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3106  Community / Off-Topic / Re: gentlemens duel on: August 13, 2007, 11:26:44 PM
Heh, don't expect it to stay up long though. I consider this a very WARMACHINE/Iron Kingdoms film. Smiley

The Auld Grump
3107  Legacy Games / Spycraft 2.0 / Re: Trolls? on: August 13, 2007, 11:17:36 PM
Over all, I would say that I picture trolls as being very tough, but not regenerating. Closer to damage resistance. They may heal quickly, but not in a matter of seconds.

Norse trolls were also inherently magical, perhaps closer to D&D hags rather than D&D trolls?

The Auld Grump
3108  Legacy Games / Spycraft 2.0 / Re: Favorite Fantasy Races? on: August 13, 2007, 11:15:05 PM
Hmmm, races of the orient... Nezumi, goblin-spiders, lots of possibility.

The Auld Grump
3109  Community / License to Improvise / Re: Places Not to Have Epic Battles on: August 13, 2007, 08:13:53 PM
A Lamaze class.

On a New York garbage barge

And a vehicle not to be used in any chase scenes....

Though it might be fun to have a chase scene on, rather than with....

The Auld Grump

3110  Community / Off-Topic / Re: National Treasure on: August 13, 2007, 07:47:48 PM
Any film with Rachel Weisz is worth at least one viewing.

Wow, I'm in good company here. I'm a sucker for 30's pulp as well. "Sky Captain" is a guilty pleasure of mine as is "Doc Savage" and its modern equivalent "Buckaroo Banzai".
Heh, have you ever read Doc Sidhe by Aaron Allston? Pulp fantasy, along the lines of 'what if Soc Savage was an elf?' Fun stuff, available in the Baen free library.

I am also a fan of pulp, and old radio plays to boot. Smiley

The Auld Grump
3111  Community / Off-Topic / Re: Caption my Avatar! on: August 13, 2007, 07:08:54 PM
Is that an African or European swallow?

And on topic....

Follow meeeeee!!

Superman, you're a mean drunk.


The Auld Grump
3112  Community / License to Improvise / Re: anyone wanna help spycraft this? on: August 13, 2007, 12:40:53 AM
Hmmm, how would the Nostromo stat up, I wonder?

The Auld Grump
3113  Community / Classic Topics / Re: Motivational posters on: August 12, 2007, 09:58:41 PM
i can get you a screen cap. a few just tell me the scenes you want.
i sent you a pm, tell me what you think of that one. also if the image does not work tell me.
Changed the poster. Smiley

The Auld Grump
3114  Legacy Games / Spycraft 2.0 / Re: Faerie - What Campaign Qualities Would You Run With? on: August 12, 2007, 08:11:10 PM
Heh, I might enjoy a game based on Neverwhere.  I actually used part of it in a Changeling: the Dreaming game set in London. London Under is a scary place. I remember reading a magazine article (National Geographic?) about just how much London is built over itself. I have been in American cities that had similarities, with Seattle Underground being one of the more accessible.

I was on the Tube with a native friend once and the car suddenly lurched sidelong for a moment before returning to its natural course. Without even looking up from his magazine, my friend said, "Plague pit." 


Yeah. The London underworld is fascinating.

New York is no slouch either.
When I lived in Boston you could still find steam tunnels. The nearest subway had wooden escalators, and like most old subway systems you would sometimes see abandoned stations as the car went clickety-clack along. The memory of those blackened tiled stations has been sitting in the back of my brain ever since.

The group is going to have another opportunity to visit Faerie soon, but right now they are too busy being scared of some soon-to-be-dead Irish anarchists. This is one of those adventures where the side plot is actually more important than the main plot. Smiley

The Auld Grump
3115  Legacy Games / Spycraft 2.0 / Re: Running Games in Other GC's Worlds on: August 12, 2007, 07:54:03 PM
There is another possibility.  To mix in the packs.  Neither pack is willing to give up their hunting grounds.  Tension between the two packs.  In stead of one being chaotic evil and the other lawful neutral, go with both being neutral, one being chaotic, and the other lawful.  Another rub between the two packs.  It also makes the players think about which group they want left in power after they leave.  Will the pack that follows the laws of man be left whole or the pack that follows the laws of the jungle. 

