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33
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Community / License to Improvise / Need Asian Fantasy ideas/material, stat!
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on: December 06, 2012, 11:38:33 AM
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I had originally planned on wrapping up my serpent skull AP before the holidays and starting a nee campaign next year. But it seems like some key players will be missing, so tomorrow may be a good chance to start chargen for the next campaign. We had discussed that the next game might be East Asian themed.
But I am nowhere near ready to start such a game. But I'm hoping some of you folks might have some ideas or materials I can use to get me rolling.
Basic ideas I have:
Setting: I'm looking for something equal measures 7 Samurai and Forbidden Kingdom. So both elements of wuxia fantasy as well as samurai and ninjas. Given my time frame, I may try to exploit something I already own. Rokugan may be too over detailed for me to work with, but I would like Rokugan style clans/bloodlines. I may use Kara-Tur and ladle in some clans of my own making.
Origins: anyone have any talents, species, or specialties with an East Asian flavor?
Paths: I like an idea I heard from the crafty gang here, where alignments are not just faiths but can be things like philosophies and bloodlines. Anyone develop this idea.
Finally, was there anything plunderable in the swords of the zodiac previews?
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34
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Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
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on: November 27, 2012, 02:16:35 AM
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Inigo's bleeding shoulder wounds are cosmetic, and although he certainly took wound damage from being stabbed in the gut nothing in the movie implies he's bleeding.
Except for the blood?  I think he's bleeding per fantasy craft; but so long as he's only taking vitality, it's not a big deal. He spends a use of Iron Will to shake off the fatigue from his wound damage, and then lays into a series of threaten checks to make sure the count's attack checks don't have a prayer of getting trough his parry, and then waxes him with an action-dice laden crit.
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35
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Products / Fantasy Craft / Re: How to defend against the Chosen of the Gods?
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on: November 21, 2012, 07:55:40 AM
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Actually, spell defense is very effective against divine magic; the auto- hit rule applies to hitting and casting dc, not spell defense. Which means low level divine spells suck against spell defense.
There are feats in Adventure Companion specifically to let divine casters grapple with this.
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36
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Community / Off-Topic / Re: Skyfall Discussion Thread [SPOILERS]
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on: November 19, 2012, 01:26:05 PM
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Still don't love the Craig bond, but it was better than the first 2 craig Bond flicks, and I appreciated the secondary character development.
Having a convincing villain goes a long way in my book.
Of course, Q's gaffe of hooking an unsecured system to vital servers is something no competent espionage IT person would ever do. But Hollywood continues it's naive treatment of IT.
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39
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Products / Fantasy Craft / Re: Pathfinder Adventure Path Conversions
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on: October 25, 2012, 09:16:31 PM
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Wow, that's a conversion of the creature?
Yep. For the most part, pretty straight up, but as with many creatures in late PF AP adventures, many judgement calls have to be made. I had to judge how to convert "can only be killed if beheaded", and figured making it vulnerable to edged weapons and giving it a bunch of other defenses would do the trick. But if the players play their cards right, it will never get that far. But I intend to make sure that at the very least, it is very nail-biting keeping that from happening.
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40
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Products / Fantasy Craft / Re: Pathfinder Adventure Path Conversions
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on: October 24, 2012, 07:41:24 PM
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My Serpent Skull adventure path is coming to a close; I expect that it will be done in two sessions.
