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1  Products / Mistborn Adventure Game / Re: Allomancer Jak on: October 19, 2014, 11:11:12 AM
Okay, I've done the core three, and I'm working up some other legendary characters of the Roughs to fill out a full team for a convention game.  Here's the quick sketch for each:
  • Agatha (compounding Zinc Twinborn) - She's basically a female version of Sherlock Holmes, using Lateral Link to make Sherlock-like conclusions (which she's good at even without using her powers).  She uses her Zinc Allomancy to make the suspects anxious while she narrates how the crime was done.
  • Agatha's faithful wolfhound, who of course is just a normal animal and could not possibly be a Kandra that Agatha discovered with her Lateral Link ability.  Just as an offhand thought, though...Fast Replication (x3) would allow a Kandra to do many interesting things when traveling with a person who routinely investigates murders.
  • Dalton - A bounty hunter whose family has kept the Hazekiller tradition alive since the Final Empire era.  His main gun is Lightning, a custom Immerling Multi-Shot Rifle with the Aluminum Frame, Long Range, and Magnum Force customizations.  He also has Sucker Punch, a custom Immerling 44 with the Magnum Force customization and Pewterarm ammo.  Out of necessity, he has learned to craft and maintain these weapons himself.
  • Dax "Steelbreaker" Haught (Duralumin Gnat) - Dax was a noble with dreams of being a hero, but his brother was the one making a name for himself as an accomplished Coinshot.  Dax and his brother were captured by a Hemalurgy cult, and his brother was killed by the lead cultist.  Allomancer Jak's crew busted in immediately afterwards.  To make a long story short, Dax got free, but in the process was impaled by the Pewter spike that killed his brother.  He tells everyone that he must have snapped and became a Steel Misting, but his dark secret is that his power is borrowed.  However, his formerly useless Duralumin Allomancy has made him a legendary Coinshot.  He gained his nickname for tearing apart an armored horseless carriage with a single Duralumin-enhanced Steelpush.
2  Products / Mistborn Adventure Game / Re: Alloy of Law Supplement: Clarifications, please on: August 21, 2014, 07:12:33 PM
The rules actually say, you need the Prodigious Strength Stunt and the key to use the lock. If you want to allow koloss-blooded to open it (as they basically have the Prodigious Strength Stunt as their Power), it's your call. For simplicity, I would follow the rules to the letter.
I thought that when the table and the text conflict, you use the text?  The table says "Requires use of the Prodigious Strength Stunt (and the key) to unlock", while the text just says "Even with the key, you must be a Pewterarm or Brute Ferring to open the lock".  Since Ferrings don't get stunts, I thought the table was simply inaccurate...

As a house rule, I may simply decide that each lock requires a dice pool of a certain size to open.  For example, a standard Pewterarm Lock may require 9+ dice for a strength-based task, which is out of reach for a normal human character, and even a Koloss-blooded is going to have to be exceptionally strong to manage it.
3  Products / Mistborn Adventure Game / Re: Allomancer Jak on: August 21, 2014, 02:27:47 PM
Progress!  I decided on the number of advancements I wanted to give the characters.  They should be able to afford a few stunts, perhaps raise an attribute or two.  So, I looked at the short story in the front of the book, and saw that Jak is up to Episode Thirty.  30 advancements (one per episode) sounds like a good number, so I went with that.

EDIT: Jak, Zandra, and Handerwym are all finished.

"Allomancer Jak", Tineye Adventurer
(click to show/hide)

Elizandra "Zandra" Dramali, Koloss-blooded Damsel
(click to show/hide)

Handerwym, Terris Steward
(click to show/hide)
4  Products / Mistborn Adventure Game / Re: Alloy of Law Supplement: Clarifications, please on: August 21, 2014, 02:09:37 PM
There are a few abilities in Mistborn and Alloy of Law that are similar, but the text does not take into account some of the possible options.

Example #1: Pewterarm Lock
The text says you must be a "Pewterarm or Brute Ferring" to open the lock.  So, is a 7 Physique Koloss-blooded with Surge of Strength x2 out of luck?  What about a Kandra with a Blessing of Potency, or a full Koloss?

Example #2: Pewterarm Rounds
Do the rounds ignore the Tough stunt for a Koloss-blooded?  Regeneration for a Kandra?

5  Products / Mistborn Adventure Game / Re: Allomancer Jak on: August 19, 2014, 08:03:39 PM
I'm still working on the backstory, but I think I have Elizandra almost done.  This is the starting character version - I plan to add some advancements to all the characters to give more options.

