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31  Community / Play-by-Post / Re: From the Ashes (IC) on: December 16, 2012, 03:29:57 AM
As he tumbles, Bronn rolls past the open backpack with the lamp oil flasks, and a desperate plan forms in his mind. He jabs the feline into the ribs, then jumps on its back and grabs it around the neck.

(click to show/hide)
32  Community / Play-by-Post / Re: From the Ashes (OOC) on: December 07, 2012, 10:08:07 PM
My actions for Round 1 stand: 2 regular attacks on my cat while I'm prone, with the results I rolled.

I'm also calling out the warning about the possibility of a second cat.

How big is our current fire? Are we down to embers, or is it still a flame?
33  Community / Play-by-Post / Re: Interest in Way of the Wicked? on: December 06, 2012, 01:32:37 AM
Also, tell us more about the level of evil we're talking about here.

Most of the crimes that were listed in another thread sound like they're all within a day's work for the average PC - it's amazing what kind of stuff players will have their characters do to NPCs.

As long as the campaign goes heavily over moral grays, I'm interested. Characters who have done evil deeds for the right reasons, eg some of the WH40k inquisitors, even characters who do evil deeds because they are somewhat misguided, are interesting.

If this is more a "hey, look, we're evil and cool with it" kind of game, which is what it sounds like to first order, I'll pass.
34  Community / Play-by-Post / Re: From the Ashes (IC) on: December 03, 2012, 04:18:02 PM
(click to show/hide)

"Demon cats! Look for a second one!", Bronn calls out while struggling with his beast.
35  Community / Play-by-Post / Re: From the Ashes (IC) on: December 02, 2012, 02:11:31 AM
(click to show/hide)

Bronn fights like a wild beast, tumbling over the ground with the feline, ramming his spurs over and over into the big cat until he is covered with its blood and gore. He is completely oblivious to everything else.
36  Community / Play-by-Post / Re: From the Ashes (IC) on: November 29, 2012, 10:49:46 PM
(click to show/hide)

Sidari is surprised at how fast a big man like Bronn can move! Before the cat even reaches him, he has stood and raised the pistol from his lap. He nimbly dodges the feline's swipe and pushes it off-balance, then fires his gun at it as it drops. Without bothering to see if he hit, he then drops onto the big cat and drive the spike on his vambrace savagely into the cat.

The report of the firearm rolls off the nearby hills and adds to Sidari's effort to wake the rest of the crew.
37  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 24, 2012, 10:59:23 AM
Bronn will sleep in armor. As far as anyone can tell, he has not taken it off since they have entered the wilderness. It's chainmail; not sure how comfortable it is, but I think you can get used to it.
38  Community / Play-by-Post / Re: From the Ashes (IC) on: November 23, 2012, 02:15:13 AM
Once the camp is set up and the area surveyed, Bronn addresses everyone at the evening meal.

"Tomorrow will be a long day. It looks like our sponsor want us to create a new path with that powder keg over there. Brin, I trust you have read over the instructions and know what to do? How long will it take to set up?"

"Once that path is made, we will have to be on guard immediately. Who knows what's going to be in that canyon? There should be plenty of wild creatures left, unlike here, where the delvers have worn a path into the area. I want everybody alert and in peak condition."

"So that means regular watches tonight, two men... er.. people to a shift, and make sure you get enough sleep. Lief and Brin go first, Ronan and Baxton are second, and Sidari and I will take the last shift."

"Oh, and this is some great stew. You should reconsider your cooking career, Sidari."
39  Products / Spycraft Third Edition / Re: I sit on the lighter end of rules spectrum , will 3.0 be for me? on: November 20, 2012, 04:26:33 PM
I'm not Gundark (obviously), but my group also got behind Chases in a big way.  Mostly because they were Chases.  At that point (and possibly still) no other game had a good mechanic for chases, and they are something that's so prevalent in the sort of source material we use that having a system for them was just fantastic.  Well run, they were fun and evocative sequences, and the rules had enough depth to cover a whole heap of situations, while not being so dense that they were painful to use.

First, thanks much for the feedback. As it happens, DramCons are one of the last, if not the last, major component Alex and I have yet to settle on. We have strong thoughts about how it should work, but those ideas have yet to coalesce on paper.

