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1  Products / Fantasy Craft / Re: Playing with drawbacks on: July 14, 2014, 01:15:04 PM
Officially, we have no plans to release a flaws-for-feats system like those you see elsewhere, as it's simply too easy to power-game. For your home game, however, go to town!
2  Products / Z-Corps / Re: Welcome to the Corps! on: July 14, 2014, 12:45:15 PM
Was there ever an actual release date announcement that I missed?

Not a specific one, no. More information on that in a few weeks.
3  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 10, 2014, 12:38:34 AM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

Does that mean a pre-order page is imminent?

In a few weeks.
Would a suitcase full of $100 bills turn that into next week?

Because there are a lot of frantic and rabid fans here, and I'm sure if we took up a collection...

As much as I would love to say yes, unfortunately no. We've still got materials to get together for proper promotion, Gen Con adventures to complete, and contracts to sign. With two books delivered within 1 day of the date I targeted 6 months before, I daresay we actually have a real process at this point...which can't be skipped Smiley
4  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 09, 2014, 02:00:12 PM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

Does that mean a pre-order page is imminent?

How about some previews?  Smiley

In a few weeks.
5  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 09, 2014, 01:59:55 PM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

Does that mean a pre-order page is imminent?

In a few weeks.
6  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 08, 2014, 05:12:29 PM
Funny, I was popping in to see how things were, literally minutes after sending Alloy of Law to press...  Grin

No networks in AoL, however. Right now, there's not enough factions to justify it (we don't know enough about the Set, or even the constabulary or lawkeepers, to make them). Maybe once the next Alloy book drops, we'll have more to go on...
7  Community / Off-Topic / Re: Cyberpunk's corporate police force is real on: July 03, 2014, 02:10:06 PM
Was it Metal Gear Solid that had a War Economy? Seems like we're one step down that road..

..and howdy folks!  Been awhile.  Baby Koala was born at the same time Koala started a new position with a different agency at the same time Koala was trying to unpack his house and do some renovations.  CRAZY YEAR!

Welcome back TSK! Glad to hear the baby bear arrived (dropped?) safely, if untimely. My little dude just turned 9 mos. Total blast!
8  Community / Off-Topic / Re: Cyberpunk's corporate police force is real on: July 03, 2014, 02:08:30 PM
Jurisdictions that don't individually need a SWAT team pooling their resources to form one makes sense.  Claiming that these organizations are less accountable than their parent departments is asinine.  The attitude that makes such a claim plausible deserves a shotgun discharge to the face.

Truth.
9  Products / Spycraft Third Edition / Re: Dissociated mechanics and a gamer manifesto on: June 23, 2014, 09:37:05 PM
I think this is the future of game design and game companies, pathfinder started it with the PFRD, eclipse followed by granting right to republish on all products, and this guy is showing everyone just how unecessay it is to make money if you want to offer popular and fun rpg games.

If you're right - and honestly, these efforts would not have been possible without the work of professional game designers who gave them a base to work from - I am in the wrong business. As if I needed more confirmation of that suspicion...
10  Products / Mistborn Adventure Game / Re: What does Lerasium look like? on: June 13, 2014, 01:06:42 AM
Huh, I thought it was meant to be green...

Yeah, my understanding was it was silvery with green veins running through it...haven't read The Well of Ascension for a while, though.
11  Products / Mistborn Adventure Game / Re: question about combat on: June 12, 2014, 11:39:36 PM
You know...you guys are right. Thinking about it, I decided to go back and check.

Attacks are a Contest, and Contests are rolled simultaneously. Which means the attacker declares action, the defender declares defense, then you roll your Contest.

Page 182, 3rd paragraph: "Any target may choose not to defend, in which case the attack is automatically successful so long as the attacker rolls a matching set."

So, in correctrospect, Attacker chooses # of dice > Defender chooses # of dice > both roll is right.
12  Products / Mistborn Adventure Game / Re: question about combat on: June 12, 2014, 04:57:07 PM
*CORRECT ANSWER BELOW*
13  Products / Mistborn Adventure Game / Re: Rules Clarifications on: June 10, 2014, 07:10:32 PM

I'd say yes. While it's cheaper than bumping your Charm stat, you have to have both metals burning to gain the benefit - plus you paid for the Advancements.

