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1  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 03:39:50 PM
But Strategery should count.
Not that I have any ideas, but what about things/tricks/etc that the participants could do that aren't abstracted?

Number one reason for having drinks of differing damage values. Sort of gambling/bidding with various strengths of booze. Maybe allowing for poison resistance?

Also in the spirit of the Red Dragon Inn, slipping in different drinks or spiking a drink via slight of hand could work. Not something I detailed, but fully endorse.
2  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 03:34:49 PM
Just treat it as a complex task. You need to win three checks before you opponent or something.

Hmmm...  cut it down to 3 failures instead of 5. Lowering the number of possible grades should cut down on pacing issues.

Quote
(could be done, but I'm a bigger fan of L5R's bidding system,

The same line of thought is what this is for.
3  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 02:54:27 PM
Narratively its no different than arm wrestling (opposed athletics) or a rap battle (opposed impress checks).

I agree, totally. Under normal circumstances, that's precisely what I'd do.

Let's say, though, for the sake of hypotheticals that I decided to run a more socially heavy campaign. Would this be the kind of thing someone might use in the same vein as Deadlands uses for Duels? Something to add a bit of nuance and flair to something that otherwise would pass as unremarkable footnote?

It's no different than going into detail for the extended gambling scenes in various 007 movies. Dramatic Conflict as Valentina suggested. Would this work well for that is or is it too overblown?
4  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 01:06:33 PM
Perhaps a new kind of Dramatic Conflict?

Spycraft mechanic, correct? I'm coming at this from the perspective of a Fantasy Crafter. (I was putting off on getting into Spycraft until third came out, since it was already in development.)

But, yeah..  I totally get the pacing bit. The number one thing on my mind in a game is pacing. Pace is easy to maintain when I fudge things. (last time I ever GM HERO, I swear...) I'm not so certain when it comes to introducing mechanics, though.
5  Community / License to Improvise / Re: Let me buy you a drink: Drinking rules on: July 28, 2014, 11:45:59 AM
The formal intent of this was to turn drinking someone under the table into an event worth gawking at and gambling on. (What can I say? I was watching Raiders of the Lost Ark when I cooked this up.) That or something to use solely in social situations or for various other RP purposes. I just wonder if this would take too long...
6  Community / License to Improvise / Re: Challenge: Playable Gelatinous Cube on: July 27, 2014, 11:49:06 PM
Doesn't seem all that difficult to tweak from my Blenno, actually.

Gelatinous Cube (Species)
Type: Large Ooze Beast with a reach of 1. Your maximum wounds equal 1.5x your Constitution score.
  • Attributes: +2 Str or Con; -2 Int or Cha
  • Base speed: 20 ft
  • Slam I: You gain the Slam I natural attack.
  • Swallow I: You gain the Swallow I natural attack.
  • Acid Touch: You may convert your unarmed damage to acid without suffering the usual -4 penalty.
  • Bleeding immunity: You're immune to bleeding.
  • Sterner stuff: The keen quality of each attack against you decreases by 4.
  • Iron gut: You gain a +2 insight bonus with saves against disease and poison.
  • Hearty appetite: You benefit from the first 2 food and 2 drink you consume in each day.
  • Great Fortitude: You gain the Great Fortitude feat.
  • Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.
  • Lumbering: You suffer a -2 penalty to Ref saves and become flanked whenever two or more opponents are adjacent to you.
  • Reviled: The Dispositions of non-blenno decrease by 10.

2x2 footprint, I presume? 'cuz there's always room for a 10 ft by 10 ft cube of Jell-O.
7  Community / License to Improvise / Let me buy you a drink: Drinking rules on: July 27, 2014, 11:32:32 PM
In a number of movies, pulp serials and any good adventure, someone is likely to sit down in a tavern and have a drinking contest. I'm not sure if anyone has tackled this one yet, so I figured I'd give it a shot. Heavily inspired by the Red Dragon Inn: Guide to Inns and Taverns, btw.

Alcoholic Damage

* Alcoholic damage is not applied to wounds or vitality, but accumulates over time until it wears off.

* Each time a character suffers alcoholic damage, he must make a Fortitude save (DC 10 + 1/2 the total accumulated alcohol damage, rounded down). With failure, the character becomes drunk and his total alcohol damage resets to 0. If he is already drunk the condition worsens by 1 grade.

* Once the drinking stops, alcohol damage wears off at a rate of 1 point per 10 minutes.

