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1  Products / Fantasy Craft / Re: Too MANY skill points? Wait a minute... on: February 07, 2015, 12:04:10 PM
(8 + INT mod) * 4

(8 + INT mod) is per level. At level 1, you get that times four.

2  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: January 15, 2015, 02:40:54 PM
Glad you like it, and good catch on how the Reach increase should be worded (it should read "Your reach increases by 2" rather than "your reach increases by 10' ").  However, I personally wouldn't have it scale with caster level in that way.  I can't think of another buff or self-buff spell which scales in any way except duration.

Perhaps instead of incremental increases via caster level, simply allow Touch attacks to targets in Close Quarters?

Okay, I think the biggest problem with the spectral hand developing touch attacks concept is that it actually seems more like Shadow than Necromancy to me.  It needs to be more undead-er. You could call it Hand of Glory and make it a glowing, burning hand that lets you deliver spells at a longer range, and that might be a little better. But maybe replacing it with a specter that attacks people, developing some damage and a condition, would be better.

To expand on that, the problem with a spell with this type of function is that could be fluffed to fit any school. However, it's synergy with the Reaper class is probably the best and only thing about it that may place it where it is. Just as much as it's not terribly evocative of Necromancy, it's not terribly evocative of anything else, either.
3  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: January 15, 2015, 01:00:16 PM
EDIT: New idea - slimming the game concept down to the bare basics.

Spectral Hand

Level: 2 Necromancy
Casting Time: 1 half action
Distance: Personal
Duration: 1 minute per Casting Level (dismissible)
Effect: Ghostly tendrils convey your power to any that you would touch around you.  Your reach increases by 10' when casting spells with a range of touch.

I like this direction.
4  Products / Fantasy Craft / Re: Stewardship of an Estate on: December 17, 2014, 05:04:07 PM
Adventure hook. Grin

"Hello, I am the executor of [random big wig who has recently died]'s estate.  It's all yours."  Presses deed into hands of PC and disappears down the road at high speed.

Pretty much this. It's kind of like Birthright in that regard. Adventures might revolve around taking care of various issues around the estate from bandits to acquiring supply lines to dealing with uppity neighboring estates disputing property lines.
5  Products / Fantasy Craft / Re: Cultural Repercussions if there are severely more females than males? on: December 10, 2014, 03:05:08 PM
I don't know that it would necessarily be that much dramatically quicker population growth potential than in a more 50/50 population. The only real difference is how much of the population can get pregnant at once. Regardless of whether your women are each being impregnated by a different man, or if a smaller percentage of men is having children with multiple women at once, it all ultimately comes down to the number of women. So for a population of 100 adults, if 50% of the population is female then you can have a theoretical maximum of 50 kids within a single gestation period, whereas if 90% of the population is female then you can theoretically have up to 90 kids in a single gestation period. The absolute most you could increase population growth rates simply by changing the male:female ratio would be by just shy of double that of a 50/50 population, assuming a single male mating successfully with every single female.

You're probably unlikely in any case to get all of the women pregnant at once (and doing so would actually be kind of a bad thing, especially for a female-heavy population, since you don't want a substantial proportion of the population weighed down by the burdens of late-stage pregnancy and childbirth simultaneously, particularly in a pre-industrial society heavily dependent on physical labor), but I'd expect the proportions to hold roughly similar for a more reasonable pace of reproduction. So essentially, the relative increase in population growth rate is directly equivalent to the relative increase in number of females: For a 90% female population, you're looking at 80% more women as compared to a 50% female population of the same overall size, and thus an 80% greater population growth rate. Which is certainly quite substantial, and probably would have an impact on society, but I don't know that I'd necessarily call it a "MASSIVE population boom". Their population booms will simply be ~80% larger than the population booms a 50/50 population could achieve.

This would likely lead to cultural regulation of reproductive rights. Perhaps a caste-like system determining who gets to mate and with whom, and who gets to take care of the associated duties (midwifing, child-rearing, etc.). Just my 2s on the matter.

This might also get further nuanced if we're talking about an egg-laying species such as saurians.
6  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: December 10, 2014, 02:44:14 PM
We'll have further details about purchasing options sometime in the next month or so.

Perfect. In the meantime I'll prime the trebuchet and have a small woodland creature stuffed with non-sequential bills standing by. I hope you have a net.
7  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: December 06, 2014, 05:36:46 PM
They're everywhere and nowhere.

I'm awarding 2 AD for that one.
8  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 12:28:09 PM
Essentially, this only makes the spell really useful against critical hits, as using it when you're already out of vitality means you might get a 1 turn stay from bleeding to death instead.

Sometimes you only need the one.
9  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 03:50:30 AM
"Everyone bleeds on both sides."

Personally, I like the notion that caster gains the Bleeding condition to do X effect.
Seeing as it's a Level 0, power output is questionable, but you might compensate this by adding that you cannot already be bleeding to cast this.

My first instinct is that with terms like Heroes or Preserver, temp wounds/vitality seems apropos. Maybe even with wide enough usage to prevent someone from dying with an instant cast time. Friend or foe.

I don't have my book in front of me, so I can't properly cross-ref at the moment. I'm just throwing out ideas before sleep catches up with me.

Alternatively, if that particular school is at want for attack spells, "I bleed, you bleed, we all bleed for ice cream" works as well.

10  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 01:25:32 PM
***cues Ode to Joy***

Gentlemen! This is fantastic!

Words cannot express my excitement!!! I have some campaign material to write up now...
11  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 25, 2014, 01:58:19 PM
You folks should be watching our DriveThruRPG page this weekend.

NO, not about Spellbound *, but about something new... for Fantasy Craft. Smiley

* You can expect something about Spellbound soonish though. We're really close to talking about that too.

Consider it done, man. Consider it done.

12  Products / Fantasy Craft / Re: Discovering the obvious (building a knife-throwing specialist) on: November 02, 2014, 07:11:27 PM
I think the point of the matter is not the efficacy of a shield bash or which feats are optimal for a build, but rather does X feat work like Y. By RAW, no, as interpreted but our fine forum members. This has however brought up the question of whether there is a way to get the extra attacks per round with your main hand weapon if you have something, anything, in your offhand. Apparently not. Truly sinister, if you ask me.
13  Products / Fantasy Craft / Re: Discovering the obvious (building a knife-throwing specialist) on: October 31, 2014, 02:48:59 PM
That's precisely how I understand it, and seems to be both the intent and the RAW.

A sword-and-board fighter has to use TWF for extra attacks. Ditto a swashbuckling pirate type with a cutlass in one hand and pistol in the other. If you want to use Darting Weapon, you need to be using only one weapon -- a two-handed greatsword, a rapier with a free off-hand, a sword in one hand and some kind of tool (a lantern, say) in the other, etc.

The problem I see with requiring TWF for a sword-and-board fighter is that one attack must be made with the sword and the other must be made with the shield per RAW. This seems counter to the idea of wanting to make multiple attacks with the same weapon which seems to be the intent of Darting Weapon.
14  Products / Fantasy Craft / Re: Discovering the obvious (building a knife-throwing specialist) on: October 31, 2014, 11:26:41 AM
But for something like Darting Weapon that specifies that you must be armed with only one weapon, that's a no-go, because you are in fact armed with many weapons.

Following that chain of logic, you could disallow the use of Darting Weapon for simply having anything in the off-hand.
15  Products / Fantasy Craft / Re: Questions on: September 03, 2014, 10:55:01 AM
I'd likely go with Prestdigi for the would-be thief and opposed by either Notice or Defense depending on the awareness of the victim.
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