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1  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: April 05, 2014, 05:36:53 PM
Captain America: The Winter Soldier was better than The Dark Knight. Yeah, I said it.
2  Products / Fantasy Craft / Re: Surge of Speed and Surprise on: April 03, 2014, 05:06:52 PM
Now that you've laid it out, I agree totally. The Ambush begins when and where the players want it--including in-stance, weapons drawn, and adjacent to bad guys. This happens in the movies *all the time*, particularly when the heroes dramatically throw back the hoods on their cloaks and lay down a one-liner. The battery of rolls you required can easily encompass all that.
3  Products / Fantasy Craft / Re: Surge of Speed and Surprise on: April 01, 2014, 05:39:08 PM
What I'm seeing you describing is this:

Roll for Initiative

Surprise Round: Players do stuff, but somehow remain hidden (like if they were hidden to start with, and shooting arrows from the treeline).

Enter normal Initiative order

Players turn: Do more stuff, but somehow stay hidden.

Foes' turn: Each foe in turn makes a full-round Search check to try and figure out where the arrows are coming from. As soon as one succeeds, the characters stop being hidden. On the off chance that none of the foes figures it out, go back to more PC arrows from the trees.
4  Products / Fantasy Craft / Re: Surge of Speed and Surprise on: March 31, 2014, 07:01:42 PM
What you're describing is regular combat with the use of the hidden condition. There's no need for surprise rounds if the party can stay hidden from their foes--they can just go to regular initiative, and the foes' actions consist initially of making full-round Search checks to figure out where the hidden people are.
5  Products / Spycraft Third Edition / Re: Dynamic Conflict Resolution Expanded in 3rd? on: March 14, 2014, 10:51:22 PM
I only wish there was more, I'd really like to see the system expanded for political/corporate/organizational conflicts, general role playing , information/gear gathering (street contacts/illegal arms dealers etc)

That's the Infiltration conflict. There are entire campaigns conceptualized in the infiltration rules.
6  Products / Fantasy Craft / Re: About character building, need some insight for players' "special requests" on: March 14, 2014, 10:41:46 PM
Your night elf doesn't need loads of contacts. She needs one contact template and levels in Explorer.

Explorer gets a free contact that they can find more or less anywhere. The easy way to represent having contacts everywhere is to create a stat block for the contact, but give it different flavor wherever the Explorer happens to be. In the woods, it's a wolf. In the jungle, it's a baboon. On the savannah, it's a lion. but whatever she's talking to ultimately uses the same stat block.

Remember, this thing doesn't have to fight, just answer questions. So concerns like "but a baboon is *way* different from a lion" are moot--the animal's not going to fight for the elf any more than any contact would (which is to say, they don't), so there's no need to model much in the way of specialized attacks. Instead, you make it a Beast, give it telepathy and a huge Investigate skill bonus, and things go more or less like this:

Elf: I meditate and send out my psychic call to the wild.
GM: Okay, after (roll) 2 hours a wolf trots up.
Wolf: What's cookin', brighteyes?
Elf: I need to know if a troop of horsemen came through here.
Wolf: Lemme ask around. Meet me here tomorrow night.

Of course, that's if you want to do a lot of flavoring (and use Explorer). For a much simpler path, just give her a stack of Free Hints, where each one represents her talking to nearby animals and using their information to see if she's on the right track and/or what she should do next.
7  Community / Off-Topic / Re: KickStarter thread on: February 28, 2014, 10:17:33 PM
I loved the Warzone tabletop game so much more than 40k. I was sad to see it fade, and I've always kept a soft spot in my heart for Mutant Chronicles.
8  Products / Fantasy Craft / Re: On building a Gallant on: February 22, 2014, 10:51:05 AM
Beware the dump-stat. Beware!
9  Products / Fantasy Craft / Re: On building a Gallant on: February 08, 2014, 10:15:44 AM
I say go Captain. Build a lieutenant who's your valet/herald/crier. Careful selection of the Battle Plans can make you competitive versus any other combat class's options, and Captain includes some of the social niceties (Impress skill) that Soldier lacks.
10  Products / Fantasy Craft / Re: Questions on: February 08, 2014, 10:10:15 AM
Speaking solely for myself, any biological creature with wings will soak damage more poorly than a comparable creature that lacks them. It's more anatomy with more moving parts that can be disrupted.
11  Community / Off-Topic / Re: Revised James Bond 007/Classified RPG? on: January 28, 2014, 06:16:33 PM
I have a nearly complete (in fact, it might BE complete) collection of the old 007 game on the bookshelf behind me (including a really rad bundle of blank MI6 letterhead that came with one of the supplements). My beefs with the system are several:

1. The rampant second-fiddle syndrome. It's one thing to try and play a Jedi in a world that has Luke Skywalker in it. It's another entirely to play a superspy in a world that actually has James freaking Bond in it. Nearly all the gear, villains, and character options were drawn from the movies, so per RAW there was almost no room to do something unique to a new character.

2. With a very few exceptions, the adventures were retreads of the movies. It's tough to replot a movie thoroughly enough to make playing through it a rewarding experience, especially when the first guy who went through it was, as stated above, James freaking Bond.
 
3. The game needed more original stuff. The original stuff that was produced was actually pretty good. There just needed to be more of that and less of the display-piece movie retreads.

4. Action resolution required a chart (it was Avalon Hill, so it's par for the course, really). It was a barrier for me back in the day. Today it's a total deal-breaker.
 
12  Products / Fantasy Craft / Re: Need Insight on: January 28, 2014, 06:03:58 PM
You let him say he built the construct lieutenant himself. Problem solved.  Smiley It changes nothing, really. In fact, if he wants his Personal Lieutenant to BE a longship (and really, we all know the Millennium Falcon was a character in the movie, not a vehicle), then that's definitely a way to do it, too.
13  Community / Off-Topic / Re: Off Topic: RPGs with Narrative Dice on: January 19, 2014, 02:41:17 AM
Fate's an intensely cool engine if the narrative is where you want the focus and the exact details are best left a little malleable. Star Wars is that kind of property. Star Trek is too, now that I think about it, but that's not what this thread is for.
14  Products / Fantasy Craft / Re: Slow 2h weap vs dagger... on: January 16, 2014, 08:13:55 PM
Oh, pawsplay. Real Life? Can you hear Krensky cracking his knuckles?
15  Products / Fantasy Craft / Re: Medieval Radiation on: January 06, 2014, 07:18:47 PM
Indeed. My only other suggestion would be to copy and paste it into something readable offline. It's been up for*ever*, but it's also a friggin' Angelfire page, so one can never be too careful.
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