To make the lycanthropy communicable, I would not allow it to be transmitted by bite.  I would make it a 'ritual.'  This gives the other players a chance to notice there is a weird thing going on over there and help out the single.  Or the group all has to decide to go through with it (allowing for the other GC) to veto it in his campaign world or add it permanently.
Yeah, the break up of alignment ended up being: Settled town werewolves - Lawful Neutral leaning towards good
Young pack - Lawful Neutral leaning towards neutral
Wild Riders - Chaotic Neutral leaning towards evil

The town wolves chief concern is that the young turks will draw attention to the area - they also intend to fight the developers, but intend to do so in court, while the young turks are using sabotage - the death of one of the survey team members was an accident, not murder. They have no idea of what happened to the other survey team members. With one exception - the werewolf who murdered them and hid the bodies. The rest of the pack is in a dither, not knowing what happened to the rest of the survey, but fearing all sorts of scenarios.

The Auld Grump
3116  Community / Classic Topics / Re: Motivational posters on: August 12, 2007, 02:57:45 PM
Um, you really should have used a picture of Hudson for that last one.
Yeah, but there are no pictures of Hudson's breakdown on the interweb, at least that I could find. They all show him standing up and looking, well, smug. I am actually kind of surprised, since the 'game over' quote has become so iconic.  Roll Eyes

If I had a copy of the DVD I would try a screen shot, but my Alien collection seems to be hiding on me.

The Auld Grump

3117  Legacy Games / Spycraft 2.0 / Re: WOF Print and PDF? on: August 12, 2007, 01:01:57 AM
Has been WoF printed yet? If not, when will it be printed? How much does it weight?
No, it will never get printed. It will appear from the void, rise from the primordial chaos where all rpg's await their creation, it will come to us riding on a Boss Hoss bike wearing a studded leather tuxedo and smoking a cuban cigar.
That could be the single greatest reply everCheesy

As someone who tries to run an FLGS (or at least, a FLG aisle), I'll tell you how I as a retailer know when a book will be out in stores.

It shows up on my door step.  Undecided

Unless the company starts with "Wizards of the Coast" or "White Wolf", no one in the industry has the organization and resources (i.e. cash) to hit the original announced "street date" with more than a baseball players accuracy.  It's a tough market, and the release goal posts are stunningly spry and coated in silicone, much like Barry Sanders.*

The Death Bus arrives when it feels it's damn good and ready, and not a day sooner.  The Crafty guys are the ones trapped behind the wheel of that bus (or maybe strapped to the grill, it depends on the day).  They are the ones who will see the end of the line first.  Anyone else is at best guessing, blindfolded, under the influence.

*I think I just made a record for sports analogies on this board.

Heh, and White Wolf has missed a date or three, or even out right canceled a title. (I used to play Changeling - the red headed stepchild of the World of Darkness.)

The Auld Grump
3118  Community / Classic Topics / Re: Motivational posters on: August 11, 2007, 11:22:17 PM
A setting that I am tempted to run, someday....

The Auld Grump, I am the new Number Two. You are Number Six.
3119  Legacy Games / Spycraft 2.0 / Re: Running Games in Other GC's Worlds on: August 11, 2007, 10:49:43 PM
Ran the first part of the now heavily modified scenario tonight. Managed the humor, and yes, I ended up basing the sheriff on Tom Bosley - a middle aged, pudgy werewolf. Prefers thinking and manipulation to combat. Likewise the town's minister is a werewolf, based on Morgan Freeman - a serious man of God, who preaches to his fellow fuzzies that being a werewolf is both a blessing and a test. The weres here are a mix of males and females.

The team now knows about, but has not met, the other local pack. They just don't know that they are werewolves yet - the pack is set up as a combination survivalist group, and a drumming circle.  Their camp is built around a big sweat lodge. They are much less rough and ready than they think they are - trying for 'sensitive machismo' and not quite pulling it off. Picture Tim Allen or Hulk Hogan as a werewolf. These weres are all male, and unlike the ones in town were not raised as werewolves, and are trying to find their own ways. As tentative background I have decided that they started as a Scout troop that ran across 'something as yet undefined' in the rurals of Ontario. Whatever it is they are still kind of scared of it.

When I am pulling something out of thin air I tend to base it on actors - it gives a framework that I can build from.

The third pack in North America is a biker group. They really are rough, ready, and not very nice. But they do not appear in this installment.

I have suggested to the creator of the setting that he needs to create a bible if he wants others to run games in his worlds.

The Auld Grump
3120  Legacy Games / Spycraft 2.0 / Re: WOF Print and PDF? on: August 11, 2007, 10:19:47 PM
mongoose still has the ship date as the 6th, does that mean it is on its way over seas?
Release dates tend to be wishful thinking. At a guess, not yet printed, but very close. Third or fourth week of August, maybe?

The Auld Grump
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