit check on anything - doing any  project requires project management, and that goes double when your project staff a) do not share the same physical space and b) do not talk to each other. That means Pat is standing in the middle of every conversation, directing everyone on every decision because they cannot or won't make a decision without our OK, and that's time he's not doing new stuff for the company's health.

Sorry if that makes me sound like a downer, but I've made part of it my job description to protect our resources as much as possible so that we stay solvent and to ensure Crafty's here to keep making new stuff for everyone to enjoy Smiley
9  Products / Mistborn Adventure Game / Re: Mistborn Allomancy Dice (Kickstarter) on: April 09, 2015, 10:29:49 AM
Look on the backgrounds of all pages of the MAG Book 2 Smiley
10  Community / Customer Service / Re: Is This Legit?: Gamerati News on: March 30, 2015, 10:14:41 AM
Yes, it is. Ed handles our sales and shipping.
11  Products / Spycraft Third Edition / Re: What miniatures do you use for Spycraft? on: March 16, 2015, 01:23:09 PM
Psion here on the forums did a similar thing, using old Spycraft cards and punching them to make figure flats.

I on the other hand adore 3-d miniatures on the tabletop, and have spent many years hunting these down. Here are some of my favorites:

12  Products / Mistborn Adventure Game / Re: Mighty Appropriate on: February 26, 2015, 08:10:05 PM
Quick question.

In the section on building Villains and Extras, it gives a ton of options unavailable to regular players. Is there a reason these options are not initially allowed?

Yes. You should never make a game of the complexity to a RPG without considering very carefully whether an option *needs* to exist in the core game - everything needs to justify its existence or GTFO. My reasons for this particular decision:

1) Simplicity. You give people many more options than we did for Powers and it gets to be way too hard to pick a matrix of powers. Combine that with the literally hundreds of others configurations when building a character (gear x Traits x Attributes x Standings x Powers) and you run the risk of creating option paralysis.
2) Game Balance. Already people are inherently (some might say maniacally  Evil) drawn to Mistborn's Powers, to the point that one of the top 3 questions people have about the game is 'Can you play a regular human, and if so, are you an idiot for doing so?' Tipping the game/world even more toward Powers would basically mean the effective extinction of non-Powered characters in all but purely "fluff" games. That does not fit with the narrative of Mistborn, which has really important characters who are not Mistborn affecting the story profoundly and often.
3) Character Balance. I made the conscious decision that having good Powers meant sacrifices beyond allocating Strengths. While I didn't want tell people they simply can't play Mistborn, I make players with Powers work for cool combinations via Advancements; a starting character with lots of Powers is not particularly good at anything, until he or she commits most if not all of their Advancements to getting stunts and improving their ratings. Mistings are good with their one power - the rating of 5 and a starting Stunt is a BIG deal mathematically - and normal humans' "power" is flexibility, both from Traits and freedom to spend Advancements however they feel is best.

NPCs don't follow those limitations, because they don't get the opportunity to grow through Advancements, and most only live for 1 adventure anyway! Thus, they needed a lot more options to represent the spectrum of abilities seen in the books. 

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Would there be any balance issues if a player were to take "A Rating 4 spike and an Average Power" as a Strong power?

I agree with everyone else that it's your game, and you get to decide what's right for your group. I don't think this is particularly overpowered as a Strong power choice.
13  Products / Little Wizards / Re: LW experiences? on: February 17, 2015, 11:52:42 AM
Speaking only for myself for a moment - experienced roleplayers should know better than to discourage someone who actually wants to be a GM. In so many groups, GMing is not a position that is fought for, as most people want to "play" (GMing is a very deep type of play, but players don't tend to see that). If they keep being smug, tell them you were thinking of GMing for them, but, you know, you need to cut your teeth somewhere...
14  Products / Little Wizards / Re: LW experiences? on: February 16, 2015, 08:33:29 PM
I'm learning how to DM RPGs in a way that I think teaches soft-skill DM stuff, but some people tease me for (e.g. "If you're DM'ing a kids game, I'm sure you're doing great. DMing anything else is another story altogether."

I don't know, what do you think?   Are the improv/adaptation skills learned from LW in addition to gameplay structure like if to let the players decide vs. telling them "you go here..." unsolicited sometimes... does it have value?

I think it does.

Simple answer: Abso-**cking-lutely.

Little Wizards is not a game just for kids, it is an entry-level RPG. The skills we focused on developing as part of our (entirely original to the English Edition) GM section are things we considered bedrock principles for being a good GM. Pat and I collectively have been writing GM advice for 30 frigging years (not a typo) and there's nothing in LW that I would consider useless in ANY RPG...and a good many things there that should be in other "harder" RPGs.

People who tease you and say it's a totally different ball game are flat-out wrong (and kinda being jerks, IMHO). In fact, I would argue it's actually harder to GM in some ways, because you don't have the old crutch of "then ninjas attack!" (or other random violence to gap story), and you do have a more open, freeform play style where you can't look to rules for all the answers. Rules =/= game, and harder rules do not make a better, richer, or more entertaining experience...just a different one.

You keep on keepin' on. The world needs more GMs who care about story and are really great at the basics. The skills you learn from this game were engineered to help you be a better GM, no matter what you choose to play next Smiley
15  Products / Spycraft Third Edition / Re: Kickstarter? on: February 16, 2015, 08:21:50 PM
Yay for Kickstarter, shut up and take my money please!

However, I had (perhaps foolishly) hoped Spy3 was a lot closer to completion than "3-12 months before a product will feasibly be on the market" (and that after the Kickstarter winds up)  Undecided
 
Not this year, then. Especially not if you have a bunch of Stretch Goals to create (I'd assume they aren't existant before the Kickstarter starts, as you wouldn't know which ones will be needed.

Stop right there. This is a discussion of Kickstarter, not of Spycraft Third, specifically. As I said in my very first post...

Quote from: me
While we're not ready to start talking about our plans for Spycraft quite yet

Please do not take my answers to a general question as to being anything more than that. Thanks!
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