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1  Products / News and Announcements / Crafty Up for 2 ENnies - Vote Today (Last Day)! on: July 30, 2014, 02:56:54 AM
Hey Crafty-ites!

Crafty Games is proud to announce our introductory RPG for kids and families, Little Wizards, has been nominated for Best Family Game in the 2014 ENnie Awards! In addition, Crafty is up for Fan Favorite Publisher (thanks to you!). As always, we are honored and humbled to be held in such esteemed company, but the competition this year is fierce and we're looking for your support!

You can go vote for Little Wizards for Best Family Game and Crafty Games for Favorite Publisher right here. But remember: voting is only open until July 30, so don't delay!

Thanks again for another great year - we look forward to seeing you all in a few weeks at Gen Con!

Alex & Pat
Crafty Games
2  Products / Mistborn Adventure Game / Re: Impossible actions on: July 29, 2014, 06:17:24 PM
  Out of curiosity, do these scenarios require anything stronger than "Changing actions cannot increase the number of dice in your pool" to take them all out behind the woodshed and work them over with a fine piece of hickory?

Not really. In fact, I might further clarify that to say "Your new pool after changing actions cannot be larger than your current pool." Thus, if you're that guy who takes a physical action with 10 dice, throws all 10 at defense, then tries to change your action, you have no dice (thus you cannot change actions). That would prevent all the abuse I can see from where I sit at the moment.
3  Products / Mistborn Adventure Game / Re: [ALLOY OF LAW] Allomancy Stunt Requests? on: July 29, 2014, 10:19:54 AM
How about a Stunt that gives Lurchers/Coinshots the ability to manipulate finely enough to, say, move specks of metal dust?

Sorry guys, the book has long since sailed (at the printers now...should be done in a few days!). Too late Smiley
4  Products / Mistborn Adventure Game / Re: Impossible actions on: July 29, 2014, 10:19:06 AM
Um... Maybe I have an old version of the rules, but I thought you had to re-figure your AD when you changed actions.

Pg 180, PDF, V2: (Emphasis in Original)
Quote
2. DECLARE A NEW ACTION
Alternately, the player may declare a new action instead (the action declared
in Step 1 doesn’t happen). This is dangerous, as it costs the character precious
moments
and dramatically impacts his or her performance.

The character’s Action
Dice are immediately refigured for the new action
and halved (rounding up), and the character now goes at the very end of
the round (as if he or she has only 1 Action Die).
Defense Dice are what remains after this new action is taken, per the rules
described earlier in this section.


Each character may do this only once per round, and no character may do
this if their new action produces only 2 Action Dice
(as they would only have 1
die after their new total is halved, and that’s not enough to form a pool).

Example: Rather than go through with his attack on Carrow, Thorrow might
choose to help Koel take out the running guard, throwing his spear through
the wall (it’s only wood and he’s a Pewterarm). As this would be a new action,
Thorrow’s
Action Dice would be refigured — also to 12, as all the same factors
are in play for this alternate attack — and then halved, rounding up (to 6). The
throw would also occur at the end of the round.

EDIT: So if you, say, switch from using Pewter to have a pool of 10 to using Steel and having an initial pool of 4 in your new action, it seems that we might run into some problems.

EDIT 2: Clarified my initial EDIT to show that the Steel pool was new and before being halved.

You are correct - I was working from memory in between other, non-MB projects.

So doing this correctly by the rules, you'd still have the same basic situation:

* You have 8 dice. You will act on 8.
* Guy attacks you, you spend 4 to defend (4 left). You will now act on 4.
* He moves away, making your action impossible.
* Your turn comes up, you declare a new action. Your new action pool would be 6 dice, which you then halve (6 to 3), and you will act last.
* At the end of the conflict round, you act with 3 dice.

The only place this gets weird is when you take an inopportune action and redeclare to something you're better at, but even then it's not really a great idea...

* You have 4 dice. You will act on 4.
* Guy attacks you, you spend 2 to defend (2 left), which is likely not enough to succeed. You will now act on 2.
* He moves away, making your action impossible.
* Your turn comes up, you declare a new action. Your new action pool would be 10 dice, which you then halve (10 to 5), and you will act last.
* At the end of the conflict round, you act with 5 dice.