Related, would you also allow the player to double up on dice used in an emotional assault, such as when flaring Zinc and Brass at the same time? That would allow a starting Mistborn to max out with ten dice (normally four ranks for each metal, raised to 5 by flaring) against the Spirit dice of an opponent, while targeting Willpower. I hope the opponent brought a Smoker along for protection!

If it were narratively feasible and the Mistborn in question had an intimate knowledge of the target's motivations and impulses, I suppose so. Though I would say that most Rioters and Soothers Push/Pull multiple emotions as need be already and that they would suffer a certain amount of diminishing returns (since flaring either type of emotional Allomancy is already is absolutely obvious and creates overwhelming sentiment). From a game balance perspective, again, I would be concerned about a Mistborn using 10 dice on anything out of the gate...but it's your game, ultimately.
14  Products / Mistborn Adventure Game / Re: Rules Clarifications on: June 10, 2014, 04:44:11 PM
Three questions....


1. If a Mistborn has the 'Tug Emotion' stunt for Zinc and the 'Push Emotion' stunt for Brass (which each give a +1 to Charm rolls), and is burning both, does the Mistborn gain a +2 to Charm? My intuition is yes, given that being able to burn both those metals in that subtle way should be able to benefit each other, but I wanted to be sure.

I'd say yes. While it's cheaper than bumping your Charm stat, you have to have both metals burning to gain the benefit - plus you paid for the Advancements.

Quote
2. In a similar vein, if a Mistborn has the 'Steelrunning' stunt for Steel, the 'Ironslide' stunt for Iron, and the 'Extreme Speed' stunt for Pewter (which each allow the Allomancer to take 2 free steps without penalty), can the Mistborn move 6 steps for free in one beat? Again my intuition tells me yes, given that pushing off one's environment should only add to the speed already gained by pewter, and Ironslide isn't that dissimilar... certainly not dissimilar in a way that would detract from the other speed increases...

On this one, I would say no for 2 reasons: 1) both Extreme Speed and Steel Running use the exact same text later in ("allows you to move as fast as a galloping race horse (about 40 mph)") which indicates they both have upper limits - it makes no sense they would stack, and 2) game balance - a Steelmind using Feruchemist must spend 50 charges of physical speed to move 6 Steps in a turn, which is a vastly higher cost than the theoretical Mistborn who could do the same every turn with a single vial.

My intent was not that they would stack, and it certainly shows in Extreme Speed and Steel Running they are not supposed to compound. In theory, Ironslide might allow stacking (since there's no limit, and a Push plus a Pull could in theory let you move even faster), but I wouldn't allow them at my table, just for personal game balance preference, nor would I knock anyone who did the same.

Quote
3. This one is to do with something mentioned in the Terris Supplement:
Quote
Terrisman’s Resolve (Terris only): Your Willpower permanently increases by 2, and you may recover Willpower during a Short or Long Breather without sitting the Breather out (see “Recovery” on page 189 of the Mistborn Adventure Game).
Oookay, but there's nothing in the Recovery section that says you'd need to sit the breather out. If anything the text seems to imply that recovery happens automatically over those breathers:

Quote
Characters naturally recover 1 of each Resilience per day. Certain magic
— particularly Pewter Allomancy and Feruchemical goldminds — can accelerate
this process (see pages 301 and 357).
Additionally, during a Short Breather, a character…
• …recovers half of any lost Health, rounded up, though only if he or she sits
the Breather out (doing nothing of note beyond resting).
...recovers half of any lost Reputation or Willpower, rounded up. This occurs
whether he or she sits the Breather out or not.
In a Long Breather, a character recovers all lost Health, Reputation, and
Willpower.
Even if we extend the phrase "though only if he or she sits the Breather out (doing nothing of note beyond resting)" to Long Breathers, that phrase only applies to Health, not Willpower, which has the "this occurs whether he or she sits the Breather out or not" addition.

You got me. My mistake.
15  Products / Mistborn Adventure Game / Re: Upcoming releases! on: June 06, 2014, 07:07:10 PM
What will all the races be in AoL? I am guessing that the skaa and "nobles" intermingled so much that there really isn't a difference. Will it be nobleman and commoner?

The races are human (which includes Terrisfolk - no gameplay differences in any human group), koloss-blooded, and kandra (which are only allowed with Narrator permission). You have far more choice in terms of  Powers and Stunts, however Smiley
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