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1  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: July 21, 2014, 03:14:27 PM
Check out the new X-Wing.

...I'm sorry, I can't stop smiling.  Grin

Mouse Droid FTW.
2  Products / Fantasy Craft / Re: Question about XP on: July 20, 2014, 11:27:02 PM
There's a sidebar on page 342 regarding playing without XP if that makes things easier for you.
3  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: July 20, 2014, 08:23:22 PM
James Garner, dead at 86.
4  Products / Fantasy Craft / Re: Damage reduction in rage stance on: July 20, 2014, 10:44:15 AM
There's a campaign quality that does something like that: Beefy Heroes.
As for a specific feat, I'm not seeing it.
5  Products / Fantasy Craft / Re: Buying feats with Reputation on: July 20, 2014, 10:40:22 AM
Toss on a shield and that makes him a giant sized hoplite

More like a 'hop-heavy'! *dodges incoming fruit and/or vegetables*
6  Products / Fantasy Craft / Re: Question about shapeshifting on: July 13, 2014, 06:25:08 PM
For the kitsune so is it meant to be quite good with a boost in dex and charisma but lowered strength. What I am considering though is how many points one could spend on qualities though.

Much like Animal Companion, Personal Lieutenant is also built on a 55 pt. base.

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The 55xp set is good to know yes, what I were mostly wondering were how to build them up since a fox is quite different from a dog and a falcon cannot be compared to an eagle.

Looking at the stats for a dog and a fox in Pathfinder's SRD, the stat differences between them is negligible when converted over to FC. At best, you might add Stealth as a Signature Skill. Or heck, just convert the Pathfinder stats over using the conversion guide in the book. It should be less than 55 points.

As far as falcon versus eagle, the eagle is just bigger. The ol' SRD has eagles statted as size Small. FC has them at Tiny, which about how small a Falcon would be. The only real advice I would give for altering an eagle into a falcon would be to scale it down...   except that using FCs grading system, its already pretty much at the bottom for all practical purposes.
7  Products / Fantasy Craft / Re: Question about shapeshifting on: July 13, 2014, 11:58:41 AM
Lemme see if I'm reading this right.

PC is a shapeshifter. From the looks of it you're merely going to tack on the Shapeshifter quality via narrative convenience. All you need at this point is an appropriate xp value from which to extrapolate the alternate forms, and nothing more. Correct?

Going from human to kitsune and back: how much of a stat difference would there be? Is this mostly aesthetic? If so, you could probably not worry too much about it, if at all.

As for the fox and the falcon, you could go the standard route as applied via feats involving NPC stats at about 55xp base. More than enough to stat either creature with room for the mental stats. You could even use the stat blocks for and eagle and a dog as a base to work off of, and call it a day.

Hope this is useful to you.
8  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: July 11, 2014, 10:49:30 AM
Do you at least inform them that a roll is being made on their behalf? Doesn't mean you have to tell them what it is, but it still gives them an opportunity to boost it.

No, I don't tell them, because the roll is supposed to be hidden and I think it interferes with the cinematically dramatic effect(s) the game offers.  I guess this would only become a problem if the person in question has the best Notice skill and I'm doing a group check, otherwise I sidestep most of the issue.  There's also the principle of good role playing as well and not engaging in meta-gaming using knowledge the character shouldn't have.  It's probably a case-by-case issue.  I definitely appreciate the discussion it helps clarify things in my mind ahead of time!!


I love discussion. Let's try another approach. You could pre-roll the AD in secret. If it leads to success then you can ask if they want to spend the AD. If not, nothing changes. Would that work for ya?
9  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: July 11, 2014, 12:39:37 AM
Do you at least inform them that a roll is being made on their behalf? Doesn't mean you have to tell them what it is, but it still gives them an opportunity to boost it.

Following that logic, if your PC with Practiced Notice boosts the roll and it fails, you could always delay the return of the AD until after they have reacted accordingly. You don't even have to tell them why they are getting the AD back.

Not sure if this helps, but at least it's a thought.
10  Products / Spycraft Third Edition / Re: Dissociated mechanics and a gamer manifesto on: June 27, 2014, 10:40:39 AM
I haven't jumped on board the kickstarter express for minis, but know plenty that have, reaper was (or is) using kickstarter as a way to pre-sell miniatures, only selling the line to people who signed on to the fundraising. They were selling roughly 800.00 of direct sale new resin mini's (retail cost) for about 300.00 to participants, and they arent the only ones doing this, last I looked there were about 10 game companies (malifaux included) doing this sort of thing.

