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16  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: June 22, 2009, 07:02:31 PM
Frost shoulders her rifle and follows Crow, hands close to her pistols
17  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: June 19, 2009, 06:02:45 AM
Frost keeps watching the 5 Indians prowling through the structures.

"Crow, do you want to talk to them, or are we shooting?"
18  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: June 17, 2009, 06:03:30 PM
Notice roll: http://invisiblecastle.com/roller/view/2124606/

Frost nearly leaps from her saddle, "Not again damnit." *shoulders her rifle and takes aim*
19  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: June 17, 2009, 05:58:27 AM
Frost looks at Crow taking off, and spurs her own horse on as well.
20  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: IC Thread 1 on: June 15, 2009, 06:03:59 PM
Frost, a 20-something attractive woman, wearing what most in decent places would be considered men's clothing.  The blonde hair hanging loosely underneath her hat.  Looks over at Crow.

"Stop giving me that look Crow, how far are they ahead?" *growls that out*
21  Community / Play-by-Post / Re: Once Upon A Time in the Weird West: OOC Thread on: June 15, 2009, 05:21:12 PM
What about Frost?

Never mind, I figured it out, unless you were making a comment about Frost's looks? Cheesy
22  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 14, 2009, 08:01:40 AM
Hey man, if you don't mind a little quid pro quo, me giving you a little firesupport, patching you up afterwards, and you helping me chase down voodoo cults, I'm ok with that.

Not at all,she thinks your full of it, but, well...more guns=good. Cheesy
23  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 14, 2009, 12:09:43 AM
Frost is a loner type as well, but if we wanted to do Crow and Frost after the same group, she could be a recent addition to Sawbones and Crow, I leave that to them, otherwise, o solo mio.
24  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 08, 2009, 06:59:34 PM
I am indeed ready.
25  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 06, 2009, 09:10:38 AM
Final sheet, I promise. Cheesy (Wow...I'm retarded...*sigh* )

Name: Christine Frost   Graceful/Gunslinger
Codename: Lady Ice   Soldier 5/Triggerman 3

Gender: Female   Eyes: Ice Blue,   Hair: Honeyed Blonde
Ht: 5’6”   Wt: 120 lbs

Str: 12 +1         Net Worth: $1,000
Dex: 16 +3         Knowledge: 8 + 3 = 11
Con: 10         Request: 8 + 3 = 11
Int: 14 +2         Gear: 8 + 1 = 9
Wis: 12 +1   
Cha: 16 +3

Vitality: 72      Wounds: 10         AD: 4(d6)
Def:    5 + 3 = 8   Init: 9 + 3 = 12         

Ranged BAB: 11 + 3 = 14   Fort: 4 + = 4
Melee BAB:    11 + 1 = 12      Ref: 3 + 3 = 6
Unarmed BAB: 11 + 1 = 12   Wil: 6 + 1 = 7

Graceful: Impress always a class skill, threat range for Sleight of Hand +2
Gunslinger: Handgun Prof., 1 additional Caliber II Handgun Mission Gear
+3 opponets on a Cover Fire action

Abilities:
Accurate               Trigger Happy
Fight On: 2 additional feats      2 Weapon Mastery
Fortunes of War: 2/-         Gun Fu
Armor Use I               Gun Play

Feats:
Gunslinger's Eye
Talented: Fence
Sidearms master - Service pistols
2-weapon Basics
Combat Expertise
Quickdraw

Interests: Faro, new inventions, Poker, wood carving

Skills:
Bluff: 5 + 3 = 8
Athletics: 4 + 1/0 = 5/4 (sol, trig)
Streetwise: 10 + 1/3 = 11/14 (class all)
Sleight of Hand: 10 + 0/3 = 10/13 (class all)
Survival: 7 + 1/3 = 8/10 (sold)
Impress: 10 + 3 = 13
Search: 4 + 2 = 6
Acrobatics: 6 + 1/3 = 7/9
Notice: 6 + 1 = 7

Cultures: North America
Drive: Mounts and animal drawn vehicles
Profession: Gambler, Cooper
Science: Mathematics

