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1  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: Today at 05:45:36 PM
Thanks everyone for your kind words! I had a lot of fun putting together these classes (which have been chillin' in a top drawer of my desk for a while now) and I'm glad you're enjoying them!

On the typos: Pat will fix those soon-ish, but rest assured the vast majority are cut and paste errors. As usual, some behind the scenes changes at the last minute force him to complete these a few days ahead of our original schedule Smiley

Already looked over the Witch Hunter... what a freaking scary dude. Shocked

With Spellbound announced, you can be assured even characters without magic will have some new tools in the box...

I love the Skirmisher. It's really neat that he begins just with one terrain type for his On Deadly Ground ability and can master up to 4 more.
Giving him the Mobility Feats is a perfect fit and as are the bonus feat options.
The rest of his abilities turn him into a surprisingly effective teamplayer and finally Killzone is a fitting capstone ability.

Yeah, I was going for a "Captain for terrain" sort of vibe here. The Captain and Scout hae never had any really strong expert classes that built on their skill set and now they do.

I love that the Shinobi provides alternatives to Path steps for campaigns in which miracles is not an option.  Increased utility! Grin

Yeah, Paths proved be a cool way to handle the limited "ninja magic" we see in other media, and to build a really strong feel for clans. I think I managed to hit all the magic ninja archetypes, based on my review of ninja movies on Netflix...

Master of the Battlefield could maybe use a bit better wording: I'm not sure exactly which aspect of spending action die on Tumble is being referenced here and how it's being effected.

Paddyfool (the author of the original version of that feat) has got the right of it in his answer.

In Dim Mak Supremacy: What is the Fort Save DC for Special Characters?

Ah, yeah. Let's use the standard DC 10 + Wis mod + number of Unarmed Feats you have. Will note that for a correction.

For the Skirmishers Predatory Master trick Babe in the Woods (Anticipate Trick), is the loss of Defense by the skirmishers opponents just for the Skirmisher or for his teammates as well?  RAW looks like not, but the static benefit of the feat applies to teammates.

The Anticipate action only benefits the character who takes it. The static ability has no bearing on how the Trick functions.

And I really like the use of obvious races for classes that are a little different such as Unborn Witch Hunter and for the Shinobi cover -- is that a Dwarf??

Thanks! We both try to deliberately turn the expected results on their head because that's sort of Fantasy Craft's bag. And yes, the Shinobi is indeed a dwarf...

Speaking of the Witch Hunter, I've got a question regarding Witch's Pyre.
What happens if you use it on a character with the Unlimited Spell Points NPC quality? Do they just take infinite damage, no damage, or something in-between?

It's such a corner case, I would just say they take unlimited damage. If you're worried about your scary mage guys getting instagibbed by Witch Hunters using this ability, have them suffer 5 x their threat level in damage instead (still way more than a full caster with max spell points).
2  Products / News and Announcements / Spellbound Updates + Sound Off on the Final Spells on: November 26, 2014, 02:29:22 AM
Hey gang,

We've just released some new information on Spellbound, including a release quarter and details on the product itself. Head on over to this post for more information.

Additionally, we're looking for your input on the final 10 spells to complete the grimoire. Want to see if your suggestions make the final cut? Sound off on this thread.

Keep your eyes on the Fantasy Craft forums for more updates soon!
3  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 02:24:27 AM
Does it create, rearrange, or damage holdings?

Good question. No, based on the precedent we've set with other effects on landscapes (Move Earth, Illusionary Terrain).
4  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 02:22:29 AM
Will I be able to get Spellbound through my FLGS?
No. The print version of this book will be exclusively available as a POD release through DriveThruRPG.

This hurts. This really hurts.

Sorry, Jim, but the sales are simply not there to justify a print run.

Drop us a line at and we might be able to work out something if you want to carry some copies in your store.
5  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 25, 2014, 09:01:41 PM
Level: 8 Creation
Casting Time: BLAH
Distance: Remote or Unlimited?
Area: 100 ft. Caster Defined per Casting Level?
Duration: Permanent?
Saving Throw: None
Effect: The goal of this spell is to create new terrain over time. Think an amped up version of Move Earth married to Create Water. This spell should also allow the caster to define what type of terrain (e.g. arctic, forest/jungle, etc.) when cast.
6  Products / Fantasy Craft / [LABORATORY] The final Spellbound spells on: November 25, 2014, 08:57:36 PM
Good news everyone! Spellbound is nearly complete, but there are just a few more bits and bobs in the spells, so rather than labor in isolation to solve these stragglers on my own, I thought I'd let you all sound off on what *you* think they should do.

