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3106  Legacy Games / Spycraft 2.0 / Re: Trolls? on: August 05, 2007, 01:03:19 AM
to me i have loved the Pratchett trolls since i have started reading the guardhouse books. detritus is great.
Yeah, I was amused to find out that Detritus is older than the Discworld itself - Pratchett wrote some stories titled 'Detritus & Friends' when he was still a kid. Smiley

I borrowed some of his troll behavior for ogres in my homebrew settings - ogres being slow thinkers rather than stupid. (Handled by giving them a -4 Int modifier, and the ability to 'Take 25' on Intelligence based skill checks. Some of the great mathematicians and astronomers are ogres in my homebrew.)

The Auld Grump
3107  Legacy Games / Spycraft 2.0 / Re: Trolls? on: August 04, 2007, 10:15:33 PM
That thing is a goblin or an imp. It's no troll.
Heh, those horrible things have been called trolls for longer than there has been D&D. Also called 'luck trolls' - the things came out in the 1960s, became popular in the 1970s, and returned in the 2000s.... I guess that they do have regeneration.  Tongue

The Auld Grump
3108  Legacy Games / Spycraft 2.0 / Trolls? on: August 04, 2007, 09:55:46 PM
How do picture trolls?

It seems in the gaming community at large the image is that of the 'Andersonian' trolls from Three Hearts & Three Lions - pretty much the same troll that shows up in D&D.

Other trolls are those of Tolkien, which turn to stone in the sun, and those of Mr. Pratchett, which turn to stone in the sun, then start moving around again after dark.

Still others are horrible, small naked creatures with shocks of brightly colored hair - these are the ones to fear!

The Auld Grump
3109  Legacy Games / Spycraft 2.0 / Re: Faerie - What Campaign Qualities Would You Run With? on: August 04, 2007, 09:36:37 PM
Getting back on topic....

Campaign Quality: Temporal Distortion - Faerie Only (+25 XP 1GC Action Dice)
Time passes at different rates in Faerie, sometimes faster, sometimes slower. As Terry Pratchett put it - Time passes at the speed of Plot. Time passes either 7 times faster than normal in relation to the outside world or at 1/7 that of the normal world.

Again, I feel that it needs work, but....
3110  Community / License to Improvise / Re: Places Not to Have Epic Battles on: August 04, 2007, 03:12:26 PM
A greasy hotel kitchen with dozens of fly strips hanging from the ceiling.  Shocked (Jump up on a table to kick the bad guy, and.... 'Oh my god! What have I got in my hair? Ewww!')

The Auld Grump
3111  Legacy Games / Spycraft 2.0 / Re: Faerie - What Campaign Qualities Would You Run With? on: August 04, 2007, 03:07:13 PM
What'd be left? You certainly couldn't call it 'Anansi Boys'.
Gaiman is probably the only author I've consistently liked over my reading life.
It kind of boggled me, too. Fortunately Gaiman decided that he really didn't need the money under those circumstances, and said 'no'. I am so very glad he said that!

The Auld Grump
3112  Community / Classic Topics / Re: Terrain? on: August 04, 2007, 03:04:29 PM
For those who want a more 'Gothic' or 'Industrial' themes for their buildings Pegasus Hobbies has a small range of modular plastic kits. Also kind of cool is the Platformer set. Unfortunately Pegasus Hobbies does not show them on their own site.  Roll Eyes

The place where I typically get them is Dungeon Trader - they also have the Chemical plant tucked away in a separate area. You can also get these at The Warstore. I have used the Chemical plant more than the others, for things such as a dwarfen brewery or a fuel refinery, works well with the Platformer sets. These are supposed to be put together as needed, but I tend to glue them together anyway.

The Auld Grump
3113  Legacy Games / Spycraft 2.0 / Re: Goblins - Humanoid, Outsider, or Fey? on: August 04, 2007, 01:23:02 AM
Hmmm, more people think that they should be Fey than I expected.

Only one for Outsiders though.

