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Community / Off-Topic / Re: [Books] Etiquette & Espionage
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on: February 25, 2013, 07:55:05 PM
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The trailer for the book.This is very much a Steam Craft book - Spycraft in a steampunk setting. It is remarkably easy to assign Spycraft classes to most of the characters.  Our plucky young protagonist is an Advocate - good at organizing people to accomplish the mission goals. Her best friend is, I think, a bit of a Black Hat - a Snoop by upbringing, though, I am very much afraid, not destined for greatness in that field. More interested in fashion and marriage, fainting at the first sight of blood, even if it is not her own. Shameful, given that she was raised to be an assassin.... Young 'Vieve on the other hand is a Scientist of the first water - and, going by the Parasol Protectorate series that takes place sometime later, is destined for great things. Sometimes... lethal things. The Auld Grump The primary direct antagonist is most definitely a Facewoman - she is wearing a false persona from the first time we meet her.
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34
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Community / Off-Topic / [Books] Etiquette & Espionage
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on: February 20, 2013, 02:33:58 AM
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A young adult steampunk novel about a finishing school - where young ladies are sent to become elegant young ladies, and young women are sent to become assassins, spies, and agents.
I very much liked the book - Gail Carriger was obviously having fun with tropes, and equally obvious has seen the original Mission: Impossible, as the young heroine builds a team. Each team member has strengths and weaknesses, and she must balance them in the course of her adventure.
You will meet werewolves, vampires, mad scientists, and spoiled young dandies.
The book is set some time before the Parasol Protectorate novels, familiar characters are met when they are much younger, and a least one piece of technology that is favored in the original series is a plot hook in its infancy in this spin off.
Two scenes are being stolen for my steampunk game.
The Auld Grump
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36
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Community / Off-Topic / Re: WOTC is back on DrivethruRPG
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on: February 11, 2013, 12:53:36 AM
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What has been happening with White Wolf? It seems they've been producing less and less after Promethian came out.
How much do you already know? Are you aware that they are no longer producing print books? Well, I can tell you that I didn't know that until just now.  I do not know which is sadder - that they are no longer doing print... or that I never noticed when they stopped. The Auld Grump
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39
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Products / Spycraft 2.0 / Re: Fantasycraft Vs Spycraft 2.0
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on: February 08, 2013, 07:31:12 PM
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For me the biggest differences, combat system aside, involve Gear. Me, I prefer the way that it is handled in SC2.0, and can point at the way the Forge in FC works as the number one reason why I have not run it very often.
Not too fond of the assumptions made in the magic system either - but that holds true for the Spycraft magic books as well.
In the end, SC2.0 is more flexible - I run a steampunk fantasy game in SC2.0 using a magic system that was published for D20 Modern. I have also run a Fallout game set in post Apocalyptic Florida. I have also nudged very close to the territory of Fantasy Craft by running a fantasy espionage game set in Elizabethan Europe.
My preferred magic system is Elements of Magic: Mythic Earth - a more complicated but also flexible system.
I tried running Steampunk in Fantasy Craft, then got so angry at the system that I have not run it since.
A lot more assumptions are hardwired into the system under the guise of 'streamlining'. I decided that I would rather have a toolkit than a streamlined brick. (Yes, still grouchy about it.)
On the other hand the combat system is a heck of a lot smoother, and not as cumbersome, so I lifted it from FC and use it for SC2.0. Ditto for the NPC system. (Best thing in both SC and FC - scaling is wonderfully useful.)
Campaign Qualities are handled better in SC2.0 - and these are the next best thing in the game.
So, I have print copies of both games handy, and extra copies of the bits from FC that I use in SC2 printed from a PDF and kept in a three ring binder.
The Auld Grump
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Products / Spycraft 2.0 / Re: Miniatures
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on: January 29, 2013, 10:44:09 PM
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If you remember the big Stonehaven "Dwarven Adventures" set, their "Gnomish Adventurers" set is well on its way. Maybe more "Pathfinder" gnome than hobbit-esque Pech, but most look like they will do in a pinch. Me, I need a figure for a halfling musket master for a Runelords game I'm in, and the K.S.S. long gunner is the first fig I've seen that is even remotely close.  Reaper also has one -  Ah-hyuck, I went me with two dump stats! I love that figure - he was used for one of the rangers in my Elf & Orc War fantasy game. (Think French & Indian War.) Most definitely not saying that you shouldn't get the Gnomes as well - I fully intend to get them.   If you get all of us together, we ain't got a gang, we've got an army. The Auld Grump
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Community / Off-Topic / Re: KickStarter thread
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on: January 28, 2013, 04:03:50 AM
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There is a new Kickstarter from the Dwarves of Stonehaven people. GNOMES!Heh - for when you have an entire party filled with Pech!   And their gritty opponents.... I have the dwarf set - quite happy with it, though one of my players swooped down on the Necromancer and carried her off with a glad cry. (The player is four feet tall and a Goth/Punk....) The Auld Grump
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Products / Spycraft 2.0 / Re: Miniatures
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on: January 27, 2013, 09:59:02 PM
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Puppets War has something that immediately made me think of the SC 2.0 supplement Real American H.E.R.O.E.S.  I think that it is intended for use with WH40K, but it looks a bit like a G. I. Joe vehicle to me.... The Auld Grump
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Community / Off-Topic / Re: Webcomics
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on: January 22, 2013, 09:26:46 PM
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Hum-de-dum... time to wake up this thread, I think... How about something for Spycraft? Niels & the Gang - what happens when the Subplots are bigger than the main plot... and Blofeld has a crush on Bond. (Warning - not safe.) The Auld Grump
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Community / Off-Topic / Re: The Repeat List
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on: January 08, 2013, 03:19:11 AM
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Another bit of theme music, waiting for a game - most likely steampunk, maybe the Scooby Punk Redux campaign. (A little to Elfmanesque for the Gargoyles campaign.) Future Worlds Music has a large number of really good soundtracks that can easily be used for games. The Auld Grump
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