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16  Community / Off-Topic / Re: Deadzone on: May 30, 2014, 04:33:04 PM
They... are very different games - similar number of models, similar likelihood of getting killed in combat... and everything else is different.  Huh?

I like both, but I think that Deadzone gets the edge - the campaign system is great.

Looking at the Brokkr - which look like SF dwarfs done for 10,000 Bullets -


I think that it is the orange - looks like prison uniforms.

But the clothes also works for miners, which is what these folks are supposed to be.

These... look like player characters, some how.... Smiley

The Auld Grump
17  Products / Spycraft 2.0 / Re: [Request] Florida Based Fallout Campaign? on: May 27, 2014, 10:44:28 PM
*Blows the dust off*

Looks like I will be restarting this in the summer, some time. Smiley

My notes seem to have gone missing, but I have left info in a few forums, so recreating it is possible, Smiley

I blame Wasteland II....

The Auld Grump
18  Community / Off-Topic / Re: D&D Next Going Live In July on: May 21, 2014, 09:56:49 AM
Ok, that release schedule is just plain WEIRD.

Is the players handbook a stand-lone game? because I may not be interested in the starter box, and that suggests it's actually unplayable until the DMG is out. That or the "Starter" is actually required components in all configurations.

I also find it a little awkward its says Dungeons & Dragons on each cover twice - once at the top and once in the red splash lower left.
I... kind of suspect that they ran into some snags....

3.5 had the PHB released with enough lead time for Gen Con that folks could be familiar with the rules at Gen Con.

Releasing at Gen Con is one of those things that sounds good, but....

The Auld Grump
19  Community / Off-Topic / Re: The Repeat List on: May 19, 2014, 11:14:20 PM
I am going through a railway phase - preparation for a classroom concert in about six months time... (I have and know an awful lot of railroad songs... picking out the ones to use in a forty-five minute class is the difficulty....)

Listening to some of the railway songs from Great Britain, most particularly Dave Goulder - Big Bertha and Ewan McColl - Song of the Iron Road.

The Auld Grump
20  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: May 16, 2014, 10:13:49 PM
I think that it was year before last, but... yeah... more than a little soon.

I think that sales tanked hard - GW's stock lost 25% in a single day, following the most recent financial report.

I know that the most recent edition of Warhammer Fantasy had an enormous effect on the local Kings of War players - we tripled in number....
There is a fine line between charging a premium for really nice minis, solid rules, and a huge back story; then there is gouging your customers.  GW crossed that line a while ago, and it has taken folks a while to notice.
I have not bought a new edition of Warhammer 40K since 3rd.

Fantasy... I bought the boxed starter sets, chucked the rules, and use the minis for other games.

My last GW purchase (not including commissions) was terrain that I bought at a going out of business sale at a local game store. (The game was going out of business because of a messy divorce - nothing that GW did.)

At half price... the terrain was reasonable - and I can use it for any number of games. (And The Garden of Morr does get used in a lot of games, including my SteamCraft game. Smiley )

The commissions don't count - not my money, and I paint what the customer wants.

But even there... the percentage of GW miniatures plummets. (Lately I have been painting up a lot of Reaper Bones miniatures. Lots of Reaper Bones....)

The Auld Grump, GW got greedy, and got stupid. Reaper got greedy... and got smart....  Grin
21  Community / Off-Topic / Re: The Repeat List on: May 15, 2014, 11:50:34 PM
Hmmm, maybe something for the more supernatural Spycraft games - Make It Bun Dem.

Used in Far Cry 3 - a game that I have never played.

The Auld Grump
22  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: May 15, 2014, 07:23:15 PM
I wonder when we'll see the at-table conversions. When do these new models hit the market?

The Taurox was released a few weeks back, the same week the Storm Troopers mini-dex released.

Googling "Taurox conversion" shows us that quite a few people have gone with a wheeled version, and one has gone the half track route. My favourite is the one mounted on six mechanical legs. Great stuff.