Some ground rules before we begin:

1) I will only do one spell/spell chain at a time. This is for our collective sanity.
2) I will lay out the theme and any relevant parameters (flavor, mechanical goal, things it cannot do) of the spell when I introduce it.
3) The aforementioned parameters CANNOT AND WILL NOT CHANGE. I say this not to be a jerk, but because there are 878 OTHER spells, more than half of which you have never seen, which this new spell needs to fit into. Your idea may be great, but you can probably rest assured there's already something else in there that does the same thing.
4) Don't forget we need to make the spells relatively powerful for their level (e.g. an 8th level spell should feel and behave like other 8th level spells in the proper situation). Take a look at the FC spells and see if you can find good analogs when thinking this through.
5) Don't worry about minutae - I have all the spell construction rules down so don't sweat the details. I'm mainly looking for preferred solutions.
6) Have fun!

OK! With that out of the way, let's start with an easy one: The Conjuror spell, "Seven Days".
7  Products / Fantasy Craft / Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 25, 2014, 08:45:08 PM
And the man behind the curtain is…


I was not supposed to be writing the last bits of Spellbound, but when our Mysterious Freelancer came down with a bad dose of Real LifeTM, I decided to give it one last crack. After a lot of restructuring the project, writing 150 more spells, and some dancing with budgets, I am pleased to announce that Spellbound will, in fact, be released in the first quarter of 2015. *

So, here’s the current status of Spellbound:

  • All the classes, feats, art, and supporting materials are complete.
  • All spells, save 10 (see this thread) are completed and in editing.
  • All remaining NPC stat blocks are being drafted by another freelancer.
  • I’m writing the introductory and back matter, master spell tables, free products (see below) and sidebar text needed to finalize the project over the next week, prior to sending it off for mechanical review and editing.

What this means is we are getting pretty close… close enough to say Spellbound will definitely be released, but not close enough to give you dates**. As edits are finished and layout completed, we’ll be able to provide specific release dates.

Much like Pat and me, Spellbound has not come through this process unscathed. What we started thinking the project would be in theory is not what it will be in reality, for many practical reasons. The good news is — it’s coming out. Here’s what you can expect from Spellbound:

  • Spellbound will be a series of 12 PDFs — one for each specialist caster + their school (8 in total); one for Origins, feats, and Expert and Master Classes; one for alternative rules, world-building, and tweaking the magic system; a master spell list spanning all the products; and a small product covering wands and other arcane weapons, inspired by some discussions on the forums.
  • The PDFs will be released as a rolling subscription, with one release per week until the entire project is complete.
  • Anyone who wants to buy the entire line can subscribe (or buy in later) and receive a significant discount from the individual products and will also receive a special Spellbound Omnibus edition PDF, which collects all the individual PDFs along with master tables into a single volume for easy reference.
  • Every for-sale PDF in the line – including the Omnibus – will also available in POD format. This is a first for Crafty Games.
  • Each of the for-sale Spellbound PDFs will be available for $4.95 each, with the subscription + Omnibus edition going for $39.95. The master spell list will be free, and Arcane Arms will be Pay What You Want.
  • POD pricing is not yet determined, but subscribers should be able to get the whole kit and caboodle for less than $50 + shipping. POD will be handled through DriveThruRPG and Lightning Source, which means customers should have access to reasonable shipping rates — even those in the South Pacific.
  • If you are one of the few who still has a Spellbound preorder with us, you will get everything – that means the full Spellbound subscription, Omnibus + Omnibus POD – at no cost, as well as a special thank you in the book for your support. At this point, it does *not* look like we will be able to cover shipping for the POD copy (we can’t roll that into DTRPG from our end, unfortunately), but that may change based on what we learn in the coming weeks.

You wouldn’t be Fantasy Craft fans if you didn’t have questions, so here are a few preemptive answers:

When will Spellbound be available for sale?
First quarter of 2015.* We have no further information at this time, though more will be coming sooner than later.**

Will I be able to get Spellbound through my FLGS?
No. The print version of this book will be exclusively available as a POD release through DriveThruRPG.

Will I be able to get the Spellbound POD release through the Crafty webstore?
Maybe. Our new website is (still) underway, and we do plan to sell Spellbound there with the rest of our catalog. However, we do not yet know whether we’ll be able to offer the POD or subscription there. This is purely a matter of site functionality — if we can do it, we will, but at this time we’re not sure that it’s possible.

I preordered Spellbound, than cancelled my preorder. Can I get back in on that?
The special deal is a reward for current preorder customers only. Sorry about that.  

