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September 02, 2015, 11:41:28 PM
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1  Community / Off-Topic / Re: Reaperwatch 2015 on: August 18, 2015, 03:21:56 PM
Admiral Gravely. That's a badass name, right there.
2  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 08:58:36 PM
So it's a reboot rather than a sequel?
3  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 08:04:02 PM
I'm understanding from this the following:

Whatever it is you do in XCOM 1, the assumption going into XCOM 2 is that sometime after whatever you did, it all went bad.

Is that what I'm supposed to be understanding?
4  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 05:40:33 PM
Just remember, you losing the campaign will be considered canon in the sequel now.  If you are victorious, great, but you won't be able to continue the story after.  So play it on Impossible Ironman, increase the chances of failure, eh?  Wink

Wait, what? You only get one playthrough and those results will follow you someplace?
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 18, 2015, 08:24:10 PM
So if I grab the pack that has the base game and 3 DLC packs, will the gameplay include all the DLC stuff by default? Are these extra missions and whatnot that fold right into the game, or are they more stuff to do after you finish the main game?
6  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 18, 2015, 07:06:18 PM
Alright, so I've finally realized that both Steam and XCOM are things. Sue me, I'm old. So I'm looking at my brand new Steam wishlist, and I'm seeing a couple of package deals on XCOM. Which one do I want?
7  Community / Off-Topic / Re: KickStarter thread on: June 10, 2015, 06:55:05 PM

I confess I am considering a donation. Not because I want to see a floating money shot, but because I'm all for commercial space exploration. Porn has been a major driver in the modern internet--why not see if it'll work twice?

That, and the sticker would be awesome. Maybe not 25 bucks worth of awesome. But pretty awesome.

That, and for 30k, you can put YOUR LOGO on the spacesuits.  Smiley Crafty, this is marketing GOLD!
8  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: May 23, 2015, 11:25:19 AM
I discovered something while watching Fury Road yesterday: Mad Max is Conan with cars.

An important concept to keep in mind when watching any of the Mad Max films is that each one is essentially a reboot. They're not in any meaningful sense sequels to one another any more than successive Conan stories were in any meaningful sense sequels to one another.

Howard wrote his tales "out of order", and I got the same sense from Fury Road that I get from Conan stories: this is "a tale of Max" rather than "the next in the saga". In fact, I find in general that Mad Max and Conan operate on many of the same premises, and both hold a subtle power, partly in the way they build their world. Howard never really stops to provide long expositions regarding which people come from where and how their societies operate. Neither does Miller. You get it from dialogue cues and fill the details in as you go. The Fast and Furious movies clearly want to ape the action of Mad Max, but they don't create the world that Mad Max does. That keeps F&F pretty solidly in the soulless spectacle camp for me. They're just not swinging the mythic themes and world of Mad Max.

And the cars aren't nearly as cool.

And I found the movie a hyperkinetic thrill ride that pasted me to the back wall of the theater and held me there for two straight hours or sensory-awesome. If you pay attention, you can even see where Tom Hardy does some looks and glances and moves that are clearly drawn from Mel Gibson's style, and while it would have been neat to see Gibson come back for one last ride here, I can dig Hardy's Max.

For Car Wars purposes, I can now reasonably state that my personal vision of the game is bookended by Miller's Fury Road on one side and the Wachowskis' Speed Racer on the other. Smiley
9  Products / Spycraft Third Edition / Re: Combat Section First Draft Turned In on: May 13, 2015, 08:13:32 PM
plus brand new actions like Standoffs which people have been asking for for 13 years Smiley

No lie.   Tongue
10  Products / Spycraft Third Edition / Re: Ralph McQuarrie and James Bond on: April 28, 2015, 05:46:25 PM
I recall the Miami Vice stunt show from forever ago at Universal Studios LA. It was awesome covered in awesome, with some awesome sprinkles and a side of awesomesauce. Stunt shows rule.
11  Products / Spycraft Third Edition / Re: Ralph McQuarrie and James Bond on: April 26, 2015, 03:00:30 PM
Your next adventure hook starts here.  Smiley
12  Community / Off-Topic / Re: Reaperwatch 2015 on: April 07, 2015, 07:09:59 PM
Sheriff Roscoe P. Coltrane has hung up his CB for good.
13  Products / Fantasy Craft / Re: How Spy Craft differs from Fantasy Craft? on: March 29, 2015, 03:32:31 AM
Having playtested the SC3 initiative system in the wild now, I freaking love it, and find it (at least so far) to be the best initiative system I've seen to date in any RPG, let alone Crafty's offerings.
14  Products / Spycraft Third Edition / Re: What miniatures do you use for Spycraft? on: March 19, 2015, 05:25:20 PM

Buy a sack of 1" wood discs, print pictures to removable 1" or 3/4" round stickers. Combine.

This is what I do. I create tokens using rptools' tokentool (which produces 1" tokens from any screen capture), punch them out with a circle punch from El Craft Store-o, and glue stick them to 1" wood rounds (from said store). You can make a gillion of them for next to nothing, tailor them to the adventure you're running, and they're super-portable.
15  Products / Spycraft Third Edition / Re: Spycraft 3e demos in Oklahoma on: March 15, 2015, 03:24:34 PM
Main takeaways for me:

The new Awesome Die system is a thing of beauty, and added a great dimension to play.
The AD system synergizes nicely with the new Initiative system, which is itself pretty rad.
The changes to the combat system (especially what happens when you hit 0 wounds) blew the players away with awesome.
The Strengths and Weaknesses rules were noted by the players as being particularly cool, and they used them incessantly.

Play is streamlined, action moves fast, and the players can visually see when the pressure rises and the plot has been advanced. This is good stuff.
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