Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
July 01, 2015, 07:13:25 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1] 2 3 ... 220
1  Products / Mistborn Adventure Game / Re: Mistborn General Purpose Newbie-Friendly Q&A Thread on: June 30, 2015, 10:09:16 AM
Who owns the "City" skaa?  The plantation skaa are leased from the Lord Ruler, but I wonder if the "City" skaa are not owned and are just exploited.

That very topic is discussed in our next book (due out this fall!) Smiley
2  Products / Mistborn Adventure Game / Re: Hemalurgy and nudges in conflicts on: June 26, 2015, 10:55:14 AM
Page 289 says that if a allomancer gains a hemalurgic spike, and it boosts his power rating above 10, "any extra are converted to nudges whenever he rolls with that power". I'm confused as to how exactly that works in a conflict though? If you have, say, Pewter 6, and get a pewter 5 spike, so you have pewter 11 (or 10(+1)), and 6 physique. You declare that you're going to hit someone in a conflict. You gain 10 (pewter) + 6 (physique) dice, right? You attack with ten of your dice, so you roll 10, and add a free nudge? When you're defending, do you also add a free nudge to your defense roll, because you're rolling with your power? Do you not gain nudges from Hemalurgy in conflicts at all?
My players are fighting Inquisitors, so this is kind of important!
Thanks!

In conflicts, you can never form pools larger than 10 dice, so the free Nudge rule does not practically apply. Dice that you dont' spend from your action dice can be used for Defense however, so they're not lost in translation  Smiley

3  Products / Mistborn Adventure Game / Re: Character with their own hemalurgic spike? on: June 24, 2015, 11:04:38 AM
Not as useful since it addresses the specific rather than the general... just pointing out, per WoB (though not sure how it goes in the rules of the MAG) spikes will never steal a trait unless the person intends to perform hemalurgy. Even if you do the rest of it right, unless you do it with the mindset of "I am going to charge this spike now" it wouldn't work.

But wouldn't that be contrary to the most clearly illustrated version of a spiking we see in the books (Spook's)? I doubt the attacker or his victim knew what Hemalurgy was, much were less intending to perform it. The reason I've always understood there were not more Hemalurgic accidents was the precision required - you must have a metal of specific purity, kill the victim by hitting them just so, etc. - not intent.
4  Products / Mistborn Adventure Game / Re: Character with their own hemalurgic spike? on: June 22, 2015, 01:37:18 PM
Just had a new player pitch an interesting idea: character tried to commit suicide by stabbing themselves in the heart. Character was then rushed into surgery, where a doctor manages to revive her, but leaving a shard of the knife still lodged in her heart. Does this character have their own Hemalurgic spike? What are the implications of this?

Handwaving the fact that medical technology in the Final Empire was probably not to the level of open-heart surgery.

As I understand it from our conversations with Brandon, the spike's power comes from leeching a part of someone's soul, then adding it to the system of the bearer. The insanity that manifests is the result in part of the spiritual static of the spike's victim's spiritual DNA conflicting with the bearer's.

So in your character's case - spiking oneself to death than reimplanting wouldn't work because:

* the spike kills the victim "permanently dead" to steal the soul (the body cannot live without the  soul - that's why you have to kill with a spike in the first place)
* even if it didn't the piece taken is being put back in - albeit at a lesser effect since it is now filtered through the spike transfer.
5  Products / Mistborn Adventure Game / Re: The Littlest Alloy on: June 17, 2015, 07:40:31 PM
I've never noticed before, but someone is credited as The Little Alloy in the Alloy of Law expansion. And his last name is also Flagg. Was he a production baby?

He was indeed. I wrote most of my contributions with him sitting in my lap...
6  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: June 10, 2015, 05:12:21 PM
So, obviously spellbound is going to greatly expand how magic works for all the casters of fantasy craft. Does it have any fun stuff for martials? Like perhaps has the magic item creation charts been expanded? I know the mage hunter feat was added in the adventure companion,  will we be seeing more of a similar tree?

Nope. Spellbound focuses on spellcasting classes only. I did include rules for wands, but they require Spellcasting ranks to use.
7  Products / Spycraft Third Edition / Re: Combat Section First Draft Turned In on: June 10, 2015, 05:10:22 PM
You may not be able to answer this yet.. but.. did Dramatic Conflicts survive?  I know there was some discussion on it in the past.. but.. Koala brain is getting really bad at memory bits since having mini-Drop Bear arrive.

They will vbe replaced by a new system that is more dynamic and engaging for the entire team. As an ancillary system, though, they remain out of my view for the time being.
8  Products / Spycraft Third Edition / Re: Combat Section First Draft Turned In on: June 10, 2015, 02:12:54 PM
Exciting news! How different is the game from what we saw previewed at Gen Con 2013, and in what ways?

The final version is based upon the beta rules we've been testing for the last two years, but fleshed out, refined, and tightened up throughout. Sitting down and focusing exclusively on this task has let me really pull everything about the game core togerther and twig to places where I could improve or make things more universally applicable.

For instance in this pass, I was able to apply a universal skill use formatting, which means for the first time skill checks and attack actions are read the same way, using the same set of basic critical effects,times, and Difficulty presentation which makes the game vastly easier to scan and play from memory.  Awesome Dice are now fully fleshed out and expanded, which just makes them that much cooler to use and easier to understand how they fit in the gameplay ecosysytem. I also got the quick character builder done, so you can build a fully functional 1st level character in 10 minuts (with limited options of course). Stuff like that.

