Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
September 05, 2015, 05:18:08 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: 1 ... 206 207 [208] 209 210 ... 222
3106  Legacy Games / Spycraft 2.0 / Re: Faerie - What Campaign Qualities Would You Run With? on: August 12, 2007, 08:11:10 PM
Heh, I might enjoy a game based on Neverwhere.  I actually used part of it in a Changeling: the Dreaming game set in London. London Under is a scary place. I remember reading a magazine article (National Geographic?) about just how much London is built over itself. I have been in American cities that had similarities, with Seattle Underground being one of the more accessible.

I was on the Tube with a native friend once and the car suddenly lurched sidelong for a moment before returning to its natural course. Without even looking up from his magazine, my friend said, "Plague pit." 


Yeah. The London underworld is fascinating.

New York is no slouch either.
When I lived in Boston you could still find steam tunnels. The nearest subway had wooden escalators, and like most old subway systems you would sometimes see abandoned stations as the car went clickety-clack along. The memory of those blackened tiled stations has been sitting in the back of my brain ever since.

The group is going to have another opportunity to visit Faerie soon, but right now they are too busy being scared of some soon-to-be-dead Irish anarchists. This is one of those adventures where the side plot is actually more important than the main plot. Smiley

The Auld Grump
3107  Legacy Games / Spycraft 2.0 / Re: Running Games in Other GC's Worlds on: August 12, 2007, 07:54:03 PM
There is another possibility.  To mix in the packs.  Neither pack is willing to give up their hunting grounds.  Tension between the two packs.  In stead of one being chaotic evil and the other lawful neutral, go with both being neutral, one being chaotic, and the other lawful.  Another rub between the two packs.  It also makes the players think about which group they want left in power after they leave.  Will the pack that follows the laws of man be left whole or the pack that follows the laws of the jungle. 

To make the lycanthropy communicable, I would not allow it to be transmitted by bite.  I would make it a 'ritual.'  This gives the other players a chance to notice there is a weird thing going on over there and help out the single.  Or the group all has to decide to go through with it (allowing for the other GC) to veto it in his campaign world or add it permanently.
Yeah, the break up of alignment ended up being: Settled town werewolves - Lawful Neutral leaning towards good
Young pack - Lawful Neutral leaning towards neutral
Wild Riders - Chaotic Neutral leaning towards evil

The town wolves chief concern is that the young turks will draw attention to the area - they also intend to fight the developers, but intend to do so in court, while the young turks are using sabotage - the death of one of the survey team members was an accident, not murder. They have no idea of what happened to the other survey team members. With one exception - the werewolf who murdered them and hid the bodies. The rest of the pack is in a dither, not knowing what happened to the rest of the survey, but fearing all sorts of scenarios.

The Auld Grump
3108  Community / Classic Topics / Re: Motivational posters on: August 12, 2007, 02:57:45 PM
Um, you really should have used a picture of Hudson for that last one.
Yeah, but there are no pictures of Hudson's breakdown on the interweb, at least that I could find. They all show him standing up and looking, well, smug. I am actually kind of surprised, since the 'game over' quote has become so iconic.  Roll Eyes

If I had a copy of the DVD I would try a screen shot, but my Alien collection seems to be hiding on me.

The Auld Grump

3109  Legacy Games / Spycraft 2.0 / Re: WOF Print and PDF? on: August 12, 2007, 01:01:57 AM
Has been WoF printed yet? If not, when will it be printed? How much does it weight?
No, it will never get printed. It will appear from the void, rise from the primordial chaos where all rpg's await their creation, it will come to us riding on a Boss Hoss bike wearing a studded leather tuxedo and smoking a cuban cigar.
That could be the single greatest reply everCheesy

As someone who tries to run an FLGS (or at least, a FLG aisle), I'll tell you how I as a retailer know when a book will be out in stores.

