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1  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: Today at 02:54:11 PM
Mechanical Wings with agile, fast, armored and enclosed upgrade are in essence an iron man suit. Best if combined with an unborn who has access to searing rays...  Evil
2  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: Today at 02:37:45 PM
"Ah, a lantern archon." Creamor nodded when he heard the description. "Not too dangerous by itself, but highly resistant, if I'm not mistaken, against weapons not empowered by their spiritual antithesis. Immune to electricity, extremely mobile, telepathic and able to project intense harmful rays of light.
If I remember correctly, they are also able to form a more powerful swarm creature.
They should be prone to direct utterances of the infernal tongue to be banished.
A consecrated circle in Asmodeus' name will disempower them.
Drin and Aiden will have the best chances to hurt them with their spiritual charged weapons. Pure force damage from our missiles will be of negligible effect. Summoned devils will have the best chance, but we will have to desecrate the church before we can send them in. Painting the symbol of Asmodeus in a Mitran priest's blood on the altar should suffice for this.

All in all, I think we should postpone this avenue of attack until we have dealt with the other major players. What do you say?"
3  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 21, 2014, 01:36:37 PM
Yeah,
the lantern archon is kind of obvious
But for forms sake, here the knowledge check for when Janus can brief the rest of the team.
1d20+10=23

But since we are not playing TOG, I surely would appreciate infos on what a FC lantern archon can do Wink

4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 20, 2014, 03:22:14 PM
Ah ok, I'll edit that.
5  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 20, 2014, 02:49:11 PM
After receiving Drin's answer, Creamor went back to his room. On this particular occasion, he had no desire to waste power on his disguise until he needed to.

6  Community / License to Improvise / Re: Warlock (base class) on: July 17, 2014, 04:50:52 PM
A useful trick would be replicating Eldritch Glaive and Eldritch Claws from TOG

Trick: Eldritch Glaive
Eldritch Blast can be used as a reach +1, trip polearm instead of a ranged attack

Trick: Eldritch Claws
Cast your Eldritch Blast as a free action if you successfully attack with an unarmed attack on the same target
7  Products / Fantasy Craft / Re: Buying feats with Reputation on: July 17, 2014, 01:59:01 PM
You can gather more prices than you can keep, but the GM is encouraged to take them away.

For everything else there are campaign qualities to adjust those rules as you see fit.

But I agree that the favors are mostly to expensive. A magic item will usually provide more bang for your buck.
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 17, 2014, 01:51:57 PM
I suggest, you keep your regular appearance and ask the Mitran priest if you can conduct whatever he needs outside under Mitra's righteous glow.
Keep your schemes simple, complications arise on their own  Wink

btw: That knotted string is one of the garrotes, Creamor crafted in the first week on the boat. They are masterwork and durable (for shocking 6s per item). So if you want to have a tool to silence someone, there are two more.

Lastly, I'll be away for the weekend, so just assume that Creamor gets on with his plan to soil his footwear and then proceeds to the keep, as soon as Drin has answered him.
9  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 15, 2014, 01:24:56 PM
Creamor felt the power rippling through his body. It reminded him of the first glass of cool water after an exhausting run through the fields on a hot summers day.
"Much obliged, Milady. That surely hit the spot.

I'll now go to visit the Mitran priest. May be I can find out what route Captain Varning prefers to take on his rangings. If it comes to the worst, I'll have my belongings packed and stashed. In that case I'll retrieve them after my banishment to the lower plains is over.

As a little insurance, I'd ask you, Drin, to put your darkness charm upon this knotted string. If I'm found out, I'll use it to escape to Timeon's and Grumblejack's hiding place."


