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1  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 25, 2015, 03:25:01 AM
I'd hate to get up at 0200h.

Still, unless Barholt goes to bed at 1000h, we might have a chance to kill him in his sleep or at least alone in his room.
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 25, 2015, 02:29:56 AM
That depends when the guard shift change is and if Barhold likes to sleep before or after his (double)shift. In that case there might still be a chance to kill him beforehand.

Which incidentally would be my next question:
Could you explain the typical rhythm of a watch soldier including a timetable?

At the moment I imagine something like:
First watch: 0600h - 1400h
Second watch: 1400h - 2200h
Third watch: 2200h - 0600h

Or do they have 6 hour shifts starting at midnight
3  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: May 24, 2015, 02:46:36 AM
Creamor was pretty exhausted after returning to the secret passage. Yet he found enough energy to summon again the little devil, that previously had administered medical care. While the devil was changing the bandages, he remembered his resolve to find out more about the workings of the circlet:
"Say, your kind is quite adapt at untangling magic workings, aren't you?"
"Yes, if it pleases the master..."
Creamor ignored the groveling and continued:
"This circlet here seems to be more complex than a mere spell matrix container. I want you to analyse it and tell me everything you can once you are finished."
"If it pleases the master, but my time on this mortal plane is short and I won't be able to finish this task to masters satisfaction."
"Take it with you. I'll re-summon you tomorrow. Don't lose it.
By the way, you did excellent work on my wound. Seems like I won't be an invalid once our attack begins."

With a side glance at the sleeping form of Grumblejack, Creamor added: "Now begone and do as I tasked you."

Once the devil was gone, Creamor updated his map with all the things he had seen on his nightly reconnaissance flight.

Once that was done, he concentrated and opened a tiny connection through time and space to Captain Barholds room. Dismayed he realized, that the man's bed was made and he was no-where in sight. It seemed as if the captain now did have to take the night shift.
Creamor felt how exhausted he was. His remaining energies would barely allow him to get his circlet back.
Of course there was this one option... He had never used it before, but it was probably better to test it now than in battle.
He concentrated for a moment and opened a carefully guarded part of his mind to the infernal energies raging within him. The moment he felt close to be overwhelmed he fearfully closed it again. It had brought him just a hint of power, but now he felt even more drained.

Still, it was enough to scry two more times so he would know exactly when the captain was to be found in bed.

When he was confident, that Aiden would be awake again, he relayed to him all he had found out through the whisper invocation.
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 24, 2015, 01:54:50 AM
That's actually a pretty good excuse  Grin

Since we'll soon start a new adventure, I should probably invest my remaining AD into spell points:

Oh, Invisible Castle, how I missed you and your funny rolls... not. Tongue

But, it's enough for two more scryings, to find out when the captain sleeps, so we can kill him prior to our attack.
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 21, 2015, 06:25:42 AM
I fear TheVastator is again swamped by work.

So I'd vote we continue  Smiley
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 19, 2015, 10:32:01 AM
Yeah, but since I'm low on spell points I'd prefer to smuggle Creamor together with Grumblejack into the basement and the secret passage. Especially since I'll have to part for 24 hours with the circlet to have it analyzed.
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 18, 2015, 01:39:13 PM
That's very Cleopatra of you  Grin

To finalize my advice to ludomastro:
Don't bother with something elaborate. Just be a nobody. If you need to, you can still disappear and come back as a prophet.
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 18, 2015, 07:58:05 AM
@Mr. A
Didn't you propose we kill the whole household of Kaytlin Mott so we could replace her and lure the priest out?  Grin Wink

But to clarify: I didn't mean a pants on your head kind of person and more a Jehova's witness type. Annoying but not worryingly so.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 17, 2015, 03:18:53 AM
No idea, but crazy old man surely are Wink
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 16, 2015, 03:42:34 PM
Well, as wandering priest you are always at risk to be invited to the church. Since your laborer persona didn't earn particular high values of trust with the local population, your best option would be probably to arrive as a new face. If you feel lucky, you could arrive as some kind of wild prophet of Mitra that preaches doom and destruction for all the peoples sinful conduct in the eyes of Mitra.
Might even coax the good father from the keep...
11  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 14, 2015, 02:55:46 AM

Yes, but honestly, those rules imho aren't very good. With that high vitality it's almost always easier to fatigue or shake them into submission - or start seriously crit-fishing.
I tend to limit the health level of my NPCs to I or II
12  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 13, 2015, 04:24:41 PM
Best of all would be generally not to use NPCs with ridiculous high vitality.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 13, 2015, 12:35:36 PM
It would probably be best to say, Leela got separated from the group, since Aiden's alter ego returned alone and already told the story of the doomed expedition.
14  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: May 10, 2015, 03:41:58 PM
"Well said. There just aren't enough hours in a day." Creamor gingerly touched the thick bandage across his torso and grimaced. "As the bard says: By the pricking of my thumbs, something wicked this way comes."

He closed the heavy robe that now resembled a butchers coat and brought the leather shield to his arm: "Such a shame, that was such fine wool - the blood will never wash out completely. Oh well, when we are done with this mission, I'll have to tailor something new if I can find a week's rest."

15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: May 08, 2015, 09:32:22 AM
Here we go:

Notice -2: 1d20+7 14
Sneak: 1d20+7 21
Guidance on Grumblejack for an additional +1 (auto succeed)
Sneak (Aid): 1d20+7 20
GJ gets +2 total from me
Summon Advisor: Autosucceed (Remaining Spell Points: 2)
Advisor Mend: 1d20+13 32 Correction: I looked the wrong line up: It's competence VII not Signature Skill, so he only has a skill bonus of 4+2 instead of 11+2. Still, that is 25 and more than enough to succeed at the mend check
Advisor Mend: 2d6 9
Wounds: 14/14
Scry after midnight: Autosucceed (Remaining Spell Points: 1)
Summon Advisor: Autosucceed (Remaining Spell Points: 0) get circlet back
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