Type: Medium biped folk, Reach 1
Speed: 30 ft.
STR: 10 / 0
DEX: 16 / +3
CON: 10 / 0
INT: 18 / +4
WIS: 14 / +2
CHA: 10 / 0
Vitality: 36
Wounds: 10
BAB: +2
Melee Attack: +2 = 2+0
- Long Knife: +2; 1d6+3 lethal; threat 19-20, finesse, keen 4
- Old Kicker's bayonet: +2; 1d6; threat 20
Unarmed Attack: +2 = 2+0
Ranged Attack: +5 = 2+3 (+6 if using Canny shot trick, or using Black powder weapons, +7 if both combined)
- "Old Kicker" military pistol +7; 3d6 lethal; threat 18-20; range 20x3ft; armour piercing, bludgeon, load 7, unreliable & 2 runes applied(gouging, lightning)
Fortitude save: +2 = 2+0
Reflex save: +9 = 3+3+3
Will save: +6 = 4+2
Defense: 17 = 10+4+3
DR: 3
Resists: Fire 3
Initiative: +5 = 2+3 (can roll twice keeping preferred result)
Action dice: 3d4
Lifestyle: 2 (and bonus 2 Panache)
- Panache: 2 (Appearance bonus +1, 20s)
- Prudence: 2 (25% money saved)
Legend: +4
Reputation: 20
Renown: Military 1
Origin Abilities:Lightning Reflexes feat
Mix up trick
Split decision
Attribute training – lower of Dex and Int rises by 1
Black powder proficiency
Flashy – Prudence bonus +2
Paired Skills – Ranks in Spellcasting, gains equal ranks in Impress
Class Abilities:Arcane AdeptSubtle and Quick to Anger
Arcane Might
Circle of Power I
Battle-MageRune Carved (Gouging Rune, Lightning Rune; both applied to Old Kicker)
Skills: Total = Ranks + Attribute Modifier + Misc
Acrobatics 4 = 1 + 3
Bluff 7 = 7 + 0
Crafting 12 = 8 + 4 (3 foci)
Impress 8 = 8 + 0
Intimidate 10 = 8 + 0
Investigate 9 = 7 + 2
Medicine 11 = 7 + 4
Notice 10 = 8 + 2
Prestidigitation 10 = 7 + 3
Resolve 8 = 8 + 0
Ride 11 = 8 + 3
Search 11 = 7 + 4
Sense Motive 9 = 7 + 2
Spellcasting 12 = 8 + 4
Sneak 4 = 1 + 3
ACP -0
Feats:Lightning Reflexes (origin)
Favoured Gear [black powder – Old Kicker](origin)
Quick Draw
Surge of Speed
Spell Conversion: Effect (bonus)
Proficiencies:Black Powder forte
Edged Proficiency
Advanced tricks:Canny Shot
Mix-up (Distract)
Focus Spell
Power Spell
Gear: “Old Kicker” - military pistol with bayonet and armour piercing qualities - 128s
Lightweight Fitted partial Hardened Leather armour – 250s
Long Knife - 30s
Bandolier – 20s
Chemist's Kit - 20s
Rations x2 - 10s
Mage's Pouch - 20s
Backpack - 10s
Magnet -10s
Money in hand: 12s
Load: ~50lbs
Spells known: 22
Level 0: Endure Elements, Expeditious Retreat, Feather Fall, Flare, Glow I, Whispers
Level 1: Bless, Cure Wounds I, Detect Magic, Disguise Self, Entropic Shield, Magic Missile, Shield, True Strike I*, Scare I, Unseen Servant, Winter's Domain
Level 2: Blur, Brawn I, Mage Armour*, Wit I, Illusionary Image II, Silence*
Level 3:Call Lightning I, Searing Ray, Counter Magic I
* +2 bonus from Arcane Might
Caster level 5, Save DC 11
Languages: High Draconic, Rust Common, and Steam Talk
Studies/Interests: Dragon Kingdoms, "Mechanika" (the art of combining magic and tech)
Born and orphaned in the harsh realms of the Dragon Kingdoms, Elias Kant realised from a young age he had several gifts in life; a sharp mind, quick feet and the gift of sorcery. In a land where the Aether is so strongly manipulated, it was hard to conceal the raw nature of what was within him; using only enough to survive and testing these nascent magicks only when he was alone, Kant eventually came of age and seized the moment to escape the lands of his draconic captors as few others had before him.
He first arrived in Bulwark, which proved to be a tough city for a young man to not only live but survive in. Kant's first few months were ones of poverty, rough-living and hiding from those that would prey on him. One night, he was caught up within an attack on the city, a rolling melee of combatants near one of the cites gates. As both attacker and defender fell around him, a pistol dropped to his feet as another waves of saurians surged through an opening in the defenses. Taking up the weapon, he pointed at the onrushing mass of scales and fired. For a moment nothing happened, but in his panic Elias unleashed his gift through the gun, surrounding the barrel in a crackling of lightning. The resultant shot killed the lead attackers, and dropped the following saurian as well.
Having discovered a way to quite literally channel his abilities, he enlisted in the local militia seeking out anyone who could teach him how to further them. However this was to no avail; few mage-scholars knew of military techniques and few soldiers had the Gift. Elias stayed within the militia for several years, honing his weapon skills whilst all the while searching to learn more about his magicks.
Eventually Bulwark could provide him with no more, and his desire to learn more and better his fighting style lead him to leave the city to discover more. He headed for Chataya, with the hope that the diversity of peoples within its walls could finally provide him with some answers.