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1  Community / Off-Topic / Re: Delilah and Julius? on: February 10, 2009, 09:01:15 AM
I'd like to help, but beyond catching a few glimpses of the show here or there I never watched it.  Seemed alright, struck me as similar to some of the others that were on such as Kim Possible or that other one with the three chicks.  The first season is available here.  It's the Canadian Chapters site.  Wish I could help better than that.
2  Legacy Games / Classic Spycraft / Re: 2.0 Crunch for SFA and DI on: January 21, 2009, 03:56:28 AM
Wait a second while I rummage through some files.

...

...

Ah, here we are...

DI NPC & Creature Conversions

New Qualities

Abyssal Type (+1 XP): The creature is either from or intimately tied to the Abyss, the micro-universe prison from which daemonic creatures and the Daemonhost arise.  Spells or effects that target “Outsiders” affect creatures with this quality.  The creature may also be considered a standard NPC for the purposes of determining which qualities can be applied.

Blindsight (+5 XP): The animal or creature does not require light to sense its surroundings.  It suffers no penalties due to poor or no light and the animal ignores a target opponent’s concealment bonuses to Defense.  An animal’s blindsight is measured in feet.  While blindsight allows an animal to infallibly sense invisible creatures, it does not sense immaterial ones.

Blur (+25 XP): A light-warping effect continually surrounds the animal or creature, making it difficult to discern its true location.  Any melee or ranged attack directed at it, including spells or other powers that require a touch attack, has a 50% miss chance unless the attacker can locate the beast by some means other than sight (e.g. Blindsight).

Immunity (+15XP): The animal is completely immune to specific forms of damage, which are listed in parentheses after the special quality.

Magical Beast Type (+1 XP): This animal is aligned with the Ethereal and may have supernatural abilities, although it may appear to be a normal animal.  An animal with this quality has an Intelligence score that starts at 10 as per normal NPCs.  The creature may also be considered a standard NPC for the purposes of determining which qualities can be applied.

Ethereal Sight (+5 XP): The animal can clearly see invisible and immaterial creatures.  Conditions and effects that affect vision itself, such as the spell darkness, will still affect the animal.

Phobia (-3 XP): The animal has a nearly irrepressible fear, which is noted in the animal’s description.  When confronted with the object of the fear, the animal must make a Will save (DC 10 + ½ TL) or flee as quickly as it can.  If unable to flee, the animal is under the effect of Shaken I for the remainder of the encounter or until the source of the fear is removed.  On a successful save, the animal overcomes the fear and can approach the source or otherwise act without penalty.  The shaken condition adds to any levels gained from stress damage.

Regenerate (+3 XP per point): The animal regenerates standard damage at an increased rate.  The number in parentheses after this quality determines how many points of vitality are regained on its initiative every round.  Over time the animal can even regrow limbs and organs.  The animal has regenerated all of itself once all vitality and wounds have been healed.

Spell-Like Ability (3 XP per spell level + 5XP per additional use per session): The creature gains the use of the spell purchased.  Each spell may be used once per session unless more uses are paid for.

Spell Resistance (+5 XP for a base of 10 +2 XP per point afterward): A creature with spell resistance can avoid the effects of spells and spell-like abilities that directly affect it.  To determine if a spell or spell-like ability works against a creature with spell resistance, the caster must make an Arcane Craft power check (1d20 + caster level).  If the result equals or exceeds the creature’s spell resistance, the spell works normally, although the creature is still allowed a saving throw if applicable.

NPC & Creature Stats

Ethereal Predator (magical beast — 50 XP): Init VI; Atk VII; Def V; Resilience VI; Damage Save: III; Skills: Notice VII; SZ S; Spd 30 ft.; Qualities: ethereal sight, feat (Berserker Basics), feral, inferior attributes (Int -8, Cha -3), magical beast type, natural attack (claws I*, bite I), superior attributes (Str +5, Dex +6, Con +5, Wis +4), undersized (Small).

*Special (Ethereal Strike): as per page 217 DI.

Grant’s Unicorn (special magical beast — 167 XP): Init III; Atk V; Def V; Resilience VI; v/wp: VII; Skills: Athletics VIII, Notice VII, Sneak, VII Survival III; SZ L; Spd 60 ft.; Qualities: damage reduction 4, fleet +30 ft., hulking (Large), immunity (poison), improved scent, magical beast type, natural attack (gore V, slam I), nocturnal, seductive*, strong-minded V (+20), superior attributes (Str +10, Dex +6, Con +10, Wis +10, Cha +14).

