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Products / Fantasy Craft / Re: Player Opinion
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on: May 26, 2013, 11:00:28 AM
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I usually go by the maxim of dice are rolled only if the chance of failure could make the situation more interesting. Dice were rolled and, through meta-gaming, the player unintentionally chose to fail. If it were me GMing, I'd make the situation more interesting. Considering the situation, something should happen to sufficiently give the impression that this was a bad idea. Probably something that still gives them an opportunity to fix what they broke, or the campaign will go off in an unforeseen direction and that's an option as well. This comes up enough times in one campaign I'm in, that this would be completely normal to me. For instance, while retrieving some treasure from some ancient pyramids, we woke up the not-Necrons that were dormant inside. They'll probably be back to harass us in the not too distant future. 
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Products / Fantasy Craft / Re: Heritages, Clutches, Scales
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on: May 25, 2013, 04:08:13 PM
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I agree, with the caveat that a player with 3 heritages (etc) should really have to explain how they got that third one, given that they have only 2 parents. Paladin obviously has that explanation built in.
Heritage implies a lineage going back farther than one's immediate parents (ie: grandparents, ancestors, etc.) which would branch exponentially. My group has taken to stacking Species Feats to simulate oddball things like Gorgons and Mariliths and Kobolds and such, rather than merely craft something from scratch. All a matter of taste and imagination at the end of the day.
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Community / Off-Topic / Re: Video game news and reaction
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on: May 22, 2013, 11:06:27 AM
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(and ain't that a stupid fucking name for a third iteration?)
I take it as a lame pun for their miscast opinions on the console wars. In a similar vein, the Wii U sounds like a child imitating an ambulance. That brings me boundless amusement.
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Products / Fantasy Craft / Re: When your players make your head hurt...
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on: May 20, 2013, 10:25:37 PM
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Class.. if you would open your book to page 386. And solve for Z. Where Z is the is hilariousness.
(D20)12 + [(4+1+2+3+4+2+1)] = Z (12 and a Ruinous) <-- they slapped him down because it was the same story he used for a previous character. (D20)20 + [(3+2+1+1+1+1+1)] = Z (20 and a Castrophic) <-- Rolled the 20 and purposefully chose to ask everyone to give him a 1.
And a quick question. "GM may introduce any 1 NPC type or quality" ...do those stack? Like.. if I spend enough action dice, can I make a Fairy / Beast / Infernal Burrower? cause.. umm.. I'd REALLY like to for this character...
Considering the language of the thing, I don't see why not. It'd take a while, but I'd say sure. Also, I don't blame the person for asking for the Catastrophic on that one. I'd do that myself, but hey, I'm a sadist when it comes to my characters. I like to see them suffer. 
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9
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Products / Fantasy Craft / Re: When your players make your head hurt...
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on: May 02, 2013, 03:52:54 PM
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I've had a game where every option looked impossible (and nearly all of them were, not that we could tell the difference) that only lasted a day because of it. On the other hand, some of us will routinely take the 'bad' option because things get more interesting. =/
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Community / License to Improvise / Re: Armor Materials
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on: May 01, 2013, 03:22:19 PM
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Hmmm... this is an interesting concept. To add fuel to this thread, have you considered bamboo, wood or (to play on the anti-fey/ghost aspect) cold iron?
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