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1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 26, 2015, 11:28:23 AM
Btw: I didn't mean Barden to give me his picks but explicitly Drin, since he has masterwork tools.

If Drin gives them to Creamor he will sneak back into Balentyne shortly after the forge closes down for the day. Hopefully Captain Barhold will be out at the time, since he seems to have the day shift.
2  Products / Fantasy Craft / Re: New to Fantasy Craft on: January 26, 2015, 04:30:22 AM
Yeah, actually in RPG systems there are trends like everywhere else. These type of mechanics/building blocks are used in lots of systems. (I still love and play Mechwarrior 3 RPG where character creation is practically nothing else but blocks of background)
3  Community / License to Improvise / Re: Game: Build an NPC! on: January 25, 2015, 10:22:39 AM
Nice. Very defense optimized and annoying as hell. But don't forget that the soldier will also have access to Intimidate, so this will probably become a posturing contest  Grin
4  Community / License to Improvise / Re: Game: Build an NPC! on: January 25, 2015, 09:19:27 AM
The perfect servant: He floats silently, prepares meals, cleans and if necessary will subdue riffraff with his six arms. But best of all: He always carries a fresh pot of tea inside him.

Clockwork Butler (Medium Construct Walker 55 XP): Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 10; SZ M (11, Reach 1); Spd 30(40) ft. ground, 20 ft. flight up to 20 ft. hight; Init II; Atk III; Def IV; Resilience III; Health III; Comp X; Skills: Crafting V; Qualities: feat (Custom Construction: Hollow Frame, Floater, Multi Armed, Night fighting, Special Construction: Clockwork).

Challenge: Build a guard solider for 40 XP that will challenge even a lvl. 10 soldier
5  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: January 24, 2015, 04:18:14 PM
"For my sins, I am a man of science - the pursuit of knowledge was always my religion. I respect and adore that facet of our Lord - although he rather deals in secrets. But that is worth a serious talk at an other time.

Barden will bring you the letter up. I'll remain down here and prepare for the next step of our plan. Don't forget to inform our dear lady in the apothecary. She'll start to feel bored and who knows who she will invite for dinner..."

Creamor smiled in the darkness.

"Oh and by the way, Drin, could you lend me your good lockpicks? I still need a piece of writing by Captain Barhold. I'll have to try and sneak into his room while the supper is served."
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 24, 2015, 04:10:20 PM
I'm all for it. First come, first serve Cheesy
7  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: January 24, 2015, 05:09:37 AM
When Creamor heard Lars account of his vision he smiled with glee: "You know, with such concrete evidence of attention and support through our Nessian Lord I am tempted to convert to your belief.
Now, how to deliver the letter? I'd say one of our number with excellent people skills approaches a guard disguised as a delivery boy and asks him to give the letter to Captain Mott. We should probably put it within a separate envelope, so we don't risk it being one of Eddarly's men loyal to his superior."
8  Products / Fantasy Craft / Re: So.. Tainted and other ways to turn PCs into NPCs... on: January 23, 2015, 05:06:21 PM
First Question:
How can the players beat such a very dangerous trap?
Can they fight their way out of the story? Can they regain their lost levels/life?

Actually that setup reminds me of a suggestion that Yatzee from Zero Punctuation once had:
A Game where you start as lvl. 20 and so starts pretty easy. As you progress you loose levels, making the game progressively more difficult.

The trick will be for the players to get out of the story before their power is to depleted to beat the Infernalist.

I imagine a setup akin to Inception, starting a new story every time they loose a level. Somewhere inside the story something is off, that the players have to find and hopefully find the real hiding place of the BBEG.

As their resources dwindle, they'll have to invent workarounds to their lost power and also decide which powers and prices they want to keep.

The longer they take to solve the puzzle, the harder the end fight will be.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 23, 2015, 08:44:45 AM
Good point, but if he has we are fucked. Anti-magic is only available at CoP III.
We'd need passwords to enter the alarm protected area. I'd hope that the mage doesn't bother to protect the ravens within the castle.
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 23, 2015, 05:32:35 AM
I wouldn't expect there to be a great deal to learn except were the keeper sleeps. Creamor could also make a flyby at night and afterwards scry the place.
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 23, 2015, 02:02:23 AM
An easy way to learn about the ravens would be to send a servitor Outsider to scout.
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 22, 2015, 11:36:14 AM
Well, there were a few guards in the main corridor and I imagine there will be a lot more the higher we go.
13  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: January 22, 2015, 11:29:34 AM
"Well, that was rather anti-climatic." Creamor said after looking through the room. "I think we have stretched our luck far enough for one evening. Let's head back and inform the others about this sweet little love letter."


When they got back, Creamor wasted no time to establish a whisper connection to inform the others about their find:
"... so it seems, as if we don't have to invent an affair. Now the question is, how can we use this piece of information to cause the most damage to Balentyne."
14  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 20, 2015, 03:20:44 PM
We probably should avoid structural damage. If anything takes damage it probably would be the bridge. And without the bridge it will be pretty difficult to get the bug bears over the river.

Btw: Does the main building have any windows larger than those little arrow slits? The wizard for example could need a better ventilated room with natural daylight for his studies/experiments.
Otherwise it will be pretty hard to reach the 2nd and 3rd level.
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 20, 2015, 01:31:00 PM
Well, if you go unconscious and continue to receive subdual damage it becomes lethal Evil

I have the map in my inventory:
But I think diverting it would be a serious undertaking taking a bit longer than we have...
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