It shows up on my door step.  Undecided

Unless the company starts with "Wizards of the Coast" or "White Wolf", no one in the industry has the organization and resources (i.e. cash) to hit the original announced "street date" with more than a baseball players accuracy.  It's a tough market, and the release goal posts are stunningly spry and coated in silicone, much like Barry Sanders.*

The Death Bus arrives when it feels it's damn good and ready, and not a day sooner.  The Crafty guys are the ones trapped behind the wheel of that bus (or maybe strapped to the grill, it depends on the day).  They are the ones who will see the end of the line first.  Anyone else is at best guessing, blindfolded, under the influence.

*I think I just made a record for sports analogies on this board.

Heh, and White Wolf has missed a date or three, or even out right canceled a title. (I used to play Changeling - the red headed stepchild of the World of Darkness.)

The Auld Grump
3110  Community / Classic Topics / Re: Motivational posters on: August 11, 2007, 11:22:17 PM
A setting that I am tempted to run, someday....

The Auld Grump, I am the new Number Two. You are Number Six.
3111  Legacy Games / Spycraft 2.0 / Re: Running Games in Other GC's Worlds on: August 11, 2007, 10:49:43 PM
Ran the first part of the now heavily modified scenario tonight. Managed the humor, and yes, I ended up basing the sheriff on Tom Bosley - a middle aged, pudgy werewolf. Prefers thinking and manipulation to combat. Likewise the town's minister is a werewolf, based on Morgan Freeman - a serious man of God, who preaches to his fellow fuzzies that being a werewolf is both a blessing and a test. The weres here are a mix of males and females.

The team now knows about, but has not met, the other local pack. They just don't know that they are werewolves yet - the pack is set up as a combination survivalist group, and a drumming circle.  Their camp is built around a big sweat lodge. They are much less rough and ready than they think they are - trying for 'sensitive machismo' and not quite pulling it off. Picture Tim Allen or Hulk Hogan as a werewolf. These weres are all male, and unlike the ones in town were not raised as werewolves, and are trying to find their own ways. As tentative background I have decided that they started as a Scout troop that ran across 'something as yet undefined' in the rurals of Ontario. Whatever it is they are still kind of scared of it.

When I am pulling something out of thin air I tend to base it on actors - it gives a framework that I can build from.

The third pack in North America is a biker group. They really are rough, ready, and not very nice. But they do not appear in this installment.

I have suggested to the creator of the setting that he needs to create a bible if he wants others to run games in his worlds.

The Auld Grump
3112  Legacy Games / Spycraft 2.0 / Re: WOF Print and PDF? on: August 11, 2007, 10:19:47 PM
mongoose still has the ship date as the 6th, does that mean it is on its way over seas?
Release dates tend to be wishful thinking. At a guess, not yet printed, but very close. Third or fourth week of August, maybe?

The Auld Grump
3113  Legacy Games / Spycraft 2.0 / Re: Soundtracks for your games? on: August 10, 2007, 11:06:49 PM
Some odd, but useful choices for horror games.

Greek Orthodox Chants
Gregorian Chants
And a 70 minute Horror Music Mix.

Others for horror, anyone?

The Auld Grump
3114  Community / Classic Topics / Re: Motivational posters on: August 10, 2007, 08:45:52 PM
And for Conspiracies....

The Auld Grump
3115  Community / License to Improvise / Re: Places Not to Have Epic Battles on: August 09, 2007, 11:48:29 PM
Hmmm, the Bog of Eternal Stench has already seen an epic battle (of sorts).

But I'd still avoid it!

The Auld Grump
3116  Legacy Games / Spycraft 2.0 / Re: Cover identity DCs on: August 08, 2007, 10:40:29 PM
Well, I certainly have my stories about engineers, doing stuff strangely backwards for no apparent reason - then digging into the design to discover ther was no hidden reason either: they had just screwed up.

Hopefully you'll find the big 'bots in C:S a bit of a change from the standard mecha fare. There was a long, long thread on the AEG-hosted boards about how my worst greivances with 'battle bots' would result in some changes in root level philosphy for the war machines of C:S. Like oversized guns with triggers.
Heh, I have problems with the whole design of giant humanoid fighting vehicles - lack of slope, high center of gravity, vulnerable joints, poor stealth characteristics, the low positioning of weapon systems... and in the case of Battletech the placement of the pilot in the least armored portion of the mech, that also happens to be the first point visible over the horizon - add to this the exclusive use of ablative armor and you have a death trap that makes the early Shermans look bloody safe. If I were to write a primer on how not to design a fighting vehicle I would end up with a Battletech mech.

