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1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 02:03:08 PM
I edited my post accordingly:

http://www.crafty-games.com/forum/index.php?topic=6951.msg156782#msg156782
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: Today at 08:36:19 AM
Hehe, Grumblejack won't like that.
But if the A-Team can get B.A. on a plane, the K-Team can get G.J. on a roof  Grin

Two ropes and a crafting check should suffice for an improvised para glider harness.

So, should we rewind and help "Mama Guiseppe" lay an ambush for the Father?
3  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 11:58:02 PM
I'd say give it a try.
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 04:20:20 PM
Yeah, the dwarf torching would have worked only if we attacked after midnight.
But if we really start carnage, we could still start a fire in town to create a diversion and maybe draw away the dwarves and some soldiers from Balentyne. (One fire elemental should do the trick)
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 04:37:18 AM
@Antilles: In that case let's finalize that package:
Giant Owl (as Nature's Ally (Mount) +Grab Upgrade (2XP)+Dark Vision I (1XP)+ Stealth I (1XP)

@Mister Andersen
I agree, I don't think it would be a good idea to summon the mounts down a flight of stairs and try to bring them up  Grin
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 29, 2015, 01:28:17 PM
Jey, now all we need is TheVastator and our group is complete again.

@paddyfool
Keep some points in reserve. If the fight against the witchhunter paladin was any indication, you'll need those buffs for the fight against the Lord Commander.

@Antilles
Is there a barrel or box in the cellar big enough for Grumblejack to hide inside? If yes, you could roll him across the courtyard and say it contains some supplies for the magister (When it's delivered Grumblejack could jump out and cry: "Supplies, motherfucker!"  Wink )

Also: If I call up giant owls with Nature's Ally (mount), could I give them the grab upgrade for their talon attacks with two of their four free XP?
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 28, 2015, 11:47:29 AM
Ok, great.
Then Aiden, Grumblejack, Barden and Drin will have to move quickly over the courtyard to the keep. Hopefully the poisoned soldiers will provide enough distraction...
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 27, 2015, 04:59:14 PM
@Antilles
I assume this is a late winter afternoon and the sun has already set when the stew is served, right?
Otherwise we can't use the signal flare to summon the bug bears.


9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 27, 2015, 12:09:20 PM
If the ground team seals the doors to the keep (including the trapdoor) it should be a whole lot easier to take the keep.

If you go through the kitchen instead of the second level, you could also try to barricade the barracks (probably have to kill the guards in the corridor silently first through a magic missile barrage), but you'd also have to seal the church so it's probably not viable

10  Community / Play-by-Post / Re: Agents of Moonvale [1-1] Racing the Sunrise. on: June 27, 2015, 11:48:29 AM
Vindariel veers off, trying to follow in the direction of the darting red shapes below the treeline. Darting and weaving below, he has difficulty determining how many separate shapes he's following. As he swoops closer, a pair of small white spheres are hurled into the air from below [Reflex Save 12 = Failed -- do you want to add an Action Die to this?]

"Nutta!" Vindariel had concentrated to hard on the little shapes and now he was about to find out what defenses those things had agains aerial pursuit
Desperatly he leaned left to avoid the impact...

(click to show/hide)
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 26, 2015, 06:06:02 AM
The aerial attack is:

- Fly up to the gate house
- Kill the guards at the siege engines
- Secure the exit to the small bridge (Timeon and Lars)
- Kill everyone inside the gate house

If we manage that in a timely fashion, we'll fly up to the keep, slaughter the guards at the big catapult and use the trapdoor to get to the Lord Commanders quarters.

Hopefully we'll meet up with the rest of you there.

- We kill the Lord Commander

Also: If Janus needs help with the wizard and his ice golem, we can use the window to intervene, but Janus needs to be able to give us a signal of some kind.

@paddyfool

Don't forget to tell your servant to also destroy the arrows. Those are the main threat to our air force  Wink
12  Community / Play-by-Post / Re: Agents of Moonvale [1-1] Racing the Sunrise. on: June 24, 2015, 10:09:54 AM
Vindariel cursed: "These nutta Guuta sucking Otuuk Fe`Saign!" They were to late. And with their luck whatever was just trying to run away had probably stolen the hidden goods.
He decided in an instant to follow them and - if possible - to disable them quickly.
"Hiaa. I've seen something, I'll catch up with you!"
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 22, 2015, 03:30:47 PM
Well, next level you can get a spell secret  Wink
Consecrate is on my list somewhere next level when I get Owl Noble and some more wisdom
14  Community / Play-by-Post / Re: PBP - FantasyCraft - Agents of Moonvale [OOC / Discussion] on: June 21, 2015, 11:21:29 PM
@LordKruelos

Correct, Vindariel will approach from a height of 50ft.
15  Community / Play-by-Post / Re: Agents of Moonvale [1-1] Racing the Sunrise. on: June 21, 2015, 11:07:53 AM
"I'll be damned. They really wait at the lower bridges. Go on my friends, I have to prepare myself."
With that he stopped his foaming horse and brought his wand out:
"Venite equus aeris!"

A sudden gust of wind started and soon a little vortex made of dust and debris formed. When it subsided a large winged horse had appeared. Without hesitation, Vindariel changed steeds and got up into the air.

(click to show/hide)
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