Even then, I don't find this a problem, as choosing an inappropriate action sets you up for a lot of abuse while you wait for your turn, and reduces your ability to defend while you wait to act (not a great strategy). Even if you do reform your pool to another action, you're still only getting a max of 5 dice and are acting dead last, so I don't see it as a great payoff for all the trouble you potentially expose yourself to.
5  Products / Mistborn Adventure Game / Re: Impossible actions on: July 28, 2014, 08:35:08 PM
New question that came up in a match: What's with defense dice if you change your action after defending (or your previous declaration becomes impossible)?

So the scenario is that you have, say, 8 Action Dice ready to go to attack someone. In the meantime, that guy attacks you and then takes a step away, making it so that you can't follow through on your action.

When you're defending against his attack, your old action is still technically possible: he hasn't taken the step yet. But once he moves away, it is impossible and you have to re-declare and take half dice.

Correct. This also would happen when you're attacked by multiple attackers, and defended multiple times. So Order of operations:

* You have 8 dice. You will act on 8.
* Guy attacks you, you spend 4 to defend (4 left). You will now act on 4.
* He moves away, making your action impossible.
* Your turn comes up, you declare a new action. You halve your Action Dice (4 to 2), and you will act last.
* At the end of the conflict round, you act with 2 dice.

Point is, there is no reason to worry about the new pool, or what you spent prior. You halve the size of your *action* dice pool, whatever it may be. IIRC there is no clause that you have to halve your size based upon your initial pool. Easy-peasy.
6  Products / Mistborn Adventure Game / Re: Rules question: Feruchemical Steel on: July 28, 2014, 01:20:23 PM
Just to remove all ambiguity, which one was the latter interpretation?

"take two steps and circumstance, or take three steps and gain no dice," which is actually pretty intuitive.
7  Products / Mistborn Adventure Game / Re: Rules question: Feruchemical Steel on: July 26, 2014, 04:22:55 PM
The latter interpretation is correct.
8  Products / Mistborn Adventure Game / Re: Impossible actions on: July 26, 2014, 04:21:02 PM
It's almost like we planned it that way...
9  Products / Fantasy Craft / Re: Playing with drawbacks on: July 14, 2014, 01:15:04 PM
Officially, we have no plans to release a flaws-for-feats system like those you see elsewhere, as it's simply too easy to power-game. For your home game, however, go to town!
10  Products / Z-Corps / Re: Welcome to the Corps! on: July 14, 2014, 12:45:15 PM
Was there ever an actual release date announcement that I missed?

Not a specific one, no. More information on that in a few weeks.
11  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 10, 2014, 12:38:34 AM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

Does that mean a pre-order page is imminent?

In a few weeks.
Would a suitcase full of $100 bills turn that into next week?

Because there are a lot of frantic and rabid fans here, and I'm sure if we took up a collection...

As much as I would love to say yes, unfortunately no. We've still got materials to get together for proper promotion, Gen Con adventures to complete, and contracts to sign. With two books delivered within 1 day of the date I targeted 6 months before, I daresay we actually have a real process at this point...which can't be skipped Smiley
12  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 09, 2014, 02:00:12 PM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

Does that mean a pre-order page is imminent?

How about some previews?  Smiley

In a few weeks.
13  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 09, 2014, 01:59:55 PM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

Does that mean a pre-order page is imminent?

In a few weeks.
14  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 08, 2014, 05:12:29 PM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

No networks in AoL, however. Right now, there's not enough factions to justify it (we don't know enough about the Set, or even the constabulary or lawkeepers, to make them). Maybe once the next Alloy book drops, we'll have more to go on...
15  Community / Off-Topic / Re: Cyberpunk's corporate police force is real on: July 03, 2014, 02:10:06 PM
Was it Metal Gear Solid that had a War Economy? Seems like we're one step down that road..

..and howdy folks!  Been awhile.  Baby Koala was born at the same time Koala started a new position with a different agency at the same time Koala was trying to unpack his house and do some renovations.  CRAZY YEAR!

Welcome back TSK! Glad to hear the baby bear arrived (dropped?) safely, if untimely. My little dude just turned 9 mos. Total blast!
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