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1  Community / License to Improvise / Re: [Notebook] Seizing Initiatve on: March 25, 2015, 09:12:11 PM
I really like this idea and will quickly fold it into my games.

I'm also toying with the idea of a feat that grants a stance where you gain DR against attacks that have a Higher Initiative. A way to screw being fast just being there to last.
2  Community / License to Improvise / Re: New Feat for Thieves on: January 14, 2015, 11:06:12 PM
Well done Mister Andersen.

Now to polish off the Expert class I have been working on.
3  Community / License to Improvise / Re: New Feat for Thieves on: January 13, 2015, 03:51:24 PM
You should also add prereqs (self-evident though they are - basics feat for the mastery feat etc).

Also, what could be particularly cool about knowing about traps would be being able to repurpose some of them... not sure how to work that into this feat line, though, since probably it's just a (fairly tricky) crafting check after you've disarmed one.

Added prereqs.

Interesting idea about repurposing traps but I don't think it'd fit this feat line. Maybe something about resetting a trap/lock would though...
4  Community / License to Improvise / Re: New Feat for Thieves on: January 13, 2015, 02:58:17 PM
Needs a little more work to fill in standard formatting, but I like the concept and the mechanics you've selected.
I've adjusted some formatting - is that what you meant?

Any other thoughts?
5  Community / License to Improvise / New Feat for Thieves on: January 06, 2015, 04:21:23 AM
I'm working on an Expert class for one of my players who want to focus on opening locks and bypassing traps, but as with most things in Fantasy Craft this could be boiled down into a feat chain instead, so Crafty forumites how does this look?


Gear Feats


Bypass Basics:
You have a keen eye for locks and traps.
Benefit: You gain a bonus to locating any locks or traps equal to the number of Gear feats you possess. Also you are always considered to have Thieves Tools.

Bypass Mastery:
When you are in the bypass zone, time slows down.
Prerequisites: Bypass Basics
Benefit: Taking 10 does not take twice as long and Taking 20 only takes 10 times as long. Also, when involved in a Lock or Trap Complex Task and it costs 1 less Action Dice to activate any critical successes (min 0).

Bypass Supremacy:
Experience pays off, plus I think I've seen one of these before...
Prerequisites: Bypass Mastery
Benefit: The number of challenges you face in a Lock or Trap Complex Task is reduced by 1 (min 1). Also, when involved in a Lock or Trap Complex Task and you suffer a failure, the error range does not increase.
6  Community / License to Improvise / Re: I don't think I play Fantasy Craft anymore on: August 15, 2014, 06:54:00 AM
FantasyCraft/MasterCraft has become my default game system, albeit with homebrew and forum add ons.

I have to agree with what Deral's saying. My players are able to understand and build surprisingly similar characters and yet take them in surprising separate directions.

I've picked up everything Crafty (except the Spellbound due to lack of funds at the time) and am grateful for the forums to have the ability to tinker and reflect on varying ideas in a constructive manner.

I'm about to plunge into another adaptation of a new Fading Suns campaign this time using New Pie Mastercraft and my players are chomping at the bit to rip into this new game.
7  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: July 11, 2014, 05:10:49 PM
I think you were a platinum donor for the Mihini Nui Expansion Plan... Tongue

That plan that gave me 100% control of Mihini Nui?  Cool

I'm waiting on my turn 6 dossier...  Smiley

You'll just have to wait for your turn 6 dossier to see... Cool
8  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: July 08, 2014, 05:40:33 PM
Now I need to remember what I had planned...  Grin

I think you were a platinum donor for the Mihini Nui Expansion Plan... Tongue
9  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: July 08, 2014, 03:56:39 AM
An update HOORAY! Things are looking interesting...

Something I noticed is that both Japanese Defense Force & Novvy Sovet have the NS abbreviation under Analyst in Rules Update.
10  Community / Play-by-Post / Re: STORMSURGE: Early 2046 (Turn 5) [Dossiers sent] on: June 26, 2014, 12:47:48 AM
"Who else was caught by surprise by Mihini Nui taking out the JDF & KoH contract? No one? Things seemed pretty tense at their Headquarters, and the rumour has it that CEO Hugh Paki was seriously pushing for this contract. Mihini Nui has made a big swing for what they are referring to Protecting their own Backyard. It seems to me that they seem to be claiming a BIG backyard if it includes Hawaii and Japan.