In the course of prepping to it, I wrote up/converted the nastiest (xp-wise) creature I have ever written, the Avatar of Ydersius, the serpentfolk god:
Avatar of Ydersius (Huge Outsider Walker — 402 XP): Str 20, Dex 20, Con 16, Int 10, Wis 16, Cha 18; SZ H (4×4, Reach 3); Spd 50 ft. ground; Init IX; Atk IX; Def VII; Resilience IX; Health IX; Comp V; Skills: Acrobatics VI, Athletics IX, Intimidate X, Notice IX, Sneak VII, Spellcasting VII; Spells: Castigate II-8, Charm Person V-9, Command II-5, Counter Magic II-7, Illusionary Image VI-6, Sacred Aura-8, True Seeing-7; Qualities: Achilles heel (edged), blindsight, class ability (Assassin: black vial, Explorer: lifeline), condition immunity (baffled, frightened, paralyzed), contagion immunity, damage defiance (electrical, folk), damage immunity (acid, fire), damage reduction 10, darkvision II, everlasting, expanded spellbook (Bestow Curse-3, Consecrate-2, Fireball I-3, Freedom of Movement-4, Geas-4), fearsome, feat (All-out attack, Combat Instincts, Great Fortitude, Iron Will, Lightning Reflexes, Misdirection Basics, SC: Effect , Spell Power ), frenzy II, grappler, improved sense (smell), lumbering, menacing threat, natural defense (acid), regeneration 15, spell defense VI, superior climber VI, superior swimmer IV, swift attack II, tough III, treacherous, tricky (Shove, Venom Master), unnerving, veteran I. Attacks/Weapons: Bite V (venomous: Virulent Weakening), Claw III × 2, Squeeze III, Noxious breath (draining, attribute III: cone 30ft range) Treasure: 1A, 1L, 1M, 1T
Special Everlasting/lifeline - ydersius' avatar can only be slain by a critical hit or coup de grace with an edged or force weapon
It could have been worse, but this will kill my PCs as written, as it's nearly invincible. I am rewriting the final boss fight as a "prevent the boss from being resurrected" fight. If the skull is re-attached, it will start at -10 to all of its numerical values (skills, attack mods, DR, regeneration, etc.), but this improves by 1 per round.
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41
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Products / Fantasy Craft / Re: NA NA NA NA NA NA NA NA!
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on: October 23, 2012, 10:27:54 PM
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Batman makes a lot more sense if you consider most of his opposition to be minions (some mooks, even) and Robin a Personal Lieutenant.
Then you may get a character who you can build without 50 classes.
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42
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Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
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on: October 19, 2012, 06:58:22 PM
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Thanks for the answers; now another question:
What negates or blocks Deathwatch?
I thought maybe Mind Blank, but it says Divination spells automatically fail. Deathwatch is Necromancy. But Mind Blank also says "...character can’t be magically observed in his location...". I assumed it was intended for Scrying, but is this enough to block Deathwatch?
That could go either way. I dislike absolutes in game, so I for one would be okay saying that Deathwatch is a detection that defeats mind blank, perhaps with a minimum DC requirement or opposed roll vs. the caster of Mind Blank.
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43
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Products / Fantasy Craft / Re: Sneak Attack Dice
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on: September 24, 2012, 09:36:13 AM
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I think it got inadvertently left out with the edition upgrade and you won't find it outside of the scout class table. Each die is 1d6.
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44
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Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
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on: September 18, 2012, 11:22:50 PM
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As an aside I've been tinkering with aging for an epic span campaign, has anyone else been working on a similar rule?
I already have a rule that is more formulaic than 3e, and doesn't assume age categories vary linearly with lifespan. Would you share it with us ?  Well, it's one of those things that is easier to do in excel than it is to explain. The upshot is that I use an age ratio sort of like D&D, but it only applies to venerable age. For other age categories, the age threshold for that category is a fractional exponent of the ratio, like so: Age factor = species venerable / human venerable And the age levels are: Adult age = human adult (15) * age factor^.5 Middle age = human middle age (45) * age factor ^.7 Old age = human old age (53) * age factor ^ .9 and to come full cirlce... Venerable age = human venerable (7%) * age factor The result is you don't get 50-year old toddlers or anything like that. In this scheme, fey type essentially doubles the age factor. You get the age factor of a character with a different blood by averaging the two age factors. But in the case where you aren't changing the character's type, you half the age factor of the fey race before averaging. Elves have an age factor of 6, but an elf-blood human only has an age factor of 2 (same as a pech.) Quick finger pech are also fey, so double the age factor of the pech (or 4). Since fey type plays into this, dwarf blood humans actually would have a greater longevity than elf-blood humans.
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45
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Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread
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on: September 17, 2012, 02:42:53 PM
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As an aside I've been tinkering with aging for an epic span campaign, has anyone else been working on a similar rule?
I already have a rule that is more formulaic than 3e, and doesn't assume age categories vary linearly with lifespan.
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