Too much engineering during my developmental years I guess. Tongue

The Auld Grump, not a fan of most anime in general - but mecha.... *Shudder*
3117  Legacy Games / Spycraft 2.0 / Re: Running Games in Other GC's Worlds on: August 08, 2007, 09:18:59 PM
With less than a week to go before running in the other GC's world I ditched the scenario I had come up with - it just did not fit, too grim.

So, I have decided to come up with something lighter, and save the nasty werewolf plot for something more serious. The new plot still involves two packs of werewolves, but rather than being murderous they are simply trying to drive some developers away. The developers are trying to get the Canadian government to force the were puppies to sell the land.

The werewolves are not 'saving Gaea!' or anything like that - they need the room to be themselves. So the developers are now the bad guys. I may base the money man for the developers on Danny deVito's film persona.

The real heavy is going to be a professional 'monster hunter' - think as much hit man as bounty hunter.

I just wish that I had done this earlier rather than worrying about it.

The Auld Grump
3118  Legacy Games / Spycraft 2.0 / Re: Trolls? on: August 08, 2007, 12:17:44 AM
I love the Iron Kingdoms trolls, both appearance-wise and character wise (if you lurk on their forums there's a nice bit by Doug Seacat, on how some trolls have worked out that food lasts longer if it's still alive - and tends to live longer if you just pull off limbs and then burn the wound - great when you apply it to human prey).
I'm not sure I ever really liked the idea of Tolkien trolls that turn to stone in daylight, it seems far too major a flaw for me, especially for a race that seems to lurk near the surface.
Yeah, though that was in some of the Scandinavian myths as well, some giants would also turn to stone in sun light.

Pratchett's trolls are stone - sunlight warms them up enough that their brains stop until they cool down again. A cold troll is a smart troll, a warm one tends to be a bit... thick.

Changeling: the Dreaming's trolls are a bit different - very honorable, very strong, and no dimmer than the next light bulb.

The Auld Grump
3119  Legacy Games / Spycraft 2.0 / Re: Cover identity DCs on: August 08, 2007, 12:03:30 AM
Not in the military that isn't. You don't rebuild equipment for personal preference. Somebody else has to be able to come in and use that gear as outlined in the TOs at a moments notice.

I was talking more of the simple logic of the design itself - that's exactly the sort of principle I like to see in my engineering designs (as opposed to the lethally stupid design of the spaceship from this season's Doctor Who episode "42")
Yeah, unlike NASA the Navy does sometimes learn from its mistakes. My father was also a submariner, and had some real sad stories in regards to equipment failure.  He helped work on the Thresher. Sad (Destroyed by an iced up valve.)

*EDIT* Something to bear in mind regarding the engineer on the sub - nearly every valve other than the ones in that bank followed the rule of 'open clockwise, close counterclockwise' - in that regard he was bringing the valves into line with the priorities that he had been instructed to follow. That one bank was at odds with every other valve on the boat.

Me da was a submariner at the tail end of WWII and through Korea. Once a civilian he kept working on them. We had pictures of so many subs, including some that had never returned. Thresher, Scorpion, and Tang. In the end working the subs is what killed him - he died of mesothelioma last year, shortly after St. Patrick's Day. Asbestos exposure from his work.

Bad system designs in movies and television drive me to distraction, almost as much as giant humanoid fighting vehicles.  Watching Wing Commander was so darned painful....

The Auld Grump
3120  Community / Off-Topic / Re: The Old Victory Games 007 RPG? on: August 07, 2007, 01:56:35 AM
Hmmm, in some ways the Spycraft gear system owes more to the Bond RPG's Q & Co. than to the 'Cash & Carry' D&D equipment.

For some reason I feel an urge to run this old dinosaur again. Smiley

The Auld Grump
Pages: 1 ... 206 207 [208] 209 210 ... 222

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!