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1  Legacy Games / Classic Spycraft / Re: Shadowforce Archer on: May 11, 2014, 07:58:58 PM
I answered this one over on G+, but in case you missed it there...

Series Archer was the original name for Shadowforce Archer (the title changed before release).

The relaunch will probably be a reboot, but we're far enough out that anything is possible. It will return to its original title: Series Archer.

Why? Because I want it to. Sometimes that's enough. Smiley

Saw it on G+, thank you! I'm looking forward to it, reboot or not.
2  Legacy Games / Classic Spycraft / Re: Shadowforce Archer on: May 06, 2014, 10:31:46 AM
I've been thinking about this lately. I have a few questions, if that's ok.

Is Series Archer the same as Shadowforce Archer? Or was it more like Shadowforce Archer took off in a different direction?

Assuming they are the same, would the upcoming Series Archer continue the Shadowforce Archer story?

Could you clarify what the difference between 'Series' and 'Shadowforce' is, if any?

If this stuff has already been sorted out, could you point me in that direction please?

Thank you.
3  Products / Spycraft Third Edition / Re: Spycraft 3rd Edition Alex Flagg interview on: November 02, 2013, 02:20:26 PM
This is something of a tangent, but I would recommend Diaspora.  It's a FATE hack for Traveler-style hard science fiction.  It's not nearly as... gooshy... as vanilla FATE.

mmm, gooshy vanilla
4  Products / Spycraft Third Edition / Re: Spycraft 3rd Edition Alex Flagg interview on: November 01, 2013, 01:05:30 AM
I wouldn't say so, mainly because you have very little information at the moment. While you're certainly allowed your opinions on FATE, you are IMO overreacting a bit to one very small part of the system. The most "FATE-like" stuff referred to in the interview were Strengths and Weaknesses, which are player-defined statistics of your character. However, unlike FATE's Aspects, they are both hard-coded in the system as to their function and, relatively, a small part of your character's overall makeup - small enough that if you wanted to leave them off your character you can. Granted, I personally think you'd be silly to leave them off, because they're cool and fun and make the game better, but we are not forcing anyone to play with them because we know some groups won't be comfortable with them. Smiley

The only other FATE-like thing I know of is the Awesome Die mechanic, which, based on my experience of watching it run at conventions and tuning it over the course of the last year, is one of the best and most popular things about the entire Spycraft Third experience. As I mentioned in the interview and what we've seen on the boards, Action Dice were the number one thing players have identified as what makes Spycraft, Spycraft to them, so we took it and made them even more integral, important, and central to the play experience. Who doesn't want more dice? Who doesn't want their Spycraft scenes to be filled with heroics, gutsy moves, twists and turns and growing tension? So far, no one, based on what I'm seeing...But, like most other things in Spycraft Third, you will have the ability to dial the Awesome Dice play up and down to suit your own narrative and table play needs.

Actually, hearing you say that it's a small part of the system dampens my worries. I loved the idea of FATE until I tried to run it. In that experience I discovered I prefer established rules over the loose narrative FATE/FUDGE kind of mechanics. This discovery actually rekindled my passion for d20!

Your words are quite encouraging. Thank you.
5  Products / Spycraft Third Edition / Spycraft 3rd Edition Alex Flagg interview on: October 30, 2013, 11:24:26 PM
Nice interview. Nice to hear so much about the game. Thank you, gentlemen, for the big update. I'm looking forward to this a lot.

However, I'm not excited about the Fate-like mechanics. Granted, going just what I heard in the interview and my own imagination, I kind of feel the broad course is like this...- we have Classic Spycraft. Next we veer way over to an extremely crunchy and detailed system with 2.0. 3rd Edition feels like we might be over correcting, past the mid-point of Classic, to the other side of FUDGE and Fate-like mechanics, etc.

Is that a fair assessment?

My own personal preference is back there with Classic and 2.0.



*edit

Here's that video, BTW...
https://www.youtube.com/watch?v=CmYy6ANsT5U
6  Legacy Games / Classic Spycraft / Re: The GIJoe Type PDF on: August 29, 2013, 11:00:17 PM
See if this might help...

http://waveyourgeekflag.blogspot.com/2012/02/gi-joe-rpg.html
7  Products / Spycraft 2.0 / Re: Spycraft 2.0 Back in Print (on Demand) on: February 12, 2013, 09:03:03 PM
Thank you, though. And cool background.
8  Products / Spycraft Third Edition / Re: What Spycraft Third Edition Isn't on: January 25, 2013, 11:00:30 PM
Do me a favor and pop back over to the Favorite Modern Mechanics thread and elaborate on what, specifically, you'd like to see along this vein. That'll be helpful.

Done
9  Products / Spycraft Third Edition / Re: Your Favorite Modern Mechanics on: January 25, 2013, 10:57:36 PM
Without picking through the whole thread here's one...

In the newer Doctor Who: Adventures in Time and Space there are no actual hit points or Vitality/Wound system. What they do to track damage is damage comes right off the Attribute (Awareness, Coordination, Ingenuity, Presence, Resolve, and Strength)- depending on what kind of attack it was. The lower temporary Attribute score is now used for whatever appropriate task.

Attribute + Skill (+ Trait if applicable) + 2d6 = Result.

I like that method of tracking damage. Physical damage is obvious. But social encounters can be resolved the same way- Presence or Resolve damage would be like humiliation or losing a major debate. A shot to the ego. Very versatile.


I also fancy the Initiative system (though, I don't know if it would work well for espionage as well as it seems to work for Doctor Who. Initiative goes in this order:

1. Talkers
2. Movers
3. Doers
4. Fighters

I've considered using this system for a different BBC show- Sherlock, just because the damage system is so versatile. That Initiative system seems fitting for Sherlock, too.
10  Products / Spycraft Third Edition / Re: What Spycraft Third Edition Isn't on: January 25, 2013, 11:45:07 AM
in that vein.. Benedict Cumberbatch's Sherlock would work also. 

Ahh. If I wasn't already on board with SC3, this would've sold me.

I wouldn't have considered it espionage. Sure there are elements in the show, but if this is the kind of social mechanics SC3 can cover, how awesome is that!?
11  Products / Spycraft Third Edition / Re: Wait? Classic? or 2.0? on: December 28, 2012, 06:35:34 PM
I used to play a lot of Top Secret and Top Secret S.I. with a gaming buddy back in Junior High and High School,

Here to say how awesome I thought Top Secret/S.I. was/is. It got some mention here and I just wanted to spread some love for it.
12  Legacy Games / Classic Spycraft / Re: Shadowforce Archer Books on: December 16, 2012, 02:03:09 PM
SFA World Book
Archer Foundation Chamber Book
Pan-Asian Collective Chamber Book
European Commonwealth Chamber Book
African Alliance Chamber Book
Hand of Glory Threat Book
The Shop Threat Book

Is this the sequential order they should be read?
13  Community / Off-Topic / Re: Modus Operandi on: October 07, 2012, 05:00:29 PM
Looks good, man.
14  Legacy Games / Classic Spycraft / Spycraft cover art on: September 11, 2012, 10:43:19 PM
Veronica V. Jones shows the Spycraft artwork in an online gallery.

http://waveyourgeekflag.blogspot.com/2012/09/spycraft-cover-art-by-veronica-v-jones.html
15  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: September 06, 2012, 10:25:01 AM
All the Bonds chase scene

http://www.youtube.com/watch?v=m2FAWb5Lch8
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