That's incentivizing the investment of a product line that they distribute later on. Reaper's Bones line actually is being sold in brick and mortar stores and through online distribution. They offered a large discount on the minis in order to fund the costs of the machines and molds needed to make them. Everything presented in both of those kickstarters is available, or will be available for purchase through their distributors. (exclusive incentives do exist but not for this particular case.)  Not to sound harsh, but you may want to take your own advice about research...

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yeah right, every game has identical horrible balance issues you can completely blame on bad GMing... 1) hero is hard as hell for a player to unbalance, every power which has an unbalancing aspect shows a symbol (exclamation point, magnifying glass, stop sign etc) making their use in character creation "requiring GM approval" or making sure the DM take extra time to carefully examine their use, further active vs real cost game limits also make it incredibly hard to break the system with unbalance.

uh...  our group unbalances Hero often enough, with very little effort. Granted, some of them have been with the system for eons...



11  Products / Spycraft Third Edition / Re: Dissociated mechanics and a gamer manifesto on: June 25, 2014, 10:59:03 AM
You do realize that I'm talking about Fantasy Hero Complete, which is the book they just kickstartered which is a streamlined and simplified version of the same Fantasy Hero they just did for 6th edition, right? The guy who is writing it is in my gaming group. I think I have an idea of what I'm talking about.

And do you also realize that Kickstarter isn't a store? It's a platform to fund projects that people, for the most part, plan to sell after the fact. Amazon is killing Brick and Mortar, not Kickstarter.
12  Products / Spycraft Third Edition / Re: Dissociated mechanics and a gamer manifesto on: June 24, 2014, 02:02:43 AM
Fantasy hero and champs complete are not dumbed down, again they simply don't include the optional rulesets.

"Simplified." "Basic." "Dumbed-Down." Regardless of how you choose to word it, it still stripped the complex bits and set them off to the side in the options box in order to bring in newer fans because this "magnum opus" of a game still has bills to pay. While I am legitimately happy you have gotten people interested in a system you love, half of the people in my group have been with the system since third or fourth edition and feel that sixth is actually a step down from fifth. That's just a matter of taste, I guess? I didn't come into it until they were testing out 6th, and I still prefer systems dedicated to their own genre.
13  Products / Spycraft Third Edition / Re: Dissociated mechanics and a gamer manifesto on: June 23, 2014, 11:37:25 AM
It was a perfect example of how dumbing down a system can piss off your main consumer base (old grogs) and an attempt at targeting a younger "more modern" audience, even if successful at attracting that audience can lead to a 2000 mph dirt dive in sales.

Just as HERO Games is an example of how relying on your primary consumer base and shunning newcomers eventually reduces your consumer base. There's a reason they only have one permanent employee (down from three). Sixth Edition may be the last version they'll ever do, but there is a reason for Champions Complete and Fantasy HERO Complete, both of which "dumb-down' the system.

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I know, I know, people have less time, and lazy DMing has become a standard... why work to create something when you can pay somebody to do it for you?

Lazy? In some cases maybe. In others, it comes from not having an innate sense of how to create worlds, emulate genres, write fantastic adventures or simply run the game system they just got into. Either way it's still a submarket that fuels the primary designers so they can make better designed games, much in accordance with some of Morg's points. Tying this to the Dissociated Mechanics thing, the interests of the greater market as a whole will always shift, and game companies inevitably have to follow suit or get left behind. As much as some people see these design choices as going against their own personal tastes, we have to accept that that is how they survive.

It's also easy for old-school Vets to turn around and say that your 300 page book of rules is lazy gaming because you can't make rulings on the fly. Just food for thought.
14  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: June 07, 2014, 06:21:37 PM
Just saw Edge of Tomorrow as well. Overall I liked it, but I wasn't completely sold on the ending. I'd elaborate but, well, that'd be spoilers. I also liked MovieBob's take on the whole Tom Cruise effect.
15  Community / Off-Topic / Re: You Don't Meet In An Inn: a podcast on: June 01, 2014, 10:13:40 PM
Ahh. Actual play podcasts are nice. I was hoping to find one on FC or even start one myself. I'll likely check your stuff out once I'm finished with this Kingmaker one I'm currently engrossed in.

Good luck to ya!
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