The Auld Grump
3114  Community / Off-Topic / Re: The Matrix vs. Riverdance on: August 03, 2007, 08:55:51 PM
Heh! Smiley

The Auld Grump
3115  Community / Classic Topics / Terrain and Vehicle Models? on: August 03, 2007, 08:49:23 PM
I use minis in my games, and sometimes I like to have scenes that will stick in the players' minds. For those I build some cardstock terrain. PDFs have the advantage of being inexpensive, easily customized, and if someone destroys your terrain then you can generally replace it. And the more terrain you have the more you can mix and match.

There are some good companies out there - with World Works Games being my favorite, they make a good sized line of modern urban terrain, though the Invader flying saucer from Ebbles also sees a good deal of use.

Ebbles makes some good SF terrain and vehicles while World Works has First Light, a set for building space ships. Smiley Ebbles' vehicles are very nice, though I have only built a very few.

Fat Dragon Games makes some, ummm, strangely familiar fighter craft for sci fi gaming as well. I feel that they work well with the World Works First Light set, and if I am ever running an old style Battlestar Galactica game I will know what to use.  Tongue

I would have included some images, but testing that showed how very large some of those pictures are.

Now if I could find some PDFs for Steampunk I would be all set.

The Auld Grump

*EDIT* I have been adding vehicles as well as terrain, so I changed the title of the thread.
3116  Community / Classic Topics / Re: Motivational posters on: August 03, 2007, 08:05:05 PM

The Auld Grump
3117  Legacy Games / Spycraft 2.0 / Re: Faerie - What Campaign Qualities Would You Run With? on: August 03, 2007, 03:19:11 PM
Heh, I might enjoy a game based on Neverwhere.  I actually used part of it in a Changeling: the Dreaming game set in London. London Under is a scary place. I remember reading a magazine article (National Geographic?) about just how much London is built over itself. I have been in American cities that had similarities, with Seattle Underground being one of the more accessible.

For Gaiman there is also American Gods, less useful for gaming, though Anansi Boys scaled the setting down a notch. I can't believe that they wanted to do a movie for Anansi Boys while taking out the supernatural elements and making the main characters Caucasian.  Undecided

The Auld Grump
3118  Community / Classic Topics / Re: Motivational posters on: August 03, 2007, 01:09:24 AM
Another handy site, possibly actually useful for creating handouts. Official Seal Generator.

The Auld Grump
3119  Legacy Games / Spycraft 2.0 / Re: Historical Snoop on: August 01, 2007, 12:57:41 AM
Heh, look up party lines, and how switchboard operators used to work - trust me, it was just as viable a means of intercepting communications as any today. Smiley *EDIT* The first automated switching system for telephones was invented because of operators listening in ad/or switching calls to other lines - specifically a mortician named Strowger had clients stolen by a rival who had a wife who was a telephone operator....

Wiretapping was done with telegraph lines in the eighteen hundreds. There were even devices that would replicate the telegraph signals in visual form. And strange as it may seem the fax machine dates back to 1843!

The Auld Grump
3120  Legacy Games / Spycraft 2.0 / Re: Problem Players? on: August 01, 2007, 12:50:03 AM
We had a 'problem player' in the very first D&D game that I ever played in (ca. 1976). That player was the DM - he had a best friend who would cast Charm Person on all the PCs, then play the entire game by himself. To make it worse the DM allowed him to order charmed characters to 'voluntarily' fail their saves against subsequent charms. Eventually we told him to get his friend to stop with the charms or we would find a new DM. He took this as a challenge, and ran the next game worse than the first few.

He was surprised when we actually gave him the boot, along with his friend. I ended up taking over as DM simply because I was the only other person who wanted the job, even though I was the youngest player in the group. (And I will tell you true, for the first year or so my adventures sucked! I was surprised a few years ago when I ran into one of those long ago players, and he thought I had done a good job. Heck, he remembered the games better than I did.)

While that was the first time I have been in a group that has decided to kick a player out the door it was not the last. Given a choice between a bad campaign and giving a player the boot I will choose the boot. It saves trouble in the long run.

That said, I have seen remarkable turn arounds, so the first step should always be to talk to the problem player. I have even been surprised when a problem player beat me to the punch, and asked how he could fit in with the game better. This was over subplots, something that he has since come to like. He is still in the group, and is one of the better players, he was always good in tactical situations, role playing and subplots just gave him trouble, he has gotten very good with them now.

The Auld Grump
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