Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
April 19, 2014, 03:13:12 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: 1 [2] 3 4 ... 99
16  Products / Spycraft Third Edition / Re: Spycraft Third Edition and Mastercraft on: March 21, 2013, 11:03:25 PM
I think the OGL was very important in the formation of SC & FC, but don't think it does much for it moving in the future.

That said, I wonder what was done/how much of a pain it was to disentangle SC 3 from SRD derived copyrighted text used by SC 1 and 2.
17  Products / Fantasy Craft / Re: Thunderscape on: March 20, 2013, 05:50:05 PM
I'd already seen this, but hadn't noticed an FC bit (or it wasn't there before). Improves my odds of getting it. PF can be a bit "samey"; it seems like an FC implementation would have a better chance of highlighting the unique feel of a setting.
18  Products / Fantasy Craft / Re: Couple of Fantasycraft questions... on: March 18, 2013, 11:19:34 AM
With what we currently have, I think that the most effective fighter-mage build is the, er Fighter Mage (or similar specialties, like fencer), picking up Rune Knight once you are of sufficient level. Though some aspects of FC are very much like 3.5/PF, there is one rather large difference that may be affecting your thinking: there is no "standard" magic loadout or wealth by level in FC. So, while spells like Bulls Strength would be redundant with buff items in 3.5/PF, you can't assume you are going to have access to buff items in FC. So spells you might rarely take for a Magus in PF would be a good choice (the Brawn spell chain) in FC and bridge the gap in combat abilities with your non-magical brethren.
19  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: March 07, 2013, 06:17:15 PM
That's rad, and I totally get tingly for convention one-off specials like that (they're incredibly fun to run, if only because they're so much fun to play). If you do it, I'll need a copy.  Smiley

(Although, by the time Bond was done with her, Solitaire wasn't no seer no mo' ).

I took the Scorpion King's out to that one: of course that's what she is going to say to keep her freedom and dignity while serving a powerful lord.
20  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: March 07, 2013, 07:01:18 AM
And as a Nerd-of-the-day correction, if you want the voodoo Bond film it was Live and Let Die.

I considered a "Bond-girls" convention game featuring the lovely ladies saving their one time lover. It was surprisingly easy to fit Bond girls to SC2 classes. Solitaire from Live and Let Die would have been a seer.
21  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 24, 2013, 10:42:33 PM
Is the Headshot Trick under Black Powder Supremacy literal?  The Feat description seems to be, but the wording in the actual trick description does not say it is a requirement.

Does it apply to things like elementals or oozes; things without an actual head?

Only inasfar as your character can say...

22  Products / Fantasy Craft / Re: My FC Questions? on: February 20, 2013, 08:53:46 PM
Barring special character options like the Charge feat tree, Acrobatics/Tumble is indeed the best way of moving through an opponent's zone of control.

However, characters in FC don't automatically get a bonus from attacking 'from behind', so unless there was another PC adjacent to the giant bat and the first character wanted to tumble to get into flanking position, that wouldn't have worked. If it was a one-on-one fight, the closest would probably be a Feint action.

It wouldn't have worked but I'd have still given it to him. Essentially what he was asking to do was reposition a little, which is totally doable with 5' steps, lose one potential attack, and gain +2 for 1 attack against 1 opponent for only his action. So to recap it wasn't overly powerful, and he was trying to do something cool and interesting for which my GM response is always "Heck I'll give you +4."

I'd let it work once. After all, it's an acrobatics vs (skill) roll like Trip, but is marginally less effect (it doesn't leave the opponent sprawled).
23  Products / Fantasy Craft / Re: My FC Questions? on: February 10, 2013, 09:17:27 AM
Page 61 and practical applications of a 'Study'. It says...

"When you and the GM agree that a Study relates to a Knowledge check(see page 66), you gain 1 additional hint about the topic after making the check

Nowhere though, does it say anything about getting an initial Hint (dealing specifically with Studies) for the above sentence to qualify with the 'additional' hint reference.

Unless it's just saying, aside from the default basic knowledge, the players gain additional help?

Yes, with the additional note that what constitutes a hint is described on page 366.
24  Products / Fantasy Craft / Re: My FC Questions? on: February 08, 2013, 11:51:11 AM
Yes.

Check out the example on pages 240-241. Fortunado at TL 2 has +13 bluff, showing his charisma mod is being added to the +10 he gets from having grade VII bluff.

I generally stick to grade V or less for common npcs. Also, perusing the d20 conversion rules reveals the general philosophy in fc is to be more conservative with ability scores than in D&D.
25  Products / Fantasy Craft / Re: The Spirit Type and incorporeal on: February 05, 2013, 05:18:58 PM
Personally, we also find magic item vulnerability a chimpy and overly gimmicky crutch used by certain other systems not just to excess but to outright absurdity. Of course YMMV - if you'd like to institute such a rule in your home games, please, go to town. Smiley

I concur with this personally, but easy to work around.

Campaign Quality - 1 Action Die - 'May the Force be with you': Magic and Artifact weapons do Force damage.  Wink

That approach has weaknesses when the weapon already has an alternate damage type
26  Products / Fantasy Craft / Re: The Spirit Type and incorporeal on: February 05, 2013, 01:05:37 PM
I keep converted incorporeal undead as undead spirits, but also give them damage defiance (lethal); that handles most cases.
27  Products / Fantasy Craft / Re: My FC Questions? on: February 01, 2013, 09:04:20 PM
Looking for the equivalent of the 'Feeblemind' spell in 3.5

When converting a pathfinder adventure path, I had to convert that one. I think I just punted and went with Bestow Curse.
28  Products / Fantasy Craft / Re: New Releases: Call to Arms Wave 4 on: January 30, 2013, 08:24:32 PM
Me and my current Gm are making a deal to trade off GMing duties so we both get to play, while we carve a Crafty niche here in MD.

MD, eh? Whereabouts? I know nearly no gamers live down here in southern MD, but it's worth asking.

Even so, I tend to run FC at area gamedays if you are interested. I missed out on running something at the upcoming Charm City Gameday, but I'll try to get something on the docket for DC Gameday were there enough inerest.
29  Products / Fantasy Craft / Re: extra arms quality for NPCs? on: January 30, 2013, 11:13:24 AM
I created a marilith for my Serpent Skull campaign ( which we just finished).  I just used swift attack (and lots of it).
30  Products / Fantasy Craft / Re: Tuesday on: January 29, 2013, 06:16:31 PM
Well that was nice of the Crafty gang to delay putting this out until I got home from work so I didn't have to fret over not being able to read it while I was working.
Pages: 1 [2] 3 4 ... 99


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!