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3106  Products / Spycraft 2.0 / Re: Faerie - What Campaign Qualities Would You Run With? on: July 29, 2007, 11:47:14 PM
I'd think the Strange Providence and perhaps Spirited qualities would apply within the realm, and maybe even Omni-Competent, if you want it to be a place where normal rules don't seem to apply.
Heh, Strange Providence is indeed one of the Qualities I chose - there are few true coincidences in Faerie, but many seeming ones.

I borrow from a lot of sources in regards to my version of Faerie, Lord Dunsany and Terry Pratchett are high on the list. Wee Free Men and Lords & Ladies are very good in this regard.

“Elves are wonderful. They provoke wonder.
Elves are marvellous. They cause marvels.
Elves are fantastic. They create fantasies.
Elves are glamorous. They project glamour.
Elves are enchanting. They weave enchantment.
Elves are terrific. They beget terror.
The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
No one ever said elves are nice.
Elves are bad.”

Seelie (sometimes Summer) elves will mess with you if you chance upon them. Unseelie (sometimes Winter) elves will seek you out. There is a little bit of Harry Dresden elves in there too, Summer Knight has the feel that I wanted for the Winter (sometimes Unseelie) Court. Ars Magica also serves, as does Dark Ages: Fae by White Wolf. While I loved playing and running Changeling I do not follow that game's vision of the Fae.

The realm of Faerie is in some way controlled by its Lords and Ladies. When a coincidence occurs it is meant to serve some purpose. When Strange Providence comes into play you can lay your bets that it is not Providence being served.

The Auld Grump
3107  Products / Spycraft 2.0 / Faerie - What Campaign Qualities Would You Run With? on: July 29, 2007, 09:53:54 PM
Faerie has been part of my Spycraft setting for two years or so, though only one PC has ever gone there, and that was off camera. (He is a Mage of the Classic Fey tradition, and bumbled a spell. When a faerie showed up to carry him off for his failure he surprised me by going off willingly. As a result I suspect that his character had a good time while he was there....)

Rather than listing off all the campaign qualities I have chosen to make Faerie a different place I think that I shall cover them one at a time.... Hopefully others will chime in with ideas that I can steal borrow. Smiley

Revolving Door - My standard game does not have Revolving Door, however if you 'die' within the realms of Faerie it has half the standard cost to come back. However you can only come back in the Faerie realms, and can never return to the mundane world. Your type changes to Fey, and you gain some of the strengths and limitations thereof. You can also be summoned, for one scene per summoning, into the real world by someone who remembers your true name. (For most true name and given name are the same.)

The Auld Grump
*EDIT* It is, under most, but not all circumstances up to the player whether or not their character returns this way - if it is not the player's choice there is no cost for the return. If indeed it is the character who has appeared.
3108  Products / Spycraft 2.0 / Re: Preview of Spellbound II Class on: July 29, 2007, 06:10:23 PM
Actually, a pillow enchanted with a Sleep spell that takes effect when your head hits the pillow would make a fantastic murder weapon.
Heh, and if the player was consistent in behavior I would volunteer him to find out how it works....

PCs that behave like that in my games tend to have short life spans. Sometimes I give them nice long death scenes though.

The Auld Grump
3109  Community / Classic Topics / Re: Motivational posters on: July 28, 2007, 10:22:23 PM
Heh, well, I like 'em!

Two that are specific to my Steamcraft campaign:

The Auld Grump
3110  Community / License to Improvise / Re: Places Not to Have Epic Battles on: July 28, 2007, 03:09:34 PM
Places not to have epic battles:

While all combatants are tied to chairs.
Pretty sure I saw this on TV once - mind you it was a comedy/action show, but....

In one of those inflatable castles kids jump around in at the fair.
Don't know about that, sounds like it might be fun... (Hero) Have at thee! *Boing!* (VIllain) You'll never take me alive! *Boing!* (Hero) Surrender! I am between you and the door! *Boing!* (Villain) *Boing! *Backflip over Hero's head* *Boing* Away!

Hip-deep in raw sewage.
Done this one - 1880s, the sewers beneath Paris, not good for any concerned, but at least the guy with the flame thrower realized that using it would be a bad idea. Shocked

The Auld Grump
3111  Community / Classic Topics / Re: Motivational posters on: July 28, 2007, 04:38:39 AM
Minor note, but I think it's been noted that the fantasy/historical wheelman will be adjusted to fit things like ships (i.e. crewed vehicles) while 'Lancer' will take the place of horseman
From Spycraft 2.0 - Western Play Style:
Wheelman: From wild to iron horses, this cowboy, nomad,
wagon train leader, or Pony Express rider is always ready to

'Nuff said, until Lancer appears Wheelman is the way to go.

The Auld Grump, a book in the hand beats two in the pipe.
3112  Community / Classic Topics / Re: Motivational posters on: July 28, 2007, 04:00:03 AM

The Auld Grump
3113  Community / Classic Topics / Re: Motivational posters on: July 28, 2007, 01:03:11 AM

I rather like NightCelt's work. Smiley

The Auld Grump
3114  Products / Spycraft 2.0 / Re: Odd Sources for Inspiration on: July 28, 2007, 12:54:28 AM
There is a CG artist who goes by the name of NightCelt. Much of his stuff is rather Goth, and most of it has a sense of dark whimsy. Some of it is also has a good deal of nudity, especially in regards to the Fey. Some very, very good stuff. I hesitate to show my favorite, and one I fully intend to base a game around, because of the nudity it contains.  Connemara Twilight, which will see use in one of my Steampunk games. I found him while Googling for art for the Fey. has a lot of his work - and more is scattered on other sites. most of these sites require registration.
Some that are likely to show up either in a game, in a motivational poster or both....