Will existing Fantasy Craft products be revised to reflect any new Spellbound tech?
Yes! A few changes to certain abilities like circle of power and way of the crucible will be rolled back into the Fantasy Craft Second Printing rulebook, as well as other supplemental products. If you have digital copies of these products, we will notify you when the update goes live. (It will happen with an upcoming errata release.)

Does Spellbound include [class/spell/information]?
The exact content of Spellbound is nearly locked down, but we’re not getting into the specifics until it is absolutely 100% done.

If I purchased Spellbound: Channeler or Spellbound: Seer for Spycraft 2.0, do I receive the Fantasy Craft versions for free?
Yes! We will be adding the corresponding Fantasy Craft releases for each of these titles as free downloads for customers who have purchased the Spycraft 2.0 versions (the Fantasy Craft PDFs will simply be added to those produce pages and everyone’s purchase histories will be updated accordingly). The Fantasy Craft releases will also be available separately and the Spycraft 2.0 versions will be added to those as a matter of completeness.

If I purchased Spellbound: Channeler or Spellbound: Seer for Spycraft 2.0, do I receive a discount on the subscription Omnibus edition?
Unfortunately, there’s no easy way to do that with the tools at our disposal. However, we have set the discount for buying the Omnibus subscription to be lower than the cost of purchasing the individual PDFs.

Are you sure you don’t know when Spellbound will be available for sale?

* No, I do not have dates yet, due to the work that remains to be done. Please do not ask.

** Seriously, please do NOT ask. I don’t know what I’ll do if you keep asking.

*** I warned you…<sticks gun in mouth><muffled report><sound of body hitting floor>
8  Community / Off-Topic / Re: Life, the World, and Everything. (Social Issues) on: November 25, 2014, 08:04:33 PM
OK, but a bb gun that looks almost exactly like one still feels like a bad idea.

No argument here.
Maybe it's just Oregon, but I thought plastic guns were supposed to come with a bright orange barrel plug or shroud to distinguish them from a real weapon.

Nobody can see a barrel plug until you point it at them.
If you point it at them, you're probably dead already.
9  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 25, 2014, 04:30:56 AM
OK, now getting the versions with the headshots for the Overlord and Legendary Transmech.  Will Stone Sentinels be updated to remove references to Lawman and Thug, or shall we play it where it lies?

I don't think it's worth it to go back and remove a reference to a class that you all know isn't going to come out....
10  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 18, 2014, 01:41:08 PM
Hey gang,

I think we've sorted out where the snafu was - the new file was up, but in an effort to not hit all our previous customers with multiple emails (1 for the bundle, +1 for each product they'd purchased previously), we simultaneously were unable to update previous customers' files. That's why we couldn't see the old files on the server, but you guys couldn't get the new ones.

You should all be receiving an update email by now, and your files have been updated in the system. Enjoy (finally)!
11  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 17, 2014, 12:48:52 PM
I don't know what to tell you. I downloaded them for the first time, and got the PDF, not the zip file.

My recommendation is to contact customer service at DTRPG and ask them why you can't get the new version.
12  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 17, 2014, 01:21:30 AM
Heroes checks out, but Transmechs is still the originals with Pat credited for layout.

Negatory. I have triple checked that, and actually downloaded the file for the first time through the DTRPG system today. The problem must be on your end.
13  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 16, 2014, 07:37:40 PM
OK! I went in and checked it out (trying to download directly from the Real American Heroes page) and discovered the problem.

Real American

Looks like the link on the DTRPG side did not update correctly. I ended up deleting the old file entirely (rather than overwriting it) and uploaded a fresh PDF. If you're still getting a 2.4 MB zip file, you're getting the old one. I have tested and you should be getting a 7.9 MB PDF.

Look in the middle for a new piece of art for the Overlord master class - if it's there, you've got the right version.

Transmechs: This is showing the correct version on DTRPG. Look at the Credits page - if Brandon Goodyear is credited in layout and there's a Transmech headshot for the Master Class, you've got the right version.
14  Products / Fantasy Craft / Re: Cloak and Dagger on: November 13, 2014, 11:16:04 PM
Is it too late to work something like that into Spellbound?

Far, far, FAR too late.
15  Products / Fantasy Craft / Re: Cloak and Dagger on: November 13, 2014, 09:11:22 PM
This thread makes me happy.

The fact that there's a discussion of the politics of the Golden Empire happening makes me extra-happy.

The point that no one seems to be on the same page as to whom they would ally or strive against makes me super-happy.

The observations that pretty much every single region and subculture in this fantasy world is built on its own brand of dickishness and savagery makes me ultra-mega-happy.

Now I'm just waiting for someone to see what the *real* basis of the politics of this world were, beyond the Greco-Roman veneer....
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