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November 26, 2014, 07:45:27 AM
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1  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: November 15, 2014, 05:33:19 PM
Egads! Glen Larson!

Obligatory

2  Community / Off-Topic / Re: KickStarter thread on: November 13, 2014, 09:49:57 PM
Not specifically gaming-related, but if you've got a roomie or SO it might save your life.
3  Products / Z-Corps / Re: Zombie material to prepare for Z-Corps on: November 03, 2014, 06:18:24 PM
What's that?  Nightfall-Virus was stolen by Cthulu-worshiping, deranged half-dead Mall Santa Elves and converted into a creamy, soft serve yogurt with sprinkles recipe to trick local mall goers into becoming mindless, flesh craving zombies?  *YOINK*  *runs back to Spycraft 2.0* 

Obligatory.
4  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 28, 2014, 05:17:58 PM
Enterprise and Joseph? Man, that's some serious "I hear a banjo" country out there.
5  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 09:06:19 PM
La Grande is really gorgeous. I lived there for six months or so. The whole Grande Ronde Valley could just be a feudal kingdom in case of zombie. At least until they get overrun.  Smiley
6  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 27, 2014, 05:56:06 PM
St. George, Utah. A reasonable climate and supply site with the Grand Canyon guarding the southern regional border and an awful lot of desert to take zombies out for you.
7  Products / Z-Corps / Re: Escape Routes & Safe Zones on: October 05, 2014, 06:41:03 PM
+1. It seems like anyplace with no good sightlines is the wrong place to be in case of Zombie, and forests seem like a classic example. Castles could get really useful again, though.
8  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: October 01, 2014, 05:46:39 PM
Too Late.
9  Products / Z-Corps / Re: So Z-Corps kinda sorta has some competition on: September 16, 2014, 06:19:35 PM
I've spoken with a number of people who are *way* into play-as-yourself play-in-your-hometown z-poc scenarios. It certainly has a niche. It's not MY niche (my old high school group did play-as-yourself using Warhammer Fantasy Roleplay, which was a trip and a half), but it's a niche.
10  Products / Powered by Products / Re: Play some Wyrmstone! on: September 06, 2014, 10:00:29 PM
"Interest" is a harsh mistress. Hard to gain, harder to maintain, and ultimately impossible to keep. As a Fantasy Craft-based product, Wyrmstone's a hard sell. You can't really attract the Pathfinder crowd with it, as they're being impossibly spoiled by Paizo's production schedule. You can't sell the mainline D&D crowd on it, because WoTC can keep their attention with shiny new baubles just as well as Paizo. You can't sell the video gamers on it, because it makes them do their own math. And the OSR guys turn up their noses at the system.

I've had several conversations over time about this, and it comes down to the notion that RP gaming can't be both open to widespread personal contribution AND keep the individual table experience dynamic and magical. The best RPGs are the ones that, ironically, are NOT complete omnibus products with rules for everything. But the more you want multiple talents working on the same project, the more rules you seem to need in order to keep everything straight. With too many rules, you lose the independent creatives who chafe at the boundaries. You can create lots of optional rules chunks (Dragon magazine went a couple hundred issues on the back of Optional Rules proposals) but so much of that is just authorial vanity that will never get read, much less used, that it's tough to work up the energy.

So the deeper and more detailed Wyrmstone could get, the less open to contribution it would start to feel. Star Trek theoretically is a huge canvas, but so mired in Canon that the individual creator suffocates trying to fit new stuff in.
11  Products / Powered by Products / Re: Play some Wyrmstone! on: September 06, 2014, 06:43:21 PM
The site is still up. As an "organized" game it spun down a few years back, since it never quite reached the critical mass of players it needed. We had wanted to try and get as many people as we could to help paint on the canvas, but in retrospect it was probably selfish and misguided to hope that the player base would suborn the full extent of their own visions in order to fit those ideas into Wyrmstone. And then the main drivers of the content had to move to other things (new jobs, new marriages, new paying projects, etc.), and so updates and new content petered out.

But the worldbook stuff is maintained there on the site for any and all to use in their home games as they see fit. I still feel like there's some really good stuff in there, and I hope people get some mileage out of it.
12  Products / Z-Corps / Re: Z-Corps Question for Everyone on: August 26, 2014, 07:17:37 PM
If you want to get twisted, some of the dudes who've done White Wolf/WoD work might be interesting to find, especially from the non-Vampire offerings. I don't know any names in that lot. Who did Human Occupied Landfill? Whoever that was had their fingers in some nihilistic pie.
13  Products / Z-Corps / Re: Z-Corps Question for Everyone on: August 25, 2014, 08:52:25 PM
Big +1 on Correia, though he's already got game hooks in the HERO system.

A lot of thoughts I've had and heard revolve around people who can get the horror and guns right, and that tends to go to Author-authors, rather than gaming-authors. Maybe if you could work a collaboration where an author-author gets to lay out the story, and then a team mechanizes that story for the game, you'd have both a cool story, a cool adventure, and a tie-in to an author who could drive readers and customers to the work. Correia would be fun, and he seems approachable. Howard Tayler (of Schlock Mercenary) moves in the same circles as Correia, and he might be down to drop a zombie bomb on America.

In more of a gaming way, though, Loren Wiseman already roasted America in Twilight:2000. I can't speak to his horror chops, but he's contemplated societal breakdown on a massive scale before.

If you really want to get Once Upon a Midnight Dreary, though, this might be a neat-o collaboration with the dudes at Pagan Publishing. What's John Tynes been up to lately?
14  Products / Z-Corps / Re: Z-Corps Question for Everyone on: August 25, 2014, 06:19:47 PM
Define "campaign book". A world guide? A big adventure?
15  Products / Spycraft Third Edition / Re: Spycraft 3.0? on: July 22, 2014, 07:42:28 PM
Divinity Thieves all the way. Best table of Spycraft I've ever sat at. Probably top five best tables of any game.
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