The Auld Grump
3115  Community / Classic Topics / Re: Motivational posters on: July 27, 2007, 10:37:22 PM

To follow the Spycat tradition. Smiley

The Auld Grump
3116  Community / Classic Topics / Re: Motivational posters on: July 26, 2007, 10:31:03 PM

The Auld Grump
3117  Community / Customer Service / Re: Bad Censor Bot! Bad! No Cookie For You! on: July 26, 2007, 09:53:56 PM
Ah, I see it double filtered your word, because I was joking by including the word "gay" in the filtered word for "gay".

Definitively fixed now.
As website problems go that was at least both minor and amusing. Even with that little problem I like this forum software a good deal more than I did the previous incarnation. Smiley

Silly Censor Bot. Now that you are behaving yourself you can have one cookie. Tongue

The Auld Grump
*EDIT* And to test it out...
Now, the other night I took my wife down to a Music Hall.
And ever since that blooming night it has been her downfall.
She sat beside the bandsman, and he filled her with delight,
The fellow that played the trombone, he stole my wife that night.
     With his rum-fah-lah-dah, rum-fah-lah-dah, rum-fah-lah-dah-day,
     The fellow that played the trombone, he stole my wife away,
     He pulled that long thing in and out, he made her feel so gay,
     He really tickled her fancy with his rum-fah-lah-dah-day.
3118  Products / Spycraft 2.0 / Re: Goblins - Humanoid, Outsider, or Fey? on: July 26, 2007, 09:13:25 AM
Movies that show Goblins as something aside from the Tolkien/D&D 'standard' include the above mentioned Labyrinth, and the dreadful (but kind of fun in a dumb way) Troll movies.

Stories and poems include 'Little Orphant Annie' and 'Nine Little Goblins' by Riley.

For somewhat 'different' RPG takes on goblins there are the ones in the Iron Kingdoms, where goblins are becoming integrated with society, sort of, Changeling: the Dreamin - Goblin is nickname for the Nockers, dangerous magical craftsmen, Steve Jackson Games excellent GURPS Goblins, and I rather like the Pathfinder take on the Gobbers as well.

From the Paizo site:
Ten Fun Facts About Goblins

1: Horse Hate: Goblins excel at riding animals, but they don't quite get horses. In fact, their hatred of all things horse is matched only by their fear of horses, who tend to step on goblins who get too close.

2: Dog Hate: Although goblins raise horrible rat-faced doglike creatures to use as mounts (and ride wolves or worgs if they can get them—goblins are quick to explain that wolves are NOT dogs), their hatred of ordinary dogs nearly matches their hatred of horses. The feeling is mutual, so if your dog's barking at the woodpile for no reason, chances are good he smells a frightened goblin hiding in there somewhere.

3: Goblins Raid Junkyards: Garbage pits, gutters, sewers… anywhere there's garbage, you can bet goblins are nearby. They're weirdly adept at crafting weapons and armor from refuse, and are fond of killing people with what they throw away.

4: Goblins Love to Sing: Unfortunately, as catchy as their lyrics can be, goblin songs tend to be a bit too creepy and disturbing to catch on in mainstream society.

5: They're Sneaky: An excited or angry goblin is a noisy, chattering, toothy menace, but even then, they can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes them unnervingly adept at hiding in places you'd never expect… stacks of firewood, rain barrels, under logs, under chicken coops, in ovens, etc.

6: They're A Little Crazy: The fact that goblins think of things like ovens as good hiding places reveals much about their inability to think plans through to the most likely outcome. That, and they tend to be easily distracted, particularly by shiny things and animals smaller than them that might make good eating.

7: They're Voracious: Given enough supplies, a goblin generally takes nearly a dozen meals a day. Most goblin tribes don't have enough supplies to accommodate such ravenous appetites, which is why the little menaces are so prone to going on raids.

8: They Like Fire: Burning things is one of the great goblin pastimes, although they're generally pretty careful about lighting fires in their own lairs, especially since goblins tend to live in large tangled thistle patches and sleep in beds of dried leaves and grass. But give a goblin a torch and someone else's home and you've got trouble.

9: They Get Stuck Easily: Goblins have wiry frames but wide heads, and live in cramped warrens. Sometimes too cramped.

10: Goblins Believe Paintings and Writing Steal Your Soul: The walls of goblin lairs and ruins of towns goblins have raided are littered with pictures of their enemies. They never draw pictures of goblins, though—that's mean. Writing steals words out of your head. You can't get them back.
The Goblin Song

Goblins chew and goblins bite,
Goblins cut and goblins fight,
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump,
Goblins slash and goblins bump,
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup,
Bonk the head to shut it up!
Bones be cracked, flesh be stewed,
We the goblins—you the food!

I will simply make them Fey, and they will work for my purposes at times.

The Auld Grump
3119  Products / Spycraft 2.0 / Re: Odd Sources for Inspiration on: July 25, 2007, 11:07:17 PM
And two that I think I may be using soon, from a site titled Lost America. Another Stumble Upon hit. Smiley

Fairly creepy.

The Auld Grump

3120  Products / Spycraft 2.0 / Goblins - Humanoid, Outsider, or Fey? on: July 25, 2007, 10:26:05 PM
As I mentioned in the Favorite Fantasy Races thread I view Goblins as Fey, nasty, Unseelie sorts for the most part. (Though those who are familiar with the original Hobgoblins know that the Hobs were actually among the better fey to have around.) Other sources have had the Goblins as minions of Hell.

What are your opinions on the little fellows?

The Auld Grump
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