*Towards animals only.

Lesser Leviathan (magical beast — 135 XP): Init V; Atk V; Def IV; Resilience VI; Damage Save: VIII; Skills: Athletics II, Notice IV, Sneak I, Survival IV; SZ H; Spd 30 ft., swim 60 ft.; Qualities: feat (Combat Instincts, Wrestling Basics, Wrestling Moves, Wrestling Supremacy), fleet +30 ft. swim, hulking (Huge), natural attack (swallow II, tentacles II, poison IV [improved paralytic]), spell resistance (17), superior attributes (Str +14, Dex +4, Con +12, Wis +8, Cha +2).

Lesser Roc (animal — 135 XP): Init III; Atk V; Def III; Resilience VII; Damage Save: IV; Skills: Acrobatics III, Notice VII; SZ H; Spd 20 ft., fly 80ft.; Qualities: class ability (“That’s Impossible!”), damage reduction 4, diurnal, feats (All-Out Attack, Combat Mobility, Iron Will, Mobile Offense, Wrestling Basics), feral, flight 80 ft., hulking (Huge), improved sight, natural attacks (talons V, bite II), sluggish -10 ft. land, superior attributes (Str +12, Dex +6, Con +8, Wis +2).

Mentiscaptor (magical beast — 95 XP): Init VII; Atk VII; Def VII; Resilience VI; Damage Save: I; Skills: Acrobatics II, AthleticsVII, Notice VII, Search V, Sneak VII; SZ S; Spd 30 ft.; Qualities: blur, class ability (Uncanny Dodge I), feat (Two-Weapon Basics, Wolf-Pack Basics), feral, inferior attributes (Str -4, Int -8, Cha -5), magical beast type, mind freeze*, natural attacks (claws I, bite I), nocturnal, phobia (light), superior attribute (Dex +8), swarm, synchronized, undersized (Small).

*Mind Freeze: as per page 218 DI.  Will save DC 10 + TL + Wisdom modifier.

Plategrazer (animal — 64 XP): Init I; Atk V; Def II; Resilience V; Damage Save: III; Skills: Notice IV, Sneak V; SZ M; Spd 30 ft.; Qualities: camouflage (forest), damage reduction 7, feats (All-Out Attack, Combat Mobility, Mobile Offense), improved hearing, inferior attributes (Int -9, Cha -6), sluggish -10 ft., superior attributes (Str +6, Con +2, Cha +4), tough (2 saves).

Pteroraptor (animal — 105 XP): Init II; Atk V; Def II; Resilience VI; Damage Save: V; Skills: Acrobatics I, Notice IV, Sneak I; SZ L; Spd 30 ft., fly 100 ft.; Qualities: damage reduction 7, diurnal, feats (All-Out Attack, Combat Mobility, Mobile Offense), fight 100 ft., hulking (Large), inferior attributes (Int -8, Cha -2), natural attacks (claws II, bite II), superior attributes (Str +8, Dex +4, Con +6, Wis +2).

Screamer (magical beast — 66 XP): Init IV; Atk VI; Def III; Resilience VII; Damage Save: III; Skills: Athletics II, Notice V, Sneak II; SZ M; Spd 30 ft.; Qualities: Achilles heel (bang), augmented (bang attack II, 2 uses, area effect), blindsight (60 ft.), feat (Wolf Pack Basics), inferior attributes (Int -7, Cha -6), magical beast type, natural attack (bite I), phobia (explosive noise), regeneration (5), superior attributes (Str +4, Dex +6, Con +2, Wis +4).

Spider Ebon (animal — 63 XP): Init III; Atk V; Def IV; Resilience VI; Damage Save: IV; Skills: Acrobatics II, Athletics II, Notice II, Sneak II, Tactics II; SZ M; Spd 30 ft.; Qualities: feats (Ambush Basics, Ambush Mastery, Spider Basics, Wrestling Basics, Wrestling Moves), fleet +10 ft., inferior attributes (Cha -2), natural attacks (slam I, bite I), superior attributes (Str +8, Dex +4, Con +2, Wis +2).

