Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
October 23, 2014, 03:51:37 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: [1] 2 3 ... 15
1  Products / Fantasy Craft / Re: Questions on: September 03, 2014, 10:55:01 AM
I'd likely go with Prestdigi for the would-be thief and opposed by either Notice or Defense depending on the awareness of the victim.
2  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: August 25, 2014, 11:31:15 PM
Personally Sletch, I'd use Prestidigi at my table. You, however, need something in black and white. Page 300 has skill conversion notes and lists Use Rope as Athletics. Hope this helps.
3  Products / Fantasy Craft / Re: Third party books, taking a pulse on: August 20, 2014, 11:38:43 AM
I can't say too much yet, but I am keeping an eye on this thread.  Cheesy
4  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: August 11, 2014, 06:29:08 PM
this year just got worse much much worse.

Robin Williams found dead.

...and there went my vacation mojo...
5  Community / Off-Topic / Re: How to run Shadowrun on: August 04, 2014, 10:59:36 AM
we brought the whole set,

That made my day.  Grin
6  Products / Fantasy Craft / Re: Questions on: August 02, 2014, 02:49:07 AM
Can you Take 10 on a Knowledge Check? I'm getting a bit tired of rolling 4s when I have +8+2 when I have a relevant synergy.

I see nothing against it, but I assume the extra time needed would probably be poring over notes or getting lost in thought for a ridiculous amount of time. Circumstantial at best, in my opinion.
7  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 02, 2014, 02:40:08 AM

I mean, come on, it is kind of funny Smiley.

From that angle? Certainly.  Grin
8  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 01, 2014, 04:18:12 PM
Sorry, my reply was meant to be somewhat snarky response to the "crossbows are useless" implication.

I actually agree with you and I've used crossbows to decent effect on several occasions precisely as the 1st-round ranged-weapon opener for a melee-based character.

I think crossbows make for a great basic weapon choice and our group uses them much the same way. I do, however, see the position in regards to 'investing' in crossbows. Lack of feat support is a common complaint in various discussions I've observed.
9  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 03:39:50 PM
But Strategery should count.
Not that I have any ideas, but what about things/tricks/etc that the participants could do that aren't abstracted?

Number one reason for having drinks of differing damage values. Sort of gambling/bidding with various strengths of booze. Maybe allowing for poison resistance?

Also in the spirit of the Red Dragon Inn, slipping in different drinks or spiking a drink via slight of hand could work. Not something I detailed, but fully endorse.
10  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 03:34:49 PM
Just treat it as a complex task. You need to win three checks before you opponent or something.

Hmmm...  cut it down to 3 failures instead of 5. Lowering the number of possible grades should cut down on pacing issues.

(could be done, but I'm a bigger fan of L5R's bidding system,

The same line of thought is what this is for.
11  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 02:54:27 PM
Narratively its no different than arm wrestling (opposed athletics) or a rap battle (opposed impress checks).

I agree, totally. Under normal circumstances, that's precisely what I'd do.

Let's say, though, for the sake of hypotheticals that I decided to run a more socially heavy campaign. Would this be the kind of thing someone might use in the same vein as Deadlands uses for Duels? Something to add a bit of nuance and flair to something that otherwise would pass as unremarkable footnote?

It's no different than going into detail for the extended gambling scenes in various 007 movies. Dramatic Conflict as Valentina suggested. Would this work well for that is or is it too overblown?
12  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 01:06:33 PM
Perhaps a new kind of Dramatic Conflict?

Spycraft mechanic, correct? I'm coming at this from the perspective of a Fantasy Crafter. (I was putting off on getting into Spycraft until third came out, since it was already in development.)

But, yeah..  I totally get the pacing bit. The number one thing on my mind in a game is pacing. Pace is easy to maintain when I fudge things. (last time I ever GM HERO, I swear...) I'm not so certain when it comes to introducing mechanics, though.
13  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 11:45:59 AM
The formal intent of this was to turn drinking someone under the table into an event worth gawking at and gambling on. (What can I say? I was watching Raiders of the Lost Ark when I cooked this up.) That or something to use solely in social situations or for various other RP purposes. I just wonder if this would take too long...
14  Community / License to Improvise / Re: Challenge: Playable Gelatinous Cube on: July 27, 2014, 11:49:06 PM
Doesn't seem all that difficult to tweak from my Blenno, actually.

Gelatinous Cube (Species)
Type: Large Ooze Beast with a reach of 1. Your maximum wounds equal 1.5x your Constitution score.
  • Attributes: +2 Str or Con; -2 Int or Cha
  • Base speed: 20 ft
  • Slam I: You gain the Slam I natural attack.
  • Swallow I: You gain the Swallow I natural attack.
  • Acid Touch: You may convert your unarmed damage to acid without suffering the usual -4 penalty.
  • Bleeding immunity: You're immune to bleeding.
  • Sterner stuff: The keen quality of each attack against you decreases by 4.
  • Iron gut: You gain a +2 insight bonus with saves against disease and poison.
  • Hearty appetite: You benefit from the first 2 food and 2 drink you consume in each day.
  • Great Fortitude: You gain the Great Fortitude feat.
  • Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.
  • Lumbering: You suffer a -2 penalty to Ref saves and become flanked whenever two or more opponents are adjacent to you.
  • Reviled: The Dispositions of non-blenno decrease by 10.

2x2 footprint, I presume? 'cuz there's always room for a 10 ft by 10 ft cube of Jell-O.
15  Community / License to Improvise / Let me buy you a drink: Drinking rules on: July 27, 2014, 11:32:32 PM
In a number of movies, pulp serials and any good adventure, someone is likely to sit down in a tavern and have a drinking contest. I'm not sure if anyone has tackled this one yet, so I figured I'd give it a shot. Heavily inspired by the Red Dragon Inn: Guide to Inns and Taverns, btw.

Alcoholic Damage

* Alcoholic damage is not applied to wounds or vitality, but accumulates over time until it wears off.

* Each time a character suffers alcoholic damage, he must make a Fortitude save (DC 10 + 1/2 the total accumulated alcohol damage, rounded down). With failure, the character becomes drunk and his total alcohol damage resets to 0. If he is already drunk the condition worsens by 1 grade.

* Once the drinking stops, alcohol damage wears off at a rate of 1 point per 10 minutes.

Drunk (I - II + special)

Notice and Search checks for the character are considered untrained. Furthermore, he suffers a -2 penalty with all Dexterity-, Charisma- and Wisdom-based skill checks, per grade suffered. If a character with drunk II becomes drunk again he instead falls unconscious. A character loses 1 drunk grade at the end of each scene and for each full hour of sleep.

Once the character is no longer drunk, he must make a Fortitude save with DC of Average (per the Sliding DCs rules) or become sickened for 1d4 hours per grade of drunk they had acquired. (max 3d4)

Example drinks:

Grog / Beer: 1d4 alcohol
Wine / Mead / Cider: 1d6 alcohol
Rum / Whiskey: 1d8 alcohol
Rotgut / Moonshine: 1d10 alcohol
Dragons Breath Ale: 2d10 alcohol

Water: 0 alcohol
Coffee: heals 1d4 alcohol damage
Dirty Dishwater: -2 on next alcohol save


(EDIT: Lowered number of possible grades from 5 to 3. Added some drinks.)
Pages: [1] 2 3 ... 15

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!