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31  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: May 02, 2014, 01:44:18 AM
Starting a new subject for Deadzone - I have hopes that the discussion will continue. Smiley

The Auld Grump
32  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: May 01, 2014, 05:07:58 AM

%*!&, I watched a video about Who Framed Roger Rabbit yesterday.  Sad
Holy crap - I just watched Who Framed Roger Rabbit with my girlfriend last night. Sad

The Auld Grump
33  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: May 01, 2014, 05:05:29 AM
At least there is a decent Warhammer alternate - I play Kings of War two times a week (and generally get in two games each time).

Balanced armies, rules with no arguments, decent prices.... Yeah. I do not think that it is likely that I will return to Warhammer.

Deadzone, on the other hand... really is not a Warhammer 40K alternate.

A great game that I have not been able to play nearly enough - with what might be the sanest pinning rules that I have seen in a tabletop game. (Cover makes it harder to wound a character - but makes it easier to pin the character. Once in cover a character kind of wants to stay there.  Wink )

But nothing like 40K. (But there is talk by some folks about making an X-Com version....)

The Auld Grump
34  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: April 29, 2014, 08:55:11 PM
Overall... I really do not like what I have seen and heard of the new Not-Imperial-Guard-No-More.

I hate the Ogryns (I have some of the original Bob Olley Ogryns). I hate the Taurox. I do not like the Military Weather soldiers. (Bad Latin for the win! Cripes, GW... at least get somebody that knows Latin to come up with the danged names!)

On the flip side - FailCast is being phased out...

The problems with Finecast came into focus with this video - https://www.youtube.com/watch?v=4hi_5Q-Jc_E
(Warning some bad language - from a man that really does not like swearing.)

Bear in mind - right up until this video the creator has always defended GW... but the trials and tribulations of working with a bad Finecast model finally did him in....

Been a few years since I have bought anything from GW... I don't see that changing, any time soon, at least.

The Auld Grump
35  Community / Off-Topic / Re: Do your game characters tend to be your gender or opposite gender? on: April 29, 2014, 12:49:09 AM
I am male - and I play male characters.

I play humans more than dwarfs, and dwarfs more often than elves.

My characters often have Irish names, with very occasional German or Dutch names. (I am 15/16 Irish descent - and have no Dutch or German ancestors that I know of. I blame three years of Technical German and Van Nostrand's encyclopedia of science.) 

The Auld Grump
36  Community / Off-Topic / Re: KickStarter thread on: April 13, 2014, 09:53:26 AM
Ten days left in a Kickstarter to produce a new edition of The City State of the Invincible Overlord.

The City State and the Wilderlands of High Fantasy were the first published RPG setting. (Gygax and TSR had decided that there was no way players or GM would be interested in settings... Judges Guild had other ideas... Judges Guild was right.)

I have the Necromancer Games edition of The City State - and once upon a time I had the ancient Judges Guild setting. Necromancer Games had the misfortune of printing a 3e setting just after 3.5 was announced - excellent material, but sales did poorly. (But the copies that show up on eBay go for a small fortune.)

The City State is not a nice place, and has some of the best city maps for gaming, even to this day. (Far closer to Lankhmar than any of the published Lankhmar settings have been.) Twisting alleyways, a tyrannical despot, and a wraith haunted undercity.

Perhaps we will see the Wilderlands rise anew as well. ($150,000 stretch goal.)

The Auld Grump
37  Community / Off-Topic / Re: April Fools! on: April 01, 2014, 05:18:28 PM
If you play Minecraft... be warned.

Just... be warned.

The Auld Grump
38  Products / Spycraft 2.0 / Re: Both are great but which do people prefer on: March 29, 2014, 04:50:21 PM
Spycraft 2.0 is one of the most flexible games that I have ever seen.

I use it for steampunk on a regular basis.

I have run Delta Green using the game - and found that Delta Green is a better fit for SC2 than it is for Call of Ctulhu.

I have run Fallout 3 as a setting.

I have run XCom.

One of these days I intend to run an Elizabethan espionage game.

I have strapped on magic systems from d20 3PP. (Elements of Magic: Mythic Earth for the most part - but I will also be using Goetic magic for the Elizabethan game.)

I have stolen entire sections of Fantasy Craft and stitched it onto the NPC system from SC2.

And the horrible but well loved Frankenstein's monster that is my game keeps getting up and going back into the fray.

SC2 is not only my favorite of the two, it is also my third favorite RPG of all.

The Auld Grump - only Call of Cthulhu and Ars Magica rate higher.
39  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: March 29, 2014, 04:41:42 PM
David Trampier

Sadly, it appears that he was getting ready to finally publish that Wormy book that we've been waiting for since 1988.
His cover for the original AD&D Player's Handbook remains my favorite cover in the industry.

Player characters at their best and their worst, greed and mystery.

Rest in peace Mr. Trampier.

The Auld Grump
40  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: March 22, 2014, 09:24:53 PM
A moment of silence.

Fred Phelps, founder of the Westboro Baptist Church, has died.