Spring Snake (animal — 93 XP): Init III; Atk V; Def IV; Resilience VI; Damage Save: V; Skills: Acrobatics IV, Athletics X, Notice II, Sneak IV, Tactics II; SZ L; Spd 30 ft.; Qualities: camouflage (forest), feats (Ambush Basics, Spider Basics, Wrestling Basics, Wrestling Moves, Wrestling Supremacy), hulking (Large), improved scent, inferior attribute (Cha -7), natural attack (bite I, squeeze V, swallow I), superior attribute (Str +12, Dex +4, Con +2, Wis +2).

Tauran Elk (animal — 77 XP): Init II; Atk V; Def II; Resilience VI; Damage Save: V; Skills: Notice IV; SZ L; Spd 40 ft.; Qualities: damage reduction 5, fleet +10 ft., hulking (Large), inferior attribute (Cha -3), natural attacks (gore III, slam II, trample II), superior attributes (Str +8, Dex +2, Con +6, Wis +2).

Wyvern (magical beast — 129 XP): Init II; Atk V; Def VIII; Resilience VII; Damage Save: V; Skills: Notice VIII, Sneak VI; SZ L; Spd 20 ft., fly 60 ft.; Qualities: feats (Combat Mobility, Mobile Offense, Wrestling Basics, Wrestling Moves), flight 60 ft., hulking (Large), immunity (poison), improved scent, inferior attributes (Int -4, Cha -2), natural attacks (talons V, bite V, tail I [necrotizing poison IV], wings III), sluggish -10 ft. land, superior attributes (Str +8, Dex +2, Con +4, Wis +2).

Daemon Hounds (abyssal animal — 98 XP): Init II; Atk VII; Def II; Resilience VII; Damage Save: V; Skills: Notice VI, Sneak III; SZ M; Spd 30 ft.; Qualities: abyssal type, blindsight (60 ft.), damage reduction 5, feats (Dueling Basics, Two-Weapon Basics, Two-Weapon Mastery), horde, hulking (Large), inferior attributes (Cha -2), minion, natural attacks (bite II, slam III, claws II), superior attributes (Str +10, Dex +2, Con +6).

Shadowcrawler (abyssal standard NPC — 122 XP): Init V; Atk III; Def VI; Resilience VII; Damage Save: I; Competence: V; Skills: Athletics V, Blend VIII, Notice VI, Search I, Sneak VIII; SZ M; Spd 30 ft.; Qualities: abyssal type, blindsight (60 ft.), feats (Ghost Basics, Ghost Mastery, Ghost Supremacy), inferior attributes (Str -2, Con -2, Cha -2), minion, natural attack (claws I), spell-like abilities (blur, dimension door, invisibility), superior attributes (Dex +4, Wis +2), undersized (Small).

Shaskarath (abyssal special NPC — 346 XP): Init III; Atk VII; Def III; Resilience VII; v/wp: X; Competence: X; Skills: Athletics VIII, Cultures [Occult] VII, Intimidate V, Notice V; SZ G; Spd 70 ft.; Qualities: abyssal type, blindsight (60 ft.), damage reduction 8, damage resistance 8 (acid and fire), fearsome, feats (All-Out Attack, Cleave Basics, Cleave Mastery, Cleave Supremacy, Combat Expertise, Contempt, Executioner, Merciless, Two-Weapon Basics, Weapon Focus [claws]), fleet +40 ft., hulking (Gargantuan), immunity (electricity and poison), inferior attribute (Dex -4), natural attacks (claws V, bite V, gore III), spell-like abilities (3/session - invisibility, mage armor, magic missile, protection from bullets; 1/session – fear, haste, lightning bolt), superior attributes (Str +30, Con +16, Int +10, Wis +6, Cha +6).


These were done a long time ago before such nuggets as the channeler and such came out so they are pretty rough.  Haven't looked at them for a long time, but they may be helpful.

Some work on the hybrids is here.
3  Products / Spycraft 2.0 / Re: NPC XP Values on: January 21, 2009, 03:41:37 AM
Yes, many of them were fudged since it was felt that some shouldn't confer XP or should confer less XP.  The XP amounts really amount to just guidelines.  Also, some may be legitimately off as I was just getting a handle on the NPC system.
4  Community / License to Improvise / Re: Minions, Inc. on: January 21, 2009, 03:38:23 AM
Are all the dinosaur stats located in one location? ... Or do I have to print out the entire thread to get them copied?

