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211  Community / Play-by-Post / Re: Terminator PbP (In Character) on: October 10, 2011, 04:14:40 PM
As the team reaches the admin building, Patches recalls Chernobyl reports he read a long time ago and wishes for his trusty Geiger counter - the radiation is always worst in the buildings. As long as they didn't linger too long, though...

Patches takes out his binoculars again and sees if he can spot the endos from here. They might not have attacked, but that doesn't mean they did not respond at all to the disturbance.
212  Community / Play-by-Post / Re: Terminator PbP (In Character) on: October 06, 2011, 05:39:00 PM
Patches unslings his rifle and readies it. "What do you military guys say on this occasion?", he grins. "Lock and load? Rock and roll? Ready to rumble?" He nods towards Laz:"Let's go, big guy!"

He ducks into the cover of the car hulks, picking out a path that provides not just enough cover for himself, but is large enough to conceal the big man that's following him. It's clear from the way he moves that he wasn't trained by military, but instead learned the hard way, keeping his eyes everywhere as he creeps through the junkpile.
213  Community / Play-by-Post / Re: Terminator PbP (Out of Character) on: October 06, 2011, 04:55:17 PM
Let's do it!
214  Community / Play-by-Post / Re: Terminator PbP (Out of Character) on: October 06, 2011, 02:24:13 AM
I still only have spotty internet access, and can't do any quoting, formatting or invisible castle right now.

The multiple tactics check are for team effort - one person leads the task (Peppers), the rest roll against DC 15, and every success gives the leader a +2.

Should we take a peek into the admin building? There shouldn't be anything there, no? I wonder why there are all these car hulks in the parking lot. They can't have been there before the machines took over, and why would the machines place them there?
215  Community / License to Improvise / Re: [Collaboration] - In the grim darkness of the far future... on: October 05, 2011, 11:10:42 PM
I though the Ratskins were supposed to be skaven-ish. GW had the rules and background for download a while back; they might still have it up under Specialist Games.
216  Community / License to Improvise / Re: [Collaboration] - In the grim darkness of the far future... on: October 05, 2011, 08:33:10 PM
The prices in Necromunda were different, I think, but also slanted towards that game. I can have a look when I get home.
217  Community / Play-by-Post / Re: Terminator PbP (Out of Character) on: October 04, 2011, 02:48:32 PM
Refresh my memory: the T-600 were the Arnie-model, yes?

I'm in favor of being quiet as long as possible. I'm not terribly stealthy myself, but there's a lot of difference between being sneaky and not managing vs going in all guns blazing. Unfortunately, I don't see a lot of cover on that picture, so maybe a distraction is in order.

For now, I'm against splitting up. I don't think either shooter+techie team alone stands a chance against a T-600; if we stay together, we should be able to bring them down. If the plan is to engage, we want to catch them separately. I have a feeling that they are constantly communicating with base, so if we take one out, the rest of the base will be immediately on alert.

I think you should make a Tactics check, and I'll assist, if that's any help. Anybody else with Tactics can weigh in, too.  Glim, how do you usually do Tactics checks? Have us make a plan and use the Tactics roll to see how good it is, or do we roll Tactics to figure out what the best plan is?

Is there any chance of me being able to shut down the machines' communication if I get to a transmitting station that's powerful enough? I don't think the laptop has enough juice.
218  Community / Play-by-Post / Re: Terminator PbP (In Character) on: October 04, 2011, 01:41:07 PM
Patches finishes his review of th situation with "... I can only see two, but there should be more. And probably intrusion detection. IR, which we can see with the nightvision binoculars, maybe tripwires. Possibly mines, but I guess we'll be OK if we follow the large treads. The dust cloud from the trucks should die down in a bit. Maybe we should throw tarps on the trucks for now, and make sure we have a way to get out."

Patches scans the area once more, his eyes following the large tracks down to the power plant. He idly does some guesstimates to the width and total length of tracks, the depth they sunk into the ground, and comes up with a ballpark number for the weight of what went towards the power plant. Or, at least, weight as a function of track length.
219  Community / Play-by-Post / Re: Terminator PbP (Out of Character) on: October 04, 2011, 02:20:35 AM
I am currently on travel and will post more detailed IC tomorrow. Patches can drive the front vehicle.

When we get to the point where we can oversee the area, I'd like to stop and take a look with my own binoculars (Search). I will then offer some tactical advice (Assist Tactics, likely Peppers), and I would also like to see if there is some wireless chatter from the machines (receive only, no active sending). I assume that I can at least see that they are communicating, but probably won't be able to see what they say. No chatter either means no communication, or they are using directional methods.
220  Community / Play-by-Post / Re: Terminator PbP (Out of Character) on: September 27, 2011, 09:14:11 PM
I will use 'Professor' at the start of the mission to share my skill feats.

I think the ones that matter are Notice and Search.
221  Community / Play-by-Post / Re: Terminator PbP: gauging interest on: September 27, 2011, 12:20:38 AM
ready
222  Community / License to Improvise / Re: [Collaboration] - In the grim darkness of the far future... on: September 13, 2011, 09:18:14 AM
I'd be especially interested how either of you would handle the psykers.

It seems pretty straightforward: use ability checks, spend power points, and on a critical failure roll on the Warp table.

I was just curious if/how you integrated the psyker power levels.
223  Community / License to Improvise / Re: [Setting Conversion] Star Wars to Master Craft on: September 12, 2011, 08:56:10 PM
Midichlorians being attracted to force users would have been interesting. What I hated was that he made the ability to use the Force into something you solely have to be infested born with rather than can learn to use.

See, that's how I always thought it was from the very start.

*EDIT* For the record though, I still think that mitochondria Midichlorians are fucking dumb.

I'm sure there are a lot of things there that Lucas never thought about: if it's all about the mito Midichlorian (what a dumb name, too) concentration in your blood, can you get a transfusion from a Jedi to become a Jedi yourself? Can you concentrate your own blood samples to boost force power? Can you slaughter lots and lots of Jedis, concentrate their Midithingies, inject them into yourself and become the Uberjedi?
224  Community / License to Improvise / Re: [Collaboration] - In the grim darkness of the far future... on: September 12, 2011, 08:59:42 AM
Have you thought about using something like racial feats to cover the Space Marine chapters?

Seems to me you might want the option of a Specialty for Space Marines, so that it's easier to go into the Apothecary/Assault Marine/Librarian etc branches, or do you think class should cover that?

Incidentally, I must have missed glim's original book. Could someone point e to it?
225  Community / Play-by-Post / Re: Terminator PbP: gauging interest on: August 25, 2011, 11:53:29 PM
present
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