Creamor produced a foot long piece of string, that he would be able to stash somewhere on his person where he could cover it's emanation.
10  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 14, 2014, 12:17:59 PM
Upstairs, Creamor sent Drin a short message: "Come, the Lady waits with a gaseous infusion that we should both partake in."
11  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 13, 2014, 03:12:20 AM
Creamor heeded Janus' wink and gathered his breakfast's remains. The bacon, tripple egg with lot's of pepper sat comfortably heavy in his stomach and the spiced tea had driven away the lingering sleepiness.
All that remained was to restore his power supply. Yesterday's adventure had taken more out of him than he expected.

Eagerly, he followed the beautiful 'girl' upstairs.
 
12  Products / Fantasy Craft / Re: Question about shapeshifting on: July 13, 2014, 03:02:49 AM
Shape shifting in FC is best simulated with a fire brave assassin. (Disguise without a kit and without size and species penalties)

If you want to use the NPC quality ignore the XP request and just use the size modifiers. That should be enough regulation.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 12, 2014, 03:46:57 PM

Is that how much the mana potion provides on spell points?
14  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 11, 2014, 10:55:13 AM
"What life, what joy indeed.
Life is a struggle against foes from within and without. It's purpose is legacy, continuity - be that ensuring the continuity of your line, your reputation, your works or in my case life itself.

Dear Leona, life is what you make of it, joy is what you want it to be.
Any torment you feel is not your fault - it's the result of your upbringing in the hands of flawed individuals. Under the guise of teaching you all the positive qualities of altruism, selflessness and morals, they neglected to teach you the most important quality of all:
Love thyself. Acceptance of yourself is the only way to achieve anything meaningful. Embrace your nature and only then you'll be able to claim your triumphs for yourself.

I realize this goes way beyond the scope of what a breakfast talk can heal, but rest assured: There is joy in live. Be it knowledge, power, lust or the simple pleasure of seeing your enemies or false friends chastised.

We are your companions, your comrades in arms, your tribe. With us you don't have to be ashamed of yourself. Because we are those who would not die, who would not give up. We are agents of change, the makers of fate, we are the Nessian Knot."


Creamor sat his cup down and nodded once as if to himself. "Time to set the world on fire so that it can be reborn."
15  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: July 09, 2014, 12:13:52 PM
Creamor regarded Leona from the corners of his eyes, still pretending to enjoy a big cup of tea:
"Leona I do understand your feelings completely. You see all these nice, friendly people with there children and their old parents, how they care for each other and how they bestow upon you likewise care and goodwill. How senseless cruel would you have to be to wish them harm?

This feeling is only natural, it allows us to benefit from a sheltering society, giving and receiving care and protection from a hostile environment. It is what let us create tribes, clans and nations.

But the truth is: They are not our tribe, our clan. They are other. That does not mean that their life is worthless or that there is no chance to make them our tribe.

But they want your death. They want your destruction because you are not like them, not of their tribe. You are other to them, they make you their enemy. It doesn't matter how much goodwill you have towards them, nor how many of them might show affection and understanding. They live in a society that does not tolerate you, does not tolerate your inalienable right to survive.

They are not your victims, they are casualties of war between a bigoted, short sighted government and your survival.

The first rule of helping someone is to make sure you are safe enough to survive the incident - excepting only the specific case where those to be rescued carry your blood and therefore ensure the survival of another part of yourself.

We don't wage war against those people. We fight for our survival. I traded my mortality to become an ageless outsider - for me there is no need to perpetuate my blood, since I am able to carry it myself into the future.

If I am not mistaken, you carry yourself the potential to become your own future, to get rid of those mortal shackles.

You don't have to lose your compassion, but realize that those people will die sooner or later no matter what you do with your life.

We might unleash the barbarian hordes upon them and their kin, but that doesn't mean we condemn them to death as they did us. If they are strong and adaptable, they will survive, if not... well their blood would have had to face extinction eventually.

TLDR: Don't destroy your life and your joy for the sake of people who would do exact the same to you."


To Lars he whispered: "Let's hope so. The only other reliable way to avoid this, would be to invade the church in darkness and destroy whichever guardian or artifact it harbors"
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