Remove Strategy Penalties.  My group decided very early on that a handful of Strategies (Redline and Outfox in particular) where "the Strategy", depending on if you were Predator or Prey.  Having a +2 bonus when I was suffering between a -4 and -8 meant that they'd frequently get another advantage (or use the net benefit to practically guarantee winning).  It meant that the "Chase" bit became less exciting (and more predictable), and the stuff going on around it had to be ramped out to keep the scene exciting (opponents suppressing their driver, attacks against tyres, etc).

This is actually one of my biggest personal issues with the 2.0 system, so consider that point well represented at the design table. Smiley

(Thanks for the assist BTW. As a designer it's very nice to see other folks validating your ideas. It helps you suss out when you're not crazy - which, let's admit it, is often a dicey diagnosis.)

I was also a big fan of the Dramatic Conflicts, and I enjoyed their use for things other than Chases as well. In fact, I liked the DramCon idea so much that I toyed around with ways of making combat a DramCon, just to see what would come of it.

If you are collecting input, here are some more things:

- introduce a timer. This may be tricky, but I think worthwhile. I remember sessions where the chase just took too long, because neither participant could solidify his gains, and we kept trading lead gains back and forth. I'm envisioning something like a total number of leads that need to be attained, and the first participant to reach that number wins the DramCon

- more options for everybody. Some DramCons seem to limit the number of actions a character can take severely (was looking at Seduction the other day, where more than half the actions have some form of prerequisite in lead or other). I'd rather see people that have the prereq get a bonus, than not be able to take the option at all. Also, options that don't necessarily use the principal skill check for that particular DramCon.

40  Community / Play-by-Post / Re: From the Ashes (IC) on: November 15, 2012, 01:08:22 AM
Bronn starts unstrapping the camping equipment from the mules.

"Brin, why don't you have a look at that barrel, and see what we are supposed to do with it? Lief, Ronan, help me unstrap and set up the camping stuff. Sidari, you have cooking duty. Yes, again. You set yourself up for this, if you recall. Baxton, do you want to have a quick look around the area, see if you can see anyone while staying out of sight yourself? Baxton? Where is that little... Huh, guess that means yes."
41  Community / License to Improvise / Re: [Notebook] Reworking Action Dice on: November 12, 2012, 10:57:02 AM
I derived the formula a while back for determining the mean value of a die with x sides that explodes on y results as f(x, y) = (x + 1) / (2 * ( 1 - (y / x)))
Since it is mostly what I've been looking for, in the single case y=2, and since my formula is much more complicated, I would be really interested in seeing your proof !

Me too. I've been looking for a good equation to calculate averages and probability curves for open-ended dice rolling since L5R, and I haven't come up with a good solution. I've mostly used tedious excel spreadsheets.
42  Community / Play-by-Post / Re: From the Ashes (OOC) on: November 10, 2012, 02:14:26 AM
Bronn is ready to continue.
43  Community / Play-by-Post / Re: [Recruiting] Shinobi on: November 09, 2012, 11:27:04 PM
I've finally completed updating Takao (on p. 6 of this thread).

He's even more of a lawnmower now, if I understand the rules correctly: Charge Basics gives him one free attack during movement, and if he downs his opponent, he can keep going at that location until everyone is dead, then continue his movement to the final location and kill everybody there, too.
44  Community / Play-by-Post / Re: From the Ashes (IC) on: November 09, 2012, 10:57:51 PM
Bronn scoffs. "How about you get yourself a good warm meal, then? Might be the last for a while. Starting tomorrow, it's rations."
45  Community / Play-by-Post / Re: From the Ashes (IC) on: November 08, 2012, 10:59:56 PM
"Sod off", Bronn tells the guy with a dismissive wave.

He grinds his teeth for a moment and then admits defeat.

"I should give you a good spanking and send you back home", he says with a hoarse whisper.

He sighs. "The only reason I don't tie you up somewhere or have you held in a local cell is because I don't trust anyone in this dirt hole, apart from Bianca, but you'll give her the slip in no time. She's far too good-natured."

Bronn leans in a bit closer and hisses. "If you take any foolish risks out there or ignore my commands, however, I'll whisk you back here in a hurry and make sure you don't come back after us. Have we got a deal?"
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