(click to show/hide)
6  Products / Mistborn Adventure Game / Re: Allomancer Jak on: August 19, 2014, 01:01:56 PM
There's the Elendel Daily article from the novel, but I can't think of anything else.
That helps.  It appears Handerwym is a Duralumin Ferring, from the text.
7  Products / Mistborn Adventure Game / Allomancer Jak on: August 19, 2014, 09:12:09 AM
Is there any information on Allomancer Jak and his companions (Handerwym and Elizandra Dramali) beyond what can be found in the short story at the beginning of the Alloy of Law RPG?  I'm considering writing them up for a convention game, but could use more information to flesh out the characters.
8  Products / Mistborn Adventure Game / Re: Alloy is out! on: August 10, 2014, 07:48:24 PM
It's too late for me to order before GenCon, so I'd like to pick up the book there.  Will I be able to purchase the physical book + PDF package at your GenCon booth?
9  Products / Mistborn Adventure Game / Re: House Rules and Proposed Rules on: December 16, 2013, 11:30:57 PM
The one concern  I have is Physique.  I know that with Mental and Social combat as options, it should be no more of an issue than a high Charm or Wits, but physical combats get the most screen time  in the books.  Because it combines both of the areas covered by Strength and Dexterity in other systems, it can be hard to draw distinctions between the master thief and the hulking barbarian in this system.  It also seems to cause stat inflation in some of the book writeups, such as all Hazekillers being at the absolute pinnacle of physical prowess (Physique 6).

I haven't come up with a good way of dealing with this yet, but my current thought is allowing an attribute specialization.  Basically, Physique could either be balanced (same rating for everything), strength-based, or finesse-based.  You get +1d for rolls dealing with your area of expertise, and -1d for rolls outside that area.  You could do the same for Charm and Wits (Charm being the nice and "not nice" approaches, and Will being divided into intellect and wisdom).  This could cause more optimization, and overlap with Traits to an extent, but at least it would give more diversity between characters.
10  Products / Mistborn Adventure Game / Re: Upcoming releases! on: June 23, 2013, 04:52:28 PM
The Gazebo has an interview with Pat and Alex that talks about some of the upcoming Mistborn Adventure Game material! See here:

(Should be around page 15)

Highlights include:
  • Between four and five digital supplements just awaiting approvals, the first of which focuses on the Terris people.
  • Alloy of Law supplement is expected to be around 300 pages; first drafts are already in.
  • Additional material on different ways to play, like being part of a noble Crew.
  • Adventures!
This news came out over 3 months ago.  Since the digital supplements were just awaiting approvals, did something gum up the approvals process?
11  Products / Mistborn Adventure Game / Re: Let's build an adventure on: June 06, 2013, 11:26:26 PM
Creating adventures for MAG is a bit of a strange beast, mainly because the system at its core is about the Crew's story - not one that is made for them ahead of time. In my personal opinion, following a pre-printed adventure is not the best example of how the game is actually intended to work.
It is if the adventure comes with a pregenerated Crew.  That way, you can either run it out of the box with motivations already established, or use the model to adapt it for your own crew.

Good to hear about the adventures.  Looking forward to seeing them.
12  Products / Mistborn Adventure Game / Re: Let's build an adventure on: June 02, 2013, 10:53:50 AM
Normally, I determine how to structure an adventure for a game system by looking at one of the preexisting adventures for the game.  The problem I've had with coming up with adventures for Mistborn is that there are NO adventures available - the closest you get is a single encounter.

I think the lack of adventures available from Crafty Games is the reason why I haven't seen any Mistborn being offered at local cons or by individuals.  Until there's something out there that people can use as a model, it's really hard to put an adventure together.
13  Products / Mistborn Adventure Game / Re: Gen Con Schedule's Live! So... Mistborn... on: May 13, 2013, 10:38:43 AM
The Good, the Bad, and the Alloys
A legendary stash of lost metals is rumored to be hidden on koloss lands, deep in the Roughs. Rustle up your Crew and risk it all for fame and fortune in this Alloy of Law adventure.
  • Thursday, 3pm-7pm
  • Friday, 10am-2pm
  • Friday, 7pm-11pm
  • Saturday, 3pm-7pm
Given the presence of an Alloy of Law adventure, should we keep an eye out for product announcements...?  Wink
14  Products / Mistborn Adventure Game / Re: Upcoming releases! on: May 03, 2013, 09:09:43 AM
We've got approvals on a number of the supplements, and are moving close (in one case, very close) to finally getting them out. No needs for buckets of money - we're excited to get these guys out into the wild ASAP!
It's been a few weeks, so I thought I'd check in and see if "close" has moved to "very close, and/or if "very close" has moved to "any day now"...
15  Products / Mistborn Adventure Game / Re: Where do the bodies go? on: November 11, 2012, 09:52:56 PM
It seems like skaa are killed on a whim in many places, or just die from the various problems of poverty (malnutrition, disease, lack of shelter, etc).  This would make it a necessity for any city to have a method of disposing of corpses.  I can definitely see burial (especially mass graves) for skaa, though there wouldn't be any gravestones or other markers.

A kandra disguised as a mortician or a gravedigger would be able to acquire bones and hair rather easily.  It makes a perfect long-term cover identity while he works to fulfill his current Contract.

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