As for Warhammer Fantasy and Kings of War - at least half of our local players have mostly, or fully, GW armies. Personally, I dug out a couple of large boxes worth of Empire minis for my Kingdoms of Men army.
Same here, in regards to the models for KoW. Smiley

One thing that I have noticed, though - the miniatures used all seem to be older models... folks just aren't buying the newer GW models. *EDIT* Correction - the one elf army is made up entirely of models from the Isle of Blood Warhammer starter box - about two or three boxes, I think.

On the other hand....
The ogre player is using a Mantic and Reaper mix for his army.

There are two undead armies that are mostly Mantic, Reaper, and Avatars of War models. (One of them mine.)

Two dwarf armies that have miniatures from all over the place (one is mine and the other is my girlfriend's - but we share models).

There are over a dozen players for the KoW group....

The Auld Grump
23  Community / Off-Topic / Re: Deadzone on: May 14, 2014, 09:26:31 PM
Miniature Market currently has Deadzone for $60 US.

I played against Orx yesterday....

I 'won'... but lost more people than I killed. (Thank the great god Googly Moogly for victory conditions....)

I have since found out that the rules for the Guntrack have been changed - vehicle mounted indirect fire weapons cannot fire directly, which makes missing a whole lot easier.

The Guntrack did almost all the damage.... (The rules change would have affected only one shot... the rest were indirect fire, anyway.)

The other successful kill against my unit was by a goblin sniper... the miniature is doing a little happy dance.... Seriously... the danged thing is dancing, while holding a sniper rifle....



And a sad, sad admission for a Plague strike team... most of the damage that I inflicted was ranged. (The Orx have these exploding dog things... I had to take them out before they reached me. Then, since I was shooting things anyway....)

The dancing goblin also took one in the head. Tongue

If I had not gotten extra XP for my kills... I would have lost that one.

And the game went to the limit - it was close at the end.

The Auld Grump
24  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: May 14, 2014, 08:34:25 PM
Aaannnd a new edition of 40K comes out this month....

The Auld Grump

Abuh? Wasn't 6th just last year? Huh?
I think that it was year before last, but... yeah... more than a little soon.

I think that sales tanked hard - GW's stock lost 25% in a single day, following the most recent financial report.

I know that the most recent edition of Warhammer Fantasy had an enormous effect on the local Kings of War players - we tripled in number....

The Auld Grump
25  Community / Off-Topic / Re: The Repeat List on: May 14, 2014, 07:45:36 PM
Hmmm, let's see... a James Bond theme song, being used for the Eurovision contest.... Gotta be good for Crafty, right? Tongue

(You can blame Scandinavia & The World for this post... but not for the way I was laughing when I saw the video....)

The Auld Grump
26  Community / Off-Topic / Re: [WH40k] We are the Imperial Guard... no longer on: May 14, 2014, 12:05:35 AM
Aaannnd a new edition of 40K comes out this month....

The Auld Grump
27  Community / Off-Topic / Re: Deadzone on: May 03, 2014, 07:42:38 PM
A Cube is in three dimensions - and helps explain the extreme modularity of the terrain - most pieces of large terrain fill a Cube - and a Cube is also assumed to be the exact size of a shipping container. (Space travel and colonization uses container ships... the containers then get used for, well... everything.)

Determining range is also fast and loose - You measure across, then you measure up or down - use the higher number.

The dice and combat mechanics are interesting, and pretty fast.

All die rolls are made with D8s - ad 8s explode.

Two types of actions - Long Actions, which take all of a models actions for a Turn, and Short Actions, which a model can perform two of.

Move is a Short Action and Shoot is a Short Action - so a model can Move and Shoot in the same turn.

Fight (in hand to hand) is a Long Action - so a model typically does only that in its turn - at least if it starts the turn in hand to hand.

BUT a model that uses Move to enter a Cube with an enemy model MUST immediately Fight - so charges are still possible.

Sprint is a Long Action - but Plague get to use it as a Short Action. They can cover an awful lot of ground.)

Combat Actions get dicey (ba-dump-bump-tish!), with most rolls being opposed.

