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1  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: September 05, 2012, 01:05:09 AM
I'd like to see what Crafty's official response is, but I'd go with "The distract affects all three, but only one is fixated".  It's more inline with other things in the system - Sneak Attack and Critical Hits only work on the first hit of a multi-hit attack, and this seems fairly similar.

As written all three are fixated. Also, each target is rolling separately versus the single Distract roll and the sneak attack and critical hit things are explicitly called out, so it's not necessarily a general rule.

OK, now that I've played FC a few times and seen this in action, along with reading how other tricks work, I think I know what my problem with it is.  Almost every other trick has some sort of "flaw" associated with it, either a limited number of uses per scene (based off of action dice or # of Same type feats) or failure penalty (flat-footed, etc).  But as written, a player (with an attractiveness of 3) can tie up to six minions per round (two distracts per round), for three separate rounds, for a total of 18 minions in three rounds.  Which gets even higher as the attractiveness goes up.  My thoughts are to tie the use of the Yowza! trick to the number of style feats of the character.  However, to throw my player a bone (since she didn't design her mage with a lot of style feats in mind), I was thinking of tying the number of uses for her (specifically) to starting action dice until the number of style feats outstrip them (freely admitting that might never happen).

Or maybe I'm overlooking some flaw that happens at later levels.   I mean, I know the fixate isn't always successful (no major downside when that happens), and each target gets a chance to shake it off.  In this instance, my players were 3rd level and it was the Raveners from "The Darkest Hour" (undead could be fixated, who knew) and they pretty much had to role a 20 to come out of this. 
2  Products / Fantasy Craft / Re: So uh... FC equipment? on: August 28, 2012, 03:14:42 AM

A crossbow works fine with the Bow chain. It doesn't work with Angry Hornet and Blackened Skies.

Well, it does if you buy the repeating crossbow.  I had a character make a beeline for that, modified to remove the inaccurate quality.

One advantage I've always considered giving crossbows (and gunpowder weapons) is an initiative bonus during surprise/initial rounds.  Unless you're being harsh to your players, these weapons are already loaded, merely waiting for the trigger to be pulled.  A reacting player carrying a loaded crossbow merely needs to lift, sight, pull.  Other ranged characters will always have to do a little more to get their weapons up to speed.

Other than that, a crossbow has a few other advantages.  It can scale up for greater damage for a medium character.  If you're keeping it the same, it's more concealable than a bow, but just as silent. 
3  Products / Fantasy Craft / Bow Supremacy on: August 28, 2012, 03:02:21 AM
OK, this one has been driving me nuts.  Along with an attack trick, bow supremacy allows you to add spike to any bow.

What advantage does this give?

All I can find on the spike quality is that I can use the item as a melee weapon if I have the edge proficiency. 

Am I missing something, or is the final capstone for one of the ranged attacks is that I can now physically beat people up with my bow if they get too close vs just shooting them?
4  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: August 14, 2012, 02:29:59 AM
I've got a question for how certain abilities stack.  One of players is paling "Human" with the talent of "Striking".  Striking allows her to Distract up to three opponents.  She also took the "Fan Service" feat, which gives the "Yowza!" trick which causes Standard characters to become fixated on her.  Her interpretation is that the two stack, and that if she distracts three standard characters, they all become fixated on her.
I initially let this interpretation slide, as she built her whole character around this premise (dumping a lot into Cha/impress), but I'm also of the opinion that while the distract would affect all three, only one would become fixated.
What is the Crafty interpretation here?
5  Products / Fantasy Craft / Re: Flying rules on: August 08, 2012, 02:07:21 AM
Any options/suggestions for restricting flight?  I'm starting my first game this Sunday and I've got my friends to make characters (third level to start), and based off of past experiences with other games, one of them will make a straight beeline for Angelic Heritage/Legacy and then promptly sport wings.  Which isn't so bad, but he will also take ranged combat (with bow), fly out of melee range as the first move action, and then start raining death from above.  Which means I will have to tailor all encounters to include flyers, ranged combat, or terrain that restricts flying (say forest canopies).

My initial thought is just to restrict all flying, and reconsider at a later date, but I was curious if others have figured out a way of dealing with this.  (Flight + melee wouldn't bother me, as you have to come into the defenders range to do something)
6  Products / Fantasy Craft / Re: Monster suggestions on: August 01, 2012, 11:55:29 PM
Hmmmm, I know I'm new here, but is it proper to mention Other Gaming Companies(TM) websites?

The Pathfinder SRD Bestiary section breaks out everything by terrain.  For a quick reference, just click on whatever terrain matches yours, see what creatures come up that match your personal bestiary, and you're in business.
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