Drunk (I - II + special)

Notice and Search checks for the character are considered untrained. Furthermore, he suffers a -2 penalty with all Dexterity-, Charisma- and Wisdom-based skill checks, per grade suffered. If a character with drunk II becomes drunk again he instead falls unconscious. A character loses 1 drunk grade at the end of each scene and for each full hour of sleep.

Once the character is no longer drunk, he must make a Fortitude save with DC of Average (per the Sliding DCs rules) or become sickened for 1d4 hours per grade of drunk they had acquired. (max 3d4)

Example drinks:

Grog / Beer: 1d4 alcohol
Wine / Mead / Cider: 1d6 alcohol
Rum / Whiskey: 1d8 alcohol
Rotgut / Moonshine: 1d10 alcohol
Dragons Breath Ale: 2d10 alcohol

Water: 0 alcohol
Coffee: heals 1d4 alcohol damage
Dirty Dishwater: -2 on next alcohol save

Thoughts?

(EDIT: Lowered number of possible grades from 5 to 3. Added some drinks.)
8  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: July 21, 2014, 03:14:27 PM
Check out the new X-Wing.

...I'm sorry, I can't stop smiling.  Grin

Mouse Droid FTW.
9  Products / Fantasy Craft / Re: Question about XP on: July 20, 2014, 11:27:02 PM
There's a sidebar on page 342 regarding playing without XP if that makes things easier for you.
10  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: July 20, 2014, 08:23:22 PM
James Garner, dead at 86.
11  Products / Fantasy Craft / Re: Damage reduction in rage stance on: July 20, 2014, 10:44:15 AM
There's a campaign quality that does something like that: Beefy Heroes.
As for a specific feat, I'm not seeing it.
12  Products / Fantasy Craft / Re: Buying feats with Reputation on: July 20, 2014, 10:40:22 AM
Toss on a shield and that makes him a giant sized hoplite

More like a 'hop-heavy'! *dodges incoming fruit and/or vegetables*
13  Products / Fantasy Craft / Re: Question about shapeshifting on: July 13, 2014, 06:25:08 PM
For the kitsune so is it meant to be quite good with a boost in dex and charisma but lowered strength. What I am considering though is how many points one could spend on qualities though.

Much like Animal Companion, Personal Lieutenant is also built on a 55 pt. base.

Quote
The 55xp set is good to know yes, what I were mostly wondering were how to build them up since a fox is quite different from a dog and a falcon cannot be compared to an eagle.

Looking at the stats for a dog and a fox in Pathfinder's SRD, the stat differences between them is negligible when converted over to FC. At best, you might add Stealth as a Signature Skill. Or heck, just convert the Pathfinder stats over using the conversion guide in the book. It should be less than 55 points.

As far as falcon versus eagle, the eagle is just bigger. The ol' SRD has eagles statted as size Small. FC has them at Tiny, which about how small a Falcon would be. The only real advice I would give for altering an eagle into a falcon would be to scale it down...   except that using FCs grading system, its already pretty much at the bottom for all practical purposes.
14  Products / Fantasy Craft / Re: Question about shapeshifting on: July 13, 2014, 11:58:41 AM
Lemme see if I'm reading this right.

PC is a shapeshifter. From the looks of it you're merely going to tack on the Shapeshifter quality via narrative convenience. All you need at this point is an appropriate xp value from which to extrapolate the alternate forms, and nothing more. Correct?

Going from human to kitsune and back: how much of a stat difference would there be? Is this mostly aesthetic? If so, you could probably not worry too much about it, if at all.

As for the fox and the falcon, you could go the standard route as applied via feats involving NPC stats at about 55xp base. More than enough to stat either creature with room for the mental stats. You could even use the stat blocks for and eagle and a dog as a base to work off of, and call it a day.

Hope this is useful to you.
15  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: July 11, 2014, 10:49:30 AM
Do you at least inform them that a roll is being made on their behalf? Doesn't mean you have to tell them what it is, but it still gives them an opportunity to boost it.

No, I don't tell them, because the roll is supposed to be hidden and I think it interferes with the cinematically dramatic effect(s) the game offers.  I guess this would only become a problem if the person in question has the best Notice skill and I'm doing a group check, otherwise I sidestep most of the issue.  There's also the principle of good role playing as well and not engaging in meta-gaming using knowledge the character shouldn't have.  It's probably a case-by-case issue.  I definitely appreciate the discussion it helps clarify things in my mind ahead of time!!


I love discussion. Let's try another approach. You could pre-roll the AD in secret. If it leads to success then you can ask if they want to spend the AD. If not, nothing changes. Would that work for ya?
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