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1  Products / Mistborn Adventure Game / Re: House Rules and Proposed Rules on: December 16, 2013, 11:30:57 PM
The one concern  I have is Physique.  I know that with Mental and Social combat as options, it should be no more of an issue than a high Charm or Wits, but physical combats get the most screen time  in the books.  Because it combines both of the areas covered by Strength and Dexterity in other systems, it can be hard to draw distinctions between the master thief and the hulking barbarian in this system.  It also seems to cause stat inflation in some of the book writeups, such as all Hazekillers being at the absolute pinnacle of physical prowess (Physique 6).

I haven't come up with a good way of dealing with this yet, but my current thought is allowing an attribute specialization.  Basically, Physique could either be balanced (same rating for everything), strength-based, or finesse-based.  You get +1d for rolls dealing with your area of expertise, and -1d for rolls outside that area.  You could do the same for Charm and Wits (Charm being the nice and "not nice" approaches, and Will being divided into intellect and wisdom).  This could cause more optimization, and overlap with Traits to an extent, but at least it would give more diversity between characters.
2  Products / Mistborn Adventure Game / Re: Upcoming releases! on: June 23, 2013, 04:52:28 PM
The Gazebo has an interview with Pat and Alex that talks about some of the upcoming Mistborn Adventure Game material! See here:

(Should be around page 15)

Highlights include:
  • Between four and five digital supplements just awaiting approvals, the first of which focuses on the Terris people.
  • Alloy of Law supplement is expected to be around 300 pages; first drafts are already in.
  • Additional material on different ways to play, like being part of a noble Crew.
  • Adventures!
This news came out over 3 months ago.  Since the digital supplements were just awaiting approvals, did something gum up the approvals process?
3  Products / Mistborn Adventure Game / Re: Let's build an adventure on: June 06, 2013, 11:26:26 PM
Creating adventures for MAG is a bit of a strange beast, mainly because the system at its core is about the Crew's story - not one that is made for them ahead of time. In my personal opinion, following a pre-printed adventure is not the best example of how the game is actually intended to work.
It is if the adventure comes with a pregenerated Crew.  That way, you can either run it out of the box with motivations already established, or use the model to adapt it for your own crew.

Good to hear about the adventures.  Looking forward to seeing them.
4  Products / Mistborn Adventure Game / Re: Let's build an adventure on: June 02, 2013, 10:53:50 AM
Normally, I determine how to structure an adventure for a game system by looking at one of the preexisting adventures for the game.  The problem I've had with coming up with adventures for Mistborn is that there are NO adventures available - the closest you get is a single encounter.

I think the lack of adventures available from Crafty Games is the reason why I haven't seen any Mistborn being offered at local cons or by individuals.  Until there's something out there that people can use as a model, it's really hard to put an adventure together.
5  Products / Mistborn Adventure Game / Re: Gen Con Schedule's Live! So... Mistborn... on: May 13, 2013, 10:38:43 AM
The Good, the Bad, and the Alloys
A legendary stash of lost metals is rumored to be hidden on koloss lands, deep in the Roughs. Rustle up your Crew and risk it all for fame and fortune in this Alloy of Law adventure.
  • Thursday, 3pm-7pm
  • Friday, 10am-2pm
  • Friday, 7pm-11pm
  • Saturday, 3pm-7pm
Given the presence of an Alloy of Law adventure, should we keep an eye out for product announcements...?  Wink
6  Products / Mistborn Adventure Game / Re: Upcoming releases! on: May 03, 2013, 09:09:43 AM
We've got approvals on a number of the supplements, and are moving close (in one case, very close) to finally getting them out. No needs for buckets of money - we're excited to get these guys out into the wild ASAP!
It's been a few weeks, so I thought I'd check in and see if "close" has moved to "very close, and/or if "very close" has moved to "any day now"...
7  Products / Mistborn Adventure Game / Re: Where do the bodies go? on: November 11, 2012, 09:52:56 PM
It seems like skaa are killed on a whim in many places, or just die from the various problems of poverty (malnutrition, disease, lack of shelter, etc).  This would make it a necessity for any city to have a method of disposing of corpses.  I can definitely see burial (especially mass graves) for skaa, though there wouldn't be any gravestones or other markers.

A kandra disguised as a mortician or a gravedigger would be able to acquire bones and hair rather easily.  It makes a perfect long-term cover identity while he works to fulfill his current Contract.

8  Products / Mistborn Adventure Game / Where do the bodies go? on: November 11, 2012, 08:26:59 PM
Okay, my google-fu may be lacking, so I thought I'd ask my question here.

In a typical city in the Final Empire, how do they dispose of the dead?  Burial?  Cremation?

I'm working on a Kandra NPC, and I was thinking the perfect cover identity would be as a mortician, or someone else involved with the disposal of bodies.
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