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31  Products / Fantasy Craft / Re: The Spirit Type and incorporeal on: February 05, 2013, 01:05:37 PM
I keep converted incorporeal undead as undead spirits, but also give them damage defiance (lethal); that handles most cases.
32  Products / Fantasy Craft / Re: My FC Questions? on: February 01, 2013, 09:04:20 PM
Looking for the equivalent of the 'Feeblemind' spell in 3.5

When converting a pathfinder adventure path, I had to convert that one. I think I just punted and went with Bestow Curse.
33  Products / Fantasy Craft / Re: New Releases: Call to Arms Wave 4 on: January 30, 2013, 08:24:32 PM
Me and my current Gm are making a deal to trade off GMing duties so we both get to play, while we carve a Crafty niche here in MD.

MD, eh? Whereabouts? I know nearly no gamers live down here in southern MD, but it's worth asking.

Even so, I tend to run FC at area gamedays if you are interested. I missed out on running something at the upcoming Charm City Gameday, but I'll try to get something on the docket for DC Gameday were there enough inerest.
34  Products / Fantasy Craft / Re: extra arms quality for NPCs? on: January 30, 2013, 11:13:24 AM
I created a marilith for my Serpent Skull campaign ( which we just finished).  I just used swift attack (and lots of it).
35  Products / Fantasy Craft / Re: Tuesday on: January 29, 2013, 06:16:31 PM
Well that was nice of the Crafty gang to delay putting this out until I got home from work so I didn't have to fret over not being able to read it while I was working.
36  Products / Fantasy Craft / Re: Tuesday on: January 28, 2013, 10:13:36 PM
Great. I could have extended my unscheduled internet absence by one more day and not had to ponder over this.
37  Products / Fantasy Craft / Re: New to FC, some questions on: January 02, 2013, 04:24:57 PM
Ok, so follow up question: adversary xp is devided by the number of players, right? Does the same hold for objective xp? Should it total 750-1000 in total, or per player?

Actually, its nit divided. Instead, size of mobs grows with the number of players.
38  Products / Fantasy Craft / Re: Efectiveness Level on: January 02, 2013, 09:19:06 AM
Does the game break down at higher levels then, in as far as being challenged? I thought the npc/monster rules were scaleable

The numbers scale, but the PCs get impressive abilities and you may need higher xp npcs to challenge them ( or more carefully crafted ones. For a while I was relying on toughness and DR to keep my creatures challenging. I soon found that made things a little grindy, and well chosen feat chains and othet npc abilities like ferocity actually made for a better challenge.)
39  Products / Fantasy Craft / Re: Which Setting? on: December 28, 2012, 01:56:53 PM
I use Freeport and the associated background world featured in the systemless Freeport books, inserted into my larger d20 product kitbash world.
40  Products / Fantasy Craft / Re: Construct, Elemental, Plant, Undead. on: December 22, 2012, 10:12:00 PM
These four Types, can anyone explain to me the rationalizations for their immunities?

Why are Constructs immune to so many mind-affecting things?
Why are Plants immunity to disease and poison?
Why are Undead immune to Constitution damage and Constructs not?

In addition to what Jackal said...

2) No circulatory system. Game poisons and diseases work in short order. There are toxins that affect plants, but they would probably work slower, possibly too slow to consider for something on an RPG timescale.

Alternately, you may read it as poisons and diseases that affect animals; you may create more rarely encountered "herbicies".

3) This only works if you assume constructs all have moving parts, but you mights assume they have delicate moving parts, "rune
channels", etc., whereas undead bodies are almost like puppets for spirit beings.
41  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: December 12, 2012, 01:29:27 PM
On the other hand, I'm about to wrap up my current FC freeport game and will probably not start a new one until I get Spellbound, so I'm sort of waiting on it.
42  Community / License to Improvise / Re: Need Asian Fantasy ideas/material, stat! on: December 06, 2012, 07:52:44 PM
Deep inside that thread I found this link to a pdf.

That's pretty sweet, thanks!

I am looking for something a bit more Wuxia, but there's lots there to pilfer from for my more Japan-analog nation.
43  Community / License to Improvise / Need Asian Fantasy ideas/material, stat! on: December 06, 2012, 11:38:33 AM
I had originally planned on wrapping up my serpent skull AP before the holidays and starting a nee campaign next year. But it seems like some key players will be missing,  so tomorrow may be a good chance to start chargen for the next campaign. We had discussed that the next game might be East Asian themed.

But I am nowhere near ready to start such a game. But I'm hoping some of you folks might have some ideas or materials I can use to get me rolling.

Basic ideas I have:

Setting: I'm looking for something equal measures 7 Samurai and Forbidden Kingdom. So both elements of wuxia fantasy as well as samurai and ninjas. Given my time frame, I may try to exploit something I already own. Rokugan may be too over detailed for me to work with, but I would like Rokugan style clans/bloodlines. I may use Kara-Tur and ladle in some clans of my own making.

Origins: anyone have any talents, species, or specialties with an East Asian flavor?

Paths: I like an idea I heard from the crafty gang here, where alignments are not just faiths but can be things like philosophies and bloodlines. Anyone develop this idea.

Finally, was there anything plunderable in the swords of the zodiac previews? 
44  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: November 27, 2012, 02:16:35 AM
Inigo's bleeding shoulder wounds are cosmetic, and although he certainly took wound damage from being stabbed in the gut nothing in the movie implies he's bleeding.

Except for the blood? Wink

I think he's bleeding per fantasy craft; but so long as he's only taking vitality, it's not a big deal. He spends a use of Iron Will to shake off the fatigue from his wound damage, and then lays into a series of threaten checks to make sure the count's attack checks don't have a prayer of getting trough his parry, and then waxes him with an action-dice laden crit.
45  Products / Fantasy Craft / Re: How to defend against the Chosen of the Gods? on: November 21, 2012, 07:55:40 AM
Actually, spell defense is very effective against divine magic; the auto- hit rule applies to hitting and casting dc, not spell defense. Which means low level divine spells suck against spell defense.

There are feats in Adventure Companion specifically to let divine casters grapple with this.
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