Profieiences: (6 + 7)      Tricks
Handgun (f)            Ice Water in your Veins (Handgun)
Shotgun            Gunslinger’s Speed (handgun)
Edged            Gunslinger’s Vengence (handgun)
Rifle (f)
Blunt
Unarmed
Hurled
Explosives
Vehicle Mounted

Wealth: 6

Lifestyle: 3 (Mustang, Suite, Average +0)
Spending Cash:  2 ($40)
Possessions: 8

Caliber II: Colt M1911A1 (free from Gunslinger)

3/I, 3/II, 2/III

I: Knife, Colt 1908 Vest Pocket (concealable Holster) (2 Upgrades = 4)
2 Tactical Holsters (M1911) Conceable Holster (M1911)
II: 2 Colt M1911A1, (2 upgrades = Cool
4 ammo stockpiles M1911A1
III: M1 Garand .30-06
1 ammo stockpile M1 Garand

Gadget: Caliber III: 2 Caliber I Damage Resistance (Heat and Cold)

Common Items: 4 in Reserve
Lighter, Cigarettes, Playing Cards, Spyglass, canteen, cookpot, rope, blanket, poncho, saddle bags, saddle, Trail jerky

Sub-plot: Find the gang of Ex-Confederates who killed her parents
Nemesis: Lt Jethro Gillespie

Contact: Dr. Andrew Jamison - Scientist
Saved his life and his two kids, but Jethro and crew had already killed his wife.  He watches for rumors of Jethro and crew, letting her know what he’s heard, and asking her to test a invention or two on occasion.


Christine Frost was born on a farm in Northern Virginia, with 4 brothers, with whom she learned to take care of the farm, shoot, and other skills.  Then the Battle of Fort Sumnter, and Virginia decided to secede from the Union.  Her own family split between her 4 brothers, 2 going to fight in the Union Army, and 2 for the Confederates.  Her parents decided to send her to her aunt and uncle in Baltimore.  Her uncle was a WinWrite and did a brisk business thanks to the war.  Her aunt had a hand in raising her, though she was a waitress at the local saloon.  Christine watched and learned cards from some of the locals, they became part of her extended family after a time, and then April 9th, 1865, the South surrendered, Christine was 17, and could finally return to the farm.  She had learned that her 4 brothers had been killed thanks to the War, she was hoping to see her parents again.  They arrived at the farm, in time to watch a group of Rebels riding away from her now burning farm.  She ran, and held her father as he died, she learned the name, Lt. Jethro Gillepsie, formerly of the Army of Northern Virginia. She then vowed revenge, she went inside to save what she could,  most of which amounted to a little bit of money, enough to buy a couple of guns, and the last surviving horse, and started West.

She’s run into him a few times, and fire fights break out, she’s whittling down the gang, but he’s still out there, mocking her…

   
26  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 04, 2009, 03:37:22 PM
What's the difficulty? You're still only allowed one, and as they're intel-phase only they're affected by the change to whenn such things kick in.

What sort of gear is she carrying?

I've never used the system, so I'm checking.

What's she caring? A lot of guns and ammo. 

As for Crow and Frost gunning for the same, I don't care at all.
27  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 04, 2009, 05:56:58 AM
Weird question then, after reading over the stockpile out of the big score, how are we dealing with Feat or Skill trainings?  On top of that, uhm...she travels, can we consider her residence is whatever Saloon has rooms at the time? Cheesy
28  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 03, 2009, 04:09:31 PM
Stockpile sounds like a thought.  Uncanny dodge isn't a bad idea. 

Do have a question in correlation with the armor, Soldiers get a security gear pick, would it be conceivable to change it to another, say Resource? or another.
29  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 02, 2009, 04:40:39 PM
What would you consider the leather dusters?  Similar to a motorcycle jacket for armor? 
30  Community / Play-by-Post / Re: Character Building: Once Upon A Time in the Weird West on: June 01, 2009, 08:37:21 PM
Name: Christine Frost   Graceful/Gunslinger
Codename: Lady Ice   Soldier 5/Triggerman 3

Gender: Female   Eyes: Ice Blue,   Hair: Honeyed Blonde
Ht: 5’6”   Wt: 120 lbs

Str: 12 +1         Net Worth: $1,000
Dex: 16 +3         Knowledge: 8 + 3 = 11
Con: 10                 Request: 8 + 3 = 11
Int: 14 +2         Gear: 8 + 1 = 9
Wis: 12 +1   
Cha: 16 +3

