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1  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: October 17, 2014, 05:05:57 PM
Sure, if one of your party members happens to be an exceptional good money handler. There is a reason why there are personal bankers and trustees.

But as mentioned by Nuaurpy: At a certain point in the game, silver becomes a lot less important. (For crafting oriented characters a lot sooner - provided they have enough downtime).
2  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: October 17, 2014, 04:05:41 PM
Panache is generally more valuable, since you also increase your appearance.
It is rather easy to invest all your spare money into high value goods and to sell them for halve if you need cash. 
Distilled elixirs, spices and (masterwork) pocket watches are excellent investments for low prudence characters to avoid the temptation to spend all their money.

But don't be surprised if one day your GM destroys your stash...  Wink
3  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: October 13, 2014, 02:16:20 AM
Creamor nodded approvingly when he saw the preparations: "Excellent planing, my dear Leon. Let us start without delay."

Outside the town, Creamor once again applied his protective magic against the elements. No need for him or his comrades to gain real frostbite.
When he was sure, that no one could see them anymore, he unfolded his wings and climbed high into the air, starting to fly a circling pattern and orienting himself. He memorized all significant terrain features and also kept looking for likely paths for the returning rangers as well as suitable places for an ambush.

(click to show/hide)
4  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: October 09, 2014, 09:41:20 AM
"She was hampered by her inability to see the apothecary's stocks. As far as I understand, she plans to let the apothecar take a leave of absence in the immediate future. In the mean time she has his lab to herself and hopefully, we'll gain a few more potent poisons.

Drin can pose as Lady Leela and leave together with Lars, while we start our pretend expedition. I won't lie, I'm very excited to spread my wings again. When we come back, we'll surely be able to start operation "Horned Husband"."
5  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: October 07, 2014, 01:40:25 PM
Creamor returned to his room to inform the group through the whisper invocation about their successful mission:
"The apothecary is in our hand, Janus will be assuming the pharmacist's appearance for the moment."
6  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: October 02, 2014, 11:47:24 AM
Creamor heaved the unconscious body over the rim of the tub.
"I suppose, you'll take it from here. I'll get back to the inn before I have to renew my disguise. Shall I take the haul with me?"

Afterwards Creamor quickly left and snuck back to his room.

(click to show/hide)
7  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: October 01, 2014, 05:22:44 PM
"All yours, Milady. Do you want to consume him here, or should we put him into the bath tub?"
8  Products / Fantasy Craft / Re: New to Fantasy Craft on: October 01, 2014, 04:28:27 PM
There are a few:
You can use a drake made weapon.
Make it a small drake made razor and get the knife basics feat and you don't need a free hand to wield it. Thanks to the small size you can stash it so well on your body, that it's pretty unlikely that it'll ever be taken away from you.

If you don't want to invest into a feat, you can use feet instead: A drake made sandal dagger is a hands free weapon.

There are a few unofficial traits like "nothing up my sleeve" that give you the benefit of not needing a pouch.

Finally, there is an argument for the hidden casting feat allowing you to cast without having to have your mage pouch in your hands (as that would pretty much defeat the purpose of the feat).
9  Products / Fantasy Craft / Re: New to Fantasy Craft on: September 30, 2014, 03:41:05 PM
Well, of course, but thanks to rule 0, so is every other aspect of the game.
All my comments here are based on RAW with only the absolute minimum of modification through the GM.
10  Products / Fantasy Craft / Re: New to Fantasy Craft on: September 30, 2014, 03:01:11 PM
Other then the table bonuses and class features, like caster level and such. Assuming the GM allows custom designed magic items and allows you to make a summoned NPC with Virtues of Command.

Also, you can pull Virtues of Command off a summoned NPC at level 3 if the GM allows it. You'll still loose the SP while the NPC is around to buff you. Plus, the NPC's buff will go *puff* whenever the GM decides it can since all NPCs are under their control to one degree or another.

Virtues of Command is a standard feature of the Advisor IV. No need for special rules.
Also, I'm pretty sure, virtues of command doesn't need constant presence of the npc.
Virtues of Command I (p.35): "at the start of each adventure you may choose 1 other hero and 1 of that hero’s classes. He gains the abilities of the next 2 levels in the class until the end of the current adventure."
Pretty cut and dry imho, if the GM doesn't change the rules

If you want the custom magic item, just cast wish II
11  Products / Fantasy Craft / Re: New to Fantasy Craft on: September 30, 2014, 12:11:21 PM
There is a way to compensate for lost circle of power levels:
- A 25 Rep essence that gives you one lvl. of class features
- The virtues of command class feature giving you two levels (That is available to you as soon as you can cast lvl. 7 Spells through Call from Beyond IV)

Those two don't stack (at least not for the same class)

So you can sacrifice at least two levels of mage to any class you want, without loosing out on any mage features.
12  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: September 27, 2014, 03:22:22 AM
Creamor, still under the whisper invocation, warned Janus: "Careful, he is awake now."
Instead of continuing with his earlier plan, Creamor quickly unwound the small cord around his wrist and closed the distance to the bed.
(click to show/hide)
Without hesitation, Creamor attempted to wind the cord around the victims neck to stop him from crying out
(click to show/hide)
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: September 23, 2014, 12:06:39 PM
*Ping*


Everyone still alive?
14  Products / Fantasy Craft / Re: Questions on: September 22, 2014, 04:34:20 PM
Not that I'd have a problem with such a shift, but be aware that an unarmed Rune Knight would gain quite a bit of power:
- he is never without his magic kit
- with a bite attack he can dramatically increase the likelihood of a crit to activate blooding rune
- certain runes dramatically improve unarmed attacks where a normal weapon would benefit less (e.g. high AP otherwise unavailable for natural attacks)
- finally, replacing the crappy gear feats for unarmed feats is a strong boost in itself

15  Products / Fantasy Craft / Re: Questions on: September 22, 2014, 04:13:53 PM
Officially no, that is one of the limitations an unarmed fighter has to endure.
But a lenient GM should have no problem allowing your character to tattoo himself.
If he is really gracious, he'll allow you to substitute the favored gear line for an unarmed B/M/S line.
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