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October 07, 2015, 04:05:56 PM
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1  Products / Fantasy Craft / Re: Does Shove Do Damage in Addition to the Effect? on: September 28, 2015, 05:34:31 PM
Nothing breaks if you just add the effect to the regular attack effect.
2  Products / Fantasy Craft / Re: OGL Devil Conversion Help on: September 27, 2015, 08:20:55 AM
Also consider Monstrous Defense. Making it harder to score a critical hit is a nice way to reflect unnatural toughness.
3  Community / Off-Topic / Re: Is anyone good with probability? on: September 22, 2015, 07:54:34 PM
I'm just glad he switched to those from the eucalyptus harvey wallbangers. Whoa.
4  Community / Off-Topic / Re: Reaperwatch 2015 on: August 18, 2015, 03:21:56 PM
Admiral Gravely. That's a badass name, right there.
5  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 08:58:36 PM
So it's a reboot rather than a sequel?
6  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 08:04:02 PM
I'm understanding from this the following:

Whatever it is you do in XCOM 1, the assumption going into XCOM 2 is that sometime after whatever you did, it all went bad.

Is that what I'm supposed to be understanding?
7  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 20, 2015, 05:40:33 PM
Just remember, you losing the campaign will be considered canon in the sequel now.  If you are victorious, great, but you won't be able to continue the story after.  So play it on Impossible Ironman, increase the chances of failure, eh?  Wink

Wait, what? You only get one playthrough and those results will follow you someplace?
8  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 18, 2015, 08:24:10 PM
So if I grab the pack that has the base game and 3 DLC packs, will the gameplay include all the DLC stuff by default? Are these extra missions and whatnot that fold right into the game, or are they more stuff to do after you finish the main game?
9  Community / Off-Topic / Re: XCOM (Reactions, stories, let's play setups, etc...) on: June 18, 2015, 07:06:18 PM
Alright, so I've finally realized that both Steam and XCOM are things. Sue me, I'm old. So I'm looking at my brand new Steam wishlist, and I'm seeing a couple of package deals on XCOM. Which one do I want?
10  Community / Off-Topic / Re: KickStarter thread on: June 10, 2015, 06:55:05 PM

I confess I am considering a donation. Not because I want to see a floating money shot, but because I'm all for commercial space exploration. Porn has been a major driver in the modern internet--why not see if it'll work twice?

That, and the sticker would be awesome. Maybe not 25 bucks worth of awesome. But pretty awesome.

That, and for 30k, you can put YOUR LOGO on the spacesuits.  Smiley Crafty, this is marketing GOLD!
11  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: May 23, 2015, 11:25:19 AM
I discovered something while watching Fury Road yesterday: Mad Max is Conan with cars.

An important concept to keep in mind when watching any of the Mad Max films is that each one is essentially a reboot. They're not in any meaningful sense sequels to one another any more than successive Conan stories were in any meaningful sense sequels to one another.

Howard wrote his tales "out of order", and I got the same sense from Fury Road that I get from Conan stories: this is "a tale of Max" rather than "the next in the saga". In fact, I find in general that Mad Max and Conan operate on many of the same premises, and both hold a subtle power, partly in the way they build their world. Howard never really stops to provide long expositions regarding which people come from where and how their societies operate. Neither does Miller. You get it from dialogue cues and fill the details in as you go. The Fast and Furious movies clearly want to ape the action of Mad Max, but they don't create the world that Mad Max does. That keeps F&F pretty solidly in the soulless spectacle camp for me. They're just not swinging the mythic themes and world of Mad Max.

And the cars aren't nearly as cool.

And I found the movie a hyperkinetic thrill ride that pasted me to the back wall of the theater and held me there for two straight hours or sensory-awesome. If you pay attention, you can even see where Tom Hardy does some looks and glances and moves that are clearly drawn from Mel Gibson's style, and while it would have been neat to see Gibson come back for one last ride here, I can dig Hardy's Max.

For Car Wars purposes, I can now reasonably state that my personal vision of the game is bookended by Miller's Fury Road on one side and the Wachowskis' Speed Racer on the other. Smiley
12  Products / Spycraft Third Edition / Re: Combat Section First Draft Turned In on: May 13, 2015, 08:13:32 PM
plus brand new actions like Standoffs which people have been asking for for 13 years Smiley

No lie.   Tongue
13  Products / Spycraft Third Edition / Re: Ralph McQuarrie and James Bond on: April 28, 2015, 05:46:25 PM
I recall the Miami Vice stunt show from forever ago at Universal Studios LA. It was awesome covered in awesome, with some awesome sprinkles and a side of awesomesauce. Stunt shows rule.
14  Products / Spycraft Third Edition / Re: Ralph McQuarrie and James Bond on: April 26, 2015, 03:00:30 PM
Your next adventure hook starts here.  Smiley
15  Community / Off-Topic / Re: Reaperwatch 2015 on: April 07, 2015, 07:09:59 PM
Sheriff Roscoe P. Coltrane has hung up his CB for good.
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