Vitality: 72      Wounds: 10         AD: 4(d6)
Def:    5 + 3 = 8   Init: 9 + 3 = 12         

Ranged BAB: 8 + 3 = 11      Fort: 4 + = 4
Melee BAB:   8 + 1 = 9           Ref: 3 + 3 = 6
Unarmed BAB:   8 + 1 = 9           Wil: 6 + 1 = 7

Graceful: Impress always a class skill, threat range for Sleight of Hand +2
Gunslinger: Handgun Prof., 1 additional Caliber II Handgun Mission Gear
+3 opponets on a Cover Fire action

Abilities:
Accurate                       Trigger Happy
Fight On: 2 additional feats      2 Weapon Mastery
Fortunes of War: 2/-         Gun Fu
Armor Use I               Gun Play

Skills:
Bluff: 5 + 3 = 8
Athletics: 4 + 1/0 = 5/4 (sol, trig)
Streetwise: 10 + 1/3 = 11/14 (class all)
Sleight of Hand: 10 + 0/3 = 10/13 (class all)
Survival: 7 + 1/3 = 8/10 (sold)
Impress: 10 + 3 = 13
Search: 4 + 2 = 6
Acrobatics: 6 + 1/3 = 7/9
Notice: 6 + 1 = 7

Cultures: North America
Drive: Mounts and animal drawn vehicles
Profession: Gambler, Cooper
Science: Mathematics

Profieiences: (6 + 7)      Tricks
Handgun (f)            Ice Water in your Veins (Handgun)
Shotgun                    Gunslinger’s Speed (handgun)
Edged                    Gunslinger’s Vengence (handgun)
Rifle (f)
Blunt
Unarmed
Hurled
Explosives
Vehicle Mounted

Wealth: 6

Lifestyle: 3
Spending Cash:  2
Possessions: 7

Caliber II: Colt M1911A1 (free from Gunslinger)

3/I, 3/II, 2/III

I: Knife, Colt 1908 Vest Pocket (concealable Holster) (2 Upgrades = 4)
2 Tactical Holsters (M1911) Conceable Holster (M1911)
II: 2 Colt M1911A1, (2 upgrades = Cool
4 ammo stockpiles M1911A1
III: M1 Garand .30-06
1 ammo stockpile M1 Garand

Gadget: Caliber III: 2 Caliber I Damage Resistance (Heat and Cold)

Common Items: 4 in Reserve
Lighter, Cigarettes, Playing Cards, Spyglass, canteen, cookpot, rope, blanket, poncho, saddle bags, saddle, Trail jerky


Sub-plot: Find the gang of Ex-Confederates who killed her parents
Nemesis: Lt Jethro Gillespie

Contact: Dr. Andrew Jamison - Scientist
Saved his life and his two kids, but Jethro and crew had already killed his wife.  He watches for rumors of Jethro and crew, letting her know what he’s heard, and asking her to test a invention or two on occasion.


Christine Frost was born on a farm in Northern Virginia, with 4 brothers, with whom she learned to take care of the farm, shoot, and other skills.  Then the Battle of Fort Sumnter, and Virginia decided to secede from the Union.  Her own family split between her 4 brothers, 2 going to fight in the Union Army, and 2 for the Confederates.  Her parents decided to send her to her aunt and uncle in Baltimore.  Her uncle was a WinWrite and did a brisk business thanks to the war.  Her aunt had a hand in raising her, though she was a waitress at the local saloon.  Christine watched and learned cards from some of the locals, they became part of her extended family after a time, and then April 9th, 1865, the South surrendered, Christine was 17, and could finally return to the farm.  She had learned that her 4 brothers had been killed thanks to the War, she was hoping to see her parents again.  They arrived at the farm, in time to watch a group of Rebels riding away from her now burning farm.  She ran, and held her father as he died, she learned the name, Lt. Jethro Gillepsie, formerly of the Army of Northern Virginia. She then vowed revenge, she went inside to save what she could,  most of which amounted to a little bit of money, enough to buy a couple of guns, and the last surviving horse, and started West.

She’s run into him a few times, and fire fights break out, she’s whittling down the gang, but he’s still out there, mocking her…

   
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