All my stats are either here on the second page and in the document mentioned.  I haven't created any others.
5  Community / License to Improvise / Re: Jaeger's G11 writeup on: January 21, 2009, 03:33:27 AM
Huh.  I was just looking for this.

- C.


Long time no see, dude.  Nice to see you.
6  Community / Off-Topic / Hey, Wolverine... on: September 11, 2008, 06:43:31 PM
I found your motorcycle here.

7  Community / Off-Topic / Re: What weapon are you? on: September 11, 2008, 04:03:45 PM
Ah, another one.  Although I am surprised.  I chose very close on how close I like to be and ended up with a sniper weapon.

My Results:


M107 You like being very, and I mean very far away from combat.  You are very smart and intelligent.  You can be used for anti-personnel or anti-vehicle situations.  You like fist sized holes in mostly anything.
8  Community / Off-Topic / Re: What's your evil nature? on: September 11, 2008, 08:09:04 AM
Hmm, interesting.

9  Community / Off-Topic / Re: Sara Conner's Stories on: September 09, 2008, 07:05:42 AM
I'm giddy now...

Shirley Manson (Garbage front gal) has been casted for the Sarah Conner Chronicles as the CEO of a high-tech firm.

If you haven't seen it, the premiere episode to the new season played last night and Shirley Manson was in it...

(click to show/hide)

All in all it was a good episode if a bit choppy in the beginning.  I think that has a lot ot do with playing catch up after the strike last season.  I'm just happy to see it back.
10  Community / Off-Topic / Re: Flashpoint on: July 22, 2008, 10:43:48 PM
I haven't seen it (heard good things from a friend, though), but I like the fact that one of the actors (Hugh Dillon) is a hometown boy from Kingston.
11  Community / Off-Topic / Re: Flashpoint on: July 22, 2008, 06:18:53 AM
I don't know if it is set in a Canadian city, but it is shot in Toronto.  It is a Canadian made series with a majority of Canadian actors (and the Pink Power Ranger).  Production values have dramatically increased over the last few years on many series.  Not to mention many Canadian shows are being made to be shown in more places than Canada.  Corner Gas, The Border, Little Mosque on the Prairie, Trailer Park Boys; they are all being made with an eye towards international appeal.
12  Products / Spycraft 2.0 / Re: Fun NPC monsters on: July 09, 2008, 08:31:46 PM
Here's one from my Minions, Inc. thread.  It's an adaption of the Gray Blades from the Archer Foundation book.

Gray Blades (Standard NPC — 143 XP): Init X; Atk VII; Def VII; Resilience VII; Damage Save: VII; Competence: V; Skills: Acrobatics V, Poltergeist IX, Sneak X; SZ M; Spd 35 ft.; Wealth: None; Weapons: Caliber III-Long knife (Upgrades-deadly precision, razor sharp); Gear: None; Vehicle: None; Qualities: Fearsome, feat (Telekinetic Basics), from beyond IIluminous III, natural attack (Slam II), ooze, superior attributes (Dex 12, Wis 14, Cha 14), synchronized, tough (1 save), treacherous, undead.

Also, this may be better served down in the License to Improvise forum.  If someone could move it that would be great.  Thanks.
13  Community / Off-Topic / Re: Demographics - Children on: July 08, 2008, 11:05:09 PM


Best thing I ever did (after marrying my wife, if she's looking over my shoulder) was to become a father.  My son is my Mini-Me.
14  Community / Off-Topic / Re: The Day The Earth Stood Still on: July 08, 2008, 07:20:45 AM
Yeah, saw the trailer.  Really hasn't done anything for me, though.
15  Community / Off-Topic / Re: Demographics - Age on: July 04, 2008, 03:45:26 PM
Heh, heh.  I've been wearing glasses since I was about 8.  Missing various teeth for various reasons.  And already had a toe amputated due to a chronic infection, which, in retrospect, was due to my undiagnosed (at the time) diabetes.  The only reason I got my blood sugar checked was at my wife's urging after she saw a psychic who told her to have me checked for diabetes.  She still waves that one at me whenever I scoff at all the psychic stuff she watches.
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