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3106  Community / Classic Topics / Re: Motivational posters on: August 10, 2007, 08:45:52 PM
And for Conspiracies....


The Auld Grump
3107  Community / License to Improvise / Re: Places Not to Have Epic Battles on: August 09, 2007, 11:48:29 PM
Hmmm, the Bog of Eternal Stench has already seen an epic battle (of sorts).

But I'd still avoid it!

The Auld Grump
3108  Legacy Games / Spycraft 2.0 / Re: Cover identity DCs on: August 08, 2007, 10:40:29 PM
Well, I certainly have my stories about engineers, doing stuff strangely backwards for no apparent reason - then digging into the design to discover ther was no hidden reason either: they had just screwed up.

Hopefully you'll find the big 'bots in C:S a bit of a change from the standard mecha fare. There was a long, long thread on the AEG-hosted boards about how my worst greivances with 'battle bots' would result in some changes in root level philosphy for the war machines of C:S. Like oversized guns with triggers.
Heh, I have problems with the whole design of giant humanoid fighting vehicles - lack of slope, high center of gravity, vulnerable joints, poor stealth characteristics, the low positioning of weapon systems... and in the case of Battletech the placement of the pilot in the least armored portion of the mech, that also happens to be the first point visible over the horizon - add to this the exclusive use of ablative armor and you have a death trap that makes the early Shermans look bloody safe. If I were to write a primer on how not to design a fighting vehicle I would end up with a Battletech mech.

Too much engineering during my developmental years I guess. Tongue

The Auld Grump, not a fan of most anime in general - but mecha.... *Shudder*
3109  Legacy Games / Spycraft 2.0 / Re: Running Games in Other GC's Worlds on: August 08, 2007, 09:18:59 PM
With less than a week to go before running in the other GC's world I ditched the scenario I had come up with - it just did not fit, too grim.

So, I have decided to come up with something lighter, and save the nasty werewolf plot for something more serious. The new plot still involves two packs of werewolves, but rather than being murderous they are simply trying to drive some developers away. The developers are trying to get the Canadian government to force the were puppies to sell the land.

The werewolves are not 'saving Gaea!' or anything like that - they need the room to be themselves. So the developers are now the bad guys. I may base the money man for the developers on Danny deVito's film persona.

The real heavy is going to be a professional 'monster hunter' - think as much hit man as bounty hunter.

I just wish that I had done this earlier rather than worrying about it.

The Auld Grump
3110  Legacy Games / Spycraft 2.0 / Re: Trolls? on: August 08, 2007, 12:17:44 AM
I love the Iron Kingdoms trolls, both appearance-wise and character wise (if you lurk on their forums there's a nice bit by Doug Seacat, on how some trolls have worked out that food lasts longer if it's still alive - and tends to live longer if you just pull off limbs and then burn the wound - great when you apply it to human prey).
I'm not sure I ever really liked the idea of Tolkien trolls that turn to stone in daylight, it seems far too major a flaw for me, especially for a race that seems to lurk near the surface.
Yeah, though that was in some of the Scandinavian myths as well, some giants would also turn to stone in sun light.

Pratchett's trolls are stone - sunlight warms them up enough that their brains stop until they cool down again. A cold troll is a smart troll, a warm one tends to be a bit... thick.

Changeling: the Dreaming's trolls are a bit different - very honorable, very strong, and no dimmer than the next light bulb.

The Auld Grump
3111  Legacy Games / Spycraft 2.0 / Re: Cover identity DCs on: August 08, 2007, 12:03:30 AM
Not in the military that isn't. You don't rebuild equipment for personal preference. Somebody else has to be able to come in and use that gear as outlined in the TOs at a moments notice.

I was talking more of the simple logic of the design itself - that's exactly the sort of principle I like to see in my engineering designs (as opposed to the lethally stupid design of the spaceship from this season's Doctor Who episode "42")
Yeah, unlike NASA the Navy does sometimes learn from its mistakes. My father was also a submariner, and had some real sad stories in regards to equipment failure.  He helped work on the Thresher. Sad (Destroyed by an iced up valve.)

*EDIT* Something to bear in mind regarding the engineer on the sub - nearly every valve other than the ones in that bank followed the rule of 'open clockwise, close counterclockwise' - in that regard he was bringing the valves into line with the priorities that he had been instructed to follow. That one bank was at odds with every other valve on the boat.

Me da was a submariner at the tail end of WWII and through Korea. Once a civilian he kept working on them. We had pictures of so many subs, including some that had never returned. Thresher, Scorpion, and Tang. In the end working the subs is what killed him - he died of mesothelioma last year, shortly after St. Patrick's Day. Asbestos exposure from his work.

Bad system designs in movies and television drive me to distraction, almost as much as giant humanoid fighting vehicles.  Watching Wing Commander was so darned painful....

The Auld Grump
3112  Community / Off-Topic / Re: The Old Victory Games 007 RPG? on: August 07, 2007, 01:56:35 AM
Hmmm, in some ways the Spycraft gear system owes more to the Bond RPG's Q & Co. than to the 'Cash & Carry' D&D equipment.