Typically three dice are rolled for most actions - with the target number being determined, well, by the target.

Shoot is three dice, compared to a three dice Survive check by the target.

Aim is a Short Action, adding another die to a subsequent Shoot action.

Cover is assumed, as long as there is some inside of the cube - BUT if the entire model is visible from the firing model then another die is added, as the model is in the open.

Better cover, a longer range, these affect the shot.

The amount, if any, that the Shoot action beats the Survive roll determines damage.

Armor protects against damage - so if the character has 1 armor, is hit for what would have been 2 wounds, the model only takes 1 wound. (A good thing - models only have two wounds....) 

A Blaze Away Action is suppressive fire - and works better against models in cover... (I like this wall... it is my friend. I am going to hug this wall... at least until the shooting stops....)

The Auld Grump
28  Community / Off-Topic / Re: Deadzone on: May 02, 2014, 09:17:16 PM
Mostly the X-Com rules are banter on Dakka Dakka and, I think most importantly, on the Mantic Forums. There is a preliminary document. Feel free to join in! It's been quiet for about a month now.

I think that the most involved part would be the research trees - so that tech improves over the course of the game.

That said... they are coming out with official Deadzone rules for the Mars Attacks miniatures.... (To which our spokesMartian had this to say: Ack! Ack! Ack! Ack! *Blasts camera with heat ray*)

As an aside... I am using Not-Firefly miniatures for some of my Rebs, I think. Their coats are definitely going to be brownish....

The system looks nicely robust - and very tweakable.

The Auld Grump
29  Community / Off-Topic / Re: Deadzone on: May 02, 2014, 02:20:41 AM
Before I go to sleep - I went digging around on YouTube and found this Battle Report, which gives a good overview of Plague and Enforcers.

I have been playing Plague - but I want to get the Rebs. (My girlfriend and I diced for who would get first choice of the figures in the starter box - she won and chose the Enforcers.)

The Auld Grump
30  Community / Off-Topic / Deadzone on: May 02, 2014, 02:04:59 AM
I've been finding the rules for Warmachine very inspiring for general RPG skirmishing. The pinning thing you describe for Deadzone does sound slick. Any other highlights/twists to share?
I have not yet gotten to play nearly enough Deadzone - just four games, over the course of two months.

That said - Deadzone is a great game.

Science fiction skirmish level battles - with campaign rules that track experience etc..

One major twist - battles are between matched point forces. As your team gets more experienced the points cost of the models goes up, so your force, for a given scenario, gets smaller. The advantage of an experienced team is in flexibility and choices, not in power.

Which means that a starting force is not facing impossible odds.

The starter set comes with two forces - small armies for Enforcers (heavily armored jump infantry) and Plague (a lot like the old Genestealers from 1st edition WH40K - but looking nothing like them).

The abilities of each model are listed on cards that are included with the miniatures sets.

After purchasing their force each player draws an objective from their deck - the opponent does not get to see the objective! So you can hold off telling your opponent what your objectives are until after you have accomplished them. (Sorry Bob - my mission was to kill your Engineer... and he has just been sprayed across the wall as a red smear....)

Measurement is fast and loose - a number of 'Cubes' (both horizontal and vertical). Anywhere within one cube to anywhere in another cube is treated as the same range.

The dice mechanic uses D8s - a fair number of them.

Play progresses in Turns and Rounds. A modified I Go, You Go system.

Each player draws a number of cards that can be used to grant temporary advantages or inflict temporary disadvantages on the opponent. These cards are also what determines when the game ends - when one player runs out of cards the scenario is finished.

A player can activate a number of models in each Turn equal to the leadership of his commander.

Then the next player gets his Turn, and does the same.

Then the first player gets to activate a number of models that have not acted yet this Round and so on.

A Round is finished when both players have activated all their models.

The dice mechanic is something that I will get into after I get some sleep, I think....

The Auld Grump - I really wish that I had gotten into the Kickstarter for this game - it is a lot of fun.
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