A moment of silence, to honor the number of people, and the number of times, that wished that Fred Phelps would shut the **** up.

The Auld Grump
41  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: March 16, 2014, 07:47:34 PM
In regards to Space Elves and Mantic - I gather that the Mantic take on Elves in Spaaace! is going to be very different.

The Elves are a dying people, wandering space, population slowly shrinking.... So they use robots and drones rather than entering combat themselves. (A cross between the Eldar and the tau?)

If the death of even a single Elf means the loss of centuries of experience... why send them into battle with a shotgun and armored with tissue paper? (The range on the Shuriken Catapult is pathetic - and the standard Space Marine weapon ignores the Eldar armor.... So the Space marines have twice the range, ignore the Eldar armor, and Humans breed faster than Eldar... way to lose the war!)

I really want to see what the Space Elves look like in Deadzone, but meanwhile... the Martians are coming! The Martians are coming!

The Auld Grump
42  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: March 10, 2014, 06:42:29 PM
Here, we've pretty much given up on current 40k. Some are tempted to go back and play 3rd Ed again, but mostly we're just using our old Warhammer Fantasy armies to play Kings of War. Much more entertaining.
Have you tried Mantic's Deadzone SF skirmish game? It feels like what I remember 40K playing like, back in the early days.

The first two games of Deadzone that I played I had my arse handed to me, on a silver charger, with a side of razzleberry dressing and a parsley garnish.

It was glorious!  Grin (Also, well deserved, especially the first game - I was clumped, and she hucked a grenade over the wall. *BOOM!* SQUISH! Two dead and two wounded - and it was a four 'man' force....)

GW is having IP insecurities right now - a whole bunch of their claimed (but often unsubstantiated) IP was thrown out, right at the beginnings of the mess with Chapterhouse. They were told that, no, they do not own the term 'Imperial Guard'. (Or fur, grenade launchers, Roman numerals, lots and lots of skulls....)

And this was after the mess with Spots the Space Marine. (Turns out that the term 'Space Marine predates the birth of any of the game designers... go figure.  Tongue )

I suspect that GW is currently living on borrowed time.

I have been playing a lot of Kings of War - I do not think that I will be going back to Warhammer any time soon.

The Auld Grump

I'd be a lot more sympathetic to GW as an endeavor if so much of the lore hadn't been pissing me off lately. I am, and see if you didn't see this coming, an Eldar fan (haven't had an army for a while, but I'm kind of scrounging one up slowly).

As for alternatives, I'm not aware of a lot of other Space Elf-esque factions/whatever. Good on you for having Krieg to fall back on. Get off the treadmill.
GW belongs to the post binder school of history.

Don't like the history? *RIP!* Okay, here's the new and improved history that is the way it has always been.

Squats? *RIP!*

Zoats? *RIP!*

Imperial Dwarfs? *RIP!*

Imperial Ogres? *RIP!*

Slann as overly reproductive frog armies? *RIP!* Now they are giant toad kings that cannot reproduce at all!

Karl Franz as a weak willed man raised to Emperor because the Electors think that he will be easy to influence? *RIP!* Now he is a mighty warrior, wielding a hammer forged for a God-King, and mounted on an enormous griffon!

Gods above and below, I hate their loose leaf binder approach to fluff....

The Auld Grump
43  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: March 10, 2014, 03:52:39 PM
Here, we've pretty much given up on current 40k. Some are tempted to go back and play 3rd Ed again, but mostly we're just using our old Warhammer Fantasy armies to play Kings of War. Much more entertaining.
Have you tried Mantic's Deadzone SF skirmish game? It feels like what I remember 40K playing like, back in the early days.

The first two games of Deadzone that I played I had my arse handed to me, on a silver charger, with a side of razzleberry dressing and a parsley garnish.

It was glorious!  Grin (Also, well deserved, especially the first game - I was clumped, and she hucked a grenade over the wall. *BOOM!* SQUISH! Two dead and two wounded - and it was a four 'man' force....)

GW is having IP insecurities right now - a whole bunch of their claimed (but often unsubstantiated) IP was thrown out, right at the beginnings of the mess with Chapterhouse. They were told that, no, they do not own the term 'Imperial Guard'. (Or fur, grenade launchers, Roman numerals, lots and lots of skulls....)

And this was after the mess with Spots the Space Marine. (Turns out that the term 'Space Marine predates the birth of any of the game designers... go figure.  Tongue )

I suspect that GW is currently living on borrowed time.

I have been playing a lot of Kings of War - I do not think that I will be going back to Warhammer any time soon.

The Auld Grump
44  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: March 06, 2014, 10:30:57 PM
*Shudder* Babymetal - Gimme Chocolate.

The Auld Grump
45  Community / Off-Topic / Re: [Books] Digital Divide on: March 03, 2014, 01:09:38 AM
Maker Space is now live, I am saving it to my Kobo as I write. (I love my Kobo - but the desktop software is ssslllooowww....)

The Auld Grump 
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