But all eyes are watching for the outcome of the Pacifica Recon Strider trials. There is no way to call for a certain outcome of this trial as it could go either way. However, Mihini Nui has seemed quite interested in the Eurowalker Cougar, when questioned further CEO Hugh Paki added "Can't fault the big machines from Europe." Avan Starr, Power Vlogger and Mihini Nui Mascot
11  Community / Play-by-Post / Re: STORMSURGE: Early 2046 (Turn 5) [Dossiers sent] on: June 13, 2014, 06:32:06 AM
While the exact specifications for the Taumaihi from Mihini Nui has been under wraps, there has been a controlled press release.

Named for the fortified tower defense of the Maori Pa, Taumaihi builds upon the popular Mihini Nui Kokiri design bringing missile defense to the forefront.
With the heavy armoured and agile grace of a typical Kokiri the Taumaihi, brings multiple AMS systems online and can still pack a meaty punch.
Mihini Nui holds onto it's familiar array of battle lasers, complimented with a power assault cannon, all boosted by a powerful clean power source to keep the fight going till the end.
This is one Strider that will be highly sought to escort any valuable asset.

12  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: June 09, 2014, 01:44:34 AM
 Just thought I'd explain some of the reasoning for the recent tech boom.

  ((Mihini Nui: Firebrand)) - This is the only company that has never used its trademark tech. While extra core slots have been highly sought after (probably because they' key to stacking a couple specialized items) the extra arm slots just don't seem crucial. Mihini Nui is having that issue rectified on other fronts, so they are the only company to take home a start-of-play era feature. And their buyers in Hawaii have been bugging them about it for ages Smiley.


I'm hoping with the addition of point blank weapons to make more use of the extra slots in arms now.

13  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: June 07, 2014, 05:40:00 PM
Other than the convenience of not getting them snagged or having them in the way when you're doing delicate work I'm not sure what advantages retractable brings to the equation. Thoughts?


That was my major thought process with some of my builds having working hands having a retractable claws or sword would help when trying to do things. Also factor of cool comes into play.
14  Community / Play-by-Post / Re: STORMSURGE: Around the Campfire [OOC and open feedback] on: June 07, 2014, 05:04:46 PM
I had the urge to tinker, so I started with Mihini Nuiís Gekido in its role of Moray Killer.
<SNIP>
  Hope you enjoyed the peek inside my brain Cheesy.

Very interesting. I've been looking at the melee weapons for some future build ideas.
How about retractable weapons?
15  Community / Play-by-Post / Re: STORMSURGE: Late 2045 (Turn 4) [Dossiers sent] on: June 05, 2014, 07:30:11 AM
Gekido
Light/Stocky Class
  Reactive Armour, Gladiator/Maintenance Friendly, Precise Weapon (Sniper Cannon)

Power Plant:
3/7
Speed/Handling: 7/3
Armour: 90
  Core/Rear: 18/15
  L Arm/R Arm: 12/15
  L Leg/R Leg: 15/15

Load Out
Left Arm
  Shotgun/10
Right Arm
  Sniper Cannon/6
Core
  AMS-L
  Sensors III

Gekido, the lightest strider ever produced by Mihini Nui clearly shows strong Japanese links, starting with it's name.
Built with speed in mind, it can quickly move about terrain and deal with unwanted harassment. A much sleeker and shinier finish than typical Mihini Nui designs on top that blends downward to a strong and stable bipedal system more common place with company.
Featuring a precise Sniper Cannon on a slightly larger right arm designed to hit only targeted quarry and along with top quality sensors this strider aims to hit the mark with the JDF. In homage to the brave Oita Police Force, Gekido features a shotgun in the left arm and then some AMS to counter pesky missile fire. Finally, not afraid to get in close to ensure the prey stays down, it punches above it's weight class and can take a hit and keep hitting back. 
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