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1  Community / Off-Topic / Re: This can only end well... on: April 12, 2014, 01:28:28 PM
A group of Israeli researchers have successfully inserted nanobots into cockroach DNA

The worst part? "creating a tiny cyborg that's capable of surviving a nuclear blast".

Great. Now I have delusions of six-legged street sams with micro lasers so that they can raid my tupperware. Or worse. Full-on glitter-bugs.
2  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 11, 2014, 02:43:38 PM
While I can see the case being made, and I agree that some of these things should have Improved Stability, let me say that having 'more legs' does not automatically equate to being 'more stable'. If you look at the Trip action in terms of it's result, sending the target sprawled, all you are really doing is knocking the target over. This is a more function of center of gravity, rather than how many feet you have. Horses actually are incredibly easy to trip. With one hand, no less.
3  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 10, 2014, 10:28:27 PM
Other than Drake, the only other two races that would normally have more than 2 legs are Rootwalker and Unborn. Both of them can get Many-Legged which gives them Improved Stability.

Drakes are also Large, so they have a +2 bonus per size category smaller the tripper is.

Spider Noble also gives you multiple legs, but you also count as large.
4  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 10, 2014, 02:22:20 PM

Same logic our group used when a character shared Darkvision I.  My character, being a saurian, already has Darkvision I, so the GM ruled that he gets Darkvision II from the ability.

I'm guessing that the character doing the sharing was a Scout sharing the Night Fighting feat?  (Not quibbling the ruling, just not sure how else you share that ability)

We had the same circumstances and ruling when I ran Darkest Hour for my group.
5  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 10, 2014, 12:42:29 PM
They're not receiving a feat. They're receiving a temporary feat.

And the wording is pretty damn clear.

"A temporary feat only lasts for a limited period of time. A character must meet all prerequisites for a temporary feat before he may take it, and he canít gain any temporary feat with the same name as a feat he already has"

Not that they get to pick something else. They get nothing.

Eeyup. I do agree with the Darkvision ruling though, since it is a graded ability with associated Roman NumeralTM.
6  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 10, 2014, 08:23:11 AM
The Captain's core ability lets  him grant a basic combat feat to all of his allies, once per scene.

In a scene in Don Juan's Dungin', Captain Tennille gives all of his allies the Surge of Speed feat. Loose Cannon Lou uses all 3 of the uses, where he has 3 starting action die.

They venture deeper until they get to Don Juan's Grotto Penthouse, and a new scene starts. Captain Tennille gives everybody Surge of Speed again. Does Loose Cannon Lou still have 0 uses remaining of the Surge of Speed feat, or does the act of losing it and gaining it again reset the uses available?

I'd say no to the reset. The 'per session' wording is pretty cut and dry, to me at least.

As an additional question, Twitchy Tony already has Surge of Speed. Most things grant you the opportunity to pick a new feat in the category if you gain one you already have. In this case, would he pick a temporary other Basic Combat feat, or would he just not benefit from it?

This one I'm a little fuzzy on, but again, I'd say no, he'd not gain the benefit. That clause is only effective when the character gains a specific feat. The Captain's ability offers a choice, albeit not the receiving character's choice.
7  Products / Fantasy Craft / Re: A little something fun for Spellbound on: March 27, 2014, 12:34:20 PM
So, 24-fold super-symmetry is neat for the core product, but do people feel its a necessary standard for support products and/or home brewed content?

If a third party writer is thinking about doing a booklet that has (amongst other things) 4 spells in the compass line, will FantasyCraft players reject the product unless that booklet also includes another 92 spells at perfectly matching levels flawlessly distributed across the schools so that every other discipline remains precisely symmetrical?

While Symmetry is an awesome, awesome thing, if I was to balk about the lack of symmetry in a spell list, I'd probably first balk about the lack of symmetry in the Species feats first. Personally, no, I don't feel it's necessary. A worthy challenge to achieve, but not necessary. I'd settle for as close as can be attained without some poor writer going to the nuthouse over it. Just my 2s.
8  Community / Off-Topic / Re: An Interesting Debate: RPG Mechanics vs. IP on: March 20, 2014, 12:27:37 PM
My group is full of consummate HERO-philes, and the only pre-made settings I've ever played in are Shadowrun and Deadlands. Most people I game with just make a custom setting for everything anyway.

In fact, I'm currently GMing our group's living custom campaign setting that was loosely adapted from the setting one of our other members had published.

So while I really really need a setting I can get into, it need not come prepackaged right out of the box.
9  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 12, 2014, 11:21:09 PM
Somehow I envisioned the razorsword as evocative of the urumi rather than a dueling sabre, but I could be wrong.
10  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: January 31, 2014, 11:58:59 AM
Just found this out last evening.  Damn shame.  Even worse that he did this to himself.

Geez, it's always the ones you least expect, huh?  Cry

Tell me about it. My roommate was just talking with him at Magfest about some interesting videos he was gonna do.
11  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: January 26, 2014, 07:50:31 PM

Jew Wario, 42, self-inflicted.

Incredibly nice guy.
12  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: January 16, 2014, 04:26:56 PM

The Professor from Gilligan's Island is now gone.
13  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: January 07, 2014, 09:45:20 PM

One more artist down.
I had a bunch of the games he did covers for.
14  Community / Off-Topic / Re: Happy New Year! on: January 01, 2014, 07:21:46 PM
Last year I didn't make any resolutions, but I did lose weight, take up exercise, change my diet, quit smoking, and get thoroughly entangled in a relationship.

No resolutions this year either.   Grin

I once made a resolution to not make resolutions anymore. So far, successful.

Happy New Year all! Happy gaming, as well!
15  Products / Fantasy Craft / Re: Disarming and various Feats on: December 27, 2013, 11:06:38 PM
I would assume the logic is that a Sword Attack trick is designed to be used in conjunction with a Standard Attack performed via Sword.

Without a direct citation against it, I could see the argument for it being squarely in Gm's discretion turf. That said, I'd still say 'no' to number 2.
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