For some reason I feel an urge to run this old dinosaur again. Smiley

The Auld Grump
3113  Community / Off-Topic / Re: Choose your daemon on: August 07, 2007, 01:30:02 AM
Hmmm, something went wrong with my Daemon, starting over - for some reason the name changed, and all mention of past versions of the critter disappeared. I think something went wrong in the database.

At the last few times that I checked, the Daemon had waffled back and forth between Tiger and Lion, with a side trip to Mouse, ending with Tiger on the day before it was supposed to end.

So, the new Daemon's name is Aurora, again a tiger. I am a bit miffed, I liked the old name. I wouldn't have minded being a mouse. I liked the name Mayra.

The Auld Grump
3114  Community / Off-Topic / Re: Fallout 3: Mutants Allowed on: August 07, 2007, 12:22:11 AM
Heh, going through the Fallout forums I was amused by some of the reactions. 'Liam Neeson is going to voice act part of it!'
'Umm, that's nice, he is pretty good.'
'Ron Perlman is doing his standard bit.'
'YEAH BABY! Everyone, let's send a big thank you to Ron!'
Tongue

The sad thing is that I kind of felt the same way.  Roll Eyes

The art section is a very nice resource for certain types of Spycraft games.

The Auld Grump
3115  Legacy Games / Spycraft 2.0 / Re: Breakdown of RPG players on: August 07, 2007, 12:15:33 AM
I think that I am fairly close to the center, edging away from power gamer. Storytellerish maybe?

The Auld Grump
3116  Legacy Games / Spycraft 2.0 / Re: Cover identity DCs on: August 07, 2007, 12:12:27 AM
Heh, my father was a naval engineer - some of his favorite stories were describing just how bad some of the folks on a sub could screw it up while 'fixing' it. In one case they had to replace over fifty ball valves set to go the wrong direction - the valves are designed so they can only go on the right way, so the folks on the sub had to build adapters to get them on wrong....

The valves in question were all set up so that in an emergency you could handle the entire bank by slamming the valves to the left - opening the ones that needed to be open and closing the ones that needed to be closed. The guy in charge of engineering on the sub wanted right to open, left to close, so he built the adapters.

The Auld Grump
3117  Legacy Games / Spycraft 2.0 / Re: Trolls? on: August 06, 2007, 10:11:31 PM
Hmmm, I seem to have derailed my own thread by including that picture... Tongue

The Auld Grump
3118  Community / License to Improvise / Re: Places Not to Have Epic Battles on: August 06, 2007, 10:01:59 PM
A greasy hotel kitchen with dozens of fly strips hanging from the ceiling.  Shocked (Jump up on a table to kick the bad guy, and.... 'Oh my god! What have I got in my hair? Ewww!')

The Auld Grump

HAHA! Shouldn't be a problem, you just need to start swinging the strips around as improvised weapons.

Fly Strip, - Damage, 1-3/20 E/T, FRG, HOK, IMP, SLA  Tongue
Heh, and following an activated Critical Failure: 'Oh my God! It's stuck to my hands, it's stuck to my hands! Ewww!' (Okay, so the character is easily disturbed.... Tongue )

The Auld Grump, a well used fly strip is pretty disgusting though!
3119  Legacy Games / Spycraft 2.0 / Re: Odd Sources for Inspiration on: August 06, 2007, 01:14:08 AM
The ecology sector of my biology text book. The section on food webs and relationships between organisms led to the layout of organisational interaction in my MMORPG campaign.

Ask a Ninja also provided inspiration for my first adventure in Star Wars Saga Edition.
Sometimes seeing a nature show can also be... different than expected.

Anyone who has seen film of divers playing frisbee with a fairly large octopus will quickly realize that terrifying monster of the deep is dust plain a bad description of them.

The divers were using the octopus as the frisbee, and it kept coming back to be 'thrown' again! It was having fun.

Combine this with the one octopus I met as a kid (it belonged to a teacher, who named it Mrs. Grundy for reasons unknown) - the thing was friendly, and had been taught tricks like 'plopping through a hoop' and 'shaking hands'. In case you are wondering, shaking hands with an octopus feels exactly like you think it would. Tongue Mrs. Grundy could fit in a teacup. Spread out it was about the size of a saucer.

So if the characters ever meet a giant octopus in my game the general response it will have to the adventurers will be 'Oooh! What's that?' Still grabby, but not all that menacing.

The Auld Grump
3120  Community / Classic Topics / Re: Terrain? on: August 05, 2007, 11:41:01 PM
To add to this list.
Continuing with a paper models theme Ebob has some free buildings for a german POW camp (& elsewhere on his site has some medieval resin buildings, but I'll not dwell on fantasy type scenery).
Pardulon do some nice Resin stuff, mostly fantasy/medieval but an industrial series is developing with a lot of brick and tin buildings.
Some very nice stuff there.

The Scottish Village models will work well for games set into the 1940s and earlier - you can still find a few houses of the sort in Scotland, Ireland, and Wales, in rural areas. Some are kept up by various historical societies.

Since I do Medieval settings the trebuchet looks quite handy as well. Smiley As for the barrow.... I can fit that into almost any period. Trust me.

The Auld Grump
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