Next, I'm going to be building entirely new stuff like the NPC rules and mission design bits, before turning to player options.
9  Products / Spycraft Third Edition / Re: what brought you into spycraft on: June 10, 2015, 01:19:25 PM
Thanks for your continuing feedback, gang! I always like hearing where folks come from and where they're at now.

Corethree - your story reminds me of many others I've heard over the last 10 years. SC3 is very much a return to form for Spycraft; we are not building for an active organized play environment anymore, nor are we looking at genres past espionage in the core book. We've grown and refined our taste a LOT in the past decade, and we've had a lot of time to hear what people really like about both our previous editions (and what they didn't). Things that don't fit into those narrower goals - espionage theme, faster play, focus on what people like - have all been considered disposable and have had to justify their inclusion in the final product.

I use no hyperbole when I say I think SC3 is the cleanest, fastest, and best-playing version of Spycraft ever made - no slight against the work that has come before, but as a product of nearly 15 years of experience it had better be! I believe fans of 1.0 will be very pleased, fans of 2.0 will appreciate many of the mechanical shifts in the game, and players totally new to Spycraft will find it a RPG that's easy to learn and play.

...that's the hope, anyway. Smiley
10  Products / Fantasy Craft / Re: Blend/Search vs Stealth/Notice: A Different Way of Looking At It on: June 04, 2015, 02:13:55 PM
As an aside: Spycraft 3 will be ending this debate forever. Probably not in the way you immediately think of Evil. This particular solution is one of my very favorite changes in the entire game.
11  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 16, 2015, 12:09:46 PM
I don't know if this is a little "eating your cake and having it too," but will purchasing the POD include the .pdfs?

You mean, can you get the POD + PDF for the same price as a PDF? Unfortunately no. POD options will be available for all the individual products (IIRC - we'll see if there are snags when we post them up or not) as well as the Omnibus edition however.

Quote
I don't know the in and outs (and costs) of publishing, so it seems like it doesn't cost companies anything to do so. A lot of companies participate in Bits and Mortar, for example. If the POD and .pdfs aren't bundled, could you shed some light on the why? It helps me not feel selfish for wishing when I know the company had a reasonable financial reason. Lol.

The Spellbound is different than Bits and Mortar (which is offset, or mass printing). Rather than making a book in offset and offering the content digitally at no cost, in Spellbound we are offering the content digitally at a lower price, with an optional choice to upgrade to print if you like (POD). Each print on demand product is sent to the factory and printed on a 1 by 1 basis, printed, then sent to you. There's ink and paper and (most of all) labor on the factory's part that makes up that cost.   That's why there won't be a free upgrade to POD from PDF.

However, if you buy the POD bundle of any product you will be get the PDF as a matter of course. Buying the Omnibus edition / subscription for all 12 volumes offers a substantial discount on the total content package, with all volumes individually along with the digital collection PDF and the option to get the collection in a POD volume.

Does that make sense?
12  Products / Spycraft Third Edition / Re: Combat Section First Draft Turned In on: May 13, 2015, 06:56:24 PM
Awesome news Smiley

Being in little ol' New Zealand I've missed all the playtests up until this point; what combat rules have been used in those previously?

Combat is probably the closest in terms of content to previous Spycraft editions + Fantasy Craft; all your favorite combat actions (Joint Actions! Strafe! Suppressive Fire! etc.) are in there, smoothed out and using some new tech that I finalized in the Skills section to make them even easier to use (Grapple, Autofire, Strafe are just a few examples). On top of it, there's some new stuff that's been adjacent to the combat rules like uses of Medicine and combat leadership that have been folded in, plus brand new actions like Standoffs which people have been asking for for 13 years Smiley
13  Products / Z-Corps / Re: Is it undead in here, or what? on: May 04, 2015, 08:42:53 PM
And out of curiosity... and not exactly related.... whatever happened to that project to publish an rpg based on a book series related to Alice in wonderland? (I cant seem to remember the name, never got my atention as mistborn did when I discovered it  thanks to you guys)

I'm guessing its a dead project, but I think I never heard any official word on it...

Probably more apropiate for a thread on some other area of the forum, sorry...

Hey Aldus,

That project sadly had to be shelved, as we were running too far behind schedule and the investment to profit potential was simply too tight.
14  Products / Z-Corps / Re: Is it undead in here, or what? on: May 04, 2015, 02:51:00 PM
Z-Corps has hit some unexpected road blocks behind the scenes, which we're only now starting to resolve. I don't know when, exactly, we'll be talking about our next steps on the project publicly. Right now, however, my attention is on Spycraft Third (probably to a great many peoples' relief).
15  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 01, 2015, 09:25:24 AM
My money is on a first quarter release still...hopefully of 2016

(sad trombone)

In mid-May is much more likely (NOTE: DO NOT TAKE THAT AS GOSPEL). The reason you haven't seen them is not because we're not working on them, or because they're not written, but because the massive effort of editing 12 files totaling over 150,000 words simultaneously is actually kinda tough.

This sort of commentary and questioning is actually a really good example of why we don't talk about firm deadlines anymore. It's hard not to feel like a disappointment to you and to ourselves when a few weeks slippage leads us here.
Pages: [1] 2 3 ... 220


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!