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1  Products / Spycraft Third Edition / Re: Spycraft 3.0? on: July 22, 2014, 07:42:28 PM
Divinity Thieves all the way. Best table of Spycraft I've ever sat at. Probably top five best tables of any game.
2  Products / Spycraft Third Edition / Re: Spycraft 3.0? on: July 21, 2014, 07:04:12 PM
To Remy's question, though, is the Living Spycraft archive still up someplace on the site here? Seems like there were half a dozen 2.0 missions there.
3  Products / Z-Corps / Re: Welcome to the Corps! on: July 14, 2014, 11:46:48 AM
Was there ever an actual release date announcement that I missed?
4  Products / Spycraft Third Edition / Re: Action, Ultra-Violence, and Adult Themes in TTRPG Design on: June 30, 2014, 05:55:32 PM
Indeed. Players who are adding to the entertainment value of the story should never be out of narration points. And if you're not adding to the entertainment value of the story, a conversation needs to be had about why that is. That's not gamist or narrativist or secularist or sierramist or whatever-the-hell-ist-is-cool-today. It's just human.
5  Products / Spycraft Third Edition / Re: Action, Ultra-Violence, and Adult Themes in TTRPG Design on: June 29, 2014, 11:17:30 AM
so in short, IMHO detailed action and and graphic violence is a good thing, too much or too little is a bad thing, and substituting gamist narration mechanics for actual charts or specifics is the worst thing.

To make sure I'm understanding what you're saying, please explain what is wrong with the following exchange at a game table:

Player: "Yes! I rolled a 20!"
GM: "Awesome. If you want to turn the 20 into a critical hit, spend a narration point."
Player: "I'm totally doing that."
GM: "Okay, you get to narrate your criticals, so take it away: how do you maim him?"
Player: "I freakin' smash his skull with my hammer and his eyeballs pop out and his brains goosh all over!"
Other players: "Awesome!"
GM: "Alrighty, that orc is quite dead."


(As an aside, will you please also do us all a favor and expunge IMHO from your online vocabulary? You've demonstrated repeatedly on these very forums that there's really nothing H about your O. Having an O is no problem, of course--everything anyone writes on a web forum is by nature their O, and need not be labeled as such. Calling it H just makes you sound juvenile. Thank you.)
6  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: June 24, 2014, 05:20:23 PM
Terry Richards, one of those awesome stuntmen you don't know by name, but totally know.
7  Community / Off-Topic / Re: US Goverment's digital miscreantism on: June 07, 2014, 11:40:26 PM
Why not? I'm feeling nuts today. So I'll point out that re: net neutrality, the problem isn't the FCC wanting to regulate in favor of one or the other corporate interest. It's that the FCC is going to try and regulate the internet AT ALL.
8  Products / Z-Corps / Re: 5 Things Every Movie Gets Wrong About the Apocalypse on: June 07, 2014, 08:57:21 PM
If zombies have done anything in pop culture, it's make basic emergency preparedness cool.
9  Products / Z-Corps / Re: Grognardia, Z-Corps, and the Ol' Bookshelf on: June 07, 2014, 08:55:51 AM
Just got this ad in my email. Thought of Z-Corps:

http://rpg.drivethrustuff.com/product/130819/Drip-by-Bloody-Drip

10  Products / Fantasy Craft / Re: But I'm not sneaky... on: May 29, 2014, 05:43:50 PM
This feels like time for a distraction. The sneaky party members enter the city, and set a house on fire. While the elves are gawking/firefighting, the non-sneaky people scoot to wherever they need to be.
11  Products / Z-Corps / Re: Welcome to the Corps! on: May 23, 2014, 05:28:47 PM

One last thing: this is a closed line. We already know exactly how many books there could be, and what they could contain. The line tells a complete story end -to-end, and we'll leave it at that. One complete thought, the way narratives are supposed to work.

I don't read French, but the websites out there for Z-Corps indicate an already-existing line of supplements. Are these coming to English-reading FLGS shelves, or is this collaborative effort forking the development?
12  Products / Z-Corps / Re: Plan 8888 Updates for immediate distribution [in character] on: May 23, 2014, 05:24:07 PM
It's the 'splody!
13  Products / Z-Corps / Re: Z-Corp is real! on: May 23, 2014, 05:22:38 PM
If the zombie is technically "alive" then that's good stuff. If it's actually dead, then the act of "eating" is really just cosmetic, isn't it? With no active biological processes (other than external--rot), isn't eating a holdover from some dim memory of "I have to do this to live" but with no real value to the zombie?
14  Products / Z-Corps / Grognardia, Z-Corps, and the Ol' Bookshelf on: May 21, 2014, 04:18:28 PM
So I dig this concept of Z-Corps, and the ideas flying around here in the first blush of post-announcement excitement are fantastic. However, I've got a bookshelf full of old stuff, and I regularly consider how I could repurpose it. Old Star Frontiers modules can be fun when reset into the Star Wars universe, for instance (I know, I've run them). And I had a thought regarding the contents of my shelves and Z-Corps:

Twilight:2000

Oh yeah, them books are coming out again. The post-apocalyptic-but-rebuilding world is there already! I've already got thoughts on repurposing Armies of the Night, Satellite Down, and maybe even Red Star Lone Star. There's some lovely grist there, and if you've got these on the shelf you're probably feeling me right now. So to speak.

What other games' crap could be easily tweaked for Z-Corps? Your thoughts?
15  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: May 14, 2014, 05:35:52 PM
I refuse to believe that Giger died of anything other than autoerotic asphyxiation. There's no other cause of death as fittingly bizarre.

I'll start an urban legend yet!
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